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Diffstat (limited to 'release/scripts/startup/bl_ui/space_view3d.py')
-rw-r--r--release/scripts/startup/bl_ui/space_view3d.py13
1 files changed, 9 insertions, 4 deletions
diff --git a/release/scripts/startup/bl_ui/space_view3d.py b/release/scripts/startup/bl_ui/space_view3d.py
index 9ca542103ad..5bf3906fca4 100644
--- a/release/scripts/startup/bl_ui/space_view3d.py
+++ b/release/scripts/startup/bl_ui/space_view3d.py
@@ -521,11 +521,10 @@ class VIEW3D_MT_select_edit_mesh(Menu):
layout.separator()
- layout.operator("mesh.select_by_number_vertices", text="Triangles").type = 'TRIANGLES'
- layout.operator("mesh.select_by_number_vertices", text="Quads").type = 'QUADS'
+ layout.operator("mesh.select_by_number_vertices", text = "By Number of Verts")
if context.scene.tool_settings.mesh_select_mode[2] == False:
layout.operator("mesh.select_non_manifold", text="Non Manifold")
- layout.operator("mesh.select_by_number_vertices", text="Loose Verts/Edges").type = 'OTHER'
+ layout.operator("mesh.select_loose_verts", text = "Loose Verts/Edges")
layout.operator("mesh.select_similar", text="Similar")
layout.separator()
@@ -1496,7 +1495,9 @@ class VIEW3D_MT_edit_mesh_specials(Menu):
layout.operator_context = 'INVOKE_REGION_WIN'
layout.operator("mesh.subdivide", text="Subdivide")
+ """
layout.operator("mesh.subdivide", text="Subdivide Smooth").smoothness = 1.0
+ """
layout.operator("mesh.merge", text="Merge...")
layout.operator("mesh.remove_doubles")
layout.operator("mesh.hide", text="Hide")
@@ -1504,7 +1505,7 @@ class VIEW3D_MT_edit_mesh_specials(Menu):
layout.operator("mesh.select_inverse")
layout.operator("mesh.flip_normals")
layout.operator("mesh.vertices_smooth", text="Smooth")
- # layout.operator("mesh.bevel", text="Bevel")
+ layout.operator("mesh.bevel", text="Bevel")
layout.operator("mesh.faces_shade_smooth")
layout.operator("mesh.faces_shade_flat")
layout.operator("mesh.blend_from_shape")
@@ -1626,6 +1627,10 @@ class VIEW3D_MT_edit_mesh_edges(Menu):
layout.separator()
+ layout.operator("mesh.bridge_edge_loops", text="Bridge Two Edge Loops")
+
+ layout.separator()
+
layout.operator("TRANSFORM_OT_edge_slide")
layout.operator("TRANSFORM_OT_edge_crease")
layout.operator("mesh.loop_multi_select", text="Edge Loop")