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Diffstat (limited to 'release/scripts/startup/bl_ui/space_view3d.py')
-rw-r--r--release/scripts/startup/bl_ui/space_view3d.py1953
1 files changed, 1060 insertions, 893 deletions
diff --git a/release/scripts/startup/bl_ui/space_view3d.py b/release/scripts/startup/bl_ui/space_view3d.py
index c8f113f558d..dda52a98299 100644
--- a/release/scripts/startup/bl_ui/space_view3d.py
+++ b/release/scripts/startup/bl_ui/space_view3d.py
@@ -34,117 +34,174 @@ class VIEW3D_HT_header(Header):
layout = self.layout
view = context.space_data
+ shading = view.shading
# mode_string = context.mode
obj = context.active_object
- toolsettings = context.tool_settings
+ overlay = view.overlay
+ tool_settings = context.tool_settings
row = layout.row(align=True)
row.template_header()
- VIEW3D_MT_editor_menus.draw_collapsible(context, layout)
+ object_mode = 'OBJECT' if obj is None else obj.mode
+
+ act_mode_item = bpy.types.Object.bl_rna.properties["mode"].enum_items[object_mode]
+ layout.operator_menu_enum("object.mode_set", "mode", text=act_mode_item.name, icon=act_mode_item.icon)
+ del act_mode_item
+
+ layout.template_header_3D_mode()
# Contains buttons like Mode, Pivot, Manipulator, Layer, Mesh Select Mode...
- row = layout
- layout.template_header_3D()
+ shading_type = view.shading.type
+ shading_item = bpy.types.View3DShading.bl_rna.properties["type"].enum_items[shading_type]
if obj:
- mode = obj.mode
+ # Set above:
+ # object_mode = obj.mode
+
# Particle edit
- if mode == 'PARTICLE_EDIT':
- row.prop(toolsettings.particle_edit, "select_mode", text="", expand=True)
+ if object_mode == 'PARTICLE_EDIT':
+ row = layout.row()
+ row.prop(tool_settings.particle_edit, "select_mode", text="", expand=True)
# Occlude geometry
- if ((view.viewport_shade not in {'BOUNDBOX', 'WIREFRAME'} and (mode == 'PARTICLE_EDIT' or (mode == 'EDIT' and obj.type == 'MESH'))) or
- (mode in {'WEIGHT_PAINT', 'VERTEX_PAINT'})):
+ if (
+ (((shading.type not in {'SOLID', 'TEXTURED'}) or not shading.show_xray) and
+ (object_mode == 'PARTICLE_EDIT' or (object_mode == 'EDIT' and obj.type == 'MESH'))) or
+ (object_mode in {'WEIGHT_PAINT', 'VERTEX_PAINT'})
+ ):
+ row = layout.row()
row.prop(view, "use_occlude_geometry", text="")
+ # Pose
+ if obj and object_mode == 'POSE':
+ row = layout.row(align=True)
+ row.operator("pose.copy", text="", icon='COPYDOWN')
+ row.operator("pose.paste", text="", icon='PASTEDOWN').flipped = False
+ row.operator("pose.paste", text="", icon='PASTEFLIPDOWN').flipped = True
+
+ # GPencil
+ if context.gpencil_data and context.gpencil_data.use_stroke_edit_mode:
+ row = layout.row(align=True)
+ row.operator("gpencil.copy", text="", icon='COPYDOWN')
+ row.operator("gpencil.paste", text="", icon='PASTEDOWN')
+
+ # XXX: icon
+ layout.prop(context.gpencil_data, "use_onion_skinning", text="Onion Skins", icon='PARTICLE_PATH')
+
+ row = layout.row(align=True)
+ row.prop(tool_settings.gpencil_sculpt, "use_select_mask")
+ row.prop(tool_settings.gpencil_sculpt, "selection_alpha", slider=True)
+
+ VIEW3D_MT_editor_menus.draw_collapsible(context, layout)
+
+ layout.separator_spacer()
+
+ # Mode & Transform Settings
+ scene = context.scene
+
+ # Orientation & Pivot
+ if object_mode in {'OBJECT', 'EDIT', 'POSE'}:
+ layout.prop(scene, "transform_orientation", text="")
+
+ pivot_point = tool_settings.transform_pivot_point
+ act_pivot_point = bpy.types.ToolSettings.bl_rna.properties["transform_pivot_point"].enum_items[pivot_point]
+ row = layout.row(align=True)
+ row.popover(
+ space_type='TOPBAR',
+ region_type='HEADER',
+ panel_type="TOPBAR_PT_pivot_point",
+ icon=act_pivot_point.icon,
+ text="",
+ )
+
+ if obj:
# Proportional editing
if context.gpencil_data and context.gpencil_data.use_stroke_edit_mode:
row = layout.row(align=True)
- row.prop(toolsettings, "proportional_edit", icon_only=True)
- if toolsettings.proportional_edit != 'DISABLED':
- row.prop(toolsettings, "proportional_edit_falloff", icon_only=True)
- elif mode in {'EDIT', 'PARTICLE_EDIT'}:
+ row.prop(tool_settings, "proportional_edit", icon_only=True)
+
+ sub = row.row(align=True)
+ sub.active = tool_settings.proportional_edit != 'DISABLED'
+ sub.prop(tool_settings, "proportional_edit_falloff", icon_only=True)
+
+ elif object_mode in {'EDIT', 'PARTICLE_EDIT'}:
row = layout.row(align=True)
- row.prop(toolsettings, "proportional_edit", icon_only=True)
- if toolsettings.proportional_edit != 'DISABLED':
- row.prop(toolsettings, "proportional_edit_falloff", icon_only=True)
- elif mode == 'OBJECT':
+ row.prop(tool_settings, "proportional_edit", icon_only=True)
+ sub = row.row(align=True)
+ sub.active = tool_settings.proportional_edit != 'DISABLED'
+ sub.prop(tool_settings, "proportional_edit_falloff", icon_only=True)
+
+ elif object_mode == 'OBJECT':
row = layout.row(align=True)
- row.prop(toolsettings, "use_proportional_edit_objects", icon_only=True)
- if toolsettings.use_proportional_edit_objects:
- row.prop(toolsettings, "proportional_edit_falloff", icon_only=True)
+ row.prop(tool_settings, "use_proportional_edit_objects", icon_only=True)
+ sub = row.row(align=True)
+ sub.active = tool_settings.use_proportional_edit_objects
+ sub.prop(tool_settings, "proportional_edit_falloff", icon_only=True)
else:
# Proportional editing
if context.gpencil_data and context.gpencil_data.use_stroke_edit_mode:
row = layout.row(align=True)
- row.prop(toolsettings, "proportional_edit", icon_only=True)
- if toolsettings.proportional_edit != 'DISABLED':
- row.prop(toolsettings, "proportional_edit_falloff", icon_only=True)
+ row.prop(tool_settings, "proportional_edit", icon_only=True)
+ sub = row.row(align=True)
+ sub.active = tool_settings.proportional_edit != 'DISABLED'
+ sub.prop(tool_settings, "proportional_edit_falloff", icon_only=True)
# Snap
show_snap = False
if obj is None:
show_snap = True
else:
- if mode not in {'SCULPT', 'VERTEX_PAINT', 'WEIGHT_PAINT', 'TEXTURE_PAINT'}:
+ if object_mode not in {'SCULPT', 'VERTEX_PAINT', 'WEIGHT_PAINT', 'TEXTURE_PAINT'}:
show_snap = True
else:
+
+ from .properties_paint_common import UnifiedPaintPanel
paint_settings = UnifiedPaintPanel.paint_settings(context)
+
if paint_settings:
brush = paint_settings.brush
if brush and brush.stroke_method == 'CURVE':
show_snap = True
if show_snap:
- snap_element = toolsettings.snap_element
- row = layout.row(align=True)
- row.prop(toolsettings, "use_snap", text="")
- row.prop(toolsettings, "snap_element", icon_only=True)
- if snap_element == 'INCREMENT':
- row.prop(toolsettings, "use_snap_grid_absolute", text="")
+ snap_items = bpy.types.ToolSettings.bl_rna.properties['snap_elements'].enum_items
+ for elem in tool_settings.snap_elements:
+ # TODO: Display multiple icons.
+ # (Currently only one of the enabled modes icons is displayed)
+ icon = snap_items[elem].icon
+ break
else:
- row.prop(toolsettings, "snap_target", text="")
- if obj:
- if mode == 'EDIT':
- row.prop(toolsettings, "use_snap_self", text="")
- if mode in {'OBJECT', 'POSE', 'EDIT'} and snap_element != 'VOLUME':
- row.prop(toolsettings, "use_snap_align_rotation", text="")
-
- if snap_element == 'VOLUME':
- row.prop(toolsettings, "use_snap_peel_object", text="")
- elif snap_element == 'FACE':
- row.prop(toolsettings, "use_snap_project", text="")
-
- # AutoMerge editing
- if obj:
- if (mode == 'EDIT' and obj.type == 'MESH'):
- layout.prop(toolsettings, "use_mesh_automerge", text="", icon='AUTOMERGE_ON')
-
- # OpenGL render
- row = layout.row(align=True)
- row.operator("render.opengl", text="", icon='RENDER_STILL')
- row.operator("render.opengl", text="", icon='RENDER_ANIMATION').animation = True
+ icon = 'NONE'
- # Pose
- if obj and mode == 'POSE':
row = layout.row(align=True)
- row.operator("pose.copy", text="", icon='COPYDOWN')
- row.operator("pose.paste", text="", icon='PASTEDOWN').flipped = False
- row.operator("pose.paste", text="", icon='PASTEFLIPDOWN').flipped = True
+ row.prop(tool_settings, "use_snap", text="")
+
+ sub = row.row(align=True)
+ sub.popover(
+ space_type='TOPBAR',
+ region_type='HEADER',
+ panel_type="TOPBAR_PT_snapping",
+ icon=icon,
+ text=""
+ )
- # GPencil
- if context.gpencil_data and context.gpencil_data.use_stroke_edit_mode:
- row = layout.row(align=True)
- row.operator("gpencil.copy", text="", icon='COPYDOWN')
- row.operator("gpencil.paste", text="", icon='PASTEDOWN')
+ layout.separator_spacer()
- # XXX: icon
- layout.prop(context.gpencil_data, "use_onion_skinning", text="Onion Skins", icon='PARTICLE_PATH')
+ # Viewport Settings
+ row = layout.row(align=True)
+ row.prop(shading, "type", text="", expand=True)
- row = layout.row(align=True)
- row.prop(context.tool_settings.gpencil_sculpt, "use_select_mask")
- row.prop(context.tool_settings.gpencil_sculpt, "selection_alpha", slider=True)
+ sub = row.row(align=True)
+ sub.enabled = shading.type != 'RENDERED'
+ sub.popover(space_type='VIEW_3D', region_type='HEADER', panel_type="VIEW3D_PT_shading")
+
+ row = layout.row(align=True)
+ row.prop(overlay, "show_overlays", icon='WIRE', text="")
+
+ sub = row.row(align=True)
+ sub.active = overlay.show_overlays
+ sub.popover(space_type='VIEW_3D', region_type='HEADER', panel_type="VIEW3D_PT_overlay")
class VIEW3D_MT_editor_menus(Menu):
@@ -161,48 +218,56 @@ class VIEW3D_MT_editor_menus(Menu):
edit_object = context.edit_object
gp_edit = context.gpencil_data and context.gpencil_data.use_stroke_edit_mode
- layout.menu("VIEW3D_MT_view")
+ # Use aligned row to squeeze out a bit more space.
+ row = layout.row(align=True)
+ row.menu("VIEW3D_MT_view")
# Select Menu
if gp_edit:
- layout.menu("VIEW3D_MT_select_gpencil")
+ row.menu("VIEW3D_MT_select_gpencil")
elif mode_string in {'PAINT_WEIGHT', 'PAINT_VERTEX', 'PAINT_TEXTURE'}:
mesh = obj.data
if mesh.use_paint_mask:
- layout.menu("VIEW3D_MT_select_paint_mask")
+ row.menu("VIEW3D_MT_select_paint_mask")
elif mesh.use_paint_mask_vertex and mode_string in {'PAINT_WEIGHT', 'PAINT_VERTEX'}:
- layout.menu("VIEW3D_MT_select_paint_mask_vertex")
+ row.menu("VIEW3D_MT_select_paint_mask_vertex")
elif mode_string != 'SCULPT':
- layout.menu("VIEW3D_MT_select_%s" % mode_string.lower())
+ row.menu("VIEW3D_MT_select_%s" % mode_string.lower())
if gp_edit:
pass
elif mode_string == 'OBJECT':
- layout.menu("INFO_MT_add", text="Add")
+ row.menu("INFO_MT_add", text="Add")
elif mode_string == 'EDIT_MESH':
- layout.menu("INFO_MT_mesh_add", text="Add")
+ row.menu("INFO_MT_mesh_add", text="Add")
elif mode_string == 'EDIT_CURVE':
- layout.menu("INFO_MT_curve_add", text="Add")
+ row.menu("INFO_MT_curve_add", text="Add")
elif mode_string == 'EDIT_SURFACE':
- layout.menu("INFO_MT_surface_add", text="Add")
+ row.menu("INFO_MT_surface_add", text="Add")
elif mode_string == 'EDIT_METABALL':
- layout.menu("INFO_MT_metaball_add", text="Add")
+ row.menu("INFO_MT_metaball_add", text="Add")
elif mode_string == 'EDIT_ARMATURE':
- layout.menu("INFO_MT_edit_armature_add", text="Add")
+ row.menu("INFO_MT_edit_armature_add", text="Add")
if gp_edit:
- layout.menu("VIEW3D_MT_edit_gpencil")
+ row.menu("VIEW3D_MT_edit_gpencil")
elif edit_object:
- layout.menu("VIEW3D_MT_edit_%s" % edit_object.type.lower())
+ row.menu("VIEW3D_MT_edit_%s" % edit_object.type.lower())
+
+ if mode_string == 'EDIT_MESH':
+ row.menu("VIEW3D_MT_edit_mesh_vertices")
+ row.menu("VIEW3D_MT_edit_mesh_edges")
+ row.menu("VIEW3D_MT_edit_mesh_faces")
+
elif obj:
if mode_string != 'PAINT_TEXTURE':
- layout.menu("VIEW3D_MT_%s" % mode_string.lower())
+ row.menu("VIEW3D_MT_%s" % mode_string.lower())
if mode_string in {'SCULPT', 'PAINT_VERTEX', 'PAINT_WEIGHT', 'PAINT_TEXTURE'}:
- layout.menu("VIEW3D_MT_brush")
+ row.menu("VIEW3D_MT_brush")
if mode_string == 'SCULPT':
- layout.menu("VIEW3D_MT_hide_mask")
+ row.menu("VIEW3D_MT_hide_mask")
else:
- layout.menu("VIEW3D_MT_object")
+ row.menu("VIEW3D_MT_object")
# ********** Menu **********
@@ -232,15 +297,6 @@ class VIEW3D_MT_transform_base(Menu):
def draw(self, context):
layout = self.layout
- layout.operator("transform.translate", text="Grab/Move")
- # TODO: sub-menu for grab per axis
- layout.operator("transform.rotate", text="Rotate")
- # TODO: sub-menu for rot per axis
- layout.operator("transform.resize", text="Scale")
- # TODO: sub-menu for scale per axis
-
- layout.separator()
-
layout.operator("transform.tosphere", text="To Sphere")
layout.operator("transform.shear", text="Shear")
layout.operator("transform.bend", text="Bend")
@@ -301,6 +357,12 @@ class VIEW3D_MT_transform_object(VIEW3D_MT_transform_base):
layout.operator("object.randomize_transform")
layout.operator("object.align")
+ # TODO: there is a strange context bug here.
+ """
+ layout.operator_context = 'INVOKE_REGION_WIN'
+ layout.operator("object.transform_axis_target")
+ """
+
# Armature EditMode extensions to Transform menu
class VIEW3D_MT_transform_armature(VIEW3D_MT_transform_base):
@@ -416,6 +478,11 @@ class VIEW3D_MT_uv_map(Menu):
layout.operator("uv.reset")
+ layout.separator()
+
+ layout.operator("mesh.uvs_rotate")
+ layout.operator("mesh.uvs_reverse")
+
class VIEW3D_MT_edit_proportional(Menu):
bl_label = "Proportional Editing"
@@ -423,12 +490,12 @@ class VIEW3D_MT_edit_proportional(Menu):
def draw(self, context):
layout = self.layout
- layout.props_enum(context.tool_settings, "proportional_edit")
+ layout.props_enum(tool_settings, "proportional_edit")
layout.separator()
layout.label("Falloff:")
- layout.props_enum(context.tool_settings, "proportional_edit_falloff")
+ layout.props_enum(tool_settings, "proportional_edit_falloff")
# ********** View menus **********
@@ -441,18 +508,17 @@ class VIEW3D_MT_view(Menu):
layout = self.layout
view = context.space_data
- layout.operator("view3d.properties", icon='MENU_PANEL')
layout.operator("view3d.toolshelf", icon='MENU_PANEL')
+ layout.operator("view3d.properties", icon='MENU_PANEL')
layout.separator()
- layout.operator("view3d.view_selected").use_all_regions = False
+ layout.operator("view3d.view_selected", text="Frame Selected").use_all_regions = False
if view.region_quadviews:
- layout.operator("view3d.view_selected", text="View Selected (Quad View)").use_all_regions = True
+ layout.operator("view3d.view_selected", text="Frame Selected (Quad View)").use_all_regions = True
- layout.operator("view3d.view_all").center = False
- layout.operator("view3d.localview", text="View Global/Local")
- layout.operator("view3d.view_persportho")
+ layout.operator("view3d.view_all", text="Frame All").center = False
+ layout.operator("view3d.view_persportho", text="Perspective/Orthographic")
layout.separator()
@@ -470,18 +536,16 @@ class VIEW3D_MT_view(Menu):
layout.separator()
- layout.operator("view3d.layers", text="Show All Layers").nr = 0
+ layout.operator("screen.animation_play", text="Play Animation")
layout.separator()
- layout.operator("screen.animation_play", text="Playback Animation")
+ layout.operator("render.opengl", icon='RENDER_STILL')
+ layout.operator("render.opengl", text="OpenGL Render Animation", icon='RENDER_ANIMATION').animation = True
layout.separator()
- layout.operator("screen.area_dupli")
- layout.operator("screen.region_quadview")
- layout.operator("screen.screen_full_area")
- layout.operator("screen.screen_full_area", text="Toggle Fullscreen Area").use_hide_panels = True
+ layout.menu("INFO_MT_area")
class VIEW3D_MT_view_cameras(Menu):
@@ -662,16 +726,12 @@ class VIEW3D_MT_select_object(Menu):
layout.separator()
- layout.operator("object.select_all").action = 'TOGGLE'
- layout.operator("object.select_all", text="Inverse").action = 'INVERT'
-
- layout.separator()
-
- layout.operator("object.select_random", text="Random")
- layout.operator("object.select_mirror", text="Mirror")
- layout.operator("object.select_by_layer", text="Select All by Layer")
+ layout.operator("object.select_all", text="Select/Deselect All").action = 'TOGGLE'
layout.operator_menu_enum("object.select_by_type", "type", text="Select All by Type...")
- layout.operator("object.select_camera", text="Select Camera")
+ layout.operator("object.select_camera", text="Select Active Camera")
+ layout.operator("object.select_all", text="Inverse Selection").action = 'INVERT'
+ layout.operator("object.select_mirror", text="Mirror Selection")
+ layout.operator("object.select_random", text="Select Random")
layout.separator()
@@ -679,8 +739,8 @@ class VIEW3D_MT_select_object(Menu):
layout.separator()
- layout.operator_menu_enum("object.select_grouped", "type", text="Grouped")
- layout.operator_menu_enum("object.select_linked", "type", text="Linked")
+ layout.operator_menu_enum("object.select_grouped", "type", text="Select Grouped")
+ layout.operator_menu_enum("object.select_linked", "type", text="Select Linked")
layout.operator("object.select_pattern", text="Select Pattern...")
@@ -789,7 +849,8 @@ class VIEW3D_MT_edit_mesh_select_by_trait(Menu):
def draw(self, context):
layout = self.layout
- if context.scene.tool_settings.mesh_select_mode[2] is False:
+ tool_settings = context.tool_settings
+ if tool_settings.mesh_select_mode[2] is False:
layout.operator("mesh.select_non_manifold", text="Non Manifold")
layout.operator("mesh.select_loose", text="Loose Geometry")
layout.operator("mesh.select_interior_faces", text="Interior Faces")
@@ -853,19 +914,19 @@ class VIEW3D_MT_select_edit_mesh(Menu):
layout.separator()
# primitive
- layout.operator("mesh.select_all").action = 'TOGGLE'
- layout.operator("mesh.select_all", text="Inverse").action = 'INVERT'
+ layout.operator("mesh.select_all", text="Select/Deselect All").action = 'TOGGLE'
+ layout.operator("mesh.select_all", text="Inverse Selection").action = 'INVERT'
layout.separator()
# numeric
- layout.operator("mesh.select_random", text="Random")
+ layout.operator("mesh.select_random", text="Select Random")
layout.operator("mesh.select_nth")
layout.separator()
# geometric
- layout.operator("mesh.edges_select_sharp", text="Sharp Edges")
+ layout.operator("mesh.edges_select_sharp", text="Select Sharp Edges")
layout.separator()
@@ -891,7 +952,7 @@ class VIEW3D_MT_select_edit_mesh(Menu):
layout.separator()
layout.operator("mesh.select_axis", text="Side of Active")
- layout.operator("mesh.select_mirror", text="Mirror")
+ layout.operator("mesh.select_mirror", text="Mirror Selection")
class VIEW3D_MT_select_edit_curve(Menu):
@@ -967,10 +1028,6 @@ class VIEW3D_MT_select_edit_text(Menu):
def draw(self, context):
layout = self.layout
- layout.menu("VIEW3D_MT_undo_redo")
-
- layout.separator()
-
layout.operator("font.text_paste", text="Paste")
layout.operator("font.text_cut", text="Cut")
layout.operator("font.text_copy", text="Copy")
@@ -1183,13 +1240,23 @@ class INFO_MT_mesh_add(Menu):
bl_label = "Mesh"
def draw(self, context):
- from .space_view3d_toolbar import VIEW3D_PT_tools_add_object
-
layout = self.layout
layout.operator_context = 'INVOKE_REGION_WIN'
- VIEW3D_PT_tools_add_object.draw_add_mesh(layout)
+ layout.operator("mesh.primitive_plane_add", text="Plane", icon='MESH_PLANE')
+ layout.operator("mesh.primitive_cube_add", text="Cube", icon='MESH_CUBE')
+ layout.operator("mesh.primitive_circle_add", text="Circle", icon='MESH_CIRCLE')
+ layout.operator("mesh.primitive_uv_sphere_add", text="UV Sphere", icon='MESH_UVSPHERE')
+ layout.operator("mesh.primitive_ico_sphere_add", text="Ico Sphere", icon='MESH_ICOSPHERE')
+ layout.operator("mesh.primitive_cylinder_add", text="Cylinder", icon='MESH_CYLINDER')
+ layout.operator("mesh.primitive_cone_add", text="Cone", icon='MESH_CONE')
+ layout.operator("mesh.primitive_torus_add", text="Torus", icon='MESH_TORUS')
+
+ layout.separator()
+
+ layout.operator("mesh.primitive_grid_add", text="Grid", icon='MESH_GRID')
+ layout.operator("mesh.primitive_monkey_add", text="Monkey", icon='MESH_MONKEY')
class INFO_MT_curve_add(Menu):
@@ -1197,12 +1264,22 @@ class INFO_MT_curve_add(Menu):
bl_label = "Curve"
def draw(self, context):
- from .space_view3d_toolbar import VIEW3D_PT_tools_add_object
layout = self.layout
layout.operator_context = 'INVOKE_REGION_WIN'
- VIEW3D_PT_tools_add_object.draw_add_curve(layout)
+ layout.operator("curve.primitive_bezier_curve_add", text="Bezier", icon='CURVE_BEZCURVE')
+ layout.operator("curve.primitive_bezier_circle_add", text="Circle", icon='CURVE_BEZCIRCLE')
+
+ layout.separator()
+
+ layout.operator("curve.primitive_nurbs_curve_add", text="Nurbs Curve", icon='CURVE_NCURVE')
+ layout.operator("curve.primitive_nurbs_circle_add", text="Nurbs Circle", icon='CURVE_NCIRCLE')
+ layout.operator("curve.primitive_nurbs_path_add", text="Path", icon='CURVE_PATH')
+
+ layout.separator()
+
+ layout.operator("curve.draw", icon='LINE_DATA')
class INFO_MT_surface_add(Menu):
@@ -1210,12 +1287,17 @@ class INFO_MT_surface_add(Menu):
bl_label = "Surface"
def draw(self, context):
- from .space_view3d_toolbar import VIEW3D_PT_tools_add_object
layout = self.layout
layout.operator_context = 'INVOKE_REGION_WIN'
- VIEW3D_PT_tools_add_object.draw_add_surface(layout)
+ layout.operator("surface.primitive_nurbs_surface_curve_add", text="Nurbs Curve", icon='SURFACE_NCURVE')
+ layout.operator("surface.primitive_nurbs_surface_circle_add", text="Nurbs Circle", icon='SURFACE_NCIRCLE')
+ layout.operator("surface.primitive_nurbs_surface_surface_add", text="Nurbs Surface", icon='SURFACE_NSURFACE')
+ layout.operator("surface.primitive_nurbs_surface_cylinder_add",
+ text="Nurbs Cylinder", icon='SURFACE_NCYLINDER')
+ layout.operator("surface.primitive_nurbs_surface_sphere_add", text="Nurbs Sphere", icon='SURFACE_NSPHERE')
+ layout.operator("surface.primitive_nurbs_surface_torus_add", text="Nurbs Torus", icon='SURFACE_NTORUS')
class INFO_MT_metaball_add(Menu):
@@ -1278,6 +1360,17 @@ class INFO_MT_lamp_add(Menu):
layout.operator_enum("object.lamp_add", "type")
+class INFO_MT_lightprobe_add(Menu):
+ bl_idname = "INFO_MT_lightprobe_add"
+ bl_label = "Light Probe"
+
+ def draw(self, context):
+ layout = self.layout
+
+ layout.operator_context = 'INVOKE_REGION_WIN'
+ layout.operator_enum("object.lightprobe_add", "type")
+
+
class INFO_MT_camera_add(Menu):
bl_idname = "INFO_MT_camera_add"
bl_label = "Camera"
@@ -1326,37 +1419,32 @@ class INFO_MT_add(Menu):
layout.menu("INFO_MT_lamp_add", icon='OUTLINER_OB_LAMP')
layout.separator()
+ layout.menu("INFO_MT_lightprobe_add", icon='OUTLINER_OB_LIGHTPROBE')
+ layout.separator()
layout.operator_menu_enum("object.effector_add", "type", text="Force Field", icon='OUTLINER_OB_FORCE_FIELD')
layout.separator()
- if len(bpy.data.groups) > 10:
- layout.operator_context = 'INVOKE_REGION_WIN'
- layout.operator("object.group_instance_add", text="Group Instance...", icon='OUTLINER_OB_GROUP_INSTANCE')
+ has_collections = bool(bpy.data.collections)
+ col = layout.column()
+ col.enabled = has_collections
+
+ if not has_collections or len(bpy.data.collections) > 10:
+ col.operator_context = 'INVOKE_REGION_WIN'
+ col.operator(
+ "object.collection_instance_add",
+ text="Collection Instance..." if has_collections else "No Collections to Instance",
+ icon='OUTLINER_OB_GROUP_INSTANCE',
+ )
else:
- layout.operator_menu_enum(
- "object.group_instance_add",
- "group",
- text="Group Instance",
+ col.operator_menu_enum(
+ "object.collection_instance_add",
+ "collection",
+ text="Collection Instance",
icon='OUTLINER_OB_GROUP_INSTANCE',
)
-class VIEW3D_MT_undo_redo(Menu):
- bl_label = "Undo/Redo"
- _operator_name = ""
-
- def draw(self, context):
- layout = self.layout
-
- layout.operator("ed.undo")
- layout.operator("ed.redo")
-
- layout.separator()
-
- layout.operator("ed.undo_history")
-
-
class VIEW3D_MT_object_relations(Menu):
bl_label = "Relations"
@@ -1384,26 +1472,11 @@ class VIEW3D_MT_object(Menu):
def draw(self, context):
layout = self.layout
- view = context.space_data
- is_local_view = (view.local_view is not None)
-
- layout.menu("VIEW3D_MT_undo_redo")
-
- layout.separator()
-
- layout.operator("object.delete", text="Delete...").use_global = False
-
- layout.separator()
layout.menu("VIEW3D_MT_transform_object")
layout.menu("VIEW3D_MT_mirror")
layout.menu("VIEW3D_MT_object_clear")
layout.menu("VIEW3D_MT_object_apply")
-
- layout.separator()
-
- layout.menu("VIEW3D_MT_object_parent")
- layout.menu("VIEW3D_MT_object_group")
layout.menu("VIEW3D_MT_snap")
layout.separator()
@@ -1411,22 +1484,30 @@ class VIEW3D_MT_object(Menu):
layout.operator("object.duplicate_move")
layout.operator("object.duplicate_move_linked")
layout.operator("object.join")
- if is_local_view:
- layout.operator_context = 'EXEC_REGION_WIN'
- layout.operator("object.move_to_layer", text="Move out of Local View")
- layout.operator_context = 'INVOKE_REGION_WIN'
- else:
- layout.operator("object.move_to_layer", text="Move to Layer...")
layout.separator()
- layout.menu("VIEW3D_MT_make_links", text="Make Links...")
+
+ layout.operator("view3d.copybuffer", text="Copy Objects")
+ layout.operator("view3d.pastebuffer", text="Paste Objects")
+
+ layout.separator()
+
+ layout.menu("VIEW3D_MT_object_parent")
+ layout.menu("VIEW3D_MT_object_collection")
layout.menu("VIEW3D_MT_object_relations")
layout.menu("VIEW3D_MT_object_constraints")
layout.menu("VIEW3D_MT_object_track")
+ layout.menu("VIEW3D_MT_make_links", text="Make Links...")
+
+ layout.separator()
+
+ layout.operator("object.shade_smooth", text="Smooth Shading")
+ layout.operator("object.shade_flat", text="Flat Shading")
layout.separator()
layout.menu("VIEW3D_MT_object_animation")
+ layout.menu("VIEW3D_MT_object_rigid_body")
layout.separator()
@@ -1434,13 +1515,15 @@ class VIEW3D_MT_object(Menu):
layout.separator()
- layout.menu("VIEW3D_MT_object_game")
+ layout.operator_menu_enum("object.convert", "target")
layout.separator()
layout.menu("VIEW3D_MT_object_showhide")
- layout.operator_menu_enum("object.convert", "target")
+ layout.separator()
+
+ layout.operator("object.delete", text="Delete...").use_global = False
class VIEW3D_MT_object_animation(Menu):
@@ -1459,6 +1542,32 @@ class VIEW3D_MT_object_animation(Menu):
layout.operator("nla.bake", text="Bake Action...")
+class VIEW3D_MT_object_rigid_body(Menu):
+ bl_label = "Rigid Body"
+
+ def draw(self, context):
+ layout = self.layout
+
+ layout.operator("rigidbody.objects_add", text="Add Active").type = 'ACTIVE'
+ layout.operator("rigidbody.objects_add", text="Add Passive").type = 'PASSIVE'
+
+ layout.separator()
+
+ layout.operator("rigidbody.objects_remove", text="Remove")
+
+ layout.separator()
+
+ layout.operator("rigidbody.shape_change", text="Change Shape")
+ layout.operator("rigidbody.mass_calculate", text="Calculate Mass")
+ layout.operator("rigidbody.object_settings_copy", text="Copy from Active")
+ layout.operator("object.visual_transform_apply", text="Apply Transformation")
+ layout.operator("rigidbody.bake_to_keyframes", text="Bake To Keyframes")
+
+ layout.separator()
+
+ layout.operator("rigidbody.connect", text="Connect")
+
+
class VIEW3D_MT_object_clear(Menu):
bl_label = "Clear"
@@ -1475,7 +1584,7 @@ class VIEW3D_MT_object_clear(Menu):
class VIEW3D_MT_object_specials(Menu):
- bl_label = "Specials"
+ bl_label = "Object Context Menu"
@classmethod
def poll(cls, context):
@@ -1488,6 +1597,42 @@ class VIEW3D_MT_object_specials(Menu):
scene = context.scene
obj = context.object
+ layout.operator("view3d.copybuffer", text="Copy Objects", icon='COPYDOWN')
+ layout.operator("view3d.pastebuffer", text="Paste Objects", icon='PASTEDOWN')
+
+ layout.separator()
+
+ layout.operator("object.duplicate_move")
+ layout.operator("object.duplicate_move_linked")
+
+ layout.separator()
+
+ layout.menu("VIEW3D_MT_snap")
+ layout.menu("VIEW3D_MT_object_parent")
+ layout.operator_context = 'INVOKE_REGION_WIN'
+ layout.operator("object.move_to_collection")
+
+ layout.separator()
+
+ layout.operator("anim.keyframe_insert_menu", text="Insert Keyframe...")
+
+ layout.separator()
+
+ layout.operator("object.delete", text="Delete...").use_global = False
+
+ if obj.type == 'MESH':
+
+ layout.separator()
+
+ layout.operator("object.shade_smooth", text="Smooth Shading")
+ layout.operator("object.shade_flat", text="Flat Shading")
+
+ layout.separator()
+
+ layout.operator("object.origin_set")
+ layout.operator("object.join")
+ layout.operator_menu_enum("object.convert", "target")
+
if obj.type == 'CAMERA':
layout.operator_context = 'INVOKE_REGION_WIN'
@@ -1549,52 +1694,39 @@ class VIEW3D_MT_object_specials(Menu):
layout.operator_context = 'INVOKE_REGION_WIN'
- if scene.render.use_shading_nodes:
- emission_node = None
- if lamp.node_tree:
- for node in lamp.node_tree.nodes:
- if getattr(node, "type", None) == 'EMISSION':
- emission_node = node
- break
+ emission_node = None
+ if lamp.node_tree:
+ for node in lamp.node_tree.nodes:
+ if getattr(node, "type", None) == 'EMISSION':
+ emission_node = node
+ break
- if emission_node is not None:
- props = layout.operator("wm.context_modal_mouse", text="Strength")
- props.data_path_iter = "selected_editable_objects"
- props.data_path_item = "data.node_tree" \
- ".nodes[\"" + emission_node.name + "\"]" \
- ".inputs[\"Strength\"].default_value"
- props.header_text = "Lamp Strength: %.3f"
- props.input_scale = 0.1
-
- if lamp.type == 'AREA':
- props = layout.operator("wm.context_modal_mouse", text="Size X")
- props.data_path_iter = "selected_editable_objects"
- props.data_path_item = "data.size"
- props.header_text = "Lamp Size X: %.3f"
-
- if lamp.shape == 'RECTANGLE':
- props = layout.operator("wm.context_modal_mouse", text="Size Y")
- props.data_path_iter = "selected_editable_objects"
- props.data_path_item = "data.size_y"
- props.header_text = "Lamp Size Y: %.3f"
+ if emission_node is not None:
+ props = layout.operator("wm.context_modal_mouse", text="Strength")
+ props.data_path_iter = "selected_editable_objects"
+ props.data_path_item = "data.node_tree" \
+ ".nodes[\"" + emission_node.name + "\"]" \
+ ".inputs[\"Strength\"].default_value"
+ props.header_text = "Lamp Strength: %.3f"
+ props.input_scale = 0.1
- elif lamp.type in {'SPOT', 'POINT', 'SUN'}:
- props = layout.operator("wm.context_modal_mouse", text="Size")
- props.data_path_iter = "selected_editable_objects"
- props.data_path_item = "data.shadow_soft_size"
- props.header_text = "Lamp Size: %.3f"
- else:
- props = layout.operator("wm.context_modal_mouse", text="Energy")
+ if lamp.type == 'AREA':
+ props = layout.operator("wm.context_modal_mouse", text="Size X")
props.data_path_iter = "selected_editable_objects"
- props.data_path_item = "data.energy"
- props.header_text = "Lamp Energy: %.3f"
+ props.data_path_item = "data.size"
+ props.header_text = "Lamp Size X: %.3f"
- if lamp.type in {'SPOT', 'AREA', 'POINT'}:
- props = layout.operator("wm.context_modal_mouse", text="Falloff Distance")
+ if lamp.shape in {'RECTANGLE', 'ELLIPSE'}:
+ props = layout.operator("wm.context_modal_mouse", text="Size Y")
props.data_path_iter = "selected_editable_objects"
- props.data_path_item = "data.distance"
- props.input_scale = 0.1
- props.header_text = "Lamp Falloff Distance: %.1f"
+ props.data_path_item = "data.size_y"
+ props.header_text = "Lamp Size Y: %.3f"
+
+ elif lamp.type in {'SPOT', 'POINT', 'SUN'}:
+ props = layout.operator("wm.context_modal_mouse", text="Size")
+ props.data_path_iter = "selected_editable_objects"
+ props.data_path_item = "data.shadow_soft_size"
+ props.header_text = "Lamp Size: %.3f"
if lamp.type == 'SPOT':
layout.separator()
@@ -1610,23 +1742,15 @@ class VIEW3D_MT_object_specials(Menu):
props.input_scale = -0.01
props.header_text = "Spot Blend: %.2f"
- if not scene.render.use_shading_nodes:
- props = layout.operator("wm.context_modal_mouse", text="Clip Start")
- props.data_path_iter = "selected_editable_objects"
- props.data_path_item = "data.shadow_buffer_clip_start"
- props.input_scale = 0.05
- props.header_text = "Clip Start: %.2f"
-
- props = layout.operator("wm.context_modal_mouse", text="Clip End")
- props.data_path_iter = "selected_editable_objects"
- props.data_path_item = "data.shadow_buffer_clip_end"
- props.input_scale = 0.05
- props.header_text = "Clip End: %.2f"
- layout.separator()
+class VIEW3D_MT_object_shading(Menu):
+ # XXX, this menu is a place to store shading operator in object mode
+ bl_label = "Shading"
- props = layout.operator("object.isolate_type_render")
- props = layout.operator("object.hide_render_clear_all")
+ def draw(self, context):
+ layout = self.layout
+ layout.operator("object.shade_smooth", text="Smooth")
+ layout.operator("object.shade_flat", text="Flat")
class VIEW3D_MT_object_apply(Menu):
@@ -1712,21 +1836,21 @@ class VIEW3D_MT_object_track(Menu):
layout.operator_enum("object.track_clear", "type")
-class VIEW3D_MT_object_group(Menu):
- bl_label = "Group"
+class VIEW3D_MT_object_collection(Menu):
+ bl_label = "Collection"
def draw(self, context):
layout = self.layout
- layout.operator("group.create")
- # layout.operator_menu_enum("group.objects_remove", "group") # BUGGY
- layout.operator("group.objects_remove")
- layout.operator("group.objects_remove_all")
+ layout.operator("collection.create")
+ # layout.operator_menu_enum("collection.objects_remove", "collection") # BUGGY
+ layout.operator("collection.objects_remove")
+ layout.operator("collection.objects_remove_all")
layout.separator()
- layout.operator("group.objects_add_active")
- layout.operator("group.objects_remove_active")
+ layout.operator("collection.objects_add_active")
+ layout.operator("collection.objects_remove_active")
class VIEW3D_MT_object_constraints(Menu):
@@ -1777,23 +1901,23 @@ class VIEW3D_MT_make_single_user(Menu):
props = layout.operator("object.make_single_user", text="Object")
props.object = True
- props.obdata = props.material = props.texture = props.animation = False
+ props.obdata = props.material = props.animation = False
props = layout.operator("object.make_single_user", text="Object & Data")
props.object = props.obdata = True
- props.material = props.texture = props.animation = False
+ props.material = props.animation = False
- props = layout.operator("object.make_single_user", text="Object & Data & Materials+Tex")
- props.object = props.obdata = props.material = props.texture = True
+ props = layout.operator("object.make_single_user", text="Object & Data & Materials")
+ props.object = props.obdata = props.material = True
props.animation = False
- props = layout.operator("object.make_single_user", text="Materials+Tex")
- props.material = props.texture = True
+ props = layout.operator("object.make_single_user", text="Materials")
+ props.material = True
props.object = props.obdata = props.animation = False
props = layout.operator("object.make_single_user", text="Object Animation")
props.animation = True
- props.object = props.obdata = props.material = props.texture = False
+ props.object = props.obdata = props.material = False
class VIEW3D_MT_make_links(Menu):
@@ -1819,36 +1943,17 @@ class VIEW3D_MT_make_links(Menu):
layout.operator("object.join_uvs") # stupid place to add this!
-class VIEW3D_MT_object_game(Menu):
- bl_label = "Game"
-
- def draw(self, context):
- layout = self.layout
-
- layout.operator("object.logic_bricks_copy", text="Copy Logic Bricks")
- layout.operator("object.game_physics_copy", text="Copy Physics Properties")
-
- layout.separator()
-
- layout.operator("object.game_property_copy", text="Replace Properties").operation = 'REPLACE'
- layout.operator("object.game_property_copy", text="Merge Properties").operation = 'MERGE'
- layout.operator_menu_enum("object.game_property_copy", "property", text="Copy Properties...")
-
- layout.separator()
-
- layout.operator("object.game_property_clear")
-
-
class VIEW3D_MT_brush(Menu):
bl_label = "Brush"
def draw(self, context):
layout = self.layout
+ tool_settings = context.tool_settings
settings = UnifiedPaintPanel.paint_settings(context)
brush = getattr(settings, "brush", None)
- ups = context.tool_settings.unified_paint_settings
+ ups = tool_settings.unified_paint_settings
layout.prop(ups, "use_unified_size", text="Unified Size")
layout.prop(ups, "use_unified_strength", text="Unified Strength")
if context.image_paint_object or context.vertex_paint_object:
@@ -1915,10 +2020,6 @@ class VIEW3D_MT_paint_vertex(Menu):
def draw(self, context):
layout = self.layout
- layout.menu("VIEW3D_MT_undo_redo")
-
- layout.separator()
-
layout.operator("paint.vertex_color_set")
layout.operator("paint.vertex_color_smooth")
layout.operator("paint.vertex_color_dirt")
@@ -1987,17 +2088,15 @@ class VIEW3D_MT_vertex_group(Menu):
class VIEW3D_MT_paint_weight(Menu):
bl_label = "Weights"
- def draw(self, context):
- layout = self.layout
-
- layout.menu("VIEW3D_MT_undo_redo")
+ @staticmethod
+ def draw_generic(layout, is_editmode=False):
- layout.separator()
+ if not is_editmode:
- layout.operator("paint.weight_from_bones", text="Assign Automatic From Bones").type = 'AUTOMATIC'
- layout.operator("paint.weight_from_bones", text="Assign From Bone Envelopes").type = 'ENVELOPES'
+ layout.operator("paint.weight_from_bones", text="Assign Automatic From Bones").type = 'AUTOMATIC'
+ layout.operator("paint.weight_from_bones", text="Assign From Bone Envelopes").type = 'ENVELOPES'
- layout.separator()
+ layout.separator()
layout.operator("object.vertex_group_normalize_all", text="Normalize All")
layout.operator("object.vertex_group_normalize", text="Normalize")
@@ -2014,16 +2113,21 @@ class VIEW3D_MT_paint_weight(Menu):
layout.operator("object.vertex_group_levels", text="Levels")
layout.operator("object.vertex_group_smooth", text="Smooth")
- props = layout.operator("object.data_transfer", text="Transfer Weights")
- props.use_reverse_transfer = True
- props.data_type = 'VGROUP_WEIGHTS'
+ if not is_editmode:
+ props = layout.operator("object.data_transfer", text="Transfer Weights")
+ props.use_reverse_transfer = True
+ props.data_type = 'VGROUP_WEIGHTS'
layout.operator("object.vertex_group_limit_total", text="Limit Total")
layout.operator("object.vertex_group_fix", text="Fix Deforms")
- layout.separator()
+ if not is_editmode:
+ layout.separator()
+
+ layout.operator("paint.weight_set")
- layout.operator("paint.weight_set")
+ def draw(self, context):
+ self.draw_generic(self.layout, is_editmode=False)
class VIEW3D_MT_sculpt(Menu):
@@ -2032,12 +2136,8 @@ class VIEW3D_MT_sculpt(Menu):
def draw(self, context):
layout = self.layout
- toolsettings = context.tool_settings
- sculpt = toolsettings.sculpt
-
- layout.menu("VIEW3D_MT_undo_redo")
-
- layout.separator()
+ tool_settings = context.tool_settings
+ sculpt = tool_settings.sculpt
layout.prop(sculpt, "use_symmetry_x")
layout.prop(sculpt, "use_symmetry_y")
@@ -2103,16 +2203,9 @@ class VIEW3D_MT_particle(Menu):
def draw(self, context):
layout = self.layout
+ tool_settings = context.tool_settings
- particle_edit = context.tool_settings.particle_edit
-
- layout.menu("VIEW3D_MT_undo_redo")
-
- layout.separator()
-
- layout.operator("particle.delete")
-
- layout.separator()
+ particle_edit = tool_settings.particle_edit
layout.operator("particle.mirror")
@@ -2131,14 +2224,19 @@ class VIEW3D_MT_particle(Menu):
layout.menu("VIEW3D_MT_particle_showhide")
+ layout.separator()
+
+ layout.operator("particle.delete")
+
class VIEW3D_MT_particle_specials(Menu):
- bl_label = "Specials"
+ bl_label = "Particle Context Menu"
def draw(self, context):
layout = self.layout
+ tool_settings = context.tool_settings
- particle_edit = context.tool_settings.particle_edit
+ particle_edit = tool_settings.particle_edit
layout.operator("particle.rekey")
@@ -2191,10 +2289,6 @@ class VIEW3D_MT_pose(Menu):
def draw(self, context):
layout = self.layout
- layout.menu("VIEW3D_MT_undo_redo")
-
- layout.separator()
-
layout.menu("VIEW3D_MT_transform_armature")
layout.menu("VIEW3D_MT_pose_transform")
@@ -2387,30 +2481,41 @@ class VIEW3D_MT_pose_apply(Menu):
class VIEW3D_MT_pose_specials(Menu):
- bl_label = "Specials"
+ bl_label = "Pose Context Menu"
def draw(self, context):
layout = self.layout
- layout.operator("paint.weight_from_bones", text="Assign Automatic from Bones").type = 'AUTOMATIC'
- layout.operator("paint.weight_from_bones", text="Assign from Bone Envelopes").type = 'ENVELOPES'
+ layout.operator("anim.keyframe_insert_menu", text="Insert Keyframe...")
+
+ layout.separator()
+
+ layout.operator("pose.copy")
+ layout.operator("pose.paste").flipped = False
+ layout.operator("pose.paste", text="Paste X-Flipped Pose").flipped = True
layout.separator()
layout.operator("pose.select_constraint_target")
- layout.operator("pose.flip_names")
+
+ layout.separator()
+
+ layout.operator("pose.paths_calculate", text="Calculate")
+ layout.operator("pose.paths_clear", text="Clear")
layout.separator()
layout.operator("pose.paths_calculate")
layout.operator("pose.paths_clear")
- layout.operator("pose.user_transforms_clear")
- layout.operator("pose.user_transforms_clear", text="Clear User Transforms (All)").only_selected = False
- layout.operator("pose.relax")
layout.separator()
- layout.operator_menu_enum("pose.autoside_names", "axis")
+ layout.operator("pose.hide").unselected = False
+ layout.operator("pose.reveal")
+
+ layout.separator()
+
+ layout.operator("pose.user_transforms_clear")
class BoneOptions:
@@ -2466,16 +2571,9 @@ class VIEW3D_MT_edit_mesh(Menu):
def draw(self, context):
layout = self.layout
+ tool_settings = context.tool_settings
- toolsettings = context.tool_settings
-
- layout.menu("VIEW3D_MT_undo_redo")
-
- layout.separator()
-
- layout.menu("VIEW3D_MT_edit_mesh_delete")
-
- layout.separator()
+ with_bullet = bpy.app.build_options.bullet
layout.menu("VIEW3D_MT_transform")
layout.menu("VIEW3D_MT_mirror")
@@ -2487,85 +2585,124 @@ class VIEW3D_MT_edit_mesh(Menu):
layout.separator()
- layout.operator("mesh.duplicate_move")
+ layout.operator("mesh.duplicate_move", text="Duplicate")
layout.menu("VIEW3D_MT_edit_mesh_extrude")
+ layout.operator("mesh.split")
+ layout.operator("mesh.bisect")
- layout.separator()
-
- layout.menu("VIEW3D_MT_edit_mesh_vertices")
- layout.menu("VIEW3D_MT_edit_mesh_edges")
- layout.menu("VIEW3D_MT_edit_mesh_faces")
-
- layout.separator()
-
- layout.menu("VIEW3D_MT_edit_mesh_normals")
- layout.menu("VIEW3D_MT_edit_mesh_clean")
+ if with_bullet:
+ layout.operator("mesh.convex_hull")
layout.separator()
layout.operator("mesh.symmetrize")
layout.operator("mesh.symmetry_snap")
- layout.operator("mesh.bisect")
- layout.operator_menu_enum("mesh.sort_elements", "type", text="Sort Elements...")
layout.separator()
- layout.prop(toolsettings, "use_mesh_automerge")
- layout.menu("VIEW3D_MT_edit_proportional")
+ layout.menu("VIEW3D_MT_edit_mesh_normals")
+ layout.menu("VIEW3D_MT_edit_mesh_shading")
+ layout.menu("VIEW3D_MT_edit_mesh_weights")
+ layout.operator_menu_enum("mesh.sort_elements", "type", text="Sort Elements...")
layout.separator()
layout.menu("VIEW3D_MT_edit_mesh_showhide")
+ layout.operator_menu_enum("mesh.separate", "type")
+ layout.menu("VIEW3D_MT_edit_mesh_clean")
+ layout.menu("VIEW3D_MT_edit_mesh_delete")
class VIEW3D_MT_edit_mesh_specials(Menu):
- bl_label = "Specials"
+ bl_label = "Mesh Context Menu"
def draw(self, context):
layout = self.layout
+ select_mode = context.tool_settings.mesh_select_mode
+
layout.operator_context = 'INVOKE_REGION_WIN'
- layout.operator("mesh.subdivide", text="Subdivide").smoothness = 0.0
- layout.operator("mesh.subdivide", text="Subdivide Smooth").smoothness = 1.0
+ layout.operator("mesh.subdivide", text="Subdivide")
layout.separator()
- layout.operator("mesh.merge", text="Merge...")
- layout.operator("mesh.remove_doubles")
+ layout.operator("mesh.duplicate_move", text="Duplicate")
- layout.separator()
+ # Vertex Select Commands
+ if select_mode[0]:
+ layout.separator()
- layout.operator("mesh.hide", text="Hide").unselected = False
- layout.operator("mesh.reveal", text="Reveal")
- layout.operator("mesh.select_all", text="Select Inverse").action = 'INVERT'
+ layout.operator("mesh.edge_face_add", text="New Edge/Face from Vertices")
+ layout.operator("mesh.vert_connect_path", text="Connect Vertex Path")
+ layout.operator("mesh.vert_connect", text="Connect Vertex Pairs")
- layout.separator()
+ layout.separator()
- layout.operator("mesh.flip_normals")
- layout.operator("mesh.vertices_smooth", text="Smooth")
- layout.operator("mesh.vertices_smooth_laplacian", text="Laplacian Smooth")
+ layout.operator("mesh.vertices_smooth", text="Smooth")
+ layout.operator("mesh.vertices_smooth_laplacian", text="Smooth Laplacian")
- layout.separator()
+ layout.separator()
+ layout.operator("mesh.merge", text="Merge Vertices...")
+ layout.operator("mesh.remove_doubles", text="Remove Double Vertices")
+ layout.operator("mesh.dissolve_verts")
+ layout.operator("mesh.delete", text="Delete Vertices").type = "VERT"
- layout.operator("mesh.inset")
- layout.operator("mesh.bevel", text="Bevel")
- layout.operator("mesh.bridge_edge_loops")
+ # Edge Select Commands
+ if select_mode[1]:
+ layout.separator()
- layout.separator()
+ layout.operator("mesh.bridge_edge_loops", text="Bridge Edge Loops")
- layout.operator("mesh.faces_shade_smooth")
- layout.operator("mesh.faces_shade_flat")
+ layout.separator()
+
+ layout.operator("mesh.dissolve_edges")
+ layout.operator("mesh.delete", text="Delete Edges").type = "EDGE"
+
+ # Face Select Commands
+ if select_mode[2]:
+ layout.separator()
+
+ layout.operator("mesh.faces_shade_smooth")
+ layout.operator("mesh.faces_shade_flat")
+
+ layout.separator()
+
+ layout.operator("mesh.bridge_edge_loops", text="Bridge Faces")
+
+ layout.separator()
+
+ layout.operator("mesh.poke")
+
+ layout.separator()
+
+ props = layout.operator("mesh.quads_convert_to_tris")
+ props.quad_method = props.ngon_method = 'BEAUTY'
+ layout.operator("mesh.tris_convert_to_quads")
+
+ layout.separator()
+
+ layout.menu("VIEW3D_MT_uv_map", text="UV Unwrap Faces...")
+
+ layout.separator()
+
+ layout.operator("mesh.dissolve_faces")
+ layout.operator("mesh.delete", text="Delete Faces").type = "FACE"
+
+ # General Mesh Commands
layout.separator()
- layout.operator("mesh.blend_from_shape")
- layout.operator("mesh.shape_propagate_to_all")
- layout.operator("mesh.shortest_path_select")
- layout.operator("mesh.sort_elements")
+ layout.menu("VIEW3D_MT_snap", text="Snap...")
+ layout.operator("transform.mirror", text="Mirror")
layout.operator("mesh.symmetrize")
layout.operator("mesh.symmetry_snap")
+ layout.separator()
+
+ layout.operator("mesh.hide", text="Hide").unselected = False
+ layout.operator("mesh.reveal", text="Reveal")
+
class VIEW3D_MT_edit_mesh_select_mode(Menu):
bl_label = "Mesh Select Mode"
@@ -2584,21 +2721,22 @@ class VIEW3D_MT_edit_mesh_extrude(Menu):
_extrude_funcs = {
'VERT': lambda layout:
- layout.operator("mesh.extrude_vertices_move", text="Vertices Only"),
+ layout.operator("mesh.extrude_vertices_move", text="Extrude Vertices"),
'EDGE': lambda layout:
- layout.operator("mesh.extrude_edges_move", text="Edges Only"),
- 'FACE': lambda layout:
- layout.operator("mesh.extrude_faces_move", text="Individual Faces"),
+ layout.operator("mesh.extrude_edges_move", text="Extrude Edges"),
'REGION': lambda layout:
- layout.operator("view3d.edit_mesh_extrude_move_normal", text="Region"),
+ layout.operator("view3d.edit_mesh_extrude_move_normal", text="Extrude Faces"),
'REGION_VERT_NORMAL': lambda layout:
- layout.operator("view3d.edit_mesh_extrude_move_shrink_fatten", text="Region (Vertex Normals)"),
+ layout.operator("view3d.edit_mesh_extrude_move_shrink_fatten", text="Extrude Faces Along Normals"),
+ 'FACE': lambda layout:
+ layout.operator("mesh.extrude_faces_move", text="Extrude Individual Faces"),
}
@staticmethod
def extrude_options(context):
+ tool_settings = context.tool_settings
+ select_mode = tool_settings.mesh_select_mode
mesh = context.object.data
- select_mode = context.tool_settings.mesh_select_mode
menu = []
if mesh.total_face_sel:
@@ -2620,45 +2758,43 @@ class VIEW3D_MT_edit_mesh_extrude(Menu):
class VIEW3D_MT_edit_mesh_vertices(Menu):
- bl_label = "Vertices"
+ bl_label = "Vertex"
def draw(self, context):
layout = self.layout
layout.operator_context = 'INVOKE_REGION_WIN'
- with_bullet = bpy.app.build_options.bullet
+ layout.operator("mesh.extrude_vertices_move", text="Extrude Vertices"),
+ layout.operator("mesh.bevel", text="Bevel Vertices").vertex_only = True
- layout.operator("mesh.merge")
- layout.operator("mesh.remove_doubles")
- props = layout.operator("mesh.rip_move")
- props.MESH_OT_rip.use_fill = False
- props = layout.operator("mesh.rip_move", text="Rip Fill")
- props.MESH_OT_rip.use_fill = True
- layout.operator("mesh.rip_edge_move")
- layout.operator("mesh.split")
- layout.operator_menu_enum("mesh.separate", "type")
+ layout.separator()
+
+ layout.operator("mesh.edge_face_add", text="New Edge/Face from Vertices")
layout.operator("mesh.vert_connect_path", text="Connect Vertex Path")
- layout.operator("mesh.vert_connect", text="Connect Vertices")
- layout.operator("transform.vert_slide", text="Slide")
+ layout.operator("mesh.vert_connect", text="Connect Vertex Pairs")
layout.separator()
- layout.operator("mesh.mark_sharp", text="Mark Sharp Edges").use_verts = True
- props = layout.operator("mesh.mark_sharp", text="Clear Sharp Edges")
- props.use_verts = True
- props.clear = True
+ props = layout.operator("mesh.rip_move", text="Rip Vertices")
+ props.MESH_OT_rip.use_fill = False
+ props = layout.operator("mesh.rip_move", text="Rip Vertices and Fill")
+ props.MESH_OT_rip.use_fill = True
+ layout.operator("mesh.rip_edge_move", text="Rip Vertices and Extend")
layout.separator()
- layout.operator("mesh.bevel").vertex_only = True
- if with_bullet:
- layout.operator("mesh.convex_hull")
- layout.operator("mesh.vertices_smooth")
+ layout.operator("transform.vert_slide", text="Slide Vertices")
+ layout.operator("mesh.vertices_smooth", text="Smooth Vertices")
+
+ layout.separator()
layout.operator("mesh.blend_from_shape")
+ layout.operator("mesh.shape_propagate_to_all", text="Propagate to Shapes")
+
+ layout.separator()
- layout.operator("object.vertex_group_smooth")
- layout.operator("mesh.shape_propagate_to_all")
+ layout.operator("mesh.merge", text="Merge Vertices")
+ layout.operator("mesh.remove_doubles", text="Remove Double Vertices")
layout.separator()
@@ -2693,6 +2829,13 @@ class VIEW3D_MT_edit_mesh_edges_data(Menu):
layout.operator("mesh.mark_sharp")
layout.operator("mesh.mark_sharp", text="Clear Sharp").clear = True
+ layout.operator("mesh.mark_sharp", text="Mark Sharp from Vertices").use_verts = True
+ props = layout.operator("mesh.mark_sharp", text="Clear Sharp from Vertices")
+ props.use_verts = True
+ props.clear = True
+
+ layout.separator()
+
layout.separator()
if with_freestyle:
@@ -2702,21 +2845,22 @@ class VIEW3D_MT_edit_mesh_edges_data(Menu):
class VIEW3D_MT_edit_mesh_edges(Menu):
- bl_label = "Edges"
+ bl_label = "Edge"
def draw(self, context):
layout = self.layout
layout.operator_context = 'INVOKE_REGION_WIN'
- layout.operator("mesh.edge_face_add")
- layout.operator("mesh.subdivide")
- layout.operator("mesh.subdivide_edgering")
- layout.operator("mesh.unsubdivide")
+ layout.operator("mesh.extrude_edges_move", text="Extrude Edges"),
+ layout.operator("mesh.bevel", text="Bevel Edges").vertex_only = False
+ layout.operator("mesh.bridge_edge_loops")
layout.separator()
- layout.menu("VIEW3D_MT_edit_mesh_edges_data")
+ layout.operator("mesh.subdivide")
+ layout.operator("mesh.subdivide_edgering")
+ layout.operator("mesh.unsubdivide")
layout.separator()
@@ -2725,22 +2869,16 @@ class VIEW3D_MT_edit_mesh_edges(Menu):
layout.separator()
- layout.operator("mesh.bevel").vertex_only = False
+ layout.operator("transform.edge_slide")
layout.operator("mesh.edge_split")
- layout.operator("mesh.bridge_edge_loops")
layout.separator()
- layout.operator("transform.edge_slide")
- layout.operator("mesh.loop_multi_select", text="Edge Loops").ring = False
- layout.operator("mesh.loop_multi_select", text="Edge Rings").ring = True
- layout.operator("mesh.loop_to_region")
- layout.operator("mesh.region_to_loop")
+ layout.menu("VIEW3D_MT_edit_mesh_edges_data")
-class VIEW3D_MT_edit_mesh_faces(Menu):
- bl_label = "Faces"
- bl_idname = "VIEW3D_MT_edit_mesh_faces"
+class VIEW3D_MT_edit_mesh_faces_data(Menu):
+ bl_label = "Face Data"
def draw(self, context):
layout = self.layout
@@ -2749,48 +2887,69 @@ class VIEW3D_MT_edit_mesh_faces(Menu):
layout.operator_context = 'INVOKE_REGION_WIN'
- layout.operator("mesh.flip_normals")
- layout.operator("mesh.edge_face_add")
- layout.operator("mesh.fill")
- layout.operator("mesh.fill_grid")
- layout.operator("mesh.beautify_fill")
- layout.operator("mesh.inset")
- layout.operator("mesh.bevel").vertex_only = False
- layout.operator("mesh.solidify")
- layout.operator("mesh.intersect")
- layout.operator("mesh.intersect_boolean")
- layout.operator("mesh.wireframe")
+ layout.operator("mesh.colors_rotate")
+ layout.operator("mesh.colors_reverse")
+
+ layout.separator()
+
+ layout.operator("mesh.uvs_rotate")
+ layout.operator("mesh.uvs_reverse")
layout.separator()
if with_freestyle:
layout.operator("mesh.mark_freestyle_face").clear = False
layout.operator("mesh.mark_freestyle_face", text="Clear Freestyle Face").clear = True
- layout.separator()
+
+class VIEW3D_MT_edit_mesh_faces(Menu):
+ bl_label = "Face"
+ bl_idname = "VIEW3D_MT_edit_mesh_faces"
+
+ def draw(self, context):
+ layout = self.layout
+
+ with_freestyle = bpy.app.build_options.freestyle
+
+ layout.operator_context = 'INVOKE_REGION_WIN'
+
+ layout.operator("view3d.edit_mesh_extrude_move_normal", text="Extrude Faces"),
+ layout.operator("view3d.edit_mesh_extrude_move_shrink_fatten", text="Extrude Faces Along Normals"),
+ layout.operator("mesh.extrude_faces_move", text="Extrude Individual Faces"),
+
+ layout.separator()
+
+ layout.operator("mesh.inset")
layout.operator("mesh.poke")
props = layout.operator("mesh.quads_convert_to_tris")
props.quad_method = props.ngon_method = 'BEAUTY'
layout.operator("mesh.tris_convert_to_quads")
- layout.operator("mesh.face_split_by_edges")
+ layout.operator("mesh.solidify", text="Solidify Faces")
+ layout.operator("mesh.wireframe")
layout.separator()
- layout.operator("mesh.faces_shade_smooth")
- layout.operator("mesh.faces_shade_flat")
+ layout.operator("mesh.fill")
+ layout.operator("mesh.fill_grid")
+ layout.operator("mesh.beautify_fill")
+
+ layout.separator()
- layout.operator("mesh.normals_make_consistent", text="Recalculate Normals").inside = False
+ layout.operator("mesh.intersect")
+ layout.operator("mesh.intersect_boolean")
layout.separator()
- layout.operator("mesh.edge_rotate", text="Rotate Edge CW").use_ccw = False
+ layout.operator("mesh.face_split_by_edges")
layout.separator()
- layout.operator("mesh.uvs_rotate")
- layout.operator("mesh.uvs_reverse")
- layout.operator("mesh.colors_rotate")
- layout.operator("mesh.colors_reverse")
+ layout.operator("mesh.faces_shade_smooth")
+ layout.operator("mesh.faces_shade_flat")
+
+ layout.separator()
+
+ layout.menu("VIEW3D_MT_edit_mesh_faces_data")
class VIEW3D_MT_edit_mesh_normals(Menu):
@@ -2805,6 +2964,33 @@ class VIEW3D_MT_edit_mesh_normals(Menu):
layout.separator()
layout.operator("mesh.flip_normals")
+ layout.operator("mesh.set_normals_from_faces", text="Set From Faces")
+
+
+class VIEW3D_MT_edit_mesh_shading(Menu):
+ bl_label = "Shading"
+
+ def draw(self, context):
+ layout = self.layout
+
+ layout.label(text="Faces:")
+ layout.operator("mesh.faces_shade_smooth", text="Smooth")
+ layout.operator("mesh.faces_shade_flat", text="Flat")
+ layout.label(text="Edges:")
+ layout.operator("mesh.mark_sharp", text="Smooth").clear = True
+ layout.operator("mesh.mark_sharp", text="Sharp")
+ layout.label(text="Vertices:")
+ props = layout.operator("mesh.mark_sharp", text="Smooth")
+ props.use_verts = True
+ props.clear = True
+ layout.operator("mesh.mark_sharp", text="Sharp").use_verts = True
+
+
+class VIEW3D_MT_edit_mesh_weights(Menu):
+ bl_label = "Weights"
+
+ def draw(self, context):
+ VIEW3D_MT_paint_weight.draw_generic(self.layout, is_editmode=True)
class VIEW3D_MT_edit_mesh_clean(Menu):
@@ -2882,14 +3068,6 @@ class VIEW3D_MT_edit_gpencil_delete(Menu):
def draw_curve(self, context):
layout = self.layout
- layout.menu("VIEW3D_MT_undo_redo")
-
- layout.separator()
-
- layout.menu("VIEW3D_MT_edit_curve_delete")
-
- layout.separator()
-
layout.menu("VIEW3D_MT_transform")
layout.menu("VIEW3D_MT_mirror")
layout.menu("VIEW3D_MT_snap")
@@ -2914,15 +3092,9 @@ def draw_curve(self, context):
layout.separator()
- layout.menu("VIEW3D_MT_edit_curve_clean")
-
- layout.separator()
-
- layout.menu("VIEW3D_MT_edit_proportional")
-
- layout.separator()
-
layout.menu("VIEW3D_MT_edit_curve_showhide")
+ layout.menu("VIEW3D_MT_edit_curve_clean")
+ layout.menu("VIEW3D_MT_edit_curve_delete")
class VIEW3D_MT_edit_curve(Menu):
@@ -2977,7 +3149,7 @@ class VIEW3D_MT_edit_curve_clean(Menu):
class VIEW3D_MT_edit_curve_specials(Menu):
- bl_label = "Specials"
+ bl_label = "Curve Context Menu"
def draw(self, context):
layout = self.layout
@@ -3024,9 +3196,6 @@ class VIEW3D_MT_edit_font(Menu):
def draw(self, context):
layout = self.layout
- # Break convention of having undo menu here,
- # instead place in "Edit" menu, matching the text menu.
-
layout.menu("VIEW3D_MT_edit_text_chars")
layout.separator()
@@ -3086,14 +3255,6 @@ class VIEW3D_MT_edit_meta(Menu):
def draw(self, context):
layout = self.layout
- layout.menu("VIEW3D_MT_undo_redo")
-
- layout.separator()
-
- layout.operator("mball.delete_metaelems", text="Delete...")
-
- layout.separator()
-
layout.menu("VIEW3D_MT_transform")
layout.menu("VIEW3D_MT_mirror")
layout.menu("VIEW3D_MT_snap")
@@ -3104,11 +3265,8 @@ class VIEW3D_MT_edit_meta(Menu):
layout.separator()
- layout.menu("VIEW3D_MT_edit_proportional")
-
- layout.separator()
-
layout.menu("VIEW3D_MT_edit_meta_showhide")
+ layout.operator("mball.delete_metaelems", text="Delete...")
class VIEW3D_MT_edit_meta_showhide(Menu):
@@ -3128,8 +3286,6 @@ class VIEW3D_MT_edit_lattice(Menu):
def draw(self, context):
layout = self.layout
- layout.menu("VIEW3D_MT_undo_redo")
-
layout.separator()
layout.menu("VIEW3D_MT_transform")
@@ -3145,10 +3301,6 @@ class VIEW3D_MT_edit_lattice(Menu):
layout.operator("object.vertex_parent_set")
- layout.separator()
-
- layout.menu("VIEW3D_MT_edit_proportional")
-
class VIEW3D_MT_edit_armature(Menu):
bl_label = "Armature"
@@ -3159,14 +3311,6 @@ class VIEW3D_MT_edit_armature(Menu):
edit_object = context.edit_object
arm = edit_object.data
- layout.menu("VIEW3D_MT_undo_redo")
-
- layout.separator()
-
- layout.operator("armature.delete")
-
- layout.separator()
-
layout.menu("VIEW3D_MT_transform_armature")
layout.menu("VIEW3D_MT_mirror")
layout.menu("VIEW3D_MT_snap")
@@ -3213,9 +3357,13 @@ class VIEW3D_MT_edit_armature(Menu):
layout.menu("VIEW3D_MT_bone_options_toggle", text="Bone Settings")
+ layout.separator()
+
+ layout.operator("armature.delete")
+
class VIEW3D_MT_armature_specials(Menu):
- bl_label = "Specials"
+ bl_label = "Armature Context Menu"
def draw(self, context):
layout = self.layout
@@ -3279,18 +3427,10 @@ class VIEW3D_MT_edit_gpencil(Menu):
bl_label = "GPencil"
def draw(self, context):
- toolsettings = context.tool_settings
+ tool_settings = context.tool_settings
layout = self.layout
- layout.menu("VIEW3D_MT_undo_redo")
-
- layout.separator()
-
- layout.menu("VIEW3D_MT_edit_gpencil_delete")
-
- layout.separator()
-
layout.menu("VIEW3D_MT_edit_gpencil_transform")
layout.operator("transform.mirror", text="Mirror")
layout.menu("GPENCIL_MT_snap")
@@ -3298,7 +3438,7 @@ class VIEW3D_MT_edit_gpencil(Menu):
layout.separator()
layout.operator("gpencil.brush_paint", text="Sculpt Strokes").wait_for_input = True
- layout.prop_menu_enum(toolsettings.gpencil_sculpt, "tool", text="Sculpt Brush")
+ layout.prop_menu_enum(tool_settings.gpencil_sculpt, "tool", text="Sculpt Brush")
layout.separator()
@@ -3322,10 +3462,6 @@ class VIEW3D_MT_edit_gpencil(Menu):
layout.separator()
- layout.menu("VIEW3D_MT_edit_proportional")
-
- layout.separator()
-
layout.operator("gpencil.reveal")
layout.operator("gpencil.hide", text="Show Active Layer Only").unselected = True
layout.operator("gpencil.hide", text="Hide Active Layer").unselected = False
@@ -3340,6 +3476,10 @@ class VIEW3D_MT_edit_gpencil(Menu):
layout.operator_menu_enum("gpencil.convert", "type", text="Convert to Geometry...")
+ layout.separator()
+
+ layout.menu("VIEW3D_MT_edit_gpencil_delete")
+
class VIEW3D_MT_edit_gpencil_transform(Menu):
bl_label = "Transform"
@@ -3373,6 +3513,28 @@ class VIEW3D_MT_edit_gpencil_interpolate(Menu):
layout.operator("gpencil.interpolate_sequence", text="Sequence")
+class VIEW3D_MT_object_mode_pie(Menu):
+ bl_label = "Mode"
+
+ def draw(self, context):
+ layout = self.layout
+
+ pie = layout.menu_pie()
+ pie.operator_enum("OBJECT_OT_mode_set", "mode")
+
+
+class VIEW3D_MT_view_pie(Menu):
+ bl_label = "View"
+ bl_idname = "VIEW3D_MT_view_pie"
+
+ def draw(self, context):
+ layout = self.layout
+
+ pie = layout.menu_pie()
+ pie.operator_enum("VIEW3D_OT_viewnumpad", "type")
+ pie.operator("view3d.view_selected", text="View Selected", icon='ZOOM_SELECTED')
+
+
# ********** Panel **********
@@ -3455,540 +3617,536 @@ class VIEW3D_PT_view3d_cursor(Panel):
layout.column().prop(view, "cursor_location", text="Location")
-class VIEW3D_PT_view3d_name(Panel):
+class VIEW3D_PT_shading(Panel):
bl_space_type = 'VIEW_3D'
- bl_region_type = 'UI'
- bl_label = "Item"
+ bl_region_type = 'HEADER'
+ bl_label = "Shading"
@classmethod
def poll(cls, context):
- return (context.space_data and context.active_object)
+ return True
def draw(self, context):
- layout = self.layout
+ pass
- ob = context.active_object
- row = layout.row()
- row.label(text="", icon='OBJECT_DATA')
- row.prop(ob, "name", text="")
-
- if ob.type == 'ARMATURE' and ob.mode in {'EDIT', 'POSE'}:
- bone = context.active_bone
- if bone:
- row = layout.row()
- row.label(text="", icon='BONE_DATA')
- row.prop(bone, "name", text="")
-
-class VIEW3D_PT_view3d_display(Panel):
+class VIEW3D_PT_shading_lighting(Panel):
bl_space_type = 'VIEW_3D'
- bl_region_type = 'UI'
- bl_label = "Display"
- bl_options = {'DEFAULT_CLOSED'}
+ bl_region_type = 'HEADER'
+ bl_label = "Lighting"
+ bl_parent_id = 'VIEW3D_PT_shading'
@classmethod
def poll(cls, context):
- view = context.space_data
- return (view)
+ return True
def draw(self, context):
layout = self.layout
view = context.space_data
- scene = context.scene
+ shading = view.shading
- col = layout.column()
- col.prop(view, "show_only_render")
- col.prop(view, "show_world")
-
- col = layout.column()
- display_all = not view.show_only_render
- col.active = display_all
- col.prop(view, "show_outline_selected")
- col.prop(view, "show_all_objects_origin")
- col.prop(view, "show_relationship_lines")
+ if shading.type == 'SOLID':
+ layout.row().prop(shading, "light", expand=True)
+ if shading.light == 'STUDIO':
+ row = layout.row()
+ row.template_icon_view(shading, "studio_light", show_labels=True)
+ sub = row.column()
+ sub.operator('wm.studiolight_userpref_show', emboss=False, text="", icon='PREFERENCES')
+ if shading.selected_studio_light.orientation == 'WORLD':
+ layout.row().prop(shading, "studiolight_rot_z")
- col = layout.column()
- col.active = display_all
- split = col.split(percentage=0.55)
- split.prop(view, "show_floor", text="Grid Floor")
+ elif shading.light == 'MATCAP':
+ row = layout.row()
+ row.template_icon_view(shading, "studio_light", show_labels=True)
+ sub = row.column()
+ sub.operator('VIEW3D_OT_toggle_matcap_flip', emboss=False, text="", icon='ARROW_LEFTRIGHT')
+ sub.operator('wm.studiolight_userpref_show', emboss=False, text="", icon='PREFERENCES')
+
+ elif shading.type == 'MATERIAL':
+ row = layout.row()
+ row.template_icon_view(shading, "studio_light", show_labels=True)
+ sub = row.column()
+ sub.operator('wm.studiolight_userpref_show', emboss=False, text="", icon='PREFERENCES')
+ if shading.selected_studio_light.orientation == 'WORLD':
+ layout.row().prop(shading, "studiolight_rot_z")
+ layout.row().prop(shading, "studiolight_background_alpha")
+ layout.prop(shading, "use_scene_light")
+
+
+class VIEW3D_PT_shading_color(Panel):
+ bl_space_type = 'VIEW_3D'
+ bl_region_type = 'HEADER'
+ bl_label = "Color"
+ bl_parent_id = 'VIEW3D_PT_shading'
- row = split.row(align=True)
- row.prop(view, "show_axis_x", text="X", toggle=True)
- row.prop(view, "show_axis_y", text="Y", toggle=True)
- row.prop(view, "show_axis_z", text="Z", toggle=True)
+ @classmethod
+ def poll(cls, context):
+ view = context.space_data
+ shading = view.shading
+ return shading.type in ['SOLID']
- sub = col.column(align=True)
- sub.active = bool(view.show_floor or view.region_quadviews or not view.region_3d.is_perspective)
- subsub = sub.column(align=True)
- subsub.active = view.show_floor
- subsub.prop(view, "grid_lines", text="Lines")
- sub.prop(view, "grid_scale", text="Scale")
- subsub = sub.column(align=True)
- subsub.active = scene.unit_settings.system == 'NONE'
- subsub.prop(view, "grid_subdivisions", text="Subdivisions")
+ def draw(self, context):
+ layout = self.layout
- layout.separator()
+ view = context.space_data
+ shading = view.shading
- layout.operator("screen.region_quadview", text="Toggle Quad View")
+ layout.row().prop(shading, "color_type", expand=True)
- if view.region_quadviews:
- region = view.region_quadviews[2]
- col = layout.column()
- col.prop(region, "lock_rotation")
- row = col.row()
- row.enabled = region.lock_rotation
- row.prop(region, "show_sync_view")
- row = col.row()
- row.enabled = region.lock_rotation and region.show_sync_view
- row.prop(region, "use_box_clip")
+ if shading.color_type == 'SINGLE':
+ layout.row().prop(shading, "single_color", text="")
-class VIEW3D_PT_view3d_stereo(Panel):
+class VIEW3D_PT_shading_options(Panel):
bl_space_type = 'VIEW_3D'
- bl_region_type = 'UI'
- bl_label = "Stereoscopy"
- bl_options = {'DEFAULT_CLOSED'}
+ bl_region_type = 'HEADER'
+ bl_label = "Options"
+ bl_parent_id = 'VIEW3D_PT_shading'
@classmethod
def poll(cls, context):
- scene = context.scene
-
- multiview = scene.render.use_multiview
- return context.space_data and multiview
+ view = context.space_data
+ shading = view.shading
+ return shading.type == 'SOLID'
def draw(self, context):
layout = self.layout
- view = context.space_data
- basic_stereo = context.scene.render.views_format == 'STEREO_3D'
-
- col = layout.column()
- col.row().prop(view, "stereo_3d_camera", expand=True)
-
- col.label(text="Display:")
- row = col.row()
- row.active = basic_stereo
- row.prop(view, "show_stereo_3d_cameras")
- row = col.row()
- row.active = basic_stereo
- split = row.split()
- split.prop(view, "show_stereo_3d_convergence_plane")
- split = row.split()
- split.prop(view, "stereo_3d_convergence_plane_alpha", text="Alpha")
- split.active = view.show_stereo_3d_convergence_plane
- row = col.row()
- split = row.split()
- split.prop(view, "show_stereo_3d_volume")
- split = row.split()
- split.prop(view, "stereo_3d_volume_alpha", text="Alpha")
-
-
-class VIEW3D_PT_view3d_shading(Panel):
+ view = context.space_data
+ shading = view.shading
+
+ if not shading.light == 'MATCAP':
+ row = layout.row()
+ row.prop(shading, "show_specular_highlight")
+
+ row = layout.split(0.4)
+ row.prop(shading, "show_xray")
+ sub = row.row()
+ sub.active = shading.show_xray
+ sub.prop(shading, "xray_alpha", text="")
+
+ row = layout.split(0.4)
+ row.active = not shading.show_xray
+ row.prop(shading, "show_shadows")
+ sub = row.row()
+ sub.active = shading.show_shadows and not shading.show_xray
+ sub.prop(shading, "shadow_intensity", text="")
+
+ row = layout.split(0.4)
+ row.active = not shading.show_xray
+ row.prop(shading, "show_cavity")
+ sub = row.column(align=True)
+ sub.active = not shading.show_xray and shading.show_cavity
+ sub.prop(shading, "cavity_ridge_factor")
+ sub.prop(shading, "cavity_valley_factor")
+
+ row = layout.split(0.4)
+ row.prop(shading, "show_object_outline")
+ sub = row.row()
+ sub.active = shading.show_object_outline
+ sub.prop(shading, "object_outline_color", text="")
+
+ layout.prop(view, "show_world")
+
+
+class VIEW3D_PT_overlay(Panel):
bl_space_type = 'VIEW_3D'
- bl_region_type = 'UI'
- bl_label = "Shading"
+ bl_region_type = 'HEADER'
+ bl_label = "Overlays"
+
+ @classmethod
+ def poll(cls, context):
+ return True
def draw(self, context):
layout = self.layout
view = context.space_data
- scene = context.scene
- gs = scene.game_settings
- obj = context.object
+ shading = view.shading
+ overlay = view.overlay
+ display_all = overlay.show_overlays
col = layout.column()
+ col.active = display_all
- if not scene.render.use_shading_nodes:
- col.prop(gs, "material_mode", text="")
+ split = col.split()
- if view.viewport_shade == 'SOLID':
- col.prop(view, "show_textured_solid")
- col.prop(view, "use_matcap")
- if view.use_matcap:
- col.template_icon_view(view, "matcap_icon")
- if view.viewport_shade == 'TEXTURED' or context.mode == 'PAINT_TEXTURE':
- if scene.render.use_shading_nodes or gs.material_mode != 'GLSL':
- col.prop(view, "show_textured_shadeless")
+ sub = split.column()
+ sub.prop(view, "show_manipulator", text="Manipulators")
+ sub.prop(overlay, "show_text", text="Text")
+ sub.prop(overlay, "show_cursor", text="3D Cursor")
+ sub.prop(overlay, "show_outline_selected")
+ sub.prop(overlay, "show_all_objects_origin")
- col.prop(view, "show_backface_culling")
+ sub = split.column()
+ sub.prop(overlay, "show_relationship_lines")
+ sub.prop(overlay, "show_motion_paths")
+ #sub.prop(overlay, "show_onion_skins")
+ sub.prop(overlay, "show_face_orientation")
+ sub.prop(overlay, "show_backface_culling")
+ if shading.type == "MATERIAL":
+ sub.prop(overlay, "show_look_dev")
- if view.viewport_shade not in {'BOUNDBOX', 'WIREFRAME'}:
- if obj and obj.mode == 'EDIT':
- col.prop(view, "show_occlude_wire")
+ row = col.row()
+ row.prop(overlay, "show_wireframes")
+ sub = row.row()
+ sub.active = overlay.show_wireframes
+ sub.prop(overlay, "wireframe_threshold", text="")
- fx_settings = view.fx_settings
+ col = layout.column()
+ col.active = display_all
+ split = col.split(percentage=0.55)
+ split.prop(overlay, "show_floor", text="Grid Floor")
- if view.viewport_shade not in {'BOUNDBOX', 'WIREFRAME'}:
- sub = col.column()
- sub.active = view.region_3d.view_perspective == 'CAMERA'
- sub.prop(fx_settings, "use_dof")
- col.prop(fx_settings, "use_ssao", text="Ambient Occlusion")
- if fx_settings.use_ssao:
- ssao_settings = fx_settings.ssao
- subcol = col.column(align=True)
- subcol.prop(ssao_settings, "factor")
- subcol.prop(ssao_settings, "distance_max")
- subcol.prop(ssao_settings, "attenuation")
- subcol.prop(ssao_settings, "samples")
- subcol.prop(ssao_settings, "color")
-
-
-class VIEW3D_PT_view3d_motion_tracking(Panel):
+ row = split.row(align=True)
+ row.prop(overlay, "show_axis_x", text="X", toggle=True)
+ row.prop(overlay, "show_axis_y", text="Y", toggle=True)
+ row.prop(overlay, "show_axis_z", text="Z", toggle=True)
+
+ if overlay.show_floor:
+ sub = col.column(align=True)
+ sub.active = bool(overlay.show_floor or view.region_quadviews or not view.region_3d.is_perspective)
+ subsub = sub.column(align=True)
+ subsub.active = overlay.show_floor
+ subsub.prop(overlay, "grid_scale", text="Scale")
+ subsub.prop(overlay, "grid_subdivisions", text="Subdivisions")
+
+ col.prop(view, "show_reconstruction", text="Motion Tracking")
+ if view.show_reconstruction:
+ sub = col.column(align=True)
+ sub.active = view.show_reconstruction
+ sub.prop(view, "show_camera_path", text="Camera Path")
+ sub.prop(view, "show_bundle_names", text="3D Marker Names")
+ sub.label(text="Track Type and Size:")
+ row = sub.row(align=True)
+ row.prop(view, "tracks_draw_type", text="")
+ row.prop(view, "tracks_draw_size", text="")
+
+
+class VIEW3D_PT_overlay_edit_mesh(Panel):
bl_space_type = 'VIEW_3D'
- bl_region_type = 'UI'
- bl_label = "Motion Tracking"
- bl_options = {'DEFAULT_CLOSED'}
+ bl_region_type = 'HEADER'
+ bl_parent_id = 'VIEW3D_PT_overlay'
+ bl_label = "Edit Mesh"
@classmethod
def poll(cls, context):
- view = context.space_data
- return (view)
-
- def draw_header(self, context):
- view = context.space_data
-
- self.layout.prop(view, "show_reconstruction", text="")
+ return context.mode == 'EDIT_MESH'
def draw(self, context):
layout = self.layout
view = context.space_data
+ shading = view.shading
+ overlay = view.overlay
+ tool_settings = context.tool_settings
+ display_all = overlay.show_overlays
+ data = context.active_object.data
+ statvis = tool_settings.statvis
+ with_freestyle = bpy.app.build_options.freestyle
+ show_developer_ui = context.user_preferences.view.show_developer_ui
col = layout.column()
- col.active = view.show_reconstruction
- col.prop(view, "show_camera_path", text="Camera Path")
- col.prop(view, "show_bundle_names", text="3D Marker Names")
- col.label(text="Track Type and Size:")
- row = col.row(align=True)
- row.prop(view, "tracks_draw_type", text="")
- row.prop(view, "tracks_draw_size", text="")
-
-
-class VIEW3D_PT_view3d_meshdisplay(Panel):
- bl_space_type = 'VIEW_3D'
- bl_region_type = 'UI'
- bl_label = "Mesh Display"
-
- @classmethod
- def poll(cls, context):
- # The active object check is needed because of local-mode
- return (context.active_object and (context.mode == 'EDIT_MESH'))
-
- def draw(self, context):
- layout = self.layout
- with_freestyle = bpy.app.build_options.freestyle
+ col.active = display_all
- mesh = context.active_object.data
- scene = context.scene
+ split = col.split()
- split = layout.split()
+ sub = split.column()
+ sub.prop(data, "show_faces", text="Faces")
+ sub.prop(data, "show_edges", text="Edges")
+ sub.prop(data, "show_edge_crease", text="Creases")
+ sub.prop(data, "show_edge_sharp", text="Sharp", text_ctxt=i18n_contexts.plural)
+ sub.prop(data, "show_edge_bevel_weight", text="Bevel")
+ if not with_freestyle:
+ sub.prop(data, "show_edge_seams", text="Seams")
- col = split.column()
- col.label(text="Overlays:")
- col.prop(mesh, "show_faces", text="Faces")
- col.prop(mesh, "show_edges", text="Edges")
- col.prop(mesh, "show_edge_crease", text="Creases")
- if with_freestyle:
- col.prop(mesh, "show_edge_seams", text="Seams")
+ sub = split.column()
+ sub.prop(overlay, "show_occlude_wire")
+ sub.prop(data, "show_extra_edge_length", text="Edge Length")
+ sub.prop(data, "show_extra_edge_angle", text="Edge Angle")
+ sub.prop(data, "show_extra_face_area", text="Face Area")
+ sub.prop(data, "show_extra_face_angle", text="Face Angle")
- layout.prop(mesh, "show_weight")
+ if show_developer_ui:
+ sub.prop(data, "show_extra_indices", text="Indices")
- col = split.column()
- col.label()
- if not with_freestyle:
- col.prop(mesh, "show_edge_seams", text="Seams")
- col.prop(mesh, "show_edge_sharp", text="Sharp", text_ctxt=i18n_contexts.plural)
- col.prop(mesh, "show_edge_bevel_weight", text="Bevel")
if with_freestyle:
- col.prop(mesh, "show_freestyle_edge_marks", text="Edge Marks")
- col.prop(mesh, "show_freestyle_face_marks", text="Face Marks")
-
- col = layout.column()
+ col.label(text="Freestyle:")
+ row = col.row()
+ row.prop(data, "show_freestyle_edge_marks", text="Edge Marks")
+ row.prop(data, "show_freestyle_face_marks", text="Face Marks")
+ row.prop(data, "show_edge_seams", text="Seams")
- col.separator()
col.label(text="Normals:")
row = col.row(align=True)
- row.prop(mesh, "show_normal_vertex", text="", icon='VERTEXSEL')
- row.prop(mesh, "show_normal_loop", text="", icon='LOOPSEL')
- row.prop(mesh, "show_normal_face", text="", icon='FACESEL')
+ row.prop(overlay, "show_vertex_normals", text="", icon='VERTEXSEL')
+ row.prop(overlay, "show_split_normals", text="", icon='LOOPSEL')
+ row.prop(overlay, "show_face_normals", text="", icon='FACESEL')
sub = row.row(align=True)
- sub.active = mesh.show_normal_vertex or mesh.show_normal_face or mesh.show_normal_loop
- sub.prop(scene.tool_settings, "normal_size", text="Size")
-
- col.separator()
- split = layout.split()
- col = split.column()
- col.label(text="Edge Info:")
- col.prop(mesh, "show_extra_edge_length", text="Length")
- col.prop(mesh, "show_extra_edge_angle", text="Angle")
- col = split.column()
- col.label(text="Face Info:")
- col.prop(mesh, "show_extra_face_area", text="Area")
- col.prop(mesh, "show_extra_face_angle", text="Angle")
- if context.user_preferences.view.show_developer_ui:
- layout.prop(mesh, "show_extra_indices")
-
-
-class VIEW3D_PT_view3d_meshstatvis(Panel):
+ sub.active = overlay.show_vertex_normals or overlay.show_face_normals or overlay.show_split_normals
+ sub.prop(overlay, "normals_length", text="Size")
+
+ col.prop(overlay, "show_weight")
+ if overlay.show_weight:
+ col.label("Show Zero Weights:")
+ col.row().prop(tool_settings, "vertex_group_user", expand=True)
+
+ col.prop(data, "show_statvis", text="Mesh Analysis")
+ if data.show_statvis:
+ sub = col.column()
+ sub.active = data.show_statvis
+ sub.prop(statvis, "type")
+ statvis_type = statvis.type
+ if statvis_type == 'OVERHANG':
+ row = sub.row(align=True)
+ row.prop(statvis, "overhang_min", text="")
+ row.prop(statvis, "overhang_max", text="")
+ sub.row().prop(statvis, "overhang_axis", expand=True)
+ elif statvis_type == 'THICKNESS':
+ row = sub.row(align=True)
+ row.prop(statvis, "thickness_min", text="")
+ row.prop(statvis, "thickness_max", text="")
+ sub.prop(statvis, "thickness_samples")
+ elif statvis_type == 'INTERSECT':
+ pass
+ elif statvis_type == 'DISTORT':
+ row = sub.row(align=True)
+ row.prop(statvis, "distort_min", text="")
+ row.prop(statvis, "distort_max", text="")
+ elif statvis_type == 'SHARP':
+ row = sub.row(align=True)
+ row.prop(statvis, "sharp_min", text="")
+ row.prop(statvis, "sharp_max", text="")
+
+
+class VIEW3D_PT_overlay_edit_curve(Panel):
bl_space_type = 'VIEW_3D'
- bl_region_type = 'UI'
- bl_label = "Mesh Analysis"
+ bl_region_type = 'HEADER'
+ bl_parent_id = 'VIEW3D_PT_overlay'
+ bl_label = "Edit Curve"
@classmethod
def poll(cls, context):
- # The active object check is needed because of local-mode
- return (context.active_object and (context.mode == 'EDIT_MESH'))
-
- def draw_header(self, context):
- mesh = context.active_object.data
-
- self.layout.prop(mesh, "show_statvis", text="")
+ return context.mode == 'EDIT_CURVE'
def draw(self, context):
layout = self.layout
+ view = context.space_data
+ data = context.active_object.data
+ overlay = view.overlay
+ display_all = overlay.show_overlays
- mesh = context.active_object.data
- statvis = context.tool_settings.statvis
- layout.active = mesh.show_statvis
+ col = layout.column()
+ col.active = display_all
- layout.prop(statvis, "type")
- statvis_type = statvis.type
- if statvis_type == 'OVERHANG':
- row = layout.row(align=True)
- row.prop(statvis, "overhang_min", text="")
- row.prop(statvis, "overhang_max", text="")
- layout.row().prop(statvis, "overhang_axis", expand=True)
- elif statvis_type == 'THICKNESS':
- row = layout.row(align=True)
- row.prop(statvis, "thickness_min", text="")
- row.prop(statvis, "thickness_max", text="")
- layout.prop(statvis, "thickness_samples")
- elif statvis_type == 'INTERSECT':
- pass
- elif statvis_type == 'DISTORT':
- row = layout.row(align=True)
- row.prop(statvis, "distort_min", text="")
- row.prop(statvis, "distort_max", text="")
- elif statvis_type == 'SHARP':
- row = layout.row(align=True)
- row.prop(statvis, "sharp_min", text="")
- row.prop(statvis, "sharp_max", text="")
+ row = col.row()
+ row.prop(data, "show_handles", text="Handles")
+ row.prop(data, "show_normal_face", text="Normals")
-class VIEW3D_PT_view3d_curvedisplay(Panel):
+class VIEW3D_PT_overlay_sculpt(Panel):
bl_space_type = 'VIEW_3D'
- bl_region_type = 'UI'
- bl_label = "Curve Display"
+ bl_context = ".sculpt_mode"
+ bl_region_type = 'HEADER'
+ bl_parent_id = 'VIEW3D_PT_overlay'
+ bl_label = "Sculpt"
@classmethod
def poll(cls, context):
- editmesh = context.mode == 'EDIT_CURVE'
- return (editmesh)
+ return (
+ context.mode == 'SCULPT' and
+ (context.sculpt_object and context.tool_settings.sculpt)
+ )
def draw(self, context):
layout = self.layout
+ tool_settings = context.tool_settings
+ sculpt = tool_settings.sculpt
- curve = context.active_object.data
-
- col = layout.column()
- row = col.row()
- row.prop(curve, "show_handles", text="Handles")
- row.prop(curve, "show_normal_face", text="Normals")
- col.prop(context.scene.tool_settings, "normal_size", text="Normal Size")
+ layout.prop(sculpt, "show_diffuse_color")
+ layout.prop(sculpt, "show_mask")
-class VIEW3D_PT_background_image(Panel):
+class VIEW3D_PT_overlay_pose(Panel):
bl_space_type = 'VIEW_3D'
- bl_region_type = 'UI'
- bl_label = "Background Images"
- bl_options = {'DEFAULT_CLOSED'}
+ bl_region_type = 'HEADER'
+ bl_parent_id = 'VIEW3D_PT_overlay'
+ bl_label = "Pose Mode"
- def draw_header(self, context):
- view = context.space_data
-
- self.layout.prop(view, "show_background_images", text="")
+ @classmethod
+ def poll(cls, context):
+ return context.mode == 'POSE'
def draw(self, context):
layout = self.layout
-
view = context.space_data
- use_multiview = context.scene.render.use_multiview
+ overlay = view.overlay
+ display_all = overlay.show_overlays
col = layout.column()
- col.operator("view3d.background_image_add", text="Add Image")
-
- for i, bg in enumerate(view.background_images):
- layout.active = view.show_background_images
- box = layout.box()
- row = box.row(align=True)
- row.prop(bg, "show_expanded", text="", emboss=False)
- if bg.source == 'IMAGE' and bg.image:
- row.prop(bg.image, "name", text="", emboss=False)
- elif bg.source == 'MOVIE_CLIP' and bg.clip:
- row.prop(bg.clip, "name", text="", emboss=False)
- else:
- row.label(text="Not Set")
-
- if bg.show_background_image:
- row.prop(bg, "show_background_image", text="", emboss=False, icon='RESTRICT_VIEW_OFF')
- else:
- row.prop(bg, "show_background_image", text="", emboss=False, icon='RESTRICT_VIEW_ON')
-
- row.operator("view3d.background_image_remove", text="", emboss=False, icon='X').index = i
-
- box.prop(bg, "view_axis", text="Axis")
-
- if bg.show_expanded:
- row = box.row()
- row.prop(bg, "source", expand=True)
-
- has_bg = False
- if bg.source == 'IMAGE':
- row = box.row()
- row.template_ID(bg, "image", open="image.open")
- if bg.image is not None:
- box.template_image(bg, "image", bg.image_user, compact=True)
- has_bg = True
+ col.active = display_all
+ col.prop(overlay, "show_transparent_bones")
+ row = col.split(0.65)
+ row.prop(overlay, "show_bone_selection")
+ sub = row.column()
+ sub.active = display_all and overlay.show_bone_selection
+ sub.prop(overlay, "bone_selection_alpha", text="")
- if use_multiview and bg.view_axis in {'CAMERA', 'ALL'}:
- box.prop(bg.image, "use_multiview")
- column = box.column()
- column.active = bg.image.use_multiview
+class VIEW3D_PT_overlay_edit_armature(Panel):
+ bl_space_type = 'VIEW_3D'
+ bl_region_type = 'HEADER'
+ bl_parent_id = 'VIEW3D_PT_overlay'
+ bl_label = "Edit Armature"
- column.label(text="Views Format:")
- column.row().prop(bg.image, "views_format", expand=True)
+ @classmethod
+ def poll(cls, context):
+ return context.mode == 'EDIT_ARMATURE'
- sub = column.box()
- sub.active = bg.image.views_format == 'STEREO_3D'
- sub.template_image_stereo_3d(bg.image.stereo_3d_format)
+ def draw(self, context):
+ layout = self.layout
+ view = context.space_data
+ overlay = view.overlay
+ display_all = overlay.show_overlays
- elif bg.source == 'MOVIE_CLIP':
- box.prop(bg, "use_camera_clip")
+ col = layout.column()
+ col.active = display_all
+ col.prop(overlay, "show_transparent_bones")
- column = box.column()
- column.active = not bg.use_camera_clip
- column.template_ID(bg, "clip", open="clip.open")
- if bg.clip:
- column.template_movieclip(bg, "clip", compact=True)
+class VIEW3D_PT_overlay_paint(Panel):
+ bl_space_type = 'VIEW_3D'
+ bl_region_type = 'HEADER'
+ bl_parent_id = 'VIEW3D_PT_overlay'
+ bl_label = ""
- if bg.use_camera_clip or bg.clip:
- has_bg = True
+ @classmethod
+ def poll(cls, context):
+ return context.mode in {'PAINT_WEIGHT', 'PAINT_VERTEX', 'PAINT_TEXTURE'}
- column = box.column()
- column.active = has_bg
- column.prop(bg.clip_user, "proxy_render_size", text="")
- column.prop(bg.clip_user, "use_render_undistorted")
+ def draw_header(self, context):
+ layout = self.layout
+ layout.label(text={
+ "PAINT_TEXTURE": "Texture Paint",
+ "PAINT_VERTEX": "Vertex Paint",
+ "PAINT_WEIGHT": "Weight Paint",
+ }[context.mode])
- if has_bg:
- col = box.column()
- col.prop(bg, "opacity", slider=True)
- col.row().prop(bg, "draw_depth", expand=True)
+ def draw(self, context):
+ layout = self.layout
+ view = context.space_data
+ overlay = view.overlay
+ display_all = overlay.show_overlays
- if bg.view_axis in {'CAMERA', 'ALL'}:
- col.row().prop(bg, "frame_method", expand=True)
+ col = layout.column()
+ col.active = display_all
- box = col.box()
- row = box.row()
- row.prop(bg, "offset_x", text="X")
- row.prop(bg, "offset_y", text="Y")
- row = box.row()
- row.prop(bg, "use_flip_x")
- row.prop(bg, "use_flip_y")
+ col.prop(overlay, {
+ "PAINT_TEXTURE": "texture_paint_mode_opacity",
+ "PAINT_VERTEX": "vertex_paint_mode_opacity",
+ "PAINT_WEIGHT": "weight_paint_mode_opacity",
+ }[context.mode], text="Opacity")
- row = box.row()
- if bg.view_axis != 'CAMERA':
- row.prop(bg, "rotation")
- row.prop(bg, "size")
+ if context.mode in {'PAINT_WEIGHT', 'PAINT_VERTEX'}:
+ col.prop(overlay, "show_paint_wire")
-class VIEW3D_PT_transform_orientations(Panel):
+class VIEW3D_PT_quad_view(Panel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'UI'
- bl_label = "Transform Orientations"
+ bl_label = "Quad View"
bl_options = {'DEFAULT_CLOSED'}
@classmethod
def poll(cls, context):
view = context.space_data
- return (view)
+ return view.region_quadviews
def draw(self, context):
layout = self.layout
view = context.space_data
- orientation = view.current_orientation
- row = layout.row(align=True)
- row.prop(view, "transform_orientation", text="")
- row.operator("transform.create_orientation", text="", icon='ZOOMIN')
-
- if orientation:
- row = layout.row(align=True)
- row.prop(orientation, "name", text="")
- row.operator("transform.delete_orientation", text="", icon='X')
+ region = view.region_quadviews[2]
+ col = layout.column()
+ col.prop(region, "lock_rotation")
+ row = col.row()
+ row.enabled = region.lock_rotation
+ row.prop(region, "show_sync_view")
+ row = col.row()
+ row.enabled = region.lock_rotation and region.show_sync_view
+ row.prop(region, "use_box_clip")
-class VIEW3D_PT_etch_a_ton(Panel):
+class VIEW3D_PT_view3d_stereo(Panel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'UI'
- bl_label = "Skeleton Sketching"
+ bl_label = "Stereoscopy"
bl_options = {'DEFAULT_CLOSED'}
@classmethod
def poll(cls, context):
- scene = context.space_data
- ob = context.active_object
- return scene and ob and ob.type == 'ARMATURE' and ob.mode == 'EDIT'
-
- def draw_header(self, context):
- layout = self.layout
- toolsettings = context.scene.tool_settings
+ scene = context.scene
- layout.prop(toolsettings, "use_bone_sketching", text="")
+ multiview = scene.render.use_multiview
+ return context.space_data and multiview
def draw(self, context):
layout = self.layout
+ view = context.space_data
- toolsettings = context.scene.tool_settings
+ basic_stereo = context.scene.render.views_format == 'STEREO_3D'
col = layout.column()
+ col.row().prop(view, "stereo_3d_camera", expand=True)
- col.prop(toolsettings, "use_etch_quick")
- col.prop(toolsettings, "use_etch_overdraw")
+ col.label(text="Display:")
+ row = col.row()
+ row.active = basic_stereo
+ row.prop(view, "show_stereo_3d_cameras")
+ row = col.row()
+ row.active = basic_stereo
+ split = row.split()
+ split.prop(view, "show_stereo_3d_convergence_plane")
+ split = row.split()
+ split.prop(view, "stereo_3d_convergence_plane_alpha", text="Alpha")
+ split.active = view.show_stereo_3d_convergence_plane
+ row = col.row()
+ split = row.split()
+ split.prop(view, "show_stereo_3d_volume")
+ split = row.split()
+ split.prop(view, "stereo_3d_volume_alpha", text="Alpha")
- col.separator()
- col.prop(toolsettings, "etch_convert_mode")
+class VIEW3D_PT_transform_orientations(Panel):
+ bl_space_type = 'VIEW_3D'
+ bl_region_type = 'UI'
+ bl_label = "Transform Orientations"
+ bl_options = {'DEFAULT_CLOSED'}
- if toolsettings.etch_convert_mode == 'LENGTH':
- col.prop(toolsettings, "etch_length_limit")
- elif toolsettings.etch_convert_mode == 'ADAPTIVE':
- col.prop(toolsettings, "etch_adaptive_limit")
- elif toolsettings.etch_convert_mode == 'FIXED':
- col.prop(toolsettings, "etch_subdivision_number")
- elif toolsettings.etch_convert_mode == 'RETARGET':
- col.prop(toolsettings, "etch_template")
- col.prop(toolsettings, "etch_roll_mode")
+ @classmethod
+ def poll(cls, context):
+ view = context.space_data
+ return (view)
- col.separator()
+ def draw(self, context):
+ layout = self.layout
- colsub = col.column(align=True)
- colsub.prop(toolsettings, "use_etch_autoname")
- sub = colsub.column(align=True)
- sub.enabled = not toolsettings.use_etch_autoname
- sub.prop(toolsettings, "etch_number")
- sub.prop(toolsettings, "etch_side")
+ scene = context.scene
+ orientation = scene.current_orientation
- col.separator()
+ row = layout.row(align=True)
+ row.prop(scene, "transform_orientation", text="")
+ row.operator("transform.create_orientation", text="", icon='ZOOMIN')
- col.operator("sketch.convert", text="Convert to Bones")
- col.operator("sketch.delete", text="Delete Strokes")
+ if orientation:
+ row = layout.row(align=True)
+ row.prop(orientation, "name", text="")
+ row.operator("transform.delete_orientation", text="", icon='X')
class VIEW3D_PT_context_properties(Panel):
@@ -4000,10 +4158,10 @@ class VIEW3D_PT_context_properties(Panel):
def _active_context_member(context):
obj = context.object
if obj:
- mode = obj.mode
- if mode == 'POSE':
+ object_mode = obj.mode
+ if object_mode == 'POSE':
return "active_pose_bone"
- elif mode == 'EDIT' and obj.type == 'ARMATURE':
+ elif object_mode == 'EDIT' and obj.type == 'ARMATURE':
return "active_bone"
else:
return "object"
@@ -4076,24 +4234,25 @@ classes = (
INFO_MT_edit_armature_add,
INFO_MT_armature_add,
INFO_MT_lamp_add,
+ INFO_MT_lightprobe_add,
INFO_MT_camera_add,
INFO_MT_add,
- VIEW3D_MT_undo_redo,
- VIEW3D_MT_object_relations,
VIEW3D_MT_object,
VIEW3D_MT_object_animation,
+ VIEW3D_MT_object_rigid_body,
VIEW3D_MT_object_clear,
VIEW3D_MT_object_specials,
+ VIEW3D_MT_object_shading,
VIEW3D_MT_object_apply,
+ VIEW3D_MT_object_relations,
VIEW3D_MT_object_parent,
VIEW3D_MT_object_track,
- VIEW3D_MT_object_group,
+ VIEW3D_MT_object_collection,
VIEW3D_MT_object_constraints,
VIEW3D_MT_object_quick_effects,
VIEW3D_MT_object_showhide,
VIEW3D_MT_make_single_user,
VIEW3D_MT_make_links,
- VIEW3D_MT_object_game,
VIEW3D_MT_brush,
VIEW3D_MT_brush_paint_modes,
VIEW3D_MT_paint_vertex,
@@ -4129,7 +4288,10 @@ classes = (
VIEW3D_MT_edit_mesh_edges,
VIEW3D_MT_edit_mesh_edges_data,
VIEW3D_MT_edit_mesh_faces,
+ VIEW3D_MT_edit_mesh_faces_data,
VIEW3D_MT_edit_mesh_normals,
+ VIEW3D_MT_edit_mesh_shading,
+ VIEW3D_MT_edit_mesh_weights,
VIEW3D_MT_edit_mesh_clean,
VIEW3D_MT_edit_mesh_delete,
VIEW3D_MT_edit_mesh_showhide,
@@ -4155,21 +4317,26 @@ classes = (
VIEW3D_MT_edit_armature_delete,
VIEW3D_MT_edit_gpencil_transform,
VIEW3D_MT_edit_gpencil_interpolate,
+ VIEW3D_MT_object_mode_pie,
+ VIEW3D_MT_view_pie,
VIEW3D_PT_grease_pencil,
VIEW3D_PT_grease_pencil_palettecolor,
VIEW3D_PT_view3d_properties,
VIEW3D_PT_view3d_cursor,
- VIEW3D_PT_view3d_name,
- VIEW3D_PT_view3d_display,
+ VIEW3D_PT_quad_view,
VIEW3D_PT_view3d_stereo,
- VIEW3D_PT_view3d_shading,
- VIEW3D_PT_view3d_motion_tracking,
- VIEW3D_PT_view3d_meshdisplay,
- VIEW3D_PT_view3d_meshstatvis,
- VIEW3D_PT_view3d_curvedisplay,
- VIEW3D_PT_background_image,
+ VIEW3D_PT_shading,
+ VIEW3D_PT_shading_lighting,
+ VIEW3D_PT_shading_color,
+ VIEW3D_PT_shading_options,
+ VIEW3D_PT_overlay,
+ VIEW3D_PT_overlay_edit_mesh,
+ VIEW3D_PT_overlay_edit_curve,
+ VIEW3D_PT_overlay_edit_armature,
+ VIEW3D_PT_overlay_pose,
+ VIEW3D_PT_overlay_paint,
+ VIEW3D_PT_overlay_sculpt,
VIEW3D_PT_transform_orientations,
- VIEW3D_PT_etch_a_ton,
VIEW3D_PT_context_properties,
)