diff options
Diffstat (limited to 'release/scripts/startup/bl_ui/space_view3d.py')
-rw-r--r-- | release/scripts/startup/bl_ui/space_view3d.py | 162 |
1 files changed, 81 insertions, 81 deletions
diff --git a/release/scripts/startup/bl_ui/space_view3d.py b/release/scripts/startup/bl_ui/space_view3d.py index bda4bb899ac..76748e61640 100644 --- a/release/scripts/startup/bl_ui/space_view3d.py +++ b/release/scripts/startup/bl_ui/space_view3d.py @@ -120,62 +120,62 @@ class VIEW3D_HT_header(bpy.types.Header): class ShowHideMenu(): - bl_label = "Show/Hide" + bl_label = _("Show/Hide") _operator_name = "" def draw(self, context): layout = self.layout - layout.operator("%s.reveal" % self._operator_name, text="Show Hidden") - layout.operator("%s.hide" % self._operator_name, text="Hide Selected") - layout.operator("%s.hide" % self._operator_name, text="Hide Unselected").unselected = True + layout.operator("%s.reveal" % self._operator_name, text=_("Show Hidden")) + layout.operator("%s.hide" % self._operator_name, text=_("Hide Selected")) + layout.operator("%s.hide" % self._operator_name, text=_("Hide Unselected")).unselected = True class VIEW3D_MT_transform(bpy.types.Menu): - bl_label = "Transform" + bl_label = _("Transform") # TODO: get rid of the custom text strings? def draw(self, context): layout = self.layout - layout.operator("transform.translate", text="Grab/Move") + layout.operator("transform.translate", text=_("Grab/Move")) # TODO: sub-menu for grab per axis - layout.operator("transform.rotate", text="Rotate") + layout.operator("transform.rotate", text=_("Rotate")) # TODO: sub-menu for rot per axis - layout.operator("transform.resize", text="Scale") + layout.operator("transform.resize", text=_("Scale")) # TODO: sub-menu for scale per axis layout.separator() - layout.operator("transform.tosphere", text="To Sphere") - layout.operator("transform.shear", text="Shear") - layout.operator("transform.warp", text="Warp") - layout.operator("transform.push_pull", text="Push/Pull") + layout.operator("transform.tosphere", text=_("To Sphere")) + layout.operator("transform.shear", text=_("Shear")) + layout.operator("transform.warp", text=_("Warp")) + layout.operator("transform.push_pull", text=_("Push/Pull")) layout.separator() - layout.operator("transform.translate", text="Move Texture Space").texture_space = True - layout.operator("transform.resize", text="Scale Texture Space").texture_space = True + layout.operator("transform.translate", text=_("Move Texture Space")).texture_space = True + layout.operator("transform.resize", text=_("Scale Texture Space")).texture_space = True layout.separator() obj = context.object if obj.type == 'ARMATURE' and obj.mode in {'EDIT', 'POSE'} and obj.data.draw_type in {'BBONE', 'ENVELOPE'}: - layout.operator("transform.transform", text="Scale Envelope/BBone").mode = 'BONE_SIZE' + layout.operator("transform.transform", text=_("Scale Envelope/BBone")).mode = 'BONE_SIZE' if context.edit_object and context.edit_object.type == 'ARMATURE': layout.operator("armature.align") else: layout.operator_context = 'EXEC_REGION_WIN' - layout.operator("transform.transform", text="Align to Transform Orientation").mode = 'ALIGN' # XXX see alignmenu() in edit.c of b2.4x to get this working + layout.operator("transform.transform", text=_("Align to Transform Orientation")).mode = 'ALIGN' # XXX see alignmenu() in edit.c of b2.4x to get this working layout.separator() layout.operator_context = 'EXEC_AREA' - layout.operator("object.origin_set", text="Geometry to Origin").type = 'GEOMETRY_ORIGIN' - layout.operator("object.origin_set", text="Origin to Geometry").type = 'ORIGIN_GEOMETRY' - layout.operator("object.origin_set", text="Origin to 3D Cursor").type = 'ORIGIN_CURSOR' + layout.operator("object.origin_set", text=_("Geometry to Origin")).type = 'GEOMETRY_ORIGIN' + layout.operator("object.origin_set", text=_("Origin to Geometry")).type = 'ORIGIN_GEOMETRY' + layout.operator("object.origin_set", text=_("Origin to 3D Cursor")).type = 'ORIGIN_CURSOR' layout.separator() @@ -184,37 +184,37 @@ class VIEW3D_MT_transform(bpy.types.Menu): class VIEW3D_MT_mirror(bpy.types.Menu): - bl_label = "Mirror" + bl_label = _("Mirror") def draw(self, context): layout = self.layout - layout.operator("transform.mirror", text="Interactive Mirror") + layout.operator("transform.mirror", text=_("Interactive Mirror")) layout.separator() layout.operator_context = 'INVOKE_REGION_WIN' - props = layout.operator("transform.mirror", text="X Global") + props = layout.operator("transform.mirror", text=_("X Global")) props.constraint_axis = (True, False, False) props.constraint_orientation = 'GLOBAL' - props = layout.operator("transform.mirror", text="Y Global") + props = layout.operator("transform.mirror", text=_("Y Global")) props.constraint_axis = (False, True, False) props.constraint_orientation = 'GLOBAL' - props = layout.operator("transform.mirror", text="Z Global") + props = layout.operator("transform.mirror", text=_("Z Global")) props.constraint_axis = (False, False, True) props.constraint_orientation = 'GLOBAL' if context.edit_object: layout.separator() - props = layout.operator("transform.mirror", text="X Local") + props = layout.operator("transform.mirror", text=_("X Local")) props.constraint_axis = (True, False, False) props.constraint_orientation = 'LOCAL' - props = layout.operator("transform.mirror", text="Y Local") + props = layout.operator("transform.mirror", text=_("Y Local")) props.constraint_axis = (False, True, False) props.constraint_orientation = 'LOCAL' - props = layout.operator("transform.mirror", text="Z Local") + props = layout.operator("transform.mirror", text=_("Z Local")) props.constraint_axis = (False, False, True) props.constraint_orientation = 'LOCAL' @@ -222,20 +222,20 @@ class VIEW3D_MT_mirror(bpy.types.Menu): class VIEW3D_MT_snap(bpy.types.Menu): - bl_label = "Snap" + bl_label = _("Snap") def draw(self, context): layout = self.layout - layout.operator("view3d.snap_selected_to_grid", text="Selection to Grid") - layout.operator("view3d.snap_selected_to_cursor", text="Selection to Cursor") + layout.operator("view3d.snap_selected_to_grid", text=_("Selection to Grid")) + layout.operator("view3d.snap_selected_to_cursor", text=_("Selection to Cursor")) layout.separator() - layout.operator("view3d.snap_cursor_to_selected", text="Cursor to Selected") - layout.operator("view3d.snap_cursor_to_center", text="Cursor to Center") - layout.operator("view3d.snap_cursor_to_grid", text="Cursor to Grid") - layout.operator("view3d.snap_cursor_to_active", text="Cursor to Active") + layout.operator("view3d.snap_cursor_to_selected", text=_("Cursor to Selected")) + layout.operator("view3d.snap_cursor_to_center", text=_("Cursor to Center")) + layout.operator("view3d.snap_cursor_to_grid", text=_("Cursor to Grid")) + layout.operator("view3d.snap_cursor_to_active", text=_("Cursor to Active")) class VIEW3D_MT_uv_map(bpy.types.Menu): @@ -735,26 +735,26 @@ class VIEW3D_MT_object(bpy.types.Menu): class VIEW3D_MT_object_animation(bpy.types.Menu): - bl_label = "Animation" + bl_label = _("Animation") def draw(self, context): layout = self.layout - layout.operator("anim.keyframe_insert_menu", text="Insert Keyframe...") - layout.operator("anim.keyframe_delete_v3d", text="Delete Keyframe...") - layout.operator("anim.keying_set_active_set", text="Change Keying Set...") + layout.operator("anim.keyframe_insert_menu", text=_("Insert Keyframe...")) + layout.operator("anim.keyframe_delete_v3d", text=_("Delete Keyframe...")) + layout.operator("anim.keying_set_active_set", text=_("Change Keying Set...")) class VIEW3D_MT_object_clear(bpy.types.Menu): - bl_label = "Clear" + bl_label = _("Clear") def draw(self, context): layout = self.layout - layout.operator("object.location_clear", text="Location") - layout.operator("object.rotation_clear", text="Rotation") - layout.operator("object.scale_clear", text="Scale") - layout.operator("object.origin_clear", text="Origin") + layout.operator("object.location_clear", text=_("Location")) + layout.operator("object.rotation_clear", text=_("Rotation")) + layout.operator("object.scale_clear", text=_("Scale")) + layout.operator("object.origin_clear", text=_("Origin")) class VIEW3D_MT_object_specials(bpy.types.Menu): @@ -847,46 +847,46 @@ class VIEW3D_MT_object_specials(bpy.types.Menu): class VIEW3D_MT_object_apply(bpy.types.Menu): - bl_label = "Apply" + bl_label = _("Apply") def draw(self, context): layout = self.layout - layout.operator("object.transform_apply", text="Location").location = True - layout.operator("object.transform_apply", text="Rotation").rotation = True - layout.operator("object.transform_apply", text="Scale").scale = True - props = layout.operator("object.transform_apply", text="Rotation & Scale") + layout.operator("object.transform_apply", text=_("Location")).location = True + layout.operator("object.transform_apply", text=_("Rotation")).rotation = True + layout.operator("object.transform_apply", text=_("Scale")).scale = True + props = layout.operator("object.transform_apply", text=_("Rotation & Scale")) props.scale = True props.rotation = True layout.separator() - layout.operator("object.visual_transform_apply", text="Visual Transform") + layout.operator("object.visual_transform_apply", text=_("Visual Transform")) layout.operator("object.duplicates_make_real") class VIEW3D_MT_object_parent(bpy.types.Menu): - bl_label = "Parent" + bl_label = _("Parent") def draw(self, context): layout = self.layout - layout.operator("object.parent_set", text="Set") - layout.operator("object.parent_clear", text="Clear") + layout.operator("object.parent_set", text=_("Set")) + layout.operator("object.parent_clear", text=_("Clear")) class VIEW3D_MT_object_track(bpy.types.Menu): - bl_label = "Track" + bl_label = _("Track") def draw(self, context): layout = self.layout - layout.operator("object.track_set", text="Set") - layout.operator("object.track_clear", text="Clear") + layout.operator("object.track_set", text=_("Set")) + layout.operator("object.track_clear", text=_("Clear")) class VIEW3D_MT_object_group(bpy.types.Menu): - bl_label = "Group" + bl_label = _("Group") def draw(self, context): layout = self.layout @@ -901,7 +901,7 @@ class VIEW3D_MT_object_group(bpy.types.Menu): class VIEW3D_MT_object_constraints(bpy.types.Menu): - bl_label = "Constraints" + bl_label = _("Constraints") def draw(self, context): layout = self.layout @@ -912,68 +912,68 @@ class VIEW3D_MT_object_constraints(bpy.types.Menu): class VIEW3D_MT_object_showhide(bpy.types.Menu): - bl_label = "Show/Hide" + bl_label = _("Show/Hide") def draw(self, context): layout = self.layout - layout.operator("object.hide_view_clear", text="Show Hidden") - layout.operator("object.hide_view_set", text="Hide Selected") - layout.operator("object.hide_view_set", text="Hide Unselected").unselected = True + layout.operator("object.hide_view_clear", text=_("Show Hidden")) + layout.operator("object.hide_view_set", text=_("Hide Selected")) + layout.operator("object.hide_view_set", text=_("Hide Unselected")).unselected = True class VIEW3D_MT_make_single_user(bpy.types.Menu): - bl_label = "Make Single User" + bl_label = _("Make Single User") def draw(self, context): layout = self.layout - props = layout.operator("object.make_single_user", text="Object") + props = layout.operator("object.make_single_user", text=_("Object")) props.object = True - props = layout.operator("object.make_single_user", text="Object & Data") + props = layout.operator("object.make_single_user", text=_("Object & Data")) props.object = props.obdata = True - props = layout.operator("object.make_single_user", text="Object & Data & Materials+Tex") + props = layout.operator("object.make_single_user", text=_("Object & Data & Materials+Tex")) props.object = props.obdata = props.material = props.texture = True - props = layout.operator("object.make_single_user", text="Materials+Tex") + props = layout.operator("object.make_single_user", text=_("Materials+Tex")) props.material = props.texture = True - props = layout.operator("object.make_single_user", text="Object Animation") + props = layout.operator("object.make_single_user", text=_("Object Animation")) props.animation = True class VIEW3D_MT_make_links(bpy.types.Menu): - bl_label = "Make Links" + bl_label = _("Make Links") def draw(self, context): layout = self.layout if(len(bpy.data.scenes) > 10): layout.operator_context = 'INVOKE_DEFAULT' - layout.operator("object.make_links_scene", text="Objects to Scene...", icon='OUTLINER_OB_EMPTY') - layout.operator("object.make_links_scene", text="Markers to Scene...", icon='OUTLINER_OB_EMPTY') + layout.operator("object.make_links_scene", text=_("Objects to Scene..."), icon='OUTLINER_OB_EMPTY') + layout.operator("object.make_links_scene", text=_("Markers to Scene..."), icon='OUTLINER_OB_EMPTY') else: - layout.operator_menu_enum("object.make_links_scene", "scene", text="Objects to Scene...") - layout.operator_menu_enum("marker.make_links_scene", "scene", text="Markers to Scene...") + layout.operator_menu_enum("object.make_links_scene", "scene", text=_("Objects to Scene...")) + layout.operator_menu_enum("marker.make_links_scene", "scene", text=_("Markers to Scene...")) layout.operator_enum("object.make_links_data", "type") # inline class VIEW3D_MT_object_game(bpy.types.Menu): - bl_label = "Game" + bl_label = _("Game") def draw(self, context): layout = self.layout - layout.operator("object.logic_bricks_copy", text="Copy Logic Bricks") + layout.operator("object.logic_bricks_copy", text=_("Copy Logic Bricks")) layout.separator() - layout.operator("object.game_property_copy", text="Replace Properties").operation = 'REPLACE' - layout.operator("object.game_property_copy", text="Merge Properties").operation = 'MERGE' - layout.operator_menu_enum("object.game_property_copy", "property", text="Copy Properties...") + layout.operator("object.game_property_copy", text=_("Replace Properties")).operation = 'REPLACE' + layout.operator("object.game_property_copy", text=_("Merge Properties")).operation = 'MERGE' + layout.operator_menu_enum("object.game_property_copy", "property", text=_("Copy Properties...")) layout.separator() @@ -1873,14 +1873,14 @@ class VIEW3D_MT_edit_meta(bpy.types.Menu): class VIEW3D_MT_edit_meta_showhide(bpy.types.Menu): - bl_label = "Show/Hide" + bl_label = _("Show/Hide") def draw(self, context): layout = self.layout - layout.operator("mball.reveal_metaelems", text="Show Hidden") - layout.operator("mball.hide_metaelems", text="Hide Selected") - layout.operator("mball.hide_metaelems", text="Hide Unselected").unselected = True + layout.operator("mball.reveal_metaelems", text=_("Show Hidden")) + layout.operator("mball.hide_metaelems", text=_("Hide Selected")) + layout.operator("mball.hide_metaelems", text=_("Hide Unselected")).unselected = True class VIEW3D_MT_edit_lattice(bpy.types.Menu): |