Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'release/scripts/startup/bl_ui/space_view3d_toolbar.py')
-rw-r--r--release/scripts/startup/bl_ui/space_view3d_toolbar.py1312
1 files changed, 1312 insertions, 0 deletions
diff --git a/release/scripts/startup/bl_ui/space_view3d_toolbar.py b/release/scripts/startup/bl_ui/space_view3d_toolbar.py
new file mode 100644
index 00000000000..795e73675eb
--- /dev/null
+++ b/release/scripts/startup/bl_ui/space_view3d_toolbar.py
@@ -0,0 +1,1312 @@
+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+# <pep8 compliant>
+import bpy
+
+
+class View3DPanel():
+ bl_space_type = 'VIEW_3D'
+ bl_region_type = 'TOOLS'
+
+
+# **************** standard tool clusters ******************
+
+# History/Repeat tools
+def draw_repeat_tools(context, layout):
+ col = layout.column(align=True)
+ col.label(text="Repeat:")
+ col.operator("screen.repeat_last")
+ col.operator("screen.repeat_history", text="History...")
+
+
+# Keyframing tools
+def draw_keyframing_tools(context, layout):
+ col = layout.column(align=True)
+ col.label(text="Keyframes:")
+ row = col.row()
+ row.operator("anim.keyframe_insert_menu", text="Insert")
+ row.operator("anim.keyframe_delete_v3d", text="Remove")
+
+
+# Grease Pencil tools
+def draw_gpencil_tools(context, layout):
+ col = layout.column(align=True)
+
+ col.label(text="Grease Pencil:")
+
+ row = col.row()
+ row.operator("gpencil.draw", text="Draw").mode = 'DRAW'
+ row.operator("gpencil.draw", text="Line").mode = 'DRAW_STRAIGHT'
+ row.operator("gpencil.draw", text="Erase").mode = 'ERASER'
+
+ row = col.row()
+ row.prop(context.tool_settings, "use_grease_pencil_sessions")
+
+# ********** default tools for objectmode ****************
+
+
+class VIEW3D_PT_tools_objectmode(View3DPanel, bpy.types.Panel):
+ bl_context = "objectmode"
+ bl_label = "Object Tools"
+
+ def draw(self, context):
+ layout = self.layout
+
+ col = layout.column(align=True)
+ col.label(text="Transform:")
+ col.operator("transform.translate")
+ col.operator("transform.rotate")
+ col.operator("transform.resize", text="Scale")
+
+ col = layout.column(align=True)
+ col.operator("object.origin_set", text="Origin")
+
+ col = layout.column(align=True)
+ col.label(text="Object:")
+ col.operator("object.duplicate_move")
+ col.operator("object.delete")
+ col.operator("object.join")
+
+ active_object = context.active_object
+ if active_object and active_object.type == 'MESH':
+
+ col = layout.column(align=True)
+ col.label(text="Shading:")
+ col.operator("object.shade_smooth", text="Smooth")
+ col.operator("object.shade_flat", text="Flat")
+
+ draw_keyframing_tools(context, layout)
+
+ col = layout.column(align=True)
+ col.label(text="Motion Paths:")
+ col.operator("object.paths_calculate", text="Calculate Paths")
+ col.operator("object.paths_clear", text="Clear Paths")
+
+ draw_repeat_tools(context, layout)
+
+ draw_gpencil_tools(context, layout)
+
+# ********** default tools for editmode_mesh ****************
+
+
+class VIEW3D_PT_tools_meshedit(View3DPanel, bpy.types.Panel):
+ bl_context = "mesh_edit"
+ bl_label = "Mesh Tools"
+
+ def draw(self, context):
+ layout = self.layout
+
+ col = layout.column(align=True)
+ col.label(text="Transform:")
+ col.operator("transform.translate")
+ col.operator("transform.rotate")
+ col.operator("transform.resize", text="Scale")
+ col.operator("transform.shrink_fatten", text="Along Normal")
+
+ col = layout.column(align=True)
+ col.label(text="Deform:")
+ col.operator("transform.edge_slide")
+ col.operator("mesh.rip_move")
+ col.operator("mesh.noise")
+ col.operator("mesh.vertices_smooth")
+
+ col = layout.column(align=True)
+ col.label(text="Add:")
+ col.operator("view3d.edit_mesh_extrude_move_normal", text="Extrude Region")
+ col.operator("view3d.edit_mesh_extrude_individual_move", text="Extrude Individual")
+ col.operator("mesh.subdivide")
+ col.operator("mesh.loopcut_slide")
+ col.operator("mesh.duplicate_move", text="Duplicate")
+ col.operator("mesh.spin")
+ col.operator("mesh.screw")
+
+ col = layout.column(align=True)
+ col.label(text="Remove:")
+ col.operator("mesh.delete")
+ col.operator("mesh.merge")
+ col.operator("mesh.remove_doubles")
+
+ col = layout.column(align=True)
+ col.label(text="Normals:")
+ col.operator("mesh.normals_make_consistent", text="Recalculate")
+ col.operator("mesh.flip_normals", text="Flip Direction")
+
+ col = layout.column(align=True)
+ col.label(text="UV Mapping:")
+ col.operator("wm.call_menu", text="Unwrap").name = "VIEW3D_MT_uv_map"
+ col.operator("mesh.mark_seam")
+ col.operator("mesh.mark_seam", text="Clear Seam").clear = True
+
+ col = layout.column(align=True)
+ col.label(text="Shading:")
+ col.operator("mesh.faces_shade_smooth", text="Smooth")
+ col.operator("mesh.faces_shade_flat", text="Flat")
+
+ draw_repeat_tools(context, layout)
+
+ draw_gpencil_tools(context, layout)
+
+
+class VIEW3D_PT_tools_meshedit_options(View3DPanel, bpy.types.Panel):
+ bl_context = "mesh_edit"
+ bl_label = "Mesh Options"
+
+ def draw(self, context):
+ layout = self.layout
+
+ ob = context.active_object
+
+ if ob:
+ mesh = context.active_object.data
+ col = layout.column(align=True)
+ col.prop(mesh, "use_mirror_x")
+ sub = col.column()
+ sub.active = ob.data.use_mirror_x
+ sub.prop(mesh, "use_mirror_topology")
+
+ ts = context.tool_settings
+
+ col.label("Edge Select Mode")
+ col.prop(ts, "edge_path_mode", text="")
+ col.prop(context.tool_settings, "edge_path_live_unwrap")
+
+# ********** default tools for editmode_curve ****************
+
+
+class VIEW3D_PT_tools_curveedit(View3DPanel, bpy.types.Panel):
+ bl_context = "curve_edit"
+ bl_label = "Curve Tools"
+
+ def draw(self, context):
+ layout = self.layout
+
+ col = layout.column(align=True)
+ col.label(text="Transform:")
+ col.operator("transform.translate")
+ col.operator("transform.rotate")
+ col.operator("transform.resize", text="Scale")
+
+ col = layout.column(align=True)
+ col.operator("transform.transform", text="Tilt").mode = 'TILT'
+ col.operator("transform.transform", text="Shrink/Fatten").mode = 'CURVE_SHRINKFATTEN'
+
+ col = layout.column(align=True)
+ col.label(text="Curve:")
+ col.operator("curve.duplicate")
+ col.operator("curve.delete")
+ col.operator("curve.cyclic_toggle")
+ col.operator("curve.switch_direction")
+ col.operator("curve.spline_type_set")
+
+ col = layout.column(align=True)
+ col.label(text="Handles:")
+ row = col.row()
+ row.operator("curve.handle_type_set", text="Auto").type = 'AUTOMATIC'
+ row.operator("curve.handle_type_set", text="Vector").type = 'VECTOR'
+ row = col.row()
+ row.operator("curve.handle_type_set", text="Align").type = 'ALIGNED'
+ row.operator("curve.handle_type_set", text="Free").type = 'FREE_ALIGN'
+
+ col = layout.column(align=True)
+ col.label(text="Modeling:")
+ col.operator("curve.extrude")
+ col.operator("curve.subdivide")
+
+ draw_repeat_tools(context, layout)
+
+ draw_gpencil_tools(context, layout)
+
+# ********** default tools for editmode_surface ****************
+
+
+class VIEW3D_PT_tools_surfaceedit(View3DPanel, bpy.types.Panel):
+ bl_context = "surface_edit"
+ bl_label = "Surface Tools"
+
+ def draw(self, context):
+ layout = self.layout
+
+ col = layout.column(align=True)
+ col.label(text="Transform:")
+ col.operator("transform.translate")
+ col.operator("transform.rotate")
+ col.operator("transform.resize", text="Scale")
+
+ col = layout.column(align=True)
+ col.label(text="Curve:")
+ col.operator("curve.duplicate")
+ col.operator("curve.delete")
+ col.operator("curve.cyclic_toggle")
+ col.operator("curve.switch_direction")
+
+ col = layout.column(align=True)
+ col.label(text="Modeling:")
+ col.operator("curve.extrude")
+ col.operator("curve.subdivide")
+
+ draw_repeat_tools(context, layout)
+
+ draw_gpencil_tools(context, layout)
+
+# ********** default tools for editmode_text ****************
+
+
+class VIEW3D_PT_tools_textedit(View3DPanel, bpy.types.Panel):
+ bl_context = "text_edit"
+ bl_label = "Text Tools"
+
+ def draw(self, context):
+ layout = self.layout
+
+ col = layout.column(align=True)
+ col.label(text="Text Edit:")
+ col.operator("font.text_copy", text="Copy")
+ col.operator("font.text_cut", text="Cut")
+ col.operator("font.text_paste", text="Paste")
+
+ col = layout.column(align=True)
+ col.label(text="Set Case:")
+ col.operator("font.case_set", text="To Upper").case = 'UPPER'
+ col.operator("font.case_set", text="To Lower").case = 'LOWER'
+
+ col = layout.column(align=True)
+ col.label(text="Style:")
+ col.operator("font.style_toggle", text="Bold").style = 'BOLD'
+ col.operator("font.style_toggle", text="Italic").style = 'ITALIC'
+ col.operator("font.style_toggle", text="Underline").style = 'UNDERLINE'
+
+ draw_repeat_tools(context, layout)
+
+
+# ********** default tools for editmode_armature ****************
+
+
+class VIEW3D_PT_tools_armatureedit(View3DPanel, bpy.types.Panel):
+ bl_context = "armature_edit"
+ bl_label = "Armature Tools"
+
+ def draw(self, context):
+ layout = self.layout
+
+ col = layout.column(align=True)
+ col.label(text="Transform:")
+ col.operator("transform.translate")
+ col.operator("transform.rotate")
+ col.operator("transform.resize", text="Scale")
+
+ col = layout.column(align=True)
+ col.label(text="Bones:")
+ col.operator("armature.bone_primitive_add", text="Add")
+ col.operator("armature.duplicate_move", text="Duplicate")
+ col.operator("armature.delete", text="Delete")
+
+ col = layout.column(align=True)
+ col.label(text="Modeling:")
+ col.operator("armature.extrude_move")
+ col.operator("armature.subdivide", text="Subdivide")
+
+ draw_repeat_tools(context, layout)
+
+ draw_gpencil_tools(context, layout)
+
+
+class VIEW3D_PT_tools_armatureedit_options(View3DPanel, bpy.types.Panel):
+ bl_context = "armature_edit"
+ bl_label = "Armature Options"
+
+ def draw(self, context):
+ layout = self.layout
+
+ arm = context.active_object.data
+
+ col = layout.column(align=True)
+ col.prop(arm, "use_mirror_x")
+
+# ********** default tools for editmode_mball ****************
+
+
+class VIEW3D_PT_tools_mballedit(View3DPanel, bpy.types.Panel):
+ bl_context = "mball_edit"
+ bl_label = "Meta Tools"
+
+ def draw(self, context):
+ layout = self.layout
+
+ col = layout.column(align=True)
+ col.label(text="Transform:")
+ col.operator("transform.translate")
+ col.operator("transform.rotate")
+ col.operator("transform.resize", text="Scale")
+
+ draw_repeat_tools(context, layout)
+
+ draw_gpencil_tools(context, layout)
+
+# ********** default tools for editmode_lattice ****************
+
+
+class VIEW3D_PT_tools_latticeedit(View3DPanel, bpy.types.Panel):
+ bl_context = "lattice_edit"
+ bl_label = "Lattice Tools"
+
+ def draw(self, context):
+ layout = self.layout
+
+ col = layout.column(align=True)
+ col.label(text="Transform:")
+ col.operator("transform.translate")
+ col.operator("transform.rotate")
+ col.operator("transform.resize", text="Scale")
+
+ col = layout.column(align=True)
+ col.operator("lattice.make_regular")
+
+ draw_repeat_tools(context, layout)
+
+ draw_gpencil_tools(context, layout)
+
+
+# ********** default tools for posemode ****************
+
+
+class VIEW3D_PT_tools_posemode(View3DPanel, bpy.types.Panel):
+ bl_context = "posemode"
+ bl_label = "Pose Tools"
+
+ def draw(self, context):
+ layout = self.layout
+
+ col = layout.column(align=True)
+ col.label(text="Transform:")
+ col.operator("transform.translate")
+ col.operator("transform.rotate")
+ col.operator("transform.resize", text="Scale")
+
+ col = layout.column(align=True)
+ col.label(text="In-Between:")
+ row = col.row()
+ row.operator("pose.push", text="Push")
+ row.operator("pose.relax", text="Relax")
+ col.operator("pose.breakdown", text="Breakdowner")
+
+ col = layout.column(align=True)
+ col.label(text="Pose:")
+ row = col.row()
+ row.operator("pose.copy", text="Copy")
+ row.operator("pose.paste", text="Paste")
+
+ col = layout.column(align=True)
+ col.operator("poselib.pose_add", text="Add To Library")
+
+ draw_keyframing_tools(context, layout)
+
+ col = layout.column(align=True)
+ col.label(text="Motion Paths:")
+ col.operator("pose.paths_calculate", text="Calculate Paths")
+ col.operator("pose.paths_clear", text="Clear Paths")
+
+ draw_repeat_tools(context, layout)
+
+ draw_gpencil_tools(context, layout)
+
+
+class VIEW3D_PT_tools_posemode_options(View3DPanel, bpy.types.Panel):
+ bl_context = "posemode"
+ bl_label = "Pose Options"
+
+ def draw(self, context):
+ layout = self.layout
+
+ arm = context.active_object.data
+
+ col = layout.column(align=True)
+ col.prop(arm, "use_auto_ik")
+
+# ********** default tools for paint modes ****************
+
+
+class PaintPanel():
+ bl_space_type = 'VIEW_3D'
+ bl_region_type = 'TOOLS'
+
+ @staticmethod
+ def paint_settings(context):
+ ts = context.tool_settings
+
+ if context.sculpt_object:
+ return ts.sculpt
+ elif context.vertex_paint_object:
+ return ts.vertex_paint
+ elif context.weight_paint_object:
+ return ts.weight_paint
+ elif context.texture_paint_object:
+ return ts.image_paint
+ elif context.particle_edit_object:
+ return ts.particle_edit
+
+ return None
+
+
+class VIEW3D_PT_tools_brush(PaintPanel, bpy.types.Panel):
+ bl_label = "Brush"
+
+ @classmethod
+ def poll(cls, context):
+ return cls.paint_settings(context)
+
+ def draw(self, context):
+ layout = self.layout
+
+ settings = __class__.paint_settings(context)
+ brush = settings.brush
+
+ if not context.particle_edit_object:
+ col = layout.split().column()
+ col.template_ID_preview(settings, "brush", new="brush.add", rows=3, cols=8)
+
+ # Particle Mode #
+
+ # XXX This needs a check if psys is editable.
+ if context.particle_edit_object:
+ # XXX Select Particle System
+ layout.column().prop(settings, "tool", expand=True)
+
+ if settings.tool != 'NONE':
+ col = layout.column()
+ col.prop(brush, "size", slider=True)
+ if settings.tool != 'ADD':
+ col.prop(brush, "strength", slider=True)
+
+ if settings.tool == 'ADD':
+ col.prop(brush, "count")
+ col = layout.column()
+ col.prop(settings, "use_default_interpolate")
+ sub = col.column(align=True)
+ sub.active = settings.use_default_interpolate
+ sub.prop(brush, "steps", slider=True)
+ sub.prop(settings, "default_key_count", slider=True)
+ elif settings.tool == 'LENGTH':
+ layout.prop(brush, "length_mode", expand=True)
+ elif settings.tool == 'PUFF':
+ layout.prop(brush, "puff_mode", expand=True)
+ layout.prop(brush, "use_puff_volume")
+
+ # Sculpt Mode #
+
+ elif context.sculpt_object and brush:
+
+ col = layout.column()
+
+ col.separator()
+
+ row = col.row(align=True)
+
+ if brush.use_locked_size:
+ row.prop(brush, "use_locked_size", toggle=True, text="", icon='LOCKED')
+ row.prop(brush, "unprojected_radius", text="Radius", slider=True)
+ else:
+ row.prop(brush, "use_locked_size", toggle=True, text="", icon='UNLOCKED')
+ row.prop(brush, "size", text="Radius", slider=True)
+
+ row.prop(brush, "use_pressure_size", toggle=True, text="")
+
+ if brush.sculpt_tool not in {'SNAKE_HOOK', 'GRAB', 'ROTATE'}:
+ col.separator()
+
+ row = col.row(align=True)
+
+ if brush.use_space and brush.sculpt_tool not in {'SMOOTH'}:
+ if brush.use_space_atten:
+ row.prop(brush, "use_space_atten", toggle=True, text="", icon='LOCKED')
+ else:
+ row.prop(brush, "use_space_atten", toggle=True, text="", icon='UNLOCKED')
+
+ row.prop(brush, "strength", text="Strength", slider=True)
+ row.prop(brush, "use_pressure_strength", text="")
+
+ if brush.sculpt_tool not in {'SMOOTH'}:
+ col.separator()
+
+ row = col.row(align=True)
+ row.prop(brush, "auto_smooth_factor", slider=True)
+ row.prop(brush, "use_inverse_smooth_pressure", toggle=True, text="")
+
+ if brush.sculpt_tool in {'GRAB', 'SNAKE_HOOK'}:
+ col.separator()
+
+ row = col.row(align=True)
+ row.prop(brush, "normal_weight", slider=True)
+
+ if brush.sculpt_tool in {'CREASE', 'BLOB'}:
+ col.separator()
+
+ row = col.row(align=True)
+ row.prop(brush, "crease_pinch_factor", slider=True, text="Pinch")
+
+ if brush.sculpt_tool not in {'PINCH', 'INFLATE', 'SMOOTH'}:
+ row = col.row(align=True)
+
+ col.separator()
+
+ if brush.use_original_normal:
+ row.prop(brush, "use_original_normal", toggle=True, text="", icon='LOCKED')
+ else:
+ row.prop(brush, "use_original_normal", toggle=True, text="", icon='UNLOCKED')
+
+ row.prop(brush, "sculpt_plane", text="")
+
+ #if brush.sculpt_tool in {'CLAY', 'CLAY_TUBES', 'FLATTEN', 'FILL', 'SCRAPE'}:
+ if brush.sculpt_tool in {'CLAY', 'FLATTEN', 'FILL', 'SCRAPE'}:
+ row = col.row(align=True)
+ row.prop(brush, "plane_offset", slider=True)
+ row.prop(brush, "use_offset_pressure", text="")
+
+ col.separator()
+
+ row = col.row()
+ row.prop(brush, "use_plane_trim", text="Trim")
+ row = col.row()
+ row.active = brush.use_plane_trim
+ row.prop(brush, "plane_trim", slider=True, text="Distance")
+
+ if brush.sculpt_tool == 'LAYER':
+ row = col.row()
+ row.prop(brush, "height", slider=True, text="Height")
+
+ col.separator()
+
+ row = col.row()
+ row.prop(brush, "use_frontface", text="Front Faces Only")
+
+ col.separator()
+ col.row().prop(brush, "direction", expand=True)
+
+ if brush.sculpt_tool in {'DRAW', 'CREASE', 'BLOB', 'INFLATE', 'LAYER', 'CLAY'}:
+ col.separator()
+
+ col.prop(brush, "use_accumulate")
+
+ if brush.sculpt_tool == 'LAYER':
+ col.separator()
+
+ ob = context.sculpt_object
+ do_persistent = True
+
+ # not supported yet for this case
+ for md in ob.modifiers:
+ if md.type == 'MULTIRES':
+ do_persistent = False
+
+ if do_persistent:
+ col.prop(brush, "use_persistent")
+ col.operator("sculpt.set_persistent_base")
+
+ # Texture Paint Mode #
+
+ elif context.texture_paint_object and brush:
+ col = layout.column()
+ col.template_color_wheel(brush, "color", value_slider=True)
+ col.prop(brush, "color", text="")
+
+ row = col.row(align=True)
+ row.prop(brush, "size", text="Radius", slider=True)
+ row.prop(brush, "use_pressure_size", toggle=True, text="")
+
+ row = col.row(align=True)
+ row.prop(brush, "strength", text="Strength", slider=True)
+ row.prop(brush, "use_pressure_strength", toggle=True, text="")
+
+ row = col.row(align=True)
+ row.prop(brush, "jitter", slider=True)
+ row.prop(brush, "use_pressure_jitter", toggle=True, text="")
+
+ col.prop(brush, "blend", text="Blend")
+
+ col = layout.column()
+ col.active = (brush.blend not in {'ERASE_ALPHA', 'ADD_ALPHA'})
+ col.prop(brush, "use_alpha")
+
+ # Weight Paint Mode #
+ elif context.weight_paint_object and brush:
+ layout.prop(context.tool_settings, "vertex_group_weight", text="Weight", slider=True)
+ layout.prop(context.tool_settings, "use_auto_normalize", text="Auto Normalize")
+
+ col = layout.column()
+
+ row = col.row(align=True)
+ row.prop(brush, "size", text="Radius", slider=True)
+ row.prop(brush, "use_pressure_size", toggle=True, text="")
+
+ row = col.row(align=True)
+ row.prop(brush, "strength", text="Strength", slider=True)
+ row.prop(brush, "use_pressure_strength", toggle=True, text="")
+
+ row = col.row(align=True)
+ row.prop(brush, "jitter", slider=True)
+ row.prop(brush, "use_pressure_jitter", toggle=True, text="")
+
+ # Vertex Paint Mode #
+ elif context.vertex_paint_object and brush:
+ col = layout.column()
+ col.template_color_wheel(brush, "color", value_slider=True)
+ col.prop(brush, "color", text="")
+
+ row = col.row(align=True)
+ row.prop(brush, "size", text="Radius", slider=True)
+ row.prop(brush, "use_pressure_size", toggle=True, text="")
+
+ row = col.row(align=True)
+ row.prop(brush, "strength", text="Strength", slider=True)
+ row.prop(brush, "use_pressure_strength", toggle=True, text="")
+
+ # XXX - TODO
+ #row = col.row(align=True)
+ #row.prop(brush, "jitter", slider=True)
+ #row.prop(brush, "use_pressure_jitter", toggle=True, text="")
+
+
+class VIEW3D_PT_tools_brush_texture(PaintPanel, bpy.types.Panel):
+ bl_label = "Texture"
+ bl_options = {'DEFAULT_CLOSED'}
+
+ @classmethod
+ def poll(cls, context):
+ settings = cls.paint_settings(context)
+ return (settings and settings.brush and (context.sculpt_object or
+ context.texture_paint_object))
+
+ def draw(self, context):
+ layout = self.layout
+
+ settings = __class__.paint_settings(context)
+ brush = settings.brush
+ tex_slot = brush.texture_slot
+
+ col = layout.column()
+
+ col.template_ID_preview(brush, "texture", new="texture.new", rows=3, cols=8)
+ if brush.use_paint_texture:
+ col.prop(brush, "use_fixed_texture")
+
+ if context.sculpt_object:
+ #XXX duplicated from properties_texture.py
+
+ col.separator()
+
+ col.label(text="Brush Mapping:")
+ row = col.row(align=True)
+ row.prop(tex_slot, "map_mode", expand=True)
+
+ col.separator()
+
+ col = layout.column()
+ col.active = tex_slot.map_mode in {'FIXED'}
+ col.label(text="Angle:")
+
+ col = layout.column()
+ if not brush.use_anchor and brush.sculpt_tool not in {'GRAB', 'SNAKE_HOOK', 'THUMB', 'ROTATE'} and tex_slot.map_mode in {'FIXED'}:
+ col.prop(brush, "texture_angle_source_random", text="")
+ else:
+ col.prop(brush, "texture_angle_source_no_random", text="")
+
+ #row = col.row(align=True)
+ #row.label(text="Angle:")
+ #row.active = tex_slot.map_mode in {'FIXED', 'TILED'}
+
+ #row = col.row(align=True)
+
+ #col = row.column()
+ #col.active = tex_slot.map_mode in {'FIXED'}
+ #col.prop(brush, "use_rake", toggle=True, icon='PARTICLEMODE', text="")
+
+ col = layout.column()
+ col.prop(tex_slot, "angle", text="")
+ col.active = tex_slot.map_mode in {'FIXED', 'TILED'}
+
+ #col = layout.column()
+ #col.prop(brush, "use_random_rotation")
+ #col.active = (not brush.use_rake) and (not brush.use_anchor) and (brush.sculpt_tool not in {'GRAB', 'SNAKE_HOOK', 'THUMB', 'ROTATE'}) and tex_slot.map_mode in {'FIXED'}
+
+ split = layout.split()
+
+ col = split.column()
+ col.prop(tex_slot, "offset")
+
+ col = split.column()
+
+ col.prop(tex_slot, "scale")
+
+ col = layout.column()
+
+ row = col.row(align=True)
+ row.label(text="Sample Bias:")
+ row = col.row(align=True)
+ row.prop(brush, "texture_sample_bias", slider=True, text="")
+
+ row = col.row(align=True)
+ row.label(text="Overlay:")
+ row.active = tex_slot.map_mode in {'FIXED', 'TILED'}
+
+ row = col.row(align=True)
+
+ col = row.column()
+
+ if brush.use_texture_overlay:
+ col.prop(brush, "use_texture_overlay", toggle=True, text="", icon='MUTE_IPO_OFF')
+ else:
+ col.prop(brush, "use_texture_overlay", toggle=True, text="", icon='MUTE_IPO_ON')
+
+ col.active = tex_slot.map_mode in {'FIXED', 'TILED'}
+
+ col = row.column()
+ col.prop(brush, "texture_overlay_alpha", text="Alpha")
+ col.active = tex_slot.map_mode in {'FIXED', 'TILED'} and brush.use_texture_overlay
+
+
+class VIEW3D_PT_tools_brush_tool(PaintPanel, bpy.types.Panel):
+ bl_label = "Tool"
+ bl_options = {'DEFAULT_CLOSED'}
+
+ @classmethod
+ def poll(cls, context):
+ settings = cls.paint_settings(context)
+ return (settings and settings.brush and
+ (context.sculpt_object or context.texture_paint_object or
+ context.vertex_paint_object or context.weight_paint_object))
+
+ def draw(self, context):
+ layout = self.layout
+
+ settings = __class__.paint_settings(context)
+ brush = settings.brush
+ ## Unused
+ # texture_paint = context.texture_paint_object
+ # sculpt = context.sculpt_object
+
+ col = layout.column(align=True)
+
+ if context.sculpt_object:
+ col.prop(brush, "sculpt_tool", expand=False, text="")
+ col.operator("brush.reset")
+ elif context.texture_paint_object:
+ col.prop(brush, "imagepaint_tool", expand=False, text="")
+ elif context.vertex_paint_object or context.weight_paint_object:
+ col.prop(brush, "vertexpaint_tool", expand=False, text="")
+
+ row = layout.row(align=True)
+ row.prop(brush, "use_paint_sculpt", text="", icon='SCULPTMODE_HLT')
+ row.prop(brush, "use_paint_vertex", text="", icon='VPAINT_HLT')
+ row.prop(brush, "use_paint_weight", text="", icon='WPAINT_HLT')
+ row.prop(brush, "use_paint_texture", text="", icon='TPAINT_HLT')
+
+
+class VIEW3D_PT_tools_brush_stroke(PaintPanel, bpy.types.Panel):
+ bl_label = "Stroke"
+ bl_options = {'DEFAULT_CLOSED'}
+
+ @classmethod
+ def poll(cls, context):
+ settings = cls.paint_settings(context)
+ return (settings and settings.brush and (context.sculpt_object or
+ context.vertex_paint_object or
+ context.weight_paint_object or
+ context.texture_paint_object))
+
+ def draw(self, context):
+ layout = self.layout
+
+ settings = __class__.paint_settings(context)
+ brush = settings.brush
+ texture_paint = context.texture_paint_object
+
+ col = layout.column()
+
+ if context.sculpt_object:
+ col.label(text="Stroke Method:")
+ col.prop(brush, "stroke_method", text="")
+
+ if brush.use_anchor:
+ col.separator()
+ row = col.row()
+ row.prop(brush, "use_edge_to_edge", "Edge To Edge")
+
+ if brush.use_airbrush:
+ col.separator()
+ row = col.row()
+ row.prop(brush, "rate", text="Rate", slider=True)
+
+ if brush.use_space:
+ col.separator()
+ row = col.row()
+ row.active = brush.use_space
+ row.prop(brush, "spacing", text="Spacing")
+
+ if (brush.sculpt_tool not in {'GRAB', 'THUMB', 'SNAKE_HOOK', 'ROTATE'}) and (not brush.use_anchor) and (not brush.use_restore_mesh):
+ col = layout.column()
+ col.separator()
+
+ col.prop(brush, "use_smooth_stroke")
+
+ sub = col.column()
+ sub.active = brush.use_smooth_stroke
+ sub.prop(brush, "smooth_stroke_radius", text="Radius", slider=True)
+ sub.prop(brush, "smooth_stroke_factor", text="Factor", slider=True)
+
+ col.separator()
+
+ row = col.row(align=True)
+ row.prop(brush, "jitter", slider=True)
+ row.prop(brush, "use_pressure_jitter", toggle=True, text="")
+
+ else:
+ row = col.row()
+ row.prop(brush, "use_airbrush")
+
+ row = col.row()
+ row.active = brush.use_airbrush and (not brush.use_space) and (not brush.use_anchor)
+ row.prop(brush, "rate", slider=True)
+
+ col.separator()
+
+ if not texture_paint:
+ row = col.row()
+ row.prop(brush, "use_smooth_stroke")
+
+ col = layout.column()
+ col.active = brush.use_smooth_stroke
+ col.prop(brush, "smooth_stroke_radius", text="Radius", slider=True)
+ col.prop(brush, "smooth_stroke_factor", text="Factor", slider=True)
+
+ col.separator()
+
+ col = layout.column()
+ col.active = (not brush.use_anchor) and (brush.sculpt_tool not in {'GRAB', 'THUMB', 'ROTATE', 'SNAKE_HOOK'})
+
+ row = col.row()
+ row.prop(brush, "use_space")
+
+ row = col.row()
+ row.active = brush.use_space
+ row.prop(brush, "spacing", text="Spacing")
+
+ #col.prop(brush, "use_space_atten", text="Adaptive Strength")
+ #col.prop(brush, "use_adaptive_space", text="Adaptive Spacing")
+
+ #col.separator()
+
+ #if texture_paint:
+ # row.prop(brush, "use_pressure_spacing", toggle=True, text="")
+
+
+class VIEW3D_PT_tools_brush_curve(PaintPanel, bpy.types.Panel):
+ bl_label = "Curve"
+ bl_options = {'DEFAULT_CLOSED'}
+
+ @classmethod
+ def poll(cls, context):
+ settings = cls.paint_settings(context)
+ return (settings and settings.brush and settings.brush.curve)
+
+ def draw(self, context):
+ layout = self.layout
+
+ settings = self.paint_settings(context)
+
+ brush = settings.brush
+
+ layout.template_curve_mapping(brush, "curve", brush=True)
+
+ row = layout.row(align=True)
+ row.operator("brush.curve_preset", icon="SMOOTHCURVE", text="").shape = 'SMOOTH'
+ row.operator("brush.curve_preset", icon="SPHERECURVE", text="").shape = 'ROUND'
+ row.operator("brush.curve_preset", icon="ROOTCURVE", text="").shape = 'ROOT'
+ row.operator("brush.curve_preset", icon="SHARPCURVE", text="").shape = 'SHARP'
+ row.operator("brush.curve_preset", icon="LINCURVE", text="").shape = 'LINE'
+ row.operator("brush.curve_preset", icon="NOCURVE", text="").shape = 'MAX'
+
+
+class VIEW3D_PT_sculpt_options(PaintPanel, bpy.types.Panel):
+ bl_label = "Options"
+ bl_options = {'DEFAULT_CLOSED'}
+
+ @classmethod
+ def poll(cls, context):
+ return (context.sculpt_object and context.tool_settings.sculpt)
+
+ def draw(self, context):
+ layout = self.layout
+
+ tool_settings = context.tool_settings
+ sculpt = tool_settings.sculpt
+ settings = __class__.paint_settings(context)
+
+ split = layout.split()
+
+ col = split.column()
+
+ col.prop(sculpt, "use_threaded", text="Threaded Sculpt")
+ col.prop(sculpt, "show_low_resolution")
+ col.prop(sculpt, "show_brush")
+
+ col.label(text="Unified Settings:")
+ col.prop(tool_settings, "sculpt_paint_use_unified_size", text="Size")
+ col.prop(tool_settings, "sculpt_paint_use_unified_strength", text="Strength")
+
+ col = split.column()
+
+ col.label(text="Lock:")
+ row = col.row(align=True)
+ row.prop(sculpt, "lock_x", text="X", toggle=True)
+ row.prop(sculpt, "lock_y", text="Y", toggle=True)
+ row.prop(sculpt, "lock_z", text="Z", toggle=True)
+
+
+class VIEW3D_PT_sculpt_symmetry(PaintPanel, bpy.types.Panel):
+ bl_label = "Symmetry"
+ bl_options = {'DEFAULT_CLOSED'}
+
+ @classmethod
+ def poll(cls, context):
+ return (context.sculpt_object and context.tool_settings.sculpt)
+
+ def draw(self, context):
+
+ layout = self.layout
+
+ sculpt = context.tool_settings.sculpt
+ settings = __class__.paint_settings(context)
+
+ split = layout.split()
+
+ col = split.column()
+
+ col.label(text="Mirror:")
+ col.prop(sculpt, "use_symmetry_x", text="X")
+ col.prop(sculpt, "use_symmetry_y", text="Y")
+ col.prop(sculpt, "use_symmetry_z", text="Z")
+
+ col = split.column()
+
+ col.prop(sculpt, "radial_symmetry", text="Radial")
+
+ col = layout.column()
+
+ col.separator()
+
+ col.prop(sculpt, "use_symmetry_feather", text="Feather")
+
+
+class VIEW3D_PT_tools_brush_appearance(PaintPanel, bpy.types.Panel):
+ bl_label = "Appearance"
+ bl_options = {'DEFAULT_CLOSED'}
+
+ @classmethod
+ def poll(cls, context):
+ return (context.sculpt_object and context.tool_settings.sculpt) or (context.vertex_paint_object and context.tool_settings.vertex_paint) or (context.weight_paint_object and context.tool_settings.weight_paint) or (context.texture_paint_object and context.tool_settings.image_paint)
+
+ def draw(self, context):
+ layout = self.layout
+
+ settings = __class__.paint_settings(context)
+ brush = settings.brush
+
+ col = layout.column()
+
+ if context.sculpt_object and context.tool_settings.sculpt:
+ #if brush.sculpt_tool in {'DRAW', 'INFLATE', 'CLAY', 'PINCH', 'CREASE', 'BLOB', 'FLATTEN', 'FILL', 'SCRAPE', 'CLAY_TUBES'}:
+ if brush.sculpt_tool in {'DRAW', 'INFLATE', 'CLAY', 'PINCH', 'CREASE', 'BLOB', 'FLATTEN', 'FILL', 'SCRAPE'}:
+ col.prop(brush, "cursor_color_add", text="Add Color")
+ col.prop(brush, "cursor_color_subtract", text="Subtract Color")
+ else:
+ col.prop(brush, "cursor_color_add", text="Color")
+ else:
+ col.prop(brush, "cursor_color_add", text="Color")
+
+ col = layout.column()
+ col.label(text="Icon:")
+
+ row = col.row(align=True)
+ row.prop(brush, "use_custom_icon")
+ if brush.use_custom_icon:
+ row = col.row(align=True)
+ row.prop(brush, "icon_filepath", text="")
+
+# ********** default tools for weightpaint ****************
+
+
+class VIEW3D_PT_tools_weightpaint(View3DPanel, bpy.types.Panel):
+ bl_context = "weightpaint"
+ bl_label = "Weight Tools"
+
+ def draw(self, context):
+ layout = self.layout
+
+ ob = context.active_object
+
+ col = layout.column()
+ col.active = ob.vertex_groups.active != None
+ col.operator("object.vertex_group_normalize_all", text="Normalize All")
+ col.operator("object.vertex_group_normalize", text="Normalize")
+ col.operator("object.vertex_group_invert", text="Invert")
+ col.operator("object.vertex_group_clean", text="Clean")
+ col.operator("object.vertex_group_levels", text="Levels")
+
+
+class VIEW3D_PT_tools_weightpaint_options(View3DPanel, bpy.types.Panel):
+ bl_context = "weightpaint"
+ bl_label = "Options"
+
+ def draw(self, context):
+ layout = self.layout
+
+ tool_settings = context.tool_settings
+ wpaint = tool_settings.weight_paint
+
+ col = layout.column()
+ col.prop(wpaint, "use_all_faces")
+ col.prop(wpaint, "use_normal")
+ col.prop(wpaint, "use_spray")
+
+ obj = context.weight_paint_object
+ if obj.type == 'MESH':
+ mesh = obj.data
+ col.prop(mesh, "use_mirror_x")
+ col.prop(mesh, "use_mirror_topology")
+
+ col.label(text="Unified Settings:")
+ col.prop(tool_settings, "sculpt_paint_use_unified_size", text="Size")
+ col.prop(tool_settings, "sculpt_paint_use_unified_strength", text="Strength")
+
+# Commented out because the Apply button isn't an operator yet, making these settings useless
+# col.label(text="Gamma:")
+# col.prop(wpaint, "gamma", text="")
+# col.label(text="Multiply:")
+# col.prop(wpaint, "mul", text="")
+
+# Also missing now:
+# Soft, Vgroup, X-Mirror and "Clear" Operator.
+
+# ********** default tools for vertexpaint ****************
+
+
+class VIEW3D_PT_tools_vertexpaint(View3DPanel, bpy.types.Panel):
+ bl_context = "vertexpaint"
+ bl_label = "Options"
+
+ def draw(self, context):
+ layout = self.layout
+
+ tool_settings = context.tool_settings
+ vpaint = tool_settings.vertex_paint
+
+ col = layout.column()
+ #col.prop(vpaint, "mode", text="")
+ col.prop(vpaint, "use_all_faces")
+ col.prop(vpaint, "use_normal")
+ col.prop(vpaint, "use_spray")
+
+ col.label(text="Unified Settings:")
+ col.prop(tool_settings, "sculpt_paint_use_unified_size", text="Size")
+ col.prop(tool_settings, "sculpt_paint_use_unified_strength", text="Strength")
+
+# Commented out because the Apply button isn't an operator yet, making these settings useless
+# col.label(text="Gamma:")
+# col.prop(vpaint, "gamma", text="")
+# col.label(text="Multiply:")
+# col.prop(vpaint, "mul", text="")
+
+# ********** default tools for texturepaint ****************
+
+
+class VIEW3D_PT_tools_projectpaint(View3DPanel, bpy.types.Panel):
+ bl_context = "texturepaint"
+ bl_label = "Project Paint"
+
+ @classmethod
+ def poll(cls, context):
+ brush = context.tool_settings.image_paint.brush
+ return (brush and brush.imagepaint_tool != 'SOFTEN')
+
+ def draw_header(self, context):
+ ipaint = context.tool_settings.image_paint
+
+ self.layout.prop(ipaint, "use_projection", text="")
+
+ def draw(self, context):
+ layout = self.layout
+
+ ipaint = context.tool_settings.image_paint
+ settings = context.tool_settings.image_paint
+ use_projection = ipaint.use_projection
+
+ col = layout.column()
+ sub = col.column()
+ sub.active = use_projection
+ sub.prop(ipaint, "use_occlude")
+ sub.prop(ipaint, "use_backface_culling")
+
+ split = layout.split()
+
+ col = split.column()
+ col.active = (use_projection)
+ col.prop(ipaint, "use_normal_falloff")
+
+ col = split.column()
+ col.active = (ipaint.use_normal_falloff and use_projection)
+ col.prop(ipaint, "normal_angle", text="")
+
+ col = layout.column(align=False)
+ row = col.row()
+ row.active = (use_projection)
+ row.prop(ipaint, "use_stencil_layer", text="Stencil")
+
+ row2 = row.row(align=False)
+ row2.active = (use_projection and ipaint.use_stencil_layer)
+ row2.menu("VIEW3D_MT_tools_projectpaint_stencil", text=context.active_object.data.uv_texture_stencil.name)
+ row2.prop(ipaint, "invert_stencil", text="", icon='IMAGE_ALPHA')
+
+ col = layout.column()
+ sub = col.column()
+ row = sub.row()
+ row.active = (settings.brush.imagepaint_tool == 'CLONE')
+
+ row.prop(ipaint, "use_clone_layer", text="Layer")
+ row.menu("VIEW3D_MT_tools_projectpaint_clone", text=context.active_object.data.uv_texture_clone.name)
+
+ sub = col.column()
+ sub.prop(ipaint, "seam_bleed")
+
+ col.label(text="External Editing")
+ row = col.split(align=True, percentage=0.55)
+ row.operator("image.project_edit", text="Quick Edit")
+ row.operator("image.project_apply", text="Apply")
+ row = col.row(align=True)
+ row.prop(ipaint, "screen_grab_size", text="")
+
+ sub = col.column()
+ sub.operator("paint.project_image", text="Apply Camera Image")
+
+ sub.operator("image.save_dirty", text="Save All Edited")
+
+
+class VIEW3D_PT_imagepaint_options(PaintPanel):
+ bl_label = "Options"
+ bl_options = {'DEFAULT_CLOSED'}
+
+ @classmethod
+ def poll(cls, context):
+ return (context.texture_paint_object and context.tool_settings.image_paint)
+
+ def draw(self, context):
+ layout = self.layout
+
+ col = layout.column()
+
+ tool_settings = context.tool_settings
+ col.label(text="Unified Settings:")
+ col.prop(tool_settings, "sculpt_paint_use_unified_size", text="Size")
+ col.prop(tool_settings, "sculpt_paint_use_unified_strength", text="Strength")
+
+
+class VIEW3D_MT_tools_projectpaint_clone(bpy.types.Menu):
+ bl_label = "Clone Layer"
+
+ def draw(self, context):
+ layout = self.layout
+ for i, tex in enumerate(context.active_object.data.uv_textures):
+ prop = layout.operator("wm.context_set_int", text=tex.name)
+ prop.data_path = "active_object.data.uv_texture_clone_index"
+ prop.value = i
+
+
+class VIEW3D_MT_tools_projectpaint_stencil(bpy.types.Menu):
+ bl_label = "Mask Layer"
+
+ def draw(self, context):
+ layout = self.layout
+ for i, tex in enumerate(context.active_object.data.uv_textures):
+ prop = layout.operator("wm.context_set_int", text=tex.name)
+ prop.data_path = "active_object.data.uv_texture_stencil_index"
+ prop.value = i
+
+
+class VIEW3D_PT_tools_particlemode(View3DPanel, bpy.types.Panel):
+ '''default tools for particle mode'''
+ bl_context = "particlemode"
+ bl_label = "Options"
+
+ def draw(self, context):
+ layout = self.layout
+
+ pe = context.tool_settings.particle_edit
+ ob = pe.object
+
+ layout.prop(pe, "type", text="")
+
+ ptcache = None
+
+ if pe.type == 'PARTICLES':
+ if ob.particle_systems:
+ if len(ob.particle_systems) > 1:
+ layout.template_list(ob, "particle_systems", ob.particle_systems, "active_index", type='ICONS')
+
+ ptcache = ob.particle_systems.active.point_cache
+ else:
+ for md in ob.modifiers:
+ if md.type == pe.type:
+ ptcache = md.point_cache
+
+ if ptcache and len(ptcache.point_caches) > 1:
+ layout.template_list(ptcache, "point_caches", ptcache.point_caches, "active_index", type='ICONS')
+
+ if not pe.is_editable:
+ layout.label(text="Point cache must be baked")
+ layout.label(text="in memory to enable editing!")
+
+ col = layout.column(align=True)
+ if pe.is_hair:
+ col.active = pe.is_editable
+ col.prop(pe, "use_emitter_deflect", text="Deflect emitter")
+ sub = col.row()
+ sub.active = pe.use_emitter_deflect
+ sub.prop(pe, "emitter_distance", text="Distance")
+
+ col = layout.column(align=True)
+ col.active = pe.is_editable
+ col.label(text="Keep:")
+ col.prop(pe, "use_preserve_length", text="Lengths")
+ col.prop(pe, "use_preserve_root", text="Root")
+ if not pe.is_hair:
+ col.label(text="Correct:")
+ col.prop(pe, "use_auto_velocity", text="Velocity")
+ col.prop(ob.data, "use_mirror_x")
+
+ col = layout.column(align=True)
+ col.active = pe.is_editable
+ col.label(text="Draw:")
+ col.prop(pe, "draw_step", text="Path Steps")
+ if pe.is_hair:
+ col.prop(pe, "show_particles", text="Children")
+ else:
+ if pe.type == 'PARTICLES':
+ col.prop(pe, "show_particles", text="Particles")
+ col.prop(pe, "use_fade_time")
+ sub = col.row()
+ sub.active = pe.use_fade_time
+ sub.prop(pe, "fade_frames", slider=True)