diff options
Diffstat (limited to 'release/scripts/startup/bl_ui/space_node.py')
-rw-r--r-- | release/scripts/startup/bl_ui/space_node.py | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/release/scripts/startup/bl_ui/space_node.py b/release/scripts/startup/bl_ui/space_node.py index 0177579c5c2..e6af83b61f4 100644 --- a/release/scripts/startup/bl_ui/space_node.py +++ b/release/scripts/startup/bl_ui/space_node.py @@ -93,10 +93,10 @@ class NODE_HT_header(Header): # Show material.new when no active ID/slot exists if not id_from and ob_type in types_that_support_material: - row.template_ID(ob, "active_material", new="material.new", duplicate="material.duplicate") + row.template_ID(ob, "active_material", new="material.new") # Material ID, but not for Lights if id_from and ob_type != 'LIGHT': - row.template_ID(id_from, "active_material", new="material.new", duplicate="material.duplicate") + row.template_ID(id_from, "active_material", new="material.new") if snode.shader_type == 'WORLD': NODE_MT_editor_menus.draw_collapsible(context, layout) @@ -109,7 +109,7 @@ class NODE_HT_header(Header): row = layout.row() row.enabled = not snode.pin - row.template_ID(scene, "world", new="world.new", duplicate="world.duplicate") + row.template_ID(scene, "world", new="world.new") if snode.shader_type == 'LINESTYLE': view_layer = context.view_layer |