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Diffstat (limited to 'release/scripts/startup/bl_ui/space_view3d.py')
-rw-r--r--release/scripts/startup/bl_ui/space_view3d.py31
1 files changed, 13 insertions, 18 deletions
diff --git a/release/scripts/startup/bl_ui/space_view3d.py b/release/scripts/startup/bl_ui/space_view3d.py
index 9ead8bb98df..b4adc3bf028 100644
--- a/release/scripts/startup/bl_ui/space_view3d.py
+++ b/release/scripts/startup/bl_ui/space_view3d.py
@@ -55,21 +55,13 @@ class VIEW3D_HT_header(bpy.types.Header):
sub.menu("VIEW3D_MT_object")
row = layout.row()
- row.template_header_3D()
-
- # do in C for now since these buttons cant be both toggle AND exclusive.
- '''
- if obj and obj.mode == 'EDIT' and obj.type == 'MESH':
- row_sub = row.row(align=True)
- row_sub.prop(toolsettings, "mesh_select_mode", text="", index=0, icon='VERTEXSEL')
- row_sub.prop(toolsettings, "mesh_select_mode", text="", index=1, icon='EDGESEL')
- row_sub.prop(toolsettings, "mesh_select_mode", text="", index=2, icon='FACESEL')
- '''
+ # Contains buttons like Mode, Pivot, Manipulator, Layer, Mesh Select Mode...
+ row.template_header_3D()
if obj:
# Particle edit
if obj.mode == 'PARTICLE_EDIT':
- row.prop(toolsettings.particle_edit, "select_mode", text="", expand=True, toggle=True)
+ row.prop(toolsettings.particle_edit, "select_mode", text="", expand=True)
# Occlude geometry
if view.viewport_shade in {'SOLID', 'SHADED', 'TEXTURED'} and (obj.mode == 'PARTICLE_EDIT' or (obj.mode == 'EDIT' and obj.type == 'MESH')):
@@ -88,19 +80,22 @@ class VIEW3D_HT_header(bpy.types.Header):
row.prop(toolsettings, "proportional_edit_falloff", text="", icon_only=True)
# Snap
+ snap_element = toolsettings.snap_element
row = layout.row(align=True)
row.prop(toolsettings, "use_snap", text="")
row.prop(toolsettings, "snap_element", text="", icon_only=True)
- if toolsettings.snap_element != 'INCREMENT':
+ if snap_element != 'INCREMENT':
row.prop(toolsettings, "snap_target", text="")
- if obj and obj.mode == 'OBJECT':
- row.prop(toolsettings, "use_snap_align_rotation", text="")
- if toolsettings.snap_element == 'VOLUME':
+ if obj:
+ if obj.mode == 'OBJECT':
+ row.prop(toolsettings, "use_snap_align_rotation", text="")
+ elif obj.mode == 'EDIT':
+ row.prop(toolsettings, "use_snap_self", text="")
+
+ if snap_element == 'VOLUME':
row.prop(toolsettings, "use_snap_peel_object", text="")
- elif toolsettings.snap_element == 'FACE':
+ elif snap_element == 'FACE':
row.prop(toolsettings, "use_snap_project", text="")
- if toolsettings.use_snap_project and obj.mode == 'EDIT':
- row.prop(toolsettings, "use_snap_project_self", text="")
# OpenGL render
row = layout.row(align=True)