diff options
Diffstat (limited to 'release/scripts/startup/bl_ui/space_logic.py')
-rw-r--r-- | release/scripts/startup/bl_ui/space_logic.py | 87 |
1 files changed, 87 insertions, 0 deletions
diff --git a/release/scripts/startup/bl_ui/space_logic.py b/release/scripts/startup/bl_ui/space_logic.py new file mode 100644 index 00000000000..6eb33376fb7 --- /dev/null +++ b/release/scripts/startup/bl_ui/space_logic.py @@ -0,0 +1,87 @@ +# ##### BEGIN GPL LICENSE BLOCK ##### +# +# This program is free software; you can redistribute it and/or +# modify it under the terms of the GNU General Public License +# as published by the Free Software Foundation; either version 2 +# of the License, or (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU General Public License for more details. +# +# You should have received a copy of the GNU General Public License +# along with this program; if not, write to the Free Software Foundation, +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +# +# ##### END GPL LICENSE BLOCK ##### + +# <pep8 compliant> +import bpy + + +class LOGIC_PT_properties(bpy.types.Panel): + bl_space_type = 'LOGIC_EDITOR' + bl_region_type = 'UI' + bl_label = "Properties" + + @classmethod + def poll(cls, context): + ob = context.active_object + return ob and ob.game + + def draw(self, context): + layout = self.layout + + ob = context.active_object + game = ob.game + + layout.operator("object.game_property_new", text="Add Game Property", icon='ZOOMIN') + + for i, prop in enumerate(game.properties): + + box = layout.box() + row = box.row() + row.prop(prop, "name", text="") + row.prop(prop, "type", text="") + row.prop(prop, "value", text="", toggle=True) # we dont care about the type. rna will display correctly + row.prop(prop, "show_debug", text="", toggle=True, icon='INFO') + row.operator("object.game_property_remove", text="", icon='X', emboss=False).index = i + + +class LOGIC_MT_logicbricks_add(bpy.types.Menu): + bl_label = "Add" + + def draw(self, context): + layout = self.layout + + layout.operator_menu_enum("logic.sensor_add", "type", text="Sensor") + layout.operator_menu_enum("logic.controller_add", "type", text="Controller") + layout.operator_menu_enum("logic.actuator_add", "type", text="Actuator") + + +class LOGIC_HT_header(bpy.types.Header): + bl_space_type = 'LOGIC_EDITOR' + + def draw(self, context): + layout = self.layout + + row = layout.row(align=True) + row.template_header() + + if context.area.show_menus: + sub = row.row(align=True) + sub.menu("LOGIC_MT_view") + #sub.menu("LOGIC_MT_select") + #sub.menu("LOGIC_MT_add") + + +class LOGIC_MT_view(bpy.types.Menu): + bl_label = "View" + + def draw(self, context): + layout = self.layout + + layout.column() + + layout.operator("logic.properties", icon='MENU_PANEL') |