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Diffstat (limited to 'release/scripts/startup/bl_ui/space_logic.py')
-rw-r--r--release/scripts/startup/bl_ui/space_logic.py87
1 files changed, 87 insertions, 0 deletions
diff --git a/release/scripts/startup/bl_ui/space_logic.py b/release/scripts/startup/bl_ui/space_logic.py
new file mode 100644
index 00000000000..6eb33376fb7
--- /dev/null
+++ b/release/scripts/startup/bl_ui/space_logic.py
@@ -0,0 +1,87 @@
+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+# <pep8 compliant>
+import bpy
+
+
+class LOGIC_PT_properties(bpy.types.Panel):
+ bl_space_type = 'LOGIC_EDITOR'
+ bl_region_type = 'UI'
+ bl_label = "Properties"
+
+ @classmethod
+ def poll(cls, context):
+ ob = context.active_object
+ return ob and ob.game
+
+ def draw(self, context):
+ layout = self.layout
+
+ ob = context.active_object
+ game = ob.game
+
+ layout.operator("object.game_property_new", text="Add Game Property", icon='ZOOMIN')
+
+ for i, prop in enumerate(game.properties):
+
+ box = layout.box()
+ row = box.row()
+ row.prop(prop, "name", text="")
+ row.prop(prop, "type", text="")
+ row.prop(prop, "value", text="", toggle=True) # we dont care about the type. rna will display correctly
+ row.prop(prop, "show_debug", text="", toggle=True, icon='INFO')
+ row.operator("object.game_property_remove", text="", icon='X', emboss=False).index = i
+
+
+class LOGIC_MT_logicbricks_add(bpy.types.Menu):
+ bl_label = "Add"
+
+ def draw(self, context):
+ layout = self.layout
+
+ layout.operator_menu_enum("logic.sensor_add", "type", text="Sensor")
+ layout.operator_menu_enum("logic.controller_add", "type", text="Controller")
+ layout.operator_menu_enum("logic.actuator_add", "type", text="Actuator")
+
+
+class LOGIC_HT_header(bpy.types.Header):
+ bl_space_type = 'LOGIC_EDITOR'
+
+ def draw(self, context):
+ layout = self.layout
+
+ row = layout.row(align=True)
+ row.template_header()
+
+ if context.area.show_menus:
+ sub = row.row(align=True)
+ sub.menu("LOGIC_MT_view")
+ #sub.menu("LOGIC_MT_select")
+ #sub.menu("LOGIC_MT_add")
+
+
+class LOGIC_MT_view(bpy.types.Menu):
+ bl_label = "View"
+
+ def draw(self, context):
+ layout = self.layout
+
+ layout.column()
+
+ layout.operator("logic.properties", icon='MENU_PANEL')