diff options
Diffstat (limited to 'release/scripts/startup/bl_ui/space_view3d.py')
-rw-r--r-- | release/scripts/startup/bl_ui/space_view3d.py | 22 |
1 files changed, 21 insertions, 1 deletions
diff --git a/release/scripts/startup/bl_ui/space_view3d.py b/release/scripts/startup/bl_ui/space_view3d.py index 155be986ee1..be601d0b6a1 100644 --- a/release/scripts/startup/bl_ui/space_view3d.py +++ b/release/scripts/startup/bl_ui/space_view3d.py @@ -1912,6 +1912,12 @@ class VIEW3D_MT_edit_mesh_edges(Menu): layout.separator() + if context.scene and bpy.app.build_options.freestyle: + layout.operator("mesh.mark_freestyle_edge").clear = False + layout.operator("mesh.mark_freestyle_edge", text="Clear Freestyle Edge").clear = True + + layout.separator() + layout.operator("mesh.edge_rotate", text="Rotate Edge CW").use_ccw = False layout.operator("mesh.edge_rotate", text="Rotate Edge CCW").use_ccw = True @@ -1952,6 +1958,12 @@ class VIEW3D_MT_edit_mesh_faces(Menu): layout.separator() + if context.scene and bpy.app.build_options.freestyle: + layout.operator("mesh.mark_freestyle_face").clear = False + layout.operator("mesh.mark_freestyle_face", text="Clear Freestyle Face").clear = True + + layout.separator() + layout.operator("mesh.poke") layout.operator("mesh.quads_convert_to_tris") layout.operator("mesh.tris_convert_to_quads") @@ -2541,17 +2553,25 @@ class VIEW3D_PT_view3d_meshdisplay(Panel): split = layout.split() + with_freestyle = context.scene and bpy.app.build_options.freestyle + col = split.column() col.label(text="Overlays:") col.prop(mesh, "show_faces", text="Faces") col.prop(mesh, "show_edges", text="Edges") col.prop(mesh, "show_edge_crease", text="Creases") + if with_freestyle: + col.prop(mesh, "show_edge_seams", text="Seams") col = split.column() col.label() - col.prop(mesh, "show_edge_seams", text="Seams") + if not with_freestyle: + col.prop(mesh, "show_edge_seams", text="Seams") col.prop(mesh, "show_edge_sharp", text="Sharp", text_ctxt=i18n_contexts.plural) col.prop(mesh, "show_edge_bevel_weight", text="Weights") + if with_freestyle: + col.prop(mesh, "show_freestyle_edge_marks", text="Edge Marks") + col.prop(mesh, "show_freestyle_face_marks", text="Face Marks") col = layout.column() |