diff options
Diffstat (limited to 'release/scripts/startup/bl_ui/space_view3d.py')
-rw-r--r-- | release/scripts/startup/bl_ui/space_view3d.py | 13 |
1 files changed, 9 insertions, 4 deletions
diff --git a/release/scripts/startup/bl_ui/space_view3d.py b/release/scripts/startup/bl_ui/space_view3d.py index 97e40bfff30..6494f8443ec 100644 --- a/release/scripts/startup/bl_ui/space_view3d.py +++ b/release/scripts/startup/bl_ui/space_view3d.py @@ -522,11 +522,10 @@ class VIEW3D_MT_select_edit_mesh(Menu): layout.separator() - layout.operator("mesh.select_by_number_vertices", text="Triangles").type = 'TRIANGLES' - layout.operator("mesh.select_by_number_vertices", text="Quads").type = 'QUADS' + layout.operator("mesh.select_by_number_vertices", text = "By Number of Verts") if context.scene.tool_settings.mesh_select_mode[2] == False: layout.operator("mesh.select_non_manifold", text="Non Manifold") - layout.operator("mesh.select_by_number_vertices", text="Loose Verts/Edges").type = 'OTHER' + layout.operator("mesh.select_loose_verts", text = "Loose Verts/Edges") layout.operator("mesh.select_similar", text="Similar") layout.separator() @@ -1497,7 +1496,9 @@ class VIEW3D_MT_edit_mesh_specials(Menu): layout.operator_context = 'INVOKE_REGION_WIN' layout.operator("mesh.subdivide", text="Subdivide") + """ layout.operator("mesh.subdivide", text="Subdivide Smooth").smoothness = 1.0 + """ layout.operator("mesh.merge", text="Merge...") layout.operator("mesh.remove_doubles") layout.operator("mesh.hide", text="Hide") @@ -1505,7 +1506,7 @@ class VIEW3D_MT_edit_mesh_specials(Menu): layout.operator("mesh.select_inverse") layout.operator("mesh.flip_normals") layout.operator("mesh.vertices_smooth", text="Smooth") - # layout.operator("mesh.bevel", text="Bevel") + layout.operator("mesh.bevel", text="Bevel") layout.operator("mesh.faces_shade_smooth") layout.operator("mesh.faces_shade_flat") layout.operator("mesh.blend_from_shape") @@ -1627,6 +1628,10 @@ class VIEW3D_MT_edit_mesh_edges(Menu): layout.separator() + layout.operator("mesh.bridge_edge_loops", text="Bridge Two Edge Loops") + + layout.separator() + layout.operator("TRANSFORM_OT_edge_slide") layout.operator("TRANSFORM_OT_edge_crease") layout.operator("mesh.loop_multi_select", text="Edge Loop") |