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Diffstat (limited to 'release/scripts/startup/bl_ui/space_view3d.py')
-rw-r--r--release/scripts/startup/bl_ui/space_view3d.py2315
1 files changed, 2315 insertions, 0 deletions
diff --git a/release/scripts/startup/bl_ui/space_view3d.py b/release/scripts/startup/bl_ui/space_view3d.py
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+++ b/release/scripts/startup/bl_ui/space_view3d.py
@@ -0,0 +1,2315 @@
+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+# <pep8 compliant>
+import bpy
+
+
+class VIEW3D_HT_header(bpy.types.Header):
+ bl_space_type = 'VIEW_3D'
+
+ def draw(self, context):
+ layout = self.layout
+
+ view = context.space_data
+ mode_string = context.mode
+ edit_object = context.edit_object
+ obj = context.active_object
+ toolsettings = context.tool_settings
+
+ row = layout.row(align=True)
+ row.template_header()
+
+ # Menus
+ if context.area.show_menus:
+ sub = row.row(align=True)
+
+ sub.menu("VIEW3D_MT_view")
+
+ # Select Menu
+ if mode_string not in {'EDIT_TEXT', 'SCULPT', 'PAINT_WEIGHT', 'PAINT_VERTEX', 'PAINT_TEXTURE'}:
+ sub.menu("VIEW3D_MT_select_%s" % mode_string.lower())
+
+ if edit_object:
+ sub.menu("VIEW3D_MT_edit_%s" % edit_object.type.lower())
+ elif obj:
+ if mode_string not in {'PAINT_TEXTURE'}:
+ sub.menu("VIEW3D_MT_%s" % mode_string.lower())
+ else:
+ sub.menu("VIEW3D_MT_object")
+
+ row = layout.row()
+ row.template_header_3D()
+
+ # do in C for now since these buttons cant be both toggle AND exclusive.
+ '''
+ if obj and obj.mode == 'EDIT' and obj.type == 'MESH':
+ row_sub = row.row(align=True)
+ row_sub.prop(toolsettings, "mesh_select_mode", text="", index=0, icon='VERTEXSEL')
+ row_sub.prop(toolsettings, "mesh_select_mode", text="", index=1, icon='EDGESEL')
+ row_sub.prop(toolsettings, "mesh_select_mode", text="", index=2, icon='FACESEL')
+ '''
+
+ if obj:
+ # Particle edit
+ if obj.mode == 'PARTICLE_EDIT':
+ row.prop(toolsettings.particle_edit, "select_mode", text="", expand=True, toggle=True)
+
+ # Occlude geometry
+ if view.viewport_shade in {'SOLID', 'SHADED', 'TEXTURED'} and (obj.mode == 'PARTICLE_EDIT' or (obj.mode == 'EDIT' and obj.type == 'MESH')):
+ row.prop(view, "use_occlude_geometry", text="")
+
+ # Proportional editing
+ if obj.mode in {'EDIT', 'PARTICLE_EDIT'}:
+ row = layout.row(align=True)
+ row.prop(toolsettings, "proportional_edit", text="", icon_only=True)
+ if toolsettings.proportional_edit != 'DISABLED':
+ row.prop(toolsettings, "proportional_edit_falloff", text="", icon_only=True)
+ elif obj.mode == 'OBJECT':
+ row = layout.row(align=True)
+ row.prop(toolsettings, "use_proportional_edit_objects", text="", icon_only=True)
+ if toolsettings.use_proportional_edit_objects:
+ row.prop(toolsettings, "proportional_edit_falloff", text="", icon_only=True)
+
+ # Snap
+ row = layout.row(align=True)
+ row.prop(toolsettings, "use_snap", text="")
+ row.prop(toolsettings, "snap_element", text="", icon_only=True)
+ if toolsettings.snap_element != 'INCREMENT':
+ row.prop(toolsettings, "snap_target", text="")
+ if obj and obj.mode == 'OBJECT':
+ row.prop(toolsettings, "use_snap_align_rotation", text="")
+ if toolsettings.snap_element == 'VOLUME':
+ row.prop(toolsettings, "use_snap_peel_object", text="")
+ elif toolsettings.snap_element == 'FACE':
+ row.prop(toolsettings, "use_snap_project", text="")
+
+ # OpenGL render
+ row = layout.row(align=True)
+ row.operator("render.opengl", text="", icon='RENDER_STILL')
+ props = row.operator("render.opengl", text="", icon='RENDER_ANIMATION')
+ props.animation = True
+
+ # Pose
+ if obj and obj.mode == 'POSE':
+ row = layout.row(align=True)
+ row.operator("pose.copy", text="", icon='COPYDOWN')
+ row.operator("pose.paste", text="", icon='PASTEDOWN')
+ props = row.operator("pose.paste", text="", icon='PASTEFLIPDOWN')
+ props.flipped = 1
+
+
+# ********** Menu **********
+
+# ********** Utilities **********
+
+
+class ShowHideMenu():
+ bl_label = "Show/Hide"
+ _operator_name = ""
+
+ def draw(self, context):
+ layout = self.layout
+
+ layout.operator("%s.reveal" % self._operator_name, text="Show Hidden")
+ layout.operator("%s.hide" % self._operator_name, text="Hide Selected")
+ layout.operator("%s.hide" % self._operator_name, text="Hide Unselected").unselected = True
+
+
+class VIEW3D_MT_transform(bpy.types.Menu):
+ bl_label = "Transform"
+
+ # TODO: get rid of the custom text strings?
+ def draw(self, context):
+ layout = self.layout
+
+ layout.operator("transform.translate", text="Grab/Move")
+ # TODO: sub-menu for grab per axis
+ layout.operator("transform.rotate", text="Rotate")
+ # TODO: sub-menu for rot per axis
+ layout.operator("transform.resize", text="Scale")
+ # TODO: sub-menu for scale per axis
+
+ layout.separator()
+
+ layout.operator("transform.tosphere", text="To Sphere")
+ layout.operator("transform.shear", text="Shear")
+ layout.operator("transform.warp", text="Warp")
+ layout.operator("transform.push_pull", text="Push/Pull")
+
+ layout.separator()
+
+ layout.operator("transform.translate", text="Move Texture Space").texture_space = True
+ layout.operator("transform.resize", text="Scale Texture Space").texture_space = True
+
+ layout.separator()
+
+ obj = context.object
+ if obj.type == 'ARMATURE' and obj.mode in {'EDIT', 'POSE'} and obj.data.draw_type in {'BBONE', 'ENVELOPE'}:
+ layout.operator("transform.transform", text="Scale Envelope/BBone").mode = 'BONE_SIZE'
+
+ if context.edit_object and context.edit_object.type == 'ARMATURE':
+ layout.operator("armature.align")
+ else:
+ layout.operator_context = 'EXEC_REGION_WIN'
+ layout.operator("transform.transform", text="Align to Transform Orientation").mode = 'ALIGN' # XXX see alignmenu() in edit.c of b2.4x to get this working
+
+ layout.separator()
+
+ layout.operator_context = 'EXEC_AREA'
+
+ layout.operator("object.origin_set", text="Geometry to Origin").type = 'GEOMETRY_ORIGIN'
+ layout.operator("object.origin_set", text="Origin to Geometry").type = 'ORIGIN_GEOMETRY'
+ layout.operator("object.origin_set", text="Origin to 3D Cursor").type = 'ORIGIN_CURSOR'
+
+ if context.mode == 'OBJECT':
+ layout.operator("object.align")
+ layout.operator("object.randomize_transform")
+
+
+class VIEW3D_MT_mirror(bpy.types.Menu):
+ bl_label = "Mirror"
+
+ def draw(self, context):
+ layout = self.layout
+
+ layout.operator("transform.mirror", text="Interactive Mirror")
+
+ layout.separator()
+
+ layout.operator_context = 'INVOKE_REGION_WIN'
+
+ props = layout.operator("transform.mirror", text="X Global")
+ props.constraint_axis = (True, False, False)
+ props.constraint_orientation = 'GLOBAL'
+ props = layout.operator("transform.mirror", text="Y Global")
+ props.constraint_axis = (False, True, False)
+ props.constraint_orientation = 'GLOBAL'
+ props = layout.operator("transform.mirror", text="Z Global")
+ props.constraint_axis = (False, False, True)
+ props.constraint_orientation = 'GLOBAL'
+
+ if context.edit_object:
+ layout.separator()
+
+ props = layout.operator("transform.mirror", text="X Local")
+ props.constraint_axis = (True, False, False)
+ props.constraint_orientation = 'LOCAL'
+ props = layout.operator("transform.mirror", text="Y Local")
+ props.constraint_axis = (False, True, False)
+ props.constraint_orientation = 'LOCAL'
+ props = layout.operator("transform.mirror", text="Z Local")
+ props.constraint_axis = (False, False, True)
+ props.constraint_orientation = 'LOCAL'
+
+ layout.operator("object.vertex_group_mirror")
+
+
+class VIEW3D_MT_snap(bpy.types.Menu):
+ bl_label = "Snap"
+
+ def draw(self, context):
+ layout = self.layout
+
+ layout.operator("view3d.snap_selected_to_grid", text="Selection to Grid")
+ layout.operator("view3d.snap_selected_to_cursor", text="Selection to Cursor")
+
+ layout.separator()
+
+ layout.operator("view3d.snap_cursor_to_selected", text="Cursor to Selected")
+ layout.operator("view3d.snap_cursor_to_center", text="Cursor to Center")
+ layout.operator("view3d.snap_cursor_to_grid", text="Cursor to Grid")
+ layout.operator("view3d.snap_cursor_to_active", text="Cursor to Active")
+
+
+class VIEW3D_MT_uv_map(bpy.types.Menu):
+ bl_label = "UV Mapping"
+
+ def draw(self, context):
+ layout = self.layout
+
+ layout.operator("uv.unwrap")
+ layout.operator("uv.cube_project")
+ layout.operator("uv.cylinder_project")
+ layout.operator("uv.sphere_project")
+ layout.operator("uv.project_from_view")
+ layout.operator("uv.project_from_view", text="Project from View (Bounds)").scale_to_bounds = True
+
+ layout.separator()
+
+ layout.operator("uv.reset")
+
+ layout.separator()
+
+ # python scripts
+ layout.operator_context = 'INVOKE_REGION_WIN'
+ layout.operator("uv.smart_project")
+ layout.operator("uv.lightmap_pack")
+ layout.operator("uv.follow_active_quads")
+
+# ********** View menus **********
+
+
+class VIEW3D_MT_view(bpy.types.Menu):
+ bl_label = "View"
+
+ def draw(self, context):
+ layout = self.layout
+
+ layout.operator("view3d.properties", icon='MENU_PANEL')
+ layout.operator("view3d.toolshelf", icon='MENU_PANEL')
+
+ layout.separator()
+
+ layout.operator("view3d.viewnumpad", text="Camera").type = 'CAMERA'
+ layout.operator("view3d.viewnumpad", text="Top").type = 'TOP'
+ layout.operator("view3d.viewnumpad", text="Bottom").type = 'BOTTOM'
+ layout.operator("view3d.viewnumpad", text="Front").type = 'FRONT'
+ layout.operator("view3d.viewnumpad", text="Back").type = 'BACK'
+ layout.operator("view3d.viewnumpad", text="Right").type = 'RIGHT'
+ layout.operator("view3d.viewnumpad", text="Left").type = 'LEFT'
+
+ layout.menu("VIEW3D_MT_view_cameras", text="Cameras")
+
+ layout.separator()
+
+ layout.operator("view3d.view_persportho")
+
+ layout.separator()
+
+ layout.menu("VIEW3D_MT_view_navigation")
+ layout.menu("VIEW3D_MT_view_align")
+
+ layout.separator()
+
+ layout.operator_context = 'INVOKE_REGION_WIN'
+
+ layout.operator("view3d.clip_border", text="Clipping Border...")
+ layout.operator("view3d.zoom_border", text="Zoom Border...")
+
+ layout.separator()
+
+ layout.operator("view3d.layers", text="Show All Layers").nr = 0
+
+ layout.separator()
+
+ layout.operator("view3d.localview", text="View Global/Local")
+ layout.operator("view3d.view_selected")
+ layout.operator("view3d.view_all")
+
+ layout.separator()
+
+ layout.operator("screen.animation_play", text="Playback Animation")
+
+ layout.separator()
+
+ layout.operator("screen.area_dupli")
+ layout.operator("screen.region_quadview")
+ layout.operator("screen.screen_full_area")
+
+
+class VIEW3D_MT_view_navigation(bpy.types.Menu):
+ bl_label = "Navigation"
+
+ def draw(self, context):
+ layout = self.layout
+
+ layout.operator_enum("view3d.view_orbit", "type")
+
+ layout.separator()
+
+ layout.operator_enum("view3d.view_pan", "type")
+
+ layout.separator()
+
+ layout.operator("view3d.zoom", text="Zoom In").delta = 1
+ layout.operator("view3d.zoom", text="Zoom Out").delta = -1
+ layout.operator("view3d.zoom_camera_1_to_1", text="Zoom Camera 1:1")
+
+ layout.separator()
+
+ layout.operator("view3d.fly")
+
+
+class VIEW3D_MT_view_align(bpy.types.Menu):
+ bl_label = "Align View"
+
+ def draw(self, context):
+ layout = self.layout
+
+ layout.menu("VIEW3D_MT_view_align_selected")
+
+ layout.separator()
+
+ layout.operator("view3d.view_all", text="Center Cursor and View All").center = True
+ layout.operator("view3d.camera_to_view", text="Align Active Camera to View")
+ layout.operator("view3d.view_selected")
+ layout.operator("view3d.view_center_cursor")
+
+
+class VIEW3D_MT_view_align_selected(bpy.types.Menu):
+ bl_label = "Align View to Selected"
+
+ def draw(self, context):
+ layout = self.layout
+
+ props = layout.operator("view3d.viewnumpad", text="Top")
+ props.align_active = True
+ props.type = 'TOP'
+ props = layout.operator("view3d.viewnumpad", text="Bottom")
+ props.align_active = True
+ props.type = 'BOTTOM'
+ props = layout.operator("view3d.viewnumpad", text="Front")
+ props.align_active = True
+ props.type = 'FRONT'
+ props = layout.operator("view3d.viewnumpad", text="Back")
+ props.align_active = True
+ props.type = 'BACK'
+ props = layout.operator("view3d.viewnumpad", text="Right")
+ props.align_active = True
+ props.type = 'RIGHT'
+ props = layout.operator("view3d.viewnumpad", text="Left")
+ props.align_active = True
+ props.type = 'LEFT'
+
+
+class VIEW3D_MT_view_cameras(bpy.types.Menu):
+ bl_label = "Cameras"
+
+ def draw(self, context):
+ layout = self.layout
+
+ layout.operator("view3d.object_as_camera")
+ layout.operator("view3d.viewnumpad", text="Active Camera").type = 'CAMERA'
+
+# ********** Select menus, suffix from context.mode **********
+
+
+class VIEW3D_MT_select_object(bpy.types.Menu):
+ bl_label = "Select"
+
+ def draw(self, context):
+ layout = self.layout
+
+ layout.operator("view3d.select_border")
+ layout.operator("view3d.select_circle")
+
+ layout.separator()
+
+ layout.operator("object.select_all", text="Select/Deselect All")
+ layout.operator("object.select_inverse", text="Inverse")
+ layout.operator("object.select_random", text="Random")
+ layout.operator("object.select_mirror", text="Mirror")
+ layout.operator("object.select_by_layer", text="Select All by Layer")
+ layout.operator_menu_enum("object.select_by_type", "type", text="Select All by Type...")
+ layout.operator("object.select_camera", text="Select Camera")
+
+ layout.separator()
+
+ layout.operator_menu_enum("object.select_grouped", "type", text="Grouped")
+ layout.operator_menu_enum("object.select_linked", "type", text="Linked")
+ layout.operator("object.select_pattern", text="Select Pattern...")
+
+
+class VIEW3D_MT_select_pose(bpy.types.Menu):
+ bl_label = "Select"
+
+ def draw(self, context):
+ layout = self.layout
+
+ layout.operator("view3d.select_border")
+
+ layout.separator()
+
+ layout.operator("pose.select_all", text="Select/Deselect All")
+ layout.operator("pose.select_inverse", text="Inverse")
+ layout.operator("pose.select_flip_active", text="Flip Active")
+ layout.operator("pose.select_constraint_target", text="Constraint Target")
+ layout.operator("pose.select_linked", text="Linked")
+
+ layout.separator()
+
+ layout.operator("pose.select_hierarchy", text="Parent").direction = 'PARENT'
+ layout.operator("pose.select_hierarchy", text="Child").direction = 'CHILD'
+
+ layout.separator()
+
+ props = layout.operator("pose.select_hierarchy", text="Extend Parent")
+ props.extend = True
+ props.direction = 'PARENT'
+
+ props = layout.operator("pose.select_hierarchy", text="Extend Child")
+ props.extend = True
+ props.direction = 'CHILD'
+
+ layout.separator()
+
+ layout.operator_menu_enum("pose.select_grouped", "type", text="Grouped")
+ layout.operator("object.select_pattern", text="Select Pattern...")
+
+
+class VIEW3D_MT_select_particle(bpy.types.Menu):
+ bl_label = "Select"
+
+ def draw(self, context):
+ layout = self.layout
+
+ layout.operator("view3d.select_border")
+
+ layout.separator()
+
+ layout.operator("particle.select_all", text="Select/Deselect All")
+ layout.operator("particle.select_linked")
+ layout.operator("particle.select_inverse")
+
+ layout.separator()
+
+ layout.operator("particle.select_more")
+ layout.operator("particle.select_less")
+
+ layout.separator()
+
+ layout.operator("particle.select_roots", text="Roots")
+ layout.operator("particle.select_tips", text="Tips")
+
+
+class VIEW3D_MT_select_edit_mesh(bpy.types.Menu):
+ bl_label = "Select"
+
+ def draw(self, context):
+ layout = self.layout
+
+ layout.operator("view3d.select_border")
+ layout.operator("view3d.select_circle")
+
+ layout.separator()
+
+ layout.operator("mesh.select_all", text="Select/Deselect All")
+ layout.operator("mesh.select_inverse", text="Inverse")
+
+ layout.separator()
+
+ layout.operator("mesh.select_random", text="Random")
+ layout.operator("mesh.select_nth", text="Every N Number of Verts")
+ layout.operator("mesh.edges_select_sharp", text="Sharp Edges")
+ layout.operator("mesh.faces_select_linked_flat", text="Linked Flat Faces")
+ layout.operator("mesh.faces_select_interior", text="Interior Faces")
+ layout.operator("mesh.select_axis", text="Side of Active")
+
+ layout.separator()
+
+ layout.operator("mesh.select_by_number_vertices", text="Triangles").type = 'TRIANGLES'
+ layout.operator("mesh.select_by_number_vertices", text="Quads").type = 'QUADS'
+ if context.scene.tool_settings.mesh_select_mode[2] == False:
+ layout.operator("mesh.select_non_manifold", text="Non Manifold")
+ layout.operator("mesh.select_by_number_vertices", text="Loose Verts/Edges").type = 'OTHER'
+ layout.operator("mesh.select_similar", text="Similar")
+
+ layout.separator()
+
+ layout.operator("mesh.select_less", text="Less")
+ layout.operator("mesh.select_more", text="More")
+
+ layout.separator()
+
+ layout.operator("mesh.select_mirror", text="Mirror")
+
+ layout.operator("mesh.select_linked", text="Linked")
+ layout.operator("mesh.select_vertex_path", text="Vertex Path")
+ layout.operator("mesh.loop_multi_select", text="Edge Loop")
+ layout.operator("mesh.loop_multi_select", text="Edge Ring").ring = True
+
+ layout.separator()
+
+ layout.operator("mesh.loop_to_region")
+ layout.operator("mesh.region_to_loop")
+
+
+class VIEW3D_MT_select_edit_curve(bpy.types.Menu):
+ bl_label = "Select"
+
+ def draw(self, context):
+ layout = self.layout
+
+ layout.operator("view3d.select_border")
+ layout.operator("view3d.select_circle")
+
+ layout.separator()
+
+ layout.operator("curve.select_all", text="Select/Deselect All")
+ layout.operator("curve.select_inverse")
+ layout.operator("curve.select_random")
+ layout.operator("curve.select_nth", text="Every Nth Number of Points")
+
+ layout.separator()
+
+ layout.operator("curve.de_select_first")
+ layout.operator("curve.de_select_last")
+ layout.operator("curve.select_next")
+ layout.operator("curve.select_previous")
+
+ layout.separator()
+
+ layout.operator("curve.select_more")
+ layout.operator("curve.select_less")
+
+
+class VIEW3D_MT_select_edit_surface(bpy.types.Menu):
+ bl_label = "Select"
+
+ def draw(self, context):
+ layout = self.layout
+
+ layout.operator("view3d.select_border")
+ layout.operator("view3d.select_circle")
+
+ layout.separator()
+
+ layout.operator("curve.select_all", text="Select/Deselect All")
+ layout.operator("curve.select_inverse")
+ layout.operator("curve.select_random")
+ layout.operator("curve.select_nth", text="Every Nth Number of Points")
+
+ layout.separator()
+
+ layout.operator("curve.select_row")
+
+ layout.separator()
+
+ layout.operator("curve.select_more")
+ layout.operator("curve.select_less")
+
+
+class VIEW3D_MT_select_edit_metaball(bpy.types.Menu):
+ bl_label = "Select"
+
+ def draw(self, context):
+ layout = self.layout
+
+ layout.operator("view3d.select_border")
+
+ layout.separator()
+
+ layout.operator("mball.select_all").action = 'TOGGLE'
+ layout.operator("mball.select_inverse_metaelems")
+
+ layout.separator()
+
+ layout.operator("mball.select_random_metaelems")
+
+
+class VIEW3D_MT_select_edit_lattice(bpy.types.Menu):
+ bl_label = "Select"
+
+ def draw(self, context):
+ layout = self.layout
+
+ layout.operator("view3d.select_border")
+
+ layout.separator()
+
+ layout.operator("lattice.select_all", text="Select/Deselect All")
+
+
+class VIEW3D_MT_select_edit_armature(bpy.types.Menu):
+ bl_label = "Select"
+
+ def draw(self, context):
+ layout = self.layout
+
+ layout.operator("view3d.select_border")
+
+ layout.separator()
+
+ layout.operator("armature.select_all", text="Select/Deselect All")
+ layout.operator("armature.select_inverse", text="Inverse")
+
+ layout.separator()
+
+ layout.operator("armature.select_hierarchy", text="Parent").direction = 'PARENT'
+ layout.operator("armature.select_hierarchy", text="Child").direction = 'CHILD'
+
+ layout.separator()
+
+ props = layout.operator("armature.select_hierarchy", text="Extend Parent")
+ props.extend = True
+ props.direction = 'PARENT'
+
+ props = layout.operator("armature.select_hierarchy", text="Extend Child")
+ props.extend = True
+ props.direction = 'CHILD'
+
+ layout.operator("object.select_pattern", text="Select Pattern...")
+
+
+class VIEW3D_MT_select_face(bpy.types.Menu): # XXX no matching enum
+ bl_label = "Select"
+
+ def draw(self, context):
+ # layout = self.layout
+
+ # TODO
+ # see view3d_select_faceselmenu
+ pass
+
+# ********** Object menu **********
+
+
+class VIEW3D_MT_object(bpy.types.Menu):
+ bl_context = "objectmode"
+ bl_label = "Object"
+
+ def draw(self, context):
+ layout = self.layout
+
+ layout.operator("ed.undo")
+ layout.operator("ed.redo")
+
+ layout.separator()
+
+ layout.menu("VIEW3D_MT_transform")
+ layout.menu("VIEW3D_MT_mirror")
+ layout.menu("VIEW3D_MT_object_clear")
+ layout.menu("VIEW3D_MT_object_apply")
+ layout.menu("VIEW3D_MT_snap")
+
+ layout.separator()
+
+ layout.menu("VIEW3D_MT_object_animation")
+
+ layout.separator()
+
+ layout.operator("object.duplicate_move")
+ layout.operator("object.duplicate_move_linked")
+ layout.operator("object.delete", text="Delete...")
+ layout.operator("object.proxy_make", text="Make Proxy...")
+ layout.menu("VIEW3D_MT_make_links", text="Make Links...")
+ layout.operator("object.make_dupli_face")
+ layout.operator_menu_enum("object.make_local", "type", text="Make Local...")
+ layout.menu("VIEW3D_MT_make_single_user")
+
+ layout.separator()
+
+ layout.menu("VIEW3D_MT_object_parent")
+ layout.menu("VIEW3D_MT_object_track")
+ layout.menu("VIEW3D_MT_object_group")
+ layout.menu("VIEW3D_MT_object_constraints")
+
+ layout.separator()
+
+ layout.menu("VIEW3D_MT_object_game")
+
+ layout.separator()
+
+ layout.operator("object.join_uvs")
+ layout.operator("object.join")
+
+ layout.separator()
+
+ layout.operator("object.move_to_layer", text="Move to Layer...")
+ layout.menu("VIEW3D_MT_object_showhide")
+
+ layout.operator_menu_enum("object.convert", "target")
+
+
+class VIEW3D_MT_object_animation(bpy.types.Menu):
+ bl_context = "objectmode"
+ bl_label = "Animation"
+
+ def draw(self, context):
+ layout = self.layout
+
+ layout.operator("anim.keyframe_insert_menu", text="Insert Keyframe...")
+ layout.operator("anim.keyframe_delete_v3d", text="Delete Keyframe...")
+ layout.operator("anim.keying_set_active_set", text="Change Keying Set...")
+
+
+class VIEW3D_MT_object_clear(bpy.types.Menu):
+ bl_label = "Clear"
+
+ def draw(self, context):
+ layout = self.layout
+
+ layout.operator("object.location_clear", text="Location")
+ layout.operator("object.rotation_clear", text="Rotation")
+ layout.operator("object.scale_clear", text="Scale")
+ layout.operator("object.origin_clear", text="Origin")
+
+
+class VIEW3D_MT_object_specials(bpy.types.Menu):
+ bl_label = "Specials"
+
+ @classmethod
+ def poll(cls, context):
+ # add more special types
+ return context.object
+
+ def draw(self, context):
+ layout = self.layout
+
+ obj = context.object
+ if obj.type == 'CAMERA':
+ layout.operator_context = 'INVOKE_REGION_WIN'
+
+ props = layout.operator("wm.context_modal_mouse", text="Camera Lens Angle")
+ props.data_path_iter = "selected_editable_objects"
+ props.data_path_item = "data.lens"
+ props.input_scale = 0.1
+
+ if not obj.data.dof_object:
+ #layout.label(text="Test Has DOF obj");
+ props = layout.operator("wm.context_modal_mouse", text="DOF Distance")
+ props.data_path_iter = "selected_editable_objects"
+ props.data_path_item = "data.dof_distance"
+ props.input_scale = 0.02
+
+ if obj.type in {'CURVE', 'FONT'}:
+ layout.operator_context = 'INVOKE_REGION_WIN'
+
+ props = layout.operator("wm.context_modal_mouse", text="Extrude Size")
+ props.data_path_iter = "selected_editable_objects"
+ props.data_path_item = "data.extrude"
+ props.input_scale = 0.01
+
+ props = layout.operator("wm.context_modal_mouse", text="Width Size")
+ props.data_path_iter = "selected_editable_objects"
+ props.data_path_item = "data.offset"
+ props.input_scale = 0.01
+
+ if obj.type == 'EMPTY':
+ layout.operator_context = 'INVOKE_REGION_WIN'
+
+ props = layout.operator("wm.context_modal_mouse", text="Empty Draw Size")
+ props.data_path_iter = "selected_editable_objects"
+ props.data_path_item = "empty_draw_size"
+ props.input_scale = 0.01
+
+ if obj.type == 'LAMP':
+ layout.operator_context = 'INVOKE_REGION_WIN'
+
+ props = layout.operator("wm.context_modal_mouse", text="Energy")
+ props.data_path_iter = "selected_editable_objects"
+ props.data_path_item = "data.energy"
+
+ if obj.data.type in {'SPOT', 'AREA', 'POINT'}:
+ props = layout.operator("wm.context_modal_mouse", text="Falloff Distance")
+ props.data_path_iter = "selected_editable_objects"
+ props.data_path_item = "data.distance"
+ props.input_scale = 0.1
+
+ if obj.data.type == 'SPOT':
+ layout.separator()
+ props = layout.operator("wm.context_modal_mouse", text="Spot Size")
+ props.data_path_iter = "selected_editable_objects"
+ props.data_path_item = "data.spot_size"
+ props.input_scale = 0.01
+
+ props = layout.operator("wm.context_modal_mouse", text="Spot Blend")
+ props.data_path_iter = "selected_editable_objects"
+ props.data_path_item = "data.spot_blend"
+ props.input_scale = -0.01
+
+ props = layout.operator("wm.context_modal_mouse", text="Clip Start")
+ props.data_path_iter = "selected_editable_objects"
+ props.data_path_item = "data.shadow_buffer_clip_start"
+ props.input_scale = 0.05
+
+ props = layout.operator("wm.context_modal_mouse", text="Clip End")
+ props.data_path_iter = "selected_editable_objects"
+ props.data_path_item = "data.shadow_buffer_clip_end"
+ props.input_scale = 0.05
+
+ layout.separator()
+
+ props = layout.operator("object.isolate_type_render")
+ props = layout.operator("object.hide_render_clear_all")
+
+
+class VIEW3D_MT_object_apply(bpy.types.Menu):
+ bl_label = "Apply"
+
+ def draw(self, context):
+ layout = self.layout
+
+ layout.operator("object.location_apply", text="Location")
+ layout.operator("object.rotation_apply", text="Rotation")
+ layout.operator("object.scale_apply", text="Scale")
+ layout.separator()
+ layout.operator("object.visual_transform_apply", text="Visual Transform")
+ layout.operator("object.duplicates_make_real")
+
+
+class VIEW3D_MT_object_parent(bpy.types.Menu):
+ bl_label = "Parent"
+
+ def draw(self, context):
+ layout = self.layout
+
+ layout.operator("object.parent_set", text="Set")
+ layout.operator("object.parent_clear", text="Clear")
+
+
+class VIEW3D_MT_object_track(bpy.types.Menu):
+ bl_label = "Track"
+
+ def draw(self, context):
+ layout = self.layout
+
+ layout.operator("object.track_set", text="Set")
+ layout.operator("object.track_clear", text="Clear")
+
+
+class VIEW3D_MT_object_group(bpy.types.Menu):
+ bl_label = "Group"
+
+ def draw(self, context):
+ layout = self.layout
+
+ layout.operator("group.create")
+ layout.operator("group.objects_remove")
+
+ layout.separator()
+
+ layout.operator("group.objects_add_active")
+ layout.operator("group.objects_remove_active")
+
+
+class VIEW3D_MT_object_constraints(bpy.types.Menu):
+ bl_label = "Constraints"
+
+ def draw(self, context):
+ layout = self.layout
+
+ layout.operator("object.constraint_add_with_targets")
+ layout.operator("object.constraints_copy")
+ layout.operator("object.constraints_clear")
+
+
+class VIEW3D_MT_object_showhide(bpy.types.Menu):
+ bl_label = "Show/Hide"
+
+ def draw(self, context):
+ layout = self.layout
+
+ layout.operator("object.hide_view_clear", text="Show Hidden")
+ layout.operator("object.hide_view_set", text="Hide Selected")
+ layout.operator("object.hide_view_set", text="Hide Unselected").unselected = True
+
+
+class VIEW3D_MT_make_single_user(bpy.types.Menu):
+ bl_label = "Make Single User"
+
+ def draw(self, context):
+ layout = self.layout
+
+ props = layout.operator("object.make_single_user", text="Object")
+ props.object = True
+
+ props = layout.operator("object.make_single_user", text="Object & Data")
+ props.object = props.obdata = True
+
+ props = layout.operator("object.make_single_user", text="Object & Data & Materials+Tex")
+ props.object = props.obdata = props.material = props.texture = True
+
+ props = layout.operator("object.make_single_user", text="Materials+Tex")
+ props.material = props.texture = True
+
+ props = layout.operator("object.make_single_user", text="Object Animation")
+ props.animation = True
+
+
+class VIEW3D_MT_make_links(bpy.types.Menu):
+ bl_label = "Make Links"
+
+ def draw(self, context):
+ layout = self.layout
+
+ if(len(bpy.data.scenes) > 10):
+ layout.operator_context = 'INVOKE_DEFAULT'
+ layout.operator("object.make_links_scene", text="Objects to Scene...", icon='OUTLINER_OB_EMPTY')
+ layout.operator("object.make_links_scene", text="Markers to Scene...", icon='OUTLINER_OB_EMPTY')
+ else:
+ layout.operator_menu_enum("object.make_links_scene", "scene", text="Objects to Scene...")
+ layout.operator_menu_enum("marker.make_links_scene", "scene", text="Markers to Scene...")
+
+ layout.operator_enum("object.make_links_data", "type") # inline
+
+
+class VIEW3D_MT_object_game(bpy.types.Menu):
+ bl_label = "Game"
+
+ def draw(self, context):
+ layout = self.layout
+
+ layout.operator("object.logic_bricks_copy", text="Copy Logic Bricks")
+
+ layout.separator()
+
+ layout.operator("object.game_property_copy", text="Replace Properties").operation = 'REPLACE'
+ layout.operator("object.game_property_copy", text="Merge Properties").operation = 'MERGE'
+ layout.operator_menu_enum("object.game_property_copy", "property", text="Copy Properties...")
+
+ layout.separator()
+
+ layout.operator("object.game_property_clear")
+
+
+# ********** Vertex paint menu **********
+
+
+class VIEW3D_MT_paint_vertex(bpy.types.Menu):
+ bl_label = "Paint"
+
+ def draw(self, context):
+ layout = self.layout
+
+ layout.operator("ed.undo")
+ layout.operator("ed.redo")
+
+ layout.separator()
+
+ layout.operator("paint.vertex_color_set")
+ layout.operator("paint.vertex_color_dirt")
+
+
+class VIEW3D_MT_hook(bpy.types.Menu):
+ bl_label = "Hooks"
+
+ def draw(self, context):
+ layout = self.layout
+ layout.operator_context = 'EXEC_AREA'
+ layout.operator("object.hook_add_newob")
+ layout.operator("object.hook_add_selob")
+
+ if [mod.type == 'HOOK' for mod in context.active_object.modifiers]:
+ layout.separator()
+ layout.operator_menu_enum("object.hook_assign", "modifier")
+ layout.operator_menu_enum("object.hook_remove", "modifier")
+ layout.separator()
+ layout.operator_menu_enum("object.hook_select", "modifier")
+ layout.operator_menu_enum("object.hook_reset", "modifier")
+ layout.operator_menu_enum("object.hook_recenter", "modifier")
+
+
+class VIEW3D_MT_vertex_group(bpy.types.Menu):
+ bl_label = "Vertex Groups"
+
+ def draw(self, context):
+ layout = self.layout
+ layout.operator_context = 'EXEC_AREA'
+ layout.operator("object.vertex_group_assign", text="Assign to New Group").new = True
+
+ ob = context.active_object
+ if ob.mode == 'EDIT':
+ if ob.vertex_groups.active:
+ layout.separator()
+ layout.operator("object.vertex_group_assign", text="Assign to Active Group")
+ layout.operator("object.vertex_group_remove_from", text="Remove from Active Group")
+ layout.operator("object.vertex_group_remove_from", text="Remove from All").all = True
+ layout.separator()
+
+ if ob.vertex_groups.active:
+ layout.operator_menu_enum("object.vertex_group_set_active", "group", text="Set Active Group")
+ layout.operator("object.vertex_group_remove", text="Remove Active Group")
+ layout.operator("object.vertex_group_remove", text="Remove All Groups").all = True
+
+# ********** Weight paint menu **********
+
+
+class VIEW3D_MT_paint_weight(bpy.types.Menu):
+ bl_label = "Weights"
+
+ def draw(self, context):
+ layout = self.layout
+
+ layout.operator("ed.undo")
+ layout.operator("ed.redo")
+
+ layout.separator()
+
+ layout.operator("paint.weight_from_bones", text="Assign Automatic From Bones").type = 'AUTOMATIC'
+ layout.operator("paint.weight_from_bones", text="Assign From Bone Envelopes").type = 'ENVELOPES'
+
+ layout.separator()
+
+ layout.operator("object.vertex_group_normalize_all", text="Normalize All")
+ layout.operator("object.vertex_group_normalize", text="Normalize")
+ layout.operator("object.vertex_group_invert", text="Invert")
+ layout.operator("object.vertex_group_clean", text="Clean")
+ layout.operator("object.vertex_group_levels", text="Levels")
+
+# ********** Sculpt menu **********
+
+
+class VIEW3D_MT_sculpt(bpy.types.Menu):
+ bl_label = "Sculpt"
+
+ def draw(self, context):
+ layout = self.layout
+
+ tool_settings = context.tool_settings
+ sculpt = tool_settings.sculpt
+ brush = tool_settings.sculpt.brush
+
+ layout.operator("ed.undo")
+ layout.operator("ed.redo")
+
+ layout.separator()
+
+ layout.prop(sculpt, "use_symmetry_x")
+ layout.prop(sculpt, "use_symmetry_y")
+ layout.prop(sculpt, "use_symmetry_z")
+ layout.separator()
+ layout.prop(sculpt, "lock_x")
+ layout.prop(sculpt, "lock_y")
+ layout.prop(sculpt, "lock_z")
+ layout.separator()
+ layout.operator_menu_enum("brush.curve_preset", "shape")
+ layout.separator()
+
+ sculpt_tool = brush.sculpt_tool
+
+ if sculpt_tool != 'GRAB':
+ layout.prop_menu_enum(brush, "stroke_method")
+
+ if sculpt_tool in {'DRAW', 'PINCH', 'INFLATE', 'LAYER', 'CLAY'}:
+ layout.prop_menu_enum(brush, "direction")
+
+ if sculpt_tool == 'LAYER':
+ layout.prop(brush, "use_persistent")
+ layout.operator("sculpt.set_persistent_base")
+
+ layout.separator()
+ layout.prop(sculpt, "use_threaded", text="Threaded Sculpt")
+ layout.prop(sculpt, "show_brush")
+
+ # TODO, make availabel from paint menu!
+ layout.prop(tool_settings, "sculpt_paint_use_unified_size", text="Unify Size")
+ layout.prop(tool_settings, "sculpt_paint_use_unified_strength", text="Unify Strength")
+
+# ********** Particle menu **********
+
+
+class VIEW3D_MT_particle(bpy.types.Menu):
+ bl_label = "Particle"
+
+ def draw(self, context):
+ layout = self.layout
+
+ particle_edit = context.tool_settings.particle_edit
+
+ layout.operator("ed.undo")
+ layout.operator("ed.redo")
+
+ layout.separator()
+
+ layout.operator("particle.mirror")
+
+ layout.separator()
+
+ layout.operator("particle.remove_doubles")
+ layout.operator("particle.delete")
+
+ if particle_edit.select_mode == 'POINT':
+ layout.operator("particle.subdivide")
+
+ layout.operator("particle.rekey")
+ layout.operator("particle.weight_set")
+
+ layout.separator()
+
+ layout.menu("VIEW3D_MT_particle_showhide")
+
+
+class VIEW3D_MT_particle_specials(bpy.types.Menu):
+ bl_label = "Specials"
+
+ def draw(self, context):
+ layout = self.layout
+ particle_edit = context.tool_settings.particle_edit
+
+ layout.operator("particle.rekey")
+
+ layout.separator()
+ if particle_edit.select_mode == 'POINT':
+ layout.operator("particle.subdivide")
+ layout.operator("particle.select_roots")
+ layout.operator("particle.select_tips")
+
+ layout.operator("particle.remove_doubles")
+
+
+class VIEW3D_MT_particle_showhide(ShowHideMenu, bpy.types.Menu):
+ _operator_name = "particle"
+
+# ********** Pose Menu **********
+
+
+class VIEW3D_MT_pose(bpy.types.Menu):
+ bl_label = "Pose"
+
+ def draw(self, context):
+ layout = self.layout
+
+ layout.operator("ed.undo")
+ layout.operator("ed.redo")
+
+ layout.separator()
+
+ layout.menu("VIEW3D_MT_transform")
+ layout.menu("VIEW3D_MT_snap")
+
+ layout.menu("VIEW3D_MT_pose_transform")
+
+ layout.separator()
+
+ layout.operator("anim.keyframe_insert_menu", text="Insert Keyframe...")
+ layout.operator("anim.keyframe_delete_v3d", text="Delete Keyframe...")
+ layout.operator("anim.keying_set_active_set", text="Change Keying Set...")
+
+ layout.separator()
+
+ layout.operator("pose.relax")
+
+ layout.separator()
+
+ layout.menu("VIEW3D_MT_pose_apply")
+
+ layout.separator()
+
+ layout.operator("pose.copy")
+ layout.operator("pose.paste")
+ layout.operator("pose.paste", text="Paste X-Flipped Pose").flipped = True
+
+ layout.separator()
+
+ layout.menu("VIEW3D_MT_pose_pose")
+ layout.menu("VIEW3D_MT_pose_motion")
+ layout.menu("VIEW3D_MT_pose_group")
+
+ layout.separator()
+
+ layout.menu("VIEW3D_MT_object_parent")
+ layout.menu("VIEW3D_MT_pose_ik")
+ layout.menu("VIEW3D_MT_pose_constraints")
+
+ layout.separator()
+
+ layout.operator_context = 'EXEC_AREA'
+ layout.operator("pose.autoside_names", text="AutoName Left/Right").axis = 'XAXIS'
+ layout.operator("pose.autoside_names", text="AutoName Front/Back").axis = 'YAXIS'
+ layout.operator("pose.autoside_names", text="AutoName Top/Bottom").axis = 'ZAXIS'
+
+ layout.operator("pose.flip_names")
+
+ layout.operator("pose.quaternions_flip")
+
+ layout.separator()
+
+ layout.operator_context = 'INVOKE_AREA'
+ layout.operator("pose.armature_layers", text="Change Armature Layers...")
+ layout.operator("pose.bone_layers", text="Change Bone Layers...")
+
+ layout.separator()
+
+ layout.menu("VIEW3D_MT_pose_showhide")
+ layout.operator_menu_enum("pose.flags_set", 'mode', text="Bone Settings")
+
+
+class VIEW3D_MT_pose_transform(bpy.types.Menu):
+ bl_label = "Clear Transform"
+
+ def draw(self, context):
+ layout = self.layout
+
+ layout.operator("pose.transforms_clear", text="All")
+
+ layout.operator("pose.loc_clear", text="Location")
+ layout.operator("pose.rot_clear", text="Rotation")
+ layout.operator("pose.scale_clear", text="Scale")
+
+ layout.label(text="Origin")
+
+
+class VIEW3D_MT_pose_pose(bpy.types.Menu):
+ bl_label = "Pose Library"
+
+ def draw(self, context):
+ layout = self.layout
+
+ layout.operator("poselib.browse_interactive", text="Browse Poses...")
+
+ layout.separator()
+
+ layout.operator("poselib.pose_add", text="Add Pose...")
+ layout.operator("poselib.pose_rename", text="Rename Pose...")
+ layout.operator("poselib.pose_remove", text="Remove Pose...")
+
+
+class VIEW3D_MT_pose_motion(bpy.types.Menu):
+ bl_label = "Motion Paths"
+
+ def draw(self, context):
+ layout = self.layout
+
+ layout.operator("pose.paths_calculate", text="Calculate")
+ layout.operator("pose.paths_clear", text="Clear")
+
+
+class VIEW3D_MT_pose_group(bpy.types.Menu):
+ bl_label = "Bone Groups"
+
+ def draw(self, context):
+ layout = self.layout
+ layout.operator("pose.group_add")
+ layout.operator("pose.group_remove")
+
+ layout.separator()
+
+ layout.operator("pose.group_assign")
+ layout.operator("pose.group_unassign")
+
+
+class VIEW3D_MT_pose_ik(bpy.types.Menu):
+ bl_label = "Inverse Kinematics"
+
+ def draw(self, context):
+ layout = self.layout
+
+ layout.operator("pose.ik_add")
+ layout.operator("pose.ik_clear")
+
+
+class VIEW3D_MT_pose_constraints(bpy.types.Menu):
+ bl_label = "Constraints"
+
+ def draw(self, context):
+ layout = self.layout
+
+ layout.operator("pose.constraint_add_with_targets", text="Add (With Targets)...")
+ layout.operator("pose.constraints_copy")
+ layout.operator("pose.constraints_clear")
+
+
+class VIEW3D_MT_pose_showhide(ShowHideMenu, bpy.types.Menu):
+ _operator_name = "pose"
+
+
+class VIEW3D_MT_pose_apply(bpy.types.Menu):
+ bl_label = "Apply"
+
+ def draw(self, context):
+ layout = self.layout
+
+ layout.operator("pose.armature_apply")
+ layout.operator("pose.visual_transform_apply")
+
+
+# ********** Edit Menus, suffix from ob.type **********
+
+
+class VIEW3D_MT_edit_mesh(bpy.types.Menu):
+ bl_label = "Mesh"
+
+ def draw(self, context):
+ layout = self.layout
+
+ settings = context.tool_settings
+
+ layout.operator("ed.undo")
+ layout.operator("ed.redo")
+
+ layout.separator()
+
+ layout.menu("VIEW3D_MT_transform")
+ layout.menu("VIEW3D_MT_mirror")
+ layout.menu("VIEW3D_MT_snap")
+
+ layout.separator()
+
+ layout.menu("VIEW3D_MT_uv_map", text="UV Unwrap...")
+
+ layout.separator()
+
+ layout.operator("view3d.edit_mesh_extrude_move_normal", text="Extrude Region")
+ layout.operator("view3d.edit_mesh_extrude_individual_move", text="Extrude Individual")
+ layout.operator("mesh.duplicate_move")
+ layout.operator("mesh.delete", text="Delete...")
+
+ layout.separator()
+
+ layout.menu("VIEW3D_MT_edit_mesh_vertices")
+ layout.menu("VIEW3D_MT_edit_mesh_edges")
+ layout.menu("VIEW3D_MT_edit_mesh_faces")
+ layout.menu("VIEW3D_MT_edit_mesh_normals")
+
+ layout.separator()
+
+ layout.prop(settings, "use_mesh_automerge")
+ layout.prop_menu_enum(settings, "proportional_edit")
+ layout.prop_menu_enum(settings, "proportional_edit_falloff")
+
+ layout.separator()
+
+ layout.menu("VIEW3D_MT_edit_mesh_showhide")
+
+
+class VIEW3D_MT_edit_mesh_specials(bpy.types.Menu):
+ bl_label = "Specials"
+
+ def draw(self, context):
+ layout = self.layout
+
+ layout.operator_context = 'INVOKE_REGION_WIN'
+
+ layout.operator("mesh.subdivide", text="Subdivide")
+ layout.operator("mesh.subdivide", text="Subdivide Smooth").smoothness = 1.0
+ layout.operator("mesh.merge", text="Merge...")
+ layout.operator("mesh.remove_doubles")
+ layout.operator("mesh.hide", text="Hide")
+ layout.operator("mesh.reveal", text="Reveal")
+ layout.operator("mesh.select_inverse")
+ layout.operator("mesh.flip_normals")
+ layout.operator("mesh.vertices_smooth", text="Smooth")
+ # layout.operator("mesh.bevel", text="Bevel")
+ layout.operator("mesh.faces_shade_smooth")
+ layout.operator("mesh.faces_shade_flat")
+ layout.operator("mesh.blend_from_shape")
+ layout.operator("mesh.shape_propagate_to_all")
+ layout.operator("mesh.select_vertex_path")
+
+
+class VIEW3D_MT_edit_mesh_select_mode(bpy.types.Menu):
+ bl_label = "Mesh Select Mode"
+
+ def draw(self, context):
+ layout = self.layout
+
+ layout.operator_context = 'INVOKE_REGION_WIN'
+
+ prop = layout.operator("wm.context_set_value", text="Vertex", icon='VERTEXSEL')
+ prop.value = "(True, False, False)"
+ prop.data_path = "tool_settings.mesh_select_mode"
+
+ prop = layout.operator("wm.context_set_value", text="Edge", icon='EDGESEL')
+ prop.value = "(False, True, False)"
+ prop.data_path = "tool_settings.mesh_select_mode"
+
+ prop = layout.operator("wm.context_set_value", text="Face", icon='FACESEL')
+ prop.value = "(False, False, True)"
+ prop.data_path = "tool_settings.mesh_select_mode"
+
+
+class VIEW3D_MT_edit_mesh_extrude(bpy.types.Menu):
+ bl_label = "Extrude"
+
+ _extrude_funcs = { \
+ "VERT": lambda layout: layout.operator("mesh.extrude_vertices_move", text="Vertices Only"),
+ "EDGE": lambda layout: layout.operator("mesh.extrude_edges_move", text="Edges Only"),
+ "FACE": lambda layout: layout.operator("mesh.extrude_faces_move", text="Individual Faces"),
+ "REGION": lambda layout: layout.operator("view3d.edit_mesh_extrude_move_normal", text="Region"),
+ }
+
+ @staticmethod
+ def extrude_options(context):
+ mesh = context.object.data
+ select_mode = context.tool_settings.mesh_select_mode
+
+ menu = []
+ if mesh.total_face_sel:
+ menu += ["REGION", "FACE"]
+ if mesh.total_edge_sel and (select_mode[0] or select_mode[1]):
+ menu += ["EDGE"]
+ if mesh.total_vert_sel and select_mode[0]:
+ menu += ["VERT"]
+
+ # should never get here
+ return menu
+
+ def draw(self, context):
+ layout = self.layout
+ layout.operator_context = 'INVOKE_REGION_WIN'
+
+ for menu_id in self.extrude_options(context):
+ self._extrude_funcs[menu_id](layout)
+
+
+class VIEW3D_OT_edit_mesh_extrude_individual_move(bpy.types.Operator):
+ "Extrude individual elements and move"
+ bl_label = "Extrude Individual and Move"
+ bl_idname = "view3d.edit_mesh_extrude_individual_move"
+
+ def execute(self, context):
+ mesh = context.object.data
+ select_mode = context.tool_settings.mesh_select_mode
+
+ totface = mesh.total_face_sel
+ totedge = mesh.total_edge_sel
+ # totvert = mesh.total_vert_sel
+
+ if select_mode[2] and totface == 1:
+ bpy.ops.mesh.extrude_region_move('INVOKE_REGION_WIN', TRANSFORM_OT_translate={"constraint_orientation": 'NORMAL', "constraint_axis": (False, False, True)})
+ elif select_mode[2] and totface > 1:
+ bpy.ops.mesh.extrude_faces_move('INVOKE_REGION_WIN')
+ elif select_mode[1] and totedge >= 1:
+ bpy.ops.mesh.extrude_edges_move('INVOKE_REGION_WIN')
+ else:
+ bpy.ops.mesh.extrude_vertices_move('INVOKE_REGION_WIN')
+
+ # ignore return from operators above because they are 'RUNNING_MODAL', and cause this one not to be freed. [#24671]
+ return {'FINISHED'}
+
+ def invoke(self, context, event):
+ return self.execute(context)
+
+
+class VIEW3D_OT_edit_mesh_extrude_move(bpy.types.Operator):
+ "Extrude and move along normals"
+ bl_label = "Extrude and Move on Normals"
+ bl_idname = "view3d.edit_mesh_extrude_move_normal"
+
+ def execute(self, context):
+ mesh = context.object.data
+
+ totface = mesh.total_face_sel
+ totedge = mesh.total_edge_sel
+ # totvert = mesh.total_vert_sel
+
+ if totface >= 1:
+ bpy.ops.mesh.extrude_region_move('INVOKE_REGION_WIN', TRANSFORM_OT_translate={"constraint_orientation": 'NORMAL', "constraint_axis": (False, False, True)})
+ elif totedge == 1:
+ bpy.ops.mesh.extrude_region_move('INVOKE_REGION_WIN', TRANSFORM_OT_translate={"constraint_orientation": 'NORMAL', "constraint_axis": (True, True, False)})
+ else:
+ bpy.ops.mesh.extrude_region_move('INVOKE_REGION_WIN')
+
+ # ignore return from operators above because they are 'RUNNING_MODAL', and cause this one not to be freed. [#24671]
+ return {'FINISHED'}
+
+ def invoke(self, context, event):
+ return self.execute(context)
+
+
+class VIEW3D_MT_edit_mesh_vertices(bpy.types.Menu):
+ bl_label = "Vertices"
+
+ def draw(self, context):
+ layout = self.layout
+ layout.operator_context = 'INVOKE_REGION_WIN'
+
+ layout.operator("mesh.merge")
+ layout.operator("mesh.rip_move")
+ layout.operator("mesh.split")
+ layout.operator("mesh.separate")
+
+ layout.separator()
+
+ layout.operator("mesh.vertices_smooth")
+ layout.operator("mesh.remove_doubles")
+ layout.operator("mesh.vertices_sort")
+ layout.operator("mesh.vertices_randomize")
+
+ layout.operator("mesh.select_vertex_path")
+
+ layout.operator("mesh.blend_from_shape")
+
+ layout.operator("object.vertex_group_blend")
+ layout.operator("mesh.shape_propagate_to_all")
+
+ layout.separator()
+
+ layout.menu("VIEW3D_MT_vertex_group")
+ layout.menu("VIEW3D_MT_hook")
+
+
+class VIEW3D_MT_edit_mesh_edges(bpy.types.Menu):
+ bl_label = "Edges"
+
+ def draw(self, context):
+ layout = self.layout
+ layout.operator_context = 'INVOKE_REGION_WIN'
+
+ layout.operator("mesh.edge_face_add")
+ layout.operator("mesh.subdivide")
+
+ layout.separator()
+
+ layout.operator("mesh.mark_seam")
+ layout.operator("mesh.mark_seam", text="Clear Seam").clear = True
+
+ layout.separator()
+
+ layout.operator("mesh.mark_sharp")
+ layout.operator("mesh.mark_sharp", text="Clear Sharp").clear = True
+
+ layout.separator()
+
+ layout.operator("mesh.edge_rotate", text="Rotate Edge CW").direction = 'CW'
+ layout.operator("mesh.edge_rotate", text="Rotate Edge CCW").direction = 'CCW'
+
+ layout.separator()
+
+ layout.operator("TRANSFORM_OT_edge_slide")
+ layout.operator("TRANSFORM_OT_edge_crease")
+ layout.operator("mesh.loop_multi_select", text="Edge Loop")
+
+ # uiItemO(layout, "Loopcut", 0, "mesh.loop_cut"); // CutEdgeloop(em, 1);
+ # uiItemO(layout, "Edge Slide", 0, "mesh.edge_slide"); // EdgeSlide(em, 0,0.0);
+
+ layout.operator("mesh.loop_multi_select", text="Edge Ring").ring = True
+
+ layout.operator("mesh.loop_to_region")
+ layout.operator("mesh.region_to_loop")
+
+
+class VIEW3D_MT_edit_mesh_faces(bpy.types.Menu):
+ bl_label = "Faces"
+ bl_idname = "VIEW3D_MT_edit_mesh_faces"
+
+ def draw(self, context):
+ layout = self.layout
+ layout.operator_context = 'INVOKE_REGION_WIN'
+
+ layout.operator("mesh.flip_normals")
+ # layout.operator("mesh.bevel")
+ # layout.operator("mesh.bevel")
+ layout.operator("mesh.edge_face_add")
+ layout.operator("mesh.fill")
+ layout.operator("mesh.beautify_fill")
+ layout.operator("mesh.solidify")
+ layout.operator("mesh.sort_faces")
+
+ layout.separator()
+
+ layout.operator("mesh.fgon_make")
+ layout.operator("mesh.fgon_clear")
+
+ layout.separator()
+
+ layout.operator("mesh.quads_convert_to_tris")
+ layout.operator("mesh.tris_convert_to_quads")
+ layout.operator("mesh.edge_flip")
+
+ layout.separator()
+
+ layout.operator("mesh.faces_shade_smooth")
+ layout.operator("mesh.faces_shade_flat")
+
+ layout.separator()
+
+ # uiItemO(layout, NULL, 0, "mesh.face_mode"); // mesh_set_face_flags(em, 1);
+ # uiItemBooleanO(layout, NULL, 0, "mesh.face_mode", "clear", 1); // mesh_set_face_flags(em, 0);
+
+ layout.operator("mesh.edge_rotate", text="Rotate Edge CW").direction = 'CW'
+
+ layout.separator()
+
+ layout.operator_menu_enum("mesh.uvs_rotate", "direction")
+ layout.operator_menu_enum("mesh.uvs_mirror", "axis")
+ layout.operator_menu_enum("mesh.colors_rotate", "direction")
+ layout.operator_menu_enum("mesh.colors_mirror", "axis")
+
+
+class VIEW3D_MT_edit_mesh_normals(bpy.types.Menu):
+ bl_label = "Normals"
+
+ def draw(self, context):
+ layout = self.layout
+
+ layout.operator("mesh.normals_make_consistent", text="Recalculate Outside")
+ layout.operator("mesh.normals_make_consistent", text="Recalculate Inside").inside = True
+
+ layout.separator()
+
+ layout.operator("mesh.flip_normals")
+
+
+class VIEW3D_MT_edit_mesh_showhide(ShowHideMenu, bpy.types.Menu):
+ _operator_name = "mesh"
+
+# Edit Curve
+# draw_curve is used by VIEW3D_MT_edit_curve and VIEW3D_MT_edit_surface
+
+
+def draw_curve(self, context):
+ layout = self.layout
+
+ settings = context.tool_settings
+
+ layout.menu("VIEW3D_MT_transform")
+ layout.menu("VIEW3D_MT_mirror")
+ layout.menu("VIEW3D_MT_snap")
+
+ layout.separator()
+
+ layout.operator("curve.extrude")
+ layout.operator("curve.duplicate")
+ layout.operator("curve.separate")
+ layout.operator("curve.make_segment")
+ layout.operator("curve.cyclic_toggle")
+ layout.operator("curve.delete", text="Delete...")
+
+ layout.separator()
+
+ layout.menu("VIEW3D_MT_edit_curve_ctrlpoints")
+ layout.menu("VIEW3D_MT_edit_curve_segments")
+
+ layout.separator()
+
+ layout.prop_menu_enum(settings, "proportional_edit")
+ layout.prop_menu_enum(settings, "proportional_edit_falloff")
+
+ layout.separator()
+
+ layout.menu("VIEW3D_MT_edit_curve_showhide")
+
+
+class VIEW3D_MT_edit_curve(bpy.types.Menu):
+ bl_label = "Curve"
+
+ draw = draw_curve
+
+
+class VIEW3D_MT_edit_curve_ctrlpoints(bpy.types.Menu):
+ bl_label = "Control Points"
+
+ def draw(self, context):
+ layout = self.layout
+
+ edit_object = context.edit_object
+
+ if edit_object.type == 'CURVE':
+ layout.operator("transform.transform", text="Tilt").mode = 'TILT'
+ layout.operator("curve.tilt_clear")
+ layout.operator("curve.separate")
+
+ layout.separator()
+
+ layout.operator_menu_enum("curve.handle_type_set", "type")
+
+ layout.separator()
+
+ layout.menu("VIEW3D_MT_hook")
+
+
+class VIEW3D_MT_edit_curve_segments(bpy.types.Menu):
+ bl_label = "Segments"
+
+ def draw(self, context):
+ layout = self.layout
+
+ layout.operator("curve.subdivide")
+ layout.operator("curve.switch_direction")
+
+
+class VIEW3D_MT_edit_curve_specials(bpy.types.Menu):
+ bl_label = "Specials"
+
+ def draw(self, context):
+ layout = self.layout
+
+ layout.operator("curve.subdivide")
+ layout.operator("curve.switch_direction")
+ layout.operator("curve.spline_weight_set")
+ layout.operator("curve.radius_set")
+ layout.operator("curve.smooth")
+ layout.operator("curve.smooth_radius")
+
+
+class VIEW3D_MT_edit_curve_showhide(ShowHideMenu, bpy.types.Menu):
+ _operator_name = "curve"
+
+
+class VIEW3D_MT_edit_surface(bpy.types.Menu):
+ bl_label = "Surface"
+
+ draw = draw_curve
+
+
+class VIEW3D_MT_edit_font(bpy.types.Menu):
+ bl_label = "Text"
+
+ def draw(self, context):
+ layout = self.layout
+
+ layout.operator("font.file_paste")
+
+ layout.separator()
+
+ layout.menu("VIEW3D_MT_edit_text_chars")
+
+ layout.separator()
+
+ layout.operator("font.style_toggle", text="Toggle Bold").style = 'BOLD'
+ layout.operator("font.style_toggle", text="Toggle Italic").style = 'ITALIC'
+ layout.operator("font.style_toggle", text="Toggle Underline").style = 'UNDERLINE'
+ layout.operator("font.style_toggle", text="Toggle Small Caps").style = 'SMALL_CAPS'
+
+
+class VIEW3D_MT_edit_text_chars(bpy.types.Menu):
+ bl_label = "Special Characters"
+
+ def draw(self, context):
+ layout = self.layout
+
+ layout.operator("font.text_insert", text="Copyright|Alt C").text = b'\xC2\xA9'.decode()
+ layout.operator("font.text_insert", text="Registered Trademark|Alt R").text = b'\xC2\xAE'.decode()
+
+ layout.separator()
+
+ layout.operator("font.text_insert", text="Degree Sign|Alt G").text = b'\xC2\xB0'.decode()
+ layout.operator("font.text_insert", text="Multiplication Sign|Alt x").text = b'\xC3\x97'.decode()
+ layout.operator("font.text_insert", text="Circle|Alt .").text = b'\xC2\x8A'.decode()
+ layout.operator("font.text_insert", text="Superscript 1|Alt 1").text = b'\xC2\xB9'.decode()
+ layout.operator("font.text_insert", text="Superscript 2|Alt 2").text = b'\xC2\xB2'.decode()
+ layout.operator("font.text_insert", text="Superscript 3|Alt 3").text = b'\xC2\xB3'.decode()
+ layout.operator("font.text_insert", text="Double >>|Alt >").text = b'\xC2\xBB'.decode()
+ layout.operator("font.text_insert", text="Double <<|Alt <").text = b'\xC2\xAB'.decode()
+ layout.operator("font.text_insert", text="Promillage|Alt %").text = b'\xE2\x80\xB0'.decode()
+
+ layout.separator()
+
+ layout.operator("font.text_insert", text="Dutch Florin|Alt F").text = b'\xC2\xA4'.decode()
+ layout.operator("font.text_insert", text="British Pound|Alt L").text = b'\xC2\xA3'.decode()
+ layout.operator("font.text_insert", text="Japanese Yen|Alt Y").text = b'\xC2\xA5'.decode()
+
+ layout.separator()
+
+ layout.operator("font.text_insert", text="German S|Alt S").text = b'\xC3\x9F'.decode()
+ layout.operator("font.text_insert", text="Spanish Question Mark|Alt ?").text = b'\xC2\xBF'.decode()
+ layout.operator("font.text_insert", text="Spanish Exclamation Mark|Alt !").text = b'\xC2\xA1'.decode()
+
+
+class VIEW3D_MT_edit_meta(bpy.types.Menu):
+ bl_label = "Metaball"
+
+ def draw(self, context):
+ layout = self.layout
+
+ settings = context.tool_settings
+
+ layout.operator("ed.undo")
+ layout.operator("ed.redo")
+
+ layout.separator()
+
+ layout.menu("VIEW3D_MT_transform")
+ layout.menu("VIEW3D_MT_mirror")
+ layout.menu("VIEW3D_MT_snap")
+
+ layout.separator()
+
+ layout.operator("mball.delete_metaelems", text="Delete...")
+ layout.operator("mball.duplicate_metaelems")
+
+ layout.separator()
+
+ layout.prop_menu_enum(settings, "proportional_edit")
+ layout.prop_menu_enum(settings, "proportional_edit_falloff")
+
+ layout.separator()
+
+ layout.menu("VIEW3D_MT_edit_meta_showhide")
+
+
+class VIEW3D_MT_edit_meta_showhide(bpy.types.Menu):
+ bl_label = "Show/Hide"
+
+ def draw(self, context):
+ layout = self.layout
+
+ layout.operator("mball.reveal_metaelems", text="Show Hidden")
+ layout.operator("mball.hide_metaelems", text="Hide Selected")
+ layout.operator("mball.hide_metaelems", text="Hide Unselected").unselected = True
+
+
+class VIEW3D_MT_edit_lattice(bpy.types.Menu):
+ bl_label = "Lattice"
+
+ def draw(self, context):
+ layout = self.layout
+
+ settings = context.tool_settings
+
+ layout.menu("VIEW3D_MT_transform")
+ layout.menu("VIEW3D_MT_mirror")
+ layout.menu("VIEW3D_MT_snap")
+
+ layout.separator()
+
+ layout.operator("lattice.make_regular")
+
+ layout.separator()
+
+ layout.prop_menu_enum(settings, "proportional_edit")
+ layout.prop_menu_enum(settings, "proportional_edit_falloff")
+
+
+class VIEW3D_MT_edit_armature(bpy.types.Menu):
+ bl_label = "Armature"
+
+ def draw(self, context):
+ layout = self.layout
+
+ edit_object = context.edit_object
+ arm = edit_object.data
+
+ layout.menu("VIEW3D_MT_transform")
+ layout.menu("VIEW3D_MT_mirror")
+ layout.menu("VIEW3D_MT_snap")
+ layout.menu("VIEW3D_MT_edit_armature_roll")
+
+ layout.separator()
+
+ layout.operator("armature.extrude_move")
+
+ if arm.use_mirror_x:
+ layout.operator("armature.extrude_forked")
+
+ layout.operator("armature.duplicate_move")
+ layout.operator("armature.merge")
+ layout.operator("armature.fill")
+ layout.operator("armature.delete")
+ layout.operator("armature.separate")
+
+ layout.separator()
+
+ layout.operator("armature.subdivide", text="Subdivide")
+ layout.operator("armature.switch_direction", text="Switch Direction")
+
+ layout.separator()
+
+ layout.operator_context = 'EXEC_AREA'
+ layout.operator("armature.autoside_names", text="AutoName Left/Right").type = 'XAXIS'
+ layout.operator("armature.autoside_names", text="AutoName Front/Back").type = 'YAXIS'
+ layout.operator("armature.autoside_names", text="AutoName Top/Bottom").type = 'ZAXIS'
+ layout.operator("armature.flip_names")
+
+ layout.separator()
+
+ layout.operator_context = 'INVOKE_DEFAULT'
+ layout.operator("armature.armature_layers")
+ layout.operator("armature.bone_layers")
+
+ layout.separator()
+
+ layout.menu("VIEW3D_MT_edit_armature_parent")
+
+ layout.separator()
+
+ layout.operator_menu_enum("armature.flags_set", "mode", text="Bone Settings")
+
+
+class VIEW3D_MT_armature_specials(bpy.types.Menu):
+ bl_label = "Specials"
+
+ def draw(self, context):
+ layout = self.layout
+
+ layout.operator_context = 'INVOKE_REGION_WIN'
+
+ layout.operator("armature.subdivide", text="Subdivide")
+ layout.operator("armature.switch_direction", text="Switch Direction")
+
+ layout.separator()
+
+ layout.operator_context = 'EXEC_REGION_WIN'
+ layout.operator("armature.autoside_names", text="AutoName Left/Right").type = 'XAXIS'
+ layout.operator("armature.autoside_names", text="AutoName Front/Back").type = 'YAXIS'
+ layout.operator("armature.autoside_names", text="AutoName Top/Bottom").type = 'ZAXIS'
+ layout.operator("armature.flip_names", text="Flip Names")
+
+
+class VIEW3D_MT_edit_armature_parent(bpy.types.Menu):
+ bl_label = "Parent"
+
+ def draw(self, context):
+ layout = self.layout
+
+ layout.operator("armature.parent_set", text="Make")
+ layout.operator("armature.parent_clear", text="Clear")
+
+
+class VIEW3D_MT_edit_armature_roll(bpy.types.Menu):
+ bl_label = "Bone Roll"
+
+ def draw(self, context):
+ layout = self.layout
+
+ layout.operator_menu_enum("armature.calculate_roll", "type")
+
+ layout.separator()
+
+ layout.operator("transform.transform", text="Set Roll").mode = 'BONE_ROLL'
+
+# ********** Panel **********
+
+
+class VIEW3D_PT_view3d_properties(bpy.types.Panel):
+ bl_space_type = 'VIEW_3D'
+ bl_region_type = 'UI'
+ bl_label = "View"
+
+ @classmethod
+ def poll(cls, context):
+ view = context.space_data
+ return (view)
+
+ def draw(self, context):
+ layout = self.layout
+
+ view = context.space_data
+
+ col = layout.column()
+ col.active = view.region_3d.view_perspective != 'CAMERA'
+ col.prop(view, "lens")
+ col.label(text="Lock to Object:")
+ col.prop(view, "lock_object", text="")
+ if view.lock_object and view.lock_object.type == 'ARMATURE':
+ col.prop_search(view, "lock_bone", view.lock_object.data, "bones", text="")
+ elif not view.lock_object:
+ col.prop(view, "lock_cursor", text="Lock to Cursor")
+
+ col = layout.column(align=True)
+ col.label(text="Clip:")
+ col.prop(view, "clip_start", text="Start")
+ col.prop(view, "clip_end", text="End")
+
+ subcol = col.column()
+ subcol.enabled = not view.lock_camera_and_layers
+ subcol.label(text="Local Camera:")
+ subcol.prop(view, "camera", text="")
+
+ layout.column().prop(view, "cursor_location")
+
+
+class VIEW3D_PT_view3d_name(bpy.types.Panel):
+ bl_space_type = 'VIEW_3D'
+ bl_region_type = 'UI'
+ bl_label = "Item"
+
+ @classmethod
+ def poll(cls, context):
+ return (context.space_data and context.active_object)
+
+ def draw(self, context):
+ layout = self.layout
+
+ ob = context.active_object
+ row = layout.row()
+ row.label(text="", icon='OBJECT_DATA')
+ row.prop(ob, "name", text="")
+
+ if ob.type == 'ARMATURE' and ob.mode in {'EDIT', 'POSE'}:
+ bone = context.active_bone
+ if bone:
+ row = layout.row()
+ row.label(text="", icon='BONE_DATA')
+ row.prop(bone, "name", text="")
+
+
+class VIEW3D_PT_view3d_display(bpy.types.Panel):
+ bl_space_type = 'VIEW_3D'
+ bl_region_type = 'UI'
+ bl_label = "Display"
+ bl_options = {'DEFAULT_CLOSED'}
+
+ @classmethod
+ def poll(cls, context):
+ view = context.space_data
+ return (view)
+
+ def draw(self, context):
+ layout = self.layout
+
+ view = context.space_data
+ scene = context.scene
+ gs = scene.game_settings
+ ob = context.object
+
+ col = layout.column()
+ col.prop(view, "show_only_render")
+
+ col = layout.column()
+ display_all = not view.show_only_render
+ col.active = display_all
+ col.prop(view, "show_outline_selected")
+ col.prop(view, "show_all_objects_origin")
+ col.prop(view, "show_relationship_lines")
+ if ob and ob.type == 'MESH':
+ mesh = ob.data
+ col.prop(mesh, "show_all_edges")
+
+ col = layout.column()
+ col.active = display_all
+ split = col.split(percentage=0.55)
+ split.prop(view, "show_floor", text="Grid Floor")
+
+ row = split.row(align=True)
+ row.prop(view, "show_axis_x", text="X", toggle=True)
+ row.prop(view, "show_axis_y", text="Y", toggle=True)
+ row.prop(view, "show_axis_z", text="Z", toggle=True)
+
+ sub = col.column(align=True)
+ sub.active = (display_all and view.show_floor)
+ sub.prop(view, "grid_lines", text="Lines")
+ sub.prop(view, "grid_scale", text="Scale")
+ subsub = sub.column(align=True)
+ subsub.active = scene.unit_settings.system == 'NONE'
+ subsub.prop(view, "grid_subdivisions", text="Subdivisions")
+
+ col = layout.column()
+ col.label(text="Shading:")
+ col.prop(gs, "material_mode", text="")
+ col.prop(view, "show_textured_solid")
+
+ layout.separator()
+
+ region = view.region_quadview
+
+ layout.operator("screen.region_quadview", text="Toggle Quad View")
+
+ if region:
+ col = layout.column()
+ col.prop(region, "lock_rotation")
+ row = col.row()
+ row.enabled = region.lock_rotation
+ row.prop(region, "show_sync_view")
+ row = col.row()
+ row.enabled = region.lock_rotation and region.show_sync_view
+ row.prop(region, "use_box_clip")
+
+
+class VIEW3D_PT_view3d_meshdisplay(bpy.types.Panel):
+ bl_space_type = 'VIEW_3D'
+ bl_region_type = 'UI'
+ bl_label = "Mesh Display"
+
+ @classmethod
+ def poll(cls, context):
+ # The active object check is needed because of localmode
+ return (context.active_object and (context.mode == 'EDIT_MESH'))
+
+ def draw(self, context):
+ layout = self.layout
+
+ mesh = context.active_object.data
+
+ col = layout.column()
+ col.label(text="Overlays:")
+ col.prop(mesh, "show_edges", text="Edges")
+ col.prop(mesh, "show_faces", text="Faces")
+ col.prop(mesh, "show_edge_crease", text="Creases")
+ col.prop(mesh, "show_edge_bevel_weight", text="Bevel Weights")
+ col.prop(mesh, "show_edge_seams", text="Seams")
+ col.prop(mesh, "show_edge_sharp", text="Sharp")
+
+ col.separator()
+ col.label(text="Normals:")
+ col.prop(mesh, "show_normal_face", text="Face")
+ col.prop(mesh, "show_normal_vertex", text="Vertex")
+ col.prop(context.scene.tool_settings, "normal_size", text="Normal Size")
+
+ col.separator()
+ col.label(text="Numerics:")
+ col.prop(mesh, "show_extra_edge_length")
+ col.prop(mesh, "show_extra_face_angle")
+ col.prop(mesh, "show_extra_face_area")
+
+
+class VIEW3D_PT_view3d_curvedisplay(bpy.types.Panel):
+ bl_space_type = 'VIEW_3D'
+ bl_region_type = 'UI'
+ bl_label = "Curve Display"
+
+ @classmethod
+ def poll(cls, context):
+ editmesh = context.mode == 'EDIT_CURVE'
+ return (editmesh)
+
+ def draw(self, context):
+ layout = self.layout
+
+ curve = context.active_object.data
+
+ col = layout.column()
+ col.label(text="Overlays:")
+ col.prop(curve, "show_handles", text="Handles")
+ col.prop(curve, "show_normal_face", text="Normals")
+ col.prop(context.scene.tool_settings, "normal_size", text="Normal Size")
+
+
+class VIEW3D_PT_background_image(bpy.types.Panel):
+ bl_space_type = 'VIEW_3D'
+ bl_region_type = 'UI'
+ bl_label = "Background Images"
+ bl_options = {'DEFAULT_CLOSED'}
+
+ @classmethod
+ def poll(cls, context):
+ view = context.space_data
+ # bg = context.space_data.background_image
+ return (view)
+
+ def draw_header(self, context):
+ layout = self.layout
+ view = context.space_data
+
+ layout.prop(view, "show_background_images", text="")
+
+ def draw(self, context):
+ layout = self.layout
+
+ view = context.space_data
+
+ col = layout.column()
+ col.operator("view3d.background_image_add", text="Add Image")
+
+ for i, bg in enumerate(view.background_images):
+ layout.active = view.show_background_images
+ box = layout.box()
+ row = box.row(align=True)
+ row.prop(bg, "show_expanded", text="", emboss=False)
+ if bg.image:
+ row.prop(bg.image, "name", text="", emboss=False)
+ else:
+ row.label(text="Not Set")
+ row.operator("view3d.background_image_remove", text="", emboss=False, icon='X').index = i
+
+ box.prop(bg, "view_axis", text="Axis")
+
+ if bg.show_expanded:
+ row = box.row()
+ row.template_ID(bg, "image", open="image.open")
+ if (bg.image):
+ box.template_image(bg, "image", bg.image_user, compact=True)
+
+ box.prop(bg, "opacity", slider=True)
+ if bg.view_axis != 'CAMERA':
+ box.prop(bg, "size")
+ row = box.row(align=True)
+ row.prop(bg, "offset_x", text="X")
+ row.prop(bg, "offset_y", text="Y")
+
+
+class VIEW3D_PT_transform_orientations(bpy.types.Panel):
+ bl_space_type = 'VIEW_3D'
+ bl_region_type = 'UI'
+ bl_label = "Transform Orientations"
+ bl_options = {'DEFAULT_CLOSED'}
+
+ @classmethod
+ def poll(cls, context):
+ view = context.space_data
+ return (view)
+
+ def draw(self, context):
+ layout = self.layout
+
+ view = context.space_data
+
+ col = layout.column()
+
+ col.prop(view, "transform_orientation")
+ col.operator("transform.create_orientation", text="Create")
+
+ orientation = view.current_orientation
+
+ if orientation:
+ col.prop(orientation, "name")
+ col.operator("transform.delete_orientation", text="Delete")
+
+
+class VIEW3D_PT_etch_a_ton(bpy.types.Panel):
+ bl_space_type = 'VIEW_3D'
+ bl_region_type = 'UI'
+ bl_label = "Skeleton Sketching"
+ bl_options = {'DEFAULT_CLOSED'}
+
+ @classmethod
+ def poll(cls, context):
+ scene = context.space_data
+ ob = context.active_object
+ return scene and ob and ob.type == 'ARMATURE' and ob.mode == 'EDIT'
+
+ def draw_header(self, context):
+ layout = self.layout
+ toolsettings = context.scene.tool_settings
+
+ layout.prop(toolsettings, "use_bone_sketching", text="")
+
+ def draw(self, context):
+ layout = self.layout
+ toolsettings = context.scene.tool_settings
+
+ col = layout.column()
+
+ col.prop(toolsettings, "use_etch_quick")
+ col.prop(toolsettings, "use_etch_overdraw")
+
+ col.prop(toolsettings, "etch_convert_mode")
+
+ if toolsettings.etch_convert_mode == 'LENGTH':
+ col.prop(toolsettings, "etch_length_limit")
+ elif toolsettings.etch_convert_mode == 'ADAPTIVE':
+ col.prop(toolsettings, "etch_adaptive_limit")
+ elif toolsettings.etch_convert_mode == 'FIXED':
+ col.prop(toolsettings, "etch_subdivision_number")
+ elif toolsettings.etch_convert_mode == 'RETARGET':
+ col.prop(toolsettings, "etch_template")
+ col.prop(toolsettings, "etch_roll_mode")
+ col.prop(toolsettings, "use_etch_autoname")
+ col.prop(toolsettings, "etch_number")
+ col.prop(toolsettings, "etch_side")
+ col.operator("sketch.convert", text="Convert")
+
+
+class VIEW3D_PT_context_properties(bpy.types.Panel):
+ bl_space_type = 'VIEW_3D'
+ bl_region_type = 'UI'
+ bl_label = "Properties"
+ bl_options = {'DEFAULT_CLOSED'}
+
+ def _active_context_member(context):
+ obj = context.object
+ if obj:
+ mode = obj.mode
+ if mode == 'POSE':
+ return "active_pose_bone"
+ elif mode == 'EDIT' and obj.type == 'ARMATURE':
+ return "active_bone"
+ else:
+ return "object"
+
+ return ""
+
+ @classmethod
+ def poll(cls, context):
+ member = cls._active_context_member(context)
+ if member:
+ context_member = getattr(context, member)
+ return context_member and context_member.keys()
+
+ return False
+
+ def draw(self, context):
+ import rna_prop_ui
+ member = __class__._active_context_member(context)
+
+ if member:
+ # Draw with no edit button
+ rna_prop_ui.draw(self.layout, context, member, object, False)