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Diffstat (limited to 'release/scripts/startup/bl_ui/space_view3d.py')
-rw-r--r--release/scripts/startup/bl_ui/space_view3d.py87
1 files changed, 13 insertions, 74 deletions
diff --git a/release/scripts/startup/bl_ui/space_view3d.py b/release/scripts/startup/bl_ui/space_view3d.py
index 02c0f69ac82..0e1a142a41f 100644
--- a/release/scripts/startup/bl_ui/space_view3d.py
+++ b/release/scripts/startup/bl_ui/space_view3d.py
@@ -635,7 +635,6 @@ class VIEW3D_MT_select_object(Menu):
layout.operator("object.select_all", text="Inverse").action = 'INVERT'
layout.operator("object.select_random", text="Random")
layout.operator("object.select_mirror", text="Mirror")
- layout.operator("object.select_by_layer", text="Select All by Layer")
layout.operator_menu_enum("object.select_by_type", "type", text="Select All by Type...")
layout.operator("object.select_camera", text="Select Camera")
@@ -1206,6 +1205,17 @@ class INFO_MT_lamp_add(Menu):
layout.operator_enum("object.lamp_add", "type")
+class INFO_MT_lightprobe_add(Menu):
+ bl_idname = "INFO_MT_lightprobe_add"
+ bl_label = "Light Probe"
+
+ def draw(self, context):
+ layout = self.layout
+
+ layout.operator_context = 'INVOKE_REGION_WIN'
+ layout.operator_enum("object.lightprobe_add", "type")
+
+
class INFO_MT_camera_add(Menu):
bl_idname = "INFO_MT_camera_add"
bl_label = "Camera"
@@ -1253,6 +1263,7 @@ class INFO_MT_add(Menu):
INFO_MT_camera_add.draw(self, context)
layout.menu("INFO_MT_lamp_add", icon='OUTLINER_OB_LAMP')
+ layout.menu("INFO_MT_lightprobe_add")
layout.separator()
layout.operator_menu_enum("object.effector_add", "type", text="Force Field", icon='OUTLINER_OB_FORCE_FIELD')
@@ -1327,15 +1338,6 @@ class VIEW3D_MT_object(Menu):
layout.separator()
- if is_local_view:
- layout.operator_context = 'EXEC_REGION_WIN'
- layout.operator("object.move_to_layer", text="Move out of Local View")
- layout.operator_context = 'INVOKE_REGION_WIN'
- else:
- layout.operator("object.move_to_layer", text="Move to Layer...")
-
- layout.menu("VIEW3D_MT_object_showhide")
-
layout.operator_menu_enum("object.convert", "target")
@@ -1614,17 +1616,6 @@ class VIEW3D_MT_object_quick_effects(Menu):
layout.operator("object.quick_fluid")
-class VIEW3D_MT_object_showhide(Menu):
- bl_label = "Show/Hide"
-
- def draw(self, context):
- layout = self.layout
-
- layout.operator("object.hide_view_clear", text="Show Hidden")
- layout.operator("object.hide_view_set", text="Hide Selected").unselected = False
- layout.operator("object.hide_view_set", text="Hide Unselected").unselected = True
-
-
class VIEW3D_MT_make_single_user(Menu):
bl_label = "Make Single User"
@@ -3149,7 +3140,6 @@ class VIEW3D_MT_edit_gpencil_interpolate(Menu):
# ********** Panel **********
-
class VIEW3D_PT_grease_pencil(GreasePencilDataPanel, Panel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'UI'
@@ -3358,56 +3348,6 @@ class VIEW3D_PT_view3d_stereo(Panel):
split.prop(view, "stereo_3d_volume_alpha", text="Alpha")
-class VIEW3D_PT_view3d_shading(Panel):
- bl_space_type = 'VIEW_3D'
- bl_region_type = 'UI'
- bl_label = "Shading"
-
- def draw(self, context):
- layout = self.layout
-
- view = context.space_data
- scene = context.scene
- gs = scene.game_settings
- obj = context.object
-
- col = layout.column()
-
- if not scene.render.use_shading_nodes:
- col.prop(gs, "material_mode", text="")
-
- if view.viewport_shade == 'SOLID':
- col.prop(view, "show_textured_solid")
- col.prop(view, "use_matcap")
- if view.use_matcap:
- col.template_icon_view(view, "matcap_icon")
- if view.viewport_shade == 'TEXTURED' or context.mode == 'PAINT_TEXTURE':
- if scene.render.use_shading_nodes or gs.material_mode != 'GLSL':
- col.prop(view, "show_textured_shadeless")
-
- col.prop(view, "show_backface_culling")
-
- if view.viewport_shade not in {'BOUNDBOX', 'WIREFRAME'}:
- if obj and obj.mode == 'EDIT':
- col.prop(view, "show_occlude_wire")
-
- fx_settings = view.fx_settings
-
- if view.viewport_shade not in {'BOUNDBOX', 'WIREFRAME'}:
- sub = col.column()
- sub.active = view.region_3d.view_perspective == 'CAMERA'
- sub.prop(fx_settings, "use_dof")
- col.prop(fx_settings, "use_ssao", text="Ambient Occlusion")
- if fx_settings.use_ssao:
- ssao_settings = fx_settings.ssao
- subcol = col.column(align=True)
- subcol.prop(ssao_settings, "factor")
- subcol.prop(ssao_settings, "distance_max")
- subcol.prop(ssao_settings, "attenuation")
- subcol.prop(ssao_settings, "samples")
- subcol.prop(ssao_settings, "color")
-
-
class VIEW3D_PT_view3d_motion_tracking(Panel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'UI'
@@ -3847,6 +3787,7 @@ classes = (
INFO_MT_edit_armature_add,
INFO_MT_armature_add,
INFO_MT_lamp_add,
+ INFO_MT_lightprobe_add,
INFO_MT_camera_add,
INFO_MT_add,
VIEW3D_MT_object,
@@ -3859,7 +3800,6 @@ classes = (
VIEW3D_MT_object_group,
VIEW3D_MT_object_constraints,
VIEW3D_MT_object_quick_effects,
- VIEW3D_MT_object_showhide,
VIEW3D_MT_make_single_user,
VIEW3D_MT_make_links,
VIEW3D_MT_object_game,
@@ -3927,7 +3867,6 @@ classes = (
VIEW3D_PT_view3d_name,
VIEW3D_PT_view3d_display,
VIEW3D_PT_view3d_stereo,
- VIEW3D_PT_view3d_shading,
VIEW3D_PT_view3d_motion_tracking,
VIEW3D_PT_view3d_meshdisplay,
VIEW3D_PT_view3d_meshstatvis,