Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'release/scripts/startup/bl_ui')
-rw-r--r--release/scripts/startup/bl_ui/__init__.py120
-rw-r--r--release/scripts/startup/bl_ui/properties_animviz.py96
-rw-r--r--release/scripts/startup/bl_ui/properties_data_armature.py310
-rw-r--r--release/scripts/startup/bl_ui/properties_data_bone.py370
-rw-r--r--release/scripts/startup/bl_ui/properties_data_camera.py136
-rw-r--r--release/scripts/startup/bl_ui/properties_data_curve.py392
-rw-r--r--release/scripts/startup/bl_ui/properties_data_empty.py42
-rw-r--r--release/scripts/startup/bl_ui/properties_data_lamp.py386
-rw-r--r--release/scripts/startup/bl_ui/properties_data_lattice.py82
-rw-r--r--release/scripts/startup/bl_ui/properties_data_mesh.py351
-rw-r--r--release/scripts/startup/bl_ui/properties_data_metaball.py118
-rw-r--r--release/scripts/startup/bl_ui/properties_data_modifier.py701
-rw-r--r--release/scripts/startup/bl_ui/properties_game.py498
-rw-r--r--release/scripts/startup/bl_ui/properties_material.py969
-rw-r--r--release/scripts/startup/bl_ui/properties_object.py337
-rw-r--r--release/scripts/startup/bl_ui/properties_object_constraint.py781
-rw-r--r--release/scripts/startup/bl_ui/properties_particle.py1213
-rw-r--r--release/scripts/startup/bl_ui/properties_physics_cloth.py218
-rw-r--r--release/scripts/startup/bl_ui/properties_physics_common.py282
-rw-r--r--release/scripts/startup/bl_ui/properties_physics_field.py218
-rw-r--r--release/scripts/startup/bl_ui/properties_physics_fluid.py281
-rw-r--r--release/scripts/startup/bl_ui/properties_physics_smoke.py203
-rw-r--r--release/scripts/startup/bl_ui/properties_physics_softbody.py263
-rw-r--r--release/scripts/startup/bl_ui/properties_render.py638
-rw-r--r--release/scripts/startup/bl_ui/properties_scene.py303
-rw-r--r--release/scripts/startup/bl_ui/properties_texture.py1030
-rw-r--r--release/scripts/startup/bl_ui/properties_world.py267
-rw-r--r--release/scripts/startup/bl_ui/space_console.py160
-rw-r--r--release/scripts/startup/bl_ui/space_dopesheet.py362
-rw-r--r--release/scripts/startup/bl_ui/space_filebrowser.py74
-rw-r--r--release/scripts/startup/bl_ui/space_graph.py247
-rw-r--r--release/scripts/startup/bl_ui/space_image.py753
-rw-r--r--release/scripts/startup/bl_ui/space_info.py401
-rw-r--r--release/scripts/startup/bl_ui/space_logic.py87
-rw-r--r--release/scripts/startup/bl_ui/space_nla.py191
-rw-r--r--release/scripts/startup/bl_ui/space_node.py193
-rw-r--r--release/scripts/startup/bl_ui/space_outliner.py117
-rw-r--r--release/scripts/startup/bl_ui/space_sequencer.py801
-rw-r--r--release/scripts/startup/bl_ui/space_text.py299
-rw-r--r--release/scripts/startup/bl_ui/space_time.py198
-rw-r--r--release/scripts/startup/bl_ui/space_userpref.py1172
-rw-r--r--release/scripts/startup/bl_ui/space_userpref_keymap.py781
-rw-r--r--release/scripts/startup/bl_ui/space_view3d.py2315
-rw-r--r--release/scripts/startup/bl_ui/space_view3d_toolbar.py1312
44 files changed, 20068 insertions, 0 deletions
diff --git a/release/scripts/startup/bl_ui/__init__.py b/release/scripts/startup/bl_ui/__init__.py
new file mode 100644
index 00000000000..69f5d2a67ff
--- /dev/null
+++ b/release/scripts/startup/bl_ui/__init__.py
@@ -0,0 +1,120 @@
+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+# <pep8 compliant>
+
+# note, properties_animviz is a helper module only.
+
+if "bpy" in locals():
+ from imp import reload as _reload
+ for val in _modules_loaded.values():
+ _reload(val)
+_modules = (
+ "properties_animviz",
+ "properties_data_armature",
+ "properties_data_bone",
+ "properties_data_camera",
+ "properties_data_curve",
+ "properties_data_empty",
+ "properties_data_lamp",
+ "properties_data_lattice",
+ "properties_data_mesh",
+ "properties_data_metaball",
+ "properties_data_modifier",
+ "properties_game",
+ "properties_material",
+ "properties_object_constraint",
+ "properties_object",
+ "properties_particle",
+ "properties_physics_cloth",
+ "properties_physics_common",
+ "properties_physics_field",
+ "properties_physics_fluid",
+ "properties_physics_smoke",
+ "properties_physics_softbody",
+ "properties_render",
+ "properties_scene",
+ "properties_texture",
+ "properties_world",
+ "space_console",
+ "space_dopesheet",
+ "space_filebrowser",
+ "space_graph",
+ "space_image",
+ "space_info",
+ "space_logic",
+ "space_nla",
+ "space_node",
+ "space_outliner",
+ "space_sequencer",
+ "space_text",
+ "space_time",
+ "space_userpref_keymap",
+ "space_userpref",
+ "space_view3d",
+ "space_view3d_toolbar",
+)
+__import__(name=__name__, fromlist=_modules)
+_namespace = globals()
+_modules_loaded = {name: _namespace[name] for name in _modules}
+del _namespace
+
+
+import bpy
+
+
+def register():
+ bpy.utils.register_module(__name__)
+
+ # space_userprefs.py
+ from bpy.props import StringProperty, EnumProperty
+ WindowManager = bpy.types.WindowManager
+
+ WindowManager.addon_search = StringProperty(name="Search", description="Search within the selected filter")
+ WindowManager.addon_filter = EnumProperty(
+ items=[('All', "All", ""),
+ ('Enabled', "Enabled", ""),
+ ('Disabled', "Disabled", ""),
+ ('3D View', "3D View", ""),
+ ('Add Curve', "Add Curve", ""),
+ ('Add Mesh', "Add Mesh", ""),
+ ('Animation', "Animation", ""),
+ ('Development', "Development", ""),
+ ('Game Engine', "Game Engine", ""),
+ ('Import-Export', "Import-Export", ""),
+ ('Mesh', "Mesh", ""),
+ ('Object', "Object", ""),
+ ('Render', "Render", ""),
+ ('Rigging', "Rigging", ""),
+ ('System', "System", "")
+ ],
+ name="Category",
+ description="Filter add-ons by category",
+ )
+
+ WindowManager.addon_support = EnumProperty(
+ items=[('OFFICIAL', "Official", ""),
+ ('COMMUNITY', 'Community', ""),
+ ],
+ name="Support",
+ description="Display support level", default={'OFFICIAL', 'COMMUNITY'}, options={'ENUM_FLAG'})
+ # done...
+
+
+def unregister():
+ bpy.utils.unregister_module(__name__)
diff --git a/release/scripts/startup/bl_ui/properties_animviz.py b/release/scripts/startup/bl_ui/properties_animviz.py
new file mode 100644
index 00000000000..ac25c643cab
--- /dev/null
+++ b/release/scripts/startup/bl_ui/properties_animviz.py
@@ -0,0 +1,96 @@
+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+# <pep8 compliant>
+import bpy
+
+
+# Generic Panels (Independent of DataType)
+
+# NOTE:
+# The specialised panel types are derived in their respective UI modules
+# dont register these classes since they are only helpers.
+
+
+class MotionPathButtonsPanel():
+ bl_space_type = 'PROPERTIES'
+ bl_region_type = 'WINDOW'
+ bl_label = "Motion Paths"
+ bl_options = {'DEFAULT_CLOSED'}
+
+ def draw_settings(self, context, avs, bones=False):
+ layout = self.layout
+
+ mps = avs.motion_path
+
+ layout.prop(mps, "type", expand=True)
+
+ split = layout.split()
+
+ col = split.column()
+ sub = col.column(align=True)
+ if (mps.type == 'CURRENT_FRAME'):
+ sub.prop(mps, "frame_before", text="Before")
+ sub.prop(mps, "frame_after", text="After")
+ elif (mps.type == 'RANGE'):
+ sub.prop(mps, "frame_start", text="Start")
+ sub.prop(mps, "frame_end", text="End")
+
+ sub.prop(mps, "frame_step", text="Step")
+ if bones:
+ col.row().prop(mps, "bake_location", expand=True)
+
+ col = split.column()
+ col.label(text="Display:")
+ col.prop(mps, "show_frame_numbers", text="Frame Numbers")
+ col.prop(mps, "show_keyframe_highlight", text="Keyframes")
+ if bones:
+ col.prop(mps, "show_keyframe_action_all", text="+ Non-Grouped Keyframes")
+ col.prop(mps, "show_keyframe_numbers", text="Keyframe Numbers")
+
+
+# FIXME: this panel still needs to be ported so that it will work correctly with animviz
+class OnionSkinButtonsPanel():
+ bl_space_type = 'PROPERTIES'
+ bl_region_type = 'WINDOW'
+ bl_label = "Onion Skinning"
+ bl_options = {'DEFAULT_CLOSED'}
+
+ def draw(self, context):
+ layout = self.layout
+
+ arm = context.armature
+
+ layout.prop(arm, "ghost_type", expand=True)
+
+ split = layout.split()
+
+ col = split.column()
+
+ sub = col.column(align=True)
+ if arm.ghost_type == 'RANGE':
+ sub.prop(arm, "ghost_frame_start", text="Start")
+ sub.prop(arm, "ghost_frame_end", text="End")
+ sub.prop(arm, "ghost_size", text="Step")
+ elif arm.ghost_type == 'CURRENT_FRAME':
+ sub.prop(arm, "ghost_step", text="Range")
+ sub.prop(arm, "ghost_size", text="Step")
+
+ col = split.column()
+ col.label(text="Display:")
+ col.prop(arm, "show_only_ghost_selected", text="Selected Only")
diff --git a/release/scripts/startup/bl_ui/properties_data_armature.py b/release/scripts/startup/bl_ui/properties_data_armature.py
new file mode 100644
index 00000000000..7aa1dee2721
--- /dev/null
+++ b/release/scripts/startup/bl_ui/properties_data_armature.py
@@ -0,0 +1,310 @@
+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+# <pep8 compliant>
+import bpy
+from rna_prop_ui import PropertyPanel
+
+class ArmatureButtonsPanel():
+ bl_space_type = 'PROPERTIES'
+ bl_region_type = 'WINDOW'
+ bl_context = "data"
+
+ @classmethod
+ def poll(cls, context):
+ return context.armature
+
+
+class DATA_PT_context_arm(ArmatureButtonsPanel, bpy.types.Panel):
+ bl_label = ""
+ bl_options = {'HIDE_HEADER'}
+
+ def draw(self, context):
+ layout = self.layout
+
+ ob = context.object
+ arm = context.armature
+ space = context.space_data
+
+ if ob:
+ layout.template_ID(ob, "data")
+ elif arm:
+ layout.template_ID(space, "pin_id")
+
+
+class DATA_PT_skeleton(ArmatureButtonsPanel, bpy.types.Panel):
+ bl_label = "Skeleton"
+
+ def draw(self, context):
+ layout = self.layout
+
+ arm = context.armature
+
+ layout.prop(arm, "pose_position", expand=True)
+
+ col = layout.column()
+ col.label(text="Layers:")
+ col.prop(arm, "layers", text="")
+ col.label(text="Protected Layers:")
+ col.prop(arm, "layers_protected", text="")
+
+ layout.label(text="Deform:")
+ flow = layout.column_flow()
+ flow.prop(arm, "use_deform_vertex_groups", text="Vertex Groups")
+ flow.prop(arm, "use_deform_envelopes", text="Envelopes")
+ flow.prop(arm, "use_deform_preserve_volume", text="Quaternion")
+
+
+class DATA_PT_display(ArmatureButtonsPanel, bpy.types.Panel):
+ bl_label = "Display"
+
+ def draw(self, context):
+ layout = self.layout
+
+ ob = context.object
+ arm = context.armature
+
+ layout.prop(arm, "draw_type", expand=True)
+
+ split = layout.split()
+
+ col = split.column()
+ col.prop(arm, "show_names", text="Names")
+ col.prop(arm, "show_axes", text="Axes")
+ col.prop(arm, "show_bone_custom_shapes", text="Shapes")
+
+ col = split.column()
+ col.prop(arm, "show_group_colors", text="Colors")
+ if ob:
+ col.prop(ob, "show_x_ray", text="X-Ray")
+ col.prop(arm, "use_deform_delay", text="Delay Refresh")
+
+
+class DATA_PT_bone_groups(ArmatureButtonsPanel, bpy.types.Panel):
+ bl_label = "Bone Groups"
+
+ @classmethod
+ def poll(cls, context):
+ return (context.object and context.object.type == 'ARMATURE' and context.object.pose)
+
+ def draw(self, context):
+ layout = self.layout
+
+ ob = context.object
+ pose = ob.pose
+
+ row = layout.row()
+ row.template_list(pose, "bone_groups", pose.bone_groups, "active_index", rows=2)
+
+ col = row.column(align=True)
+ col.active = (ob.proxy is None)
+ col.operator("pose.group_add", icon='ZOOMIN', text="")
+ col.operator("pose.group_remove", icon='ZOOMOUT', text="")
+
+ group = pose.bone_groups.active
+ if group:
+ col = layout.column()
+ col.active = (ob.proxy is None)
+ col.prop(group, "name")
+
+ split = layout.split()
+ split.active = (ob.proxy is None)
+
+ col = split.column()
+ col.prop(group, "color_set")
+ if group.color_set:
+ col = split.column()
+ sub = col.row(align=True)
+ sub.prop(group.colors, "normal", text="")
+ sub.prop(group.colors, "select", text="")
+ sub.prop(group.colors, "active", text="")
+
+ row = layout.row()
+ row.active = (ob.proxy is None)
+
+ sub = row.row(align=True)
+ sub.operator("pose.group_assign", text="Assign")
+ sub.operator("pose.group_unassign", text="Remove") # row.operator("pose.bone_group_remove_from", text="Remove")
+
+ sub = row.row(align=True)
+ sub.operator("pose.group_select", text="Select")
+ sub.operator("pose.group_deselect", text="Deselect")
+
+
+class DATA_PT_pose_library(ArmatureButtonsPanel, bpy.types.Panel):
+ bl_label = "Pose Library"
+ bl_options = {'DEFAULT_CLOSED'}
+
+ @classmethod
+ def poll(cls, context):
+ return (context.object and context.object.type == 'ARMATURE' and context.object.pose)
+
+ def draw(self, context):
+ layout = self.layout
+
+ ob = context.object
+ poselib = ob.pose_library
+
+ layout.template_ID(ob, "pose_library", new="poselib.new", unlink="poselib.unlink")
+
+ if poselib:
+ row = layout.row()
+ row.template_list(poselib, "pose_markers", poselib.pose_markers, "active_index", rows=5)
+
+ col = row.column(align=True)
+ col.active = (poselib.library is None)
+
+ # invoke should still be used for 'add', as it is needed to allow
+ # add/replace options to be used properly
+ col.operator("poselib.pose_add", icon='ZOOMIN', text="")
+
+ col.operator_context = 'EXEC_DEFAULT' # exec not invoke, so that menu doesn't need showing
+
+ pose_marker_active = poselib.pose_markers.active
+
+ if pose_marker_active is not None:
+ col.operator("poselib.pose_remove", icon='ZOOMOUT', text="").pose = pose_marker_active.name
+ col.operator("poselib.apply_pose", icon='ZOOM_SELECTED', text="").pose_index = poselib.pose_markers.active_index
+
+ layout.operator("poselib.action_sanitise")
+
+
+# TODO: this panel will soon be depreceated too
+class DATA_PT_ghost(ArmatureButtonsPanel, bpy.types.Panel):
+ bl_label = "Ghost"
+
+ def draw(self, context):
+ layout = self.layout
+
+ arm = context.armature
+
+ layout.prop(arm, "ghost_type", expand=True)
+
+ split = layout.split()
+
+ col = split.column(align=True)
+
+ if arm.ghost_type == 'RANGE':
+ col.prop(arm, "ghost_frame_start", text="Start")
+ col.prop(arm, "ghost_frame_end", text="End")
+ col.prop(arm, "ghost_size", text="Step")
+ elif arm.ghost_type == 'CURRENT_FRAME':
+ col.prop(arm, "ghost_step", text="Range")
+ col.prop(arm, "ghost_size", text="Step")
+
+ col = split.column()
+ col.label(text="Display:")
+ col.prop(arm, "show_only_ghost_selected", text="Selected Only")
+
+
+class DATA_PT_iksolver_itasc(ArmatureButtonsPanel, bpy.types.Panel):
+ bl_label = "iTaSC parameters"
+ bl_options = {'DEFAULT_CLOSED'}
+
+ @classmethod
+ def poll(cls, context):
+ ob = context.object
+ return (ob and ob.pose)
+
+ def draw(self, context):
+ layout = self.layout
+
+ ob = context.object
+ itasc = ob.pose.ik_param
+
+ layout.prop(ob.pose, "ik_solver")
+
+ if itasc:
+ layout.prop(itasc, "mode", expand=True)
+ simulation = (itasc.mode == 'SIMULATION')
+ if simulation:
+ layout.label(text="Reiteration:")
+ layout.prop(itasc, "reiteration_method", expand=True)
+
+ row = layout.row()
+ row.active = not simulation or itasc.reiteration_method != 'NEVER'
+ row.prop(itasc, "precision")
+ row.prop(itasc, "iterations")
+
+ if simulation:
+ layout.prop(itasc, "use_auto_step")
+ row = layout.row()
+ if itasc.use_auto_step:
+ row.prop(itasc, "step_min", text="Min")
+ row.prop(itasc, "step_max", text="Max")
+ else:
+ row.prop(itasc, "step_count")
+
+ layout.prop(itasc, "solver")
+ if simulation:
+ layout.prop(itasc, "feedback")
+ layout.prop(itasc, "velocity_max")
+ if itasc.solver == 'DLS':
+ row = layout.row()
+ row.prop(itasc, "damping_max", text="Damp", slider=True)
+ row.prop(itasc, "damping_epsilon", text="Eps", slider=True)
+
+from bl_ui.properties_animviz import (
+ MotionPathButtonsPanel,
+ OnionSkinButtonsPanel,
+ )
+
+class DATA_PT_motion_paths(MotionPathButtonsPanel, bpy.types.Panel):
+ #bl_label = "Bones Motion Paths"
+ bl_context = "data"
+
+ @classmethod
+ def poll(cls, context):
+ # XXX: include posemode check?
+ return (context.object) and (context.armature)
+
+ def draw(self, context):
+ layout = self.layout
+
+ ob = context.object
+
+ self.draw_settings(context, ob.pose.animation_visualisation, bones=True)
+
+ layout.separator()
+
+ split = layout.split()
+ split.operator("pose.paths_calculate", text="Calculate Paths")
+ split.operator("pose.paths_clear", text="Clear Paths")
+
+
+class DATA_PT_onion_skinning(OnionSkinButtonsPanel): # , bpy.types.Panel): # inherit from panel when ready
+ #bl_label = "Bones Onion Skinning"
+ bl_context = "data"
+
+ @classmethod
+ def poll(cls, context):
+ # XXX: include posemode check?
+ return (context.object) and (context.armature)
+
+ def draw(self, context):
+ layout = self.layout
+
+ ob = context.object
+
+ self.draw_settings(context, ob.pose.animation_visualisation, bones=True)
+
+
+class DATA_PT_custom_props_arm(ArmatureButtonsPanel, PropertyPanel, bpy.types.Panel):
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
+ _context_path = "object.data"
+ _property_type = bpy.types.Armature
diff --git a/release/scripts/startup/bl_ui/properties_data_bone.py b/release/scripts/startup/bl_ui/properties_data_bone.py
new file mode 100644
index 00000000000..271d40642a2
--- /dev/null
+++ b/release/scripts/startup/bl_ui/properties_data_bone.py
@@ -0,0 +1,370 @@
+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+# <pep8 compliant>
+
+import bpy
+from rna_prop_ui import PropertyPanel
+
+
+class BoneButtonsPanel():
+ bl_space_type = 'PROPERTIES'
+ bl_region_type = 'WINDOW'
+ bl_context = "bone"
+
+ @classmethod
+ def poll(cls, context):
+ return (context.bone or context.edit_bone)
+
+
+class BONE_PT_context_bone(BoneButtonsPanel, bpy.types.Panel):
+ bl_label = ""
+ bl_options = {'HIDE_HEADER'}
+
+ def draw(self, context):
+ layout = self.layout
+
+ bone = context.bone
+ if not bone:
+ bone = context.edit_bone
+
+ row = layout.row()
+ row.label(text="", icon='BONE_DATA')
+ row.prop(bone, "name", text="")
+
+
+class BONE_PT_transform(BoneButtonsPanel, bpy.types.Panel):
+ bl_label = "Transform"
+
+ @classmethod
+ def poll(cls, context):
+ if context.edit_bone:
+ return True
+
+ ob = context.object
+ return ob and ob.mode == 'POSE' and context.bone
+
+ def draw(self, context):
+ layout = self.layout
+
+ ob = context.object
+ bone = context.bone
+
+ if bone and ob:
+ pchan = ob.pose.bones[bone.name]
+
+ row = layout.row()
+ col = row.column()
+ col.prop(pchan, "location")
+ col.active = not (bone.parent and bone.use_connect)
+
+ col = row.column()
+ if pchan.rotation_mode == 'QUATERNION':
+ col.prop(pchan, "rotation_quaternion", text="Rotation")
+ elif pchan.rotation_mode == 'AXIS_ANGLE':
+ #col.label(text="Rotation")
+ #col.prop(pchan, "rotation_angle", text="Angle")
+ #col.prop(pchan, "rotation_axis", text="Axis")
+ col.prop(pchan, "rotation_axis_angle", text="Rotation")
+ else:
+ col.prop(pchan, "rotation_euler", text="Rotation")
+
+ row.column().prop(pchan, "scale")
+
+ layout.prop(pchan, "rotation_mode")
+
+ elif context.edit_bone:
+ bone = context.edit_bone
+ row = layout.row()
+ row.column().prop(bone, "head")
+ row.column().prop(bone, "tail")
+
+ col = row.column()
+ sub = col.column(align=True)
+ sub.label(text="Roll:")
+ sub.prop(bone, "roll", text="")
+ sub.label()
+ sub.prop(bone, "lock")
+
+
+class BONE_PT_transform_locks(BoneButtonsPanel, bpy.types.Panel):
+ bl_label = "Transform Locks"
+ bl_options = {'DEFAULT_CLOSED'}
+
+ @classmethod
+ def poll(cls, context):
+ ob = context.object
+ return ob and ob.mode == 'POSE' and context.bone
+
+ def draw(self, context):
+ layout = self.layout
+
+ ob = context.object
+ bone = context.bone
+ pchan = ob.pose.bones[bone.name]
+
+ row = layout.row()
+ col = row.column()
+ col.prop(pchan, "lock_location")
+ col.active = not (bone.parent and bone.use_connect)
+
+ col = row.column()
+ if pchan.rotation_mode in {'QUATERNION', 'AXIS_ANGLE'}:
+ col.prop(pchan, "lock_rotations_4d", text="Lock Rotation")
+ if pchan.lock_rotations_4d:
+ col.prop(pchan, "lock_rotation_w", text="W")
+ col.prop(pchan, "lock_rotation", text="")
+ else:
+ col.prop(pchan, "lock_rotation", text="Rotation")
+
+ row.column().prop(pchan, "lock_scale")
+
+
+class BONE_PT_relations(BoneButtonsPanel, bpy.types.Panel):
+ bl_label = "Relations"
+
+ def draw(self, context):
+ layout = self.layout
+
+ ob = context.object
+ bone = context.bone
+ arm = context.armature
+ pchan = None
+
+ if ob and bone:
+ pchan = ob.pose.bones[bone.name]
+ elif bone is None:
+ bone = context.edit_bone
+
+ split = layout.split()
+
+ col = split.column()
+ col.label(text="Layers:")
+ col.prop(bone, "layers", text="")
+
+ col.separator()
+
+ if ob and pchan:
+ col.label(text="Bone Group:")
+ col.prop_search(pchan, "bone_group", ob.pose, "bone_groups", text="")
+
+ col = split.column()
+ col.label(text="Parent:")
+ if context.bone:
+ col.prop(bone, "parent", text="")
+ else:
+ col.prop_search(bone, "parent", arm, "edit_bones", text="")
+
+ sub = col.column()
+ sub.active = (bone.parent is not None)
+ sub.prop(bone, "use_connect")
+ sub.prop(bone, "use_inherit_rotation", text="Inherit Rotation")
+ sub.prop(bone, "use_inherit_scale", text="Inherit Scale")
+ sub = col.column()
+ sub.active = (not bone.parent or not bone.use_connect)
+ sub.prop(bone, "use_local_location", text="Local Location")
+
+
+class BONE_PT_display(BoneButtonsPanel, bpy.types.Panel):
+ bl_label = "Display"
+
+ @classmethod
+ def poll(cls, context):
+ return context.bone
+
+ def draw(self, context):
+ # note. this works ok in editmode but isnt
+ # all that useful so disabling for now.
+ layout = self.layout
+
+ ob = context.object
+ bone = context.bone
+ pchan = None
+
+ if ob and bone:
+ pchan = ob.pose.bones[bone.name]
+ elif bone is None:
+ bone = context.edit_bone
+
+ if bone:
+ split = layout.split()
+
+ col = split.column()
+ col.prop(bone, "show_wire", text="Wireframe")
+ col.prop(bone, "hide", text="Hide")
+
+ if pchan:
+ col = split.column()
+
+ col.label(text="Custom Shape:")
+ col.prop(pchan, "custom_shape", text="")
+ if pchan.custom_shape:
+ col.prop_search(pchan, "custom_shape_transform", ob.pose, "bones", text="At")
+
+
+class BONE_PT_inverse_kinematics(BoneButtonsPanel, bpy.types.Panel):
+ bl_label = "Inverse Kinematics"
+ bl_options = {'DEFAULT_CLOSED'}
+
+ @classmethod
+ def poll(cls, context):
+ ob = context.object
+ return ob and ob.mode == 'POSE' and context.bone
+
+ def draw(self, context):
+ layout = self.layout
+
+ ob = context.object
+ bone = context.bone
+ pchan = ob.pose.bones[bone.name]
+
+ row = layout.row()
+ row.prop(ob.pose, "ik_solver")
+
+ split = layout.split(percentage=0.25)
+ split.prop(pchan, "lock_ik_x", icon='LOCKED' if pchan.lock_ik_x else 'UNLOCKED', text="X")
+ split.active = pchan.is_in_ik_chain
+ row = split.row()
+ row.prop(pchan, "ik_stiffness_x", text="Stiffness", slider=True)
+ row.active = pchan.lock_ik_x == False and pchan.is_in_ik_chain
+
+ split = layout.split(percentage=0.25)
+ sub = split.row()
+
+ sub.prop(pchan, "use_ik_limit_x", text="Limit")
+ sub.active = pchan.lock_ik_x == False and pchan.is_in_ik_chain
+ sub = split.row(align=True)
+ sub.prop(pchan, "ik_min_x", text="")
+ sub.prop(pchan, "ik_max_x", text="")
+ sub.active = pchan.lock_ik_x == False and pchan.use_ik_limit_x and pchan.is_in_ik_chain
+
+ split = layout.split(percentage=0.25)
+ split.prop(pchan, "lock_ik_y", icon='LOCKED' if pchan.lock_ik_y else 'UNLOCKED', text="Y")
+ split.active = pchan.is_in_ik_chain
+ row = split.row()
+ row.prop(pchan, "ik_stiffness_y", text="Stiffness", slider=True)
+ row.active = pchan.lock_ik_y == False and pchan.is_in_ik_chain
+
+ split = layout.split(percentage=0.25)
+ sub = split.row()
+
+ sub.prop(pchan, "use_ik_limit_y", text="Limit")
+ sub.active = pchan.lock_ik_y == False and pchan.is_in_ik_chain
+
+ sub = split.row(align=True)
+ sub.prop(pchan, "ik_min_y", text="")
+ sub.prop(pchan, "ik_max_y", text="")
+ sub.active = pchan.lock_ik_y == False and pchan.use_ik_limit_y and pchan.is_in_ik_chain
+
+ split = layout.split(percentage=0.25)
+ split.prop(pchan, "lock_ik_z", icon='LOCKED' if pchan.lock_ik_z else 'UNLOCKED', text="Z")
+ split.active = pchan.is_in_ik_chain
+ sub = split.row()
+ sub.prop(pchan, "ik_stiffness_z", text="Stiffness", slider=True)
+ sub.active = pchan.lock_ik_z == False and pchan.is_in_ik_chain
+
+ split = layout.split(percentage=0.25)
+ sub = split.row()
+
+ sub.prop(pchan, "use_ik_limit_z", text="Limit")
+ sub.active = pchan.lock_ik_z == False and pchan.is_in_ik_chain
+ sub = split.row(align=True)
+ sub.prop(pchan, "ik_min_z", text="")
+ sub.prop(pchan, "ik_max_z", text="")
+ sub.active = pchan.lock_ik_z == False and pchan.use_ik_limit_z and pchan.is_in_ik_chain
+
+ split = layout.split(percentage=0.25)
+ split.label(text="Stretch:")
+ sub = split.row()
+ sub.prop(pchan, "ik_stretch", text="", slider=True)
+ sub.active = pchan.is_in_ik_chain
+
+ if ob.pose.ik_solver == 'ITASC':
+ split = layout.split()
+ col = split.column()
+ col.prop(pchan, "use_ik_rotation_control", text="Control Rotation")
+ col.active = pchan.is_in_ik_chain
+ col = split.column()
+ col.prop(pchan, "ik_rotation_weight", text="Weight", slider=True)
+ col.active = pchan.is_in_ik_chain
+ # not supported yet
+ #row = layout.row()
+ #row.prop(pchan, "use_ik_linear_control", text="Joint Size")
+ #row.prop(pchan, "ik_linear_weight", text="Weight", slider=True)
+
+
+class BONE_PT_deform(BoneButtonsPanel, bpy.types.Panel):
+ bl_label = "Deform"
+ bl_options = {'DEFAULT_CLOSED'}
+
+ def draw_header(self, context):
+ bone = context.bone
+
+ if not bone:
+ bone = context.edit_bone
+
+ self.layout.prop(bone, "use_deform", text="")
+
+ def draw(self, context):
+ layout = self.layout
+
+ bone = context.bone
+
+ if not bone:
+ bone = context.edit_bone
+
+ layout.active = bone.use_deform
+
+ split = layout.split()
+
+ col = split.column()
+ col.label(text="Envelope:")
+
+ sub = col.column(align=True)
+ sub.prop(bone, "envelope_distance", text="Distance")
+ sub.prop(bone, "envelope_weight", text="Weight")
+ col.prop(bone, "use_envelope_multiply", text="Multiply")
+
+ sub = col.column(align=True)
+ sub.label(text="Radius:")
+ sub.prop(bone, "head_radius", text="Head")
+ sub.prop(bone, "tail_radius", text="Tail")
+
+ col = split.column()
+ col.label(text="Curved Bones:")
+
+ sub = col.column(align=True)
+ sub.prop(bone, "bbone_segments", text="Segments")
+ sub.prop(bone, "bbone_in", text="Ease In")
+ sub.prop(bone, "bbone_out", text="Ease Out")
+
+ col.label(text="Offset:")
+ col.prop(bone, "use_cyclic_offset")
+
+
+class BONE_PT_custom_props(BoneButtonsPanel, PropertyPanel, bpy.types.Panel):
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
+ _property_type = bpy.types.Bone, bpy.types.EditBone, bpy.types.PoseBone
+
+ @property
+ def _context_path(self):
+ obj = bpy.context.object
+ if obj and obj.mode == 'POSE':
+ return "active_pose_bone"
+ else:
+ return "active_bone"
diff --git a/release/scripts/startup/bl_ui/properties_data_camera.py b/release/scripts/startup/bl_ui/properties_data_camera.py
new file mode 100644
index 00000000000..6427e1c5180
--- /dev/null
+++ b/release/scripts/startup/bl_ui/properties_data_camera.py
@@ -0,0 +1,136 @@
+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+# <pep8 compliant>
+import bpy
+from rna_prop_ui import PropertyPanel
+
+
+class CameraButtonsPanel():
+ bl_space_type = 'PROPERTIES'
+ bl_region_type = 'WINDOW'
+ bl_context = "data"
+
+ @classmethod
+ def poll(cls, context):
+ engine = context.scene.render.engine
+ return context.camera and (engine in cls.COMPAT_ENGINES)
+
+
+class DATA_PT_context_camera(CameraButtonsPanel, bpy.types.Panel):
+ bl_label = ""
+ bl_options = {'HIDE_HEADER'}
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
+
+ def draw(self, context):
+ layout = self.layout
+
+ ob = context.object
+ cam = context.camera
+ space = context.space_data
+
+ split = layout.split(percentage=0.65)
+ if ob:
+ split.template_ID(ob, "data")
+ split.separator()
+ elif cam:
+ split.template_ID(space, "pin_id")
+ split.separator()
+
+
+class DATA_PT_camera(CameraButtonsPanel, bpy.types.Panel):
+ bl_label = "Lens"
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
+
+ def draw(self, context):
+ layout = self.layout
+
+ cam = context.camera
+
+ layout.prop(cam, "type", expand=True)
+
+ split = layout.split()
+
+ col = split.column()
+ if cam.type == 'PERSP':
+ if cam.lens_unit == 'MILLIMETERS':
+ col.prop(cam, "lens")
+ elif cam.lens_unit == 'DEGREES':
+ col.prop(cam, "angle")
+ col = split.column()
+ col.prop(cam, "lens_unit", text="")
+
+ elif cam.type == 'ORTHO':
+ col.prop(cam, "ortho_scale")
+
+ layout.prop(cam, "use_panorama")
+
+ split = layout.split()
+
+ col = split.column(align=True)
+ col.label(text="Shift:")
+ col.prop(cam, "shift_x", text="X")
+ col.prop(cam, "shift_y", text="Y")
+
+ col = split.column(align=True)
+ col.label(text="Clipping:")
+ col.prop(cam, "clip_start", text="Start")
+ col.prop(cam, "clip_end", text="End")
+
+ layout.label(text="Depth of Field:")
+
+ split = layout.split()
+ split.prop(cam, "dof_object", text="")
+
+ col = split.column()
+
+ if cam.dof_object != None:
+ col.enabled = False
+ col.prop(cam, "dof_distance", text="Distance")
+
+
+class DATA_PT_camera_display(CameraButtonsPanel, bpy.types.Panel):
+ bl_label = "Display"
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
+
+ def draw(self, context):
+ layout = self.layout
+
+ cam = context.camera
+
+ split = layout.split()
+
+ col = split.column()
+ col.prop(cam, "show_limits", text="Limits")
+ col.prop(cam, "show_mist", text="Mist")
+ col.prop(cam, "show_title_safe", text="Title Safe")
+ col.prop(cam, "show_name", text="Name")
+
+ col = split.column()
+ col.prop(cam, "draw_size", text="Size")
+ col.separator()
+ col.prop(cam, "show_passepartout", text="Passepartout")
+ sub = col.column()
+ sub.active = cam.show_passepartout
+ sub.prop(cam, "passepartout_alpha", text="Alpha", slider=True)
+
+
+class DATA_PT_custom_props_camera(CameraButtonsPanel, PropertyPanel, bpy.types.Panel):
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
+ _context_path = "object.data"
+ _property_type = bpy.types.Camera
diff --git a/release/scripts/startup/bl_ui/properties_data_curve.py b/release/scripts/startup/bl_ui/properties_data_curve.py
new file mode 100644
index 00000000000..8f117cd0335
--- /dev/null
+++ b/release/scripts/startup/bl_ui/properties_data_curve.py
@@ -0,0 +1,392 @@
+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+# <pep8 compliant>
+import bpy
+from rna_prop_ui import PropertyPanel
+
+
+class CurveButtonsPanel():
+ bl_space_type = 'PROPERTIES'
+ bl_region_type = 'WINDOW'
+ bl_context = "data"
+
+ @classmethod
+ def poll(cls, context):
+ return (context.object and context.object.type in {'CURVE', 'SURFACE', 'FONT'} and context.curve)
+
+
+class CurveButtonsPanelCurve(CurveButtonsPanel):
+ '''Same as above but for curves only'''
+
+ @classmethod
+ def poll(cls, context):
+ return (context.object and context.object.type == 'CURVE' and context.curve)
+
+
+class CurveButtonsPanelActive(CurveButtonsPanel):
+ '''Same as above but for curves only'''
+
+ @classmethod
+ def poll(cls, context):
+ curve = context.curve
+ return (curve and type(curve) is not bpy.types.TextCurve and curve.splines.active)
+
+
+class DATA_PT_context_curve(CurveButtonsPanel, bpy.types.Panel):
+ bl_label = ""
+ bl_options = {'HIDE_HEADER'}
+
+ def draw(self, context):
+ layout = self.layout
+
+ ob = context.object
+ curve = context.curve
+ space = context.space_data
+
+ if ob:
+ layout.template_ID(ob, "data")
+ elif curve:
+ layout.template_ID(space, "pin_id") # XXX: broken
+
+
+class DATA_PT_shape_curve(CurveButtonsPanel, bpy.types.Panel):
+ bl_label = "Shape"
+
+ def draw(self, context):
+ layout = self.layout
+
+ ob = context.object
+ curve = context.curve
+ is_surf = (ob.type == 'SURFACE')
+ is_curve = (ob.type == 'CURVE')
+ is_text = (ob.type == 'FONT')
+
+ if is_curve:
+ row = layout.row()
+ row.prop(curve, "dimensions", expand=True)
+
+ split = layout.split()
+
+ col = split.column()
+ col.label(text="Resolution:")
+ sub = col.column(align=True)
+ sub.prop(curve, "resolution_u", text="Preview U")
+ sub.prop(curve, "render_resolution_u", text="Render U")
+ if is_curve:
+ col.label(text="Twisting:")
+ col.prop(curve, "twist_mode", text="")
+ col.prop(curve, "twist_smooth", text="Smooth")
+ if is_text:
+ col.label(text="Display:")
+ col.prop(curve, "use_fast_edit", text="Fast Editing")
+
+ col = split.column()
+
+ if is_surf:
+ sub = col.column()
+ sub.label(text="")
+ sub = col.column(align=True)
+ sub.prop(curve, "resolution_v", text="Preview V")
+ sub.prop(curve, "render_resolution_v", text="Render V")
+
+ if (is_curve or is_text):
+ sub = col.column()
+ sub.active = (curve.bevel_object is None)
+ sub.label(text="Fill:")
+ sub.prop(curve, "use_fill_front")
+ sub.prop(curve, "use_fill_back")
+ sub.prop(curve, "use_fill_deform", text="Fill Deformed")
+
+ col.label(text="Textures:")
+ col.prop(curve, "use_uv_as_generated")
+ col.prop(curve, "use_auto_texspace")
+
+
+class DATA_PT_geometry_curve(CurveButtonsPanel, bpy.types.Panel):
+ bl_label = "Geometry"
+
+ @classmethod
+ def poll(cls, context):
+ obj = context.object
+ if obj and obj.type == 'SURFACE':
+ return False
+
+ return context.curve
+
+ def draw(self, context):
+ layout = self.layout
+
+ curve = context.curve
+
+ split = layout.split()
+
+ col = split.column()
+ col.label(text="Modification:")
+ col.prop(curve, "offset")
+ col.prop(curve, "extrude")
+ col.label(text="Taper Object:")
+ col.prop(curve, "taper_object", text="")
+
+ col = split.column()
+ col.label(text="Bevel:")
+ col.prop(curve, "bevel_depth", text="Depth")
+ col.prop(curve, "bevel_resolution", text="Resolution")
+ col.label(text="Bevel Object:")
+ col.prop(curve, "bevel_object", text="")
+
+
+class DATA_PT_pathanim(CurveButtonsPanelCurve, bpy.types.Panel):
+ bl_label = "Path Animation"
+
+ def draw_header(self, context):
+ curve = context.curve
+
+ self.layout.prop(curve, "use_path", text="")
+
+ def draw(self, context):
+ layout = self.layout
+
+ curve = context.curve
+
+ layout.active = curve.use_path
+
+ col = layout.column()
+ layout.prop(curve, "path_duration", text="Frames")
+ layout.prop(curve, "eval_time")
+
+ split = layout.split()
+
+ col = split.column()
+ col.prop(curve, "use_path_follow")
+ col.prop(curve, "use_stretch")
+ col.prop(curve, "use_deform_bounds")
+
+ col = split.column()
+ col.prop(curve, "use_radius")
+ col.prop(curve, "use_time_offset", text="Offset Children")
+
+
+class DATA_PT_active_spline(CurveButtonsPanelActive, bpy.types.Panel):
+ bl_label = "Active Spline"
+
+ def draw(self, context):
+ layout = self.layout
+
+ ob = context.object
+ curve = context.curve
+ act_spline = curve.splines.active
+ is_surf = (ob.type == 'SURFACE')
+ is_poly = (act_spline.type == 'POLY')
+
+ split = layout.split()
+
+ if is_poly:
+ # These settings are below but its easier to have
+ # poly's set aside since they use so few settings
+ col = split.column()
+ col.label(text="Cyclic:")
+ col.prop(act_spline, "use_smooth")
+ col = split.column()
+ col.prop(act_spline, "use_cyclic_u", text="U")
+
+ else:
+ col = split.column()
+ col.label(text="Cyclic:")
+ if act_spline.type == 'NURBS':
+ col.label(text="Bezier:")
+ col.label(text="Endpoint:")
+ col.label(text="Order:")
+
+ col.label(text="Resolution:")
+
+ col = split.column()
+ col.prop(act_spline, "use_cyclic_u", text="U")
+
+ if act_spline.type == 'NURBS':
+ sub = col.column()
+ # sub.active = (not act_spline.use_cyclic_u)
+ sub.prop(act_spline, "use_bezier_u", text="U")
+ sub.prop(act_spline, "use_endpoint_u", text="U")
+
+ sub = col.column()
+ sub.prop(act_spline, "order_u", text="U")
+ col.prop(act_spline, "resolution_u", text="U")
+
+ if is_surf:
+ col = split.column()
+ col.prop(act_spline, "use_cyclic_v", text="V")
+
+ # its a surface, assume its a nurb.
+ sub = col.column()
+ sub.active = (not act_spline.use_cyclic_v)
+ sub.prop(act_spline, "use_bezier_v", text="V")
+ sub.prop(act_spline, "use_endpoint_v", text="V")
+ sub = col.column()
+ sub.prop(act_spline, "order_v", text="V")
+ sub.prop(act_spline, "resolution_v", text="V")
+
+ if not is_surf:
+ split = layout.split()
+ col = split.column()
+ col.active = (curve.dimensions == '3D')
+
+ col.label(text="Interpolation:")
+ col.prop(act_spline, "tilt_interpolation", text="Tilt")
+ col.prop(act_spline, "radius_interpolation", text="Radius")
+
+ layout.prop(act_spline, "use_smooth")
+
+
+class DATA_PT_font(CurveButtonsPanel, bpy.types.Panel):
+ bl_label = "Font"
+
+ @classmethod
+ def poll(cls, context):
+ return (context.object and context.object.type == 'FONT' and context.curve)
+
+ def draw(self, context):
+ layout = self.layout
+
+ text = context.curve
+ char = context.curve.edit_format
+
+ row = layout.split(percentage=0.25)
+ row.label(text="Regular")
+ row.template_ID(text, "font", open="font.open", unlink="font.unlink")
+ row = layout.split(percentage=0.25)
+ row.label(text="Bold")
+ row.template_ID(text, "font_bold", open="font.open", unlink="font.unlink")
+ row = layout.split(percentage=0.25)
+ row.label(text="Italic")
+ row.template_ID(text, "font_italic", open="font.open", unlink="font.unlink")
+ row = layout.split(percentage=0.25)
+ row.label(text="Bold & Italic")
+ row.template_ID(text, "font_bold_italic", open="font.open", unlink="font.unlink")
+
+ #layout.prop(text, "font")
+
+ split = layout.split()
+
+ col = split.column()
+ col.prop(text, "size", text="Size")
+ col = split.column()
+ col.prop(text, "shear")
+
+ split = layout.split()
+
+ col = split.column()
+ col.label(text="Object Font:")
+ col.prop(text, "family", text="")
+
+ col = split.column()
+ col.label(text="Text on Curve:")
+ col.prop(text, "follow_curve", text="")
+
+ split = layout.split()
+
+ col = split.column()
+ colsub = col.column(align=True)
+ colsub.label(text="Underline:")
+ colsub.prop(text, "underline_position", text="Position")
+ colsub.prop(text, "underline_height", text="Thickness")
+
+ col = split.column()
+ col.label(text="Character:")
+ col.prop(char, "use_bold")
+ col.prop(char, "use_italic")
+ col.prop(char, "use_underline")
+
+ row = layout.row()
+ row.prop(text, "small_caps_scale", text="Small Caps")
+ row.prop(char, "use_small_caps")
+
+
+class DATA_PT_paragraph(CurveButtonsPanel, bpy.types.Panel):
+ bl_label = "Paragraph"
+
+ @classmethod
+ def poll(cls, context):
+ return (context.object and context.object.type == 'FONT' and context.curve)
+
+ def draw(self, context):
+ layout = self.layout
+
+ text = context.curve
+
+ layout.label(text="Align:")
+ layout.prop(text, "align", expand=True)
+
+ split = layout.split()
+
+ col = split.column(align=True)
+ col.label(text="Spacing:")
+ col.prop(text, "space_character", text="Character")
+ col.prop(text, "space_word", text="Word")
+ col.prop(text, "space_line", text="Line")
+
+ col = split.column(align=True)
+ col.label(text="Offset:")
+ col.prop(text, "offset_x", text="X")
+ col.prop(text, "offset_y", text="Y")
+
+
+class DATA_PT_textboxes(CurveButtonsPanel, bpy.types.Panel):
+ bl_label = "Text Boxes"
+
+ @classmethod
+ def poll(cls, context):
+ return (context.object and context.object.type == 'FONT' and context.curve)
+
+ def draw(self, context):
+ layout = self.layout
+
+ text = context.curve
+
+ split = layout.split()
+ col = split.column()
+ col.operator("font.textbox_add", icon='ZOOMIN')
+ col = split.column()
+
+ for i, box in enumerate(text.text_boxes):
+
+ boxy = layout.box()
+
+ row = boxy.row()
+
+ split = row.split()
+
+ col = split.column(align=True)
+
+ col.label(text="Dimensions:")
+ col.prop(box, "width", text="Width")
+ col.prop(box, "height", text="Height")
+
+ col = split.column(align=True)
+
+ col.label(text="Offset:")
+ col.prop(box, "x", text="X")
+ col.prop(box, "y", text="Y")
+
+ row.operator("font.textbox_remove", text='', icon='X', emboss=False).index = i
+
+
+class DATA_PT_custom_props_curve(CurveButtonsPanel, PropertyPanel, bpy.types.Panel):
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
+ _context_path = "object.data"
+ _property_type = bpy.types.Curve
diff --git a/release/scripts/startup/bl_ui/properties_data_empty.py b/release/scripts/startup/bl_ui/properties_data_empty.py
new file mode 100644
index 00000000000..8b5c9f093a0
--- /dev/null
+++ b/release/scripts/startup/bl_ui/properties_data_empty.py
@@ -0,0 +1,42 @@
+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+# <pep8 compliant>
+import bpy
+
+
+class DataButtonsPanel():
+ bl_space_type = 'PROPERTIES'
+ bl_region_type = 'WINDOW'
+ bl_context = "data"
+
+ @classmethod
+ def poll(cls, context):
+ return (context.object and context.object.type == 'EMPTY')
+
+
+class DATA_PT_empty(DataButtonsPanel, bpy.types.Panel):
+ bl_label = "Empty"
+
+ def draw(self, context):
+ layout = self.layout
+
+ ob = context.object
+
+ layout.prop(ob, "empty_draw_type", text="Display")
+ layout.prop(ob, "empty_draw_size", text="Size")
diff --git a/release/scripts/startup/bl_ui/properties_data_lamp.py b/release/scripts/startup/bl_ui/properties_data_lamp.py
new file mode 100644
index 00000000000..00919d64ca5
--- /dev/null
+++ b/release/scripts/startup/bl_ui/properties_data_lamp.py
@@ -0,0 +1,386 @@
+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+# <pep8 compliant>
+import bpy
+from rna_prop_ui import PropertyPanel
+
+
+class LAMP_MT_sunsky_presets(bpy.types.Menu):
+ bl_label = "Sun & Sky Presets"
+ preset_subdir = "sunsky"
+ preset_operator = "script.execute_preset"
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
+ draw = bpy.types.Menu.draw_preset
+
+
+class DataButtonsPanel():
+ bl_space_type = 'PROPERTIES'
+ bl_region_type = 'WINDOW'
+ bl_context = "data"
+
+ @classmethod
+ def poll(cls, context):
+ engine = context.scene.render.engine
+ return context.lamp and (engine in cls.COMPAT_ENGINES)
+
+
+class DATA_PT_context_lamp(DataButtonsPanel, bpy.types.Panel):
+ bl_label = ""
+ bl_options = {'HIDE_HEADER'}
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
+
+ def draw(self, context):
+ layout = self.layout
+
+ ob = context.object
+ lamp = context.lamp
+ space = context.space_data
+
+ split = layout.split(percentage=0.65)
+
+ texture_count = len(lamp.texture_slots.keys())
+
+ if ob:
+ split.template_ID(ob, "data")
+ elif lamp:
+ split.template_ID(space, "pin_id")
+
+ if texture_count != 0:
+ split.label(text=str(texture_count), icon='TEXTURE')
+
+
+class DATA_PT_preview(DataButtonsPanel, bpy.types.Panel):
+ bl_label = "Preview"
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
+
+ def draw(self, context):
+ self.layout.template_preview(context.lamp)
+
+
+class DATA_PT_lamp(DataButtonsPanel, bpy.types.Panel):
+ bl_label = "Lamp"
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
+
+ def draw(self, context):
+ layout = self.layout
+
+ lamp = context.lamp
+
+ layout.prop(lamp, "type", expand=True)
+
+ split = layout.split()
+
+ col = split.column()
+ sub = col.column()
+ sub.prop(lamp, "color", text="")
+ sub.prop(lamp, "energy")
+
+ if lamp.type in {'POINT', 'SPOT'}:
+ sub.label(text="Falloff:")
+ sub.prop(lamp, "falloff_type", text="")
+ sub.prop(lamp, "distance")
+
+ if lamp.falloff_type == 'LINEAR_QUADRATIC_WEIGHTED':
+ col.label(text="Attenuation Factors:")
+ sub = col.column(align=True)
+ sub.prop(lamp, "linear_attenuation", slider=True, text="Linear")
+ sub.prop(lamp, "quadratic_attenuation", slider=True, text="Quadratic")
+
+ col.prop(lamp, "use_sphere")
+
+ if lamp.type == 'AREA':
+ col.prop(lamp, "distance")
+ col.prop(lamp, "gamma")
+
+ col = split.column()
+ col.prop(lamp, "use_negative")
+ col.prop(lamp, "use_own_layer", text="This Layer Only")
+ col.prop(lamp, "use_specular")
+ col.prop(lamp, "use_diffuse")
+
+
+class DATA_PT_sunsky(DataButtonsPanel, bpy.types.Panel):
+ bl_label = "Sky & Atmosphere"
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
+
+ @classmethod
+ def poll(cls, context):
+ lamp = context.lamp
+ engine = context.scene.render.engine
+ return (lamp and lamp.type == 'SUN') and (engine in cls.COMPAT_ENGINES)
+
+ def draw(self, context):
+ layout = self.layout
+
+ lamp = context.lamp.sky
+
+ row = layout.row(align=True)
+ row.prop(lamp, "use_sky")
+ row.menu("LAMP_MT_sunsky_presets", text=bpy.types.LAMP_MT_sunsky_presets.bl_label)
+ row.operator("lamp.sunsky_preset_add", text="", icon="ZOOMIN")
+ row.operator("lamp.sunsky_preset_add", text="", icon="ZOOMOUT").remove_active = True
+
+ row = layout.row()
+ row.active = lamp.use_sky or lamp.use_atmosphere
+ row.prop(lamp, "atmosphere_turbidity", text="Turbidity")
+
+ split = layout.split()
+
+ col = split.column()
+ col.active = lamp.use_sky
+ col.label(text="Blending:")
+ sub = col.column()
+ sub.prop(lamp, "sky_blend_type", text="")
+ sub.prop(lamp, "sky_blend", text="Factor")
+
+ col.label(text="Color Space:")
+ sub = col.column()
+ sub.row().prop(lamp, "sky_color_space", expand=True)
+ sub.prop(lamp, "sky_exposure", text="Exposure")
+
+ col = split.column()
+ col.active = lamp.use_sky
+ col.label(text="Horizon:")
+ sub = col.column()
+ sub.prop(lamp, "horizon_brightness", text="Brightness")
+ sub.prop(lamp, "spread", text="Spread")
+
+ col.label(text="Sun:")
+ sub = col.column()
+ sub.prop(lamp, "sun_brightness", text="Brightness")
+ sub.prop(lamp, "sun_size", text="Size")
+ sub.prop(lamp, "backscattered_light", slider=True, text="Back Light")
+
+ layout.separator()
+
+ layout.prop(lamp, "use_atmosphere")
+
+ split = layout.split()
+
+ col = split.column()
+ col.active = lamp.use_atmosphere
+ col.label(text="Intensity:")
+ col.prop(lamp, "sun_intensity", text="Sun")
+ col.prop(lamp, "atmosphere_distance_factor", text="Distance")
+
+ col = split.column()
+ col.active = lamp.use_atmosphere
+ col.label(text="Scattering:")
+ sub = col.column(align=True)
+ sub.prop(lamp, "atmosphere_inscattering", slider=True, text="Inscattering")
+ sub.prop(lamp, "atmosphere_extinction", slider=True, text="Extinction")
+
+
+class DATA_PT_shadow(DataButtonsPanel, bpy.types.Panel):
+ bl_label = "Shadow"
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
+
+ @classmethod
+ def poll(cls, context):
+ lamp = context.lamp
+ engine = context.scene.render.engine
+ return (lamp and lamp.type in {'POINT', 'SUN', 'SPOT', 'AREA'}) and (engine in cls.COMPAT_ENGINES)
+
+ def draw(self, context):
+ layout = self.layout
+
+ lamp = context.lamp
+
+ layout.prop(lamp, "shadow_method", expand=True)
+
+ if lamp.shadow_method == 'NOSHADOW' and lamp.type == 'AREA':
+ split = layout.split()
+
+ col = split.column()
+ col.label(text="Form factor sampling:")
+
+ sub = col.row(align=True)
+
+ if lamp.shape == 'SQUARE':
+ sub.prop(lamp, "shadow_ray_samples_x", text="Samples")
+ elif lamp.shape == 'RECTANGLE':
+ sub.prop(lamp, "shadow_ray_samples_x", text="Samples X")
+ sub.prop(lamp, "shadow_ray_samples_y", text="Samples Y")
+
+ if lamp.shadow_method != 'NOSHADOW':
+ split = layout.split()
+
+ col = split.column()
+ col.prop(lamp, "shadow_color", text="")
+
+ col = split.column()
+ col.prop(lamp, "use_shadow_layer", text="This Layer Only")
+ col.prop(lamp, "use_only_shadow")
+
+ if lamp.shadow_method == 'RAY_SHADOW':
+ split = layout.split()
+
+ col = split.column()
+ col.label(text="Sampling:")
+
+ if lamp.type in {'POINT', 'SUN', 'SPOT'}:
+ sub = col.row()
+
+ sub.prop(lamp, "shadow_ray_samples", text="Samples")
+ sub.prop(lamp, "shadow_soft_size", text="Soft Size")
+
+ elif lamp.type == 'AREA':
+ sub = col.row(align=True)
+
+ if lamp.shape == 'SQUARE':
+ sub.prop(lamp, "shadow_ray_samples_x", text="Samples")
+ elif lamp.shape == 'RECTANGLE':
+ sub.prop(lamp, "shadow_ray_samples_x", text="Samples X")
+ sub.prop(lamp, "shadow_ray_samples_y", text="Samples Y")
+
+ col.row().prop(lamp, "shadow_ray_sample_method", expand=True)
+
+ if lamp.shadow_ray_sample_method == 'ADAPTIVE_QMC':
+ layout.prop(lamp, "shadow_adaptive_threshold", text="Threshold")
+
+ if lamp.type == 'AREA' and lamp.shadow_ray_sample_method == 'CONSTANT_JITTERED':
+ row = layout.row()
+ row.prop(lamp, "use_umbra")
+ row.prop(lamp, "use_dither")
+ row.prop(lamp, "use_jitter")
+
+ elif lamp.shadow_method == 'BUFFER_SHADOW':
+ col = layout.column()
+ col.label(text="Buffer Type:")
+ col.row().prop(lamp, "shadow_buffer_type", expand=True)
+
+ if lamp.shadow_buffer_type in {'REGULAR', 'HALFWAY', 'DEEP'}:
+ split = layout.split()
+
+ col = split.column()
+ col.label(text="Filter Type:")
+ col.prop(lamp, "shadow_filter_type", text="")
+ sub = col.column(align=True)
+ sub.prop(lamp, "shadow_buffer_soft", text="Soft")
+ sub.prop(lamp, "shadow_buffer_bias", text="Bias")
+
+ col = split.column()
+ col.label(text="Sample Buffers:")
+ col.prop(lamp, "shadow_sample_buffers", text="")
+ sub = col.column(align=True)
+ sub.prop(lamp, "shadow_buffer_size", text="Size")
+ sub.prop(lamp, "shadow_buffer_samples", text="Samples")
+ if lamp.shadow_buffer_type == 'DEEP':
+ col.prop(lamp, "compression_threshold")
+
+ elif lamp.shadow_buffer_type == 'IRREGULAR':
+ layout.prop(lamp, "shadow_buffer_bias", text="Bias")
+
+ split = layout.split()
+
+ col = split.column()
+ col.prop(lamp, "use_auto_clip_start", text="Autoclip Start")
+ sub = col.column()
+ sub.active = not lamp.use_auto_clip_start
+ sub.prop(lamp, "shadow_buffer_clip_start", text="Clip Start")
+
+ col = split.column()
+ col.prop(lamp, "use_auto_clip_end", text="Autoclip End")
+ sub = col.column()
+ sub.active = not lamp.use_auto_clip_end
+ sub.prop(lamp, "shadow_buffer_clip_end", text=" Clip End")
+
+
+class DATA_PT_area(DataButtonsPanel, bpy.types.Panel):
+ bl_label = "Area Shape"
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
+
+ @classmethod
+ def poll(cls, context):
+ lamp = context.lamp
+ engine = context.scene.render.engine
+ return (lamp and lamp.type == 'AREA') and (engine in cls.COMPAT_ENGINES)
+
+ def draw(self, context):
+ layout = self.layout
+
+ lamp = context.lamp
+
+ col = layout.column()
+ col.row().prop(lamp, "shape", expand=True)
+ sub = col.row(align=True)
+
+ if (lamp.shape == 'SQUARE'):
+ sub.prop(lamp, "size")
+ elif (lamp.shape == 'RECTANGLE'):
+ sub.prop(lamp, "size", text="Size X")
+ sub.prop(lamp, "size_y", text="Size Y")
+
+
+class DATA_PT_spot(DataButtonsPanel, bpy.types.Panel):
+ bl_label = "Spot Shape"
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
+
+ @classmethod
+ def poll(cls, context):
+ lamp = context.lamp
+ engine = context.scene.render.engine
+ return (lamp and lamp.type == 'SPOT') and (engine in cls.COMPAT_ENGINES)
+
+ def draw(self, context):
+ layout = self.layout
+
+ lamp = context.lamp
+
+ split = layout.split()
+
+ col = split.column()
+ sub = col.column()
+ sub.prop(lamp, "spot_size", text="Size")
+ sub.prop(lamp, "spot_blend", text="Blend", slider=True)
+ col.prop(lamp, "use_square")
+ col.prop(lamp, "show_cone")
+
+ col = split.column()
+
+ col.prop(lamp, "use_halo")
+ sub = col.column(align=True)
+ sub.active = lamp.use_halo
+ sub.prop(lamp, "halo_intensity", text="Intensity")
+ if lamp.shadow_method == 'BUFFER_SHADOW':
+ sub.prop(lamp, "halo_step", text="Step")
+
+
+class DATA_PT_falloff_curve(DataButtonsPanel, bpy.types.Panel):
+ bl_label = "Falloff Curve"
+ bl_options = {'DEFAULT_CLOSED'}
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
+
+ @classmethod
+ def poll(cls, context):
+ lamp = context.lamp
+ engine = context.scene.render.engine
+
+ return (lamp and lamp.type in {'POINT', 'SPOT'} and lamp.falloff_type == 'CUSTOM_CURVE') and (engine in cls.COMPAT_ENGINES)
+
+ def draw(self, context):
+ lamp = context.lamp
+
+ self.layout.template_curve_mapping(lamp, "falloff_curve")
+
+
+class DATA_PT_custom_props_lamp(DataButtonsPanel, PropertyPanel, bpy.types.Panel):
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
+ _context_path = "object.data"
+ _property_type = bpy.types.Lamp
diff --git a/release/scripts/startup/bl_ui/properties_data_lattice.py b/release/scripts/startup/bl_ui/properties_data_lattice.py
new file mode 100644
index 00000000000..5f2fa4b4920
--- /dev/null
+++ b/release/scripts/startup/bl_ui/properties_data_lattice.py
@@ -0,0 +1,82 @@
+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+# <pep8 compliant>
+import bpy
+from rna_prop_ui import PropertyPanel
+
+
+class DataButtonsPanel():
+ bl_space_type = 'PROPERTIES'
+ bl_region_type = 'WINDOW'
+ bl_context = "data"
+
+ @classmethod
+ def poll(cls, context):
+ return context.lattice
+
+
+class DATA_PT_context_lattice(DataButtonsPanel, bpy.types.Panel):
+ bl_label = ""
+ bl_options = {'HIDE_HEADER'}
+
+ def draw(self, context):
+ layout = self.layout
+
+ ob = context.object
+ lat = context.lattice
+ space = context.space_data
+
+ split = layout.split(percentage=0.65)
+ if ob:
+ split.template_ID(ob, "data")
+ split.separator()
+ elif lat:
+ split.template_ID(space, "pin_id")
+ split.separator()
+
+
+class DATA_PT_lattice(DataButtonsPanel, bpy.types.Panel):
+ bl_label = "Lattice"
+
+ def draw(self, context):
+ layout = self.layout
+
+ lat = context.lattice
+
+ row = layout.row()
+ row.prop(lat, "points_u")
+ row.prop(lat, "interpolation_type_u", text="")
+
+ row = layout.row()
+ row.prop(lat, "points_v")
+ row.prop(lat, "interpolation_type_v", text="")
+
+ row = layout.row()
+ row.prop(lat, "points_w")
+ row.prop(lat, "interpolation_type_w", text="")
+
+ row = layout.row()
+ row.prop(lat, "use_outside")
+ row.prop_search(lat, "vertex_group", context.object, "vertex_groups", text="")
+
+
+class DATA_PT_custom_props_lattice(DataButtonsPanel, PropertyPanel, bpy.types.Panel):
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
+ _context_path = "object.data"
+ _property_type = bpy.types.Lattice
diff --git a/release/scripts/startup/bl_ui/properties_data_mesh.py b/release/scripts/startup/bl_ui/properties_data_mesh.py
new file mode 100644
index 00000000000..d6557fda8a2
--- /dev/null
+++ b/release/scripts/startup/bl_ui/properties_data_mesh.py
@@ -0,0 +1,351 @@
+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+# <pep8 compliant>
+import bpy
+from rna_prop_ui import PropertyPanel
+
+
+class MESH_MT_vertex_group_specials(bpy.types.Menu):
+ bl_label = "Vertex Group Specials"
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
+
+ def draw(self, context):
+ layout = self.layout
+
+ layout.operator("object.vertex_group_sort", icon='SORTALPHA')
+ layout.operator("object.vertex_group_copy", icon='COPY_ID')
+ layout.operator("object.vertex_group_copy_to_linked", icon='LINK_AREA')
+ layout.operator("object.vertex_group_copy_to_selected", icon='LINK_AREA')
+ layout.operator("object.vertex_group_mirror", icon='ARROW_LEFTRIGHT')
+ layout.operator("object.vertex_group_remove", icon='X', text="Delete All").all = True
+
+
+class MESH_MT_shape_key_specials(bpy.types.Menu):
+ bl_label = "Shape Key Specials"
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
+
+ def draw(self, context):
+ layout = self.layout
+
+ layout.operator("object.shape_key_transfer", icon='COPY_ID') # icon is not ideal
+ layout.operator("object.join_shapes", icon='COPY_ID') # icon is not ideal
+ layout.operator("object.shape_key_mirror", icon='ARROW_LEFTRIGHT')
+
+
+class MeshButtonsPanel():
+ bl_space_type = 'PROPERTIES'
+ bl_region_type = 'WINDOW'
+ bl_context = "data"
+
+ @classmethod
+ def poll(cls, context):
+ engine = context.scene.render.engine
+ return context.mesh and (engine in cls.COMPAT_ENGINES)
+
+
+class DATA_PT_context_mesh(MeshButtonsPanel, bpy.types.Panel):
+ bl_label = ""
+ bl_options = {'HIDE_HEADER'}
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
+
+ def draw(self, context):
+ layout = self.layout
+
+ ob = context.object
+ mesh = context.mesh
+ space = context.space_data
+
+ if ob:
+ layout.template_ID(ob, "data")
+ elif mesh:
+ layout.template_ID(space, "pin_id")
+
+
+class DATA_PT_normals(MeshButtonsPanel, bpy.types.Panel):
+ bl_label = "Normals"
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
+
+ def draw(self, context):
+ layout = self.layout
+
+ mesh = context.mesh
+
+ split = layout.split()
+
+ col = split.column()
+ col.prop(mesh, "use_auto_smooth")
+ sub = col.column()
+ sub.active = mesh.use_auto_smooth
+ sub.prop(mesh, "auto_smooth_angle", text="Angle")
+
+ split.prop(mesh, "show_double_sided")
+
+
+class DATA_PT_settings(MeshButtonsPanel, bpy.types.Panel):
+ bl_label = "Settings"
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
+
+ def draw(self, context):
+ layout = self.layout
+
+ mesh = context.mesh
+
+ layout.prop(mesh, "texture_mesh")
+ layout.prop(mesh, "use_auto_texspace")
+
+
+class DATA_PT_vertex_groups(MeshButtonsPanel, bpy.types.Panel):
+ bl_label = "Vertex Groups"
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
+
+ @classmethod
+ def poll(cls, context):
+ engine = context.scene.render.engine
+ obj = context.object
+ return (obj and obj.type in {'MESH', 'LATTICE'} and (engine in cls.COMPAT_ENGINES))
+
+ def draw(self, context):
+ layout = self.layout
+
+ ob = context.object
+ group = ob.vertex_groups.active
+
+ rows = 2
+ if group:
+ rows = 5
+
+ row = layout.row()
+ row.template_list(ob, "vertex_groups", ob.vertex_groups, "active_index", rows=rows)
+
+ col = row.column(align=True)
+ col.operator("object.vertex_group_add", icon='ZOOMIN', text="")
+ col.operator("object.vertex_group_remove", icon='ZOOMOUT', text="")
+ col.menu("MESH_MT_vertex_group_specials", icon='DOWNARROW_HLT', text="")
+ if group:
+ col.operator("object.vertex_group_move", icon='TRIA_UP', text="").direction = 'UP'
+ col.operator("object.vertex_group_move", icon='TRIA_DOWN', text="").direction = 'DOWN'
+
+ if group:
+ row = layout.row()
+ row.prop(group, "name")
+
+ if ob.mode == 'EDIT' and len(ob.vertex_groups) > 0:
+ row = layout.row()
+
+ sub = row.row(align=True)
+ sub.operator("object.vertex_group_assign", text="Assign")
+ sub.operator("object.vertex_group_remove_from", text="Remove")
+
+ sub = row.row(align=True)
+ sub.operator("object.vertex_group_select", text="Select")
+ sub.operator("object.vertex_group_deselect", text="Deselect")
+
+ layout.prop(context.tool_settings, "vertex_group_weight", text="Weight")
+
+
+class DATA_PT_shape_keys(MeshButtonsPanel, bpy.types.Panel):
+ bl_label = "Shape Keys"
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
+
+ @classmethod
+ def poll(cls, context):
+ engine = context.scene.render.engine
+ obj = context.object
+ return (obj and obj.type in {'MESH', 'LATTICE', 'CURVE', 'SURFACE'} and (engine in cls.COMPAT_ENGINES))
+
+ def draw(self, context):
+ layout = self.layout
+
+ ob = context.object
+ key = ob.data.shape_keys
+ kb = ob.active_shape_key
+
+ enable_edit = ob.mode != 'EDIT'
+ enable_edit_value = False
+
+ if ob.show_only_shape_key is False:
+ if enable_edit or (ob.type == 'MESH' and ob.use_shape_key_edit_mode):
+ enable_edit_value = True
+
+ row = layout.row()
+
+ rows = 2
+ if kb:
+ rows = 5
+ row.template_list(key, "keys", ob, "active_shape_key_index", rows=rows)
+
+ col = row.column()
+
+ sub = col.column(align=True)
+ sub.operator("object.shape_key_add", icon='ZOOMIN', text="")
+ sub.operator("object.shape_key_remove", icon='ZOOMOUT', text="")
+ sub.menu("MESH_MT_shape_key_specials", icon='DOWNARROW_HLT', text="")
+
+ if kb:
+ col.separator()
+
+ sub = col.column(align=True)
+ sub.operator("object.shape_key_move", icon='TRIA_UP', text="").type = 'UP'
+ sub.operator("object.shape_key_move", icon='TRIA_DOWN', text="").type = 'DOWN'
+
+ split = layout.split(percentage=0.4)
+ row = split.row()
+ row.enabled = enable_edit
+ row.prop(key, "use_relative")
+
+ row = split.row()
+ row.alignment = 'RIGHT'
+
+ sub = row.row(align=True)
+ subsub = sub.row(align=True)
+ subsub.active = enable_edit_value
+ subsub.prop(ob, "show_only_shape_key", text="")
+ subsub.prop(kb, "mute", text="")
+ sub.prop(ob, "use_shape_key_edit_mode", text="")
+
+ sub = row.row()
+ sub.operator("object.shape_key_clear", icon='X', text="")
+
+ row = layout.row()
+ row.prop(kb, "name")
+
+ if key.use_relative:
+ if ob.active_shape_key_index != 0:
+ row = layout.row()
+ row.active = enable_edit_value
+ row.prop(kb, "value")
+
+ split = layout.split()
+
+ col = split.column(align=True)
+ col.active = enable_edit_value
+ col.label(text="Range:")
+ col.prop(kb, "slider_min", text="Min")
+ col.prop(kb, "slider_max", text="Max")
+
+ col = split.column(align=True)
+ col.active = enable_edit_value
+ col.label(text="Blend:")
+ col.prop_search(kb, "vertex_group", ob, "vertex_groups", text="")
+ col.prop_search(kb, "relative_key", key, "keys", text="")
+
+ else:
+ row = layout.row()
+ row.active = enable_edit_value
+ row.prop(key, "slurph")
+
+
+class DATA_PT_uv_texture(MeshButtonsPanel, bpy.types.Panel):
+ bl_label = "UV Texture"
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
+
+ def draw(self, context):
+ layout = self.layout
+
+ me = context.mesh
+
+ row = layout.row()
+ col = row.column()
+
+ col.template_list(me, "uv_textures", me.uv_textures, "active_index", rows=2)
+
+ col = row.column(align=True)
+ col.operator("mesh.uv_texture_add", icon='ZOOMIN', text="")
+ col.operator("mesh.uv_texture_remove", icon='ZOOMOUT', text="")
+
+ lay = me.uv_textures.active
+ if lay:
+ layout.prop(lay, "name")
+
+
+class DATA_PT_texface(MeshButtonsPanel, bpy.types.Panel):
+ bl_label = "Texture Face"
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
+
+ @classmethod
+ def poll(cls, context):
+ ob = context.active_object
+
+ return (context.mode == 'EDIT_MESH') and ob and ob.type == 'MESH'
+
+ def draw(self, context):
+ layout = self.layout
+ col = layout.column()
+
+ me = context.mesh
+
+ tf = me.faces.active_tface
+
+ if tf:
+ if context.scene.render.engine != 'BLENDER_GAME':
+ col.label(text="Options only supported in Game Engine")
+
+ split = layout.split()
+ col = split.column()
+
+ col.prop(tf, "use_image")
+ col.prop(tf, "use_light")
+ col.prop(tf, "hide")
+ col.prop(tf, "use_collision")
+
+ col.prop(tf, "use_blend_shared")
+ col.prop(tf, "use_twoside")
+ col.prop(tf, "use_object_color")
+
+ col = split.column()
+
+ col.prop(tf, "use_halo")
+ col.prop(tf, "use_billboard")
+ col.prop(tf, "use_shadow_cast")
+ col.prop(tf, "use_bitmap_text")
+ col.prop(tf, "use_alpha_sort")
+
+ col = layout.column()
+ col.prop(tf, "blend_type")
+ else:
+ col.label(text="No UV Texture")
+
+
+class DATA_PT_vertex_colors(MeshButtonsPanel, bpy.types.Panel):
+ bl_label = "Vertex Colors"
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
+
+ def draw(self, context):
+ layout = self.layout
+
+ me = context.mesh
+
+ row = layout.row()
+ col = row.column()
+
+ col.template_list(me, "vertex_colors", me.vertex_colors, "active_index", rows=2)
+
+ col = row.column(align=True)
+ col.operator("mesh.vertex_color_add", icon='ZOOMIN', text="")
+ col.operator("mesh.vertex_color_remove", icon='ZOOMOUT', text="")
+
+ lay = me.vertex_colors.active
+ if lay:
+ layout.prop(lay, "name")
+
+
+class DATA_PT_custom_props_mesh(MeshButtonsPanel, PropertyPanel, bpy.types.Panel):
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
+ _context_path = "object.data"
+ _property_type = bpy.types.Mesh
diff --git a/release/scripts/startup/bl_ui/properties_data_metaball.py b/release/scripts/startup/bl_ui/properties_data_metaball.py
new file mode 100644
index 00000000000..952df9f5e36
--- /dev/null
+++ b/release/scripts/startup/bl_ui/properties_data_metaball.py
@@ -0,0 +1,118 @@
+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+# <pep8 compliant>
+import bpy
+from rna_prop_ui import PropertyPanel
+
+
+class DataButtonsPanel():
+ bl_space_type = 'PROPERTIES'
+ bl_region_type = 'WINDOW'
+ bl_context = "data"
+
+ @classmethod
+ def poll(cls, context):
+ return context.meta_ball
+
+
+class DATA_PT_context_metaball(DataButtonsPanel, bpy.types.Panel):
+ bl_label = ""
+ bl_options = {'HIDE_HEADER'}
+
+ def draw(self, context):
+ layout = self.layout
+
+ ob = context.object
+ mball = context.meta_ball
+ space = context.space_data
+
+ if ob:
+ layout.template_ID(ob, "data")
+ elif mball:
+ layout.template_ID(space, "pin_id")
+
+
+class DATA_PT_metaball(DataButtonsPanel, bpy.types.Panel):
+ bl_label = "Metaball"
+
+ def draw(self, context):
+ layout = self.layout
+
+ mball = context.meta_ball
+
+ split = layout.split()
+
+ col = split.column()
+ col.label(text="Resolution:")
+ sub = col.column(align=True)
+ sub.prop(mball, "resolution", text="View")
+ sub.prop(mball, "render_resolution", text="Render")
+
+ col = split.column()
+ col.label(text="Settings:")
+ col.prop(mball, "threshold", text="Threshold")
+
+ layout.label(text="Update:")
+ layout.prop(mball, "update_method", expand=True)
+
+
+class DATA_PT_metaball_element(DataButtonsPanel, bpy.types.Panel):
+ bl_label = "Active Element"
+
+ @classmethod
+ def poll(cls, context):
+ return (context.meta_ball and context.meta_ball.elements.active)
+
+ def draw(self, context):
+ layout = self.layout
+
+ metaelem = context.meta_ball.elements.active
+
+ layout.prop(metaelem, "type")
+
+ split = layout.split()
+
+ col = split.column(align=True)
+ col.label(text="Settings:")
+ col.prop(metaelem, "stiffness", text="Stiffness")
+ col.prop(metaelem, "use_negative", text="Negative")
+ col.prop(metaelem, "hide", text="Hide")
+
+ col = split.column(align=True)
+
+ if metaelem.type in {'CUBE', 'ELLIPSOID'}:
+ col.label(text="Size:")
+ col.prop(metaelem, "size_x", text="X")
+ col.prop(metaelem, "size_y", text="Y")
+ col.prop(metaelem, "size_z", text="Z")
+
+ elif metaelem.type == 'TUBE':
+ col.label(text="Size:")
+ col.prop(metaelem, "size_x", text="X")
+
+ elif metaelem.type == 'PLANE':
+ col.label(text="Size:")
+ col.prop(metaelem, "size_x", text="X")
+ col.prop(metaelem, "size_y", text="Y")
+
+
+class DATA_PT_custom_props_metaball(DataButtonsPanel, PropertyPanel, bpy.types.Panel):
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
+ _context_path = "object.data"
+ _property_type = bpy.types.MetaBall
diff --git a/release/scripts/startup/bl_ui/properties_data_modifier.py b/release/scripts/startup/bl_ui/properties_data_modifier.py
new file mode 100644
index 00000000000..848779c05b1
--- /dev/null
+++ b/release/scripts/startup/bl_ui/properties_data_modifier.py
@@ -0,0 +1,701 @@
+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+# <pep8 compliant>
+import bpy
+
+
+class ModifierButtonsPanel():
+ bl_space_type = 'PROPERTIES'
+ bl_region_type = 'WINDOW'
+ bl_context = "modifier"
+
+
+class DATA_PT_modifiers(ModifierButtonsPanel, bpy.types.Panel):
+ bl_label = "Modifiers"
+
+ def draw(self, context):
+ layout = self.layout
+
+ ob = context.object
+
+ layout.operator_menu_enum("object.modifier_add", "type")
+
+ for md in ob.modifiers:
+ box = layout.template_modifier(md)
+ if box:
+ # match enum type to our functions, avoids a lookup table.
+ getattr(self, md.type)(box, ob, md)
+
+ # the mt.type enum is (ab)used for a lookup on function names
+ # ...to avoid lengthy if statements
+ # so each type must have a function here.
+
+ def ARMATURE(self, layout, ob, md):
+ split = layout.split()
+
+ col = split.column()
+ col.label(text="Object:")
+ col.prop(md, "object", text="")
+ col.prop(md, "use_deform_preserve_volume")
+
+ col = split.column()
+ col.label(text="Bind To:")
+ col.prop(md, "use_vertex_groups", text="Vertex Groups")
+ col.prop(md, "use_bone_envelopes", text="Bone Envelopes")
+
+ layout.separator()
+
+ row = layout.row()
+ row.prop_search(md, "vertex_group", ob, "vertex_groups", text="")
+ sub = row.row()
+ sub.active = bool(md.vertex_group)
+ sub.prop(md, "invert_vertex_group")
+
+ layout.prop(md, "use_multi_modifier")
+
+ def ARRAY(self, layout, ob, md):
+ layout.prop(md, "fit_type")
+
+ if md.fit_type == 'FIXED_COUNT':
+ layout.prop(md, "count")
+ elif md.fit_type == 'FIT_LENGTH':
+ layout.prop(md, "fit_length")
+ elif md.fit_type == 'FIT_CURVE':
+ layout.prop(md, "curve")
+
+ layout.separator()
+
+ split = layout.split()
+
+ col = split.column()
+ col.prop(md, "use_constant_offset")
+ sub = col.column()
+ sub.active = md.use_constant_offset
+ sub.prop(md, "constant_offset_displace", text="")
+
+ col.separator()
+
+ col.prop(md, "use_merge_vertices", text="Merge")
+ sub = col.column()
+ sub.active = md.use_merge_vertices
+ sub.prop(md, "use_merge_vertices_cap", text="First Last")
+ sub.prop(md, "merge_threshold", text="Distance")
+
+ col = split.column()
+ col.prop(md, "use_relative_offset")
+ sub = col.column()
+ sub.active = md.use_relative_offset
+ sub.prop(md, "relative_offset_displace", text="")
+
+ col.separator()
+
+ col.prop(md, "use_object_offset")
+ sub = col.column()
+ sub.active = md.use_object_offset
+ sub.prop(md, "offset_object", text="")
+
+ layout.separator()
+
+ layout.prop(md, "start_cap")
+ layout.prop(md, "end_cap")
+
+ def BEVEL(self, layout, ob, md):
+ split = layout.split()
+
+ col = split.column()
+ col.prop(md, "width")
+
+ col = split.column()
+ col.prop(md, "use_only_vertices")
+
+ layout.label(text="Limit Method:")
+ layout.row().prop(md, "limit_method", expand=True)
+ if md.limit_method == 'ANGLE':
+ layout.prop(md, "angle_limit")
+ elif md.limit_method == 'WEIGHT':
+ layout.row().prop(md, "edge_weight_method", expand=True)
+
+ def BOOLEAN(self, layout, ob, md):
+ split = layout.split()
+
+ col = split.column()
+ col.label(text="Operation:")
+ col.prop(md, "operation", text="")
+
+ col = split.column()
+ col.label(text="Object:")
+ col.prop(md, "object", text="")
+
+ def BUILD(self, layout, ob, md):
+ split = layout.split()
+
+ col = split.column()
+ col.prop(md, "frame_start")
+ col.prop(md, "frame_duration")
+
+ col = split.column()
+ col.prop(md, "use_random_order")
+ sub = col.column()
+ sub.active = md.use_random_order
+ sub.prop(md, "seed")
+
+ def CAST(self, layout, ob, md):
+ split = layout.split(percentage=0.25)
+
+ split.label(text="Cast Type:")
+ split.prop(md, "cast_type", text="")
+
+ split = layout.split(percentage=0.25)
+
+ col = split.column()
+ col.prop(md, "use_x")
+ col.prop(md, "use_y")
+ col.prop(md, "use_z")
+
+ col = split.column()
+ col.prop(md, "factor")
+ col.prop(md, "radius")
+ col.prop(md, "size")
+ col.prop(md, "use_radius_as_size")
+
+ split = layout.split()
+
+ col = split.column()
+ col.label(text="Vertex Group:")
+ col.prop_search(md, "vertex_group", ob, "vertex_groups", text="")
+ col = split.column()
+ col.label(text="Control Object:")
+ col.prop(md, "object", text="")
+ if md.object:
+ col.prop(md, "use_transform")
+
+ def CLOTH(self, layout, ob, md):
+ layout.label(text="See Cloth panel.")
+
+ def COLLISION(self, layout, ob, md):
+ layout.label(text="See Collision panel.")
+
+ def CURVE(self, layout, ob, md):
+ split = layout.split()
+
+ col = split.column()
+ col.label(text="Object:")
+ col.prop(md, "object", text="")
+ col = split.column()
+ col.label(text="Vertex Group:")
+ col.prop_search(md, "vertex_group", ob, "vertex_groups", text="")
+ layout.label(text="Deformation Axis:")
+ layout.row().prop(md, "deform_axis", expand=True)
+
+ def DECIMATE(self, layout, ob, md):
+ layout.prop(md, "ratio")
+ layout.label(text="Face Count: %s" % str(md.face_count))
+
+ def DISPLACE(self, layout, ob, md):
+ split = layout.split()
+
+ col = split.column()
+ col.label(text="Texture:")
+ col.template_ID(md, "texture", new="texture.new")
+ col.label(text="Vertex Group:")
+ col.prop_search(md, "vertex_group", ob, "vertex_groups", text="")
+
+ col = split.column()
+ col.label(text="Direction:")
+ col.prop(md, "direction", text="")
+ col.label(text="Texture Coordinates:")
+ col.prop(md, "texture_coords", text="")
+ if md.texture_coords == 'OBJECT':
+ layout.prop(md, "texture_coordinate_object", text="Object")
+ elif md.texture_coords == 'UV' and ob.type == 'MESH':
+ layout.prop_search(md, "uv_layer", ob.data, "uv_textures")
+
+ layout.separator()
+
+ row = layout.row()
+ row.prop(md, "mid_level")
+ row.prop(md, "strength")
+
+ def EDGE_SPLIT(self, layout, ob, md):
+ split = layout.split()
+
+ col = split.column()
+ col.prop(md, "use_edge_angle", text="Edge Angle")
+ sub = col.column()
+ sub.active = md.use_edge_angle
+ sub.prop(md, "split_angle")
+
+ split.prop(md, "use_edge_sharp", text="Sharp Edges")
+
+ def EXPLODE(self, layout, ob, md):
+ split = layout.split()
+
+ col = split.column()
+ col.label(text="Vertex group:")
+ col.prop_search(md, "vertex_group", ob, "vertex_groups", text="")
+ sub = col.column()
+ sub.active = bool(md.vertex_group)
+ sub.prop(md, "protect")
+ col.label(text="Particle UV")
+ col.prop_search(md, "particle_uv", ob.data, "uv_textures", text="")
+
+ col = split.column()
+ col.prop(md, "use_edge_cut")
+ col.prop(md, "show_unborn")
+ col.prop(md, "show_alive")
+ col.prop(md, "show_dead")
+ col.prop(md, "use_size")
+
+ layout.operator("object.explode_refresh", text="Refresh")
+
+ def FLUID_SIMULATION(self, layout, ob, md):
+ layout.label(text="See Fluid panel.")
+
+ def HOOK(self, layout, ob, md):
+ split = layout.split()
+
+ col = split.column()
+ col.label(text="Object:")
+ col.prop(md, "object", text="")
+ if md.object and md.object.type == 'ARMATURE':
+ col.label(text="Bone:")
+ col.prop_search(md, "subtarget", md.object.data, "bones", text="")
+ col = split.column()
+ col.label(text="Vertex Group:")
+ col.prop_search(md, "vertex_group", ob, "vertex_groups", text="")
+
+ layout.separator()
+
+ split = layout.split()
+
+ col = split.column()
+ col.prop(md, "falloff")
+ col.prop(md, "force", slider=True)
+
+ col = split.column()
+ col.operator("object.hook_reset", text="Reset")
+ col.operator("object.hook_recenter", text="Recenter")
+
+ if ob.mode == 'EDIT':
+ layout.separator()
+ row = layout.row()
+ row.operator("object.hook_select", text="Select")
+ row.operator("object.hook_assign", text="Assign")
+
+ def LATTICE(self, layout, ob, md):
+ split = layout.split()
+
+ col = split.column()
+ col.label(text="Object:")
+ col.prop(md, "object", text="")
+
+ col = split.column()
+ col.label(text="Vertex Group:")
+ col.prop_search(md, "vertex_group", ob, "vertex_groups", text="")
+
+ def MASK(self, layout, ob, md):
+ split = layout.split()
+
+ col = split.column()
+ col.label(text="Mode:")
+ col.prop(md, "mode", text="")
+ col = split.column()
+ if md.mode == 'ARMATURE':
+ col.label(text="Armature:")
+ col.prop(md, "armature", text="")
+ elif md.mode == 'VERTEX_GROUP':
+ col.label(text="Vertex Group:")
+ col.prop_search(md, "vertex_group", ob, "vertex_groups", text="")
+
+ sub = col.column()
+ sub.active = bool(md.vertex_group)
+ sub.prop(md, "invert_vertex_group")
+
+ def MESH_DEFORM(self, layout, ob, md):
+ split = layout.split()
+
+ col = split.column()
+ sub = col.column()
+ sub.label(text="Object:")
+ sub.prop(md, "object", text="")
+ sub.active = not md.is_bound
+ col = split.column()
+ col.label(text="Vertex Group:")
+ col.prop_search(md, "vertex_group", ob, "vertex_groups", text="")
+
+ sub = col.column()
+ sub.active = bool(md.vertex_group)
+ sub.prop(md, "invert_vertex_group")
+
+ layout.separator()
+
+ if md.is_bound:
+ layout.operator("object.meshdeform_bind", text="Unbind")
+ else:
+ layout.operator("object.meshdeform_bind", text="Bind")
+
+ row = layout.row()
+ row.prop(md, "precision")
+ row.prop(md, "use_dynamic_bind")
+
+ def MIRROR(self, layout, ob, md):
+ split = layout.split(percentage=0.25)
+
+ col = split.column()
+ col.label(text="Axis:")
+ col.prop(md, "use_x")
+ col.prop(md, "use_y")
+ col.prop(md, "use_z")
+
+ col = split.column()
+ col.label(text="Options:")
+ col.prop(md, "use_mirror_merge", text="Merge")
+ col.prop(md, "use_clip", text="Clipping")
+ col.prop(md, "use_mirror_vertex_groups", text="Vertex Groups")
+
+ col = split.column()
+ col.label(text="Textures:")
+ col.prop(md, "use_mirror_u", text="U")
+ col.prop(md, "use_mirror_v", text="V")
+
+ col = layout.column()
+
+ if md.use_mirror_merge == True:
+ col.prop(md, "merge_threshold")
+ col.label(text="Mirror Object:")
+ col.prop(md, "mirror_object", text="")
+
+ def MULTIRES(self, layout, ob, md):
+ layout.row().prop(md, "subdivision_type", expand=True)
+
+ split = layout.split()
+ col = split.column()
+ col.prop(md, "levels", text="Preview")
+ col.prop(md, "sculpt_levels", text="Sculpt")
+ col.prop(md, "render_levels", text="Render")
+
+ col = split.column()
+
+ col.enabled = ob.mode != 'EDIT'
+ col.operator("object.multires_subdivide", text="Subdivide")
+ col.operator("object.multires_higher_levels_delete", text="Delete Higher")
+ col.operator("object.multires_reshape", text="Reshape")
+ col.operator("object.multires_base_apply", text="Apply Base")
+ col.prop(md, "show_only_control_edges")
+
+ layout.separator()
+
+ col = layout.column()
+ row = col.row()
+ if md.is_external:
+ row.operator("object.multires_external_pack", text="Pack External")
+ row.label()
+ row = col.row()
+ row.prop(md, "filepath", text="")
+ else:
+ row.operator("object.multires_external_save", text="Save External...")
+ row.label()
+
+ def PARTICLE_INSTANCE(self, layout, ob, md):
+ layout.prop(md, "object")
+ layout.prop(md, "particle_system_index", text="Particle System")
+
+ split = layout.split()
+ col = split.column()
+ col.label(text="Create From:")
+ col.prop(md, "use_normal")
+ col.prop(md, "use_children")
+ col.prop(md, "use_size")
+
+ col = split.column()
+ col.label(text="Show Particles When:")
+ col.prop(md, "show_alive")
+ col.prop(md, "show_unborn")
+ col.prop(md, "show_dead")
+
+ layout.separator()
+
+ layout.prop(md, "use_path", text="Create Along Paths")
+
+ split = layout.split()
+ split.active = md.use_path
+ col = split.column()
+ col.row().prop(md, "axis", expand=True)
+ col.prop(md, "use_preserve_shape")
+
+ col = split.column()
+ col.prop(md, "position", slider=True)
+ col.prop(md, "random_position", text="Random", slider=True)
+
+ def PARTICLE_SYSTEM(self, layout, ob, md):
+ layout.label(text="See Particle panel.")
+
+ def SCREW(self, layout, ob, md):
+ split = layout.split()
+
+ col = split.column()
+ col.prop(md, "axis")
+ col.prop(md, "object", text="AxisOb")
+ col.prop(md, "angle")
+ col.prop(md, "steps")
+ col.prop(md, "render_steps")
+
+ col = split.column()
+ row = col.row()
+ row.active = (md.object is None or md.use_object_screw_offset == False)
+ row.prop(md, "screw_offset")
+ row = col.row()
+ row.active = (md.object is not None)
+ row.prop(md, "use_object_screw_offset")
+ col.prop(md, "use_normal_calculate")
+ col.prop(md, "use_normal_flip")
+ col.prop(md, "iterations")
+
+ def SHRINKWRAP(self, layout, ob, md):
+ split = layout.split()
+ col = split.column()
+ col.label(text="Target:")
+ col.prop(md, "target", text="")
+ col = split.column()
+ col.label(text="Vertex Group:")
+ col.prop_search(md, "vertex_group", ob, "vertex_groups", text="")
+
+ split = layout.split()
+
+ col = split.column()
+ col.prop(md, "offset")
+ col.prop(md, "subsurf_levels")
+
+ col = split.column()
+ col.label(text="Mode:")
+ col.prop(md, "wrap_method", text="")
+
+ split = layout.split(percentage=0.25)
+
+ col = split.column()
+
+ if md.wrap_method == 'PROJECT':
+ col.label(text="Axis:")
+ col.prop(md, "use_project_x")
+ col.prop(md, "use_project_y")
+ col.prop(md, "use_project_z")
+
+ col = split.column()
+ col.label(text="Direction:")
+ col.prop(md, "use_negative_direction")
+ col.prop(md, "use_positive_direction")
+
+ col = split.column()
+
+ col.label(text="Cull Faces:")
+ col.prop(md, "cull_face", expand=True)
+
+ layout.label(text="Auxiliary Target:")
+ layout.prop(md, "auxiliary_target", text="")
+
+ elif md.wrap_method == 'NEAREST_SURFACEPOINT':
+ layout.prop(md, "use_keep_above_surface")
+
+ def SIMPLE_DEFORM(self, layout, ob, md):
+ split = layout.split()
+
+ col = split.column()
+ col.label(text="Mode:")
+ col.prop(md, "deform_method", text="")
+
+ col = split.column()
+ col.label(text="Vertex Group:")
+ col.prop_search(md, "vertex_group", ob, "vertex_groups", text="")
+
+ split = layout.split()
+
+ col = split.column()
+ col.label(text="Origin:")
+ col.prop(md, "origin", text="")
+ sub = col.column()
+ sub.active = (md.origin is not None)
+ sub.prop(md, "use_relative")
+
+ col = split.column()
+ col.label(text="Deform:")
+ col.prop(md, "factor")
+ col.prop(md, "limits", slider=True)
+ if md.deform_method in {'TAPER', 'STRETCH'}:
+ col.prop(md, "lock_x")
+ col.prop(md, "lock_y")
+
+ def SMOKE(self, layout, ob, md):
+ layout.label(text="See Smoke panel.")
+
+ def SMOOTH(self, layout, ob, md):
+ split = layout.split(percentage=0.25)
+
+ col = split.column()
+ col.label(text="Axis:")
+ col.prop(md, "use_x")
+ col.prop(md, "use_y")
+ col.prop(md, "use_z")
+
+ col = split.column()
+ col.prop(md, "factor")
+ col.prop(md, "iterations")
+ col.label(text="Vertex Group:")
+ col.prop_search(md, "vertex_group", ob, "vertex_groups", text="")
+
+ def SOFT_BODY(self, layout, ob, md):
+ layout.label(text="See Soft Body panel.")
+
+ def SOLIDIFY(self, layout, ob, md):
+
+ split = layout.split()
+
+ col = split.column()
+ col.prop(md, "thickness")
+ col.prop_search(md, "vertex_group", ob, "vertex_groups", text="")
+
+ col.label(text="Crease:")
+ col.prop(md, "edge_crease_inner", text="Inner")
+ col.prop(md, "edge_crease_outer", text="Outer")
+ col.prop(md, "edge_crease_rim", text="Rim")
+ col.label(text="Material Index Offset:")
+
+ col = split.column()
+
+ col.prop(md, "offset")
+ colsub = col.column()
+ colsub.active = bool(md.vertex_group)
+ colsub.prop(md, "invert_vertex_group", text="Invert")
+
+ col.prop(md, "use_even_offset")
+ col.prop(md, "use_quality_normals")
+
+ col.prop(md, "use_rim")
+ colsub = col.column()
+
+ colsub.label()
+ rowsub = colsub.split(align=True, percentage=0.4)
+ rowsub.prop(md, "material_offset", text="")
+ colsub = rowsub.row()
+ colsub.active = md.use_rim
+ colsub.prop(md, "material_offset_rim", text="Rim")
+
+ def SUBSURF(self, layout, ob, md):
+ layout.row().prop(md, "subdivision_type", expand=True)
+
+ split = layout.split()
+ col = split.column()
+ col.label(text="Subdivisions:")
+ col.prop(md, "levels", text="View")
+ col.prop(md, "render_levels", text="Render")
+
+ col = split.column()
+ col.label(text="Options:")
+ col.prop(md, "use_subsurf_uv")
+ col.prop(md, "show_only_control_edges")
+
+ def SURFACE(self, layout, ob, md):
+ layout.label(text="See Fields panel.")
+
+ def UV_PROJECT(self, layout, ob, md):
+ if ob.type == 'MESH':
+ split = layout.split()
+
+ col = split.column()
+ col.label(text="Image:")
+ col.prop(md, "image", text="")
+
+ col = split.column()
+ col.label(text="UV Layer:")
+ col.prop_search(md, "uv_layer", ob.data, "uv_textures", text="")
+
+ split = layout.split()
+ col = split.column()
+ col.prop(md, "use_image_override")
+ col.prop(md, "projector_count", text="Projectors")
+ for proj in md.projectors:
+ col.prop(proj, "object", text="")
+
+ col = split.column()
+ sub = col.column(align=True)
+ sub.prop(md, "aspect_x", text="Aspect X")
+ sub.prop(md, "aspect_y", text="Aspect Y")
+
+ sub = col.column(align=True)
+ sub.prop(md, "scale_x", text="Scale X")
+ sub.prop(md, "scale_y", text="Scale Y")
+
+ def WAVE(self, layout, ob, md):
+ split = layout.split()
+
+ col = split.column()
+ col.label(text="Motion:")
+ col.prop(md, "use_x")
+ col.prop(md, "use_y")
+ col.prop(md, "use_cyclic")
+
+ col = split.column()
+ col.prop(md, "use_normal")
+ sub = col.column()
+ sub.active = md.use_normal
+ sub.prop(md, "use_normal_x", text="X")
+ sub.prop(md, "use_normal_y", text="Y")
+ sub.prop(md, "use_normal_z", text="Z")
+
+ split = layout.split()
+
+ col = split.column()
+ col.label(text="Time:")
+ sub = col.column(align=True)
+ sub.prop(md, "time_offset", text="Offset")
+ sub.prop(md, "lifetime", text="Life")
+ col.prop(md, "damping_time", text="Damping")
+
+ col = split.column()
+ col.label(text="Position:")
+ sub = col.column(align=True)
+ sub.prop(md, "start_position_x", text="X")
+ sub.prop(md, "start_position_y", text="Y")
+ col.prop(md, "falloff_radius", text="Falloff")
+
+ layout.separator()
+
+ layout.prop(md, "start_position_object")
+ layout.prop_search(md, "vertex_group", ob, "vertex_groups")
+ split = layout.split(percentage=0.33)
+ col = split.column()
+ col.label(text="Texture")
+ col = split.column()
+ col.template_ID(md, "texture", new="texture.new")
+ layout.prop(md, "texture_coords")
+ if md.texture_coords == 'MAP_UV' and ob.type == 'MESH':
+ layout.prop_search(md, "uv_layer", ob.data, "uv_textures")
+ elif md.texture_coords == 'OBJECT':
+ layout.prop(md, "texture_coords_object")
+
+ layout.separator()
+
+ split = layout.split()
+
+ col = split.column()
+ col.prop(md, "speed", slider=True)
+ col.prop(md, "height", slider=True)
+
+ col = split.column()
+ col.prop(md, "width", slider=True)
+ col.prop(md, "narrowness", slider=True)
diff --git a/release/scripts/startup/bl_ui/properties_game.py b/release/scripts/startup/bl_ui/properties_game.py
new file mode 100644
index 00000000000..d04f486cf1e
--- /dev/null
+++ b/release/scripts/startup/bl_ui/properties_game.py
@@ -0,0 +1,498 @@
+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+# <pep8 compliant>
+import bpy
+
+
+class PhysicsButtonsPanel():
+ bl_space_type = 'PROPERTIES'
+ bl_region_type = 'WINDOW'
+ bl_context = "physics"
+
+
+class PHYSICS_PT_game_physics(PhysicsButtonsPanel, bpy.types.Panel):
+ bl_label = "Physics"
+ COMPAT_ENGINES = {'BLENDER_GAME'}
+
+ @classmethod
+ def poll(cls, context):
+ ob = context.active_object
+ rd = context.scene.render
+ return ob and ob.game and (rd.engine in cls.COMPAT_ENGINES)
+
+ def draw(self, context):
+ layout = self.layout
+
+ ob = context.active_object
+ game = ob.game
+ soft = ob.game.soft_body
+
+ layout.prop(game, "physics_type")
+ layout.separator()
+
+ #if game.physics_type == 'DYNAMIC':
+ if game.physics_type in {'DYNAMIC', 'RIGID_BODY'}:
+ split = layout.split()
+
+ col = split.column()
+ col.prop(game, "use_actor")
+ col.prop(game, "use_ghost")
+ col.prop(ob, "hide_render", text="Invisible") # out of place but useful
+
+ col = split.column()
+ col.prop(game, "use_material_physics_fh")
+ col.prop(game, "use_rotate_from_normal")
+ col.prop(game, "use_sleep")
+
+ layout.separator()
+
+ split = layout.split()
+
+ col = split.column()
+ col.label(text="Attributes:")
+ col.prop(game, "mass")
+ col.prop(game, "radius")
+ col.prop(game, "form_factor")
+
+ col = split.column()
+ sub = col.column()
+ sub.prop(game, "use_anisotropic_friction")
+ subsub = sub.column()
+ subsub.active = game.use_anisotropic_friction
+ subsub.prop(game, "friction_coefficients", text="", slider=True)
+
+ split = layout.split()
+
+ col = split.column()
+ col.label(text="Velocity:")
+ sub = col.column(align=True)
+ sub.prop(game, "velocity_min", text="Minimum")
+ sub.prop(game, "velocity_max", text="Maximum")
+
+ col = split.column()
+ col.label(text="Damping:")
+ sub = col.column(align=True)
+ sub.prop(game, "damping", text="Translation", slider=True)
+ sub.prop(game, "rotation_damping", text="Rotation", slider=True)
+
+ layout.separator()
+
+ split = layout.split()
+
+ col = split.column()
+ col.label(text="Lock Translation:")
+ col.prop(game, "lock_location_x", text="X")
+ col.prop(game, "lock_location_y", text="Y")
+ col.prop(game, "lock_location_z", text="Z")
+
+ col = split.column()
+ col.label(text="Lock Rotation:")
+ col.prop(game, "lock_rotation_x", text="X")
+ col.prop(game, "lock_rotation_y", text="Y")
+ col.prop(game, "lock_rotation_z", text="Z")
+
+ elif game.physics_type == 'SOFT_BODY':
+ col = layout.column()
+ col.prop(game, "use_actor")
+ col.prop(game, "use_ghost")
+ col.prop(ob, "hide_render", text="Invisible")
+
+ layout.separator()
+
+ split = layout.split()
+
+ col = split.column()
+ col.label(text="Attributes:")
+ col.prop(game, "mass")
+ col.prop(soft, "weld_threshold")
+ col.prop(soft, "location_iterations")
+ col.prop(soft, "linear_stiffness", slider=True)
+ col.prop(soft, "dynamic_friction", slider=True)
+ col.prop(soft, "collision_margin", slider=True)
+ col.prop(soft, "use_bending_constraints", text="Bending Constraints")
+
+ col = split.column()
+ col.prop(soft, "use_shape_match")
+ sub = col.column()
+ sub.active = soft.use_shape_match
+ sub.prop(soft, "shape_threshold", slider=True)
+
+ col.separator()
+
+ col.label(text="Cluster Collision:")
+ col.prop(soft, "use_cluster_rigid_to_softbody")
+ col.prop(soft, "use_cluster_soft_to_softbody")
+ sub = col.column()
+ sub.active = (soft.use_cluster_rigid_to_softbody or soft.use_cluster_soft_to_softbody)
+ sub.prop(soft, "cluster_iterations", text="Iterations")
+
+ elif game.physics_type == 'STATIC':
+ col = layout.column()
+ col.prop(game, "use_actor")
+ col.prop(game, "use_ghost")
+ col.prop(ob, "hide_render", text="Invisible")
+
+ layout.separator()
+
+ split = layout.split()
+
+ col = split.column()
+ col.label(text="Attributes:")
+ col.prop(game, "radius")
+
+ col = split.column()
+ sub = col.column()
+ sub.prop(game, "use_anisotropic_friction")
+ subsub = sub.column()
+ subsub.active = game.use_anisotropic_friction
+ subsub.prop(game, "friction_coefficients", text="", slider=True)
+
+ elif game.physics_type in {'SENSOR', 'INVISIBLE', 'NO_COLLISION', 'OCCLUDE'}:
+ layout.prop(ob, "hide_render", text="Invisible")
+
+
+class PHYSICS_PT_game_collision_bounds(PhysicsButtonsPanel, bpy.types.Panel):
+ bl_label = "Collision Bounds"
+ COMPAT_ENGINES = {'BLENDER_GAME'}
+
+ @classmethod
+ def poll(cls, context):
+ game = context.object.game
+ rd = context.scene.render
+ return (game.physics_type in {'DYNAMIC', 'RIGID_BODY', 'SENSOR', 'SOFT_BODY', 'STATIC'}) and (rd.engine in cls.COMPAT_ENGINES)
+
+ def draw_header(self, context):
+ game = context.active_object.game
+
+ self.layout.prop(game, "use_collision_bounds", text="")
+
+ def draw(self, context):
+ layout = self.layout
+
+ game = context.active_object.game
+
+ layout.active = game.use_collision_bounds
+ layout.prop(game, "collision_bounds_type", text="Bounds")
+
+ row = layout.row()
+ row.prop(game, "collision_margin", text="Margin", slider=True)
+ row.prop(game, "use_collision_compound", text="Compound")
+
+
+class RenderButtonsPanel():
+ bl_space_type = 'PROPERTIES'
+ bl_region_type = 'WINDOW'
+ bl_context = "render"
+
+ @classmethod
+ def poll(cls, context):
+ rd = context.scene.render
+ return (rd.engine in cls.COMPAT_ENGINES)
+
+
+class RENDER_PT_game(RenderButtonsPanel, bpy.types.Panel):
+ bl_label = "Game"
+ COMPAT_ENGINES = {'BLENDER_GAME'}
+
+ def draw(self, context):
+ layout = self.layout
+
+ row = layout.row()
+ row.operator("view3d.game_start", text="Start")
+ row.label()
+
+
+class RENDER_PT_game_player(RenderButtonsPanel, bpy.types.Panel):
+ bl_label = "Standalone Player"
+ COMPAT_ENGINES = {'BLENDER_GAME'}
+
+ def draw(self, context):
+ layout = self.layout
+
+ gs = context.scene.game_settings
+
+ layout.prop(gs, "show_fullscreen")
+
+ split = layout.split()
+
+ col = split.column()
+ col.label(text="Resolution:")
+ sub = col.column(align=True)
+ sub.prop(gs, "resolution_x", slider=False, text="X")
+ sub.prop(gs, "resolution_y", slider=False, text="Y")
+
+ col = split.column()
+ col.label(text="Quality:")
+ sub = col.column(align=True)
+ sub.prop(gs, "depth", text="Bit Depth", slider=False)
+ sub.prop(gs, "frequency", text="FPS", slider=False)
+
+ # framing:
+ col = layout.column()
+ col.label(text="Framing:")
+ col.row().prop(gs, "frame_type", expand=True)
+ if gs.frame_type == 'LETTERBOX':
+ col.prop(gs, "frame_color", text="")
+
+
+class RENDER_PT_game_stereo(RenderButtonsPanel, bpy.types.Panel):
+ bl_label = "Stereo"
+ COMPAT_ENGINES = {'BLENDER_GAME'}
+
+ def draw(self, context):
+ layout = self.layout
+
+ gs = context.scene.game_settings
+ stereo_mode = gs.stereo
+
+ # stereo options:
+ layout.prop(gs, "stereo", expand=True)
+
+ # stereo:
+ if stereo_mode == 'STEREO':
+ layout.prop(gs, "stereo_mode")
+ layout.prop(gs, "stereo_eye_separation")
+
+ # dome:
+ elif stereo_mode == 'DOME':
+ layout.prop(gs, "dome_mode", text="Dome Type")
+
+ dome_type = gs.dome_mode
+
+ split = layout.split()
+
+ if dome_type == 'FISHEYE' or \
+ dome_type == 'TRUNCATED_REAR' or \
+ dome_type == 'TRUNCATED_FRONT':
+
+ col = split.column()
+ col.prop(gs, "dome_buffer_resolution", text="Resolution", slider=True)
+ col.prop(gs, "dome_angle", slider=True)
+
+ col = split.column()
+ col.prop(gs, "dome_tesselation", text="Tesselation")
+ col.prop(gs, "dome_tilt")
+
+ elif dome_type == 'PANORAM_SPH':
+ col = split.column()
+
+ col.prop(gs, "dome_buffer_resolution", text="Resolution", slider=True)
+ col = split.column()
+ col.prop(gs, "dome_tesselation", text="Tesselation")
+
+ else: # cube map
+ col = split.column()
+ col.prop(gs, "dome_buffer_resolution", text="Resolution", slider=True)
+
+ col = split.column()
+
+ layout.prop(gs, "dome_text")
+
+
+class RENDER_PT_game_shading(RenderButtonsPanel, bpy.types.Panel):
+ bl_label = "Shading"
+ COMPAT_ENGINES = {'BLENDER_GAME'}
+
+ def draw(self, context):
+ layout = self.layout
+
+ gs = context.scene.game_settings
+
+ layout.prop(gs, "material_mode", expand=True)
+
+ if gs.material_mode == 'GLSL':
+ split = layout.split()
+
+ col = split.column()
+ col.prop(gs, "use_glsl_lights", text="Lights")
+ col.prop(gs, "use_glsl_shaders", text="Shaders")
+ col.prop(gs, "use_glsl_shadows", text="Shadows")
+
+ col = split.column()
+ col.prop(gs, "use_glsl_ramps", text="Ramps")
+ col.prop(gs, "use_glsl_nodes", text="Nodes")
+ col.prop(gs, "use_glsl_extra_textures", text="Extra Textures")
+
+
+class RENDER_PT_game_performance(RenderButtonsPanel, bpy.types.Panel):
+ bl_label = "Performance"
+ COMPAT_ENGINES = {'BLENDER_GAME'}
+
+ def draw(self, context):
+ layout = self.layout
+
+ gs = context.scene.game_settings
+ row = layout.row()
+ row.prop(gs, "use_frame_rate")
+ row.prop(gs, "use_display_lists")
+
+
+class RENDER_PT_game_display(RenderButtonsPanel, bpy.types.Panel):
+ bl_label = "Display"
+ COMPAT_ENGINES = {'BLENDER_GAME'}
+
+ def draw(self, context):
+ layout = self.layout
+
+ gs = context.scene.game_settings
+ flow = layout.column_flow()
+ flow.prop(gs, "show_debug_properties", text="Debug Properties")
+ flow.prop(gs, "show_framerate_profile", text="Framerate and Profile")
+ flow.prop(gs, "show_physics_visualization", text="Physics Visualization")
+ flow.prop(gs, "use_deprecation_warnings")
+ flow.prop(gs, "show_mouse", text="Mouse Cursor")
+
+
+class RENDER_PT_game_sound(RenderButtonsPanel, bpy.types.Panel):
+ bl_label = "Sound"
+ COMPAT_ENGINES = {'BLENDER_GAME'}
+
+ def draw(self, context):
+ layout = self.layout
+
+ scene = context.scene
+
+ layout.prop(scene, "audio_distance_model")
+
+ layout.prop(scene, "audio_doppler_speed", text="Speed")
+ layout.prop(scene, "audio_doppler_factor")
+
+
+class WorldButtonsPanel():
+ bl_space_type = 'PROPERTIES'
+ bl_region_type = 'WINDOW'
+ bl_context = "world"
+
+
+class WORLD_PT_game_context_world(WorldButtonsPanel, bpy.types.Panel):
+ bl_label = ""
+ bl_options = {'HIDE_HEADER'}
+ COMPAT_ENGINES = {'BLENDER_GAME'}
+
+ @classmethod
+ def poll(cls, context):
+ rd = context.scene.render
+ return (context.scene) and (rd.use_game_engine)
+
+ def draw(self, context):
+ layout = self.layout
+
+ scene = context.scene
+ world = context.world
+ space = context.space_data
+
+ split = layout.split(percentage=0.65)
+ if scene:
+ split.template_ID(scene, "world", new="world.new")
+ elif world:
+ split.template_ID(space, "pin_id")
+
+
+class WORLD_PT_game_world(WorldButtonsPanel, bpy.types.Panel):
+ bl_label = "World"
+ COMPAT_ENGINES = {'BLENDER_GAME'}
+
+ @classmethod
+ def poll(cls, context):
+ scene = context.scene
+ return (scene.world and scene.render.engine in cls.COMPAT_ENGINES)
+
+ def draw(self, context):
+ layout = self.layout
+
+ world = context.world
+
+ row = layout.row()
+ row.column().prop(world, "horizon_color")
+ row.column().prop(world, "ambient_color")
+
+
+class WORLD_PT_game_mist(WorldButtonsPanel, bpy.types.Panel):
+ bl_label = "Mist"
+ COMPAT_ENGINES = {'BLENDER_GAME'}
+
+ @classmethod
+ def poll(cls, context):
+ scene = context.scene
+ return (scene.world and scene.render.engine in cls.COMPAT_ENGINES)
+
+ def draw_header(self, context):
+ world = context.world
+
+ self.layout.prop(world.mist_settings, "use_mist", text="")
+
+ def draw(self, context):
+ layout = self.layout
+
+ world = context.world
+
+ layout.active = world.mist_settings.use_mist
+
+ row = layout.row()
+ row.prop(world.mist_settings, "start")
+ row.prop(world.mist_settings, "depth")
+
+
+class WORLD_PT_game_physics(WorldButtonsPanel, bpy.types.Panel):
+ bl_label = "Physics"
+ COMPAT_ENGINES = {'BLENDER_GAME'}
+
+ @classmethod
+ def poll(cls, context):
+ scene = context.scene
+ return (scene.world and scene.render.engine in cls.COMPAT_ENGINES)
+
+ def draw(self, context):
+ layout = self.layout
+
+ gs = context.scene.game_settings
+
+ layout.prop(gs, "physics_engine")
+ if gs.physics_engine != 'NONE':
+ layout.prop(gs, "physics_gravity", text="Gravity")
+
+ split = layout.split()
+
+ col = split.column()
+ col.label(text="Physics Steps:")
+ sub = col.column(align=True)
+ sub.prop(gs, "physics_step_max", text="Max")
+ sub.prop(gs, "physics_step_sub", text="Substeps")
+ col.prop(gs, "fps", text="FPS")
+
+ col = split.column()
+ col.label(text="Logic Steps:")
+ col.prop(gs, "logic_step_max", text="Max")
+
+ col = layout.column()
+ col.prop(gs, "use_occlusion_culling", text="Occlusion Culling")
+ sub = col.column()
+ sub.active = gs.use_occlusion_culling
+ sub.prop(gs, "occlusion_culling_resolution", text="Resolution")
+
+ else:
+ split = layout.split()
+
+ col = split.column()
+ col.label(text="Physics Steps:")
+ col.prop(gs, "fps", text="FPS")
+
+ col = split.column()
+ col.label(text="Logic Steps:")
+ col.prop(gs, "logic_step_max", text="Max")
diff --git a/release/scripts/startup/bl_ui/properties_material.py b/release/scripts/startup/bl_ui/properties_material.py
new file mode 100644
index 00000000000..ff3153bbec9
--- /dev/null
+++ b/release/scripts/startup/bl_ui/properties_material.py
@@ -0,0 +1,969 @@
+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+# <pep8 compliant>
+import bpy
+from rna_prop_ui import PropertyPanel
+
+
+def active_node_mat(mat):
+ # TODO, 2.4x has a pipeline section, for 2.5 we need to communicate
+ # which settings from node-materials are used
+ if mat is not None:
+ mat_node = mat.active_node_material
+ if mat_node:
+ return mat_node
+ else:
+ return mat
+
+ return None
+
+
+def check_material(mat):
+ if mat is not None:
+ if mat.use_nodes:
+ if mat.active_node_material is not None:
+ return True
+ return False
+ return True
+ return False
+
+
+def simple_material(mat):
+ if (mat is not None) and (not mat.use_nodes):
+ return True
+ return False
+
+
+class MATERIAL_MT_sss_presets(bpy.types.Menu):
+ bl_label = "SSS Presets"
+ preset_subdir = "sss"
+ preset_operator = "script.execute_preset"
+ draw = bpy.types.Menu.draw_preset
+
+
+class MATERIAL_MT_specials(bpy.types.Menu):
+ bl_label = "Material Specials"
+
+ def draw(self, context):
+ layout = self.layout
+
+ layout.operator("object.material_slot_copy", icon='COPY_ID')
+ layout.operator("material.copy", icon='COPYDOWN')
+ layout.operator("material.paste", icon='PASTEDOWN')
+
+
+class MaterialButtonsPanel():
+ bl_space_type = 'PROPERTIES'
+ bl_region_type = 'WINDOW'
+ bl_context = "material"
+ # COMPAT_ENGINES must be defined in each subclass, external engines can add themselves here
+
+ @classmethod
+ def poll(cls, context):
+ return context.material and (context.scene.render.engine in cls.COMPAT_ENGINES)
+
+
+class MATERIAL_PT_context_material(MaterialButtonsPanel, bpy.types.Panel):
+ bl_label = ""
+ bl_options = {'HIDE_HEADER'}
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
+
+ @classmethod
+ def poll(cls, context):
+ # An exception, dont call the parent poll func because
+ # this manages materials for all engine types
+
+ engine = context.scene.render.engine
+ return (context.material or context.object) and (engine in cls.COMPAT_ENGINES)
+
+ def draw(self, context):
+ layout = self.layout
+
+ mat = context.material
+ ob = context.object
+ slot = context.material_slot
+ space = context.space_data
+
+ if ob:
+ row = layout.row()
+
+ row.template_list(ob, "material_slots", ob, "active_material_index", rows=2)
+
+ col = row.column(align=True)
+ col.operator("object.material_slot_add", icon='ZOOMIN', text="")
+ col.operator("object.material_slot_remove", icon='ZOOMOUT', text="")
+
+ col.menu("MATERIAL_MT_specials", icon='DOWNARROW_HLT', text="")
+
+ if ob.mode == 'EDIT':
+ row = layout.row(align=True)
+ row.operator("object.material_slot_assign", text="Assign")
+ row.operator("object.material_slot_select", text="Select")
+ row.operator("object.material_slot_deselect", text="Deselect")
+
+ split = layout.split(percentage=0.65)
+
+ if ob:
+ split.template_ID(ob, "active_material", new="material.new")
+ row = split.row()
+ if mat:
+ row.prop(mat, "use_nodes", icon="NODETREE", text="")
+
+ if slot:
+ row.prop(slot, "link", text="")
+ else:
+ row.label()
+ elif mat:
+ split.template_ID(space, "pin_id")
+ split.separator()
+
+ if mat:
+ layout.prop(mat, "type", expand=True)
+ if mat.use_nodes:
+ row = layout.row()
+ row.label(text="", icon='NODETREE')
+ if mat.active_node_material:
+ row.prop(mat.active_node_material, "name", text="")
+ else:
+ row.label(text="No material node selected")
+
+
+class MATERIAL_PT_preview(MaterialButtonsPanel, bpy.types.Panel):
+ bl_label = "Preview"
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
+
+ def draw(self, context):
+ self.layout.template_preview(context.material)
+
+
+class MATERIAL_PT_pipeline(MaterialButtonsPanel, bpy.types.Panel):
+ bl_label = "Render Pipeline Options"
+ bl_options = {'DEFAULT_CLOSED'}
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
+
+ @classmethod
+ def poll(cls, context):
+ mat = context.material
+ engine = context.scene.render.engine
+ return mat and (not simple_material(mat)) and (mat.type in {'SURFACE', 'WIRE', 'VOLUME'}) and (engine in cls.COMPAT_ENGINES)
+
+ def draw(self, context):
+ layout = self. layout
+
+ mat = context.material
+ mat_type = mat.type in {'SURFACE', 'WIRE'}
+
+ row = layout.row()
+ row.active = mat_type
+ row.prop(mat, "use_transparency")
+ sub = row.column()
+ sub.prop(mat, "offset_z")
+ sub.active = mat_type and mat.use_transparency and mat.transparency_method == 'Z_TRANSPARENCY'
+
+ row = layout.row()
+ row.active = mat.use_transparency or not mat_type
+ row.prop(mat, "transparency_method", expand=True)
+
+ layout.separator()
+
+ split = layout.split()
+ col = split.column()
+
+ col.prop(mat, "use_raytrace")
+ col.prop(mat, "use_full_oversampling")
+ sub = col.column()
+ sub.active = mat_type
+ sub.prop(mat, "use_sky")
+ sub.prop(mat, "invert_z")
+
+ col = split.column()
+ col.active = mat_type
+
+ col.prop(mat, "use_cast_shadows_only", text="Cast Only")
+ col.prop(mat, "shadow_cast_alpha", text="Casting Alpha")
+ col.prop(mat, "use_cast_buffer_shadows")
+ col.prop(mat, "use_cast_approximate")
+
+
+class MATERIAL_PT_diffuse(MaterialButtonsPanel, bpy.types.Panel):
+ bl_label = "Diffuse"
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
+
+ @classmethod
+ def poll(cls, context):
+ mat = context.material
+ engine = context.scene.render.engine
+ return check_material(mat) and (mat.type in {'SURFACE', 'WIRE'}) and (engine in cls.COMPAT_ENGINES)
+
+ def draw(self, context):
+ layout = self.layout
+
+ mat = active_node_mat(context.material)
+
+ split = layout.split()
+
+ col = split.column()
+ col.prop(mat, "diffuse_color", text="")
+ sub = col.column()
+ sub.active = (not mat.use_shadeless)
+ sub.prop(mat, "diffuse_intensity", text="Intensity")
+
+ col = split.column()
+ col.active = (not mat.use_shadeless)
+ col.prop(mat, "diffuse_shader", text="")
+ col.prop(mat, "use_diffuse_ramp", text="Ramp")
+
+ col = layout.column()
+ col.active = (not mat.use_shadeless)
+ if mat.diffuse_shader == 'OREN_NAYAR':
+ col.prop(mat, "roughness")
+ elif mat.diffuse_shader == 'MINNAERT':
+ col.prop(mat, "darkness")
+ elif mat.diffuse_shader == 'TOON':
+ row = col.row()
+ row.prop(mat, "diffuse_toon_size", text="Size")
+ row.prop(mat, "diffuse_toon_smooth", text="Smooth")
+ elif mat.diffuse_shader == 'FRESNEL':
+ row = col.row()
+ row.prop(mat, "diffuse_fresnel", text="Fresnel")
+ row.prop(mat, "diffuse_fresnel_factor", text="Factor")
+
+ if mat.use_diffuse_ramp:
+ layout.separator()
+ layout.template_color_ramp(mat, "diffuse_ramp", expand=True)
+ layout.separator()
+
+ row = layout.row()
+ row.prop(mat, "diffuse_ramp_input", text="Input")
+ row.prop(mat, "diffuse_ramp_blend", text="Blend")
+
+ layout.prop(mat, "diffuse_ramp_factor", text="Factor")
+
+
+class MATERIAL_PT_specular(MaterialButtonsPanel, bpy.types.Panel):
+ bl_label = "Specular"
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
+
+ @classmethod
+ def poll(cls, context):
+ mat = context.material
+ engine = context.scene.render.engine
+ return check_material(mat) and (mat.type in {'SURFACE', 'WIRE'}) and (engine in cls.COMPAT_ENGINES)
+
+ def draw(self, context):
+ layout = self.layout
+
+ mat = active_node_mat(context.material)
+
+ layout.active = (not mat.use_shadeless)
+
+ split = layout.split()
+
+ col = split.column()
+ col.prop(mat, "specular_color", text="")
+ col.prop(mat, "specular_intensity", text="Intensity")
+
+ col = split.column()
+ col.prop(mat, "specular_shader", text="")
+ col.prop(mat, "use_specular_ramp", text="Ramp")
+
+ col = layout.column()
+ if mat.specular_shader in {'COOKTORR', 'PHONG'}:
+ col.prop(mat, "specular_hardness", text="Hardness")
+ elif mat.specular_shader == 'BLINN':
+ row = col.row()
+ row.prop(mat, "specular_hardness", text="Hardness")
+ row.prop(mat, "specular_ior", text="IOR")
+ elif mat.specular_shader == 'WARDISO':
+ col.prop(mat, "specular_slope", text="Slope")
+ elif mat.specular_shader == 'TOON':
+ row = col.row()
+ row.prop(mat, "specular_toon_size", text="Size")
+ row.prop(mat, "specular_toon_smooth", text="Smooth")
+
+ if mat.use_specular_ramp:
+ layout.separator()
+ layout.template_color_ramp(mat, "specular_ramp", expand=True)
+ layout.separator()
+
+ row = layout.row()
+ row.prop(mat, "specular_ramp_input", text="Input")
+ row.prop(mat, "specular_ramp_blend", text="Blend")
+
+ layout.prop(mat, "specular_ramp_factor", text="Factor")
+
+
+class MATERIAL_PT_shading(MaterialButtonsPanel, bpy.types.Panel):
+ bl_label = "Shading"
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
+
+ @classmethod
+ def poll(cls, context):
+ mat = context.material
+ engine = context.scene.render.engine
+ return check_material(mat) and (mat.type in {'SURFACE', 'WIRE'}) and (engine in cls.COMPAT_ENGINES)
+
+ def draw(self, context):
+ layout = self.layout
+
+ mat = active_node_mat(context.material)
+
+ if mat.type in {'SURFACE', 'WIRE'}:
+ split = layout.split()
+
+ col = split.column()
+ sub = col.column()
+ sub.active = not mat.use_shadeless
+ sub.prop(mat, "emit")
+ sub.prop(mat, "ambient")
+ sub = col.column()
+ sub.prop(mat, "translucency")
+
+ col = split.column()
+ col.prop(mat, "use_shadeless")
+ sub = col.column()
+ sub.active = not mat.use_shadeless
+ sub.prop(mat, "use_tangent_shading")
+ sub.prop(mat, "use_cubic")
+
+
+class MATERIAL_PT_transp(MaterialButtonsPanel, bpy.types.Panel):
+ bl_label = "Transparency"
+ # bl_options = {'DEFAULT_CLOSED'}
+ COMPAT_ENGINES = {'BLENDER_RENDER'}
+
+ @classmethod
+ def poll(cls, context):
+ mat = context.material
+ engine = context.scene.render.engine
+ return check_material(mat) and (mat.type in {'SURFACE', 'WIRE'}) and (engine in cls.COMPAT_ENGINES)
+
+ def draw_header(self, context):
+ mat = context.material
+
+ if simple_material(mat):
+ self.layout.prop(mat, "use_transparency", text="")
+
+ def draw(self, context):
+ layout = self.layout
+
+ base_mat = context.material
+ mat = active_node_mat(context.material)
+ rayt = mat.raytrace_transparency
+
+ if simple_material(base_mat):
+ row = layout.row()
+ row.active = mat.use_transparency
+ row.prop(mat, "transparency_method", expand=True)
+
+ split = layout.split()
+ split.active = base_mat.use_transparency
+
+ col = split.column()
+ col.prop(mat, "alpha")
+ row = col.row()
+ row.active = (base_mat.transparency_method != 'MASK') and (not mat.use_shadeless)
+ row.prop(mat, "specular_alpha", text="Specular")
+
+ col = split.column()
+ col.active = (not mat.use_shadeless)
+ col.prop(rayt, "fresnel")
+ sub = col.column()
+ sub.active = rayt.fresnel > 0
+ sub.prop(rayt, "fresnel_factor", text="Blend")
+
+ if base_mat.transparency_method == 'RAYTRACE':
+ layout.separator()
+ split = layout.split()
+ split.active = base_mat.use_transparency
+
+ col = split.column()
+ col.prop(rayt, "ior")
+ col.prop(rayt, "filter")
+ col.prop(rayt, "falloff")
+ col.prop(rayt, "depth_max")
+ col.prop(rayt, "depth")
+
+ col = split.column()
+ col.label(text="Gloss:")
+ col.prop(rayt, "gloss_factor", text="Amount")
+ sub = col.column()
+ sub.active = rayt.gloss_factor < 1.0
+ sub.prop(rayt, "gloss_threshold", text="Threshold")
+ sub.prop(rayt, "gloss_samples", text="Samples")
+
+
+class MATERIAL_PT_mirror(MaterialButtonsPanel, bpy.types.Panel):
+ bl_label = "Mirror"
+ bl_options = {'DEFAULT_CLOSED'}
+ COMPAT_ENGINES = {'BLENDER_RENDER'}
+
+ @classmethod
+ def poll(cls, context):
+ mat = context.material
+ engine = context.scene.render.engine
+ return check_material(mat) and (mat.type in {'SURFACE', 'WIRE'}) and (engine in cls.COMPAT_ENGINES)
+
+ def draw_header(self, context):
+ raym = active_node_mat(context.material).raytrace_mirror
+
+ self.layout.prop(raym, "use", text="")
+
+ def draw(self, context):
+ layout = self.layout
+
+ mat = active_node_mat(context.material)
+ raym = mat.raytrace_mirror
+
+ layout.active = raym.use
+
+ split = layout.split()
+
+ col = split.column()
+ col.prop(raym, "reflect_factor")
+ col.prop(mat, "mirror_color", text="")
+
+ col = split.column()
+ col.prop(raym, "fresnel")
+ sub = col.column()
+ sub.active = raym.fresnel > 0
+ sub.prop(raym, "fresnel_factor", text="Blend")
+
+ split = layout.split()
+
+ col = split.column()
+ col.separator()
+ col.prop(raym, "depth")
+ col.prop(raym, "distance", text="Max Dist")
+ col.separator()
+ sub = col.split(percentage=0.4)
+ sub.active = raym.distance > 0.0
+ sub.label(text="Fade To:")
+ sub.prop(raym, "fade_to", text="")
+
+ col = split.column()
+ col.label(text="Gloss:")
+ col.prop(raym, "gloss_factor", text="Amount")
+ sub = col.column()
+ sub.active = raym.gloss_factor < 1.0
+ sub.prop(raym, "gloss_threshold", text="Threshold")
+ sub.prop(raym, "gloss_samples", text="Samples")
+ sub.prop(raym, "gloss_anisotropic", text="Anisotropic")
+
+
+class MATERIAL_PT_sss(MaterialButtonsPanel, bpy.types.Panel):
+ bl_label = "Subsurface Scattering"
+ bl_options = {'DEFAULT_CLOSED'}
+ COMPAT_ENGINES = {'BLENDER_RENDER'}
+
+ @classmethod
+ def poll(cls, context):
+ mat = context.material
+ engine = context.scene.render.engine
+ return check_material(mat) and (mat.type in {'SURFACE', 'WIRE'}) and (engine in cls.COMPAT_ENGINES)
+
+ def draw_header(self, context):
+ mat = active_node_mat(context.material)
+ sss = mat.subsurface_scattering
+
+ self.layout.active = (not mat.use_shadeless)
+ self.layout.prop(sss, "use", text="")
+
+ def draw(self, context):
+ layout = self.layout
+
+ mat = active_node_mat(context.material)
+ sss = mat.subsurface_scattering
+
+ layout.active = (sss.use) and (not mat.use_shadeless)
+
+ row = layout.row().split()
+ sub = row.row(align=True).split(percentage=0.75)
+ sub.menu("MATERIAL_MT_sss_presets", text=bpy.types.MATERIAL_MT_sss_presets.bl_label)
+ sub.operator("material.sss_preset_add", text="", icon="ZOOMIN")
+ sub.operator("material.sss_preset_add", text="", icon="ZOOMOUT").remove_active = True
+
+ split = layout.split()
+
+ col = split.column()
+ col.prop(sss, "ior")
+ col.prop(sss, "scale")
+ col.prop(sss, "color", text="")
+ col.prop(sss, "radius", text="RGB Radius", expand=True)
+
+ col = split.column()
+ sub = col.column(align=True)
+ sub.label(text="Blend:")
+ sub.prop(sss, "color_factor", text="Color")
+ sub.prop(sss, "texture_factor", text="Texture")
+ sub.label(text="Scattering Weight:")
+ sub.prop(sss, "front")
+ sub.prop(sss, "back")
+ col.separator()
+ col.prop(sss, "error_threshold", text="Error")
+
+
+class MATERIAL_PT_halo(MaterialButtonsPanel, bpy.types.Panel):
+ bl_label = "Halo"
+ COMPAT_ENGINES = {'BLENDER_RENDER'}
+
+ @classmethod
+ def poll(cls, context):
+ mat = context.material
+ engine = context.scene.render.engine
+ return mat and (mat.type == 'HALO') and (engine in cls.COMPAT_ENGINES)
+
+ def draw(self, context):
+ layout = self.layout
+
+ mat = context.material # dont use node material
+ halo = mat.halo
+
+ def number_but(layout, toggle, number, name, color):
+ row = layout.row(align=True)
+ row.prop(halo, toggle, text="")
+ sub = row.column()
+ sub.active = getattr(halo, toggle)
+ sub.prop(halo, number, text=name)
+ if not color == "":
+ sub.prop(mat, color, text="")
+
+ split = layout.split()
+
+ col = split.column()
+ col.prop(mat, "alpha")
+ col.prop(mat, "diffuse_color", text="")
+
+ col = split.column()
+ col.prop(halo, "size")
+ col.prop(halo, "hardness")
+ col.prop(halo, "add")
+
+ layout.label(text="Options:")
+
+ split = layout.split()
+ col = split.column()
+ col.prop(halo, "use_texture")
+ col.prop(halo, "use_vertex_normal")
+ col.prop(halo, "use_extreme_alpha")
+ col.prop(halo, "use_shaded")
+ col.prop(halo, "use_soft")
+
+ col = split.column()
+ number_but(col, "use_ring", "ring_count", "Rings", "mirror_color")
+ number_but(col, "use_lines", "line_count", "Lines", "specular_color")
+ number_but(col, "use_star", "star_tip_count", "Star tips", "")
+
+
+class MATERIAL_PT_flare(MaterialButtonsPanel, bpy.types.Panel):
+ bl_label = "Flare"
+ COMPAT_ENGINES = {'BLENDER_RENDER'}
+
+ @classmethod
+ def poll(cls, context):
+ mat = context.material
+ engine = context.scene.render.engine
+ return mat and (mat.type == 'HALO') and (engine in cls.COMPAT_ENGINES)
+
+ def draw_header(self, context):
+ halo = context.material.halo
+
+ self.layout.prop(halo, "use_flare_mode", text="")
+
+ def draw(self, context):
+ layout = self.layout
+
+ mat = context.material # dont use node material
+ halo = mat.halo
+
+ layout.active = halo.use_flare_mode
+
+ split = layout.split()
+
+ col = split.column()
+ col.prop(halo, "flare_size", text="Size")
+ col.prop(halo, "flare_boost", text="Boost")
+ col.prop(halo, "flare_seed", text="Seed")
+
+ col = split.column()
+ col.prop(halo, "flare_subflare_count", text="Subflares")
+ col.prop(halo, "flare_subflare_size", text="Subsize")
+
+
+class MATERIAL_PT_physics(MaterialButtonsPanel, bpy.types.Panel):
+ bl_label = "Physics"
+ COMPAT_ENGINES = {'BLENDER_GAME'}
+
+ @classmethod
+ def poll(cls, context):
+ return context.material and (context.scene.render.engine in cls.COMPAT_ENGINES)
+
+ def draw(self, context):
+ layout = self.layout
+
+ phys = context.material.physics # dont use node material
+
+ split = layout.split()
+ row = split.row()
+ row.prop(phys, "friction")
+ row.prop(phys, "elasticity", slider=True)
+
+ row = layout.row()
+ row.label(text="Force Field:")
+
+ row = layout.row()
+ row.prop(phys, "fh_force")
+ row.prop(phys, "fh_damping", slider=True)
+
+ row = layout.row()
+ row.prop(phys, "fh_distance")
+ row.prop(phys, "use_fh_normal")
+
+
+class MATERIAL_PT_strand(MaterialButtonsPanel, bpy.types.Panel):
+ bl_label = "Strand"
+ bl_options = {'DEFAULT_CLOSED'}
+ COMPAT_ENGINES = {'BLENDER_RENDER'}
+
+ @classmethod
+ def poll(cls, context):
+ mat = context.material
+ engine = context.scene.render.engine
+ return mat and (mat.type in {'SURFACE', 'WIRE', 'HALO'}) and (engine in cls.COMPAT_ENGINES)
+
+ def draw(self, context):
+ layout = self.layout
+
+ mat = context.material # dont use node material
+ tan = mat.strand
+
+ split = layout.split()
+
+ col = split.column()
+ sub = col.column(align=True)
+ sub.label(text="Size:")
+ sub.prop(tan, "root_size", text="Root")
+ sub.prop(tan, "tip_size", text="Tip")
+ sub.prop(tan, "size_min", text="Minimum")
+ sub.prop(tan, "use_blender_units")
+ sub = col.column()
+ sub.active = (not mat.use_shadeless)
+ sub.prop(tan, "use_tangent_shading")
+ col.prop(tan, "shape")
+
+ col = split.column()
+ col.label(text="Shading:")
+ col.prop(tan, "width_fade")
+ ob = context.object
+ if ob and ob.type == 'MESH':
+ col.prop_search(tan, "uv_layer", ob.data, "uv_textures", text="")
+ else:
+ col.prop(tan, "uv_layer", text="")
+ col.separator()
+ sub = col.column()
+ sub.active = (not mat.use_shadeless)
+ sub.label("Surface diffuse:")
+ sub = col.column()
+ sub.prop(tan, "blend_distance", text="Distance")
+
+
+class MATERIAL_PT_options(MaterialButtonsPanel, bpy.types.Panel):
+ bl_label = "Options"
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
+
+ @classmethod
+ def poll(cls, context):
+ mat = context.material
+ engine = context.scene.render.engine
+ return check_material(mat) and (mat.type in {'SURFACE', 'WIRE'}) and (engine in cls.COMPAT_ENGINES)
+
+ def draw(self, context):
+ layout = self.layout
+
+ base_mat = context.material
+ mat = active_node_mat(base_mat)
+
+ split = layout.split()
+
+ col = split.column()
+ if simple_material(base_mat):
+ col.prop(mat, "use_raytrace")
+ col.prop(mat, "use_full_oversampling")
+ col.prop(mat, "use_sky")
+ col.prop(mat, "use_mist")
+ if simple_material(base_mat):
+ col.prop(mat, "invert_z")
+ sub = col.row()
+ sub.prop(mat, "offset_z")
+ sub.active = mat.use_transparency and mat.transparency_method == 'Z_TRANSPARENCY'
+ sub = col.column(align=True)
+ sub.label(text="Light Group:")
+ sub.prop(mat, "light_group", text="")
+ row = sub.row()
+ row.active = bool(mat.light_group)
+ row.prop(mat, "use_light_group_exclusive", text="Exclusive")
+
+ col = split.column()
+ col.prop(mat, "use_face_texture")
+ sub = col.column()
+ sub.active = mat.use_face_texture
+ sub.prop(mat, "use_face_texture_alpha")
+ col.separator()
+ col.prop(mat, "use_vertex_color_paint")
+ col.prop(mat, "use_vertex_color_light")
+ col.prop(mat, "use_object_color")
+
+
+class MATERIAL_PT_shadow(MaterialButtonsPanel, bpy.types.Panel):
+ bl_label = "Shadow"
+ bl_options = {'DEFAULT_CLOSED'}
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
+
+ @classmethod
+ def poll(cls, context):
+ mat = context.material
+ engine = context.scene.render.engine
+ return check_material(mat) and (mat.type in {'SURFACE', 'WIRE'}) and (engine in cls.COMPAT_ENGINES)
+
+ def draw(self, context):
+ layout = self.layout
+
+ base_mat = context.material
+ mat = active_node_mat(base_mat)
+
+ split = layout.split()
+
+ col = split.column()
+ col.prop(mat, "use_shadows", text="Receive")
+ col.prop(mat, "use_transparent_shadows", text="Receive Transparent")
+ if simple_material(base_mat):
+ col.prop(mat, "use_cast_shadows_only", text="Cast Only")
+ col.prop(mat, "shadow_cast_alpha", text="Casting Alpha")
+ col.prop(mat, "use_only_shadow", text="ShadowsOnly")
+ sub = col.column()
+ sub.active = mat.use_only_shadow
+ sub.prop(mat, "shadow_only_type", text="")
+
+ col = split.column()
+ if simple_material(base_mat):
+ col.prop(mat, "use_cast_buffer_shadows")
+ sub = col.column()
+ sub.active = mat.use_cast_buffer_shadows
+ sub.prop(mat, "shadow_buffer_bias", text="Buffer Bias")
+ col.prop(mat, "use_ray_shadow_bias", text="Auto Ray Bias")
+ sub = col.column()
+ sub.active = (not mat.use_ray_shadow_bias)
+ sub.prop(mat, "shadow_ray_bias", text="Ray Bias")
+ if simple_material(base_mat):
+ col.prop(mat, "use_cast_approximate")
+
+
+class MATERIAL_PT_transp_game(MaterialButtonsPanel, bpy.types.Panel):
+ bl_label = "Transparency"
+ bl_options = {'DEFAULT_CLOSED'}
+ COMPAT_ENGINES = {'BLENDER_GAME'}
+
+ @classmethod
+ def poll(cls, context):
+ mat = context.material
+ engine = context.scene.render.engine
+ return check_material(mat) and (engine in cls.COMPAT_ENGINES)
+
+ def draw_header(self, context):
+ mat = context.material
+
+ if simple_material(mat):
+ self.layout.prop(mat, "use_transparency", text="")
+
+ def draw(self, context):
+ layout = self.layout
+ base_mat = context.material
+ mat = active_node_mat(base_mat)
+
+ if simple_material(base_mat):
+ row = layout.row()
+ row.active = mat.use_transparency
+ row.prop(mat, "transparency_method", expand=True)
+
+ layout.prop(mat, "alpha")
+
+
+class VolumeButtonsPanel():
+ bl_space_type = 'PROPERTIES'
+ bl_region_type = 'WINDOW'
+ bl_context = "material"
+ COMPAT_ENGINES = {'BLENDER_RENDER'}
+
+ @classmethod
+ def poll(cls, context):
+ mat = context.material
+ engine = context.scene.render.engine
+ return mat and (mat.type == 'VOLUME') and (engine in cls.COMPAT_ENGINES)
+
+
+class MATERIAL_PT_volume_density(VolumeButtonsPanel, bpy.types.Panel):
+ bl_label = "Density"
+ COMPAT_ENGINES = {'BLENDER_RENDER'}
+
+ def draw(self, context):
+ layout = self.layout
+
+ vol = context.material.volume # dont use node material
+
+ row = layout.row()
+ row.prop(vol, "density")
+ row.prop(vol, "density_scale")
+
+
+class MATERIAL_PT_volume_shading(VolumeButtonsPanel, bpy.types.Panel):
+ bl_label = "Shading"
+ COMPAT_ENGINES = {'BLENDER_RENDER'}
+
+ def draw(self, context):
+ layout = self.layout
+
+ vol = context.material.volume # dont use node material
+
+ split = layout.split()
+
+ col = split.column()
+ col.prop(vol, "scattering")
+ col.prop(vol, "asymmetry")
+ col.prop(vol, "transmission_color")
+
+ col = split.column()
+ sub = col.column(align=True)
+ sub.prop(vol, "emission")
+ sub.prop(vol, "emission_color", text="")
+ sub = col.column(align=True)
+ sub.prop(vol, "reflection")
+ sub.prop(vol, "reflection_color", text="")
+
+
+class MATERIAL_PT_volume_lighting(VolumeButtonsPanel, bpy.types.Panel):
+ bl_label = "Lighting"
+ COMPAT_ENGINES = {'BLENDER_RENDER'}
+
+ def draw(self, context):
+ layout = self.layout
+
+ vol = context.material.volume # dont use node material
+
+ split = layout.split()
+
+ col = split.column()
+ col.prop(vol, "light_method", text="")
+
+ col = split.column()
+
+ if vol.light_method == 'SHADED':
+ col.prop(vol, "use_external_shadows")
+ col.prop(vol, "use_light_cache")
+ sub = col.column()
+ sub.active = vol.use_light_cache
+ sub.prop(vol, "cache_resolution")
+ elif vol.light_method in {'MULTIPLE_SCATTERING', 'SHADED_PLUS_MULTIPLE_SCATTERING'}:
+ sub = col.column()
+ sub.enabled = True
+ sub.active = False
+ sub.prop(vol, "use_light_cache")
+ col.prop(vol, "cache_resolution")
+
+ sub = col.column(align=True)
+ sub.prop(vol, "ms_diffusion")
+ sub.prop(vol, "ms_spread")
+ sub.prop(vol, "ms_intensity")
+
+
+class MATERIAL_PT_volume_transp(VolumeButtonsPanel, bpy.types.Panel):
+ bl_label = "Transparency"
+ COMPAT_ENGINES = {'BLENDER_RENDER'}
+
+ @classmethod
+ def poll(cls, context):
+ mat = context.material
+ engine = context.scene.render.engine
+ return mat and simple_material(mat) and (mat.type == 'VOLUME') and (engine in cls.COMPAT_ENGINES)
+
+ def draw(self, context):
+ layout = self.layout
+
+ mat = context.material # dont use node material
+
+ layout.prop(mat, "transparency_method", expand=True)
+
+
+class MATERIAL_PT_volume_integration(VolumeButtonsPanel, bpy.types.Panel):
+ bl_label = "Integration"
+ COMPAT_ENGINES = {'BLENDER_RENDER'}
+
+ def draw(self, context):
+ layout = self.layout
+
+ vol = context.material.volume # dont use node material
+
+ split = layout.split()
+
+ col = split.column()
+ col.label(text="Step Calculation:")
+ col.prop(vol, "step_method", text="")
+ col = col.column(align=True)
+ col.prop(vol, "step_size")
+
+ col = split.column()
+ col.label()
+ col.prop(vol, "depth_threshold")
+
+
+class MATERIAL_PT_volume_options(VolumeButtonsPanel, bpy.types.Panel):
+ bl_label = "Options"
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
+ bl_options = {'DEFAULT_CLOSED'}
+
+ @classmethod
+ def poll(cls, context):
+ mat = context.material
+ engine = context.scene.render.engine
+ return check_material(mat) and (mat.type == 'VOLUME') and (engine in cls.COMPAT_ENGINES)
+
+ def draw(self, context):
+ layout = self.layout
+
+ mat = active_node_mat(context.material)
+
+ split = layout.split()
+
+ col = split.column()
+ if simple_material(context.material):
+ col.prop(mat, "use_raytrace")
+ col.prop(mat, "use_full_oversampling")
+ col.prop(mat, "use_mist")
+
+ col = split.column()
+ col.label(text="Light Group:")
+ col.prop(mat, "light_group", text="")
+ row = col.row()
+ row.active = bool(mat.light_group)
+ row.prop(mat, "use_light_group_exclusive", text="Exclusive")
+
+
+class MATERIAL_PT_custom_props(MaterialButtonsPanel, PropertyPanel, bpy.types.Panel):
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
+ _context_path = "material"
+ _property_type = bpy.types.Material
diff --git a/release/scripts/startup/bl_ui/properties_object.py b/release/scripts/startup/bl_ui/properties_object.py
new file mode 100644
index 00000000000..e906fc8d840
--- /dev/null
+++ b/release/scripts/startup/bl_ui/properties_object.py
@@ -0,0 +1,337 @@
+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+# <pep8 compliant>
+import bpy
+from rna_prop_ui import PropertyPanel
+
+
+class ObjectButtonsPanel():
+ bl_space_type = 'PROPERTIES'
+ bl_region_type = 'WINDOW'
+ bl_context = "object"
+
+
+class OBJECT_PT_context_object(ObjectButtonsPanel, bpy.types.Panel):
+ bl_label = ""
+ bl_options = {'HIDE_HEADER'}
+
+ def draw(self, context):
+ layout = self.layout
+ space = context.space_data
+ ob = context.object
+
+ if space.use_pin_id:
+ layout.template_ID(space, "pin_id")
+ else:
+ row = layout.row()
+ row.label(text="", icon='OBJECT_DATA')
+ row.prop(ob, "name", text="")
+
+
+class OBJECT_PT_transform(ObjectButtonsPanel, bpy.types.Panel):
+ bl_label = "Transform"
+
+ def draw(self, context):
+ layout = self.layout
+
+ ob = context.object
+
+ row = layout.row()
+
+ row.column().prop(ob, "location")
+ if ob.rotation_mode == 'QUATERNION':
+ row.column().prop(ob, "rotation_quaternion", text="Rotation")
+ elif ob.rotation_mode == 'AXIS_ANGLE':
+ #row.column().label(text="Rotation")
+ #row.column().prop(pchan, "rotation_angle", text="Angle")
+ #row.column().prop(pchan, "rotation_axis", text="Axis")
+ row.column().prop(ob, "rotation_axis_angle", text="Rotation")
+ else:
+ row.column().prop(ob, "rotation_euler", text="Rotation")
+
+ row.column().prop(ob, "scale")
+
+ layout.prop(ob, "rotation_mode")
+
+
+class OBJECT_PT_delta_transform(ObjectButtonsPanel, bpy.types.Panel):
+ bl_label = "Delta Transform"
+ bl_options = {'DEFAULT_CLOSED'}
+
+ def draw(self, context):
+ layout = self.layout
+
+ ob = context.object
+
+ row = layout.row()
+
+ row.column().prop(ob, "delta_location")
+ if ob.rotation_mode == 'QUATERNION':
+ row.column().prop(ob, "delta_rotation_quaternion", text="Rotation")
+ elif ob.rotation_mode == 'AXIS_ANGLE':
+ #row.column().label(text="Rotation")
+ #row.column().prop(pchan, "delta_rotation_angle", text="Angle")
+ #row.column().prop(pchan, "delta_rotation_axis", text="Axis")
+ #row.column().prop(ob, "delta_rotation_axis_angle", text="Rotation")
+ row.column().label(text="Not for Axis-Angle")
+ else:
+ row.column().prop(ob, "delta_rotation_euler", text="Rotation")
+
+ row.column().prop(ob, "delta_scale")
+
+
+class OBJECT_PT_transform_locks(ObjectButtonsPanel, bpy.types.Panel):
+ bl_label = "Transform Locks"
+ bl_options = {'DEFAULT_CLOSED'}
+
+ def draw(self, context):
+ layout = self.layout
+
+ ob = context.object
+
+ row = layout.row()
+
+ col = row.column()
+ col.prop(ob, "lock_location", text="Location")
+
+ col = row.column()
+ if ob.rotation_mode in {'QUATERNION', 'AXIS_ANGLE'}:
+ col.prop(ob, "lock_rotations_4d", text="Rotation")
+ if ob.lock_rotations_4d:
+ col.prop(ob, "lock_rotation_w", text="W")
+ col.prop(ob, "lock_rotation", text="")
+ else:
+ col.prop(ob, "lock_rotation", text="Rotation")
+
+ row.column().prop(ob, "lock_scale", text="Scale")
+
+
+class OBJECT_PT_relations(ObjectButtonsPanel, bpy.types.Panel):
+ bl_label = "Relations"
+
+ def draw(self, context):
+ layout = self.layout
+
+ ob = context.object
+
+ split = layout.split()
+
+ col = split.column()
+ col.prop(ob, "layers")
+ col.separator()
+ col.prop(ob, "pass_index")
+
+ col = split.column()
+ col.label(text="Parent:")
+ col.prop(ob, "parent", text="")
+
+ sub = col.column()
+ sub.prop(ob, "parent_type", text="")
+ parent = ob.parent
+ if parent and ob.parent_type == 'BONE' and parent.type == 'ARMATURE':
+ sub.prop_search(ob, "parent_bone", parent.data, "bones", text="")
+ sub.active = (parent is not None)
+
+
+class OBJECT_PT_groups(ObjectButtonsPanel, bpy.types.Panel):
+ bl_label = "Groups"
+
+ def draw(self, context):
+ layout = self.layout
+
+ ob = context.object
+
+ row = layout.row(align=True)
+ row.operator("object.group_link", text="Add to Group")
+ row.operator("object.group_add", text="", icon='ZOOMIN')
+
+ # XXX, this is bad practice, yes, I wrote it :( - campbell
+ index = 0
+ value = str(tuple(context.scene.cursor_location))
+ for group in bpy.data.groups:
+ if ob.name in group.objects:
+ col = layout.column(align=True)
+
+ col.context_pointer_set("group", group)
+
+ row = col.box().row()
+ row.prop(group, "name", text="")
+ row.operator("object.group_remove", text="", icon='X', emboss=False)
+
+ split = col.box().split()
+
+ col = split.column()
+ col.prop(group, "layers", text="Dupli")
+
+ col = split.column()
+ col.prop(group, "dupli_offset", text="")
+
+ prop = col.operator("wm.context_set_value", text="From Cursor")
+ prop.data_path = "object.users_group[%d].dupli_offset" % index
+ prop.value = value
+ index += 1
+
+
+class OBJECT_PT_display(ObjectButtonsPanel, bpy.types.Panel):
+ bl_label = "Display"
+
+ def draw(self, context):
+ layout = self.layout
+
+ ob = context.object
+
+ split = layout.split()
+ col = split.column()
+ col.prop(ob, "draw_type", text="Type")
+
+ col = split.column()
+ row = col.row()
+ row.prop(ob, "show_bounds", text="Bounds")
+ sub = row.row()
+ sub.active = ob.show_bounds
+ sub.prop(ob, "draw_bounds_type", text="")
+
+ split = layout.split()
+
+ col = split.column()
+ col.prop(ob, "show_name", text="Name")
+ col.prop(ob, "show_axis", text="Axis")
+ col.prop(ob, "show_wire", text="Wire")
+ col.prop(ob, "color", text="Object Color")
+
+ col = split.column()
+ col.prop(ob, "show_texture_space", text="Texture Space")
+ col.prop(ob, "show_x_ray", text="X-Ray")
+ if ob.type == 'MESH':
+ col.prop(ob, "show_transparent", text="Transparency")
+
+
+class OBJECT_PT_duplication(ObjectButtonsPanel, bpy.types.Panel):
+ bl_label = "Duplication"
+
+ def draw(self, context):
+ layout = self.layout
+
+ ob = context.object
+
+ layout.prop(ob, "dupli_type", expand=True)
+
+ if ob.dupli_type == 'FRAMES':
+ split = layout.split()
+
+ col = split.column(align=True)
+ col.prop(ob, "dupli_frames_start", text="Start")
+ col.prop(ob, "dupli_frames_end", text="End")
+
+ col = split.column(align=True)
+ col.prop(ob, "dupli_frames_on", text="On")
+ col.prop(ob, "dupli_frames_off", text="Off")
+
+ layout.prop(ob, "use_dupli_frames_speed", text="Speed")
+
+ elif ob.dupli_type == 'VERTS':
+ layout.prop(ob, "use_dupli_vertices_rotation", text="Rotation")
+
+ elif ob.dupli_type == 'FACES':
+
+ row = layout.row()
+ row.prop(ob, "use_dupli_faces_scale", text="Scale")
+ row.prop(ob, "dupli_faces_scale", text="Inherit Scale")
+
+ elif ob.dupli_type == 'GROUP':
+ layout.prop(ob, "dupli_group", text="Group")
+
+
+# XXX: the following options are all quite buggy, ancient hacks that should be dropped
+
+class OBJECT_PT_animation(ObjectButtonsPanel, bpy.types.Panel):
+ bl_label = "Animation Hacks"
+ bl_options = {'DEFAULT_CLOSED'}
+
+ def draw(self, context):
+ layout = self.layout
+
+ ob = context.object
+
+ split = layout.split()
+
+ col = split.column()
+ col.label(text="Time Offset:")
+ col.prop(ob, "use_time_offset_edit", text="Edit")
+ row = col.row()
+ row.prop(ob, "use_time_offset_parent", text="Parent")
+ row.active = (ob.parent is not None)
+ row = col.row()
+ row.prop(ob, "use_slow_parent")
+ row.active = (ob.parent is not None)
+ col.prop(ob, "time_offset", text="Offset")
+
+ # XXX: these are still used for a few curve-related tracking features
+ col = split.column()
+ col.label(text="Tracking Axes:")
+ col.prop(ob, "track_axis", text="Axis")
+ col.prop(ob, "up_axis", text="Up Axis")
+
+
+from bl_ui.properties_animviz import (
+ MotionPathButtonsPanel,
+ OnionSkinButtonsPanel,
+ )
+
+
+class OBJECT_PT_motion_paths(MotionPathButtonsPanel, bpy.types.Panel):
+ #bl_label = "Object Motion Paths"
+ bl_context = "object"
+
+ @classmethod
+ def poll(cls, context):
+ return (context.object)
+
+ def draw(self, context):
+ layout = self.layout
+
+ ob = context.object
+
+ self.draw_settings(context, ob.animation_visualisation)
+
+ layout.separator()
+
+ row = layout.row()
+ row.operator("object.paths_calculate", text="Calculate Paths")
+ row.operator("object.paths_clear", text="Clear Paths")
+
+
+class OBJECT_PT_onion_skinning(OnionSkinButtonsPanel): # , bpy.types.Panel): # inherit from panel when ready
+ #bl_label = "Object Onion Skinning"
+ bl_context = "object"
+
+ @classmethod
+ def poll(cls, context):
+ return (context.object)
+
+ def draw(self, context):
+ ob = context.object
+
+ self.draw_settings(context, ob.animation_visualisation)
+
+
+class OBJECT_PT_custom_props(ObjectButtonsPanel, PropertyPanel, bpy.types.Panel):
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
+ _context_path = "object"
+ _property_type = bpy.types.Object
diff --git a/release/scripts/startup/bl_ui/properties_object_constraint.py b/release/scripts/startup/bl_ui/properties_object_constraint.py
new file mode 100644
index 00000000000..d182264e3dc
--- /dev/null
+++ b/release/scripts/startup/bl_ui/properties_object_constraint.py
@@ -0,0 +1,781 @@
+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+# <pep8 compliant>
+import bpy
+
+
+class ConstraintButtonsPanel():
+ bl_space_type = 'PROPERTIES'
+ bl_region_type = 'WINDOW'
+ bl_context = "constraint"
+
+ def draw_constraint(self, context, con):
+ layout = self.layout
+
+ box = layout.template_constraint(con)
+
+ if box:
+ # match enum type to our functions, avoids a lookup table.
+ getattr(self, con.type)(context, box, con)
+
+ if con.type not in {'RIGID_BODY_JOINT', 'NULL'}:
+ box.prop(con, "influence")
+
+ def space_template(self, layout, con, target=True, owner=True):
+ if target or owner:
+
+ split = layout.split(percentage=0.2)
+
+ split.label(text="Space:")
+ row = split.row()
+
+ if target:
+ row.prop(con, "target_space", text="")
+
+ if target and owner:
+ row.label(icon='ARROW_LEFTRIGHT')
+
+ if owner:
+ row.prop(con, "owner_space", text="")
+
+ def target_template(self, layout, con, subtargets=True):
+ layout.prop(con, "target") # XXX limiting settings for only 'curves' or some type of object
+
+ if con.target and subtargets:
+ if con.target.type == 'ARMATURE':
+ layout.prop_search(con, "subtarget", con.target.data, "bones", text="Bone")
+
+ if hasattr(con, "head_tail"):
+ row = layout.row()
+ row.label(text="Head/Tail:")
+ row.prop(con, "head_tail", text="")
+ elif con.target.type in {'MESH', 'LATTICE'}:
+ layout.prop_search(con, "subtarget", con.target, "vertex_groups", text="Vertex Group")
+
+ def ik_template(self, layout, con):
+ # only used for iTaSC
+ layout.prop(con, "pole_target")
+
+ if con.pole_target and con.pole_target.type == 'ARMATURE':
+ layout.prop_search(con, "pole_subtarget", con.pole_target.data, "bones", text="Bone")
+
+ if con.pole_target:
+ row = layout.row()
+ row.label()
+ row.prop(con, "pole_angle")
+
+ split = layout.split(percentage=0.33)
+ col = split.column()
+ col.prop(con, "use_tail")
+ col.prop(con, "use_stretch")
+
+ col = split.column()
+ col.prop(con, "chain_count")
+ col.prop(con, "use_target")
+
+ def CHILD_OF(self, context, layout, con):
+ self.target_template(layout, con)
+
+ split = layout.split()
+
+ col = split.column()
+ col.label(text="Location:")
+ col.prop(con, "use_location_x", text="X")
+ col.prop(con, "use_location_y", text="Y")
+ col.prop(con, "use_location_z", text="Z")
+
+ col = split.column()
+ col.label(text="Rotation:")
+ col.prop(con, "use_rotation_x", text="X")
+ col.prop(con, "use_rotation_y", text="Y")
+ col.prop(con, "use_rotation_z", text="Z")
+
+ col = split.column()
+ col.label(text="Scale:")
+ col.prop(con, "use_scale_x", text="X")
+ col.prop(con, "use_scale_y", text="Y")
+ col.prop(con, "use_scale_z", text="Z")
+
+ row = layout.row()
+ row.operator("constraint.childof_set_inverse")
+ row.operator("constraint.childof_clear_inverse")
+
+ def TRACK_TO(self, context, layout, con):
+ self.target_template(layout, con)
+
+ row = layout.row()
+ row.label(text="To:")
+ row.prop(con, "track_axis", expand=True)
+
+ row = layout.row()
+ row.prop(con, "up_axis", text="Up")
+ row.prop(con, "use_target_z")
+
+ self.space_template(layout, con)
+
+ def IK(self, context, layout, con):
+ if context.object.pose.ik_solver == "ITASC":
+ layout.prop(con, "ik_type")
+ getattr(self, 'IK_' + con.ik_type)(context, layout, con)
+ else:
+ # Legacy IK constraint
+ self.target_template(layout, con)
+ layout.prop(con, "pole_target")
+
+ if con.pole_target and con.pole_target.type == 'ARMATURE':
+ layout.prop_search(con, "pole_subtarget", con.pole_target.data, "bones", text="Bone")
+
+ if con.pole_target:
+ row = layout.row()
+ row.prop(con, "pole_angle")
+ row.label()
+
+ split = layout.split()
+ col = split.column()
+ col.prop(con, "iterations")
+ col.prop(con, "chain_count")
+
+ col.label(text="Weight:")
+ col.prop(con, "weight", text="Position", slider=True)
+ sub = col.column()
+ sub.active = con.use_rotation
+ sub.prop(con, "orient_weight", text="Rotation", slider=True)
+
+ col = split.column()
+ col.prop(con, "use_tail")
+ col.prop(con, "use_stretch")
+ col.separator()
+ col.prop(con, "use_target")
+ col.prop(con, "use_rotation")
+
+ def IK_COPY_POSE(self, context, layout, con):
+ self.target_template(layout, con)
+ self.ik_template(layout, con)
+
+ row = layout.row()
+ row.label(text="Axis Ref:")
+ row.prop(con, "reference_axis", expand=True)
+ split = layout.split(percentage=0.33)
+ split.row().prop(con, "use_location")
+ row = split.row()
+ row.prop(con, "weight", text="Weight", slider=True)
+ row.active = con.use_location
+ split = layout.split(percentage=0.33)
+ row = split.row()
+ row.label(text="Lock:")
+ row = split.row()
+ row.prop(con, "lock_location_x", text="X")
+ row.prop(con, "lock_location_y", text="Y")
+ row.prop(con, "lock_location_z", text="Z")
+ split.active = con.use_location
+
+ split = layout.split(percentage=0.33)
+ split.row().prop(con, "use_rotation")
+ row = split.row()
+ row.prop(con, "orient_weight", text="Weight", slider=True)
+ row.active = con.use_rotation
+ split = layout.split(percentage=0.33)
+ row = split.row()
+ row.label(text="Lock:")
+ row = split.row()
+ row.prop(con, "lock_rotation_x", text="X")
+ row.prop(con, "lock_rotation_y", text="Y")
+ row.prop(con, "lock_rotation_z", text="Z")
+ split.active = con.use_rotation
+
+ def IK_DISTANCE(self, context, layout, con):
+ self.target_template(layout, con)
+ self.ik_template(layout, con)
+
+ layout.prop(con, "limit_mode")
+
+ row = layout.row()
+ row.prop(con, "weight", text="Weight", slider=True)
+ row.prop(con, "distance", text="Distance", slider=True)
+
+ def FOLLOW_PATH(self, context, layout, con):
+ self.target_template(layout, con)
+
+ split = layout.split()
+
+ col = split.column()
+ col.prop(con, "use_curve_follow")
+ col.prop(con, "use_curve_radius")
+
+ col = split.column()
+ col.prop(con, "use_fixed_location")
+ if con.use_fixed_location:
+ col.prop(con, "offset_factor", text="Offset")
+ else:
+ col.prop(con, "offset")
+
+ row = layout.row()
+ row.label(text="Forward:")
+ row.prop(con, "forward_axis", expand=True)
+
+ row = layout.row()
+ row.prop(con, "up_axis", text="Up")
+ row.label()
+
+ def LIMIT_ROTATION(self, context, layout, con):
+
+ split = layout.split()
+
+ col = split.column(align=True)
+ col.prop(con, "use_limit_x")
+ sub = col.column()
+ sub.active = con.use_limit_x
+ sub.prop(con, "min_x", text="Min")
+ sub.prop(con, "max_x", text="Max")
+
+ col = split.column(align=True)
+ col.prop(con, "use_limit_y")
+ sub = col.column()
+ sub.active = con.use_limit_y
+ sub.prop(con, "min_y", text="Min")
+ sub.prop(con, "max_y", text="Max")
+
+ col = split.column(align=True)
+ col.prop(con, "use_limit_z")
+ sub = col.column()
+ sub.active = con.use_limit_z
+ sub.prop(con, "min_z", text="Min")
+ sub.prop(con, "max_z", text="Max")
+
+ row = layout.row()
+ row.prop(con, "use_transform_limit")
+ row.label()
+
+ row = layout.row()
+ row.label(text="Convert:")
+ row.prop(con, "owner_space", text="")
+
+ def LIMIT_LOCATION(self, context, layout, con):
+ split = layout.split()
+
+ col = split.column()
+ col.prop(con, "use_min_x")
+ sub = col.column()
+ sub.active = con.use_min_x
+ sub.prop(con, "min_x", text="")
+ col.prop(con, "use_max_x")
+ sub = col.column()
+ sub.active = con.use_max_x
+ sub.prop(con, "max_x", text="")
+
+ col = split.column()
+ col.prop(con, "use_min_y")
+ sub = col.column()
+ sub.active = con.use_min_y
+ sub.prop(con, "min_y", text="")
+ col.prop(con, "use_max_y")
+ sub = col.column()
+ sub.active = con.use_max_y
+ sub.prop(con, "max_y", text="")
+
+ col = split.column()
+ col.prop(con, "use_min_z")
+ sub = col.column()
+ sub.active = con.use_min_z
+ sub.prop(con, "min_z", text="")
+ col.prop(con, "use_max_z")
+ sub = col.column()
+ sub.active = con.use_max_z
+ sub.prop(con, "max_z", text="")
+
+ row = layout.row()
+ row.prop(con, "use_transform_limit")
+ row.label()
+
+ row = layout.row()
+ row.label(text="Convert:")
+ row.prop(con, "owner_space", text="")
+
+ def LIMIT_SCALE(self, context, layout, con):
+ split = layout.split()
+
+ col = split.column()
+ col.prop(con, "use_min_x")
+ sub = col.column()
+ sub.active = con.use_min_x
+ sub.prop(con, "min_x", text="")
+ col.prop(con, "use_max_x")
+ sub = col.column()
+ sub.active = con.use_max_x
+ sub.prop(con, "max_x", text="")
+
+ col = split.column()
+ col.prop(con, "use_min_y")
+ sub = col.column()
+ sub.active = con.use_min_y
+ sub.prop(con, "min_y", text="")
+ col.prop(con, "use_max_y")
+ sub = col.column()
+ sub.active = con.use_max_y
+ sub.prop(con, "max_y", text="")
+
+ col = split.column()
+ col.prop(con, "use_min_z")
+ sub = col.column()
+ sub.active = con.use_min_z
+ sub.prop(con, "min_z", text="")
+ col.prop(con, "use_max_z")
+ sub = col.column()
+ sub.active = con.use_max_z
+ sub.prop(con, "max_z", text="")
+
+ row = layout.row()
+ row.prop(con, "use_transform_limit")
+ row.label()
+
+ row = layout.row()
+ row.label(text="Convert:")
+ row.prop(con, "owner_space", text="")
+
+ def COPY_ROTATION(self, context, layout, con):
+ self.target_template(layout, con)
+
+ split = layout.split()
+
+ col = split.column()
+ col.prop(con, "use_x", text="X")
+ sub = col.column()
+ sub.active = con.use_x
+ sub.prop(con, "invert_x", text="Invert")
+
+ col = split.column()
+ col.prop(con, "use_y", text="Y")
+ sub = col.column()
+ sub.active = con.use_y
+ sub.prop(con, "invert_y", text="Invert")
+
+ col = split.column()
+ col.prop(con, "use_z", text="Z")
+ sub = col.column()
+ sub.active = con.use_z
+ sub.prop(con, "invert_z", text="Invert")
+
+ layout.prop(con, "use_offset")
+
+ self.space_template(layout, con)
+
+ def COPY_LOCATION(self, context, layout, con):
+ self.target_template(layout, con)
+
+ split = layout.split()
+
+ col = split.column()
+ col.prop(con, "use_x", text="X")
+ sub = col.column()
+ sub.active = con.use_x
+ sub.prop(con, "invert_x", text="Invert")
+
+ col = split.column()
+ col.prop(con, "use_y", text="Y")
+ sub = col.column()
+ sub.active = con.use_y
+ sub.prop(con, "invert_y", text="Invert")
+
+ col = split.column()
+ col.prop(con, "use_z", text="Z")
+ sub = col.column()
+ sub.active = con.use_z
+ sub.prop(con, "invert_z", text="Invert")
+
+ layout.prop(con, "use_offset")
+
+ self.space_template(layout, con)
+
+ def COPY_SCALE(self, context, layout, con):
+ self.target_template(layout, con)
+
+ row = layout.row(align=True)
+ row.prop(con, "use_x", text="X")
+ row.prop(con, "use_y", text="Y")
+ row.prop(con, "use_z", text="Z")
+
+ layout.prop(con, "use_offset")
+
+ self.space_template(layout, con)
+
+ def MAINTAIN_VOLUME(self, context, layout, con):
+
+ row = layout.row()
+ row.label(text="Free:")
+ row.prop(con, "free_axis", expand=True)
+
+ layout.prop(con, "volume")
+
+ self.space_template(layout, con)
+
+ def COPY_TRANSFORMS(self, context, layout, con):
+ self.target_template(layout, con)
+
+ self.space_template(layout, con)
+
+ #def SCRIPT(self, context, layout, con):
+
+ def ACTION(self, context, layout, con):
+ self.target_template(layout, con)
+
+ layout.prop(con, "action")
+
+ layout.prop(con, "transform_channel")
+
+ split = layout.split()
+
+ col = split.column(align=True)
+ col.label(text="Action Length:")
+ col.prop(con, "frame_start", text="Start")
+ col.prop(con, "frame_end", text="End")
+
+ col = split.column(align=True)
+ col.label(text="Target Range:")
+ col.prop(con, "min", text="Min")
+ col.prop(con, "max", text="Max")
+
+ row = layout.row()
+ row.label(text="Convert:")
+ row.prop(con, "target_space", text="")
+
+ def LOCKED_TRACK(self, context, layout, con):
+ self.target_template(layout, con)
+
+ row = layout.row()
+ row.label(text="To:")
+ row.prop(con, "track_axis", expand=True)
+
+ row = layout.row()
+ row.label(text="Lock:")
+ row.prop(con, "lock_axis", expand=True)
+
+ def LIMIT_DISTANCE(self, context, layout, con):
+ self.target_template(layout, con)
+
+ col = layout.column(align=True)
+ col.prop(con, "distance")
+ col.operator("constraint.limitdistance_reset")
+
+ row = layout.row()
+ row.label(text="Clamp Region:")
+ row.prop(con, "limit_mode", text="")
+
+ def STRETCH_TO(self, context, layout, con):
+ self.target_template(layout, con)
+
+ row = layout.row()
+ row.prop(con, "rest_length", text="Rest Length")
+ row.operator("constraint.stretchto_reset", text="Reset")
+
+ layout.prop(con, "bulge", text="Volume Variation")
+
+ row = layout.row()
+ row.label(text="Volume:")
+ row.prop(con, "volume", expand=True)
+
+ row.label(text="Plane:")
+ row.prop(con, "keep_axis", expand=True)
+
+ def FLOOR(self, context, layout, con):
+ self.target_template(layout, con)
+
+ row = layout.row()
+ row.prop(con, "use_sticky")
+ row.prop(con, "use_rotation")
+
+ layout.prop(con, "offset")
+
+ row = layout.row()
+ row.label(text="Min/Max:")
+ row.prop(con, "floor_location", expand=True)
+
+ self.space_template(layout, con)
+
+ def RIGID_BODY_JOINT(self, context, layout, con):
+ self.target_template(layout, con, subtargets=False)
+
+ layout.prop(con, "pivot_type")
+ layout.prop(con, "child")
+
+ row = layout.row()
+ row.prop(con, "use_linked_collision", text="Linked Collision")
+ row.prop(con, "show_pivot", text="Display Pivot")
+
+ split = layout.split()
+
+ col = split.column(align=True)
+ col.label(text="Pivot:")
+ col.prop(con, "pivot_x", text="X")
+ col.prop(con, "pivot_y", text="Y")
+ col.prop(con, "pivot_z", text="Z")
+
+ col = split.column(align=True)
+ col.label(text="Axis:")
+ col.prop(con, "axis_x", text="X")
+ col.prop(con, "axis_y", text="Y")
+ col.prop(con, "axis_z", text="Z")
+
+ if con.pivot_type == 'CONE_TWIST':
+ layout.label(text="Limits:")
+ split = layout.split()
+
+ col = split.column()
+ col.prop(con, "use_angular_limit_x", text="Angle X")
+ sub = col.column()
+ sub.active = con.use_angular_limit_x
+ sub.prop(con, "limit_angle_max_x", text="")
+
+ col = split.column()
+ col.prop(con, "use_angular_limit_y", text="Angle Y")
+ sub = col.column()
+ sub.active = con.use_angular_limit_y
+ sub.prop(con, "limit_angle_max_y", text="")
+
+ col = split.column()
+ col.prop(con, "use_angular_limit_z", text="Angle Z")
+ sub = col.column()
+ sub.active = con.use_angular_limit_z
+ sub.prop(con, "limit_angle_max_z", text="")
+
+ elif con.pivot_type == 'GENERIC_6_DOF':
+ layout.label(text="Limits:")
+ split = layout.split()
+
+ col = split.column(align=True)
+ col.prop(con, "use_limit_x", text="X")
+ sub = col.column()
+ sub.active = con.use_limit_x
+ sub.prop(con, "limit_min_x", text="Min")
+ sub.prop(con, "limit_max_x", text="Max")
+
+ col = split.column(align=True)
+ col.prop(con, "use_limit_y", text="Y")
+ sub = col.column()
+ sub.active = con.use_limit_y
+ sub.prop(con, "limit_min_y", text="Min")
+ sub.prop(con, "limit_max_y", text="Max")
+
+ col = split.column(align=True)
+ col.prop(con, "use_limit_z", text="Z")
+ sub = col.column()
+ sub.active = con.use_limit_z
+ sub.prop(con, "limit_min_z", text="Min")
+ sub.prop(con, "limit_max_z", text="Max")
+
+ split = layout.split()
+
+ col = split.column(align=True)
+ col.prop(con, "use_angular_limit_x", text="Angle X")
+ sub = col.column()
+ sub.active = con.use_angular_limit_x
+ sub.prop(con, "limit_angle_min_x", text="Min")
+ sub.prop(con, "limit_angle_max_x", text="Max")
+
+ col = split.column(align=True)
+ col.prop(con, "use_angular_limit_y", text="Angle Y")
+ sub = col.column()
+ sub.active = con.use_angular_limit_y
+ sub.prop(con, "limit_angle_min_y", text="Min")
+ sub.prop(con, "limit_angle_max_y", text="Max")
+
+ col = split.column(align=True)
+ col.prop(con, "use_angular_limit_z", text="Angle Z")
+ sub = col.column()
+ sub.active = con.use_angular_limit_z
+ sub.prop(con, "limit_angle_min_z", text="Min")
+ sub.prop(con, "limit_angle_max_z", text="Max")
+
+ elif con.pivot_type == 'HINGE':
+ layout.label(text="Limits:")
+ split = layout.split()
+
+ row = split.row(align=True)
+ col = row.column()
+ col.prop(con, "use_angular_limit_x", text="Angle X")
+
+ col = row.column()
+ col.active = con.use_angular_limit_x
+ col.prop(con, "limit_angle_min_x", text="Min")
+ col = row.column()
+ col.active = con.use_angular_limit_x
+ col.prop(con, "limit_angle_max_x", text="Max")
+
+ def CLAMP_TO(self, context, layout, con):
+ self.target_template(layout, con)
+
+ row = layout.row()
+ row.label(text="Main Axis:")
+ row.prop(con, "main_axis", expand=True)
+
+ layout.prop(con, "use_cyclic")
+
+ def TRANSFORM(self, context, layout, con):
+ self.target_template(layout, con)
+
+ layout.prop(con, "use_motion_extrapolate", text="Extrapolate")
+
+ col = layout.column()
+ col.row().label(text="Source:")
+ col.row().prop(con, "map_from", expand=True)
+
+ split = layout.split()
+
+ sub = split.column(align=True)
+ sub.label(text="X:")
+ sub.prop(con, "from_min_x", text="Min")
+ sub.prop(con, "from_max_x", text="Max")
+
+ sub = split.column(align=True)
+ sub.label(text="Y:")
+ sub.prop(con, "from_min_y", text="Min")
+ sub.prop(con, "from_max_y", text="Max")
+
+ sub = split.column(align=True)
+ sub.label(text="Z:")
+ sub.prop(con, "from_min_z", text="Min")
+ sub.prop(con, "from_max_z", text="Max")
+
+ split = layout.split()
+
+ col = split.column()
+ col.label(text="Destination:")
+ col.row().prop(con, "map_to", expand=True)
+
+ split = layout.split()
+
+ col = split.column()
+ col.label(text="X:")
+ col.row().prop(con, "map_to_x_from", expand=True)
+
+ sub = col.column(align=True)
+ sub.prop(con, "to_min_x", text="Min")
+ sub.prop(con, "to_max_x", text="Max")
+
+ col = split.column()
+ col.label(text="Y:")
+ col.row().prop(con, "map_to_y_from", expand=True)
+
+ sub = col.column(align=True)
+ sub.prop(con, "to_min_y", text="Min")
+ sub.prop(con, "to_max_y", text="Max")
+
+ col = split.column()
+ col.label(text="Z:")
+ col.row().prop(con, "map_to_z_from", expand=True)
+
+ sub = col.column(align=True)
+ sub.prop(con, "to_min_z", text="Min")
+ sub.prop(con, "to_max_z", text="Max")
+
+ self.space_template(layout, con)
+
+ def SHRINKWRAP(self, context, layout, con):
+ self.target_template(layout, con, False)
+
+ layout.prop(con, "distance")
+ layout.prop(con, "shrinkwrap_type")
+
+ if con.shrinkwrap_type == 'PROJECT':
+ row = layout.row(align=True)
+ row.prop(con, "use_x")
+ row.prop(con, "use_y")
+ row.prop(con, "use_z")
+
+ def DAMPED_TRACK(self, context, layout, con):
+ self.target_template(layout, con)
+
+ row = layout.row()
+ row.label(text="To:")
+ row.prop(con, "track_axis", expand=True)
+
+ def SPLINE_IK(self, context, layout, con):
+ self.target_template(layout, con)
+
+ col = layout.column()
+ col.label(text="Spline Fitting:")
+ col.prop(con, "chain_count")
+ col.prop(con, "use_even_divisions")
+ col.prop(con, "use_chain_offset")
+
+ col = layout.column()
+ col.label(text="Chain Scaling:")
+ col.prop(con, "use_y_stretch")
+ col.prop(con, "xz_scale_mode")
+ col.prop(con, "use_curve_radius")
+
+ def PIVOT(self, context, layout, con):
+ self.target_template(layout, con)
+
+ if con.target:
+ col = layout.column()
+ col.prop(con, "offset", text="Pivot Offset")
+ else:
+ col = layout.column()
+ col.prop(con, "use_relative_location")
+ if con.use_relative_location:
+ col.prop(con, "offset", text="Relative Pivot Point")
+ else:
+ col.prop(con, "offset", text="Absolute Pivot Point")
+
+ col = layout.column()
+ col.prop(con, "rotation_range", text="Pivot When")
+
+ def SCRIPT(self, context, layout, con):
+ layout.label("Blender 2.5 has no py-constraints")
+
+
+class OBJECT_PT_constraints(ConstraintButtonsPanel, bpy.types.Panel):
+ bl_label = "Object Constraints"
+ bl_context = "constraint"
+
+ @classmethod
+ def poll(cls, context):
+ return (context.object)
+
+ def draw(self, context):
+ layout = self.layout
+
+ ob = context.object
+
+ if ob.mode == 'POSE':
+ box = layout.box()
+ box.alert = True
+ box.label(icon='INFO', text="See Bone Constraints tab to Add Constraints to active bone")
+ else:
+ layout.operator_menu_enum("object.constraint_add", "type")
+
+ for con in ob.constraints:
+ self.draw_constraint(context, con)
+
+
+class BONE_PT_constraints(ConstraintButtonsPanel, bpy.types.Panel):
+ bl_label = "Bone Constraints"
+ bl_context = "bone_constraint"
+
+ @classmethod
+ def poll(cls, context):
+ return (context.pose_bone)
+
+ def draw(self, context):
+ layout = self.layout
+
+ layout.operator_menu_enum("pose.constraint_add", "type")
+
+ for con in context.pose_bone.constraints:
+ self.draw_constraint(context, con)
diff --git a/release/scripts/startup/bl_ui/properties_particle.py b/release/scripts/startup/bl_ui/properties_particle.py
new file mode 100644
index 00000000000..9c678bd96b2
--- /dev/null
+++ b/release/scripts/startup/bl_ui/properties_particle.py
@@ -0,0 +1,1213 @@
+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+# <pep8 compliant>
+import bpy
+from rna_prop_ui import PropertyPanel
+
+from bl_ui.properties_physics_common import (
+ point_cache_ui,
+ effector_weights_ui,
+ basic_force_field_settings_ui,
+ basic_force_field_falloff_ui,
+ )
+
+
+def particle_panel_enabled(context, psys):
+ if psys == None:
+ return True
+ phystype = psys.settings.physics_type
+ if psys.settings.type in {'EMITTER', 'REACTOR'} and phystype in {'NO', 'KEYED'}:
+ return True
+ else:
+ return (psys.point_cache.is_baked is False) and (not psys.is_edited) and (not context.particle_system_editable)
+
+
+def particle_panel_poll(cls, context):
+ psys = context.particle_system
+ engine = context.scene.render.engine
+ settings = 0
+
+ if psys:
+ settings = psys.settings
+ elif isinstance(context.space_data.pin_id, bpy.types.ParticleSettings):
+ settings = context.space_data.pin_id
+
+ if not settings:
+ return False
+
+ return settings.is_fluid == False and (engine in cls.COMPAT_ENGINES)
+
+
+def particle_get_settings(context):
+ if context.particle_system:
+ return context.particle_system.settings
+ elif isinstance(context.space_data.pin_id, bpy.types.ParticleSettings):
+ return context.space_data.pin_id
+ return None
+
+
+class ParticleButtonsPanel():
+ bl_space_type = 'PROPERTIES'
+ bl_region_type = 'WINDOW'
+ bl_context = "particle"
+
+ @classmethod
+ def poll(cls, context):
+ return particle_panel_poll(cls, context)
+
+
+class PARTICLE_PT_context_particles(ParticleButtonsPanel, bpy.types.Panel):
+ bl_label = ""
+ bl_options = {'HIDE_HEADER'}
+ COMPAT_ENGINES = {'BLENDER_RENDER'}
+
+ @classmethod
+ def poll(cls, context):
+ engine = context.scene.render.engine
+ return (context.particle_system or context.object or context.space_data.pin_id) and (engine in cls.COMPAT_ENGINES)
+
+ def draw(self, context):
+ layout = self.layout
+
+ ob = context.object
+ psys = context.particle_system
+ part = 0
+
+ if ob:
+ row = layout.row()
+
+ row.template_list(ob, "particle_systems", ob.particle_systems, "active_index", rows=2)
+
+ col = row.column(align=True)
+ col.operator("object.particle_system_add", icon='ZOOMIN', text="")
+ col.operator("object.particle_system_remove", icon='ZOOMOUT', text="")
+
+ if psys == None:
+ part = particle_get_settings(context)
+
+ if part == None:
+ return
+
+ layout.template_ID(context.space_data, "pin_id")
+
+ if part.is_fluid:
+ layout.label(text="Settings used for fluid.")
+ return
+
+ layout.prop(part, "type", text="Type")
+
+ elif not psys.settings:
+ split = layout.split(percentage=0.32)
+
+ col = split.column()
+ col.label(text="Name:")
+ col.label(text="Settings:")
+
+ col = split.column()
+ col.prop(psys, "name", text="")
+ col.template_ID(psys, "settings", new="particle.new")
+ else:
+ part = psys.settings
+
+ split = layout.split(percentage=0.32)
+ col = split.column()
+ col.label(text="Name:")
+ if part.is_fluid == False:
+ col.label(text="Settings:")
+ col.label(text="Type:")
+
+ col = split.column()
+ col.prop(psys, "name", text="")
+ if part.is_fluid == False:
+ row = col.row()
+ row.enabled = particle_panel_enabled(context, psys)
+ row.template_ID(psys, "settings", new="particle.new")
+
+ #row = layout.row()
+ #row.label(text="Viewport")
+ #row.label(text="Render")
+
+ if part.is_fluid:
+ layout.label(text=str(part.count) + " fluid particles for this frame.")
+ return
+
+ row = col.row()
+ row.enabled = particle_panel_enabled(context, psys)
+ row.prop(part, "type", text="")
+ row.prop(psys, "seed")
+
+ if part:
+ split = layout.split(percentage=0.65)
+ if part.type == 'HAIR':
+ if psys != None and psys.is_edited:
+ split.operator("particle.edited_clear", text="Free Edit")
+ else:
+ row = split.row()
+ row.enabled = particle_panel_enabled(context, psys)
+ row.prop(part, "regrow_hair")
+ row.prop(part, "use_advanced_hair")
+ row = split.row()
+ row.enabled = particle_panel_enabled(context, psys)
+ row.prop(part, "hair_step")
+ if psys != None and psys.is_edited:
+ if psys.is_global_hair:
+ layout.operator("particle.connect_hair")
+ layout.label(text="Hair is disconnected.")
+ else:
+ layout.operator("particle.disconnect_hair")
+ layout.label(text="")
+ elif psys != None and part.type == 'REACTOR':
+ split.enabled = particle_panel_enabled(context, psys)
+ split.prop(psys, "reactor_target_object")
+ split.prop(psys, "reactor_target_particle_system", text="Particle System")
+
+
+class PARTICLE_PT_emission(ParticleButtonsPanel, bpy.types.Panel):
+ bl_label = "Emission"
+ COMPAT_ENGINES = {'BLENDER_RENDER'}
+
+ @classmethod
+ def poll(cls, context):
+ psys = context.particle_system
+ settings = particle_get_settings(context)
+
+ if settings is None:
+ return False
+ if settings.is_fluid:
+ return False
+ if particle_panel_poll(PARTICLE_PT_emission, context):
+ return psys == None or not context.particle_system.point_cache.use_external
+ return False
+
+ def draw(self, context):
+ layout = self.layout
+
+ psys = context.particle_system
+ part = particle_get_settings(context)
+
+ layout.enabled = particle_panel_enabled(context, psys) and (psys == None or not psys.has_multiple_caches)
+
+ row = layout.row()
+ row.active = part.distribution != 'GRID'
+ row.prop(part, "count")
+
+ if part.type == 'HAIR' and not part.use_advanced_hair:
+ row.prop(part, "hair_length")
+ return
+
+ if part.type != 'HAIR':
+ split = layout.split()
+
+ col = split.column(align=True)
+ col.prop(part, "frame_start")
+ col.prop(part, "frame_end")
+
+ col = split.column(align=True)
+ col.prop(part, "lifetime")
+ col.prop(part, "lifetime_random", slider=True)
+
+ layout.label(text="Emit From:")
+ layout.prop(part, "emit_from", expand=True)
+
+ row = layout.row()
+ if part.emit_from == 'VERT':
+ row.prop(part, "use_emit_random")
+ elif part.distribution == 'GRID':
+ row.prop(part, "invert_grid")
+ row.prop(part, "hexagonal_grid")
+ else:
+ row.prop(part, "use_emit_random")
+ row.prop(part, "use_even_distribution")
+
+ if part.emit_from == 'FACE' or part.emit_from == 'VOLUME':
+ layout.prop(part, "distribution", expand=True)
+
+ row = layout.row()
+ if part.distribution == 'JIT':
+ row.prop(part, "userjit", text="Particles/Face")
+ row.prop(part, "jitter_factor", text="Jittering Amount", slider=True)
+ elif part.distribution == 'GRID':
+ row.prop(part, "grid_resolution")
+ row.prop(part, "grid_random", text="Random", slider=True)
+
+
+class PARTICLE_PT_hair_dynamics(ParticleButtonsPanel, bpy.types.Panel):
+ bl_label = "Hair dynamics"
+ bl_options = {'DEFAULT_CLOSED'}
+ COMPAT_ENGINES = {'BLENDER_RENDER'}
+
+ @classmethod
+ def poll(cls, context):
+ psys = context.particle_system
+ engine = context.scene.render.engine
+ if psys is None:
+ return False
+ if psys.settings is None:
+ return False
+ return psys.settings.type == 'HAIR' and (engine in cls.COMPAT_ENGINES)
+
+ def draw_header(self, context):
+ #cloth = context.cloth.collision_settings
+
+ #self.layout.active = cloth_panel_enabled(context.cloth)
+ #self.layout.prop(cloth, "use_collision", text="")
+ psys = context.particle_system
+ self.layout.prop(psys, "use_hair_dynamics", text="")
+
+ def draw(self, context):
+ layout = self.layout
+
+ psys = context.particle_system
+
+ if not psys.cloth:
+ return
+
+ cloth = psys.cloth.settings
+
+ layout.enabled = psys.use_hair_dynamics and psys.point_cache.is_baked == False
+
+ split = layout.split()
+
+ col = split.column()
+ col.label(text="Material:")
+ sub = col.column(align=True)
+ sub.prop(cloth, "pin_stiffness", text="Stiffness")
+ sub.prop(cloth, "mass")
+ sub.prop(cloth, "bending_stiffness", text="Bending")
+ sub.prop(cloth, "internal_friction", slider=True)
+ sub.prop(cloth, "collider_friction", slider=True)
+
+ col = split.column()
+ col.label(text="Damping:")
+ sub = col.column(align=True)
+ sub.prop(cloth, "spring_damping", text="Spring")
+ sub.prop(cloth, "air_damping", text="Air")
+
+ col.label(text="Quality:")
+ col.prop(cloth, "quality", text="Steps", slider=True)
+
+
+class PARTICLE_PT_cache(ParticleButtonsPanel, bpy.types.Panel):
+ bl_label = "Cache"
+ bl_options = {'DEFAULT_CLOSED'}
+ COMPAT_ENGINES = {'BLENDER_RENDER'}
+
+ @classmethod
+ def poll(cls, context):
+ psys = context.particle_system
+ engine = context.scene.render.engine
+ if psys is None:
+ return False
+ if psys.settings is None:
+ return False
+ if psys.settings.is_fluid:
+ return False
+ phystype = psys.settings.physics_type
+ if phystype == 'NO' or phystype == 'KEYED':
+ return False
+ return (psys.settings.type in {'EMITTER', 'REACTOR'} or (psys.settings.type == 'HAIR' and (psys.use_hair_dynamics or psys.point_cache.is_baked))) and engine in cls.COMPAT_ENGINES
+
+ def draw(self, context):
+ psys = context.particle_system
+
+ point_cache_ui(self, context, psys.point_cache, True, 'HAIR' if (psys.settings.type == 'HAIR') else 'PSYS')
+
+
+class PARTICLE_PT_velocity(ParticleButtonsPanel, bpy.types.Panel):
+ bl_label = "Velocity"
+ COMPAT_ENGINES = {'BLENDER_RENDER'}
+
+ @classmethod
+ def poll(cls, context):
+ if particle_panel_poll(PARTICLE_PT_velocity, context):
+ psys = context.particle_system
+ settings = particle_get_settings(context)
+
+ if settings.type == 'HAIR' and not settings.use_advanced_hair:
+ return False
+ return settings.physics_type != 'BOIDS' and (psys == None or not psys.point_cache.use_external)
+ else:
+ return False
+
+ def draw(self, context):
+ layout = self.layout
+
+ psys = context.particle_system
+ part = particle_get_settings(context)
+
+ layout.enabled = particle_panel_enabled(context, psys)
+
+ split = layout.split()
+
+ col = split.column()
+ col.label(text="Emitter Geometry:")
+ col.prop(part, "normal_factor")
+ sub = col.column(align=True)
+ sub.prop(part, "tangent_factor")
+ sub.prop(part, "tangent_phase", slider=True)
+
+ col = split.column()
+ col.label(text="Emitter Object")
+ col.prop(part, "object_align_factor", text="")
+
+ layout.label(text="Other:")
+ row = layout.row()
+ if part.emit_from == 'PARTICLE':
+ row.prop(part, "particle_factor")
+ else:
+ row.prop(part, "object_factor", slider=True)
+ row.prop(part, "factor_random")
+
+ #if part.type=='REACTOR':
+ # sub.prop(part, "reactor_factor")
+ # sub.prop(part, "reaction_shape", slider=True)
+
+
+class PARTICLE_PT_rotation(ParticleButtonsPanel, bpy.types.Panel):
+ bl_label = "Rotation"
+ COMPAT_ENGINES = {'BLENDER_RENDER'}
+
+ @classmethod
+ def poll(cls, context):
+ if particle_panel_poll(PARTICLE_PT_rotation, context):
+ psys = context.particle_system
+ settings = particle_get_settings(context)
+
+ if settings.type == 'HAIR' and not settings.use_advanced_hair:
+ return False
+ return settings.physics_type != 'BOIDS' and (psys == None or not psys.point_cache.use_external)
+ else:
+ return False
+
+ def draw(self, context):
+ layout = self.layout
+
+ psys = context.particle_system
+ if psys:
+ part = psys.settings
+ else:
+ part = context.space_data.pin_id
+
+ layout.enabled = particle_panel_enabled(context, psys)
+
+ row = layout.row()
+ row.label(text="Initial Rotation:")
+ row.prop(part, "use_dynamic_rotation")
+
+ split = layout.split()
+
+ col = split.column(align=True)
+ col.prop(part, "rotation_mode", text="")
+ col.prop(part, "rotation_factor_random", slider=True, text="Random")
+
+ col = split.column(align=True)
+ col.prop(part, "phase_factor", slider=True)
+ col.prop(part, "phase_factor_random", text="Random", slider=True)
+
+ col = layout.column()
+ col.label(text="Angular Velocity:")
+ col.row().prop(part, "angular_velocity_mode", expand=True)
+
+ if part.angular_velocity_mode != 'NONE':
+ col.prop(part, "angular_velocity_factor", text="")
+
+
+class PARTICLE_PT_physics(ParticleButtonsPanel, bpy.types.Panel):
+ bl_label = "Physics"
+ COMPAT_ENGINES = {'BLENDER_RENDER'}
+
+ @classmethod
+ def poll(cls, context):
+ if particle_panel_poll(PARTICLE_PT_physics, context):
+ psys = context.particle_system
+ settings = particle_get_settings(context)
+
+ if settings.type == 'HAIR' and not settings.use_advanced_hair:
+ return False
+ return psys == None or not psys.point_cache.use_external
+ else:
+ return False
+
+ def draw(self, context):
+ layout = self.layout
+
+ psys = context.particle_system
+ part = particle_get_settings(context)
+
+ layout.enabled = particle_panel_enabled(context, psys)
+
+ layout.prop(part, "physics_type", expand=True)
+
+ row = layout.row()
+ col = row.column(align=True)
+ col.prop(part, "particle_size")
+ col.prop(part, "size_random", slider=True)
+
+ if part.physics_type != 'NO':
+ col = row.column(align=True)
+ col.prop(part, "mass")
+ col.prop(part, "use_multiply_size_mass", text="Multiply mass with size")
+
+ if part.physics_type in ('NEWTON', 'FLUID'):
+ split = layout.split()
+
+ col = split.column()
+ col.label(text="Forces:")
+ col.prop(part, "brownian_factor")
+ col.prop(part, "drag_factor", slider=True)
+ col.prop(part, "damping", slider=True)
+
+ col = split.column()
+ col.label(text="Integration:")
+ col.prop(part, "integrator", text="")
+ col.prop(part, "timestep")
+ col.prop(part, "subframes")
+
+ row = layout.row()
+ row.prop(part, "use_size_deflect")
+ row.prop(part, "use_die_on_collision")
+
+ if part.physics_type == 'FLUID':
+ fluid = part.fluid
+
+ split = layout.split()
+
+ col = split.column()
+ col.label(text="Fluid properties:")
+ col.prop(fluid, "stiffness", text="Stiffness")
+ col.prop(fluid, "linear_viscosity", text="Viscosity")
+ col.prop(fluid, "buoyancy", text="Buoancy", slider=True)
+
+ col = split.column()
+ col.label(text="Advanced:")
+
+ sub = col.row()
+ sub.prop(fluid, "repulsion", slider=fluid.factor_repulsion)
+ sub.prop(fluid, "factor_repulsion", text="")
+
+ sub = col.row()
+ sub.prop(fluid, "stiff_viscosity", slider=fluid.factor_stiff_viscosity)
+ sub.prop(fluid, "factor_stiff_viscosity", text="")
+
+ sub = col.row()
+ sub.prop(fluid, "fluid_radius", slider=fluid.factor_radius)
+ sub.prop(fluid, "factor_radius", text="")
+
+ sub = col.row()
+ sub.prop(fluid, "rest_density", slider=fluid.factor_density)
+ sub.prop(fluid, "factor_density", text="")
+
+ split = layout.split()
+
+ col = split.column()
+ col.label(text="Springs:")
+ col.prop(fluid, "spring_force", text="Force")
+ col.prop(fluid, "use_viscoelastic_springs")
+ sub = col.column(align=True)
+ sub.active = fluid.use_viscoelastic_springs
+ sub.prop(fluid, "yield_ratio", slider=True)
+ sub.prop(fluid, "plasticity", slider=True)
+
+ col = split.column()
+ col.label(text="Advanced:")
+ sub = col.row()
+ sub.prop(fluid, "rest_length", slider=fluid.factor_rest_length)
+ sub.prop(fluid, "factor_rest_length", text="")
+ col.label(text="")
+ sub = col.column()
+ sub.active = fluid.use_viscoelastic_springs
+ sub.prop(fluid, "use_initial_rest_length")
+ sub.prop(fluid, "spring_frames", text="Frames")
+
+ elif part.physics_type == 'KEYED':
+ split = layout.split()
+ sub = split.column()
+
+ row = layout.row()
+ col = row.column()
+ col.active = not psys.use_keyed_timing
+ col.prop(part, "keyed_loops", text="Loops")
+ if psys:
+ row.prop(psys, "use_keyed_timing", text="Use Timing")
+
+ layout.label(text="Keys:")
+ elif part.physics_type == 'BOIDS':
+ boids = part.boids
+
+ row = layout.row()
+ row.prop(boids, "use_flight")
+ row.prop(boids, "use_land")
+ row.prop(boids, "use_climb")
+
+ split = layout.split()
+
+ sub = split.column()
+ col = sub.column(align=True)
+ col.active = boids.use_flight
+ col.prop(boids, "air_speed_max")
+ col.prop(boids, "air_speed_min", slider=True)
+ col.prop(boids, "air_acc_max", slider=True)
+ col.prop(boids, "air_ave_max", slider=True)
+ col.prop(boids, "air_personal_space")
+ row = col.row()
+ row.active = (boids.use_land or boids.use_climb) and boids.use_flight
+ row.prop(boids, "land_smooth")
+
+ sub = split.column()
+ col = sub.column(align=True)
+ col.active = boids.use_land or boids.use_climb
+ col.prop(boids, "land_speed_max")
+ col.prop(boids, "land_jump_speed")
+ col.prop(boids, "land_acc_max", slider=True)
+ col.prop(boids, "land_ave_max", slider=True)
+ col.prop(boids, "land_personal_space")
+ col.prop(boids, "land_stick_force")
+
+ row = layout.row()
+
+ col = row.column(align=True)
+ col.label(text="Battle:")
+ col.prop(boids, "health")
+ col.prop(boids, "strength")
+ col.prop(boids, "aggression")
+ col.prop(boids, "accuracy")
+ col.prop(boids, "range")
+
+ col = row.column()
+ col.label(text="Misc:")
+ col.prop(boids, "bank", slider=True)
+ col.prop(boids, "pitch", slider=True)
+ col.prop(boids, "height", slider=True)
+
+ if psys and part.physics_type in {'KEYED', 'BOIDS', 'FLUID'}:
+ if part.physics_type == 'BOIDS':
+ layout.label(text="Relations:")
+ elif part.physics_type == 'FLUID':
+ layout.label(text="Fluid interaction:")
+
+ row = layout.row()
+ row.template_list(psys, "targets", psys, "active_particle_target_index")
+
+ col = row.column()
+ sub = col.row()
+ subsub = sub.column(align=True)
+ subsub.operator("particle.new_target", icon='ZOOMIN', text="")
+ subsub.operator("particle.target_remove", icon='ZOOMOUT', text="")
+ sub = col.row()
+ subsub = sub.column(align=True)
+ subsub.operator("particle.target_move_up", icon='MOVE_UP_VEC', text="")
+ subsub.operator("particle.target_move_down", icon='MOVE_DOWN_VEC', text="")
+
+ key = psys.active_particle_target
+ if key:
+ row = layout.row()
+ if part.physics_type == 'KEYED':
+ col = row.column()
+ #doesn't work yet
+ #col.alert = key.valid
+ col.prop(key, "object", text="")
+ col.prop(key, "system", text="System")
+ col = row.column()
+ col.active = psys.use_keyed_timing
+ col.prop(key, "time")
+ col.prop(key, "duration")
+ elif part.physics_type == 'BOIDS':
+ sub = row.row()
+ #doesn't work yet
+ #sub.alert = key.valid
+ sub.prop(key, "object", text="")
+ sub.prop(key, "system", text="System")
+
+ layout.prop(key, "alliance", expand=True)
+ elif part.physics_type == 'FLUID':
+ sub = row.row()
+ #doesn't work yet
+ #sub.alert = key.valid
+ sub.prop(key, "object", text="")
+ sub.prop(key, "system", text="System")
+
+
+class PARTICLE_PT_boidbrain(ParticleButtonsPanel, bpy.types.Panel):
+ bl_label = "Boid Brain"
+ COMPAT_ENGINES = {'BLENDER_RENDER'}
+
+ @classmethod
+ def poll(cls, context):
+ psys = context.particle_system
+ settings = particle_get_settings(context)
+ engine = context.scene.render.engine
+
+ if settings is None:
+ return False
+ if psys != None and psys.point_cache.use_external:
+ return False
+ return settings.physics_type == 'BOIDS' and engine in cls.COMPAT_ENGINES
+
+ def draw(self, context):
+ layout = self.layout
+
+ boids = particle_get_settings(context).boids
+
+ layout.enabled = particle_panel_enabled(context, context.particle_system)
+
+ # Currently boids can only use the first state so these are commented out for now.
+ #row = layout.row()
+ #row.template_list(boids, "states", boids, "active_boid_state_index", compact="True")
+ #col = row.row()
+ #sub = col.row(align=True)
+ #sub.operator("boid.state_add", icon='ZOOMIN', text="")
+ #sub.operator("boid.state_del", icon='ZOOMOUT', text="")
+ #sub = row.row(align=True)
+ #sub.operator("boid.state_move_up", icon='MOVE_UP_VEC', text="")
+ #sub.operator("boid.state_move_down", icon='MOVE_DOWN_VEC', text="")
+
+ state = boids.active_boid_state
+
+ #layout.prop(state, "name", text="State name")
+
+ row = layout.row()
+ row.prop(state, "ruleset_type")
+ if state.ruleset_type == 'FUZZY':
+ row.prop(state, "rule_fuzzy", slider=True)
+ else:
+ row.label(text="")
+
+ row = layout.row()
+ row.template_list(state, "rules", state, "active_boid_rule_index")
+
+ col = row.column()
+ sub = col.row()
+ subsub = sub.column(align=True)
+ subsub.operator_menu_enum("boid.rule_add", "type", icon='ZOOMIN', text="")
+ subsub.operator("boid.rule_del", icon='ZOOMOUT', text="")
+ sub = col.row()
+ subsub = sub.column(align=True)
+ subsub.operator("boid.rule_move_up", icon='MOVE_UP_VEC', text="")
+ subsub.operator("boid.rule_move_down", icon='MOVE_DOWN_VEC', text="")
+
+ rule = state.active_boid_rule
+
+ if rule:
+ row = layout.row()
+ row.prop(rule, "name", text="")
+ #somebody make nice icons for boids here please! -jahka
+ row.prop(rule, "use_in_air", icon='MOVE_UP_VEC', text="")
+ row.prop(rule, "use_on_land", icon='MOVE_DOWN_VEC', text="")
+
+ row = layout.row()
+
+ if rule.type == 'GOAL':
+ row.prop(rule, "object")
+ row = layout.row()
+ row.prop(rule, "use_predict")
+ elif rule.type == 'AVOID':
+ row.prop(rule, "object")
+ row = layout.row()
+ row.prop(rule, "use_predict")
+ row.prop(rule, "fear_factor")
+ elif rule.type == 'FOLLOW_PATH':
+ row.label(text="Not yet functional.")
+ elif rule.type == 'AVOID_COLLISION':
+ row.prop(rule, "use_avoid")
+ row.prop(rule, "use_avoid_collision")
+ row.prop(rule, "look_ahead")
+ elif rule.type == 'FOLLOW_LEADER':
+ row.prop(rule, "object", text="")
+ row.prop(rule, "distance")
+ row = layout.row()
+ row.prop(rule, "use_line")
+ sub = row.row()
+ sub.active = rule.line
+ sub.prop(rule, "queue_count")
+ elif rule.type == 'AVERAGE_SPEED':
+ row.prop(rule, "speed", slider=True)
+ row.prop(rule, "wander", slider=True)
+ row.prop(rule, "level", slider=True)
+ elif rule.type == 'FIGHT':
+ row.prop(rule, "distance")
+ row.prop(rule, "flee_distance")
+
+
+class PARTICLE_PT_render(ParticleButtonsPanel, bpy.types.Panel):
+ bl_label = "Render"
+ COMPAT_ENGINES = {'BLENDER_RENDER'}
+
+ @classmethod
+ def poll(cls, context):
+ psys = context.particle_system
+ engine = context.scene.render.engine
+ if psys is None:
+ return False
+ if psys.settings is None:
+ return False
+ return engine in cls.COMPAT_ENGINES
+
+ def draw(self, context):
+ layout = self.layout
+
+ psys = context.particle_system
+ part = psys.settings
+
+ row = layout.row()
+ row.prop(part, "material")
+ row.prop(psys, "parent")
+
+ split = layout.split()
+
+ col = split.column()
+ col.prop(part, "use_render_emitter")
+ col.prop(part, "use_parent_particles")
+
+ col = split.column()
+ col.prop(part, "show_unborn")
+ col.prop(part, "use_dead")
+
+ layout.prop(part, "render_type", expand=True)
+
+ split = layout.split()
+
+ col = split.column()
+
+ if part.render_type == 'LINE':
+ col.prop(part, "line_length_tail")
+ col.prop(part, "line_length_head")
+
+ split.prop(part, "use_velocity_length")
+ elif part.render_type == 'PATH':
+ col.prop(part, "use_strand_primitive")
+ sub = col.column()
+ sub.active = (part.use_strand_primitive is False)
+ sub.prop(part, "use_render_adaptive")
+ sub = col.column()
+ sub.active = part.use_render_adaptive or part.use_strand_primitive == True
+ sub.prop(part, "adaptive_angle")
+ sub = col.column()
+ sub.active = (part.use_render_adaptive is True and part.use_strand_primitive is False)
+ sub.prop(part, "adaptive_pixel")
+ col.prop(part, "use_hair_bspline")
+ col.prop(part, "render_step", text="Steps")
+
+ col = split.column()
+ col.label(text="Timing:")
+ col.prop(part, "use_absolute_path_time")
+ col.prop(part, "path_start", text="Start", slider=not part.use_absolute_path_time)
+ col.prop(part, "path_end", text="End", slider=not part.use_absolute_path_time)
+ col.prop(part, "length_random", text="Random", slider=True)
+
+ row = layout.row()
+ col = row.column()
+
+ if part.type == 'HAIR' and part.use_strand_primitive == True and part.child_type == 'INTERPOLATED':
+ layout.prop(part, "use_simplify")
+ if part.use_simplify == True:
+ row = layout.row()
+ row.prop(part, "simplify_refsize")
+ row.prop(part, "simplify_rate")
+ row.prop(part, "simplify_transition")
+ row = layout.row()
+ row.prop(part, "use_simplify_viewport")
+ sub = row.row()
+ sub.active = part.viewport == True
+ sub.prop(part, "simplify_viewport")
+
+ elif part.render_type == 'OBJECT':
+ col.prop(part, "dupli_object")
+ col.prop(part, "use_global_dupli")
+ elif part.render_type == 'GROUP':
+ col.prop(part, "dupli_group")
+ split = layout.split()
+
+ col = split.column()
+ col.prop(part, "use_whole_group")
+ sub = col.column()
+ sub.active = (part.use_whole_group is False)
+ sub.prop(part, "use_group_count")
+
+ col = split.column()
+ sub = col.column()
+ sub.active = (part.use_whole_group is False)
+ sub.prop(part, "use_global_dupli")
+ sub.prop(part, "use_group_pick_random")
+
+ if part.use_group_count and not part.use_whole_group:
+ row = layout.row()
+ row.template_list(part, "dupli_weights", part, "active_dupliweight_index")
+
+ col = row.column()
+ sub = col.row()
+ subsub = sub.column(align=True)
+ subsub.operator("particle.dupliob_copy", icon='ZOOMIN', text="")
+ subsub.operator("particle.dupliob_remove", icon='ZOOMOUT', text="")
+ subsub.operator("particle.dupliob_move_up", icon='MOVE_UP_VEC', text="")
+ subsub.operator("particle.dupliob_move_down", icon='MOVE_DOWN_VEC', text="")
+
+ weight = part.active_dupliweight
+ if weight:
+ row = layout.row()
+ row.prop(weight, "count")
+
+ elif part.render_type == 'BILLBOARD':
+ ob = context.object
+
+ col.label(text="Align:")
+
+ row = layout.row()
+ row.prop(part, "billboard_align", expand=True)
+ row.prop(part, "lock_billboard", text="Lock")
+ row = layout.row()
+ row.prop(part, "billboard_object")
+
+ row = layout.row()
+ col = row.column(align=True)
+ col.label(text="Tilt:")
+ col.prop(part, "billboard_tilt", text="Angle", slider=True)
+ col.prop(part, "billboard_tilt_random", text="Random", slider=True)
+ col = row.column()
+ col.prop(part, "billboard_offset")
+
+ col = layout.column()
+ col.prop_search(psys, "billboard_normal_uv", ob.data, "uv_textures")
+ col.prop_search(psys, "billboard_time_index_uv", ob.data, "uv_textures")
+
+ split = layout.split(percentage=0.33)
+ split.label(text="Split uv's:")
+ split.prop(part, "billboard_uv_split", text="Number of splits")
+ col = layout.column()
+ col.active = part.billboard_uv_split > 1
+ col.prop_search(psys, "billboard_split_uv", ob.data, "uv_textures")
+
+ row = col.row()
+ row.label(text="Animate:")
+ row.prop(part, "billboard_animation", text="")
+ row.label(text="Offset:")
+ row.prop(part, "billboard_offset_split", text="")
+
+ if part.render_type == 'HALO' or part.render_type == 'LINE' or part.render_type == 'BILLBOARD':
+ row = layout.row()
+ col = row.column()
+ col.prop(part, "trail_count")
+ if part.trail_count > 1:
+ col.prop(part, "use_absolute_path_time", text="Length in frames")
+ col = row.column()
+ col.prop(part, "path_end", text="Length", slider=not part.use_absolute_path_time)
+ col.prop(part, "length_random", text="Random", slider=True)
+ else:
+ col = row.column()
+ col.label(text="")
+
+ if part.render_type in ('OBJECT', 'GROUP') and not part.use_advanced_hair:
+ row = layout.row(align=True)
+ row.prop(part, "particle_size")
+ row.prop(part, "size_random", slider=True)
+
+
+class PARTICLE_PT_draw(ParticleButtonsPanel, bpy.types.Panel):
+ bl_label = "Display"
+ bl_options = {'DEFAULT_CLOSED'}
+ COMPAT_ENGINES = {'BLENDER_RENDER'}
+
+ @classmethod
+ def poll(cls, context):
+ psys = context.particle_system
+ engine = context.scene.render.engine
+ if psys is None:
+ return False
+ if psys.settings is None:
+ return False
+ return engine in cls.COMPAT_ENGINES
+
+ def draw(self, context):
+ layout = self.layout
+
+ psys = context.particle_system
+ part = particle_get_settings(context)
+
+ row = layout.row()
+ row.prop(part, "draw_method", expand=True)
+
+ if part.draw_method == 'NONE' or (part.render_type == 'NONE' and part.draw_method == 'RENDER'):
+ return
+
+ path = (part.render_type == 'PATH' and part.draw_method == 'RENDER') or part.draw_method == 'PATH'
+
+ row = layout.row()
+ row.prop(part, "draw_percentage", slider=True)
+ if part.draw_method != 'RENDER' or part.render_type == 'HALO':
+ row.prop(part, "draw_size")
+ else:
+ row.label(text="")
+
+ if part.draw_percentage != 100:
+ if part.type == 'HAIR':
+ if psys.use_hair_dynamics and psys.point_cache.is_baked == False:
+ layout.row().label(text="Display percentage makes dynamics inaccurate without baking!")
+ else:
+ phystype = part.physics_type
+ if phystype != 'NO' and phystype != 'KEYED' and psys.point_cache.is_baked == False:
+ layout.row().label(text="Display percentage makes dynamics inaccurate without baking!")
+
+ row = layout.row()
+ col = row.column()
+ col.prop(part, "show_size")
+ col.prop(part, "show_velocity")
+ col.prop(part, "show_number")
+ if part.physics_type == 'BOIDS':
+ col.prop(part, "show_health")
+
+ col = row.column(align=True)
+ col.label(text="Color:")
+ col.prop(part, "draw_color", text="")
+ sub = col.row()
+ sub.active = part.draw_color in ('VELOCITY', 'ACCELERATION')
+ sub.prop(part, "color_maximum", text="Max")
+
+ if (path):
+ col.prop(part, "draw_step")
+
+
+class PARTICLE_PT_children(ParticleButtonsPanel, bpy.types.Panel):
+ bl_label = "Children"
+ bl_options = {'DEFAULT_CLOSED'}
+ COMPAT_ENGINES = {'BLENDER_RENDER'}
+
+ @classmethod
+ def poll(cls, context):
+ return particle_panel_poll(cls, context)
+
+ def draw(self, context):
+ layout = self.layout
+
+ psys = context.particle_system
+ part = particle_get_settings(context)
+
+ layout.row().prop(part, "child_type", expand=True)
+
+ if part.child_type == 'NONE':
+ return
+
+ row = layout.row()
+
+ col = row.column(align=True)
+ col.prop(part, "child_nbr", text="Display")
+ col.prop(part, "rendered_child_count", text="Render")
+
+ if part.child_type == 'INTERPOLATED':
+ col = row.column()
+ if psys:
+ col.prop(psys, "child_seed", text="Seed")
+ col.prop(part, "virtual_parents", slider=True)
+ col.prop(part, "create_long_hair_children")
+ else:
+ col = row.column(align=True)
+ col.prop(part, "child_size", text="Size")
+ col.prop(part, "child_size_random", text="Random")
+
+ split = layout.split()
+
+ col = split.column()
+ col.label(text="Effects:")
+
+ sub = col.column(align=True)
+ sub.prop(part, "clump_factor", slider=True)
+ sub.prop(part, "clump_shape", slider=True)
+
+ sub = col.column(align=True)
+ sub.prop(part, "child_length", slider=True)
+ sub.prop(part, "child_length_threshold", slider=True)
+
+ if part.child_type == 'SIMPLE':
+ sub = col.column(align=True)
+ sub.prop(part, "child_radius", text="Radius")
+ sub.prop(part, "child_roundness", text="Roundness", slider=True)
+ if psys:
+ sub.prop(psys, "child_seed", text="Seed")
+ elif part.virtual_parents > 0.0:
+ sub = col.column(align=True)
+ sub.label(text="Parting not")
+ sub.label(text="available with")
+ sub.label(text="virtual parents.")
+ else:
+ sub = col.column(align=True)
+ sub.prop(part, "child_parting_factor", text="Parting", slider=True)
+ sub.prop(part, "child_parting_min", text="Min")
+ sub.prop(part, "child_parting_max", text="Max")
+
+ col = split.column()
+ col.label(text="Roughness:")
+
+ sub = col.column(align=True)
+ sub.prop(part, "roughness_1", text="Uniform")
+ sub.prop(part, "roughness_1_size", text="Size")
+
+ sub = col.column(align=True)
+ sub.prop(part, "roughness_endpoint", "Endpoint")
+ sub.prop(part, "roughness_end_shape")
+
+ sub = col.column(align=True)
+ sub.prop(part, "roughness_2", text="Random")
+ sub.prop(part, "roughness_2_size", text="Size")
+ sub.prop(part, "roughness_2_threshold", slider=True)
+
+ layout.row().label(text="Kink:")
+ layout.row().prop(part, "kink", expand=True)
+
+ split = layout.split()
+ split.active = part.kink != 'NO'
+
+ col = split.column()
+ sub = col.column(align=True)
+ sub.prop(part, "kink_amplitude")
+ sub.prop(part, "kink_amplitude_clump", text="Clump", slider=True)
+ col.prop(part, "kink_flat", slider=True)
+ col = split.column()
+ sub = col.column(align=True)
+ sub.prop(part, "kink_frequency")
+ sub.prop(part, "kink_shape", slider=True)
+
+
+class PARTICLE_PT_field_weights(ParticleButtonsPanel, bpy.types.Panel):
+ bl_label = "Field Weights"
+ bl_options = {'DEFAULT_CLOSED'}
+ COMPAT_ENGINES = {'BLENDER_RENDER'}
+
+ @classmethod
+ def poll(cls, context):
+ return particle_panel_poll(cls, context)
+
+ def draw(self, context):
+ part = particle_get_settings(context)
+ effector_weights_ui(self, context, part.effector_weights)
+
+ if part.type == 'HAIR':
+ row = self.layout.row()
+ row.prop(part.effector_weights, "apply_to_hair_growing")
+ row.prop(part, "apply_effector_to_children")
+ row = self.layout.row()
+ row.prop(part, "effect_hair", slider=True)
+
+
+class PARTICLE_PT_force_fields(ParticleButtonsPanel, bpy.types.Panel):
+ bl_label = "Force Field Settings"
+ bl_options = {'DEFAULT_CLOSED'}
+ COMPAT_ENGINES = {'BLENDER_RENDER'}
+
+ def draw(self, context):
+ layout = self.layout
+
+ part = particle_get_settings(context)
+
+ row = layout.row()
+ row.prop(part, "use_self_effect")
+ row.prop(part, "effector_amount", text="Amount")
+
+ split = layout.split(percentage=0.2)
+ split.label(text="Type 1:")
+ split.prop(part.force_field_1, "type", text="")
+ basic_force_field_settings_ui(self, context, part.force_field_1)
+ if part.force_field_1.type != 'NONE':
+ layout.label(text="Falloff:")
+ basic_force_field_falloff_ui(self, context, part.force_field_1)
+
+ if part.force_field_1.type != 'NONE':
+ layout.label(text="")
+
+ split = layout.split(percentage=0.2)
+ split.label(text="Type 2:")
+ split.prop(part.force_field_2, "type", text="")
+ basic_force_field_settings_ui(self, context, part.force_field_2)
+ if part.force_field_2.type != 'NONE':
+ layout.label(text="Falloff:")
+ basic_force_field_falloff_ui(self, context, part.force_field_2)
+
+
+class PARTICLE_PT_vertexgroups(ParticleButtonsPanel, bpy.types.Panel):
+ bl_label = "Vertexgroups"
+ bl_options = {'DEFAULT_CLOSED'}
+ COMPAT_ENGINES = {'BLENDER_RENDER'}
+
+ @classmethod
+ def poll(cls, context):
+ if context.particle_system == None:
+ return False
+ return particle_panel_poll(cls, context)
+
+ def draw(self, context):
+ layout = self.layout
+
+ ob = context.object
+ psys = context.particle_system
+
+ row = layout.row()
+ row.label(text="Vertex Group")
+ row.label(text="Negate")
+
+ row = layout.row()
+ row.prop_search(psys, "vertex_group_density", ob, "vertex_groups", text="Density")
+ row.prop(psys, "invert_vertex_group_density", text="")
+
+ # Commented out vertex groups don't work and are still waiting for better implementation
+ # row = layout.row()
+ # row.prop_search(psys, "vertex_group_velocity", ob, "vertex_groups", text="Velocity")
+ # row.prop(psys, "invert_vertex_group_velocity", text="")
+
+ row = layout.row()
+ row.prop_search(psys, "vertex_group_length", ob, "vertex_groups", text="Length")
+ row.prop(psys, "invert_vertex_group_length", text="")
+
+ row = layout.row()
+ row.prop_search(psys, "vertex_group_clump", ob, "vertex_groups", text="Clump")
+ row.prop(psys, "invert_vertex_group_clump", text="")
+
+ row = layout.row()
+ row.prop_search(psys, "vertex_group_kink", ob, "vertex_groups", text="Kink")
+ row.prop(psys, "invert_vertex_group_kink", text="")
+
+ row = layout.row()
+ row.prop_search(psys, "vertex_group_roughness_1", ob, "vertex_groups", text="Roughness 1")
+ row.prop(psys, "invert_vertex_group_roughness_1", text="")
+
+ row = layout.row()
+ row.prop_search(psys, "vertex_group_roughness_2", ob, "vertex_groups", text="Roughness 2")
+ row.prop(psys, "invert_vertex_group_roughness_2", text="")
+
+ row = layout.row()
+ row.prop_search(psys, "vertex_group_roughness_end", ob, "vertex_groups", text="Roughness End")
+ row.prop(psys, "invert_vertex_group_roughness_end", text="")
+
+ # row = layout.row()
+ # row.prop_search(psys, "vertex_group_size", ob, "vertex_groups", text="Size")
+ # row.prop(psys, "invert_vertex_group_size", text="")
+
+ # row = layout.row()
+ # row.prop_search(psys, "vertex_group_tangent", ob, "vertex_groups", text="Tangent")
+ # row.prop(psys, "invert_vertex_group_tangent", text="")
+
+ # row = layout.row()
+ # row.prop_search(psys, "vertex_group_rotation", ob, "vertex_groups", text="Rotation")
+ # row.prop(psys, "invert_vertex_group_rotation", text="")
+
+ # row = layout.row()
+ # row.prop_search(psys, "vertex_group_field", ob, "vertex_groups", text="Field")
+ # row.prop(psys, "invert_vertex_group_field", text="")
+
+
+class PARTICLE_PT_custom_props(ParticleButtonsPanel, PropertyPanel, bpy.types.Panel):
+ COMPAT_ENGINES = {'BLENDER_RENDER'}
+ _context_path = "particle_system.settings"
+ _property_type = bpy.types.ParticleSettings
diff --git a/release/scripts/startup/bl_ui/properties_physics_cloth.py b/release/scripts/startup/bl_ui/properties_physics_cloth.py
new file mode 100644
index 00000000000..9bc3075a021
--- /dev/null
+++ b/release/scripts/startup/bl_ui/properties_physics_cloth.py
@@ -0,0 +1,218 @@
+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+# <pep8 compliant>
+import bpy
+
+
+from bl_ui.properties_physics_common import (
+ point_cache_ui,
+ effector_weights_ui,
+ )
+
+
+def cloth_panel_enabled(md):
+ return md.point_cache.is_baked is False
+
+
+class CLOTH_MT_presets(bpy.types.Menu):
+ '''
+ Creates the menu items by scanning scripts/templates
+ '''
+ bl_label = "Cloth Presets"
+ preset_subdir = "cloth"
+ preset_operator = "script.execute_preset"
+ draw = bpy.types.Menu.draw_preset
+
+
+class PhysicButtonsPanel():
+ bl_space_type = 'PROPERTIES'
+ bl_region_type = 'WINDOW'
+ bl_context = "physics"
+
+ @classmethod
+ def poll(cls, context):
+ ob = context.object
+ rd = context.scene.render
+ return (ob and ob.type == 'MESH') and (not rd.use_game_engine) and (context.cloth)
+
+
+class PHYSICS_PT_cloth(PhysicButtonsPanel, bpy.types.Panel):
+ bl_label = "Cloth"
+
+ def draw(self, context):
+ layout = self.layout
+
+ md = context.cloth
+ ob = context.object
+
+ if md:
+ cloth = md.settings
+
+ split = layout.split()
+
+ split.active = cloth_panel_enabled(md)
+
+ col = split.column()
+
+ col.label(text="Presets:")
+ sub = col.row(align=True)
+ sub.menu("CLOTH_MT_presets", text=bpy.types.CLOTH_MT_presets.bl_label)
+ sub.operator("cloth.preset_add", text="", icon="ZOOMIN")
+ sub.operator("cloth.preset_add", text="", icon="ZOOMOUT").remove_active = True
+
+ col.label(text="Quality:")
+ col.prop(cloth, "quality", text="Steps", slider=True)
+
+ col.label(text="Material:")
+ col.prop(cloth, "mass")
+ col.prop(cloth, "structural_stiffness", text="Structural")
+ col.prop(cloth, "bending_stiffness", text="Bending")
+
+ col = split.column()
+
+ col.label(text="Damping:")
+ col.prop(cloth, "spring_damping", text="Spring")
+ col.prop(cloth, "air_damping", text="Air")
+
+ col.prop(cloth, "use_pin_cloth", text="Pinning")
+ sub = col.column()
+ sub.active = cloth.use_pin_cloth
+ sub.prop_search(cloth, "vertex_group_mass", ob, "vertex_groups", text="")
+ sub.prop(cloth, "pin_stiffness", text="Stiffness")
+
+ col.label(text="Pre roll:")
+ col.prop(cloth, "pre_roll", text="Frame")
+
+ # Disabled for now
+ """
+ if cloth.vertex_group_mass:
+ layout.label(text="Goal:")
+
+ col = layout.column_flow()
+ col.prop(cloth, "goal_default", text="Default")
+ col.prop(cloth, "goal_spring", text="Stiffness")
+ col.prop(cloth, "goal_friction", text="Friction")
+ """
+
+ key = ob.data.shape_keys
+
+ if key:
+ col.label(text="Rest Shape Key:")
+ col.prop_search(cloth, "rest_shape_key", key, "keys", text="")
+
+
+class PHYSICS_PT_cloth_cache(PhysicButtonsPanel, bpy.types.Panel):
+ bl_label = "Cloth Cache"
+ bl_options = {'DEFAULT_CLOSED'}
+
+ @classmethod
+ def poll(cls, context):
+ return context.cloth
+
+ def draw(self, context):
+ md = context.cloth
+ point_cache_ui(self, context, md.point_cache, cloth_panel_enabled(md), 'CLOTH')
+
+
+class PHYSICS_PT_cloth_collision(PhysicButtonsPanel, bpy.types.Panel):
+ bl_label = "Cloth Collision"
+ bl_options = {'DEFAULT_CLOSED'}
+
+ @classmethod
+ def poll(cls, context):
+ return context.cloth
+
+ def draw_header(self, context):
+ cloth = context.cloth.collision_settings
+
+ self.layout.active = cloth_panel_enabled(context.cloth)
+ self.layout.prop(cloth, "use_collision", text="")
+
+ def draw(self, context):
+ layout = self.layout
+
+ cloth = context.cloth.collision_settings
+ md = context.cloth
+
+ layout.active = cloth.use_collision and cloth_panel_enabled(md)
+
+ split = layout.split()
+
+ col = split.column()
+ col.prop(cloth, "collision_quality", slider=True, text="Quality")
+ col.prop(cloth, "distance_min", slider=True, text="Distance")
+ col.prop(cloth, "friction")
+
+ col = split.column()
+ col.prop(cloth, "use_self_collision", text="Self Collision")
+ sub = col.column()
+ sub.active = cloth.use_self_collision
+ sub.prop(cloth, "self_collision_quality", slider=True, text="Quality")
+ sub.prop(cloth, "self_distance_min", slider=True, text="Distance")
+
+ layout.prop(cloth, "group")
+
+
+class PHYSICS_PT_cloth_stiffness(PhysicButtonsPanel, bpy.types.Panel):
+ bl_label = "Cloth Stiffness Scaling"
+ bl_options = {'DEFAULT_CLOSED'}
+
+ @classmethod
+ def poll(cls, context):
+ return context.cloth
+
+ def draw_header(self, context):
+ cloth = context.cloth.settings
+
+ self.layout.active = cloth_panel_enabled(context.cloth)
+ self.layout.prop(cloth, "use_stiffness_scale", text="")
+
+ def draw(self, context):
+ layout = self.layout
+
+ md = context.cloth
+ ob = context.object
+ cloth = context.cloth.settings
+
+ layout.active = cloth.use_stiffness_scale and cloth_panel_enabled(md)
+
+ split = layout.split()
+
+ col = split.column()
+ col.label(text="Structural Stiffness:")
+ col.prop_search(cloth, "vertex_group_structural_stiffness", ob, "vertex_groups", text="")
+ col.prop(cloth, "structural_stiffness_max", text="Max")
+
+ col = split.column()
+ col.label(text="Bending Stiffness:")
+ col.prop_search(cloth, "vertex_group_bending", ob, "vertex_groups", text="")
+ col.prop(cloth, "bending_stiffness_max", text="Max")
+
+
+class PHYSICS_PT_cloth_field_weights(PhysicButtonsPanel, bpy.types.Panel):
+ bl_label = "Cloth Field Weights"
+ bl_options = {'DEFAULT_CLOSED'}
+
+ @classmethod
+ def poll(cls, context):
+ return (context.cloth)
+
+ def draw(self, context):
+ cloth = context.cloth.settings
+ effector_weights_ui(self, context, cloth.effector_weights)
diff --git a/release/scripts/startup/bl_ui/properties_physics_common.py b/release/scripts/startup/bl_ui/properties_physics_common.py
new file mode 100644
index 00000000000..fea012cc7c6
--- /dev/null
+++ b/release/scripts/startup/bl_ui/properties_physics_common.py
@@ -0,0 +1,282 @@
+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+# <pep8 compliant>
+
+import bpy
+
+
+class PhysicButtonsPanel():
+ bl_space_type = 'PROPERTIES'
+ bl_region_type = 'WINDOW'
+ bl_context = "physics"
+
+ @classmethod
+ def poll(cls, context):
+ rd = context.scene.render
+ return (context.object) and (not rd.use_game_engine)
+
+
+def physics_add(self, layout, md, name, type, typeicon, toggles):
+ sub = layout.row(align=True)
+ if md:
+ sub.context_pointer_set("modifier", md)
+ sub.operator("object.modifier_remove", text=name, icon='X')
+ if(toggles):
+ sub.prop(md, "show_render", text="")
+ sub.prop(md, "show_viewport", text="")
+ else:
+ sub.operator("object.modifier_add", text=name, icon=typeicon).type = type
+
+
+class PHYSICS_PT_add(PhysicButtonsPanel, bpy.types.Panel):
+ bl_label = ""
+ bl_options = {'HIDE_HEADER'}
+
+ def draw(self, context):
+ ob = context.object
+
+ layout = self.layout
+ layout.label("Enable physics for:")
+ split = layout.split()
+ col = split.column()
+
+ if(context.object.field.type == 'NONE'):
+ col.operator("object.forcefield_toggle", text="Force Field", icon='FORCE_FORCE')
+ else:
+ col.operator("object.forcefield_toggle", text="Force Field", icon='X')
+
+ if(ob.type == 'MESH'):
+ physics_add(self, col, context.collision, "Collision", 'COLLISION', 'MOD_PHYSICS', False)
+ physics_add(self, col, context.cloth, "Cloth", 'CLOTH', 'MOD_CLOTH', True)
+
+ col = split.column()
+
+ if(ob.type == 'MESH' or ob.type == 'LATTICE'or ob.type == 'CURVE'):
+ physics_add(self, col, context.soft_body, "Soft Body", 'SOFT_BODY', 'MOD_SOFT', True)
+
+ if(ob.type == 'MESH'):
+ physics_add(self, col, context.fluid, "Fluid", 'FLUID_SIMULATION', 'MOD_FLUIDSIM', True)
+ physics_add(self, col, context.smoke, "Smoke", 'SMOKE', 'MOD_SMOKE', True)
+
+
+#cachetype can be 'PSYS' 'HAIR' 'SMOKE' etc
+
+def point_cache_ui(self, context, cache, enabled, cachetype):
+ layout = self.layout
+
+ layout.context_pointer_set("point_cache", cache)
+
+ row = layout.row()
+ row.template_list(cache, "point_caches", cache.point_caches, "active_index", rows=2)
+ col = row.column(align=True)
+ col.operator("ptcache.add", icon='ZOOMIN', text="")
+ col.operator("ptcache.remove", icon='ZOOMOUT', text="")
+
+ row = layout.row()
+ if cachetype in {'PSYS', 'HAIR', 'SMOKE'}:
+ row.prop(cache, "use_external")
+
+ if cache.use_external:
+ split = layout.split(percentage=0.80)
+ split.prop(cache, "name", text="File Name")
+ split.prop(cache, "index", text="")
+
+ row = layout.row()
+ row.label(text="File Path:")
+ row.prop(cache, "use_library_path", "Use Lib Path")
+
+ layout.prop(cache, "filepath", text="")
+
+ layout.label(text=cache.info)
+ else:
+ if cachetype == 'SMOKE':
+ if bpy.data.is_dirty:
+ layout.label(text="Cache is disabled until the file is saved")
+ layout.enabled = False
+
+ if cache.use_disk_cache:
+ layout.prop(cache, "name", text="File Name")
+ else:
+ layout.prop(cache, "name", text="Cache Name")
+
+ row = layout.row(align=True)
+
+ if cachetype != 'PSYS':
+ row.enabled = enabled
+ row.prop(cache, "frame_start")
+ row.prop(cache, "frame_end")
+ if cachetype not in {'SMOKE', 'CLOTH'}:
+ row.prop(cache, "frame_step")
+ row.prop(cache, "use_quick_cache")
+ if cachetype != 'SMOKE':
+ layout.label(text=cache.info)
+
+ if cachetype != 'SMOKE':
+ split = layout.split()
+ split.enabled = enabled and (not bpy.data.is_dirty)
+
+ col = split.column()
+ col.prop(cache, "use_disk_cache")
+
+ col = split.column()
+ col.active = cache.use_disk_cache
+ col.prop(cache, "use_library_path", "Use Lib Path")
+
+ row = layout.row()
+ row.enabled = enabled and (not bpy.data.is_dirty)
+ row.active = cache.use_disk_cache
+ row.label(text="Compression:")
+ row.prop(cache, "compression", expand=True)
+
+ layout.separator()
+
+ split = layout.split()
+
+ col = split.column()
+
+ if cache.is_baked == True:
+ col.operator("ptcache.free_bake", text="Free Bake")
+ else:
+ col.operator("ptcache.bake", text="Bake").bake = True
+
+ sub = col.row()
+ sub.enabled = (cache.frames_skipped or cache.is_outdated) and enabled
+ sub.operator("ptcache.bake", text="Calculate To Frame").bake = False
+
+ sub = col.column()
+ sub.enabled = enabled
+ sub.operator("ptcache.bake_from_cache", text="Current Cache to Bake")
+
+ col = split.column()
+ col.operator("ptcache.bake_all", text="Bake All Dynamics").bake = True
+ col.operator("ptcache.free_bake_all", text="Free All Bakes")
+ col.operator("ptcache.bake_all", text="Update All To Frame").bake = False
+
+
+def effector_weights_ui(self, context, weights):
+ layout = self.layout
+
+ layout.prop(weights, "group")
+
+ split = layout.split()
+
+ col = split.column()
+ col.prop(weights, "gravity", slider=True)
+
+ col = split.column()
+ col.prop(weights, "all", slider=True)
+
+ layout.separator()
+
+ split = layout.split()
+
+ col = split.column()
+ col.prop(weights, "force", slider=True)
+ col.prop(weights, "vortex", slider=True)
+ col.prop(weights, "magnetic", slider=True)
+ col.prop(weights, "wind", slider=True)
+ col.prop(weights, "curve_guide", slider=True)
+ col.prop(weights, "texture", slider=True)
+
+ col = split.column()
+ col.prop(weights, "harmonic", slider=True)
+ col.prop(weights, "charge", slider=True)
+ col.prop(weights, "lennardjones", slider=True)
+ col.prop(weights, "turbulence", slider=True)
+ col.prop(weights, "drag", slider=True)
+ col.prop(weights, "boid", slider=True)
+
+
+def basic_force_field_settings_ui(self, context, field):
+ layout = self.layout
+
+ split = layout.split()
+
+ if not field or field.type == 'NONE':
+ return
+
+ col = split.column()
+
+ if field.type == 'DRAG':
+ col.prop(field, "linear_drag", text="Linear")
+ else:
+ col.prop(field, "strength")
+
+ if field.type == 'TURBULENCE':
+ col.prop(field, "size")
+ col.prop(field, "flow")
+ elif field.type == 'HARMONIC':
+ col.prop(field, "harmonic_damping", text="Damping")
+ col.prop(field, "rest_length")
+ elif field.type == 'VORTEX' and field.shape != 'POINT':
+ col.prop(field, "inflow")
+ elif field.type == 'DRAG':
+ col.prop(field, "quadratic_drag", text="Quadratic")
+ else:
+ col.prop(field, "flow")
+
+ col = split.column()
+ sub = col.column(align=True)
+ sub.prop(field, "noise")
+ sub.prop(field, "seed")
+ if field.type == 'TURBULENCE':
+ col.prop(field, "use_global_coords", text="Global")
+ elif field.type == 'HARMONIC':
+ col.prop(field, "use_multiple_springs")
+
+ split = layout.split()
+
+ col = split.column()
+ col.label(text="Effect point:")
+ col.prop(field, "apply_to_location")
+ col.prop(field, "apply_to_rotation")
+
+ col = split.column()
+ col.label(text="Collision:")
+ col.prop(field, "use_absorption")
+
+
+def basic_force_field_falloff_ui(self, context, field):
+ layout = self.layout
+
+ split = layout.split(percentage=0.35)
+
+ if not field or field.type == 'NONE':
+ return
+
+ col = split.column()
+ col.prop(field, "z_direction", text="")
+
+ col = split.column()
+ col.prop(field, "falloff_power", text="Power")
+
+ split = layout.split()
+ col = split.column()
+ row = col.row(align=True)
+ row.prop(field, "use_min_distance", text="")
+ sub = row.row()
+ sub.active = field.use_min_distance
+ sub.prop(field, "distance_min", text="Minimum")
+
+ col = split.column()
+ row = col.row(align=True)
+ row.prop(field, "use_max_distance", text="")
+ sub = row.row()
+ sub.active = field.use_max_distance
+ sub.prop(field, "distance_max", text="Maximum")
diff --git a/release/scripts/startup/bl_ui/properties_physics_field.py b/release/scripts/startup/bl_ui/properties_physics_field.py
new file mode 100644
index 00000000000..fd5549c6e0a
--- /dev/null
+++ b/release/scripts/startup/bl_ui/properties_physics_field.py
@@ -0,0 +1,218 @@
+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+# <pep8 compliant>
+import bpy
+
+
+from bl_ui.properties_physics_common import (
+ basic_force_field_settings_ui,
+ basic_force_field_falloff_ui,
+ )
+
+
+class PhysicButtonsPanel():
+ bl_space_type = 'PROPERTIES'
+ bl_region_type = 'WINDOW'
+ bl_context = "physics"
+
+ @classmethod
+ def poll(cls, context):
+ rd = context.scene.render
+ return (context.object) and (not rd.use_game_engine)
+
+
+class PHYSICS_PT_field(PhysicButtonsPanel, bpy.types.Panel):
+ bl_label = "Force Fields"
+
+ @classmethod
+ def poll(cls, context):
+ ob = context.object
+ rd = context.scene.render
+ return (not rd.use_game_engine) and (ob.field) and (ob.field.type != 'NONE')
+
+ def draw(self, context):
+ layout = self.layout
+
+ ob = context.object
+ field = ob.field
+
+ split = layout.split(percentage=0.2)
+ split.label(text="Type:")
+
+ split.prop(field, "type", text="")
+
+ if field.type not in {'NONE', 'GUIDE', 'TEXTURE'}:
+ split = layout.split(percentage=0.2)
+ split.label(text="Shape:")
+ split.prop(field, "shape", text="")
+
+ split = layout.split()
+
+ if field.type == 'NONE':
+ return # nothing to draw
+ elif field.type == 'GUIDE':
+ col = split.column()
+ col.prop(field, "guide_minimum")
+ col.prop(field, "guide_free")
+ col.prop(field, "falloff_power")
+ col.prop(field, "use_guide_path_add")
+ col.prop(field, "use_guide_path_weight")
+
+ col = split.column()
+ col.label(text="Clumping:")
+ col.prop(field, "guide_clump_amount")
+ col.prop(field, "guide_clump_shape")
+
+ row = layout.row()
+ row.prop(field, "use_max_distance")
+ sub = row.row()
+ sub.active = field.use_max_distance
+ sub.prop(field, "distance_max")
+
+ layout.separator()
+
+ layout.prop(field, "guide_kink_type")
+ if (field.guide_kink_type != 'NONE'):
+ layout.prop(field, "guide_kink_axis")
+
+ split = layout.split()
+
+ col = split.column()
+ col.prop(field, "guide_kink_frequency")
+ col.prop(field, "guide_kink_shape")
+
+ col = split.column()
+ col.prop(field, "guide_kink_amplitude")
+
+ elif field.type == 'TEXTURE':
+ col = split.column()
+ col.prop(field, "strength")
+ col.prop(field, "texture", text="")
+ col.prop(field, "texture_mode", text="")
+ col.prop(field, "texture_nabla")
+
+ col = split.column()
+ col.prop(field, "use_object_coords")
+ col.prop(field, "use_root_coords")
+ col.prop(field, "use_2d_force")
+ else:
+ basic_force_field_settings_ui(self, context, field)
+
+ if field.type not in {'NONE', 'GUIDE'}:
+
+ layout.label(text="Falloff:")
+ layout.prop(field, "falloff_type", expand=True)
+
+ basic_force_field_falloff_ui(self, context, field)
+
+ if field.falloff_type == 'CONE':
+ layout.separator()
+
+ split = layout.split(percentage=0.35)
+
+ col = split.column()
+ col.label(text="Angular:")
+ col.prop(field, "use_radial_min", text="Use Minimum")
+ col.prop(field, "use_radial_max", text="Use Maximum")
+
+ col = split.column()
+ col.prop(field, "radial_falloff", text="Power")
+
+ sub = col.column()
+ sub.active = field.use_radial_min
+ sub.prop(field, "radial_min", text="Angle")
+
+ sub = col.column()
+ sub.active = field.use_radial_max
+ sub.prop(field, "radial_max", text="Angle")
+
+ elif field.falloff_type == 'TUBE':
+ layout.separator()
+
+ split = layout.split(percentage=0.35)
+
+ col = split.column()
+ col.label(text="Radial:")
+ col.prop(field, "use_radial_min", text="Use Minimum")
+ col.prop(field, "use_radial_max", text="Use Maximum")
+
+ col = split.column()
+ col.prop(field, "radial_falloff", text="Power")
+
+ sub = col.column()
+ sub.active = field.use_radial_min
+ sub.prop(field, "radial_min", text="Distance")
+
+ sub = col.column()
+ sub.active = field.use_radial_max
+ sub.prop(field, "radial_max", text="Distance")
+
+
+class PHYSICS_PT_collision(PhysicButtonsPanel, bpy.types.Panel):
+ bl_label = "Collision"
+ #bl_options = {'DEFAULT_CLOSED'}
+
+ @classmethod
+ def poll(cls, context):
+ ob = context.object
+ rd = context.scene.render
+ return (ob and ob.type == 'MESH') and (not rd.use_game_engine) and (context.collision)
+
+ def draw(self, context):
+ layout = self.layout
+
+ md = context.collision
+
+ split = layout.split()
+
+ coll = md.settings
+
+ if coll:
+ settings = context.object.collision
+
+ layout.active = settings.use
+
+ split = layout.split()
+
+ col = split.column()
+ col.label(text="Particle:")
+ col.prop(settings, "permeability", slider=True)
+ col.prop(settings, "stickness")
+ col.prop(settings, "use_particle_kill")
+ col.label(text="Particle Damping:")
+ sub = col.column(align=True)
+ sub.prop(settings, "damping_factor", text="Factor", slider=True)
+ sub.prop(settings, "damping_random", text="Random", slider=True)
+
+ col.label(text="Particle Friction:")
+ sub = col.column(align=True)
+ sub.prop(settings, "friction_factor", text="Factor", slider=True)
+ sub.prop(settings, "friction_random", text="Random", slider=True)
+
+ col = split.column()
+ col.label(text="Soft Body and Cloth:")
+ sub = col.column(align=True)
+ sub.prop(settings, "thickness_outer", text="Outer", slider=True)
+ sub.prop(settings, "thickness_inner", text="Inner", slider=True)
+
+ col.label(text="Soft Body Damping:")
+ col.prop(settings, "damping", text="Factor", slider=True)
+
+ col.label(text="Force Fields:")
+ col.prop(settings, "absorption", text="Absorption")
diff --git a/release/scripts/startup/bl_ui/properties_physics_fluid.py b/release/scripts/startup/bl_ui/properties_physics_fluid.py
new file mode 100644
index 00000000000..53eb67e1340
--- /dev/null
+++ b/release/scripts/startup/bl_ui/properties_physics_fluid.py
@@ -0,0 +1,281 @@
+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+# <pep8 compliant>
+import bpy
+
+
+class PhysicButtonsPanel():
+ bl_space_type = 'PROPERTIES'
+ bl_region_type = 'WINDOW'
+ bl_context = "physics"
+
+ @classmethod
+ def poll(cls, context):
+ ob = context.object
+ rd = context.scene.render
+ return (ob and ob.type == 'MESH') and (not rd.use_game_engine) and (context.fluid)
+
+
+class PHYSICS_PT_fluid(PhysicButtonsPanel, bpy.types.Panel):
+ bl_label = "Fluid"
+
+ def draw(self, context):
+ layout = self.layout
+
+ md = context.fluid
+
+ if md:
+ fluid = md.settings
+
+ row = layout.row()
+ if fluid is None:
+ row.label("built without fluids")
+ return
+
+ row.prop(fluid, "type")
+ if fluid.type not in {'NONE', 'DOMAIN', 'PARTICLE', 'FLUID'}:
+ row.prop(fluid, "use", text="")
+
+ layout = layout.column()
+ if fluid.type not in {'NONE', 'DOMAIN', 'PARTICLE', 'FLUID'}:
+ layout.active = fluid.use
+
+ if fluid.type == 'DOMAIN':
+ layout.operator("fluid.bake", text="Bake (Req. Memory: %s)" % fluid.memory_estimate, icon='MOD_FLUIDSIM')
+ split = layout.split()
+
+ col = split.column()
+ col.label(text="Resolution:")
+ col.prop(fluid, "resolution", text="Final")
+ col.label(text="Render Display:")
+ col.prop(fluid, "render_display_mode", text="")
+
+ col = split.column()
+ col.label()
+ col.prop(fluid, "preview_resolution", text="Preview")
+ col.label(text="Viewport Display:")
+ col.prop(fluid, "viewport_display_mode", text="")
+
+ split = layout.split()
+
+ col = split.column()
+ col.label(text="Time:")
+ sub = col.column(align=True)
+ sub.prop(fluid, "start_time", text="Start")
+ sub.prop(fluid, "end_time", text="End")
+
+ col = split.column()
+ col.label()
+ col.prop(fluid, "use_speed_vectors")
+ col.prop(fluid, "use_reverse_frames")
+
+ layout.prop(fluid, "filepath", text="")
+
+ elif fluid.type == 'FLUID':
+ split = layout.split()
+
+ col = split.column()
+ col.label(text="Volume Initialization:")
+ col.prop(fluid, "volume_initialization", text="")
+ col.prop(fluid, "use_animated_mesh")
+
+ col = split.column()
+ col.label(text="Initial Velocity:")
+ col.prop(fluid, "initial_velocity", text="")
+
+ elif fluid.type == 'OBSTACLE':
+ split = layout.split()
+
+ col = split.column()
+ col.label(text="Volume Initialization:")
+ col.prop(fluid, "volume_initialization", text="")
+ col.prop(fluid, "use_animated_mesh")
+
+ col = split.column()
+ col.label(text="Slip Type:")
+ col.prop(fluid, "slip_type", text="")
+ if fluid.slip_type == 'PARTIALSLIP':
+ col.prop(fluid, "partial_slip_factor", slider=True, text="Amount")
+
+ col.label(text="Impact:")
+ col.prop(fluid, "impact_factor", text="Factor")
+
+ elif fluid.type == 'INFLOW':
+ split = layout.split()
+
+ col = split.column()
+ col.label(text="Volume Initialization:")
+ col.prop(fluid, "volume_initialization", text="")
+ col.prop(fluid, "use_animated_mesh")
+ col.prop(fluid, "use_local_coords")
+
+ col = split.column()
+ col.label(text="Inflow Velocity:")
+ col.prop(fluid, "inflow_velocity", text="")
+
+ elif fluid.type == 'OUTFLOW':
+ split = layout.split()
+
+ col = split.column()
+ col.label(text="Volume Initialization:")
+ col.prop(fluid, "volume_initialization", text="")
+ col.prop(fluid, "use_animated_mesh")
+
+ split.column()
+
+ elif fluid.type == 'PARTICLE':
+ split = layout.split()
+
+ col = split.column()
+ col.label(text="Influence:")
+ col.prop(fluid, "particle_influence", text="Size")
+ col.prop(fluid, "alpha_influence", text="Alpha")
+
+ col = split.column()
+ col.label(text="Type:")
+ col.prop(fluid, "use_drops")
+ col.prop(fluid, "use_floats")
+ col.prop(fluid, "show_tracer")
+
+ layout.prop(fluid, "filepath", text="")
+
+ elif fluid.type == 'CONTROL':
+ split = layout.split()
+
+ col = split.column()
+ col.label(text="")
+ col.prop(fluid, "quality", slider=True)
+ col.prop(fluid, "use_reverse_frames")
+
+ col = split.column()
+ col.label(text="Time:")
+ sub = col.column(align=True)
+ sub.prop(fluid, "start_time", text="Start")
+ sub.prop(fluid, "end_time", text="End")
+
+ split = layout.split()
+
+ col = split.column()
+ col.label(text="Attraction Force:")
+ sub = col.column(align=True)
+ sub.prop(fluid, "attraction_strength", text="Strength")
+ sub.prop(fluid, "attraction_radius", text="Radius")
+
+ col = split.column()
+ col.label(text="Velocity Force:")
+ sub = col.column(align=True)
+ sub.prop(fluid, "velocity_strength", text="Strength")
+ sub.prop(fluid, "velocity_radius", text="Radius")
+
+
+class PHYSICS_PT_domain_gravity(PhysicButtonsPanel, bpy.types.Panel):
+ bl_label = "Domain World"
+ bl_options = {'DEFAULT_CLOSED'}
+
+ @classmethod
+ def poll(cls, context):
+ md = context.fluid
+ return md and md.settings and (md.settings.type == 'DOMAIN')
+
+ def draw(self, context):
+ layout = self.layout
+
+ fluid = context.fluid.settings
+ scene = context.scene
+
+ split = layout.split()
+
+ col = split.column()
+ if scene.use_gravity:
+ col.label(text="Using Scene Gravity", icon="SCENE_DATA")
+ sub = col.column()
+ sub.enabled = False
+ sub.prop(fluid, "gravity", text="")
+ else:
+ col.label(text="Gravity:")
+ col.prop(fluid, "gravity", text="")
+
+ if scene.unit_settings.system != 'NONE':
+ col.label(text="Using Scene Size Units", icon="SCENE_DATA")
+ sub = col.column()
+ sub.enabled = False
+ sub.prop(fluid, "simulation_scale", text="Metres")
+ else:
+ col.label(text="Real World Size:")
+ col.prop(fluid, "simulation_scale", text="Metres")
+
+ col = split.column()
+ col.label(text="Viscosity Presets:")
+ sub = col.column(align=True)
+ sub.prop(fluid, "viscosity_preset", text="")
+
+ if fluid.viscosity_preset == 'MANUAL':
+ sub.prop(fluid, "viscosity_base", text="Base")
+ sub.prop(fluid, "viscosity_exponent", text="Exponent", slider=True)
+
+ col.label(text="Optimization:")
+ col.prop(fluid, "grid_levels", slider=True)
+ col.prop(fluid, "compressibility", slider=True)
+
+
+class PHYSICS_PT_domain_boundary(PhysicButtonsPanel, bpy.types.Panel):
+ bl_label = "Domain Boundary"
+ bl_options = {'DEFAULT_CLOSED'}
+
+ @classmethod
+ def poll(cls, context):
+ md = context.fluid
+ return md and md.settings and (md.settings.type == 'DOMAIN')
+
+ def draw(self, context):
+ layout = self.layout
+
+ fluid = context.fluid.settings
+
+ split = layout.split()
+
+ col = split.column()
+ col.label(text="Slip Type:")
+ col.prop(fluid, "slip_type", text="")
+ if fluid.slip_type == 'PARTIALSLIP':
+ col.prop(fluid, "partial_slip_factor", slider=True, text="Amount")
+
+ col = split.column()
+ col.label(text="Surface:")
+ col.prop(fluid, "surface_smooth", text="Smoothing")
+ col.prop(fluid, "surface_subdivisions", text="Subdivisions")
+
+
+class PHYSICS_PT_domain_particles(PhysicButtonsPanel, bpy.types.Panel):
+ bl_label = "Domain Particles"
+ bl_options = {'DEFAULT_CLOSED'}
+
+ @classmethod
+ def poll(cls, context):
+ md = context.fluid
+ return md and md.settings and (md.settings.type == 'DOMAIN')
+
+ def draw(self, context):
+ layout = self.layout
+
+ fluid = context.fluid.settings
+
+ col = layout.column(align=True)
+ col.prop(fluid, "tracer_particles")
+ col.prop(fluid, "generate_particles")
diff --git a/release/scripts/startup/bl_ui/properties_physics_smoke.py b/release/scripts/startup/bl_ui/properties_physics_smoke.py
new file mode 100644
index 00000000000..6cd1ceb5884
--- /dev/null
+++ b/release/scripts/startup/bl_ui/properties_physics_smoke.py
@@ -0,0 +1,203 @@
+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+# <pep8 compliant>
+import bpy
+
+
+from bl_ui.properties_physics_common import (
+ point_cache_ui,
+ effector_weights_ui,
+ )
+
+
+class PhysicButtonsPanel():
+ bl_space_type = 'PROPERTIES'
+ bl_region_type = 'WINDOW'
+ bl_context = "physics"
+
+ @classmethod
+ def poll(cls, context):
+ ob = context.object
+ rd = context.scene.render
+ return (ob and ob.type == 'MESH') and (not rd.use_game_engine) and (context.smoke)
+
+
+class PHYSICS_PT_smoke(PhysicButtonsPanel, bpy.types.Panel):
+ bl_label = "Smoke"
+
+ def draw(self, context):
+ layout = self.layout
+
+ md = context.smoke
+ ob = context.object
+
+ if md:
+ layout.prop(md, "smoke_type", expand=True)
+
+ if md.smoke_type == 'DOMAIN':
+ domain = md.domain_settings
+
+ split = layout.split()
+
+ split.enabled = not domain.point_cache.is_baked
+
+ col = split.column()
+ col.label(text="Resolution:")
+ col.prop(domain, "resolution_max", text="Divisions")
+ col.label(text="Time:")
+ col.prop(domain, "time_scale", text="Scale")
+ col.label(text="Border Collisions:")
+ col.prop(domain, "collision_extents", text="")
+
+ col = split.column()
+ col.label(text="Behavior:")
+ col.prop(domain, "alpha")
+ col.prop(domain, "beta", text="Temp. Diff.")
+ col.prop(domain, "vorticity")
+ col.prop(domain, "use_dissolve_smoke", text="Dissolve")
+ sub = col.column()
+ sub.active = domain.use_dissolve_smoke
+ sub.prop(domain, "dissolve_speed", text="Time")
+ sub.prop(domain, "use_dissolve_smoke_log", text="Slow")
+
+ elif md.smoke_type == 'FLOW':
+
+ flow = md.flow_settings
+
+ split = layout.split()
+
+ col = split.column()
+ col.prop(flow, "use_outflow")
+ col.label(text="Particle System:")
+ col.prop_search(flow, "particle_system", ob, "particle_systems", text="")
+
+ sub = col.column()
+ sub.active = not md.flow_settings.use_outflow
+
+ sub.prop(flow, "initial_velocity", text="Initial Velocity")
+ sub = sub.column()
+ sub.active = flow.initial_velocity
+ sub.prop(flow, "velocity_factor", text="Multiplier")
+
+ sub = split.column()
+ sub.active = not md.flow_settings.use_outflow
+ sub.label(text="Initial Values:")
+ sub.prop(flow, "use_absolute")
+ sub.prop(flow, "density")
+ sub.prop(flow, "temperature")
+
+
+class PHYSICS_PT_smoke_groups(PhysicButtonsPanel, bpy.types.Panel):
+ bl_label = "Smoke Groups"
+ bl_options = {'DEFAULT_CLOSED'}
+
+ @classmethod
+ def poll(cls, context):
+ md = context.smoke
+ return md and (md.smoke_type == 'DOMAIN')
+
+ def draw(self, context):
+ layout = self.layout
+
+ group = context.smoke.domain_settings
+
+ split = layout.split()
+
+ col = split.column()
+ col.label(text="Flow Group:")
+ col.prop(group, "fluid_group", text="")
+
+ #col.label(text="Effector Group:")
+ #col.prop(group, "effector_group", text="")
+
+ col = split.column()
+ col.label(text="Collision Group:")
+ col.prop(group, "collision_group", text="")
+
+
+class PHYSICS_PT_smoke_highres(PhysicButtonsPanel, bpy.types.Panel):
+ bl_label = "Smoke High Resolution"
+ bl_options = {'DEFAULT_CLOSED'}
+
+ @classmethod
+ def poll(cls, context):
+ md = context.smoke
+ return md and (md.smoke_type == 'DOMAIN')
+
+ def draw_header(self, context):
+ md = context.smoke.domain_settings
+
+ self.layout.prop(md, "use_high_resolution", text="")
+
+ def draw(self, context):
+ layout = self.layout
+
+ md = context.smoke.domain_settings
+
+ layout.active = md.use_high_resolution
+
+ split = layout.split()
+ split.enabled = not md.point_cache.is_baked
+
+ col = split.column()
+ col.label(text="Resolution:")
+ col.prop(md, "amplify", text="Divisions")
+ col.prop(md, "smooth_emitter")
+
+ col = split.column()
+ col.label(text="Noise Method:")
+ col.row().prop(md, "noise_type", text="")
+ col.prop(md, "strength")
+
+ layout.prop(md, "show_high_resolution")
+
+
+class PHYSICS_PT_smoke_cache(PhysicButtonsPanel, bpy.types.Panel):
+ bl_label = "Smoke Cache"
+ bl_options = {'DEFAULT_CLOSED'}
+
+ @classmethod
+ def poll(cls, context):
+ md = context.smoke
+ return md and (md.smoke_type == 'DOMAIN')
+
+ def draw(self, context):
+ layout = self.layout
+
+ md = context.smoke.domain_settings
+ cache = md.point_cache
+
+ layout.label(text="Compression:")
+ layout.prop(md, "point_cache_compress_type", expand=True)
+
+ point_cache_ui(self, context, cache, (cache.is_baked is False), 'SMOKE')
+
+
+class PHYSICS_PT_smoke_field_weights(PhysicButtonsPanel, bpy.types.Panel):
+ bl_label = "Smoke Field Weights"
+ bl_options = {'DEFAULT_CLOSED'}
+
+ @classmethod
+ def poll(cls, context):
+ smoke = context.smoke
+ return (smoke and smoke.smoke_type == 'DOMAIN')
+
+ def draw(self, context):
+ domain = context.smoke.domain_settings
+ effector_weights_ui(self, context, domain.effector_weights)
diff --git a/release/scripts/startup/bl_ui/properties_physics_softbody.py b/release/scripts/startup/bl_ui/properties_physics_softbody.py
new file mode 100644
index 00000000000..2bd1a8599c1
--- /dev/null
+++ b/release/scripts/startup/bl_ui/properties_physics_softbody.py
@@ -0,0 +1,263 @@
+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+# <pep8 compliant>
+import bpy
+
+
+from bl_ui.properties_physics_common import (
+ point_cache_ui,
+ effector_weights_ui,
+ )
+
+
+def softbody_panel_enabled(md):
+ return (md.point_cache.is_baked is False)
+
+
+class PhysicButtonsPanel():
+ bl_space_type = 'PROPERTIES'
+ bl_region_type = 'WINDOW'
+ bl_context = "physics"
+
+ @classmethod
+ def poll(cls, context):
+ ob = context.object
+ rd = context.scene.render
+# return (ob and ob.type == 'MESH') and (not rd.use_game_engine)
+# i really hate touching things i do not understand completely .. but i think this should read (bjornmose)
+ return (ob and (ob.type == 'MESH' or ob.type == 'LATTICE'or ob.type == 'CURVE')) and (not rd.use_game_engine) and (context.soft_body)
+
+
+class PHYSICS_PT_softbody(PhysicButtonsPanel, bpy.types.Panel):
+ bl_label = "Soft Body"
+
+ def draw(self, context):
+ layout = self.layout
+
+ md = context.soft_body
+ ob = context.object
+
+ if md:
+ softbody = md.settings
+
+ # General
+ split = layout.split()
+ split.enabled = softbody_panel_enabled(md)
+
+ col = split.column()
+ col.label(text="Object:")
+ col.prop(softbody, "friction")
+ col.prop(softbody, "mass")
+ col.prop_search(softbody, "vertex_group_mass", ob, "vertex_groups", text="Mass:")
+
+ col = split.column()
+ col.label(text="Simulation:")
+ col.prop(softbody, "speed")
+
+
+class PHYSICS_PT_softbody_cache(PhysicButtonsPanel, bpy.types.Panel):
+ bl_label = "Soft Body Cache"
+ bl_options = {'DEFAULT_CLOSED'}
+
+ @classmethod
+ def poll(cls, context):
+ return context.soft_body
+
+ def draw(self, context):
+ md = context.soft_body
+ point_cache_ui(self, context, md.point_cache, softbody_panel_enabled(md), 'SOFTBODY')
+
+
+class PHYSICS_PT_softbody_goal(PhysicButtonsPanel, bpy.types.Panel):
+ bl_label = "Soft Body Goal"
+ bl_options = {'DEFAULT_CLOSED'}
+
+ @classmethod
+ def poll(cls, context):
+ return context.soft_body
+
+ def draw_header(self, context):
+ softbody = context.soft_body.settings
+
+ self.layout.active = softbody_panel_enabled(context.soft_body)
+ self.layout.prop(softbody, "use_goal", text="")
+
+ def draw(self, context):
+ layout = self.layout
+
+ md = context.soft_body
+ softbody = md.settings
+ ob = context.object
+
+ layout.active = softbody.use_goal and softbody_panel_enabled(md)
+
+ split = layout.split()
+
+ # Goal
+ split = layout.split()
+
+ col = split.column()
+ col.label(text="Goal Strengths:")
+ col.prop(softbody, "goal_default", text="Default")
+ sub = col.column(align=True)
+ sub.prop(softbody, "goal_min", text="Minimum")
+ sub.prop(softbody, "goal_max", text="Maximum")
+
+ col = split.column()
+ col.label(text="Goal Settings:")
+ col.prop(softbody, "goal_spring", text="Stiffness")
+ col.prop(softbody, "goal_friction", text="Damping")
+
+ layout.prop_search(softbody, "vertex_group_goal", ob, "vertex_groups", text="Vertex Group")
+
+
+class PHYSICS_PT_softbody_edge(PhysicButtonsPanel, bpy.types.Panel):
+ bl_label = "Soft Body Edges"
+ bl_options = {'DEFAULT_CLOSED'}
+
+ @classmethod
+ def poll(cls, context):
+ return context.soft_body
+
+ def draw_header(self, context):
+ softbody = context.soft_body.settings
+
+ self.layout.active = softbody_panel_enabled(context.soft_body)
+ self.layout.prop(softbody, "use_edges", text="")
+
+ def draw(self, context):
+ layout = self.layout
+
+ md = context.soft_body
+ softbody = md.settings
+ ob = context.object
+
+ layout.active = softbody.use_edges and softbody_panel_enabled(md)
+
+ split = layout.split()
+
+ col = split.column()
+ col.label(text="Springs:")
+ col.prop(softbody, "pull")
+ col.prop(softbody, "push")
+ col.prop(softbody, "damping")
+ col.prop(softbody, "plastic")
+ col.prop(softbody, "bend")
+ col.prop(softbody, "spring_length", text="Length")
+ col.prop_search(softbody, "vertex_group_spring", ob, "vertex_groups", text="Springs:")
+
+ col = split.column()
+ col.prop(softbody, "use_stiff_quads")
+ sub = col.column()
+ sub.active = softbody.use_stiff_quads
+ sub.prop(softbody, "shear")
+
+ col.label(text="Aerodynamics:")
+ col.row().prop(softbody, "aerodynamics_type", expand=True)
+ col.prop(softbody, "aero", text="Factor")
+
+ #sub = col.column()
+ #sub.enabled = softbody.aero > 0
+
+ col.label(text="Collision:")
+ col.prop(softbody, "use_edge_collision", text="Edge")
+ col.prop(softbody, "use_face_collision", text="Face")
+
+
+class PHYSICS_PT_softbody_collision(PhysicButtonsPanel, bpy.types.Panel):
+ bl_label = "Soft Body Self Collision"
+ bl_options = {'DEFAULT_CLOSED'}
+
+ @classmethod
+ def poll(cls, context):
+ return context.soft_body
+
+ def draw_header(self, context):
+ softbody = context.soft_body.settings
+
+ self.layout.active = softbody_panel_enabled(context.soft_body)
+ self.layout.prop(softbody, "use_self_collision", text="")
+
+ def draw(self, context):
+ layout = self.layout
+
+ md = context.soft_body
+ softbody = md.settings
+
+ layout.active = softbody.use_self_collision and softbody_panel_enabled(md)
+
+ layout.label(text="Collision Ball Size Calculation:")
+ layout.prop(softbody, "collision_type", expand=True)
+
+ col = layout.column(align=True)
+ col.label(text="Ball:")
+ col.prop(softbody, "ball_size", text="Size")
+ col.prop(softbody, "ball_stiff", text="Stiffness")
+ col.prop(softbody, "ball_damp", text="Dampening")
+
+
+class PHYSICS_PT_softbody_solver(PhysicButtonsPanel, bpy.types.Panel):
+ bl_label = "Soft Body Solver"
+ bl_options = {'DEFAULT_CLOSED'}
+
+ @classmethod
+ def poll(cls, context):
+ return context.soft_body
+
+ def draw(self, context):
+ layout = self.layout
+
+ md = context.soft_body
+ softbody = md.settings
+
+ layout.active = softbody_panel_enabled(md)
+
+ # Solver
+ split = layout.split()
+
+ col = split.column(align=True)
+ col.label(text="Step Size:")
+ col.prop(softbody, "step_min")
+ col.prop(softbody, "step_max")
+ col.prop(softbody, "use_auto_step", text="Auto-Step")
+
+ col = split.column()
+ col.prop(softbody, "error_threshold")
+ col.label(text="Helpers:")
+ col.prop(softbody, "choke")
+ col.prop(softbody, "fuzzy")
+
+ layout.label(text="Diagnostics:")
+ layout.prop(softbody, "use_diagnose")
+ layout.prop(softbody, "use_estimate_matrix")
+
+
+class PHYSICS_PT_softbody_field_weights(PhysicButtonsPanel, bpy.types.Panel):
+ bl_label = "Soft Body Field Weights"
+ bl_options = {'DEFAULT_CLOSED'}
+
+ @classmethod
+ def poll(cls, context):
+ return (context.soft_body)
+
+ def draw(self, context):
+ md = context.soft_body
+ softbody = md.settings
+
+ effector_weights_ui(self, context, softbody.effector_weights)
diff --git a/release/scripts/startup/bl_ui/properties_render.py b/release/scripts/startup/bl_ui/properties_render.py
new file mode 100644
index 00000000000..e4be38c560b
--- /dev/null
+++ b/release/scripts/startup/bl_ui/properties_render.py
@@ -0,0 +1,638 @@
+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+# <pep8 compliant>
+import bpy
+
+
+class RENDER_MT_presets(bpy.types.Menu):
+ bl_label = "Render Presets"
+ preset_subdir = "render"
+ preset_operator = "script.execute_preset"
+ draw = bpy.types.Menu.draw_preset
+
+
+class RENDER_MT_ffmpeg_presets(bpy.types.Menu):
+ bl_label = "FFMPEG Presets"
+ preset_subdir = "ffmpeg"
+ preset_operator = "script.python_file_run"
+ draw = bpy.types.Menu.draw_preset
+
+
+class RENDER_MT_framerate_presets(bpy.types.Menu):
+ bl_label = "Frame Rate Presets"
+ preset_subdir = "framerate"
+ preset_operator = "script.execute_preset"
+ draw = bpy.types.Menu.draw_preset
+
+
+class RenderButtonsPanel():
+ bl_space_type = 'PROPERTIES'
+ bl_region_type = 'WINDOW'
+ bl_context = "render"
+ # COMPAT_ENGINES must be defined in each subclass, external engines can add themselves here
+
+ @classmethod
+ def poll(cls, context):
+ rd = context.scene.render
+ return (context.scene and rd.use_game_engine is False) and (rd.engine in cls.COMPAT_ENGINES)
+
+
+class RENDER_PT_render(RenderButtonsPanel, bpy.types.Panel):
+ bl_label = "Render"
+ COMPAT_ENGINES = {'BLENDER_RENDER'}
+
+ def draw(self, context):
+ layout = self.layout
+
+ rd = context.scene.render
+
+ row = layout.row()
+ row.operator("render.render", text="Image", icon='RENDER_STILL')
+ row.operator("render.render", text="Animation", icon='RENDER_ANIMATION').animation = True
+
+ layout.prop(rd, "display_mode", text="Display")
+
+
+class RENDER_PT_layers(RenderButtonsPanel, bpy.types.Panel):
+ bl_label = "Layers"
+ bl_options = {'DEFAULT_CLOSED'}
+ COMPAT_ENGINES = {'BLENDER_RENDER'}
+
+ def draw(self, context):
+ layout = self.layout
+
+ scene = context.scene
+ rd = scene.render
+
+ row = layout.row()
+ row.template_list(rd, "layers", rd.layers, "active_index", rows=2)
+
+ col = row.column(align=True)
+ col.operator("scene.render_layer_add", icon='ZOOMIN', text="")
+ col.operator("scene.render_layer_remove", icon='ZOOMOUT', text="")
+
+ row = layout.row()
+ rl = rd.layers.active
+ if rl:
+ row.prop(rl, "name")
+ row.prop(rd, "use_single_layer", text="", icon_only=True)
+
+ split = layout.split()
+
+ col = split.column()
+ col.prop(scene, "layers", text="Scene")
+ col.label(text="")
+ col.prop(rl, "light_override", text="Light")
+ col.prop(rl, "material_override", text="Material")
+
+ col = split.column()
+ col.prop(rl, "layers", text="Layer")
+ col.label(text="Mask Layers:")
+ col.prop(rl, "layers_zmask", text="")
+
+ layout.separator()
+ layout.label(text="Include:")
+
+ split = layout.split()
+
+ col = split.column()
+ col.prop(rl, "use_zmask")
+ row = col.row()
+ row.prop(rl, "invert_zmask", text="Negate")
+ row.active = rl.use_zmask
+ col.prop(rl, "use_all_z")
+
+ col = split.column()
+ col.prop(rl, "use_solid")
+ col.prop(rl, "use_halo")
+ col.prop(rl, "use_ztransp")
+
+ col = split.column()
+ col.prop(rl, "use_sky")
+ col.prop(rl, "use_edge_enhance")
+ col.prop(rl, "use_strand")
+
+ layout.separator()
+
+ split = layout.split()
+
+ col = split.column()
+ col.label(text="Passes:")
+ col.prop(rl, "use_pass_combined")
+ col.prop(rl, "use_pass_z")
+ col.prop(rl, "use_pass_vector")
+ col.prop(rl, "use_pass_normal")
+ col.prop(rl, "use_pass_uv")
+ col.prop(rl, "use_pass_mist")
+ col.prop(rl, "use_pass_object_index")
+ col.prop(rl, "use_pass_color")
+
+ col = split.column()
+ col.label()
+ col.prop(rl, "use_pass_diffuse")
+ row = col.row()
+ row.prop(rl, "use_pass_specular")
+ row.prop(rl, "exclude_specular", text="")
+ row = col.row()
+ row.prop(rl, "use_pass_shadow")
+ row.prop(rl, "exclude_shadow", text="")
+ row = col.row()
+ row.prop(rl, "use_pass_emit")
+ row.prop(rl, "exclude_emit", text="")
+ row = col.row()
+ row.prop(rl, "use_pass_ambient_occlusion")
+ row.prop(rl, "exclude_ambient_occlusion", text="")
+ row = col.row()
+ row.prop(rl, "use_pass_environment")
+ row.prop(rl, "exclude_environment", text="")
+ row = col.row()
+ row.prop(rl, "use_pass_indirect")
+ row.prop(rl, "exclude_indirect", text="")
+ row = col.row()
+ row.prop(rl, "use_pass_reflection")
+ row.prop(rl, "exclude_reflection", text="")
+ row = col.row()
+ row.prop(rl, "use_pass_refraction")
+ row.prop(rl, "exclude_refraction", text="")
+
+
+class RENDER_PT_shading(RenderButtonsPanel, bpy.types.Panel):
+ bl_label = "Shading"
+ COMPAT_ENGINES = {'BLENDER_RENDER'}
+
+ def draw(self, context):
+ layout = self.layout
+
+ rd = context.scene.render
+
+ split = layout.split()
+
+ col = split.column()
+ col.prop(rd, "use_textures", text="Textures")
+ col.prop(rd, "use_shadows", text="Shadows")
+ col.prop(rd, "use_sss", text="Subsurface Scattering")
+ col.prop(rd, "use_envmaps", text="Environment Map")
+
+ col = split.column()
+ col.prop(rd, "use_raytrace", text="Ray Tracing")
+ col.prop(rd, "use_color_management")
+ col.prop(rd, "alpha_mode", text="Alpha")
+
+
+class RENDER_PT_performance(RenderButtonsPanel, bpy.types.Panel):
+ bl_label = "Performance"
+ bl_options = {'DEFAULT_CLOSED'}
+ COMPAT_ENGINES = {'BLENDER_RENDER'}
+
+ def draw(self, context):
+ layout = self.layout
+
+ rd = context.scene.render
+
+ split = layout.split()
+
+ col = split.column()
+ col.label(text="Threads:")
+ col.row().prop(rd, "threads_mode", expand=True)
+ sub = col.column()
+ sub.enabled = rd.threads_mode == 'FIXED'
+ sub.prop(rd, "threads")
+ sub = col.column(align=True)
+ sub.label(text="Tiles:")
+ sub.prop(rd, "parts_x", text="X")
+ sub.prop(rd, "parts_y", text="Y")
+
+ col = split.column()
+ col.label(text="Memory:")
+ sub = col.column()
+ sub.enabled = not (rd.use_border or rd.use_full_sample)
+ sub.prop(rd, "use_save_buffers")
+ sub = col.column()
+ sub.active = rd.use_compositing
+ sub.prop(rd, "use_free_image_textures")
+ sub.prop(rd, "use_free_unused_nodes")
+ sub = col.column()
+ sub.active = rd.use_raytrace
+ sub.label(text="Acceleration structure:")
+ sub.prop(rd, "raytrace_method", text="")
+ if rd.raytrace_method == 'OCTREE':
+ sub.prop(rd, "octree_resolution", text="Resolution")
+ else:
+ sub.prop(rd, "use_instances", text="Instances")
+ sub.prop(rd, "use_local_coords", text="Local Coordinates")
+
+
+class RENDER_PT_post_processing(RenderButtonsPanel, bpy.types.Panel):
+ bl_label = "Post Processing"
+ bl_options = {'DEFAULT_CLOSED'}
+ COMPAT_ENGINES = {'BLENDER_RENDER'}
+
+ def draw(self, context):
+ layout = self.layout
+
+ rd = context.scene.render
+
+ split = layout.split()
+
+ col = split.column()
+ col.prop(rd, "use_compositing")
+ col.prop(rd, "use_sequencer")
+
+ col = split.column()
+ col.prop(rd, "dither_intensity", text="Dither", slider=True)
+
+ layout.separator()
+
+ split = layout.split()
+
+ col = split.column()
+ col.prop(rd, "use_fields", text="Fields")
+ sub = col.column()
+ sub.active = rd.use_fields
+ sub.row().prop(rd, "field_order", expand=True)
+ sub.prop(rd, "use_fields_still", text="Still")
+
+ col = split.column()
+ col.prop(rd, "use_edge_enhance")
+ sub = col.column()
+ sub.active = rd.use_edge_enhance
+ sub.prop(rd, "edge_threshold", text="Threshold", slider=True)
+ sub.prop(rd, "edge_color", text="")
+
+
+class RENDER_PT_output(RenderButtonsPanel, bpy.types.Panel):
+ bl_label = "Output"
+ COMPAT_ENGINES = {'BLENDER_RENDER'}
+
+ def draw(self, context):
+ layout = self.layout
+
+ rd = context.scene.render
+ file_format = rd.file_format
+
+ layout.prop(rd, "filepath", text="")
+
+ split = layout.split()
+
+ col = split.column()
+ col.prop(rd, "file_format", text="")
+ col.row().prop(rd, "color_mode", text="Color", expand=True)
+
+ col = split.column()
+ col.prop(rd, "use_file_extension")
+ col.prop(rd, "use_overwrite")
+ col.prop(rd, "use_placeholder")
+
+ if file_format in {'AVI_JPEG', 'JPEG'}:
+ layout.prop(rd, "file_quality", slider=True)
+
+ if file_format == 'PNG':
+ layout.prop(rd, "file_quality", slider=True, text="Compression")
+
+ if file_format in {'OPEN_EXR', 'MULTILAYER'}:
+ row = layout.row()
+ row.prop(rd, "exr_codec", text="Codec")
+
+ if file_format == 'OPEN_EXR':
+ row = layout.row()
+ row.prop(rd, "use_exr_half")
+ row.prop(rd, "exr_zbuf")
+ row.prop(rd, "exr_preview")
+
+ elif file_format == 'JPEG2000':
+ split = layout.split()
+ col = split.column()
+ col.label(text="Depth:")
+ col.row().prop(rd, "jpeg2k_depth", expand=True)
+
+ col = split.column()
+ col.prop(rd, "jpeg2k_preset", text="")
+ col.prop(rd, "jpeg2k_ycc")
+
+ elif file_format in {'CINEON', 'DPX'}:
+
+ split = layout.split()
+ split.label("FIXME: hard coded Non-Linear, Gamma:1.0")
+ '''
+ col = split.column()
+ col.prop(rd, "use_cineon_log", text="Convert to Log")
+
+ col = split.column(align=True)
+ col.active = rd.use_cineon_log
+ col.prop(rd, "cineon_black", text="Black")
+ col.prop(rd, "cineon_white", text="White")
+ col.prop(rd, "cineon_gamma", text="Gamma")
+ '''
+
+ elif file_format == 'TIFF':
+ layout.prop(rd, "use_tiff_16bit")
+
+ elif file_format == 'QUICKTIME_CARBON':
+ layout.operator("scene.render_data_set_quicktime_codec")
+
+ elif file_format == 'QUICKTIME_QTKIT':
+ split = layout.split()
+ col = split.column()
+ col.prop(rd, "quicktime_codec_type", text="Video Codec")
+ col.prop(rd, "quicktime_codec_spatial_quality", text="Quality")
+
+ # Audio
+ col.prop(rd, "quicktime_audiocodec_type", text="Audio Codec")
+ if rd.quicktime_audiocodec_type != 'No audio':
+ split = layout.split()
+ if rd.quicktime_audiocodec_type == 'LPCM':
+ split.prop(rd, "quicktime_audio_bitdepth", text="")
+
+ split.prop(rd, "quicktime_audio_samplerate", text="")
+
+ split = layout.split()
+ col = split.column()
+ if rd.quicktime_audiocodec_type == 'AAC':
+ col.prop(rd, "quicktime_audio_bitrate")
+
+ subsplit = split.split()
+ col = subsplit.column()
+
+ if rd.quicktime_audiocodec_type == 'AAC':
+ col.prop(rd, "quicktime_audio_codec_isvbr")
+
+ col = subsplit.column()
+ col.prop(rd, "quicktime_audio_resampling_hq")
+
+
+class RENDER_PT_encoding(RenderButtonsPanel, bpy.types.Panel):
+ bl_label = "Encoding"
+ bl_options = {'DEFAULT_CLOSED'}
+ COMPAT_ENGINES = {'BLENDER_RENDER'}
+
+ @classmethod
+ def poll(cls, context):
+ rd = context.scene.render
+ return rd.file_format in {'FFMPEG', 'XVID', 'H264', 'THEORA'}
+
+ def draw(self, context):
+ layout = self.layout
+
+ rd = context.scene.render
+
+ layout.menu("RENDER_MT_ffmpeg_presets", text="Presets")
+
+ split = layout.split()
+ split.prop(rd, "ffmpeg_format")
+ if rd.ffmpeg_format in {'AVI', 'QUICKTIME', 'MKV', 'OGG'}:
+ split.prop(rd, "ffmpeg_codec")
+ else:
+ split.label()
+
+ row = layout.row()
+ row.prop(rd, "ffmpeg_video_bitrate")
+ row.prop(rd, "ffmpeg_gopsize")
+
+ split = layout.split()
+
+ col = split.column()
+ col.label(text="Rate:")
+ col.prop(rd, "ffmpeg_minrate", text="Minimum")
+ col.prop(rd, "ffmpeg_maxrate", text="Maximum")
+ col.prop(rd, "ffmpeg_buffersize", text="Buffer")
+
+ col = split.column()
+ col.prop(rd, "ffmpeg_autosplit")
+ col.label(text="Mux:")
+ col.prop(rd, "ffmpeg_muxrate", text="Rate")
+ col.prop(rd, "ffmpeg_packetsize", text="Packet Size")
+
+ layout.separator()
+
+ # Audio:
+ if rd.ffmpeg_format not in {'MP3'}:
+ layout.prop(rd, "ffmpeg_audio_codec", text="Audio Codec")
+
+ split = layout.split()
+
+ col = split.column()
+ col.prop(rd, "ffmpeg_audio_bitrate")
+ col.prop(rd, "ffmpeg_audio_mixrate")
+
+ split.prop(rd, "ffmpeg_audio_volume", slider=True)
+
+
+class RENDER_PT_antialiasing(RenderButtonsPanel, bpy.types.Panel):
+ bl_label = "Anti-Aliasing"
+ COMPAT_ENGINES = {'BLENDER_RENDER'}
+
+ def draw_header(self, context):
+ rd = context.scene.render
+
+ self.layout.prop(rd, "use_antialiasing", text="")
+
+ def draw(self, context):
+ layout = self.layout
+
+ rd = context.scene.render
+ layout.active = rd.use_antialiasing
+
+ split = layout.split()
+
+ col = split.column()
+ col.row().prop(rd, "antialiasing_samples", expand=True)
+ sub = col.row()
+ sub.enabled = not rd.use_border
+ sub.prop(rd, "use_full_sample")
+
+ col = split.column()
+ col.prop(rd, "pixel_filter_type", text="")
+ col.prop(rd, "filter_size", text="Size")
+
+
+class RENDER_PT_motion_blur(RenderButtonsPanel, bpy.types.Panel):
+ bl_label = "Sampled Motion Blur"
+ bl_options = {'DEFAULT_CLOSED'}
+ COMPAT_ENGINES = {'BLENDER_RENDER'}
+
+ @classmethod
+ def poll(cls, context):
+ rd = context.scene.render
+ return not rd.use_full_sample and (rd.engine in cls.COMPAT_ENGINES)
+
+ def draw_header(self, context):
+ rd = context.scene.render
+
+ self.layout.prop(rd, "use_motion_blur", text="")
+
+ def draw(self, context):
+ layout = self.layout
+
+ rd = context.scene.render
+ layout.active = rd.use_motion_blur
+
+ row = layout.row()
+ row.prop(rd, "motion_blur_samples")
+ row.prop(rd, "motion_blur_shutter")
+
+
+class RENDER_PT_dimensions(RenderButtonsPanel, bpy.types.Panel):
+ bl_label = "Dimensions"
+ COMPAT_ENGINES = {'BLENDER_RENDER'}
+
+ def draw(self, context):
+ layout = self.layout
+
+ scene = context.scene
+ rd = scene.render
+
+ row = layout.row(align=True)
+ row.menu("RENDER_MT_presets", text=bpy.types.RENDER_MT_presets.bl_label)
+ row.operator("render.preset_add", text="", icon="ZOOMIN")
+ row.operator("render.preset_add", text="", icon="ZOOMOUT").remove_active = True
+
+ split = layout.split()
+
+ col = split.column()
+ sub = col.column(align=True)
+ sub.label(text="Resolution:")
+ sub.prop(rd, "resolution_x", text="X")
+ sub.prop(rd, "resolution_y", text="Y")
+ sub.prop(rd, "resolution_percentage", text="")
+
+ sub.label(text="Aspect Ratio:")
+ sub.prop(rd, "pixel_aspect_x", text="X")
+ sub.prop(rd, "pixel_aspect_y", text="Y")
+
+ row = col.row()
+ row.prop(rd, "use_border", text="Border")
+ sub = row.row()
+ sub.active = rd.use_border
+ sub.prop(rd, "use_crop_to_border", text="Crop")
+
+ col = split.column()
+ sub = col.column(align=True)
+ sub.label(text="Frame Range:")
+ sub.prop(scene, "frame_start", text="Start")
+ sub.prop(scene, "frame_end", text="End")
+ sub.prop(scene, "frame_step", text="Step")
+
+ sub.label(text="Frame Rate:")
+ if rd.fps_base == 1:
+ fps_rate = round(rd.fps / rd.fps_base)
+ else:
+ fps_rate = round(rd.fps / rd.fps_base, 2)
+
+ # TODO: Change the following to iterate over existing presets
+ custom_framerate = (fps_rate not in {23.98, 24, 25, 29.97, 30, 50, 59.94, 60})
+
+ if custom_framerate == True:
+ fps_label_text = "Custom (" + str(fps_rate) + " fps)"
+ else:
+ fps_label_text = str(fps_rate) + " fps"
+
+ sub.menu("RENDER_MT_framerate_presets", text=fps_label_text)
+
+ if custom_framerate or (bpy.types.RENDER_MT_framerate_presets.bl_label == "Custom"):
+ sub.prop(rd, "fps")
+ sub.prop(rd, "fps_base", text="/")
+ subrow = sub.row(align=True)
+ subrow.label(text="Time Remapping:")
+ subrow = sub.row(align=True)
+ subrow.prop(rd, "frame_map_old", text="Old")
+ subrow.prop(rd, "frame_map_new", text="New")
+
+
+class RENDER_PT_stamp(RenderButtonsPanel, bpy.types.Panel):
+ bl_label = "Stamp"
+ bl_options = {'DEFAULT_CLOSED'}
+ COMPAT_ENGINES = {'BLENDER_RENDER'}
+
+ def draw_header(self, context):
+ rd = context.scene.render
+
+ self.layout.prop(rd, "use_stamp", text="")
+
+ def draw(self, context):
+ layout = self.layout
+
+ rd = context.scene.render
+
+ layout.active = rd.use_stamp
+
+ split = layout.split()
+
+ col = split.column()
+ col.prop(rd, "use_stamp_time", text="Time")
+ col.prop(rd, "use_stamp_date", text="Date")
+ col.prop(rd, "use_stamp_render_time", text="RenderTime")
+ col.prop(rd, "use_stamp_frame", text="Frame")
+ col.prop(rd, "use_stamp_scene", text="Scene")
+ col.prop(rd, "use_stamp_camera", text="Camera")
+ col.prop(rd, "use_stamp_lens", text="Lens")
+ col.prop(rd, "use_stamp_filename", text="Filename")
+ col.prop(rd, "use_stamp_marker", text="Marker")
+ col.prop(rd, "use_stamp_sequencer_strip", text="Seq. Strip")
+
+ col = split.column()
+ col.active = rd.use_stamp
+ col.prop(rd, "stamp_foreground", slider=True)
+ col.prop(rd, "stamp_background", slider=True)
+ col.separator()
+ col.prop(rd, "stamp_font_size", text="Font Size")
+
+ row = layout.split(percentage=0.2)
+ row.prop(rd, "use_stamp_note", text="Note")
+ sub = row.row()
+ sub.active = rd.use_stamp_note
+ sub.prop(rd, "stamp_note_text", text="")
+
+
+class RENDER_PT_bake(RenderButtonsPanel, bpy.types.Panel):
+ bl_label = "Bake"
+ bl_options = {'DEFAULT_CLOSED'}
+ COMPAT_ENGINES = {'BLENDER_RENDER'}
+
+ def draw(self, context):
+ layout = self.layout
+
+ rd = context.scene.render
+
+ layout.operator("object.bake_image", icon='RENDER_STILL')
+
+ layout.prop(rd, "bake_type")
+
+ if rd.bake_type == 'NORMALS':
+ layout.prop(rd, "bake_normal_space")
+ elif rd.bake_type in {'DISPLACEMENT', 'AO'}:
+ layout.prop(rd, "use_bake_normalize")
+
+ # col.prop(rd, "bake_aa_mode")
+ # col.prop(rd, "use_bake_antialiasing")
+
+ layout.separator()
+
+ split = layout.split()
+
+ col = split.column()
+ col.prop(rd, "use_bake_clear")
+ col.prop(rd, "bake_margin")
+ col.prop(rd, "bake_quad_split", text="Split")
+
+ col = split.column()
+ col.prop(rd, "use_bake_selected_to_active")
+ sub = col.column()
+ sub.active = rd.use_bake_selected_to_active
+ sub.prop(rd, "bake_distance")
+ sub.prop(rd, "bake_bias")
diff --git a/release/scripts/startup/bl_ui/properties_scene.py b/release/scripts/startup/bl_ui/properties_scene.py
new file mode 100644
index 00000000000..0f25523b586
--- /dev/null
+++ b/release/scripts/startup/bl_ui/properties_scene.py
@@ -0,0 +1,303 @@
+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+# <pep8 compliant>
+import bpy
+from rna_prop_ui import PropertyPanel
+
+
+class SceneButtonsPanel():
+ bl_space_type = 'PROPERTIES'
+ bl_region_type = 'WINDOW'
+ bl_context = "scene"
+
+ @classmethod
+ def poll(cls, context):
+ return context.scene
+
+
+class SCENE_PT_scene(SceneButtonsPanel, bpy.types.Panel):
+ bl_label = "Scene"
+ COMPAT_ENGINES = {'BLENDER_RENDER'}
+
+ def draw(self, context):
+ layout = self.layout
+ scene = context.scene
+
+ layout.prop(scene, "camera")
+ layout.prop(scene, "background_set", text="Background")
+
+
+class SCENE_PT_unit(SceneButtonsPanel, bpy.types.Panel):
+ bl_label = "Units"
+ COMPAT_ENGINES = {'BLENDER_RENDER'}
+
+ def draw(self, context):
+ layout = self.layout
+ unit = context.scene.unit_settings
+
+ col = layout.column()
+ col.row().prop(unit, "system", expand=True)
+ col.row().prop(unit, "system_rotation", expand=True)
+
+ row = layout.row()
+ row.active = (unit.system != 'NONE')
+ row.prop(unit, "scale_length", text="Scale")
+ row.prop(unit, "use_separate")
+
+
+class SCENE_PT_keying_sets(SceneButtonsPanel, bpy.types.Panel):
+ bl_label = "Keying Sets"
+
+ def draw(self, context):
+ layout = self.layout
+
+ scene = context.scene
+ row = layout.row()
+
+ col = row.column()
+ col.template_list(scene, "keying_sets", scene.keying_sets, "active_index", rows=2)
+
+ col = row.column(align=True)
+ col.operator("anim.keying_set_add", icon='ZOOMIN', text="")
+ col.operator("anim.keying_set_remove", icon='ZOOMOUT', text="")
+
+ ks = scene.keying_sets.active
+ if ks and ks.is_path_absolute:
+ row = layout.row()
+
+ col = row.column()
+ col.prop(ks, "name")
+
+ subcol = col.column()
+ subcol.operator_context = 'INVOKE_DEFAULT'
+ op = subcol.operator("anim.keying_set_export", text="Export to File")
+ op.filepath = "keyingset.py"
+
+ col = row.column()
+ col.label(text="Keyframing Settings:")
+ col.prop(ks, "bl_options")
+
+
+class SCENE_PT_keying_set_paths(SceneButtonsPanel, bpy.types.Panel):
+ bl_label = "Active Keying Set"
+
+ @classmethod
+ def poll(cls, context):
+ ks = context.scene.keying_sets.active
+ return (ks and ks.is_path_absolute)
+
+ def draw(self, context):
+ layout = self.layout
+
+ scene = context.scene
+ ks = scene.keying_sets.active
+
+ row = layout.row()
+ row.label(text="Paths:")
+
+ row = layout.row()
+
+ col = row.column()
+ col.template_list(ks, "paths", ks.paths, "active_index", rows=2)
+
+ col = row.column(align=True)
+ col.operator("anim.keying_set_path_add", icon='ZOOMIN', text="")
+ col.operator("anim.keying_set_path_remove", icon='ZOOMOUT', text="")
+
+ ksp = ks.paths.active
+ if ksp:
+ col = layout.column()
+ col.label(text="Target:")
+ col.template_any_ID(ksp, "id", "id_type")
+ col.template_path_builder(ksp, "data_path", ksp.id)
+
+ row = layout.row()
+
+ col = row.column()
+ col.label(text="Array Target:")
+ col.prop(ksp, "use_entire_array")
+ if ksp.use_entire_array is False:
+ col.prop(ksp, "array_index")
+
+ col = row.column()
+ col.label(text="F-Curve Grouping:")
+ col.prop(ksp, "group_method")
+ if ksp.group_method == 'NAMED':
+ col.prop(ksp, "group")
+
+ col.prop(ksp, "bl_options")
+
+
+class SCENE_PT_physics(SceneButtonsPanel, bpy.types.Panel):
+ bl_label = "Gravity"
+ COMPAT_ENGINES = {'BLENDER_RENDER'}
+
+ def draw_header(self, context):
+ self.layout.prop(context.scene, "use_gravity", text="")
+
+ def draw(self, context):
+ layout = self.layout
+
+ scene = context.scene
+
+ layout.active = scene.use_gravity
+
+ layout.prop(scene, "gravity", text="")
+
+
+class SCENE_PT_simplify(SceneButtonsPanel, bpy.types.Panel):
+ bl_label = "Simplify"
+ COMPAT_ENGINES = {'BLENDER_RENDER'}
+
+ def draw_header(self, context):
+ scene = context.scene
+ rd = scene.render
+ self.layout.prop(rd, "use_simplify", text="")
+
+ def draw(self, context):
+ layout = self.layout
+ scene = context.scene
+ rd = scene.render
+
+ layout.active = rd.use_simplify
+
+ split = layout.split()
+
+ col = split.column()
+ col.prop(rd, "simplify_subdivision", text="Subdivision")
+ col.prop(rd, "simplify_child_particles", text="Child Particles")
+
+ col.prop(rd, "use_simplify_triangulate")
+
+ col = split.column()
+ col.prop(rd, "simplify_shadow_samples", text="Shadow Samples")
+ col.prop(rd, "simplify_ao_sss", text="AO and SSS")
+
+
+class SCENE_PT_custom_props(SceneButtonsPanel, PropertyPanel, bpy.types.Panel):
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
+ _context_path = "scene"
+ _property_type = bpy.types.Scene
+
+# XXX, move operator to op/ dir
+
+
+class ANIM_OT_keying_set_export(bpy.types.Operator):
+ "Export Keying Set to a python script."
+ bl_idname = "anim.keying_set_export"
+ bl_label = "Export Keying Set..."
+
+ filepath = bpy.props.StringProperty(name="File Path", description="Filepath to write file to.")
+ filter_folder = bpy.props.BoolProperty(name="Filter folders", description="", default=True, options={'HIDDEN'})
+ filter_text = bpy.props.BoolProperty(name="Filter text", description="", default=True, options={'HIDDEN'})
+ filter_python = bpy.props.BoolProperty(name="Filter python", description="", default=True, options={'HIDDEN'})
+
+ def execute(self, context):
+ if not self.filepath:
+ raise Exception("Filepath not set.")
+
+ f = open(self.filepath, "w")
+ if not f:
+ raise Exception("Could not open file.")
+
+ scene = context.scene
+ ks = scene.keying_sets.active
+
+ f.write("# Keying Set: %s\n" % ks.name)
+
+ f.write("import bpy\n\n")
+ f.write("scene= bpy.data.scenes[0]\n\n") # XXX, why not use the current scene?
+
+ # Add KeyingSet and set general settings
+ f.write("# Keying Set Level declarations\n")
+ f.write("ks= scene.keying_sets.new(name=\"%s\")\n" % ks.name)
+
+ if not ks.is_path_absolute:
+ f.write("ks.is_path_absolute = False\n")
+ f.write("\n")
+
+ f.write("ks.bl_options = %r\n" % ks.bl_options)
+ f.write("\n")
+
+ # generate and write set of lookups for id's used in paths
+ id_to_paths_cache = {} # cache for syncing ID-blocks to bpy paths + shorthands
+
+ for ksp in ks.paths:
+ if ksp.id is None:
+ continue
+ if ksp.id in id_to_paths_cache:
+ continue
+
+ # - idtype_list is used to get the list of id-datablocks from bpy.data.*
+ # since this info isn't available elsewhere
+ # - id.bl_rna.name gives a name suitable for UI,
+ # with a capitalised first letter, but we need
+ # the plural form that's all lower case
+ idtype_list = ksp.id.bl_rna.name.lower() + "s"
+ id_bpy_path = "bpy.data.%s[\"%s\"]" % (idtype_list, ksp.id.name)
+
+ # shorthand ID for the ID-block (as used in the script)
+ short_id = "id_%d" % len(id_to_paths_cache)
+
+ # store this in the cache now
+ id_to_paths_cache[ksp.id] = [short_id, id_bpy_path]
+
+ f.write("# ID's that are commonly used\n")
+ for id_pair in id_to_paths_cache.values():
+ f.write("%s = %s\n" % (id_pair[0], id_pair[1]))
+ f.write("\n")
+
+ # write paths
+ f.write("# Path Definitions\n")
+ for ksp in ks.paths:
+ f.write("ksp = ks.paths.add(")
+
+ # id-block + data_path
+ if ksp.id:
+ # find the relevant shorthand from the cache
+ id_bpy_path = id_to_paths_cache[ksp.id][0]
+ else:
+ id_bpy_path = "None" # XXX...
+ f.write("%s, '%s'" % (id_bpy_path, ksp.data_path))
+
+ # array index settings (if applicable)
+ if ksp.use_entire_array:
+ f.write(", index=-1")
+ else:
+ f.write(", index=%d" % ksp.array_index)
+
+ # grouping settings (if applicable)
+ # NOTE: the current default is KEYINGSET, but if this changes, change this code too
+ if ksp.group_method == 'NAMED':
+ f.write(", group_method='%s', group_name=\"%s\"" % (ksp.group_method, ksp.group))
+ elif ksp.group_method != 'KEYINGSET':
+ f.write(", group_method='%s'" % ksp.group_method)
+
+ # finish off
+ f.write(")\n")
+
+ f.write("\n")
+ f.close()
+
+ return {'FINISHED'}
+
+ def invoke(self, context, event):
+ wm = context.window_manager
+ wm.fileselect_add(self)
+ return {'RUNNING_MODAL'}
diff --git a/release/scripts/startup/bl_ui/properties_texture.py b/release/scripts/startup/bl_ui/properties_texture.py
new file mode 100644
index 00000000000..7e289f1ecce
--- /dev/null
+++ b/release/scripts/startup/bl_ui/properties_texture.py
@@ -0,0 +1,1030 @@
+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+# <pep8 compliant>
+import bpy
+from rna_prop_ui import PropertyPanel
+
+
+class TEXTURE_MT_specials(bpy.types.Menu):
+ bl_label = "Texture Specials"
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
+
+ def draw(self, context):
+ layout = self.layout
+
+ layout.operator("texture.slot_copy", icon='COPYDOWN')
+ layout.operator("texture.slot_paste", icon='PASTEDOWN')
+
+
+class TEXTURE_MT_envmap_specials(bpy.types.Menu):
+ bl_label = "Environment Map Specials"
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
+
+ def draw(self, context):
+ layout = self.layout
+
+ layout.operator("texture.envmap_save", icon='IMAGEFILE')
+ layout.operator("texture.envmap_clear", icon='FILE_REFRESH')
+ layout.operator("texture.envmap_clear_all", icon='FILE_REFRESH')
+
+from bl_ui.properties_material import active_node_mat
+
+
+def context_tex_datablock(context):
+ idblock = context.material
+ if idblock:
+ return active_node_mat(idblock)
+
+ idblock = context.lamp
+ if idblock:
+ return idblock
+
+ idblock = context.world
+ if idblock:
+ return idblock
+
+ idblock = context.brush
+ if idblock:
+ return idblock
+
+ if context.particle_system:
+ idblock = context.particle_system.settings
+
+ return idblock
+
+
+class TextureButtonsPanel():
+ bl_space_type = 'PROPERTIES'
+ bl_region_type = 'WINDOW'
+ bl_context = "texture"
+
+ @classmethod
+ def poll(cls, context):
+ tex = context.texture
+ return tex and (tex.type != 'NONE' or tex.use_nodes) and (context.scene.render.engine in cls.COMPAT_ENGINES)
+
+
+class TEXTURE_PT_context_texture(TextureButtonsPanel, bpy.types.Panel):
+ bl_label = ""
+ bl_options = {'HIDE_HEADER'}
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
+
+ @classmethod
+ def poll(cls, context):
+ engine = context.scene.render.engine
+ if not hasattr(context, "texture_slot"):
+ return False
+ return ((context.material or context.world or context.lamp or context.brush or context.texture or context.particle_system or isinstance(context.space_data.pin_id, bpy.types.ParticleSettings))
+ and (engine in cls.COMPAT_ENGINES))
+
+ def draw(self, context):
+ layout = self.layout
+ slot = context.texture_slot
+ node = context.texture_node
+ space = context.space_data
+ tex = context.texture
+ idblock = context_tex_datablock(context)
+ pin_id = space.pin_id
+
+ if space.use_pin_id and not isinstance(pin_id, bpy.types.Texture):
+ idblock = pin_id
+ pin_id = None
+
+ if not space.use_pin_id:
+ layout.prop(space, "texture_context", expand=True)
+
+ tex_collection = (pin_id is None) and (node is None) and (not isinstance(idblock, bpy.types.Brush))
+
+ if tex_collection:
+ row = layout.row()
+
+ row.template_list(idblock, "texture_slots", idblock, "active_texture_index", rows=2)
+
+ col = row.column(align=True)
+ col.operator("texture.slot_move", text="", icon='TRIA_UP').type = 'UP'
+ col.operator("texture.slot_move", text="", icon='TRIA_DOWN').type = 'DOWN'
+ col.menu("TEXTURE_MT_specials", icon='DOWNARROW_HLT', text="")
+
+ split = layout.split(percentage=0.65)
+ col = split.column()
+
+ if tex_collection:
+ col.template_ID(idblock, "active_texture", new="texture.new")
+ elif node:
+ col.template_ID(node, "texture", new="texture.new")
+ elif idblock:
+ col.template_ID(idblock, "texture", new="texture.new")
+
+ if pin_id:
+ col.template_ID(space, "pin_id")
+
+ col = split.column()
+
+ if tex:
+ split = layout.split(percentage=0.2)
+
+ if tex.use_nodes:
+
+ if slot:
+ split.label(text="Output:")
+ split.prop(slot, "output_node", text="")
+
+ else:
+ split.label(text="Type:")
+ split.prop(tex, "type", text="")
+
+
+class TEXTURE_PT_preview(TextureButtonsPanel, bpy.types.Panel):
+ bl_label = "Preview"
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
+
+ def draw(self, context):
+ layout = self.layout
+
+ tex = context.texture
+ slot = getattr(context, "texture_slot", None)
+ idblock = context_tex_datablock(context)
+
+ if idblock:
+ layout.template_preview(tex, parent=idblock, slot=slot)
+ else:
+ layout.template_preview(tex, slot=slot)
+
+
+class TEXTURE_PT_colors(TextureButtonsPanel, bpy.types.Panel):
+ bl_label = "Colors"
+ bl_options = {'DEFAULT_CLOSED'}
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
+
+ def draw(self, context):
+ layout = self.layout
+
+ tex = context.texture
+
+ layout.prop(tex, "use_color_ramp", text="Ramp")
+ if tex.use_color_ramp:
+ layout.template_color_ramp(tex, "color_ramp", expand=True)
+
+ split = layout.split()
+
+ col = split.column()
+ col.label(text="RGB Multiply:")
+ sub = col.column(align=True)
+ sub.prop(tex, "factor_red", text="R")
+ sub.prop(tex, "factor_green", text="G")
+ sub.prop(tex, "factor_blue", text="B")
+
+ col = split.column()
+ col.label(text="Adjust:")
+ col.prop(tex, "intensity")
+ col.prop(tex, "contrast")
+ col.prop(tex, "saturation")
+
+# Texture Slot Panels #
+
+
+class TextureSlotPanel(TextureButtonsPanel):
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
+
+ @classmethod
+ def poll(cls, context):
+ if not hasattr(context, "texture_slot"):
+ return False
+
+ engine = context.scene.render.engine
+ return TextureButtonsPanel.poll(self, context) and (engine in cls.COMPAT_ENGINES)
+
+
+# Texture Type Panels #
+
+
+class TextureTypePanel(TextureButtonsPanel):
+
+ @classmethod
+ def poll(cls, context):
+ tex = context.texture
+ engine = context.scene.render.engine
+ return tex and ((tex.type == cls.tex_type and not tex.use_nodes) and (engine in cls.COMPAT_ENGINES))
+
+
+class TEXTURE_PT_clouds(TextureTypePanel, bpy.types.Panel):
+ bl_label = "Clouds"
+ tex_type = 'CLOUDS'
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
+
+ def draw(self, context):
+ layout = self.layout
+
+ tex = context.texture
+
+ layout.prop(tex, "cloud_type", expand=True)
+ layout.label(text="Noise:")
+ layout.prop(tex, "noise_type", text="Type", expand=True)
+ layout.prop(tex, "noise_basis", text="Basis")
+
+ split = layout.split()
+
+ col = split.column()
+ col.prop(tex, "noise_scale", text="Size")
+ col.prop(tex, "noise_depth", text="Depth")
+
+ split.prop(tex, "nabla", text="Nabla")
+
+
+class TEXTURE_PT_wood(TextureTypePanel, bpy.types.Panel):
+ bl_label = "Wood"
+ tex_type = 'WOOD'
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
+
+ def draw(self, context):
+ layout = self.layout
+
+ tex = context.texture
+
+ layout.prop(tex, "noisebasis_2", expand=True)
+ layout.prop(tex, "wood_type", expand=True)
+
+ col = layout.column()
+ col.active = tex.wood_type in {'RINGNOISE', 'BANDNOISE'}
+ col.label(text="Noise:")
+ col.row().prop(tex, "noise_type", text="Type", expand=True)
+ layout.prop(tex, "noise_basis", text="Basis")
+
+ split = layout.split()
+ split.active = tex.wood_type in {'RINGNOISE', 'BANDNOISE'}
+
+ col = split.column()
+ col.prop(tex, "noise_scale", text="Size")
+ col.prop(tex, "turbulence")
+
+ split.prop(tex, "nabla")
+
+
+class TEXTURE_PT_marble(TextureTypePanel, bpy.types.Panel):
+ bl_label = "Marble"
+ tex_type = 'MARBLE'
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
+
+ def draw(self, context):
+ layout = self.layout
+
+ tex = context.texture
+
+ layout.prop(tex, "marble_type", expand=True)
+ layout.prop(tex, "noisebasis_2", expand=True)
+ layout.label(text="Noise:")
+ layout.prop(tex, "noise_type", text="Type", expand=True)
+ layout.prop(tex, "noise_basis", text="Basis")
+
+ split = layout.split()
+
+ col = split.column()
+ col.prop(tex, "noise_scale", text="Size")
+ col.prop(tex, "noise_depth", text="Depth")
+
+ col = split.column()
+ col.prop(tex, "turbulence")
+ col.prop(tex, "nabla")
+
+
+class TEXTURE_PT_magic(TextureTypePanel, bpy.types.Panel):
+ bl_label = "Magic"
+ tex_type = 'MAGIC'
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
+
+ def draw(self, context):
+ layout = self.layout
+
+ tex = context.texture
+
+ row = layout.row()
+ row.prop(tex, "noise_depth", text="Depth")
+ row.prop(tex, "turbulence")
+
+
+class TEXTURE_PT_blend(TextureTypePanel, bpy.types.Panel):
+ bl_label = "Blend"
+ tex_type = 'BLEND'
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
+
+ def draw(self, context):
+ layout = self.layout
+
+ tex = context.texture
+
+ layout.prop(tex, "progression")
+
+ sub = layout.row()
+
+ sub.active = (tex.progression in {'LINEAR', 'QUADRATIC', 'EASING', 'RADIAL'})
+ sub.prop(tex, "use_flip_axis", expand=True)
+
+
+class TEXTURE_PT_stucci(TextureTypePanel, bpy.types.Panel):
+ bl_label = "Stucci"
+ tex_type = 'STUCCI'
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
+
+ def draw(self, context):
+ layout = self.layout
+
+ tex = context.texture
+
+ layout.prop(tex, "stucci_type", expand=True)
+ layout.label(text="Noise:")
+ layout.prop(tex, "noise_type", text="Type", expand=True)
+ layout.prop(tex, "noise_basis", text="Basis")
+
+ row = layout.row()
+ row.prop(tex, "noise_scale", text="Size")
+ row.prop(tex, "turbulence")
+
+
+class TEXTURE_PT_image(TextureTypePanel, bpy.types.Panel):
+ bl_label = "Image"
+ tex_type = 'IMAGE'
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
+
+ def draw(self, context):
+ layout = self.layout
+
+ tex = context.texture
+
+ layout.template_image(tex, "image", tex.image_user)
+
+
+def texture_filter_common(tex, layout):
+ layout.label(text="Filter:")
+ layout.prop(tex, "filter_type", text="")
+ if tex.use_mipmap and tex.filter_type in {'AREA', 'EWA', 'FELINE'}:
+ if tex.filter_type == 'FELINE':
+ layout.prop(tex, "filter_probes", text="Probes")
+ else:
+ layout.prop(tex, "filter_eccentricity", text="Eccentricity")
+
+ layout.prop(tex, "filter_size")
+ layout.prop(tex, "use_filter_size_min")
+
+
+class TEXTURE_PT_image_sampling(TextureTypePanel, bpy.types.Panel):
+ bl_label = "Image Sampling"
+ bl_options = {'DEFAULT_CLOSED'}
+ tex_type = 'IMAGE'
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
+
+ def draw(self, context):
+ layout = self.layout
+
+ idblock = context_tex_datablock(context)
+ tex = context.texture
+ slot = context.texture_slot
+
+ split = layout.split()
+
+ col = split.column()
+ col.label(text="Alpha:")
+ col.prop(tex, "use_alpha", text="Use")
+ col.prop(tex, "use_calculate_alpha", text="Calculate")
+ col.prop(tex, "invert_alpha", text="Invert")
+ col.separator()
+ col.prop(tex, "use_flip_axis", text="Flip X/Y Axis")
+
+ col = split.column()
+
+ #Only for Material based textures, not for Lamp/World...
+ if isinstance(idblock, bpy.types.Material):
+ col.prop(tex, "use_normal_map")
+ row = col.row()
+ row.active = tex.use_normal_map
+ row.prop(slot, "normal_map_space", text="")
+
+ col.prop(tex, "use_mipmap")
+ row = col.row()
+ row.active = tex.use_mipmap
+ row.prop(tex, "use_mipmap_gauss")
+ col.prop(tex, "use_interpolation")
+
+ texture_filter_common(tex, col)
+
+
+class TEXTURE_PT_image_mapping(TextureTypePanel, bpy.types.Panel):
+ bl_label = "Image Mapping"
+ bl_options = {'DEFAULT_CLOSED'}
+ tex_type = 'IMAGE'
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
+
+ def draw(self, context):
+ layout = self.layout
+
+ tex = context.texture
+
+ layout.prop(tex, "extension")
+
+ split = layout.split()
+
+ if tex.extension == 'REPEAT':
+ col = split.column(align=True)
+ col.label(text="Repeat:")
+ col.prop(tex, "repeat_x", text="X")
+ col.prop(tex, "repeat_y", text="Y")
+
+ col = split.column(align=True)
+ col.label(text="Mirror:")
+ row = col.row()
+ row.prop(tex, "use_mirror_x", text="X")
+ row.active = (tex.repeat_x > 1)
+ row = col.row()
+ row.prop(tex, "use_mirror_y", text="Y")
+ row.active = (tex.repeat_y > 1)
+ layout.separator()
+
+ elif tex.extension == 'CHECKER':
+ col = split.column(align=True)
+ row = col.row()
+ row.prop(tex, "use_checker_even", text="Even")
+ row.prop(tex, "use_checker_odd", text="Odd")
+
+ col = split.column()
+ col.prop(tex, "checker_distance", text="Distance")
+
+ layout.separator()
+
+ split = layout.split()
+
+ col = split.column(align=True)
+ #col.prop(tex, "crop_rectangle")
+ col.label(text="Crop Minimum:")
+ col.prop(tex, "crop_min_x", text="X")
+ col.prop(tex, "crop_min_y", text="Y")
+
+ col = split.column(align=True)
+ col.label(text="Crop Maximum:")
+ col.prop(tex, "crop_max_x", text="X")
+ col.prop(tex, "crop_max_y", text="Y")
+
+
+class TEXTURE_PT_envmap(TextureTypePanel, bpy.types.Panel):
+ bl_label = "Environment Map"
+ tex_type = 'ENVIRONMENT_MAP'
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
+
+ def draw(self, context):
+ layout = self.layout
+
+ tex = context.texture
+ env = tex.environment_map
+
+ row = layout.row()
+ row.prop(env, "source", expand=True)
+ row.menu("TEXTURE_MT_envmap_specials", icon='DOWNARROW_HLT', text="")
+
+ if env.source == 'IMAGE_FILE':
+ layout.template_ID(tex, "image", open="image.open")
+ layout.template_image(tex, "image", tex.image_user, compact=True)
+ else:
+ layout.prop(env, "mapping")
+ if env.mapping == 'PLANE':
+ layout.prop(env, "zoom")
+ layout.prop(env, "viewpoint_object")
+
+ split = layout.split()
+
+ col = split.column()
+ col.prop(env, "layers_ignore")
+ col.prop(env, "resolution")
+ col.prop(env, "depth")
+
+ col = split.column(align=True)
+
+ col.label(text="Clipping:")
+ col.prop(env, "clip_start", text="Start")
+ col.prop(env, "clip_end", text="End")
+
+
+class TEXTURE_PT_envmap_sampling(TextureTypePanel, bpy.types.Panel):
+ bl_label = "Environment Map Sampling"
+ bl_options = {'DEFAULT_CLOSED'}
+ tex_type = 'ENVIRONMENT_MAP'
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
+
+ def draw(self, context):
+ layout = self.layout
+
+ tex = context.texture
+
+ texture_filter_common(tex, layout)
+
+
+class TEXTURE_PT_musgrave(TextureTypePanel, bpy.types.Panel):
+ bl_label = "Musgrave"
+ tex_type = 'MUSGRAVE'
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
+
+ def draw(self, context):
+ layout = self.layout
+
+ tex = context.texture
+
+ layout.prop(tex, "musgrave_type")
+
+ split = layout.split()
+
+ col = split.column()
+ col.prop(tex, "dimension_max", text="Dimension")
+ col.prop(tex, "lacunarity")
+ col.prop(tex, "octaves")
+
+ musgrave_type = tex.musgrave_type
+ col = split.column()
+ if musgrave_type in {'HETERO_TERRAIN', 'RIDGED_MULTIFRACTAL', 'HYBRID_MULTIFRACTAL'}:
+ col.prop(tex, "offset")
+ if musgrave_type in {'MULTIFRACTAL', 'RIDGED_MULTIFRACTAL', 'HYBRID_MULTIFRACTAL'}:
+ col.prop(tex, "noise_intensity", text="Intensity")
+ if musgrave_type in {'RIDGED_MULTIFRACTAL', 'HYBRID_MULTIFRACTAL'}:
+ col.prop(tex, "gain")
+
+ layout.label(text="Noise:")
+
+ layout.prop(tex, "noise_basis", text="Basis")
+
+ row = layout.row()
+ row.prop(tex, "noise_scale", text="Size")
+ row.prop(tex, "nabla")
+
+
+class TEXTURE_PT_voronoi(TextureTypePanel, bpy.types.Panel):
+ bl_label = "Voronoi"
+ tex_type = 'VORONOI'
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
+
+ def draw(self, context):
+ layout = self.layout
+
+ tex = context.texture
+
+ split = layout.split()
+
+ col = split.column()
+ col.label(text="Distance Metric:")
+ col.prop(tex, "distance_metric", text="")
+ sub = col.column()
+ sub.active = tex.distance_metric == 'MINKOVSKY'
+ sub.prop(tex, "minkovsky_exponent", text="Exponent")
+ col.label(text="Coloring:")
+ col.prop(tex, "color_mode", text="")
+ col.prop(tex, "noise_intensity", text="Intensity")
+
+ col = split.column()
+ sub = col.column(align=True)
+ sub.label(text="Feature Weights:")
+ sub.prop(tex, "weight_1", text="1", slider=True)
+ sub.prop(tex, "weight_2", text="2", slider=True)
+ sub.prop(tex, "weight_3", text="3", slider=True)
+ sub.prop(tex, "weight_4", text="4", slider=True)
+
+ layout.label(text="Noise:")
+ row = layout.row()
+ row.prop(tex, "noise_scale", text="Size")
+ row.prop(tex, "nabla")
+
+
+class TEXTURE_PT_distortednoise(TextureTypePanel, bpy.types.Panel):
+ bl_label = "Distorted Noise"
+ tex_type = 'DISTORTED_NOISE'
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
+
+ def draw(self, context):
+ layout = self.layout
+
+ tex = context.texture
+
+ layout.prop(tex, "noise_distortion")
+ layout.prop(tex, "noise_basis", text="Basis")
+
+ split = layout.split()
+
+ col = split.column()
+ col.prop(tex, "distortion", text="Distortion")
+ col.prop(tex, "noise_scale", text="Size")
+
+ split.prop(tex, "nabla")
+
+
+class TEXTURE_PT_voxeldata(TextureButtonsPanel, bpy.types.Panel):
+ bl_label = "Voxel Data"
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
+
+ @classmethod
+ def poll(cls, context):
+ tex = context.texture
+ engine = context.scene.render.engine
+ return tex and (tex.type == 'VOXEL_DATA' and (engine in cls.COMPAT_ENGINES))
+
+ def draw(self, context):
+ layout = self.layout
+
+ tex = context.texture
+ vd = tex.voxel_data
+
+ layout.prop(vd, "file_format")
+ if vd.file_format in {'BLENDER_VOXEL', 'RAW_8BIT'}:
+ layout.prop(vd, "filepath")
+ if vd.file_format == 'RAW_8BIT':
+ layout.prop(vd, "resolution")
+ elif vd.file_format == 'SMOKE':
+ layout.prop(vd, "domain_object")
+ layout.prop(vd, "smoke_data_type")
+ elif vd.file_format == 'IMAGE_SEQUENCE':
+ layout.template_ID(tex, "image", open="image.open")
+ layout.template_image(tex, "image", tex.image_user, compact=True)
+ #layout.prop(vd, "frame_duration")
+
+ if vd.file_format in {'BLENDER_VOXEL', 'RAW_8BIT'}:
+ layout.prop(vd, "use_still_frame")
+ row = layout.row()
+ row.active = vd.use_still_frame
+ row.prop(vd, "still_frame")
+
+ layout.prop(vd, "interpolation")
+ layout.prop(vd, "extension")
+ layout.prop(vd, "intensity")
+
+
+class TEXTURE_PT_pointdensity(TextureButtonsPanel, bpy.types.Panel):
+ bl_label = "Point Density"
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
+
+ @classmethod
+ def poll(cls, context):
+ tex = context.texture
+ engine = context.scene.render.engine
+ return tex and (tex.type == 'POINT_DENSITY' and (engine in cls.COMPAT_ENGINES))
+
+ def draw(self, context):
+ layout = self.layout
+
+ tex = context.texture
+ pd = tex.point_density
+
+ layout.prop(pd, "point_source", expand=True)
+
+ split = layout.split()
+
+ col = split.column()
+ if pd.point_source == 'PARTICLE_SYSTEM':
+ col.label(text="Object:")
+ col.prop(pd, "object", text="")
+
+ sub = col.column()
+ sub.enabled = bool(pd.object)
+ if pd.object:
+ sub.label(text="System:")
+ sub.prop_search(pd, "particle_system", pd.object, "particle_systems", text="")
+ sub.label(text="Cache:")
+ sub.prop(pd, "particle_cache_space", text="")
+ else:
+ col.label(text="Object:")
+ col.prop(pd, "object", text="")
+ col.label(text="Cache:")
+ col.prop(pd, "vertex_cache_space", text="")
+
+ col.separator()
+
+ if pd.point_source == 'PARTICLE_SYSTEM':
+ col.label(text="Color Source:")
+ col.prop(pd, "color_source", text="")
+ if pd.color_source in {'PARTICLE_SPEED', 'PARTICLE_VELOCITY'}:
+ col.prop(pd, "speed_scale")
+ if pd.color_source in {'PARTICLE_SPEED', 'PARTICLE_AGE'}:
+ layout.template_color_ramp(pd, "color_ramp", expand=True)
+
+ col = split.column()
+ col.label()
+ col.prop(pd, "radius")
+ col.label(text="Falloff:")
+ col.prop(pd, "falloff", text="")
+ if pd.falloff == 'SOFT':
+ col.prop(pd, "falloff_soft")
+
+
+class TEXTURE_PT_pointdensity_turbulence(TextureButtonsPanel, bpy.types.Panel):
+ bl_label = "Turbulence"
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
+
+ @classmethod
+ def poll(cls, context):
+ tex = context.texture
+ engine = context.scene.render.engine
+ return tex and (tex.type == 'POINT_DENSITY' and (engine in cls.COMPAT_ENGINES))
+
+ def draw_header(self, context):
+ pd = context.texture.point_density
+
+ self.layout.prop(pd, "use_turbulence", text="")
+
+ def draw(self, context):
+ layout = self.layout
+
+ tex = context.texture
+ pd = tex.point_density
+ layout.active = pd.use_turbulence
+
+ split = layout.split()
+
+ col = split.column()
+ col.label(text="Influence:")
+ col.prop(pd, "turbulence_influence", text="")
+ col.label(text="Noise Basis:")
+ col.prop(pd, "noise_basis", text="")
+
+ col = split.column()
+ col.label()
+ col.prop(pd, "turbulence_scale")
+ col.prop(pd, "turbulence_depth")
+ col.prop(pd, "turbulence_strength")
+
+
+class TEXTURE_PT_mapping(TextureSlotPanel, bpy.types.Panel):
+ bl_label = "Mapping"
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
+
+ @classmethod
+ def poll(cls, context):
+ idblock = context_tex_datablock(context)
+ if isinstance(idblock, bpy.types.Brush) and not context.sculpt_object:
+ return False
+
+ if not getattr(context, "texture_slot", None):
+ return False
+
+ engine = context.scene.render.engine
+ return (engine in cls.COMPAT_ENGINES)
+
+ def draw(self, context):
+ layout = self.layout
+
+ idblock = context_tex_datablock(context)
+
+ tex = context.texture_slot
+ # textype = context.texture
+
+ if not isinstance(idblock, bpy.types.Brush):
+ split = layout.split(percentage=0.3)
+ col = split.column()
+ col.label(text="Coordinates:")
+ col = split.column()
+ col.prop(tex, "texture_coords", text="")
+
+ if tex.texture_coords == 'ORCO':
+ """
+ ob = context.object
+ if ob and ob.type == 'MESH':
+ split = layout.split(percentage=0.3)
+ split.label(text="Mesh:")
+ split.prop(ob.data, "texco_mesh", text="")
+ """
+ elif tex.texture_coords == 'UV':
+ split = layout.split(percentage=0.3)
+ split.label(text="Layer:")
+ ob = context.object
+ if ob and ob.type == 'MESH':
+ split.prop_search(tex, "uv_layer", ob.data, "uv_textures", text="")
+ else:
+ split.prop(tex, "uv_layer", text="")
+
+ elif tex.texture_coords == 'OBJECT':
+ split = layout.split(percentage=0.3)
+ split.label(text="Object:")
+ split.prop(tex, "object", text="")
+
+ if isinstance(idblock, bpy.types.Brush):
+ if context.sculpt_object:
+ layout.label(text="Brush Mapping:")
+ layout.prop(tex, "map_mode", expand=True)
+
+ row = layout.row()
+ row.active = tex.map_mode in {'FIXED', 'TILED'}
+ row.prop(tex, "angle")
+ else:
+ if isinstance(idblock, bpy.types.Material):
+ split = layout.split(percentage=0.3)
+ split.label(text="Projection:")
+ split.prop(tex, "mapping", text="")
+
+ split = layout.split()
+
+ col = split.column()
+ if tex.texture_coords in {'ORCO', 'UV'}:
+ col.prop(tex, "use_from_dupli")
+ elif tex.texture_coords == 'OBJECT':
+ col.prop(tex, "use_from_original")
+ else:
+ col.label()
+
+ col = split.column()
+ row = col.row()
+ row.prop(tex, "mapping_x", text="")
+ row.prop(tex, "mapping_y", text="")
+ row.prop(tex, "mapping_z", text="")
+
+ row = layout.row()
+ row.column().prop(tex, "offset")
+ row.column().prop(tex, "scale")
+
+
+class TEXTURE_PT_influence(TextureSlotPanel, bpy.types.Panel):
+ bl_label = "Influence"
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
+
+ @classmethod
+ def poll(cls, context):
+ idblock = context_tex_datablock(context)
+ if isinstance(idblock, bpy.types.Brush):
+ return False
+
+ if not getattr(context, "texture_slot", None):
+ return False
+
+ engine = context.scene.render.engine
+ return (engine in cls.COMPAT_ENGINES)
+
+ def draw(self, context):
+
+ layout = self.layout
+
+ idblock = context_tex_datablock(context)
+
+ # textype = context.texture
+ tex = context.texture_slot
+
+ def factor_but(layout, toggle, factor, name):
+ row = layout.row(align=True)
+ row.prop(tex, toggle, text="")
+ sub = row.row()
+ sub.active = getattr(tex, toggle)
+ sub.prop(tex, factor, text=name, slider=True)
+ return sub # XXX, temp. use_map_normal needs to override.
+
+ if isinstance(idblock, bpy.types.Material):
+ if idblock.type in {'SURFACE', 'WIRE'}:
+ split = layout.split()
+
+ col = split.column()
+ col.label(text="Diffuse:")
+ factor_but(col, "use_map_diffuse", "diffuse_factor", "Intensity")
+ factor_but(col, "use_map_color_diffuse", "diffuse_color_factor", "Color")
+ factor_but(col, "use_map_alpha", "alpha_factor", "Alpha")
+ factor_but(col, "use_map_translucency", "translucency_factor", "Translucency")
+
+ col.label(text="Specular:")
+ factor_but(col, "use_map_specular", "specular_factor", "Intensity")
+ factor_but(col, "use_map_color_spec", "specular_color_factor", "Color")
+ factor_but(col, "use_map_hardness", "hardness_factor", "Hardness")
+
+ col = split.column()
+ col.label(text="Shading:")
+ factor_but(col, "use_map_ambient", "ambient_factor", "Ambient")
+ factor_but(col, "use_map_emit", "emit_factor", "Emit")
+ factor_but(col, "use_map_mirror", "mirror_factor", "Mirror")
+ factor_but(col, "use_map_raymir", "raymir_factor", "Ray Mirror")
+
+ col.label(text="Geometry:")
+ # XXX replace 'or' when displacement is fixed to not rely on normal influence value.
+ sub_tmp = factor_but(col, "use_map_normal", "normal_factor", "Normal")
+ sub_tmp.active = (tex.use_map_normal or tex.use_map_displacement)
+ # END XXX
+
+ factor_but(col, "use_map_warp", "warp_factor", "Warp")
+ factor_but(col, "use_map_displacement", "displacement_factor", "Displace")
+
+ #sub = col.column()
+ #sub.active = tex.use_map_translucency or tex.map_emit or tex.map_alpha or tex.map_raymir or tex.map_hardness or tex.map_ambient or tex.map_specularity or tex.map_reflection or tex.map_mirror
+ #sub.prop(tex, "default_value", text="Amount", slider=True)
+ elif idblock.type == 'HALO':
+ layout.label(text="Halo:")
+
+ split = layout.split()
+
+ col = split.column()
+ factor_but(col, "use_map_color_diffuse", "diffuse_color_factor", "Color")
+ factor_but(col, "use_map_alpha", "alpha_factor", "Alpha")
+
+ col = split.column()
+ factor_but(col, "use_map_raymir", "raymir_factor", "Size")
+ factor_but(col, "use_map_hardness", "hardness_factor", "Hardness")
+ factor_but(col, "use_map_translucency", "translucency_factor", "Add")
+ elif idblock.type == 'VOLUME':
+ split = layout.split()
+
+ col = split.column()
+ factor_but(col, "use_map_density", "density_factor", "Density")
+ factor_but(col, "use_map_emission", "emission_factor", "Emission")
+ factor_but(col, "use_map_scatter", "scattering_factor", "Scattering")
+ factor_but(col, "use_map_reflect", "reflection_factor", "Reflection")
+
+ col = split.column()
+ col.label(text=" ")
+ factor_but(col, "use_map_color_emission", "emission_color_factor", "Emission Color")
+ factor_but(col, "use_map_color_transmission", "transmission_color_factor", "Transmission Color")
+ factor_but(col, "use_map_color_reflection", "reflection_color_factor", "Reflection Color")
+
+ elif isinstance(idblock, bpy.types.Lamp):
+ split = layout.split()
+
+ col = split.column()
+ factor_but(col, "use_map_color", "color_factor", "Color")
+
+ col = split.column()
+ factor_but(col, "use_map_shadow", "shadow_factor", "Shadow")
+
+ elif isinstance(idblock, bpy.types.World):
+ split = layout.split()
+
+ col = split.column()
+ factor_but(col, "use_map_blend", "blend_factor", "Blend")
+ factor_but(col, "use_map_horizon", "horizon_factor", "Horizon")
+
+ col = split.column()
+ factor_but(col, "use_map_zenith_up", "zenith_up_factor", "Zenith Up")
+ factor_but(col, "use_map_zenith_down", "zenith_down_factor", "Zenith Down")
+ elif isinstance(idblock, bpy.types.ParticleSettings):
+ split = layout.split()
+
+ col = split.column()
+ col.label(text="General:")
+ factor_but(col, "use_map_time", "time_factor", "Time")
+ factor_but(col, "use_map_life", "life_factor", "Lifetime")
+ factor_but(col, "use_map_density", "density_factor", "Density")
+ factor_but(col, "use_map_size", "size_factor", "Size")
+
+ col = split.column()
+ col.label(text="Physics:")
+ factor_but(col, "use_map_velocity", "velocity_factor", "Velocity")
+ factor_but(col, "use_map_damp", "damp_factor", "Damp")
+ factor_but(col, "use_map_gravity", "gravity_factor", "Gravity")
+ factor_but(col, "use_map_field", "field_factor", "Force Fields")
+
+ layout.label(text="Hair:")
+
+ split = layout.split()
+
+ col = split.column()
+ factor_but(col, "use_map_length", "length_factor", "Length")
+ factor_but(col, "use_map_clump", "clump_factor", "Clump")
+
+ col = split.column()
+ factor_but(col, "use_map_kink", "kink_factor", "Kink")
+ factor_but(col, "use_map_rough", "rough_factor", "Rough")
+
+ layout.separator()
+
+ if not isinstance(idblock, bpy.types.ParticleSettings):
+ split = layout.split()
+
+ col = split.column()
+ col.prop(tex, "blend_type", text="Blend")
+ col.prop(tex, "use_rgb_to_intensity")
+ # color is used on grayscale textures even when use_rgb_to_intensity is disabled.
+ col.prop(tex, "color", text="")
+
+ col = split.column()
+ col.prop(tex, "invert", text="Negative")
+ col.prop(tex, "use_stencil")
+
+ if isinstance(idblock, bpy.types.Material) or isinstance(idblock, bpy.types.World):
+ col.prop(tex, "default_value", text="DVar", slider=True)
+
+ if isinstance(idblock, bpy.types.Material):
+ layout.label(text="Bump Mapping:")
+
+ # only show bump settings if activated but not for normalmap images
+ row = layout.row()
+ row.active = tex.use_map_normal and not (tex.texture.type == 'IMAGE' and tex.texture.use_normal_map)
+
+ row.prop(tex, "bump_method", text="Method")
+
+ sub = row.row()
+ sub.active = tex.bump_method in {'BUMP_DEFAULT', 'BUMP_BEST_QUALITY'}
+ sub.prop(tex, "bump_objectspace", text="Space")
+
+
+class TEXTURE_PT_custom_props(TextureButtonsPanel, PropertyPanel, bpy.types.Panel):
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
+ _context_path = "texture"
+ _property_type = bpy.types.Texture
diff --git a/release/scripts/startup/bl_ui/properties_world.py b/release/scripts/startup/bl_ui/properties_world.py
new file mode 100644
index 00000000000..1b2dd4e26aa
--- /dev/null
+++ b/release/scripts/startup/bl_ui/properties_world.py
@@ -0,0 +1,267 @@
+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+# <pep8 compliant>
+import bpy
+from rna_prop_ui import PropertyPanel
+
+# TODO, "color_range" not in the UI
+
+
+class WorldButtonsPanel():
+ bl_space_type = 'PROPERTIES'
+ bl_region_type = 'WINDOW'
+ bl_context = "world"
+ # COMPAT_ENGINES must be defined in each subclass, external engines can add themselves here
+
+ @classmethod
+ def poll(cls, context):
+ return (context.world and context.scene.render.engine in cls.COMPAT_ENGINES)
+
+
+class WORLD_PT_context_world(WorldButtonsPanel, bpy.types.Panel):
+ bl_label = ""
+ bl_options = {'HIDE_HEADER'}
+ COMPAT_ENGINES = {'BLENDER_RENDER'}
+
+ @classmethod
+ def poll(cls, context):
+ rd = context.scene.render
+ return (not rd.use_game_engine) and (rd.engine in cls.COMPAT_ENGINES)
+
+ def draw(self, context):
+ layout = self.layout
+
+ scene = context.scene
+ world = context.world
+ space = context.space_data
+
+ texture_count = world and len(world.texture_slots.keys())
+
+ split = layout.split(percentage=0.65)
+ if scene:
+ split.template_ID(scene, "world", new="world.new")
+ elif world:
+ split.template_ID(space, "pin_id")
+
+ if texture_count:
+ split.label(text=str(texture_count), icon='TEXTURE')
+
+
+class WORLD_PT_preview(WorldButtonsPanel, bpy.types.Panel):
+ bl_label = "Preview"
+ COMPAT_ENGINES = {'BLENDER_RENDER'}
+
+ @classmethod
+ def poll(cls, context):
+ rd = context.scene.render
+ return (context.world) and (not rd.use_game_engine) and (rd.engine in cls.COMPAT_ENGINES)
+
+ def draw(self, context):
+ self.layout.template_preview(context.world)
+
+
+class WORLD_PT_world(WorldButtonsPanel, bpy.types.Panel):
+ bl_label = "World"
+ COMPAT_ENGINES = {'BLENDER_RENDER'}
+
+ def draw(self, context):
+ layout = self.layout
+ world = context.world
+
+ row = layout.row()
+ row.prop(world, "use_sky_paper")
+ row.prop(world, "use_sky_blend")
+ row.prop(world, "use_sky_real")
+
+ row = layout.row()
+ row.column().prop(world, "horizon_color")
+ col = row.column()
+ col.prop(world, "zenith_color")
+ col.active = world.use_sky_blend
+ row.column().prop(world, "ambient_color")
+
+
+class WORLD_PT_ambient_occlusion(WorldButtonsPanel, bpy.types.Panel):
+ bl_label = "Ambient Occlusion"
+ COMPAT_ENGINES = {'BLENDER_RENDER'}
+
+ def draw_header(self, context):
+ light = context.world.light_settings
+ self.layout.prop(light, "use_ambient_occlusion", text="")
+
+ def draw(self, context):
+ layout = self.layout
+ light = context.world.light_settings
+
+ layout.active = light.use_ambient_occlusion
+
+ split = layout.split()
+ split.prop(light, "ao_factor", text="Factor")
+ split.prop(light, "ao_blend_type", text="")
+
+
+class WORLD_PT_environment_lighting(WorldButtonsPanel, bpy.types.Panel):
+ bl_label = "Environment Lighting"
+ COMPAT_ENGINES = {'BLENDER_RENDER'}
+
+ def draw_header(self, context):
+ light = context.world.light_settings
+ self.layout.prop(light, "use_environment_light", text="")
+
+ def draw(self, context):
+ layout = self.layout
+ light = context.world.light_settings
+
+ layout.active = light.use_environment_light
+
+ split = layout.split()
+ split.prop(light, "environment_energy", text="Energy")
+ split.prop(light, "environment_color", text="")
+
+
+class WORLD_PT_indirect_lighting(WorldButtonsPanel, bpy.types.Panel):
+ bl_label = "Indirect Lighting"
+ COMPAT_ENGINES = {'BLENDER_RENDER'}
+
+ def draw_header(self, context):
+ light = context.world.light_settings
+ self.layout.prop(light, "use_indirect_light", text="")
+
+ def draw(self, context):
+ layout = self.layout
+ light = context.world.light_settings
+
+ layout.active = light.use_indirect_light and light.gather_method == 'APPROXIMATE'
+
+ split = layout.split()
+ split.prop(light, "indirect_factor", text="Factor")
+ split.prop(light, "indirect_bounces", text="Bounces")
+
+ if light.gather_method == 'RAYTRACE':
+ layout.label(text="Only works with Approximate gather method")
+
+
+class WORLD_PT_gather(WorldButtonsPanel, bpy.types.Panel):
+ bl_label = "Gather"
+ COMPAT_ENGINES = {'BLENDER_RENDER'}
+
+ def draw(self, context):
+ layout = self.layout
+ light = context.world.light_settings
+
+ layout.active = light.use_ambient_occlusion or light.use_environment_light or light.use_indirect_light
+
+ layout.prop(light, "gather_method", expand=True)
+
+ split = layout.split()
+
+ col = split.column()
+ col.label(text="Attenuation:")
+ if light.gather_method == 'RAYTRACE':
+ col.prop(light, "distance")
+ col.prop(light, "use_falloff")
+ sub = col.row()
+ sub.active = light.use_falloff
+ sub.prop(light, "falloff_strength", text="Strength")
+
+ if light.gather_method == 'RAYTRACE':
+ col = split.column()
+
+ col.label(text="Sampling:")
+ col.prop(light, "sample_method", text="")
+
+ sub = col.column()
+ sub.prop(light, "samples")
+
+ if light.sample_method == 'ADAPTIVE_QMC':
+ sub.prop(light, "threshold")
+ sub.prop(light, "adapt_to_speed", slider=True)
+ elif light.sample_method == 'CONSTANT_JITTERED':
+ sub.prop(light, "bias")
+
+ if light.gather_method == 'APPROXIMATE':
+ col = split.column()
+
+ col.label(text="Sampling:")
+ col.prop(light, "passes")
+ col.prop(light, "error_threshold", text="Error")
+ col.prop(light, "use_cache")
+ col.prop(light, "correction")
+
+
+class WORLD_PT_mist(WorldButtonsPanel, bpy.types.Panel):
+ bl_label = "Mist"
+ bl_options = {'DEFAULT_CLOSED'}
+ COMPAT_ENGINES = {'BLENDER_RENDER'}
+
+ def draw_header(self, context):
+ world = context.world
+
+ self.layout.prop(world.mist_settings, "use_mist", text="")
+
+ def draw(self, context):
+ layout = self.layout
+ world = context.world
+
+ layout.active = world.mist_settings.use_mist
+
+ split = layout.split()
+
+ col = split.column()
+ col.prop(world.mist_settings, "intensity", slider=True)
+ col.prop(world.mist_settings, "start")
+
+ col = split.column()
+ col.prop(world.mist_settings, "depth")
+ col.prop(world.mist_settings, "height")
+
+ layout.prop(world.mist_settings, "falloff")
+
+
+class WORLD_PT_stars(WorldButtonsPanel, bpy.types.Panel):
+ bl_label = "Stars"
+ bl_options = {'DEFAULT_CLOSED'}
+ COMPAT_ENGINES = {'BLENDER_RENDER'}
+
+ def draw_header(self, context):
+ world = context.world
+
+ self.layout.prop(world.star_settings, "use_stars", text="")
+
+ def draw(self, context):
+ layout = self.layout
+ world = context.world
+
+ layout.active = world.star_settings.use_stars
+
+ split = layout.split()
+
+ col = split.column()
+ col.prop(world.star_settings, "size")
+ col.prop(world.star_settings, "color_random", text="Colors")
+
+ col = split.column()
+ col.prop(world.star_settings, "distance_min", text="Min. Dist")
+ col.prop(world.star_settings, "average_separation", text="Separation")
+
+
+class WORLD_PT_custom_props(WorldButtonsPanel, PropertyPanel, bpy.types.Panel):
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
+ _context_path = "world"
+ _property_type = bpy.types.World
diff --git a/release/scripts/startup/bl_ui/space_console.py b/release/scripts/startup/bl_ui/space_console.py
new file mode 100644
index 00000000000..591765c1543
--- /dev/null
+++ b/release/scripts/startup/bl_ui/space_console.py
@@ -0,0 +1,160 @@
+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+# <pep8 compliant>
+import bpy
+from bpy.props import StringProperty
+
+
+class CONSOLE_HT_header(bpy.types.Header):
+ bl_space_type = 'CONSOLE'
+
+ def draw(self, context):
+ layout = self.layout
+
+ row = layout.row(align=True)
+ row.template_header()
+
+ if context.area.show_menus:
+ sub = row.row(align=True)
+ sub.menu("CONSOLE_MT_console")
+
+ row = layout.row(align=True)
+ row.operator("console.autocomplete", text="Autocomplete")
+
+
+class CONSOLE_MT_console(bpy.types.Menu):
+ bl_label = "Console"
+
+ def draw(self, context):
+ layout = self.layout
+ layout.column()
+ layout.operator("console.clear")
+ layout.operator("console.copy")
+ layout.operator("console.paste")
+ layout.menu("CONSOLE_MT_language")
+
+ layout.separator()
+
+ layout.operator("screen.area_dupli")
+ layout.operator("screen.screen_full_area")
+
+
+class CONSOLE_MT_language(bpy.types.Menu):
+ bl_label = "Languages..."
+
+ def draw(self, context):
+ import sys
+
+ layout = self.layout
+ layout.column()
+
+ # Collect modules with 'console_*.execute'
+ languages = []
+ for modname, mod in sys.modules.items():
+ if modname.startswith("console_") and hasattr(mod, "execute"):
+ languages.append(modname.split('_', 1)[-1])
+
+ languages.sort()
+
+ for language in languages:
+ layout.operator("console.language", text=language[0].upper() + language[1:]).language = language
+
+
+def add_scrollback(text, text_type):
+ for l in text.split('\n'):
+ bpy.ops.console.scrollback_append(text=l.replace('\t', ' '),
+ type=text_type)
+
+
+class ConsoleExec(bpy.types.Operator):
+ '''Execute the current console line as a python expression'''
+ bl_idname = "console.execute"
+ bl_label = "Console Execute"
+
+ def execute(self, context):
+ sc = context.space_data
+
+ module = __import__("console_" + sc.language)
+ execute = getattr(module, "execute", None)
+
+ if execute:
+ return execute(context)
+ else:
+ print("Error: bpy.ops.console.execute_" + sc.language + " - not found")
+ return {'FINISHED'}
+
+
+class ConsoleAutocomplete(bpy.types.Operator):
+ '''Evaluate the namespace up until the cursor and give a list of options or complete the name if there is only one'''
+ bl_idname = "console.autocomplete"
+ bl_label = "Console Autocomplete"
+
+ def execute(self, context):
+ sc = context.space_data
+ module = __import__("console_" + sc.language)
+ autocomplete = getattr(module, "autocomplete", None)
+
+ if autocomplete:
+ return autocomplete(context)
+ else:
+ print("Error: bpy.ops.console.autocomplete_" + sc.language + " - not found")
+ return {'FINISHED'}
+
+
+class ConsoleBanner(bpy.types.Operator):
+ '''Print a message whem the terminal initializes'''
+ bl_idname = "console.banner"
+ bl_label = "Console Banner"
+
+ def execute(self, context):
+ sc = context.space_data
+
+ # default to python
+ if not sc.language:
+ sc.language = 'python'
+
+ module = __import__("console_" + sc.language)
+ banner = getattr(module, "banner", None)
+
+ if banner:
+ return banner(context)
+ else:
+ print("Error: bpy.ops.console.banner_" + sc.language + " - not found")
+ return {'FINISHED'}
+
+
+class ConsoleLanguage(bpy.types.Operator):
+ '''Set the current language for this console'''
+ bl_idname = "console.language"
+ bl_label = "Console Language"
+ language = StringProperty(name="Language", maxlen=32, default="")
+
+ def execute(self, context):
+ sc = context.space_data
+
+ # defailt to python
+ sc.language = self.language
+
+ bpy.ops.console.banner()
+
+ # insert a new blank line
+ bpy.ops.console.history_append(text="", current_character=0,
+ remove_duplicates=True)
+
+ return {'FINISHED'}
diff --git a/release/scripts/startup/bl_ui/space_dopesheet.py b/release/scripts/startup/bl_ui/space_dopesheet.py
new file mode 100644
index 00000000000..1ba9a628c1a
--- /dev/null
+++ b/release/scripts/startup/bl_ui/space_dopesheet.py
@@ -0,0 +1,362 @@
+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+# <pep8 compliant>
+
+import bpy
+
+
+#######################################
+# DopeSheet Filtering
+
+# used for DopeSheet, NLA, and Graph Editors
+def dopesheet_filter(layout, context, genericFiltersOnly=False):
+ dopesheet = context.space_data.dopesheet
+ is_nla = context.area.type == 'NLA_EDITOR'
+
+ row = layout.row(align=True)
+ row.prop(dopesheet, "show_only_selected", text="")
+ row.prop(dopesheet, "show_hidden", text="")
+
+ if genericFiltersOnly:
+ return
+
+ row = layout.row(align=True)
+ row.prop(dopesheet, "show_transforms", text="")
+
+ if is_nla:
+ row.prop(dopesheet, "show_missing_nla", text="")
+
+ row = layout.row(align=True)
+ row.prop(dopesheet, "show_scenes", text="")
+ row.prop(dopesheet, "show_worlds", text="")
+ row.prop(dopesheet, "show_nodes", text="")
+
+ if bpy.data.meshes:
+ row.prop(dopesheet, "show_meshes", text="")
+ if bpy.data.shape_keys:
+ row.prop(dopesheet, "show_shapekeys", text="")
+ if bpy.data.materials:
+ row.prop(dopesheet, "show_materials", text="")
+ if bpy.data.lamps:
+ row.prop(dopesheet, "show_lamps", text="")
+ if bpy.data.textures:
+ row.prop(dopesheet, "show_textures", text="")
+ if bpy.data.cameras:
+ row.prop(dopesheet, "show_cameras", text="")
+ if bpy.data.curves:
+ row.prop(dopesheet, "show_curves", text="")
+ if bpy.data.metaballs:
+ row.prop(dopesheet, "show_metaballs", text="")
+ if bpy.data.lattices:
+ row.prop(dopesheet, "show_lattices", text="")
+ if bpy.data.armatures:
+ row.prop(dopesheet, "show_armatures", text="")
+ if bpy.data.particles:
+ row.prop(dopesheet, "show_particles", text="")
+
+ if bpy.data.groups:
+ row = layout.row(align=True)
+ row.prop(dopesheet, "show_only_group_objects", text="")
+ if dopesheet.show_only_group_objects:
+ row.prop(dopesheet, "filter_group", text="")
+
+
+#######################################
+# DopeSheet Editor - General/Standard UI
+
+class DOPESHEET_HT_header(bpy.types.Header):
+ bl_space_type = 'DOPESHEET_EDITOR'
+
+ def draw(self, context):
+ layout = self.layout
+
+ st = context.space_data
+
+ row = layout.row(align=True)
+ row.template_header()
+
+ if context.area.show_menus:
+ sub = row.row(align=True)
+
+ sub.menu("DOPESHEET_MT_view")
+ sub.menu("DOPESHEET_MT_select")
+ sub.menu("DOPESHEET_MT_marker")
+
+ if st.mode == 'DOPESHEET' or (st.mode == 'ACTION' and st.action != None):
+ sub.menu("DOPESHEET_MT_channel")
+ elif st.mode == 'GPENCIL':
+ sub.menu("DOPESHEET_MT_gpencil_channel")
+
+ if st.mode != 'GPENCIL':
+ sub.menu("DOPESHEET_MT_key")
+ else:
+ sub.menu("DOPESHEET_MT_gpencil_frame")
+
+ layout.prop(st, "mode", text="")
+ layout.prop(st.dopesheet, "show_summary", text="Summary")
+
+ if st.mode == 'DOPESHEET':
+ dopesheet_filter(layout, context)
+ elif st.mode == 'ACTION':
+ # 'genericFiltersOnly' limits the options to only the relevant 'generic' subset of
+ # filters which will work here and are useful (especially for character animation)
+ dopesheet_filter(layout, context, genericFiltersOnly=True)
+
+ if st.mode in {'ACTION', 'SHAPEKEY'}:
+ layout.template_ID(st, "action", new="action.new")
+
+ # Grease Pencil mode doesn't need snapping, as it's frame-aligned only
+ if st.mode != 'GPENCIL':
+ layout.prop(st, "auto_snap", text="")
+
+ row = layout.row(align=True)
+ row.operator("action.copy", text="", icon='COPYDOWN')
+ row.operator("action.paste", text="", icon='PASTEDOWN')
+
+
+class DOPESHEET_MT_view(bpy.types.Menu):
+ bl_label = "View"
+
+ def draw(self, context):
+ layout = self.layout
+
+ st = context.space_data
+
+ layout.column()
+
+ layout.prop(st, "use_realtime_update")
+ layout.prop(st, "show_frame_indicator")
+ layout.prop(st, "show_sliders")
+ layout.prop(st, "use_auto_merge_keyframes")
+ layout.prop(st, "use_marker_sync")
+
+ if st.show_seconds:
+ layout.operator("anim.time_toggle", text="Show Frames")
+ else:
+ layout.operator("anim.time_toggle", text="Show Seconds")
+
+ layout.separator()
+ layout.operator("anim.previewrange_set")
+ layout.operator("anim.previewrange_clear")
+ layout.operator("action.previewrange_set")
+
+ layout.separator()
+ layout.operator("action.frame_jump")
+ layout.operator("action.view_all")
+ layout.operator("action.view_selected")
+
+ layout.separator()
+ layout.operator("screen.area_dupli")
+ layout.operator("screen.screen_full_area")
+
+
+class DOPESHEET_MT_select(bpy.types.Menu):
+ bl_label = "Select"
+
+ def draw(self, context):
+ layout = self.layout
+
+ layout.column()
+ # This is a bit misleading as the operator's default text is "Select All" while it actually *toggles* All/None
+ layout.operator("action.select_all_toggle")
+ layout.operator("action.select_all_toggle", text="Invert Selection").invert = True
+
+ layout.separator()
+ layout.operator("action.select_border")
+ layout.operator("action.select_border", text="Border Axis Range").axis_range = True
+
+ layout.separator()
+ layout.operator("action.select_column", text="Columns on Selected Keys").mode = 'KEYS'
+ layout.operator("action.select_column", text="Column on Current Frame").mode = 'CFRA'
+
+ layout.operator("action.select_column", text="Columns on Selected Markers").mode = 'MARKERS_COLUMN'
+ layout.operator("action.select_column", text="Between Selected Markers").mode = 'MARKERS_BETWEEN'
+
+ layout.separator()
+ layout.operator("action.select_leftright", text="Before Current Frame").mode = 'LEFT'
+ layout.operator("action.select_leftright", text="After Current Frame").mode = 'RIGHT'
+
+ # FIXME: grease pencil mode isn't supported for these yet, so skip for that mode only
+ if context.space_data.mode != 'GPENCIL':
+ layout.separator()
+ layout.operator("action.select_more")
+ layout.operator("action.select_less")
+
+ layout.separator()
+ layout.operator("action.select_linked")
+
+
+class DOPESHEET_MT_marker(bpy.types.Menu):
+ bl_label = "Marker"
+
+ def draw(self, context):
+ layout = self.layout
+
+ st = context.space_data
+
+ #layout.operator_context = 'EXEC_REGION_WIN'
+
+ layout.column()
+ layout.operator("marker.add", "Add Marker")
+ layout.operator("marker.duplicate", text="Duplicate Marker")
+ layout.operator("marker.delete", text="Delete Marker")
+
+ layout.separator()
+
+ layout.operator("marker.rename", text="Rename Marker")
+ layout.operator("marker.move", text="Grab/Move Marker")
+
+ if st.mode in {'ACTION', 'SHAPEKEY'} and st.action:
+ layout.separator()
+ layout.prop(st, "show_pose_markers")
+
+ if st.show_pose_markers is False:
+ layout.operator("action.markers_make_local")
+
+
+#######################################
+# Keyframe Editing
+
+class DOPESHEET_MT_channel(bpy.types.Menu):
+ bl_label = "Channel"
+
+ def draw(self, context):
+ layout = self.layout
+
+ layout.operator_context = 'INVOKE_REGION_CHANNELS'
+
+ layout.column()
+ layout.operator("anim.channels_delete")
+
+ layout.separator()
+ layout.operator("anim.channels_setting_toggle")
+ layout.operator("anim.channels_setting_enable")
+ layout.operator("anim.channels_setting_disable")
+
+ layout.separator()
+ layout.operator("anim.channels_editable_toggle")
+ layout.operator_menu_enum("action.extrapolation_type", "type", text="Extrapolation Mode")
+
+ layout.separator()
+ layout.operator("anim.channels_expand")
+ layout.operator("anim.channels_collapse")
+
+ layout.separator()
+ layout.operator_menu_enum("anim.channels_move", "direction", text="Move...")
+
+ layout.separator()
+ layout.operator("anim.channels_fcurves_enable")
+
+
+class DOPESHEET_MT_key(bpy.types.Menu):
+ bl_label = "Key"
+
+ def draw(self, context):
+ layout = self.layout
+
+ layout.column()
+ layout.menu("DOPESHEET_MT_key_transform", text="Transform")
+
+ layout.operator_menu_enum("action.snap", "type", text="Snap")
+ layout.operator_menu_enum("action.mirror", "type", text="Mirror")
+
+ layout.separator()
+ layout.operator("action.keyframe_insert")
+
+ layout.separator()
+ layout.operator("action.duplicate")
+ layout.operator("action.delete")
+
+ layout.separator()
+ layout.operator_menu_enum("action.keyframe_type", "type", text="Keyframe Type")
+ layout.operator_menu_enum("action.handle_type", "type", text="Handle Type")
+ layout.operator_menu_enum("action.interpolation_type", "type", text="Interpolation Mode")
+
+ layout.separator()
+ layout.operator("action.clean")
+ layout.operator("action.sample")
+
+ layout.separator()
+ layout.operator("action.copy")
+ layout.operator("action.paste")
+
+
+class DOPESHEET_MT_key_transform(bpy.types.Menu):
+ bl_label = "Transform"
+
+ def draw(self, context):
+ layout = self.layout
+
+ layout.column()
+ layout.operator("transform.transform", text="Grab/Move").mode = 'TIME_TRANSLATE'
+ layout.operator("transform.transform", text="Extend").mode = 'TIME_EXTEND'
+ layout.operator("transform.transform", text="Slide").mode = 'TIME_SLIDE'
+ layout.operator("transform.transform", text="Scale").mode = 'TIME_SCALE'
+
+
+#######################################
+# Grease Pencil Editing
+
+class DOPESHEET_MT_gpencil_channel(bpy.types.Menu):
+ bl_label = "Channel"
+
+ def draw(self, context):
+ layout = self.layout
+
+ layout.operator_context = 'INVOKE_REGION_CHANNELS'
+
+ layout.column()
+ layout.operator("anim.channels_delete")
+
+ layout.separator()
+ layout.operator("anim.channels_setting_toggle")
+ layout.operator("anim.channels_setting_enable")
+ layout.operator("anim.channels_setting_disable")
+
+ layout.separator()
+ layout.operator("anim.channels_editable_toggle")
+
+ # XXX: to be enabled when these are ready for use!
+ #layout.separator()
+ #layout.operator("anim.channels_expand")
+ #layout.operator("anim.channels_collapse")
+
+ #layout.separator()
+ #layout.operator_menu_enum("anim.channels_move", "direction", text="Move...")
+
+
+class DOPESHEET_MT_gpencil_frame(bpy.types.Menu):
+ bl_label = "Frame"
+
+ def draw(self, context):
+ layout = self.layout
+
+ layout.column()
+ layout.menu("DOPESHEET_MT_key_transform", text="Transform")
+
+ #layout.operator_menu_enum("action.snap", "type", text="Snap")
+ #layout.operator_menu_enum("action.mirror", "type", text="Mirror")
+
+ layout.separator()
+ layout.operator("action.duplicate")
+ layout.operator("action.delete")
+
+ #layout.separator()
+ #layout.operator("action.copy")
+ #layout.operator("action.paste")
diff --git a/release/scripts/startup/bl_ui/space_filebrowser.py b/release/scripts/startup/bl_ui/space_filebrowser.py
new file mode 100644
index 00000000000..3033ba10388
--- /dev/null
+++ b/release/scripts/startup/bl_ui/space_filebrowser.py
@@ -0,0 +1,74 @@
+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+# <pep8 compliant>
+import bpy
+
+
+class FILEBROWSER_HT_header(bpy.types.Header):
+ bl_space_type = 'FILE_BROWSER'
+
+ def draw(self, context):
+ layout = self.layout
+
+ st = context.space_data
+
+ layout.template_header(menus=False)
+
+ row = layout.row()
+ row.separator()
+
+ row = layout.row(align=True)
+ row.operator("file.previous", text="", icon='BACK')
+ row.operator("file.next", text="", icon='FORWARD')
+ row.operator("file.parent", text="", icon='FILE_PARENT')
+ row.operator("file.refresh", text="", icon='FILE_REFRESH')
+
+ row = layout.row()
+ row.separator()
+
+ row = layout.row(align=True)
+ row.operator("file.directory_new", icon='NEWFOLDER')
+
+ params = st.params
+
+ # can be None when save/reload with a file selector open
+ if params:
+ layout.prop(params, "display_type", expand=True, text="")
+ layout.prop(params, "sort_method", expand=True, text="")
+
+ layout.prop(params, "show_hidden")
+ layout.prop(params, "use_filter", text="", icon='FILTER')
+
+ row = layout.row(align=True)
+ row.active = params.use_filter
+
+ row.prop(params, "use_filter_folder", text="")
+
+ if params.filter_glob:
+ #if st.operator and hasattr(st.operator, "filter_glob"):
+ # row.prop(params, "filter_glob", text="")
+ row.label(params.filter_glob)
+ else:
+ row.prop(params, "use_filter_blender", text="")
+ row.prop(params, "use_filter_image", text="")
+ row.prop(params, "use_filter_movie", text="")
+ row.prop(params, "use_filter_script", text="")
+ row.prop(params, "use_filter_font", text="")
+ row.prop(params, "use_filter_sound", text="")
+ row.prop(params, "use_filter_text", text="")
diff --git a/release/scripts/startup/bl_ui/space_graph.py b/release/scripts/startup/bl_ui/space_graph.py
new file mode 100644
index 00000000000..4e1b5aa9a6b
--- /dev/null
+++ b/release/scripts/startup/bl_ui/space_graph.py
@@ -0,0 +1,247 @@
+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+# <pep8 compliant>
+
+import bpy
+
+
+class GRAPH_HT_header(bpy.types.Header):
+ bl_space_type = 'GRAPH_EDITOR'
+
+ def draw(self, context):
+ from bl_ui.space_dopesheet import dopesheet_filter
+
+ layout = self.layout
+
+ st = context.space_data
+
+ row = layout.row(align=True)
+ row.template_header()
+
+ if context.area.show_menus:
+ sub = row.row(align=True)
+
+ sub.menu("GRAPH_MT_view")
+ sub.menu("GRAPH_MT_select")
+ sub.menu("GRAPH_MT_marker")
+ sub.menu("GRAPH_MT_channel")
+ sub.menu("GRAPH_MT_key")
+
+ layout.prop(st, "mode", text="")
+
+ dopesheet_filter(layout, context)
+
+ layout.prop(st, "auto_snap", text="")
+ layout.prop(st, "pivot_point", text="", icon_only=True)
+
+ row = layout.row(align=True)
+ row.operator("graph.copy", text="", icon='COPYDOWN')
+ row.operator("graph.paste", text="", icon='PASTEDOWN')
+
+ row = layout.row(align=True)
+ if st.has_ghost_curves:
+ row.operator("graph.ghost_curves_clear", text="", icon='GHOST_DISABLED')
+ else:
+ row.operator("graph.ghost_curves_create", text="", icon='GHOST_ENABLED')
+
+
+class GRAPH_MT_view(bpy.types.Menu):
+ bl_label = "View"
+
+ def draw(self, context):
+ layout = self.layout
+
+ st = context.space_data
+
+ layout.column()
+
+ layout.operator("graph.properties", icon='MENU_PANEL')
+ layout.separator()
+
+ layout.prop(st, "use_realtime_update")
+ layout.prop(st, "show_frame_indicator")
+ layout.prop(st, "show_cursor")
+ layout.prop(st, "show_sliders")
+ layout.prop(st, "use_auto_merge_keyframes")
+
+ layout.separator()
+ layout.prop(st, "use_fancy_drawing")
+
+ layout.separator()
+ if st.show_handles:
+ layout.operator("graph.handles_view_toggle", icon='CHECKBOX_HLT', text="Show All Handles")
+ else:
+ layout.operator("graph.handles_view_toggle", icon='CHECKBOX_DEHLT', text="Show All Handles")
+ layout.prop(st, "use_only_selected_curves_handles")
+ layout.prop(st, "use_only_selected_keyframe_handles")
+ layout.operator("anim.time_toggle")
+
+ layout.separator()
+ layout.operator("anim.previewrange_set")
+ layout.operator("anim.previewrange_clear")
+ layout.operator("graph.previewrange_set")
+
+ layout.separator()
+ layout.operator("graph.frame_jump")
+ layout.operator("graph.view_all")
+ layout.operator("graph.view_selected")
+
+ layout.separator()
+ layout.operator("screen.area_dupli")
+ layout.operator("screen.screen_full_area")
+
+
+class GRAPH_MT_select(bpy.types.Menu):
+ bl_label = "Select"
+
+ def draw(self, context):
+ layout = self.layout
+
+ layout.column()
+ # This is a bit misleading as the operator's default text is "Select All" while it actually *toggles* All/None
+ layout.operator("graph.select_all_toggle")
+ layout.operator("graph.select_all_toggle", text="Invert Selection").invert = True
+
+ layout.separator()
+ layout.operator("graph.select_border")
+ layout.operator("graph.select_border", text="Border Axis Range").axis_range = True
+ layout.operator("graph.select_border", text="Border (Include Handles)").include_handles = True
+
+ layout.separator()
+ layout.operator("graph.select_column", text="Columns on Selected Keys").mode = 'KEYS'
+ layout.operator("graph.select_column", text="Column on Current Frame").mode = 'CFRA'
+
+ layout.operator("graph.select_column", text="Columns on Selected Markers").mode = 'MARKERS_COLUMN'
+ layout.operator("graph.select_column", text="Between Selected Markers").mode = 'MARKERS_BETWEEN'
+
+ layout.separator()
+ layout.operator("graph.select_leftright", text="Before Current Frame").mode = 'LEFT'
+ layout.operator("graph.select_leftright", text="After Current Frame").mode = 'RIGHT'
+
+ layout.separator()
+ layout.operator("graph.select_more")
+ layout.operator("graph.select_less")
+
+ layout.separator()
+ layout.operator("graph.select_linked")
+
+
+class GRAPH_MT_marker(bpy.types.Menu):
+ bl_label = "Marker"
+
+ def draw(self, context):
+ layout = self.layout
+
+ #layout.operator_context = 'EXEC_REGION_WIN'
+
+ layout.column()
+ layout.operator("marker.add", "Add Marker")
+ layout.operator("marker.duplicate", text="Duplicate Marker")
+ layout.operator("marker.delete", text="Delete Marker")
+
+ layout.separator()
+
+ layout.operator("marker.rename", text="Rename Marker")
+ layout.operator("marker.move", text="Grab/Move Marker")
+
+ # TODO: pose markers for action edit mode only?
+
+
+class GRAPH_MT_channel(bpy.types.Menu):
+ bl_label = "Channel"
+
+ def draw(self, context):
+ layout = self.layout
+
+ layout.operator_context = 'INVOKE_REGION_CHANNELS'
+
+ layout.column()
+ layout.operator("anim.channels_delete")
+
+ layout.separator()
+ layout.operator("anim.channels_setting_toggle")
+ layout.operator("anim.channels_setting_enable")
+ layout.operator("anim.channels_setting_disable")
+
+ layout.separator()
+ layout.operator("anim.channels_editable_toggle")
+ layout.operator("anim.channels_visibility_set")
+ layout.operator_menu_enum("graph.extrapolation_type", "type", text="Extrapolation Mode")
+
+ layout.separator()
+ layout.operator("anim.channels_expand")
+ layout.operator("anim.channels_collapse")
+
+ layout.separator()
+ layout.operator_menu_enum("anim.channels_move", "direction", text="Move...")
+
+ layout.separator()
+ layout.operator("anim.channels_fcurves_enable")
+
+
+class GRAPH_MT_key(bpy.types.Menu):
+ bl_label = "Key"
+
+ def draw(self, context):
+ layout = self.layout
+
+ layout.column()
+ layout.menu("GRAPH_MT_key_transform", text="Transform")
+
+ layout.operator_menu_enum("graph.snap", "type", text="Snap")
+ layout.operator_menu_enum("graph.mirror", "type", text="Mirror")
+
+ layout.separator()
+ layout.operator("graph.keyframe_insert")
+ layout.operator("graph.fmodifier_add")
+ layout.operator("graph.sound_bake")
+
+ layout.separator()
+ layout.operator("graph.duplicate")
+ layout.operator("graph.delete")
+
+ layout.separator()
+ layout.operator_menu_enum("graph.handle_type", "type", text="Handle Type")
+ layout.operator_menu_enum("graph.interpolation_type", "type", text="Interpolation Mode")
+
+ layout.separator()
+ layout.operator("graph.clean")
+ layout.operator("graph.smooth")
+ layout.operator("graph.sample")
+ layout.operator("graph.bake")
+
+ layout.separator()
+ layout.operator("graph.copy")
+ layout.operator("graph.paste")
+
+ layout.separator()
+ layout.operator("graph.euler_filter", text="Discontinuity (Euler) Filter")
+
+
+class GRAPH_MT_key_transform(bpy.types.Menu):
+ bl_label = "Transform"
+
+ def draw(self, context):
+ layout = self.layout
+
+ layout.column()
+ layout.operator("transform.translate", text="Grab/Move")
+ layout.operator("transform.transform", text="Extend").mode = 'TIME_EXTEND'
+ layout.operator("transform.rotate", text="Rotate")
+ layout.operator("transform.resize", text="Scale")
diff --git a/release/scripts/startup/bl_ui/space_image.py b/release/scripts/startup/bl_ui/space_image.py
new file mode 100644
index 00000000000..b2965d0c37a
--- /dev/null
+++ b/release/scripts/startup/bl_ui/space_image.py
@@ -0,0 +1,753 @@
+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+# <pep8 compliant>
+import bpy
+
+
+class BrushButtonsPanel():
+ bl_space_type = 'IMAGE_EDITOR'
+ bl_region_type = 'UI'
+
+ @classmethod
+ def poll(cls, context):
+ sima = context.space_data
+ toolsettings = context.tool_settings.image_paint
+ return sima.show_paint and toolsettings.brush
+
+
+class IMAGE_MT_view(bpy.types.Menu):
+ bl_label = "View"
+
+ def draw(self, context):
+ layout = self.layout
+
+ sima = context.space_data
+ uv = sima.uv_editor
+ toolsettings = context.tool_settings
+
+ show_uvedit = sima.show_uvedit
+
+ layout.operator("image.properties", icon='MENU_PANEL')
+ layout.operator("image.scopes", icon='MENU_PANEL')
+
+ layout.separator()
+
+ layout.prop(sima, "use_realtime_update")
+ if show_uvedit:
+ layout.prop(toolsettings, "show_uv_local_view")
+ layout.prop(uv, "show_other_objects")
+
+ layout.separator()
+
+ layout.operator("image.view_zoom_in")
+ layout.operator("image.view_zoom_out")
+
+ layout.separator()
+
+ ratios = [[1, 8], [1, 4], [1, 2], [1, 1], [2, 1], [4, 1], [8, 1]]
+
+ for a, b in ratios:
+ text = "Zoom %d:%d" % (a, b)
+ layout.operator("image.view_zoom_ratio", text=text).ratio = a / b
+
+ layout.separator()
+
+ if show_uvedit:
+ layout.operator("image.view_selected")
+
+ layout.operator("image.view_all")
+
+ layout.separator()
+
+ layout.operator("screen.area_dupli")
+ layout.operator("screen.screen_full_area")
+
+
+class IMAGE_MT_select(bpy.types.Menu):
+ bl_label = "Select"
+
+ def draw(self, context):
+ layout = self.layout
+
+ layout.operator("uv.select_border")
+ layout.operator("uv.select_border").pinned = True
+
+ layout.separator()
+
+ layout.operator("uv.select_all")
+ layout.operator("uv.select_inverse")
+ layout.operator("uv.unlink_selection")
+
+ layout.separator()
+
+ layout.operator("uv.select_pinned")
+ layout.operator("uv.select_linked")
+
+
+class IMAGE_MT_image(bpy.types.Menu):
+ bl_label = "Image"
+
+ def draw(self, context):
+ layout = self.layout
+
+ sima = context.space_data
+ ima = sima.image
+
+ layout.operator("image.new")
+ layout.operator("image.open")
+
+ show_render = sima.show_render
+
+ if ima:
+ if not show_render:
+ layout.operator("image.replace")
+ layout.operator("image.reload")
+
+ layout.operator("image.save")
+ layout.operator("image.save_as")
+ layout.operator("image.save_as", text="Save a Copy").copy = True
+
+ if ima.source == 'SEQUENCE':
+ layout.operator("image.save_sequence")
+
+ layout.operator("image.external_edit", "Edit Externally")
+
+ layout.separator()
+
+ layout.menu("IMAGE_MT_image_invert")
+
+ if not show_render:
+ layout.separator()
+
+ if ima.packed_file:
+ layout.operator("image.unpack")
+ else:
+ layout.operator("image.pack")
+
+ # only for dirty && specific image types, perhaps
+ # this could be done in operator poll too
+ if ima.is_dirty:
+ if ima.source in {'FILE', 'GENERATED'} and ima.type != 'MULTILAYER':
+ layout.operator("image.pack", text="Pack As PNG").as_png = True
+
+ layout.separator()
+
+ layout.prop(sima, "use_image_paint")
+
+
+class IMAGE_MT_image_invert(bpy.types.Menu):
+ bl_label = "Invert"
+
+ def draw(self, context):
+ layout = self.layout
+
+ op = layout.operator("image.invert", text="Invert Image Colors")
+ op.invert_r = True
+ op.invert_g = True
+ op.invert_b = True
+
+ layout.separator()
+
+ op = layout.operator("image.invert", text="Invert Red Channel")
+ op.invert_r = True
+
+ op = layout.operator("image.invert", text="Invert Green Channel")
+ op.invert_g = True
+
+ op = layout.operator("image.invert", text="Invert Blue Channel")
+ op.invert_b = True
+
+ op = layout.operator("image.invert", text="Invert Alpha Channel")
+ op.invert_a = True
+
+
+class IMAGE_MT_uvs_showhide(bpy.types.Menu):
+ bl_label = "Show/Hide Faces"
+
+ def draw(self, context):
+ layout = self.layout
+
+ layout.operator("uv.reveal")
+ layout.operator("uv.hide", text="Hide Selected")
+ layout.operator("uv.hide", text="Hide Unselected").unselected = True
+
+
+class IMAGE_MT_uvs_transform(bpy.types.Menu):
+ bl_label = "Transform"
+
+ def draw(self, context):
+ layout = self.layout
+
+ layout.operator("transform.translate")
+ layout.operator("transform.rotate")
+ layout.operator("transform.resize")
+
+
+class IMAGE_MT_uvs_snap(bpy.types.Menu):
+ bl_label = "Snap"
+
+ def draw(self, context):
+ layout = self.layout
+ layout.operator_context = 'EXEC_REGION_WIN'
+
+ layout.operator("uv.snap_selection", text="Selected to Pixels").target = 'PIXELS'
+ layout.operator("uv.snap_selection", text="Selected to Cursor").target = 'CURSOR'
+ layout.operator("uv.snap_selection", text="Selected to Adjacent Unselected").target = 'ADJACENT_UNSELECTED'
+
+ layout.separator()
+
+ layout.operator("uv.snap_cursor", text="Cursor to Pixels").target = 'PIXELS'
+ layout.operator("uv.snap_cursor", text="Cursor to Selection").target = 'SELECTION'
+
+
+class IMAGE_MT_uvs_mirror(bpy.types.Menu):
+ bl_label = "Mirror"
+
+ def draw(self, context):
+ layout = self.layout
+ layout.operator_context = 'EXEC_REGION_WIN'
+
+ layout.operator("transform.mirror", text="X Axis").constraint_axis[0] = True
+ layout.operator("transform.mirror", text="Y Axis").constraint_axis[1] = True
+
+
+class IMAGE_MT_uvs_weldalign(bpy.types.Menu):
+ bl_label = "Weld/Align"
+
+ def draw(self, context):
+ layout = self.layout
+
+ layout.operator("uv.weld") # W, 1
+ layout.operator_enum("uv.align", "axis") # W, 2/3/4
+
+
+class IMAGE_MT_uvs(bpy.types.Menu):
+ bl_label = "UVs"
+
+ def draw(self, context):
+ layout = self.layout
+
+ sima = context.space_data
+ uv = sima.uv_editor
+ toolsettings = context.tool_settings
+
+ layout.prop(uv, "use_snap_to_pixels")
+ layout.prop(uv, "lock_bounds")
+
+ layout.separator()
+
+ layout.prop(uv, "use_live_unwrap")
+ layout.operator("uv.unwrap")
+ layout.operator("uv.pin", text="Unpin").clear = True
+ layout.operator("uv.pin")
+
+ layout.separator()
+
+ layout.operator("uv.pack_islands")
+ layout.operator("uv.average_islands_scale")
+ layout.operator("uv.minimize_stretch")
+ layout.operator("uv.stitch")
+ layout.operator("mesh.faces_miror_uv")
+
+ layout.separator()
+
+ layout.menu("IMAGE_MT_uvs_transform")
+ layout.menu("IMAGE_MT_uvs_mirror")
+ layout.menu("IMAGE_MT_uvs_snap")
+ layout.menu("IMAGE_MT_uvs_weldalign")
+
+ layout.separator()
+
+ layout.prop_menu_enum(toolsettings, "proportional_edit")
+ layout.prop_menu_enum(toolsettings, "proportional_edit_falloff")
+
+ layout.separator()
+
+ layout.menu("IMAGE_MT_uvs_showhide")
+
+
+class IMAGE_MT_uvs_select_mode(bpy.types.Menu):
+ bl_label = "UV Select Mode"
+
+ def draw(self, context):
+ layout = self.layout
+
+ layout.operator_context = 'INVOKE_REGION_WIN'
+ toolsettings = context.tool_settings
+
+ # do smart things depending on whether uv_select_sync is on
+
+ if toolsettings.use_uv_select_sync:
+ prop = layout.operator("wm.context_set_value", text="Vertex", icon='VERTEXSEL')
+ prop.value = "(True, False, False)"
+ prop.data_path = "tool_settings.mesh_select_mode"
+
+ prop = layout.operator("wm.context_set_value", text="Edge", icon='EDGESEL')
+ prop.value = "(False, True, False)"
+ prop.data_path = "tool_settings.mesh_select_mode"
+
+ prop = layout.operator("wm.context_set_value", text="Face", icon='FACESEL')
+ prop.value = "(False, False, True)"
+ prop.data_path = "tool_settings.mesh_select_mode"
+
+ else:
+ prop = layout.operator("wm.context_set_string", text="Vertex", icon='UV_VERTEXSEL')
+ prop.value = "VERTEX"
+ prop.data_path = "tool_settings.uv_select_mode"
+
+ prop = layout.operator("wm.context_set_string", text="Edge", icon='UV_EDGESEL')
+ prop.value = "EDGE"
+ prop.data_path = "tool_settings.uv_select_mode"
+
+ prop = layout.operator("wm.context_set_string", text="Face", icon='UV_FACESEL')
+ prop.value = "FACE"
+ prop.data_path = "tool_settings.uv_select_mode"
+
+ prop = layout.operator("wm.context_set_string", text="Island", icon='UV_ISLANDSEL')
+ prop.value = "ISLAND"
+ prop.data_path = "tool_settings.uv_select_mode"
+
+
+class IMAGE_HT_header(bpy.types.Header):
+ bl_space_type = 'IMAGE_EDITOR'
+
+ def draw(self, context):
+ layout = self.layout
+
+ sima = context.space_data
+ ima = sima.image
+ iuser = sima.image_user
+ toolsettings = context.tool_settings
+
+ show_render = sima.show_render
+ # show_paint = sima.show_paint
+ show_uvedit = sima.show_uvedit
+
+ row = layout.row(align=True)
+ row.template_header()
+
+ # menus
+ if context.area.show_menus:
+ sub = row.row(align=True)
+ sub.menu("IMAGE_MT_view")
+
+ if show_uvedit:
+ sub.menu("IMAGE_MT_select")
+
+ if ima and ima.is_dirty:
+ sub.menu("IMAGE_MT_image", text="Image*")
+ else:
+ sub.menu("IMAGE_MT_image", text="Image")
+
+ if show_uvedit:
+ sub.menu("IMAGE_MT_uvs")
+
+ layout.template_ID(sima, "image", new="image.new")
+ if not show_render:
+ layout.prop(sima, "use_image_pin", text="")
+
+ # uv editing
+ if show_uvedit:
+ uvedit = sima.uv_editor
+
+ layout.prop(uvedit, "pivot_point", text="", icon_only=True)
+ layout.prop(toolsettings, "use_uv_select_sync", text="")
+
+ if toolsettings.use_uv_select_sync:
+ row = layout.row(align=True)
+ row.prop(toolsettings, "mesh_select_mode", text="", index=0, icon='VERTEXSEL')
+ row.prop(toolsettings, "mesh_select_mode", text="", index=1, icon='EDGESEL')
+ row.prop(toolsettings, "mesh_select_mode", text="", index=2, icon='FACESEL')
+ else:
+ layout.prop(toolsettings, "uv_select_mode", text="", expand=True)
+ layout.prop(uvedit, "sticky_select_mode", text="", icon_only=True)
+
+ row = layout.row(align=True)
+ row.prop(toolsettings, "proportional_edit", text="", icon_only=True)
+ if toolsettings.proportional_edit != 'DISABLED':
+ row.prop(toolsettings, "proportional_edit_falloff", text="", icon_only=True)
+
+ row = layout.row(align=True)
+ row.prop(toolsettings, "use_snap", text="")
+ row.prop(toolsettings, "snap_element", text="", icon_only=True)
+
+ mesh = context.edit_object.data
+ layout.prop_search(mesh.uv_textures, "active", mesh, "uv_textures", text="")
+
+ if ima:
+ # layers
+ layout.template_image_layers(ima, iuser)
+
+ # painting
+ layout.prop(sima, "use_image_paint", text="")
+
+ # draw options
+ row = layout.row(align=True)
+ row.prop(sima, "draw_channels", text="", expand=True)
+
+ row = layout.row(align=True)
+ if ima.type == 'COMPOSITE':
+ row.operator("image.record_composite", icon='REC')
+ if ima.type == 'COMPOSITE' and ima.source in {'MOVIE', 'SEQUENCE'}:
+ row.operator("image.play_composite", icon='PLAY')
+
+ if show_uvedit or sima.use_image_paint:
+ layout.prop(sima, "use_realtime_update", text="", icon_only=True, icon='LOCKED')
+
+
+class IMAGE_PT_image_properties(bpy.types.Panel):
+ bl_space_type = 'IMAGE_EDITOR'
+ bl_region_type = 'UI'
+ bl_label = "Image"
+
+ @classmethod
+ def poll(cls, context):
+ sima = context.space_data
+ return (sima.image)
+
+ def draw(self, context):
+ layout = self.layout
+
+ sima = context.space_data
+ iuser = sima.image_user
+
+ layout.template_image(sima, "image", iuser)
+
+
+class IMAGE_PT_game_properties(bpy.types.Panel):
+ bl_space_type = 'IMAGE_EDITOR'
+ bl_region_type = 'UI'
+ bl_label = "Game Properties"
+
+ @classmethod
+ def poll(cls, context):
+ rd = context.scene.render
+ sima = context.space_data
+ return (sima and sima.image) and (rd.engine == 'BLENDER_GAME')
+
+ def draw(self, context):
+ layout = self.layout
+
+ sima = context.space_data
+ ima = sima.image
+
+ split = layout.split()
+
+ col = split.column()
+
+ sub = col.column(align=True)
+ sub.prop(ima, "use_animation")
+
+ subsub = sub.column()
+ subsub.active = ima.use_animation
+ subsub.prop(ima, "frame_start", text="Start")
+ subsub.prop(ima, "frame_end", text="End")
+ subsub.prop(ima, "fps", text="Speed")
+
+ col.prop(ima, "use_tiles")
+ sub = col.column(align=True)
+ sub.active = ima.use_tiles or ima.use_animation
+ sub.prop(ima, "tiles_x", text="X")
+ sub.prop(ima, "tiles_y", text="Y")
+
+ col = split.column()
+ col.label(text="Clamp:")
+ col.prop(ima, "use_clamp_x", text="X")
+ col.prop(ima, "use_clamp_y", text="Y")
+ col.separator()
+ col.prop(ima, "mapping", expand=True)
+
+
+class IMAGE_PT_view_histogram(bpy.types.Panel):
+ bl_space_type = 'IMAGE_EDITOR'
+ bl_region_type = 'PREVIEW'
+ bl_label = "Histogram"
+
+ @classmethod
+ def poll(cls, context):
+ sima = context.space_data
+ return (sima and sima.image)
+
+ def draw(self, context):
+ layout = self.layout
+
+ sima = context.space_data
+
+ layout.template_histogram(sima.scopes, "histogram")
+ layout.prop(sima.scopes.histogram, "mode", icon_only=True)
+
+
+class IMAGE_PT_view_waveform(bpy.types.Panel):
+ bl_space_type = 'IMAGE_EDITOR'
+ bl_region_type = 'PREVIEW'
+ bl_label = "Waveform"
+
+ @classmethod
+ def poll(cls, context):
+ sima = context.space_data
+ return (sima and sima.image)
+
+ def draw(self, context):
+ layout = self.layout
+
+ sima = context.space_data
+ layout.template_waveform(sima, "scopes")
+ sub = layout.row().split(percentage=0.75)
+ sub.prop(sima.scopes, "waveform_alpha")
+ sub.prop(sima.scopes, "waveform_mode", text="", icon_only=True)
+
+
+class IMAGE_PT_view_vectorscope(bpy.types.Panel):
+ bl_space_type = 'IMAGE_EDITOR'
+ bl_region_type = 'PREVIEW'
+ bl_label = "Vectorscope"
+
+ @classmethod
+ def poll(cls, context):
+ sima = context.space_data
+ return (sima and sima.image)
+
+ def draw(self, context):
+ layout = self.layout
+
+ sima = context.space_data
+ layout.template_vectorscope(sima, "scopes")
+ layout.prop(sima.scopes, "vectorscope_alpha")
+
+
+class IMAGE_PT_sample_line(bpy.types.Panel):
+ bl_space_type = 'IMAGE_EDITOR'
+ bl_region_type = 'PREVIEW'
+ bl_label = "Sample Line"
+
+ @classmethod
+ def poll(cls, context):
+ sima = context.space_data
+ return (sima and sima.image)
+
+ def draw(self, context):
+ layout = self.layout
+ layout.operator("image.sample_line")
+ sima = context.space_data
+ layout.template_histogram(sima, "sample_histogram")
+ layout.prop(sima.sample_histogram, "mode")
+
+
+class IMAGE_PT_scope_sample(bpy.types.Panel):
+ bl_space_type = 'IMAGE_EDITOR'
+ bl_region_type = 'PREVIEW'
+ bl_label = "Scope Samples"
+
+ @classmethod
+ def poll(cls, context):
+ sima = context.space_data
+ return sima
+
+ def draw(self, context):
+ layout = self.layout
+ sima = context.space_data
+ split = layout.split()
+ row = split.row()
+ row.prop(sima.scopes, "use_full_resolution")
+ row = split.row()
+ row.active = not sima.scopes.use_full_resolution
+ row.prop(sima.scopes, "accuracy")
+
+
+class IMAGE_PT_view_properties(bpy.types.Panel):
+ bl_space_type = 'IMAGE_EDITOR'
+ bl_region_type = 'UI'
+ bl_label = "Display"
+
+ @classmethod
+ def poll(cls, context):
+ sima = context.space_data
+ return (sima and (sima.image or sima.show_uvedit))
+
+ def draw(self, context):
+ layout = self.layout
+
+ sima = context.space_data
+ ima = sima.image
+ show_uvedit = sima.show_uvedit
+ uvedit = sima.uv_editor
+
+ split = layout.split()
+
+ col = split.column()
+ if ima:
+ col.prop(ima, "display_aspect", text="Aspect Ratio")
+
+ col = split.column()
+ col.label(text="Coordinates:")
+ col.prop(sima, "show_repeat", text="Repeat")
+ if show_uvedit:
+ col.prop(uvedit, "show_normalized_coords", text="Normalized")
+
+ elif show_uvedit:
+ col.label(text="Coordinates:")
+ col.prop(uvedit, "show_normalized_coords", text="Normalized")
+
+ if show_uvedit:
+
+ col = layout.column()
+ col.prop(uvedit, "cursor_location")
+
+ col = layout.column()
+ col.label(text="UVs:")
+ row = col.row()
+ row.prop(uvedit, "edge_draw_type", expand=True)
+
+ split = layout.split()
+ col = split.column()
+ col.prop(uvedit, "show_smooth_edges", text="Smooth")
+ col.prop(uvedit, "show_modified_edges", text="Modified")
+ #col.prop(uvedit, "show_edges")
+ #col.prop(uvedit, "show_faces")
+
+ col = split.column()
+ col.prop(uvedit, "show_stretch", text="Stretch")
+ sub = col.column()
+ sub.active = uvedit.show_stretch
+ sub.row().prop(uvedit, "draw_stretch_type", expand=True)
+
+
+class IMAGE_PT_paint(bpy.types.Panel):
+ bl_space_type = 'IMAGE_EDITOR'
+ bl_region_type = 'UI'
+ bl_label = "Paint"
+
+ @classmethod
+ def poll(cls, context):
+ sima = context.space_data
+ return sima.show_paint
+
+ def draw(self, context):
+ layout = self.layout
+
+ toolsettings = context.tool_settings.image_paint
+ brush = toolsettings.brush
+
+ col = layout.split().column()
+ row = col.row()
+ col.template_ID_preview(toolsettings, "brush", new="brush.add", rows=3, cols=8)
+
+ if brush:
+ col = layout.column()
+ col.template_color_wheel(brush, "color", value_slider=True)
+ col.prop(brush, "color", text="")
+
+ row = col.row(align=True)
+ row.prop(brush, "size", slider=True)
+ row.prop(brush, "use_pressure_size", toggle=True, text="")
+
+ row = col.row(align=True)
+ row.prop(brush, "strength", slider=True)
+ row.prop(brush, "use_pressure_strength", toggle=True, text="")
+
+ row = col.row(align=True)
+ row.prop(brush, "jitter", slider=True)
+ row.prop(brush, "use_pressure_jitter", toggle=True, text="")
+
+ col.prop(brush, "blend", text="Blend")
+
+ if brush.imagepaint_tool == 'CLONE':
+ col.separator()
+ col.prop(brush, "clone_image", text="Image")
+ col.prop(brush, "clone_alpha", text="Alpha")
+
+
+class IMAGE_PT_tools_brush_texture(BrushButtonsPanel, bpy.types.Panel):
+ bl_label = "Texture"
+ bl_options = {'DEFAULT_CLOSED'}
+
+ def draw(self, context):
+ layout = self.layout
+
+ toolsettings = context.tool_settings.image_paint
+ brush = toolsettings.brush
+
+ col = layout.column()
+ col.template_ID_preview(brush, "texture", new="texture.new", rows=3, cols=8)
+ col.prop(brush, "use_fixed_texture")
+
+
+class IMAGE_PT_tools_brush_tool(BrushButtonsPanel, bpy.types.Panel):
+ bl_label = "Tool"
+ bl_options = {'DEFAULT_CLOSED'}
+
+ def draw(self, context):
+ layout = self.layout
+ settings = context.tool_settings.image_paint
+ brush = settings.brush
+
+ col = layout.column(align=True)
+
+ col.prop(brush, "imagepaint_tool", expand=False, text="")
+
+ row = layout.row(align=True)
+ row.prop(brush, "use_paint_sculpt", text="", icon='SCULPTMODE_HLT')
+ row.prop(brush, "use_paint_vertex", text="", icon='VPAINT_HLT')
+ row.prop(brush, "use_paint_weight", text="", icon='WPAINT_HLT')
+ row.prop(brush, "use_paint_texture", text="", icon='TPAINT_HLT')
+
+
+class IMAGE_PT_paint_stroke(BrushButtonsPanel, bpy.types.Panel):
+ bl_label = "Paint Stroke"
+ bl_options = {'DEFAULT_CLOSED'}
+
+ def draw(self, context):
+ layout = self.layout
+
+ toolsettings = context.tool_settings.image_paint
+ brush = toolsettings.brush
+
+ layout.prop(brush, "use_airbrush")
+ col = layout.column()
+ col.active = brush.use_airbrush
+ col.prop(brush, "rate", slider=True)
+
+ layout.prop(brush, "use_space")
+ row = layout.row(align=True)
+ row.active = brush.use_space
+ row.prop(brush, "spacing", text="Distance", slider=True)
+ row.prop(brush, "use_pressure_spacing", toggle=True, text="")
+
+ layout.prop(brush, "use_wrap")
+
+
+class IMAGE_PT_paint_curve(BrushButtonsPanel, bpy.types.Panel):
+ bl_label = "Paint Curve"
+ bl_options = {'DEFAULT_CLOSED'}
+
+ def draw(self, context):
+ layout = self.layout
+
+ toolsettings = context.tool_settings.image_paint
+ brush = toolsettings.brush
+
+ layout.template_curve_mapping(brush, "curve")
+
+ row = layout.row(align=True)
+ row.operator("brush.curve_preset", icon="SMOOTHCURVE", text="").shape = 'SMOOTH'
+ row.operator("brush.curve_preset", icon="SPHERECURVE", text="").shape = 'ROUND'
+ row.operator("brush.curve_preset", icon="ROOTCURVE", text="").shape = 'ROOT'
+ row.operator("brush.curve_preset", icon="SHARPCURVE", text="").shape = 'SHARP'
+ row.operator("brush.curve_preset", icon="LINCURVE", text="").shape = 'LINE'
+ row.operator("brush.curve_preset", icon="NOCURVE", text="").shape = 'MAX'
diff --git a/release/scripts/startup/bl_ui/space_info.py b/release/scripts/startup/bl_ui/space_info.py
new file mode 100644
index 00000000000..be76cf7c4f8
--- /dev/null
+++ b/release/scripts/startup/bl_ui/space_info.py
@@ -0,0 +1,401 @@
+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+# <pep8 compliant>
+import bpy
+
+
+class INFO_HT_header(bpy.types.Header):
+ bl_space_type = 'INFO'
+
+ def draw(self, context):
+ layout = self.layout
+
+ window = context.window
+ scene = context.scene
+ rd = scene.render
+
+ row = layout.row(align=True)
+ row.template_header()
+
+ if context.area.show_menus:
+ sub = row.row(align=True)
+ sub.menu("INFO_MT_file")
+ sub.menu("INFO_MT_add")
+ if rd.use_game_engine:
+ sub.menu("INFO_MT_game")
+ else:
+ sub.menu("INFO_MT_render")
+ sub.menu("INFO_MT_help")
+
+ if window.screen.show_fullscreen:
+ layout.operator("screen.back_to_previous", icon='SCREEN_BACK', text="Back to Previous")
+ layout.separator()
+ else:
+ layout.template_ID(context.window, "screen", new="screen.new", unlink="screen.delete")
+ layout.template_ID(context.screen, "scene", new="scene.new", unlink="scene.delete")
+
+ layout.separator()
+
+ if rd.has_multiple_engines:
+ layout.prop(rd, "engine", text="")
+
+ layout.separator()
+
+ layout.template_running_jobs()
+
+ layout.template_reports_banner()
+
+ layout.label(text=scene.statistics())
+
+ # XXX: this should be right-aligned to the RHS of the region
+ layout.operator("wm.window_fullscreen_toggle", icon='FULLSCREEN_ENTER', text="")
+
+ # XXX: BEFORE RELEASE, MOVE FILE MENU OUT OF INFO!!!
+ """
+ sinfo = context.space_data
+ row = layout.row(align=True)
+ row.prop(sinfo, "show_report_debug", text="Debug")
+ row.prop(sinfo, "show_report_info", text="Info")
+ row.prop(sinfo, "show_report_operator", text="Operators")
+ row.prop(sinfo, "show_report_warning", text="Warnings")
+ row.prop(sinfo, "show_report_error", text="Errors")
+
+ row = layout.row()
+ row.enabled = sinfo.show_report_operator
+ row.operator("info.report_replay")
+
+ row.menu("INFO_MT_report")
+ """
+
+
+class INFO_MT_report(bpy.types.Menu):
+ bl_label = "Report"
+
+ def draw(self, context):
+ layout = self.layout
+ layout.column()
+ layout.operator("console.select_all_toggle")
+ layout.operator("console.select_border")
+ layout.operator("console.report_delete")
+ layout.operator("console.report_copy")
+
+
+class INFO_MT_file(bpy.types.Menu):
+ bl_label = "File"
+
+ def draw(self, context):
+ layout = self.layout
+
+ layout.operator_context = 'EXEC_AREA'
+ layout.operator("wm.read_homefile", text="New", icon='NEW')
+ layout.operator_context = 'INVOKE_AREA'
+ layout.operator("wm.open_mainfile", text="Open...", icon='FILE_FOLDER')
+ layout.menu("INFO_MT_file_open_recent")
+ layout.operator("wm.recover_last_session", icon='RECOVER_LAST')
+ layout.operator("wm.recover_auto_save", text="Recover Auto Save...")
+
+ layout.separator()
+
+ layout.operator_context = 'INVOKE_AREA'
+ layout.operator("wm.save_mainfile", text="Save", icon='FILE_TICK').check_existing = False
+ layout.operator_context = 'INVOKE_AREA'
+ layout.operator("wm.save_as_mainfile", text="Save As...")
+ layout.operator_context = 'INVOKE_AREA'
+ layout.operator("wm.save_as_mainfile", text="Save Copy...").copy = True
+
+ layout.separator()
+
+ layout.operator("screen.userpref_show", text="User Preferences...", icon='PREFERENCES')
+
+ layout.operator_context = 'EXEC_AREA'
+ layout.operator("wm.save_homefile")
+ layout.operator("wm.read_factory_settings")
+
+ layout.separator()
+
+ layout.operator_context = 'INVOKE_AREA'
+ layout.operator("wm.link_append", text="Link")
+ props = layout.operator("wm.link_append", text="Append")
+ props.link = False
+ props.instance_groups = False
+
+ layout.separator()
+
+ layout.menu("INFO_MT_file_import")
+ layout.menu("INFO_MT_file_export")
+
+ layout.separator()
+
+ layout.menu("INFO_MT_file_external_data")
+
+ layout.separator()
+
+ layout.operator_context = 'EXEC_AREA'
+ layout.operator("wm.quit_blender", text="Quit", icon='QUIT')
+
+
+class INFO_MT_file_import(bpy.types.Menu):
+ bl_idname = "INFO_MT_file_import"
+ bl_label = "Import"
+
+ def draw(self, context):
+ if hasattr(bpy.types, "WM_OT_collada_import"):
+ self.layout.operator("wm.collada_import", text="COLLADA (.dae)")
+
+
+class INFO_MT_file_export(bpy.types.Menu):
+ bl_idname = "INFO_MT_file_export"
+ bl_label = "Export"
+
+ def draw(self, context):
+ if hasattr(bpy.types, "WM_OT_collada_export"):
+ self.layout.operator("wm.collada_export", text="COLLADA (.dae)")
+
+
+class INFO_MT_file_external_data(bpy.types.Menu):
+ bl_label = "External Data"
+
+ def draw(self, context):
+ layout = self.layout
+
+ layout.operator("file.pack_all", text="Pack into .blend file")
+ layout.operator("file.unpack_all", text="Unpack into Files")
+
+ layout.separator()
+
+ layout.operator("file.make_paths_relative")
+ layout.operator("file.make_paths_absolute")
+ layout.operator("file.report_missing_files")
+ layout.operator("file.find_missing_files")
+
+
+class INFO_MT_mesh_add(bpy.types.Menu):
+ bl_idname = "INFO_MT_mesh_add"
+ bl_label = "Mesh"
+
+ def draw(self, context):
+ layout = self.layout
+ layout.operator_context = 'INVOKE_REGION_WIN'
+ layout.operator("mesh.primitive_plane_add", icon='MESH_PLANE', text="Plane")
+ layout.operator("mesh.primitive_cube_add", icon='MESH_CUBE', text="Cube")
+ layout.operator("mesh.primitive_circle_add", icon='MESH_CIRCLE', text="Circle")
+ layout.operator("mesh.primitive_uv_sphere_add", icon='MESH_UVSPHERE', text="UV Sphere")
+ layout.operator("mesh.primitive_ico_sphere_add", icon='MESH_ICOSPHERE', text="Icosphere")
+ layout.operator("mesh.primitive_cylinder_add", icon='MESH_CYLINDER', text="Cylinder")
+ layout.operator("mesh.primitive_cone_add", icon='MESH_CONE', text="Cone")
+ layout.separator()
+ layout.operator("mesh.primitive_grid_add", icon='MESH_GRID', text="Grid")
+ layout.operator("mesh.primitive_monkey_add", icon='MESH_MONKEY', text="Monkey")
+ layout.operator("mesh.primitive_torus_add", text="Torus", icon='MESH_TORUS')
+
+
+class INFO_MT_curve_add(bpy.types.Menu):
+ bl_idname = "INFO_MT_curve_add"
+ bl_label = "Curve"
+
+ def draw(self, context):
+ layout = self.layout
+ layout.operator_context = 'INVOKE_REGION_WIN'
+ layout.operator("curve.primitive_bezier_curve_add", icon='CURVE_BEZCURVE', text="Bezier")
+ layout.operator("curve.primitive_bezier_circle_add", icon='CURVE_BEZCIRCLE', text="Circle")
+ layout.operator("curve.primitive_nurbs_curve_add", icon='CURVE_NCURVE', text="Nurbs Curve")
+ layout.operator("curve.primitive_nurbs_circle_add", icon='CURVE_NCIRCLE', text="Nurbs Circle")
+ layout.operator("curve.primitive_nurbs_path_add", icon='CURVE_PATH', text="Path")
+
+
+class INFO_MT_edit_curve_add(bpy.types.Menu):
+ bl_idname = "INFO_MT_edit_curve_add"
+ bl_label = "Add"
+
+ def draw(self, context):
+ is_surf = context.active_object.type == 'SURFACE'
+
+ layout = self.layout
+ layout.operator_context = 'INVOKE_REGION_WIN'
+
+ if is_surf:
+ INFO_MT_surface_add.draw(self, context)
+ else:
+ INFO_MT_curve_add.draw(self, context)
+
+
+class INFO_MT_surface_add(bpy.types.Menu):
+ bl_idname = "INFO_MT_surface_add"
+ bl_label = "Surface"
+
+ def draw(self, context):
+ layout = self.layout
+ layout.operator_context = 'INVOKE_REGION_WIN'
+ layout.operator("surface.primitive_nurbs_surface_curve_add", icon='SURFACE_NCURVE', text="NURBS Curve")
+ layout.operator("surface.primitive_nurbs_surface_circle_add", icon='SURFACE_NCIRCLE', text="NURBS Circle")
+ layout.operator("surface.primitive_nurbs_surface_surface_add", icon='SURFACE_NSURFACE', text="NURBS Surface")
+ layout.operator("surface.primitive_nurbs_surface_cylinder_add", icon='SURFACE_NCYLINDER', text="NURBS Cylinder")
+ layout.operator("surface.primitive_nurbs_surface_sphere_add", icon='SURFACE_NSPHERE', text="NURBS Sphere")
+ layout.operator("surface.primitive_nurbs_surface_torus_add", icon='SURFACE_NTORUS', text="NURBS Torus")
+
+
+class INFO_MT_armature_add(bpy.types.Menu):
+ bl_idname = "INFO_MT_armature_add"
+ bl_label = "Armature"
+
+ def draw(self, context):
+ layout = self.layout
+ layout.operator_context = 'INVOKE_REGION_WIN'
+ layout.operator("object.armature_add", text="Single Bone", icon='BONE_DATA')
+
+
+class INFO_MT_add(bpy.types.Menu):
+ bl_label = "Add"
+
+ def draw(self, context):
+ layout = self.layout
+
+ layout.operator_context = 'EXEC_SCREEN'
+
+ #layout.operator_menu_enum("object.mesh_add", "type", text="Mesh", icon='OUTLINER_OB_MESH')
+ layout.menu("INFO_MT_mesh_add", icon='OUTLINER_OB_MESH')
+
+ #layout.operator_menu_enum("object.curve_add", "type", text="Curve", icon='OUTLINER_OB_CURVE')
+ layout.menu("INFO_MT_curve_add", icon='OUTLINER_OB_CURVE')
+ #layout.operator_menu_enum("object.surface_add", "type", text="Surface", icon='OUTLINER_OB_SURFACE')
+ layout.menu("INFO_MT_surface_add", icon='OUTLINER_OB_SURFACE')
+ layout.operator_menu_enum("object.metaball_add", "type", text="Metaball", icon='OUTLINER_OB_META')
+ layout.operator_context = 'INVOKE_REGION_WIN'
+ layout.operator("object.text_add", text="Text", icon='OUTLINER_OB_FONT')
+ layout.separator()
+
+ layout.menu("INFO_MT_armature_add", icon='OUTLINER_OB_ARMATURE')
+ layout.operator("object.add", text="Lattice", icon='OUTLINER_OB_LATTICE').type = 'LATTICE'
+ layout.operator("object.add", text="Empty", icon='OUTLINER_OB_EMPTY').type = 'EMPTY'
+ layout.separator()
+
+ layout.operator("object.camera_add", text="Camera", icon='OUTLINER_OB_CAMERA')
+ layout.operator_context = 'EXEC_SCREEN'
+ layout.operator_menu_enum("object.lamp_add", "type", text="Lamp", icon='OUTLINER_OB_LAMP')
+ layout.separator()
+
+ layout.operator_menu_enum("object.effector_add", "type", text="Force Field", icon='OUTLINER_OB_EMPTY')
+ layout.separator()
+
+ if(len(bpy.data.groups) > 10):
+ layout.operator_context = 'INVOKE_DEFAULT'
+ layout.operator("object.group_instance_add", text="Group Instance...", icon='OUTLINER_OB_EMPTY')
+ else:
+ layout.operator_menu_enum("object.group_instance_add", "group", text="Group Instance", icon='OUTLINER_OB_EMPTY')
+
+
+class INFO_MT_game(bpy.types.Menu):
+ bl_label = "Game"
+
+ def draw(self, context):
+ layout = self.layout
+
+ gs = context.scene.game_settings
+
+ layout.operator("view3d.game_start")
+
+ layout.separator()
+
+ layout.prop(gs, "show_debug_properties")
+ layout.prop(gs, "show_framerate_profile")
+ layout.prop(gs, "show_physics_visualization")
+ layout.prop(gs, "use_deprecation_warnings")
+ layout.prop(gs, "use_animation_record")
+ layout.separator()
+ layout.prop(gs, "use_auto_start")
+
+
+class INFO_MT_render(bpy.types.Menu):
+ bl_label = "Render"
+
+ def draw(self, context):
+ layout = self.layout
+
+ layout.operator("render.render", text="Render Image", icon='RENDER_STILL')
+ layout.operator("render.render", text="Render Animation", icon='RENDER_ANIMATION').animation = True
+
+ layout.separator()
+
+ layout.operator("render.opengl", text="OpenGL Render Image")
+ layout.operator("render.opengl", text="OpenGL Render Animation").animation = True
+
+ layout.separator()
+
+ layout.operator("render.view_show")
+ layout.operator("render.play_rendered_anim")
+
+
+class INFO_MT_help(bpy.types.Menu):
+ bl_label = "Help"
+
+ def draw(self, context):
+ import sys
+
+ layout = self.layout
+
+ layout.operator("wm.url_open", text="Manual", icon='HELP').url = 'http://wiki.blender.org/index.php/Doc:Manual'
+ layout.operator("wm.url_open", text="Release Log", icon='URL').url = 'http://www.blender.org/development/release-logs/blender-256-beta/'
+
+ layout.separator()
+
+ layout.operator("wm.url_open", text="Blender Website", icon='URL').url = 'http://www.blender.org/'
+ layout.operator("wm.url_open", text="Blender e-Shop", icon='URL').url = 'http://www.blender.org/e-shop'
+ layout.operator("wm.url_open", text="Developer Community", icon='URL').url = 'http://www.blender.org/community/get-involved/'
+ layout.operator("wm.url_open", text="User Community", icon='URL').url = 'http://www.blender.org/community/user-community/'
+ layout.separator()
+ layout.operator("wm.url_open", text="Report a Bug", icon='URL').url = 'http://projects.blender.org/tracker/?atid=498&group_id=9&func=browse'
+ layout.separator()
+ layout.operator("wm.url_open", text="Python API Reference", icon='URL').url = "http://www.blender.org/documentation/blender_python_api_%s/contents.html" % "_".join(str(v) for v in bpy.app.version)
+ layout.operator("help.operator_cheat_sheet", icon='TEXT')
+ layout.operator("wm.sysinfo", icon='TEXT')
+ layout.separator()
+ if sys.platform[:3] == "win":
+ layout.operator("wm.toggle_console", icon='CONSOLE')
+ layout.separator()
+ layout.operator("anim.update_data_paths", text="FCurve/Driver 2.54 fix", icon='HELP')
+ layout.separator()
+ layout.operator("wm.splash", icon='BLENDER')
+
+
+# Help operators
+
+
+class HELP_OT_operator_cheat_sheet(bpy.types.Operator):
+ bl_idname = "help.operator_cheat_sheet"
+ bl_label = "Operator Cheat Sheet"
+
+ def execute(self, context):
+ op_strings = []
+ tot = 0
+ for op_module_name in dir(bpy.ops):
+ op_module = getattr(bpy.ops, op_module_name)
+ for op_submodule_name in dir(op_module):
+ op = getattr(op_module, op_submodule_name)
+ text = repr(op)
+ if text.split("\n")[-1].startswith('bpy.ops.'):
+ op_strings.append(text)
+ tot += 1
+
+ op_strings.append('')
+
+ textblock = bpy.data.texts.new("OperatorList.txt")
+ textblock.write('# %d Operators\n\n' % tot)
+ textblock.write('\n'.join(op_strings))
+ self.report({'INFO'}, "See OperatorList.txt textblock")
+ return {'FINISHED'}
diff --git a/release/scripts/startup/bl_ui/space_logic.py b/release/scripts/startup/bl_ui/space_logic.py
new file mode 100644
index 00000000000..6eb33376fb7
--- /dev/null
+++ b/release/scripts/startup/bl_ui/space_logic.py
@@ -0,0 +1,87 @@
+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+# <pep8 compliant>
+import bpy
+
+
+class LOGIC_PT_properties(bpy.types.Panel):
+ bl_space_type = 'LOGIC_EDITOR'
+ bl_region_type = 'UI'
+ bl_label = "Properties"
+
+ @classmethod
+ def poll(cls, context):
+ ob = context.active_object
+ return ob and ob.game
+
+ def draw(self, context):
+ layout = self.layout
+
+ ob = context.active_object
+ game = ob.game
+
+ layout.operator("object.game_property_new", text="Add Game Property", icon='ZOOMIN')
+
+ for i, prop in enumerate(game.properties):
+
+ box = layout.box()
+ row = box.row()
+ row.prop(prop, "name", text="")
+ row.prop(prop, "type", text="")
+ row.prop(prop, "value", text="", toggle=True) # we dont care about the type. rna will display correctly
+ row.prop(prop, "show_debug", text="", toggle=True, icon='INFO')
+ row.operator("object.game_property_remove", text="", icon='X', emboss=False).index = i
+
+
+class LOGIC_MT_logicbricks_add(bpy.types.Menu):
+ bl_label = "Add"
+
+ def draw(self, context):
+ layout = self.layout
+
+ layout.operator_menu_enum("logic.sensor_add", "type", text="Sensor")
+ layout.operator_menu_enum("logic.controller_add", "type", text="Controller")
+ layout.operator_menu_enum("logic.actuator_add", "type", text="Actuator")
+
+
+class LOGIC_HT_header(bpy.types.Header):
+ bl_space_type = 'LOGIC_EDITOR'
+
+ def draw(self, context):
+ layout = self.layout
+
+ row = layout.row(align=True)
+ row.template_header()
+
+ if context.area.show_menus:
+ sub = row.row(align=True)
+ sub.menu("LOGIC_MT_view")
+ #sub.menu("LOGIC_MT_select")
+ #sub.menu("LOGIC_MT_add")
+
+
+class LOGIC_MT_view(bpy.types.Menu):
+ bl_label = "View"
+
+ def draw(self, context):
+ layout = self.layout
+
+ layout.column()
+
+ layout.operator("logic.properties", icon='MENU_PANEL')
diff --git a/release/scripts/startup/bl_ui/space_nla.py b/release/scripts/startup/bl_ui/space_nla.py
new file mode 100644
index 00000000000..83d84647acb
--- /dev/null
+++ b/release/scripts/startup/bl_ui/space_nla.py
@@ -0,0 +1,191 @@
+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+# <pep8 compliant>
+
+import bpy
+
+
+class NLA_HT_header(bpy.types.Header):
+ bl_space_type = 'NLA_EDITOR'
+
+ def draw(self, context):
+ from space_dopesheet import dopesheet_filter
+
+ layout = self.layout
+
+ st = context.space_data
+
+ row = layout.row(align=True)
+ row.template_header()
+
+ if context.area.show_menus:
+ sub = row.row(align=True)
+
+ sub.menu("NLA_MT_view")
+ sub.menu("NLA_MT_select")
+ sub.menu("NLA_MT_marker")
+ sub.menu("NLA_MT_edit")
+ sub.menu("NLA_MT_add")
+
+ dopesheet_filter(layout, context)
+
+ layout.prop(st, "auto_snap", text="")
+
+
+class NLA_MT_view(bpy.types.Menu):
+ bl_label = "View"
+
+ def draw(self, context):
+ layout = self.layout
+
+ st = context.space_data
+
+ layout.column()
+
+ layout.operator("nla.properties", icon='MENU_PANEL')
+
+ layout.separator()
+
+ layout.prop(st, "use_realtime_update")
+ layout.prop(st, "show_frame_indicator")
+
+ layout.operator("anim.time_toggle", text="Show Frames" if st.show_seconds else "Show Seconds")
+
+ layout.prop(st, "show_strip_curves")
+
+ layout.separator()
+ layout.operator("anim.previewrange_set")
+ layout.operator("anim.previewrange_clear")
+
+ layout.separator()
+ layout.operator("screen.area_dupli")
+ layout.operator("screen.screen_full_area")
+
+
+class NLA_MT_select(bpy.types.Menu):
+ bl_label = "Select"
+
+ def draw(self, context):
+ layout = self.layout
+
+ layout.column()
+ # This is a bit misleading as the operator's default text is "Select All" while it actually *toggles* All/None
+ layout.operator("nla.select_all_toggle")
+ layout.operator("nla.select_all_toggle", text="Invert Selection").invert = True
+
+ layout.separator()
+ layout.operator("nla.select_border")
+ layout.operator("nla.select_border", text="Border Axis Range").axis_range = True
+
+ layout.separator()
+ layout.operator("nla.select_leftright", text="Before Current Frame").mode = 'LEFT'
+ layout.operator("nla.select_leftright", text="After Current Frame").mode = 'RIGHT'
+
+
+class NLA_MT_marker(bpy.types.Menu):
+ bl_label = "Marker"
+
+ def draw(self, context):
+ layout = self.layout
+
+ #layout.operator_context = 'EXEC_REGION_WIN'
+
+ layout.column()
+ layout.operator("marker.add", "Add Marker")
+ layout.operator("marker.duplicate", text="Duplicate Marker")
+ layout.operator("marker.delete", text="Delete Marker")
+
+ layout.separator()
+
+ layout.operator("marker.rename", text="Rename Marker")
+ layout.operator("marker.move", text="Grab/Move Marker")
+
+
+class NLA_MT_edit(bpy.types.Menu):
+ bl_label = "Edit"
+
+ def draw(self, context):
+ layout = self.layout
+
+ scene = context.scene
+
+ layout.column()
+ layout.menu("NLA_MT_edit_transform", text="Transform")
+
+ layout.operator_menu_enum("nla.snap", "type", text="Snap")
+
+ layout.separator()
+ layout.operator("nla.duplicate")
+ layout.operator("nla.split")
+ layout.operator("nla.delete")
+
+ layout.separator()
+ layout.operator("nla.mute_toggle")
+
+ layout.separator()
+ layout.operator("nla.apply_scale")
+ layout.operator("nla.clear_scale")
+ layout.operator("nla.action_sync_length").active = False
+
+ layout.separator()
+ layout.operator("nla.swap")
+ layout.operator("nla.move_up")
+ layout.operator("nla.move_down")
+
+ # TODO: this really belongs more in a "channel" (or better, "track") menu
+ layout.separator()
+ layout.operator_menu_enum("anim.channels_move", "direction", text="Track Ordering...")
+
+ layout.separator()
+ # TODO: names of these tools for 'tweakmode' need changing?
+ if scene.is_nla_tweakmode:
+ layout.operator("nla.tweakmode_exit", text="Stop Tweaking Strip Actions")
+ else:
+ layout.operator("nla.tweakmode_enter", text="Start Tweaking Strip Actions")
+
+
+class NLA_MT_add(bpy.types.Menu):
+ bl_label = "Add"
+
+ def draw(self, context):
+ layout = self.layout
+
+ layout.column()
+ layout.operator("nla.actionclip_add")
+ layout.operator("nla.transition_add")
+
+ layout.separator()
+ layout.operator("nla.meta_add")
+ layout.operator("nla.meta_remove")
+
+ layout.separator()
+ layout.operator("nla.tracks_add")
+ layout.operator("nla.tracks_add", text="Add Tracks Above Selected").above_selected = True
+
+
+class NLA_MT_edit_transform(bpy.types.Menu):
+ bl_label = "Transform"
+
+ def draw(self, context):
+ layout = self.layout
+
+ layout.column()
+ layout.operator("transform.translate", text="Grab/Move")
+ layout.operator("transform.transform", text="Extend").mode = 'TIME_EXTEND'
+ layout.operator("transform.resize", text="Scale")
diff --git a/release/scripts/startup/bl_ui/space_node.py b/release/scripts/startup/bl_ui/space_node.py
new file mode 100644
index 00000000000..7374b2ca260
--- /dev/null
+++ b/release/scripts/startup/bl_ui/space_node.py
@@ -0,0 +1,193 @@
+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+# <pep8 compliant>
+import bpy
+
+
+class NODE_HT_header(bpy.types.Header):
+ bl_space_type = 'NODE_EDITOR'
+
+ def draw(self, context):
+ layout = self.layout
+
+ snode = context.space_data
+
+ row = layout.row(align=True)
+ row.template_header()
+
+ if context.area.show_menus:
+ sub = row.row(align=True)
+ sub.menu("NODE_MT_view")
+ sub.menu("NODE_MT_select")
+ sub.menu("NODE_MT_add")
+ sub.menu("NODE_MT_node")
+
+ row = layout.row()
+ row.prop(snode, "tree_type", text="", expand=True)
+
+ if snode.tree_type == 'MATERIAL':
+ ob = snode.id_from
+ snode_id = snode.id
+ if ob:
+ layout.template_ID(ob, "active_material", new="material.new")
+ if snode_id:
+ layout.prop(snode_id, "use_nodes")
+
+ elif snode.tree_type == 'TEXTURE':
+ row.prop(snode, "texture_type", text="", expand=True)
+
+ snode_id = snode.id
+ id_from = snode.id_from
+ if id_from:
+ if snode.texture_type == 'BRUSH':
+ layout.template_ID(id_from, "texture", new="texture.new")
+ else:
+ layout.template_ID(id_from, "active_texture", new="texture.new")
+ if snode_id:
+ layout.prop(snode_id, "use_nodes")
+
+ elif snode.tree_type == 'COMPOSITING':
+ scene = snode.id
+
+ layout.prop(scene, "use_nodes")
+ layout.prop(scene.render, "use_free_unused_nodes", text="Free Unused")
+ layout.prop(snode, "show_backdrop")
+ if snode.show_backdrop:
+ row = layout.row(align=True)
+ row.prop(snode, "backdrop_channels", text="", expand=True)
+ layout.prop(snode, "use_auto_render")
+
+ layout.separator()
+
+ layout.template_running_jobs()
+
+
+class NODE_MT_view(bpy.types.Menu):
+ bl_label = "View"
+
+ def draw(self, context):
+ layout = self.layout
+
+ layout.operator("node.properties", icon='MENU_PANEL')
+ layout.separator()
+
+ layout.operator("view2d.zoom_in")
+ layout.operator("view2d.zoom_out")
+
+ layout.separator()
+
+ layout.operator("node.view_all")
+
+ if context.space_data.show_backdrop:
+ layout.separator()
+
+ layout.operator("node.backimage_move", text="Backdrop move")
+ layout.operator("node.backimage_zoom", text="Backdrop zoom in").factor = 1.2
+ layout.operator("node.backimage_zoom", text="Backdrop zoom out").factor = 0.833
+
+ layout.separator()
+
+ layout.operator("screen.area_dupli")
+ layout.operator("screen.screen_full_area")
+
+
+class NODE_MT_select(bpy.types.Menu):
+ bl_label = "Select"
+
+ def draw(self, context):
+ layout = self.layout
+
+ layout.operator("node.select_border")
+
+ layout.separator()
+ layout.operator("node.select_all")
+ layout.operator("node.select_linked_from")
+ layout.operator("node.select_linked_to")
+ layout.operator("node.select_same_type")
+ layout.operator("node.select_same_type_next")
+ layout.operator("node.select_same_type_prev")
+
+
+class NODE_MT_node(bpy.types.Menu):
+ bl_label = "Node"
+
+ def draw(self, context):
+ layout = self.layout
+
+ layout.operator("transform.translate")
+ layout.operator("transform.rotate")
+ layout.operator("transform.resize")
+
+ layout.separator()
+
+ layout.operator("node.duplicate_move")
+ layout.operator("node.delete")
+
+ layout.separator()
+ layout.operator("node.link_make")
+ layout.operator("node.link_make", text="Make and Replace Links").replace = True
+ layout.operator("node.links_cut")
+
+ layout.separator()
+ layout.operator("node.group_edit")
+ layout.operator("node.group_ungroup")
+ layout.operator("node.group_make")
+
+ layout.separator()
+
+ layout.operator("node.hide_toggle")
+ layout.operator("node.mute_toggle")
+ layout.operator("node.preview_toggle")
+ layout.operator("node.hide_socket_toggle")
+
+ layout.separator()
+
+ layout.operator("node.show_cyclic_dependencies")
+ layout.operator("node.read_renderlayers")
+ layout.operator("node.read_fullsamplelayers")
+
+
+# Node Backdrop options
+class NODE_PT_properties(bpy.types.Panel):
+ bl_space_type = 'NODE_EDITOR'
+ bl_region_type = 'UI'
+ bl_label = "Backdrop"
+
+ @classmethod
+ def poll(cls, context):
+ snode = context.space_data
+ return snode.tree_type == 'COMPOSITING'
+
+ def draw_header(self, context):
+ snode = context.space_data
+ self.layout.prop(snode, "show_backdrop", text="")
+
+ def draw(self, context):
+ layout = self.layout
+
+ snode = context.space_data
+ layout.active = snode.show_backdrop
+ layout.prop(snode, "backdrop_channels", text="")
+ layout.prop(snode, "backdrop_zoom", text="Zoom")
+
+ col = layout.column(align=True)
+ col.label(text="Offset:")
+ col.prop(snode, "backdrop_x", text="X")
+ col.prop(snode, "backdrop_y", text="Y")
+ col.operator("node.backimage_move", text="Move")
diff --git a/release/scripts/startup/bl_ui/space_outliner.py b/release/scripts/startup/bl_ui/space_outliner.py
new file mode 100644
index 00000000000..aca213c77fe
--- /dev/null
+++ b/release/scripts/startup/bl_ui/space_outliner.py
@@ -0,0 +1,117 @@
+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+# <pep8 compliant>
+import bpy
+
+
+class OUTLINER_HT_header(bpy.types.Header):
+ bl_space_type = 'OUTLINER'
+
+ def draw(self, context):
+ layout = self.layout
+
+ space = context.space_data
+ scene = context.scene
+ ks = context.scene.keying_sets.active
+
+ row = layout.row(align=True)
+ row.template_header()
+
+ if context.area.show_menus:
+ sub = row.row(align=True)
+ sub.menu("OUTLINER_MT_view")
+ sub.menu("OUTLINER_MT_search")
+ if space.display_mode == 'DATABLOCKS':
+ sub.menu("OUTLINER_MT_edit_datablocks")
+
+ layout.prop(space, "display_mode", text="")
+
+ layout.prop(space, "filter_text", icon='VIEWZOOM', text="")
+
+ layout.separator()
+
+ if space.display_mode == 'DATABLOCKS':
+ row = layout.row(align=True)
+ row.operator("outliner.keyingset_add_selected", icon='ZOOMIN', text="")
+ row.operator("outliner.keyingset_remove_selected", icon='ZOOMOUT', text="")
+
+ if ks:
+ row = layout.row(align=False)
+ row.prop_search(scene.keying_sets, "active", scene, "keying_sets", text="")
+
+ row = layout.row(align=True)
+ row.operator("anim.keyframe_insert", text="", icon='KEY_HLT')
+ row.operator("anim.keyframe_delete", text="", icon='KEY_DEHLT')
+ else:
+ row = layout.row(align=False)
+ row.label(text="No Keying Set active")
+
+
+class OUTLINER_MT_view(bpy.types.Menu):
+ bl_label = "View"
+
+ def draw(self, context):
+ layout = self.layout
+
+ space = context.space_data
+
+ col = layout.column()
+ if space.display_mode not in {'DATABLOCKS', 'USER_PREFERENCES', 'KEYMAPS'}:
+ col.prop(space, "show_restrict_columns")
+ col.separator()
+ col.operator("outliner.show_active")
+
+ col.operator("outliner.show_one_level")
+ col.operator("outliner.show_hierarchy")
+
+ layout.separator()
+
+ layout.operator("screen.area_dupli")
+ layout.operator("screen.screen_full_area")
+
+
+class OUTLINER_MT_search(bpy.types.Menu):
+ bl_label = "Search"
+
+ def draw(self, context):
+ layout = self.layout
+
+ space = context.space_data
+
+ col = layout.column()
+
+ col.prop(space, "use_filter_case_sensitive")
+ col.prop(space, "use_filter_complete")
+
+
+class OUTLINER_MT_edit_datablocks(bpy.types.Menu):
+ bl_label = "Edit"
+
+ def draw(self, context):
+ layout = self.layout
+
+ col = layout.column()
+
+ col.operator("outliner.keyingset_add_selected")
+ col.operator("outliner.keyingset_remove_selected")
+
+ col.separator()
+
+ col.operator("outliner.drivers_add_selected")
+ col.operator("outliner.drivers_delete_selected")
diff --git a/release/scripts/startup/bl_ui/space_sequencer.py b/release/scripts/startup/bl_ui/space_sequencer.py
new file mode 100644
index 00000000000..77ac18e8600
--- /dev/null
+++ b/release/scripts/startup/bl_ui/space_sequencer.py
@@ -0,0 +1,801 @@
+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+# <pep8 compliant>
+import bpy
+
+
+def act_strip(context):
+ try:
+ return context.scene.sequence_editor.active_strip
+ except AttributeError:
+ return None
+
+
+class SEQUENCER_HT_header(bpy.types.Header):
+ bl_space_type = 'SEQUENCE_EDITOR'
+
+ def draw(self, context):
+ layout = self.layout
+
+ st = context.space_data
+
+ row = layout.row(align=True)
+ row.template_header()
+
+ if context.area.show_menus:
+ sub = row.row(align=True)
+ sub.menu("SEQUENCER_MT_view")
+
+ if (st.view_type == 'SEQUENCER') or (st.view_type == 'SEQUENCER_PREVIEW'):
+ sub.menu("SEQUENCER_MT_select")
+ sub.menu("SEQUENCER_MT_marker")
+ sub.menu("SEQUENCER_MT_add")
+ sub.menu("SEQUENCER_MT_strip")
+
+ layout.prop(st, "view_type", expand=True, text="")
+
+ if (st.view_type == 'PREVIEW') or (st.view_type == 'SEQUENCER_PREVIEW'):
+ layout.prop(st, "display_mode", expand=True, text="")
+
+ if (st.view_type == 'SEQUENCER'):
+ row = layout.row(align=True)
+ row.operator("sequencer.copy", text="", icon='COPYDOWN')
+ row.operator("sequencer.paste", text="", icon='PASTEDOWN')
+
+ layout.separator()
+ layout.operator("sequencer.refresh_all")
+ elif (st.view_type == 'SEQUENCER_PREVIEW'):
+ layout.separator()
+ layout.operator("sequencer.refresh_all")
+ layout.prop(st, "display_channel", text="Channel")
+ else:
+ layout.prop(st, "display_channel", text="Channel")
+
+ ed = context.scene.sequence_editor
+ if ed:
+ row = layout.row(align=True)
+ row.prop(ed, "show_overlay", text="", icon='GHOST_ENABLED')
+ if ed.show_overlay:
+ row.prop(ed, "overlay_frame", text="")
+ row.prop(ed, "overlay_lock", text="", icon='LOCKED')
+
+
+class SEQUENCER_MT_view_toggle(bpy.types.Menu):
+ bl_label = "View Type"
+
+ def draw(self, context):
+ layout = self.layout
+
+ layout.operator("sequencer.view_toggle").type = 'SEQUENCER'
+ layout.operator("sequencer.view_toggle").type = 'PREVIEW'
+ layout.operator("sequencer.view_toggle").type = 'SEQUENCER_PREVIEW'
+
+
+class SEQUENCER_MT_view(bpy.types.Menu):
+ bl_label = "View"
+
+ def draw(self, context):
+ layout = self.layout
+
+ st = context.space_data
+
+ layout.column()
+
+ layout.operator("sequencer.properties", icon='MENU_PANEL')
+
+ layout.separator()
+
+ if (st.view_type == 'SEQUENCER') or (st.view_type == 'SEQUENCER_PREVIEW'):
+ layout.operator("sequencer.view_all", text='View all Sequences')
+ if (st.view_type == 'PREVIEW') or (st.view_type == 'SEQUENCER_PREVIEW'):
+ layout.operator_context = 'INVOKE_REGION_PREVIEW'
+ layout.operator("sequencer.view_all_preview", text='Fit preview in window')
+ layout.operator("sequencer.view_zoom_ratio", text='Show preview 1:1').ratio = 1.0
+ layout.operator_context = 'INVOKE_DEFAULT'
+
+ # # XXX, invokes in the header view
+ # layout.operator("sequencer.view_ghost_border", text='Overlay Border')
+
+ layout.operator("sequencer.view_selected")
+
+ layout.prop(st, "show_frames")
+ layout.prop(st, "show_frame_indicator")
+ if st.display_mode == 'IMAGE':
+ layout.prop(st, "show_safe_margin")
+ if st.display_mode == 'WAVEFORM':
+ layout.prop(st, "show_separate_color")
+
+ layout.separator()
+ layout.prop(st, "use_marker_sync")
+ layout.separator()
+
+ layout.operator("screen.area_dupli")
+ layout.operator("screen.screen_full_area")
+
+
+class SEQUENCER_MT_select(bpy.types.Menu):
+ bl_label = "Select"
+
+ def draw(self, context):
+ layout = self.layout
+
+ layout.column()
+ layout.operator("sequencer.select_active_side", text="Strips to the Left").side = 'LEFT'
+ layout.operator("sequencer.select_active_side", text="Strips to the Right").side = 'RIGHT'
+ layout.separator()
+ layout.operator("sequencer.select_handles", text="Surrounding Handles").side = 'BOTH'
+ layout.operator("sequencer.select_handles", text="Left Handle").side = 'LEFT'
+ layout.operator("sequencer.select_handles", text="Right Handle").side = 'RIGHT'
+ layout.separator()
+ layout.operator("sequencer.select_linked")
+ layout.operator("sequencer.select_all_toggle")
+ layout.operator("sequencer.select_inverse")
+
+
+class SEQUENCER_MT_marker(bpy.types.Menu):
+ bl_label = "Marker"
+
+ def draw(self, context):
+ layout = self.layout
+
+ #layout.operator_context = 'EXEC_REGION_WIN'
+
+ layout.column()
+ layout.operator("marker.add", "Add Marker")
+ layout.operator("marker.duplicate", text="Duplicate Marker")
+ layout.operator("marker.delete", text="Delete Marker")
+
+ layout.separator()
+
+ layout.operator("marker.rename", text="Rename Marker")
+ layout.operator("marker.move", text="Grab/Move Marker")
+
+ #layout.operator("sequencer.sound_strip_add", text="Transform Markers") # toggle, will be rna - (sseq->flag & SEQ_MARKER_TRANS)
+
+
+class SEQUENCER_MT_add(bpy.types.Menu):
+ bl_label = "Add"
+
+ def draw(self, context):
+ layout = self.layout
+ layout.operator_context = 'INVOKE_REGION_WIN'
+
+ layout.column()
+ if len(bpy.data.scenes) > 10:
+ layout.operator_context = 'INVOKE_DEFAULT'
+ layout.operator("sequencer.scene_strip_add", text="Scene...")
+ else:
+ layout.operator_menu_enum("sequencer.scene_strip_add", "scene", text="Scene...")
+
+ layout.operator("sequencer.movie_strip_add", text="Movie")
+ layout.operator("sequencer.image_strip_add", text="Image")
+ layout.operator("sequencer.sound_strip_add", text="Sound")
+
+ layout.menu("SEQUENCER_MT_add_effect")
+
+
+class SEQUENCER_MT_add_effect(bpy.types.Menu):
+ bl_label = "Effect Strip..."
+
+ def draw(self, context):
+ layout = self.layout
+ layout.operator_context = 'INVOKE_REGION_WIN'
+
+ layout.column()
+ layout.operator("sequencer.effect_strip_add", text="Add").type = 'ADD'
+ layout.operator("sequencer.effect_strip_add", text="Subtract").type = 'SUBTRACT'
+ layout.operator("sequencer.effect_strip_add", text="Alpha Over").type = 'ALPHA_OVER'
+ layout.operator("sequencer.effect_strip_add", text="Alpha Under").type = 'ALPHA_UNDER'
+ layout.operator("sequencer.effect_strip_add", text="Cross").type = 'CROSS'
+ layout.operator("sequencer.effect_strip_add", text="Gamma Cross").type = 'GAMMA_CROSS'
+ layout.operator("sequencer.effect_strip_add", text="Multiply").type = 'MULTIPLY'
+ layout.operator("sequencer.effect_strip_add", text="Over Drop").type = 'OVER_DROP'
+ layout.operator("sequencer.effect_strip_add", text="Plugin").type = 'PLUGIN'
+ layout.operator("sequencer.effect_strip_add", text="Wipe").type = 'WIPE'
+ layout.operator("sequencer.effect_strip_add", text="Glow").type = 'GLOW'
+ layout.operator("sequencer.effect_strip_add", text="Transform").type = 'TRANSFORM'
+ layout.operator("sequencer.effect_strip_add", text="Color").type = 'COLOR'
+ layout.operator("sequencer.effect_strip_add", text="Speed Control").type = 'SPEED'
+ layout.operator("sequencer.effect_strip_add", text="Multicam Selector").type = 'MULTICAM'
+
+
+class SEQUENCER_MT_strip(bpy.types.Menu):
+ bl_label = "Strip"
+
+ def draw(self, context):
+ layout = self.layout
+
+ layout.operator_context = 'INVOKE_REGION_WIN'
+
+ layout.column()
+ layout.operator("transform.transform", text="Grab/Move").mode = 'TRANSLATION'
+ layout.operator("transform.transform", text="Grab/Extend from frame").mode = 'TIME_EXTEND'
+ # uiItemO(layout, NULL, 0, "sequencer.strip_snap"); // TODO - add this operator
+ layout.separator()
+
+ layout.operator("sequencer.cut", text="Cut (hard) at frame").type = 'HARD'
+ layout.operator("sequencer.cut", text="Cut (soft) at frame").type = 'SOFT'
+ layout.operator("sequencer.images_separate")
+ layout.operator("sequencer.deinterlace_selected_movies")
+ layout.separator()
+
+ layout.operator("sequencer.duplicate")
+ layout.operator("sequencer.delete")
+
+ strip = act_strip(context)
+
+ if strip:
+ stype = strip.type
+
+ # XXX note strip.type is never equal to 'EFFECT', look at seq_type_items within rna_sequencer.c
+ if stype == 'EFFECT':
+ pass
+ # layout.separator()
+ # layout.operator("sequencer.effect_change")
+ # layout.operator("sequencer.effect_reassign_inputs")
+ elif stype == 'IMAGE':
+ layout.separator()
+ # layout.operator("sequencer.image_change")
+ layout.operator("sequencer.rendersize")
+ elif stype == 'SCENE':
+ pass
+ # layout.separator()
+ # layout.operator("sequencer.scene_change", text="Change Scene")
+ elif stype == 'MOVIE':
+ layout.separator()
+ # layout.operator("sequencer.movie_change")
+ layout.operator("sequencer.rendersize")
+
+ layout.separator()
+
+ layout.operator("sequencer.meta_make")
+ layout.operator("sequencer.meta_separate")
+
+ #if (ed && (ed->metastack.first || (ed->act_seq && ed->act_seq->type == SEQ_META))) {
+ # uiItemS(layout);
+ # uiItemO(layout, NULL, 0, "sequencer.meta_toggle");
+ #}
+
+ layout.separator()
+ layout.operator("sequencer.reload")
+ layout.operator("sequencer.reassign_inputs")
+ layout.operator("sequencer.swap_inputs")
+ layout.separator()
+ layout.operator("sequencer.lock")
+ layout.operator("sequencer.unlock")
+ layout.operator("sequencer.mute")
+ layout.operator("sequencer.unmute")
+
+ layout.operator("sequencer.mute", text="Mute Deselected Strips").unselected = True
+
+ layout.operator("sequencer.snap")
+
+ layout.operator_menu_enum("sequencer.swap", "side")
+
+ layout.separator()
+
+ layout.operator("sequencer.swap_data")
+
+
+class SequencerButtonsPanel():
+ bl_space_type = 'SEQUENCE_EDITOR'
+ bl_region_type = 'UI'
+
+ @staticmethod
+ def has_sequencer(context):
+ return (context.space_data.view_type == 'SEQUENCER') or (context.space_data.view_type == 'SEQUENCER_PREVIEW')
+
+ @classmethod
+ def poll(cls, context):
+ return cls.has_sequencer(context) and (act_strip(context) is not None)
+
+
+class SequencerButtonsPanel_Output():
+ bl_space_type = 'SEQUENCE_EDITOR'
+ bl_region_type = 'UI'
+
+ @staticmethod
+ def has_preview(context):
+ return (context.space_data.view_type == 'PREVIEW') or (context.space_data.view_type == 'SEQUENCER_PREVIEW')
+
+ @classmethod
+ def poll(cls, context):
+ return cls.has_preview(context)
+
+
+class SEQUENCER_PT_edit(SequencerButtonsPanel, bpy.types.Panel):
+ bl_label = "Edit Strip"
+
+ def draw(self, context):
+ layout = self.layout
+ scene = context.scene
+ frame_current = scene.frame_current
+ strip = act_strip(context)
+
+ split = layout.split(percentage=0.3)
+ split.label(text="Name:")
+ split.prop(strip, "name", text="")
+
+ split = layout.split(percentage=0.3)
+ split.label(text="Type:")
+ split.prop(strip, "type", text="")
+
+ split = layout.split(percentage=0.3)
+ split.label(text="Blend:")
+ split.prop(strip, "blend_type", text="")
+
+ row = layout.row(align=True)
+ sub = row.row()
+ sub.active = (not strip.mute)
+ sub.prop(strip, "blend_alpha", text="Opacity", slider=True)
+ row.prop(strip, "mute", toggle=True, icon='RESTRICT_VIEW_ON' if strip.mute else 'RESTRICT_VIEW_OFF', text="")
+ row.prop(strip, "lock", toggle=True, icon='LOCKED' if strip.lock else 'UNLOCKED', text="")
+
+ col = layout.column()
+ sub = col.column()
+ sub.enabled = not strip.lock
+ sub.prop(strip, "channel")
+ sub.prop(strip, "frame_start")
+ sub.prop(strip, "frame_final_duration")
+
+ col = layout.column(align=True)
+ row = col.row()
+ row.label(text="Final Length: %s" % bpy.utils.smpte_from_frame(strip.frame_final_duration))
+ row = col.row()
+ row.active = (frame_current >= strip.frame_start and frame_current <= strip.frame_start + strip.frame_duration)
+ row.label(text="Playhead: %d" % (frame_current - strip.frame_start))
+
+ col.label(text="Frame Offset %d:%d" % (strip.frame_offset_start, strip.frame_offset_end))
+ col.label(text="Frame Still %d:%d" % (strip.frame_still_start, strip.frame_still_end))
+
+ elem = False
+
+ if strip.type == 'IMAGE':
+ elem = strip.getStripElem(frame_current)
+ elif strip.type == 'MOVIE':
+ elem = strip.elements[0]
+
+ if elem and elem.orig_width > 0 and elem.orig_height > 0:
+ col.label(text="Orig Dim: %dx%d" % (elem.orig_width, elem.orig_height))
+
+
+class SEQUENCER_PT_effect(SequencerButtonsPanel, bpy.types.Panel):
+ bl_label = "Effect Strip"
+
+ @classmethod
+ def poll(cls, context):
+ if not cls.has_sequencer(context):
+ return False
+
+ strip = act_strip(context)
+ if not strip:
+ return False
+
+ return strip.type in {'ADD', 'SUBTRACT', 'ALPHA_OVER', 'ALPHA_UNDER',
+ 'CROSS', 'GAMMA_CROSS', 'MULTIPLY', 'OVER_DROP',
+ 'PLUGIN',
+ 'WIPE', 'GLOW', 'TRANSFORM', 'COLOR', 'SPEED',
+ 'MULTICAM'}
+
+ def draw(self, context):
+ layout = self.layout
+
+ strip = act_strip(context)
+ if strip.input_count > 0:
+ col = layout.column()
+ col.prop(strip, "input_1")
+ if strip.input_count > 1:
+ col.prop(strip, "input_2")
+ if strip.input_count > 2:
+ col.prop(strip, "input_3")
+
+ if strip.type == 'COLOR':
+ layout.prop(strip, "color")
+
+ elif strip.type == 'WIPE':
+
+ col = layout.column()
+ col.prop(strip, "transition_type")
+ col.label(text="Direction:")
+ col.row().prop(strip, "direction", expand=True)
+
+ col = layout.column()
+ col.prop(strip, "blur_width", slider=True)
+ if strip.transition_type in {'SINGLE', 'DOUBLE'}:
+ col.prop(strip, "angle")
+
+ elif strip.type == 'GLOW':
+ flow = layout.column_flow()
+ flow.prop(strip, "threshold", slider=True)
+ flow.prop(strip, "clamp", slider=True)
+ flow.prop(strip, "boost_factor")
+ flow.prop(strip, "blur_radius")
+
+ row = layout.row()
+ row.prop(strip, "quality", slider=True)
+ row.prop(strip, "use_only_boost")
+
+ elif strip.type == 'SPEED':
+ layout.prop(strip, "use_default_fade", "Stretch to input strip length")
+ if not strip.use_default_fade:
+ layout.prop(strip, "use_as_speed")
+ if strip.use_as_speed:
+ layout.prop(strip, "speed_factor")
+ else:
+ layout.prop(strip, "speed_factor", text="Frame number")
+ layout.prop(strip, "scale_to_length")
+
+ #doesn't work currently
+ #layout.prop(strip, "use_frame_blend")
+
+ elif strip.type == 'TRANSFORM':
+ self.draw_panel_transform(strip)
+
+ elif strip.type == "MULTICAM":
+ layout.prop(strip, "multicam_source")
+
+ row = layout.row(align=True)
+ sub = row.row()
+ sub.scale_x = 2.0
+
+ sub.operator("screen.animation_play", text="", icon='PAUSE' if context.screen.is_animation_playing else 'PLAY')
+
+ row.label("Cut To")
+ for i in range(1, strip.channel):
+ row.operator("sequencer.cut_multicam", text=str(i)).camera = i
+
+ col = layout.column(align=True)
+ if strip.type == 'SPEED':
+ col.prop(strip, "multiply_speed")
+ elif strip.type in {'CROSS', 'GAMMA_CROSS', 'PLUGIN', 'WIPE'}:
+ col.prop(strip, "use_default_fade", "Default fade")
+ if not strip.use_default_fade:
+ col.prop(strip, "effect_fader", text="Effect fader")
+
+ layout.prop(strip, "use_translation", text="Image Offset:")
+ if strip.use_translation:
+ col = layout.column(align=True)
+ col.prop(strip.transform, "offset_x", text="X")
+ col.prop(strip.transform, "offset_y", text="Y")
+
+ layout.prop(strip, "use_crop", text="Image Crop:")
+ if strip.use_crop:
+ col = layout.column(align=True)
+ col.prop(strip.crop, "max_y")
+ col.prop(strip.crop, "min_x")
+ col.prop(strip.crop, "min_y")
+ col.prop(strip.crop, "max_x")
+
+ def draw_panel_transform(self, strip):
+ layout = self.layout
+ col = layout.column()
+
+ col.prop(strip, "interpolation")
+ col.prop(strip, "translation_unit")
+ col = layout.column(align=True)
+ col.label(text="Position:")
+ col.prop(strip, "translate_start_x", text="X")
+ col.prop(strip, "translate_start_y", text="Y")
+
+ layout.separator()
+
+ col = layout.column(align=True)
+ col.prop(strip, "use_uniform_scale")
+ if (strip.use_uniform_scale):
+ col = layout.column(align=True)
+ col.prop(strip, "scale_start_x", text="Scale")
+ else:
+ col = layout.column(align=True)
+ col.label(text="Scale:")
+ col.prop(strip, "scale_start_x", text="X")
+ col.prop(strip, "scale_start_y", text="Y")
+
+ layout.separator()
+
+ col = layout.column(align=True)
+ col.label(text="Rotation:")
+ col.prop(strip, "rotation_start", text="Rotation")
+
+
+class SEQUENCER_PT_input(SequencerButtonsPanel, bpy.types.Panel):
+ bl_label = "Strip Input"
+
+ @classmethod
+ def poll(cls, context):
+ if not cls.has_sequencer(context):
+ return False
+
+ strip = act_strip(context)
+ if not strip:
+ return False
+
+ return strip.type in {'MOVIE', 'IMAGE', 'SCENE', 'META',
+ 'ADD', 'SUBTRACT', 'ALPHA_OVER', 'ALPHA_UNDER',
+ 'CROSS', 'GAMMA_CROSS', 'MULTIPLY', 'OVER_DROP',
+ 'PLUGIN',
+ 'WIPE', 'GLOW', 'TRANSFORM', 'COLOR',
+ 'MULTICAM', 'SPEED'}
+
+ def draw(self, context):
+ layout = self.layout
+
+ strip = act_strip(context)
+
+ seq_type = strip.type
+
+ # draw a filename if we have one
+ if seq_type == 'IMAGE':
+ split = layout.split(percentage=0.2)
+ col = split.column()
+ col.label(text="Path:")
+ col = split.column()
+ col.prop(strip, "directory", text="")
+
+ # Current element for the filename
+
+ elem = strip.getStripElem(context.scene.frame_current)
+ if elem:
+ split = layout.split(percentage=0.2)
+ col = split.column()
+ col.label(text="File:")
+ col = split.column()
+ col.prop(elem, "filename", text="") # strip.elements[0] could be a fallback
+
+ elif seq_type == 'MOVIE':
+ split = layout.split(percentage=0.2)
+ col = split.column()
+ col.label(text="Path:")
+ col = split.column()
+ col.prop(strip, "filepath", text="")
+ col.prop(strip, "mpeg_preseek", text="MPEG Preseek")
+
+ # TODO, sound???
+ # end drawing filename
+
+ layout.prop(strip, "use_translation", text="Image Offset:")
+ if strip.use_translation:
+ col = layout.column(align=True)
+ col.prop(strip.transform, "offset_x", text="X")
+ col.prop(strip.transform, "offset_y", text="Y")
+
+ layout.prop(strip, "use_crop", text="Image Crop:")
+ if strip.use_crop:
+ col = layout.column(align=True)
+ col.prop(strip.crop, "max_y")
+ col.prop(strip.crop, "min_x")
+ col.prop(strip.crop, "min_y")
+ col.prop(strip.crop, "max_x")
+
+ if not isinstance(strip, bpy.types.EffectSequence):
+ col = layout.column(align=True)
+ col.label(text="Trim Duration (hard):")
+ col.prop(strip, "animation_offset_start", text="Start")
+ col.prop(strip, "animation_offset_end", text="End")
+
+ col = layout.column(align=True)
+ col.label(text="Trim Duration (soft):")
+ col.prop(strip, "frame_offset_start", text="Start")
+ col.prop(strip, "frame_offset_end", text="End")
+
+
+class SEQUENCER_PT_sound(SequencerButtonsPanel, bpy.types.Panel):
+ bl_label = "Sound"
+
+ @classmethod
+ def poll(cls, context):
+ if not cls.has_sequencer(context):
+ return False
+
+ strip = act_strip(context)
+ if not strip:
+ return False
+
+ return (strip.type == 'SOUND')
+
+ def draw(self, context):
+ layout = self.layout
+
+ strip = act_strip(context)
+
+ layout.template_ID(strip, "sound", open="sound.open")
+
+ layout.separator()
+ layout.prop(strip, "filepath", text="")
+
+ row = layout.row()
+ if strip.sound.packed_file:
+ row.operator("sound.unpack", icon='PACKAGE', text="Unpack")
+ else:
+ row.operator("sound.pack", icon='UGLYPACKAGE', text="Pack")
+
+ row.prop(strip.sound, "use_memory_cache")
+
+ layout.prop(strip, "volume")
+ layout.prop(strip, "attenuation")
+
+ col = layout.column(align=True)
+ col.label(text="Trim Duration:")
+ col.prop(strip, "animation_offset_start", text="Start")
+ col.prop(strip, "animation_offset_end", text="End")
+
+
+class SEQUENCER_PT_scene(SequencerButtonsPanel, bpy.types.Panel):
+ bl_label = "Scene"
+
+ @classmethod
+ def poll(cls, context):
+ if not cls.has_sequencer(context):
+ return False
+
+ strip = act_strip(context)
+ if not strip:
+ return False
+
+ return (strip.type == 'SCENE')
+
+ def draw(self, context):
+ layout = self.layout
+
+ strip = act_strip(context)
+
+ layout.template_ID(strip, "scene")
+
+ layout.label(text="Camera Override")
+ layout.template_ID(strip, "scene_camera")
+
+ sce = strip.scene
+ layout.label(text="Original frame range: %d-%d (%d)" % (sce.frame_start, sce.frame_end, sce.frame_end - sce.frame_start + 1))
+
+
+class SEQUENCER_PT_filter(SequencerButtonsPanel, bpy.types.Panel):
+ bl_label = "Filter"
+
+ @classmethod
+ def poll(cls, context):
+ if not cls.has_sequencer(context):
+ return False
+
+ strip = act_strip(context)
+ if not strip:
+ return False
+
+ return strip.type in {'MOVIE', 'IMAGE', 'SCENE', 'META',
+ 'ADD', 'SUBTRACT', 'ALPHA_OVER', 'ALPHA_UNDER',
+ 'CROSS', 'GAMMA_CROSS', 'MULTIPLY', 'OVER_DROP',
+ 'PLUGIN',
+ 'WIPE', 'GLOW', 'TRANSFORM', 'COLOR',
+ 'MULTICAM', 'SPEED'}
+
+ def draw(self, context):
+ layout = self.layout
+
+ strip = act_strip(context)
+
+ col = layout.column()
+ col.label(text="Video:")
+ col.prop(strip, "strobe")
+
+ row = layout.row()
+ row.label(text="Flip:")
+ row.prop(strip, "use_flip_x", text="X")
+ row.prop(strip, "use_flip_y", text="Y")
+
+ col = layout.column()
+ col.prop(strip, "use_reverse_frames", text="Backwards")
+ col.prop(strip, "use_deinterlace")
+
+ col = layout.column()
+ col.label(text="Colors:")
+ col.prop(strip, "color_saturation", text="Saturation")
+ col.prop(strip, "color_multiply", text="Multiply")
+ col.prop(strip, "use_premultiply")
+ col.prop(strip, "use_float")
+
+ layout.prop(strip, "use_color_balance")
+ if strip.use_color_balance and strip.color_balance: # TODO - need to add this somehow
+ row = layout.row()
+ row.active = strip.use_color_balance
+ col = row.column()
+ col.template_color_wheel(strip.color_balance, "lift", value_slider=False, cubic=True)
+ col.row().prop(strip.color_balance, "lift")
+ col.prop(strip.color_balance, "invert_lift", text="Inverse")
+ col = row.column()
+ col.template_color_wheel(strip.color_balance, "gamma", value_slider=False, lock_luminosity=True, cubic=True)
+ col.row().prop(strip.color_balance, "gamma")
+ col.prop(strip.color_balance, "invert_gamma", text="Inverse")
+ col = row.column()
+ col.template_color_wheel(strip.color_balance, "gain", value_slider=False, lock_luminosity=True, cubic=True)
+ col.row().prop(strip.color_balance, "gain")
+ col.prop(strip.color_balance, "invert_gain", text="Inverse")
+
+
+class SEQUENCER_PT_proxy(SequencerButtonsPanel, bpy.types.Panel):
+ bl_label = "Proxy"
+
+ @classmethod
+ def poll(cls, context):
+ if not cls.has_sequencer(context):
+ return False
+
+ strip = act_strip(context)
+ if not strip:
+ return False
+
+ return strip.type in {'MOVIE', 'IMAGE', 'SCENE', 'META', 'MULTICAM'}
+
+ def draw_header(self, context):
+ strip = act_strip(context)
+
+ self.layout.prop(strip, "use_proxy", text="")
+
+ def draw(self, context):
+ layout = self.layout
+
+ strip = act_strip(context)
+
+ flow = layout.column_flow()
+ flow.prop(strip, "use_proxy_custom_directory")
+ flow.prop(strip, "use_proxy_custom_file")
+ if strip.proxy: # TODO - need to add this somehow
+ if strip.use_proxy_custom_directory and not strip.use_proxy_custom_file:
+ flow.prop(strip.proxy, "directory")
+ if strip.use_proxy_custom_file:
+ flow.prop(strip.proxy, "filepath")
+
+
+class SEQUENCER_PT_preview(SequencerButtonsPanel_Output, bpy.types.Panel):
+ bl_label = "Scene Preview/Render"
+ bl_space_type = 'SEQUENCE_EDITOR'
+ bl_region_type = 'UI'
+
+ def draw(self, context):
+ layout = self.layout
+ render = context.scene.render
+
+ col = layout.column()
+ col.active = False # Currently only opengl preview works!
+ col.prop(render, "use_sequencer_gl_preview", text="Open GL Preview")
+ col = layout.column()
+ #col.active = render.use_sequencer_gl_preview
+ col.prop(render, "sequencer_gl_preview", text="")
+
+ '''
+ col = layout.column()
+ col.prop(render, "use_sequencer_gl_render", text="Open GL Render")
+ col = layout.column()
+ col.active = render.use_sequencer_gl_render
+ col.prop(render, "sequencer_gl_render", text="")
+ '''
+
+
+class SEQUENCER_PT_view(SequencerButtonsPanel_Output, bpy.types.Panel):
+ bl_label = "View Settings"
+
+ def draw(self, context):
+ layout = self.layout
+
+ st = context.space_data
+
+ col = layout.column()
+ if st.display_mode == 'IMAGE':
+ col.prop(st, "draw_overexposed") # text="Zebra"
+ col.prop(st, "show_safe_margin")
+ if st.display_mode == 'WAVEFORM':
+ col.prop(st, "show_separate_color")
+ col.prop(st, "proxy_render_size")
diff --git a/release/scripts/startup/bl_ui/space_text.py b/release/scripts/startup/bl_ui/space_text.py
new file mode 100644
index 00000000000..d21d6952023
--- /dev/null
+++ b/release/scripts/startup/bl_ui/space_text.py
@@ -0,0 +1,299 @@
+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+# <pep8 compliant>
+import bpy
+
+
+class TEXT_HT_header(bpy.types.Header):
+ bl_space_type = 'TEXT_EDITOR'
+
+ def draw(self, context):
+ layout = self.layout
+
+ st = context.space_data
+ text = st.text
+
+ row = layout.row(align=True)
+ row.template_header()
+
+ if context.area.show_menus:
+ sub = row.row(align=True)
+ sub.menu("TEXT_MT_view")
+ sub.menu("TEXT_MT_text")
+ if text:
+ sub.menu("TEXT_MT_edit")
+ sub.menu("TEXT_MT_format")
+
+ if text and text.is_modified:
+ row = layout.row()
+ # row.color(redalert)
+ row.operator("text.resolve_conflict", text="", icon='HELP')
+
+ layout.template_ID(st, "text", new="text.new", unlink="text.unlink")
+
+ row = layout.row(align=True)
+ row.prop(st, "show_line_numbers", text="")
+ row.prop(st, "show_word_wrap", text="")
+ row.prop(st, "show_syntax_highlight", text="")
+
+ if text:
+ row = layout.row()
+ row.operator("text.run_script")
+
+ row = layout.row()
+ row.active = text.name.endswith(".py")
+ row.prop(text, "use_module")
+
+ row = layout.row()
+ if text.filepath:
+ if text.is_dirty:
+ row.label(text="File: *%s (unsaved)" % text.filepath)
+ else:
+ row.label(text="File: %s" % text.filepath)
+ else:
+ row.label(text="Text: External" if text.library else "Text: Internal")
+
+
+class TEXT_PT_properties(bpy.types.Panel):
+ bl_space_type = 'TEXT_EDITOR'
+ bl_region_type = 'UI'
+ bl_label = "Properties"
+
+ def draw(self, context):
+ layout = self.layout
+
+ st = context.space_data
+
+ flow = layout.column_flow()
+ flow.prop(st, "show_line_numbers")
+ flow.prop(st, "show_word_wrap")
+ flow.prop(st, "show_syntax_highlight")
+ flow.prop(st, "show_line_highlight")
+ flow.prop(st, "use_live_edit")
+
+ flow = layout.column_flow()
+ flow.prop(st, "font_size")
+ flow.prop(st, "tab_width")
+
+ text = st.text
+ if text:
+ flow.prop(text, "use_tabs_as_spaces")
+
+ flow.prop(st, "show_margin")
+ col = flow.column()
+ col.active = st.show_margin
+ col.prop(st, "margin_column")
+
+
+class TEXT_PT_find(bpy.types.Panel):
+ bl_space_type = 'TEXT_EDITOR'
+ bl_region_type = 'UI'
+ bl_label = "Find"
+
+ def draw(self, context):
+ layout = self.layout
+
+ st = context.space_data
+
+ # find
+ col = layout.column(align=True)
+ row = col.row()
+ row.prop(st, "find_text", text="")
+ row.operator("text.find_set_selected", text="", icon='TEXT')
+ col.operator("text.find")
+
+ # replace
+ col = layout.column(align=True)
+ row = col.row()
+ row.prop(st, "replace_text", text="")
+ row.operator("text.replace_set_selected", text="", icon='TEXT')
+ col.operator("text.replace")
+
+ # mark
+ layout.operator("text.mark_all")
+
+ # settings
+ row = layout.row()
+ row.prop(st, "use_find_wrap", text="Wrap")
+ row.prop(st, "use_find_all", text="All")
+
+
+class TEXT_MT_view(bpy.types.Menu):
+ bl_label = "View"
+
+ def draw(self, context):
+ layout = self.layout
+
+ layout.operator("text.properties", icon='MENU_PANEL')
+
+ layout.separator()
+
+ layout.operator("screen.area_dupli")
+ layout.operator("screen.screen_full_area")
+
+ layout.separator()
+
+ layout.operator("text.move", text="Top of File").type = 'FILE_TOP'
+ layout.operator("text.move", text="Bottom of File").type = 'FILE_BOTTOM'
+
+
+class TEXT_MT_text(bpy.types.Menu):
+ bl_label = "Text"
+
+ def draw(self, context):
+ layout = self.layout
+
+ st = context.space_data
+ text = st.text
+
+ layout.column()
+ layout.operator("text.new")
+ layout.operator("text.open")
+
+ if text:
+ layout.operator("text.reload")
+
+ layout.column()
+ layout.operator("text.save")
+ layout.operator("text.save_as")
+
+ if text.filepath:
+ layout.operator("text.make_internal")
+
+ layout.column()
+ layout.operator("text.run_script")
+
+ #ifdef WITH_PYTHON
+ # XXX if(BPY_is_pyconstraint(text))
+ # XXX uiMenuItemO(head, 0, "text.refresh_pyconstraints");
+ #endif
+
+ layout.separator()
+
+ layout.menu("TEXT_MT_templates")
+
+
+class TEXT_MT_templates(bpy.types.Menu):
+ '''
+ Creates the menu items by scanning scripts/templates
+ '''
+ bl_label = "Script Templates"
+
+ def draw(self, context):
+ self.path_menu(bpy.utils.script_paths("templates"), "text.open", {"internal": True})
+
+
+class TEXT_MT_edit_select(bpy.types.Menu):
+ bl_label = "Select"
+
+ def draw(self, context):
+ layout = self.layout
+
+ layout.operator("text.select_all")
+ layout.operator("text.select_line")
+
+
+class TEXT_MT_edit_markers(bpy.types.Menu):
+ bl_label = "Markers"
+
+ def draw(self, context):
+ layout = self.layout
+
+ layout.operator("text.markers_clear")
+ layout.operator("text.next_marker")
+ layout.operator("text.previous_marker")
+
+
+class TEXT_MT_format(bpy.types.Menu):
+ bl_label = "Format"
+
+ def draw(self, context):
+ layout = self.layout
+
+ layout.operator("text.indent")
+ layout.operator("text.unindent")
+
+ layout.separator()
+
+ layout.operator("text.comment")
+ layout.operator("text.uncomment")
+
+ layout.separator()
+
+ layout.operator_menu_enum("text.convert_whitespace", "type")
+
+
+class TEXT_MT_edit_to3d(bpy.types.Menu):
+ bl_label = "Text To 3D Object"
+
+ def draw(self, context):
+ layout = self.layout
+
+ layout.operator("text.to_3d_object", text="One Object").split_lines = False
+ layout.operator("text.to_3d_object", text="One Object Per Line").split_lines = True
+
+
+class TEXT_MT_edit(bpy.types.Menu):
+ bl_label = "Edit"
+
+ @classmethod
+ def poll(cls, context):
+ return (context.space_data.text)
+
+ def draw(self, context):
+ layout = self.layout
+
+ layout.operator("ed.undo")
+ layout.operator("ed.redo")
+
+ layout.separator()
+
+ layout.operator("text.cut")
+ layout.operator("text.copy")
+ layout.operator("text.paste")
+
+ layout.separator()
+
+ layout.menu("TEXT_MT_edit_select")
+ layout.menu("TEXT_MT_edit_markers")
+
+ layout.separator()
+
+ layout.operator("text.jump")
+ layout.operator("text.properties", text="Find...")
+
+ layout.separator()
+
+ layout.menu("TEXT_MT_edit_to3d")
+
+
+class TEXT_MT_toolbox(bpy.types.Menu):
+ bl_label = ""
+
+ def draw(self, context):
+ layout = self.layout
+ layout.operator_context = 'INVOKE_DEFAULT'
+
+ layout.operator("text.cut")
+ layout.operator("text.copy")
+ layout.operator("text.paste")
+
+ layout.separator()
+
+ layout.operator("text.run_script")
diff --git a/release/scripts/startup/bl_ui/space_time.py b/release/scripts/startup/bl_ui/space_time.py
new file mode 100644
index 00000000000..f3c2bed5a1d
--- /dev/null
+++ b/release/scripts/startup/bl_ui/space_time.py
@@ -0,0 +1,198 @@
+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+# <pep8 compliant>
+import bpy
+
+
+class TIME_HT_header(bpy.types.Header):
+ bl_space_type = 'TIMELINE'
+
+ def draw(self, context):
+ layout = self.layout
+
+ scene = context.scene
+ tools = context.tool_settings
+ screen = context.screen
+
+ row = layout.row(align=True)
+ row.template_header()
+
+ if context.area.show_menus:
+ sub = row.row(align=True)
+ sub.menu("TIME_MT_view")
+ sub.menu("TIME_MT_frame")
+ sub.menu("TIME_MT_playback")
+
+ layout.prop(scene, "use_preview_range", text="", toggle=True)
+
+ row = layout.row(align=True)
+ if not scene.use_preview_range:
+ row.prop(scene, "frame_start", text="Start")
+ row.prop(scene, "frame_end", text="End")
+ else:
+ row.prop(scene, "frame_preview_start", text="Start")
+ row.prop(scene, "frame_preview_end", text="End")
+
+ layout.prop(scene, "frame_current", text="")
+
+ layout.separator()
+
+ row = layout.row(align=True)
+ row.operator("screen.frame_jump", text="", icon='REW').end = False
+ row.operator("screen.keyframe_jump", text="", icon='PREV_KEYFRAME').next = False
+ if not screen.is_animation_playing:
+ # if using JACK and A/V sync:
+ # hide the play-reversed button
+ # since JACK transport doesn't support reversed playback
+ if (context.user_preferences.system.audio_device == 'JACK' and scene.sync_mode == 'AUDIO_SYNC'):
+ sub = row.row()
+ sub.scale_x = 2.0
+ sub.operator("screen.animation_play", text="", icon='PLAY')
+ else:
+ row.operator("screen.animation_play", text="", icon='PLAY_REVERSE').reverse = True
+ row.operator("screen.animation_play", text="", icon='PLAY')
+ else:
+ sub = row.row()
+ sub.scale_x = 2.0
+ sub.operator("screen.animation_play", text="", icon='PAUSE')
+ row.operator("screen.keyframe_jump", text="", icon='NEXT_KEYFRAME').next = True
+ row.operator("screen.frame_jump", text="", icon='FF').end = True
+
+ layout.prop(scene, "sync_mode", text="")
+
+ layout.separator()
+
+ row = layout.row(align=True)
+ row.prop(tools, "use_keyframe_insert_auto", text="", toggle=True)
+ row.prop(tools, "use_keyframe_insert_keyingset", text="", toggle=True)
+ if screen.is_animation_playing and tools.use_keyframe_insert_auto:
+ subsub = row.row()
+ subsub.prop(tools, "use_record_with_nla", toggle=True)
+
+ row = layout.row(align=True)
+ row.prop_search(scene.keying_sets_all, "active", scene, "keying_sets_all", text="")
+ row.operator("anim.keyframe_insert", text="", icon='KEY_HLT')
+ row.operator("anim.keyframe_delete", text="", icon='KEY_DEHLT')
+
+
+class TIME_MT_view(bpy.types.Menu):
+ bl_label = "View"
+
+ def draw(self, context):
+ layout = self.layout
+
+ st = context.space_data
+
+ layout.operator("anim.time_toggle")
+ layout.operator("time.view_all")
+
+ layout.separator()
+
+ layout.prop(st, "show_frame_indicator")
+ layout.prop(st, "show_only_selected")
+
+ layout.separator()
+
+ layout.menu("TIME_MT_cache")
+
+ layout.separator()
+
+ layout.operator("marker.camera_bind")
+
+
+class TIME_MT_cache(bpy.types.Menu):
+ bl_label = "Cache"
+
+ def draw(self, context):
+ layout = self.layout
+
+ st = context.space_data
+
+ layout.prop(st, "show_cache")
+
+ layout.separator()
+
+ col = layout.column()
+ col.enabled = st.show_cache
+ col.prop(st, "cache_softbody")
+ col.prop(st, "cache_particles")
+ col.prop(st, "cache_cloth")
+ col.prop(st, "cache_smoke")
+
+
+class TIME_MT_frame(bpy.types.Menu):
+ bl_label = "Frame"
+
+ def draw(self, context):
+ layout = self.layout
+
+ layout.operator("marker.add", text="Add Marker")
+ layout.operator("marker.duplicate", text="Duplicate Marker")
+ layout.operator("marker.delete", text="Delete Marker")
+
+ layout.separator()
+
+ layout.operator("marker.rename", text="Rename Marker")
+ layout.operator("marker.move", text="Grab/Move Marker")
+
+ layout.separator()
+
+ layout.operator("time.start_frame_set")
+ layout.operator("time.end_frame_set")
+
+ layout.separator()
+
+ sub = layout.row()
+ sub.menu("TIME_MT_autokey")
+
+
+class TIME_MT_playback(bpy.types.Menu):
+ bl_label = "Playback"
+
+ def draw(self, context):
+ layout = self.layout
+
+ screen = context.screen
+ scene = context.scene
+
+ layout.prop(screen, "use_play_top_left_3d_editor")
+ layout.prop(screen, "use_play_3d_editors")
+ layout.prop(screen, "use_play_animation_editors")
+ layout.prop(screen, "use_play_properties_editors")
+ layout.prop(screen, "use_play_image_editors")
+ layout.prop(screen, "use_play_sequence_editors")
+ layout.prop(screen, "use_play_node_editors")
+
+ layout.separator()
+
+ layout.prop(scene, "use_frame_drop", text="Frame Dropping")
+ layout.prop(scene, "use_audio_sync", text="AV-sync", icon='SPEAKER')
+ layout.prop(scene, "use_audio")
+ layout.prop(scene, "use_audio_scrub")
+
+
+class TIME_MT_autokey(bpy.types.Menu):
+ bl_label = "Auto-Keyframing Mode"
+
+ def draw(self, context):
+ layout = self.layout
+ tools = context.tool_settings
+
+ layout.prop_enum(tools, "auto_keying_mode", 'ADD_REPLACE_KEYS')
+ layout.prop_enum(tools, "auto_keying_mode", 'REPLACE_KEYS')
diff --git a/release/scripts/startup/bl_ui/space_userpref.py b/release/scripts/startup/bl_ui/space_userpref.py
new file mode 100644
index 00000000000..c79caf78b4b
--- /dev/null
+++ b/release/scripts/startup/bl_ui/space_userpref.py
@@ -0,0 +1,1172 @@
+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+# <pep8 compliant>
+import bpy
+import os
+import addon_utils
+
+from bpy.props import StringProperty, BoolProperty, EnumProperty
+
+
+def ui_items_general(col, context):
+ """ General UI Theme Settings (User Interface)
+ """
+
+ row = col.row()
+
+ subsplit = row.split(percentage=0.95)
+
+ padding = subsplit.split(percentage=0.15)
+ colsub = padding.column()
+ colsub = padding.column()
+ colsub.row().prop(context, "outline")
+ colsub.row().prop(context, "item", slider=True)
+ colsub.row().prop(context, "inner", slider=True)
+ colsub.row().prop(context, "inner_sel", slider=True)
+
+ subsplit = row.split(percentage=0.85)
+
+ padding = subsplit.split(percentage=0.15)
+ colsub = padding.column()
+ colsub = padding.column()
+ colsub.row().prop(context, "text")
+ colsub.row().prop(context, "text_sel")
+ colsub.prop(context, "show_shaded")
+ subsub = colsub.column(align=True)
+ subsub.active = context.show_shaded
+ subsub.prop(context, "shadetop")
+ subsub.prop(context, "shadedown")
+
+ col.separator()
+
+
+def opengl_lamp_buttons(column, lamp):
+ split = column.split(percentage=0.1)
+
+ split.prop(lamp, "use", text="", icon='OUTLINER_OB_LAMP' if lamp.use else 'LAMP_DATA')
+
+ col = split.column()
+ col.active = lamp.use
+ row = col.row()
+ row.label(text="Diffuse:")
+ row.prop(lamp, "diffuse_color", text="")
+ row = col.row()
+ row.label(text="Specular:")
+ row.prop(lamp, "specular_color", text="")
+
+ col = split.column()
+ col.active = lamp.use
+ col.prop(lamp, "direction", text="")
+
+
+class USERPREF_HT_header(bpy.types.Header):
+ bl_space_type = 'USER_PREFERENCES'
+
+ def draw(self, context):
+ layout = self.layout
+ layout.template_header(menus=False)
+
+ userpref = context.user_preferences
+
+ layout.operator_context = 'EXEC_AREA'
+ layout.operator("wm.save_homefile", text="Save As Default")
+
+ layout.operator_context = 'INVOKE_DEFAULT'
+
+ if userpref.active_section == 'INPUT':
+ layout.operator("wm.keyconfig_export")
+ layout.operator("wm.keyconfig_import")
+ elif userpref.active_section == 'ADDONS':
+ layout.operator("wm.addon_install")
+ layout.menu("USERPREF_MT_addons_dev_guides", text=" Addons Developer Guides", icon='INFO')
+ elif userpref.active_section == 'THEMES':
+ layout.operator("ui.reset_default_theme")
+
+
+class USERPREF_PT_tabs(bpy.types.Panel):
+ bl_label = ""
+ bl_space_type = 'USER_PREFERENCES'
+ bl_region_type = 'WINDOW'
+ bl_options = {'HIDE_HEADER'}
+
+ def draw(self, context):
+ layout = self.layout
+
+ userpref = context.user_preferences
+
+ layout.prop(userpref, "active_section", expand=True)
+
+
+class USERPREF_MT_interaction_presets(bpy.types.Menu):
+ bl_label = "Presets"
+ preset_subdir = "interaction"
+ preset_operator = "script.execute_preset"
+ draw = bpy.types.Menu.draw_preset
+
+
+class USERPREF_MT_splash(bpy.types.Menu):
+ bl_label = "Splash"
+
+ def draw(self, context):
+ layout = self.layout
+ split = layout.split()
+ row = split.row()
+ row.label("")
+ row = split.row()
+ row.label("Interaction:")
+ # XXX, no redraws
+ # text = bpy.path.display_name(context.window_manager.keyconfigs.active.name)
+ # if not text:
+ # text = "Blender (default)"
+ row.menu("USERPREF_MT_keyconfigs", text="Preset")
+
+
+class USERPREF_PT_interface(bpy.types.Panel):
+ bl_space_type = 'USER_PREFERENCES'
+ bl_label = "Interface"
+ bl_region_type = 'WINDOW'
+ bl_options = {'HIDE_HEADER'}
+
+ @classmethod
+ def poll(cls, context):
+ userpref = context.user_preferences
+ return (userpref.active_section == 'INTERFACE')
+
+ def draw(self, context):
+ layout = self.layout
+
+ userpref = context.user_preferences
+ view = userpref.view
+
+ row = layout.row()
+
+ col = row.column()
+ col.label(text="Display:")
+ col.prop(view, "show_tooltips")
+ col.prop(view, "show_tooltips_python")
+ col.prop(view, "show_object_info", text="Object Info")
+ col.prop(view, "show_large_cursors")
+ col.prop(view, "show_view_name", text="View Name")
+ col.prop(view, "show_playback_fps", text="Playback FPS")
+ col.prop(view, "use_global_scene")
+ col.prop(view, "object_origin_size")
+
+ col.separator()
+ col.separator()
+ col.separator()
+
+ col.prop(view, "show_mini_axis", text="Display Mini Axis")
+ sub = col.column()
+ sub.active = view.show_mini_axis
+ sub.prop(view, "mini_axis_size", text="Size")
+ sub.prop(view, "mini_axis_brightness", text="Brightness")
+
+ col.separator()
+ row.separator()
+ row.separator()
+
+ col = row.column()
+ col.label(text="View Manipulation:")
+ col.prop(view, "use_mouse_auto_depth")
+ col.prop(view, "use_zoom_to_mouse")
+ col.prop(view, "use_rotate_around_active")
+ col.prop(view, "use_global_pivot")
+
+ col.separator()
+
+ col.prop(view, "use_auto_perspective")
+ col.prop(view, "smooth_view")
+ col.prop(view, "rotation_angle")
+
+ col.separator()
+ col.separator()
+
+ col.label(text="2D Viewports:")
+ col.prop(view, "view2d_grid_spacing_min", text="Minimum Grid Spacing")
+ col.prop(view, "timecode_style")
+
+ row.separator()
+ row.separator()
+
+ col = row.column()
+ #Toolbox doesn't exist yet
+ #col.label(text="Toolbox:")
+ #col.prop(view, "show_column_layout")
+ #col.label(text="Open Toolbox Delay:")
+ #col.prop(view, "open_left_mouse_delay", text="Hold LMB")
+ #col.prop(view, "open_right_mouse_delay", text="Hold RMB")
+ col.prop(view, "show_manipulator")
+ sub = col.column()
+ sub.active = view.show_manipulator
+ sub.prop(view, "manipulator_size", text="Size")
+ sub.prop(view, "manipulator_handle_size", text="Handle Size")
+ sub.prop(view, "manipulator_hotspot", text="Hotspot")
+
+ col.separator()
+ col.separator()
+ col.separator()
+
+ col.label(text="Menus:")
+ col.prop(view, "use_mouse_over_open")
+ col.label(text="Menu Open Delay:")
+ col.prop(view, "open_toplevel_delay", text="Top Level")
+ col.prop(view, "open_sublevel_delay", text="Sub Level")
+
+ col.separator()
+
+ col.prop(view, "show_splash")
+
+
+class USERPREF_PT_edit(bpy.types.Panel):
+ bl_space_type = 'USER_PREFERENCES'
+ bl_label = "Edit"
+ bl_region_type = 'WINDOW'
+ bl_options = {'HIDE_HEADER'}
+
+ @classmethod
+ def poll(cls, context):
+ userpref = context.user_preferences
+ return (userpref.active_section == 'EDITING')
+
+ def draw(self, context):
+ layout = self.layout
+
+ userpref = context.user_preferences
+ edit = userpref.edit
+
+ row = layout.row()
+
+ col = row.column()
+ col.label(text="Link Materials To:")
+ col.prop(edit, "material_link", text="")
+
+ col.separator()
+ col.separator()
+ col.separator()
+
+ col.label(text="New Objects:")
+ col.prop(edit, "use_enter_edit_mode")
+ col.label(text="Align To:")
+ col.prop(edit, "object_align", text="")
+
+ col.separator()
+ col.separator()
+ col.separator()
+
+ col.label(text="Undo:")
+ col.prop(edit, "use_global_undo")
+ col.prop(edit, "undo_steps", text="Steps")
+ col.prop(edit, "undo_memory_limit", text="Memory Limit")
+
+ row.separator()
+ row.separator()
+
+ col = row.column()
+ col.label(text="Grease Pencil:")
+ col.prop(edit, "grease_pencil_manhattan_distance", text="Manhattan Distance")
+ col.prop(edit, "grease_pencil_euclidean_distance", text="Euclidean Distance")
+ #col.prop(edit, "use_grease_pencil_simplify_stroke", text="Simplify Stroke")
+ col.prop(edit, "grease_pencil_eraser_radius", text="Eraser Radius")
+ col.prop(edit, "use_grease_pencil_smooth_stroke", text="Smooth Stroke")
+ col.separator()
+ col.separator()
+ col.separator()
+ col.label(text="Playback:")
+ col.prop(edit, "use_negative_frames")
+
+ row.separator()
+ row.separator()
+
+ col = row.column()
+ col.label(text="Keyframing:")
+ col.prop(edit, "use_visual_keying")
+ col.prop(edit, "use_keyframe_insert_needed", text="Only Insert Needed")
+
+ col.separator()
+
+ col.prop(edit, "use_auto_keying", text="Auto Keyframing:")
+
+ sub = col.column()
+
+ # sub.active = edit.use_keyframe_insert_auto # incorrect, timeline can enable
+ sub.prop(edit, "use_keyframe_insert_available", text="Only Insert Available")
+
+ col.separator()
+
+ col.label(text="New F-Curve Defaults:")
+ col.prop(edit, "keyframe_new_interpolation_type", text="Interpolation")
+ col.prop(edit, "keyframe_new_handle_type", text="Handles")
+ col.prop(edit, "use_insertkey_xyz_to_rgb", text="XYZ to RGB")
+
+ col.separator()
+ col.separator()
+ col.separator()
+
+ col.label(text="Transform:")
+ col.prop(edit, "use_drag_immediately")
+
+ row.separator()
+ row.separator()
+
+ col = row.column()
+ col.prop(edit, "sculpt_paint_overlay_color", text="Sculpt Overlay Color")
+
+ col.separator()
+ col.separator()
+ col.separator()
+
+ col.label(text="Duplicate Data:")
+ col.prop(edit, "use_duplicate_mesh", text="Mesh")
+ col.prop(edit, "use_duplicate_surface", text="Surface")
+ col.prop(edit, "use_duplicate_curve", text="Curve")
+ col.prop(edit, "use_duplicate_text", text="Text")
+ col.prop(edit, "use_duplicate_metaball", text="Metaball")
+ col.prop(edit, "use_duplicate_armature", text="Armature")
+ col.prop(edit, "use_duplicate_lamp", text="Lamp")
+ col.prop(edit, "use_duplicate_material", text="Material")
+ col.prop(edit, "use_duplicate_texture", text="Texture")
+ #col.prop(edit, "use_duplicate_fcurve", text="F-Curve")
+ col.prop(edit, "use_duplicate_action", text="Action")
+ col.prop(edit, "use_duplicate_particle", text="Particle")
+
+
+class USERPREF_PT_system(bpy.types.Panel):
+ bl_space_type = 'USER_PREFERENCES'
+ bl_label = "System"
+ bl_region_type = 'WINDOW'
+ bl_options = {'HIDE_HEADER'}
+
+ @classmethod
+ def poll(cls, context):
+ userpref = context.user_preferences
+ return (userpref.active_section == 'SYSTEM')
+
+ def draw(self, context):
+ layout = self.layout
+
+ userpref = context.user_preferences
+ system = userpref.system
+
+ split = layout.split()
+
+ # 1. Column
+ column = split.column()
+ colsplit = column.split(percentage=0.85)
+
+ col = colsplit.column()
+ col.label(text="General:")
+ col.prop(system, "dpi")
+ col.prop(system, "frame_server_port")
+ col.prop(system, "scrollback", text="Console Scrollback")
+ col.prop(system, "author", text="Author")
+ col.prop(system, "use_scripts_auto_execute")
+ col.prop(system, "use_tabs_as_spaces")
+
+ col.separator()
+ col.separator()
+ col.separator()
+
+ col.label(text="Sound:")
+ col.row().prop(system, "audio_device", expand=True)
+ sub = col.column()
+ sub.active = system.audio_device != 'NONE'
+ #sub.prop(system, "use_preview_images")
+ sub.prop(system, "audio_channels", text="Channels")
+ sub.prop(system, "audio_mixing_buffer", text="Mixing Buffer")
+ sub.prop(system, "audio_sample_rate", text="Sample Rate")
+ sub.prop(system, "audio_sample_format", text="Sample Format")
+
+ col.separator()
+ col.separator()
+ col.separator()
+
+ col.label(text="Screencast:")
+ col.prop(system, "screencast_fps")
+ col.prop(system, "screencast_wait_time")
+ col.separator()
+ col.separator()
+ col.separator()
+
+ #column = split.column()
+ #colsplit = column.split(percentage=0.85)
+
+ # No translation in 2.5 yet
+ #col.prop(system, "language")
+ #col.label(text="Translate:")
+ #col.prop(system, "use_translate_tooltips", text="Tooltips")
+ #col.prop(system, "use_translate_buttons", text="Labels")
+ #col.prop(system, "use_translate_toolbox", text="Toolbox")
+
+ #col.separator()
+
+ #col.prop(system, "use_textured_fonts")
+
+ # 2. Column
+ column = split.column()
+ colsplit = column.split(percentage=0.85)
+
+ col = colsplit.column()
+ col.label(text="OpenGL:")
+ col.prop(system, "gl_clip_alpha", slider=True)
+ col.prop(system, "use_mipmaps")
+ col.prop(system, "use_vertex_buffer_objects")
+ #Anti-aliasing is disabled as it breaks broder/lasso select
+ #col.prop(system, "use_antialiasing")
+ col.label(text="Window Draw Method:")
+ col.prop(system, "window_draw_method", text="")
+ col.label(text="Text Draw Options:")
+ col.prop(system, "use_text_antialiasing")
+ col.label(text="Textures:")
+ col.prop(system, "gl_texture_limit", text="Limit Size")
+ col.prop(system, "texture_time_out", text="Time Out")
+ col.prop(system, "texture_collection_rate", text="Collection Rate")
+
+ col.separator()
+ col.separator()
+ col.separator()
+
+ col.label(text="Sequencer:")
+ col.prop(system, "prefetch_frames")
+ col.prop(system, "memory_cache_limit")
+
+ # 3. Column
+ column = split.column()
+
+ column.label(text="Solid OpenGL lights:")
+
+ split = column.split(percentage=0.1)
+ split.label()
+ split.label(text="Colors:")
+ split.label(text="Direction:")
+
+ lamp = system.solid_lights[0]
+ opengl_lamp_buttons(column, lamp)
+
+ lamp = system.solid_lights[1]
+ opengl_lamp_buttons(column, lamp)
+
+ lamp = system.solid_lights[2]
+ opengl_lamp_buttons(column, lamp)
+
+ column.separator()
+ column.separator()
+ column.separator()
+
+ column.label(text="Color Picker Type:")
+ column.row().prop(system, "color_picker_type", text="")
+
+ column.separator()
+ column.separator()
+ column.separator()
+
+ column.prop(system, "use_weight_color_range", text="Custom Weight Paint Range")
+ sub = column.column()
+ sub.active = system.use_weight_color_range
+ sub.template_color_ramp(system, "weight_color_range", expand=True)
+
+
+class USERPREF_PT_theme(bpy.types.Panel):
+ bl_space_type = 'USER_PREFERENCES'
+ bl_label = "Themes"
+ bl_region_type = 'WINDOW'
+ bl_options = {'HIDE_HEADER'}
+
+ @staticmethod
+ def _theme_generic(split, themedata):
+
+ row = split.row()
+
+ subsplit = row.split(percentage=0.95)
+
+ padding1 = subsplit.split(percentage=0.15)
+ padding1.column()
+
+ subsplit = row.split(percentage=0.85)
+
+ padding2 = subsplit.split(percentage=0.15)
+ padding2.column()
+
+ colsub_pair = padding1.column(), padding2.column()
+
+ props_type = {}
+
+ for i, prop in enumerate(themedata.rna_type.properties):
+ attr = prop.identifier
+ if attr == "rna_type":
+ continue
+
+ props_type.setdefault((prop.type, prop.subtype), []).append(prop.identifier)
+
+ for props_type, props_ls in sorted(props_type.items()):
+ for i, attr in enumerate(props_ls):
+ colsub_pair[i % 2].row().prop(themedata, attr)
+
+ @classmethod
+ def poll(cls, context):
+ userpref = context.user_preferences
+ return (userpref.active_section == 'THEMES')
+
+ def draw(self, context):
+ layout = self.layout
+
+ theme = context.user_preferences.themes[0]
+
+ split_themes = layout.split(percentage=0.2)
+ split_themes.prop(theme, "theme_area", expand=True)
+
+ split = layout.split(percentage=0.4)
+
+ layout.separator()
+ layout.separator()
+
+ split = split_themes.split()
+
+ if theme.theme_area == 'USER_INTERFACE':
+ col = split.column()
+
+ ui = theme.user_interface.wcol_regular
+ col.label(text="Regular:")
+ ui_items_general(col, ui)
+
+ ui = theme.user_interface.wcol_tool
+ col.label(text="Tool:")
+ ui_items_general(col, ui)
+
+ ui = theme.user_interface.wcol_radio
+ col.label(text="Radio Buttons:")
+ ui_items_general(col, ui)
+
+ ui = theme.user_interface.wcol_text
+ col.label(text="Text:")
+ ui_items_general(col, ui)
+
+ ui = theme.user_interface.wcol_option
+ col.label(text="Option:")
+ ui_items_general(col, ui)
+
+ ui = theme.user_interface.wcol_toggle
+ col.label(text="Toggle:")
+ ui_items_general(col, ui)
+
+ ui = theme.user_interface.wcol_num
+ col.label(text="Number Field:")
+ ui_items_general(col, ui)
+
+ ui = theme.user_interface.wcol_numslider
+ col.label(text="Value Slider:")
+ ui_items_general(col, ui)
+
+ ui = theme.user_interface.wcol_box
+ col.label(text="Box:")
+ ui_items_general(col, ui)
+
+ ui = theme.user_interface.wcol_menu
+ col.label(text="Menu:")
+ ui_items_general(col, ui)
+
+ ui = theme.user_interface.wcol_pulldown
+ col.label(text="Pulldown:")
+ ui_items_general(col, ui)
+
+ ui = theme.user_interface.wcol_menu_back
+ col.label(text="Menu Back:")
+ ui_items_general(col, ui)
+
+ ui = theme.user_interface.wcol_menu_item
+ col.label(text="Menu Item:")
+ ui_items_general(col, ui)
+
+ ui = theme.user_interface.wcol_scroll
+ col.label(text="Scroll Bar:")
+ ui_items_general(col, ui)
+
+ ui = theme.user_interface.wcol_progress
+ col.label(text="Progress Bar:")
+ ui_items_general(col, ui)
+
+ ui = theme.user_interface.wcol_list_item
+ col.label(text="List Item:")
+ ui_items_general(col, ui)
+
+ ui = theme.user_interface.wcol_state
+ col.label(text="State:")
+
+ row = col.row()
+
+ subsplit = row.split(percentage=0.95)
+
+ padding = subsplit.split(percentage=0.15)
+ colsub = padding.column()
+ colsub = padding.column()
+ colsub.row().prop(ui, "inner_anim")
+ colsub.row().prop(ui, "inner_anim_sel")
+ colsub.row().prop(ui, "inner_driven")
+ colsub.row().prop(ui, "inner_driven_sel")
+
+ subsplit = row.split(percentage=0.85)
+
+ padding = subsplit.split(percentage=0.15)
+ colsub = padding.column()
+ colsub = padding.column()
+ colsub.row().prop(ui, "inner_key")
+ colsub.row().prop(ui, "inner_key_sel")
+ colsub.row().prop(ui, "blend")
+
+ ui = theme.user_interface
+ col.separator()
+ col.separator()
+
+ split = col.split(percentage=0.93)
+ split.prop(ui, "icon_file")
+
+ layout.separator()
+ layout.separator()
+ elif theme.theme_area == 'COLOR_SETS':
+ col = split.column()
+
+ for i, ui in enumerate(theme.bone_color_sets):
+ col.label(text="Color Set %d:" % (i + 1)) # i starts from 0
+
+ row = col.row()
+
+ subsplit = row.split(percentage=0.95)
+
+ padding = subsplit.split(percentage=0.15)
+ colsub = padding.column()
+ colsub = padding.column()
+ colsub.row().prop(ui, "normal")
+ colsub.row().prop(ui, "select")
+ colsub.row().prop(ui, "active")
+
+ subsplit = row.split(percentage=0.85)
+
+ padding = subsplit.split(percentage=0.15)
+ colsub = padding.column()
+ colsub = padding.column()
+ colsub.row().prop(ui, "show_colored_constraints")
+ else:
+ self._theme_generic(split, getattr(theme, theme.theme_area.lower()))
+
+
+class USERPREF_PT_file(bpy.types.Panel):
+ bl_space_type = 'USER_PREFERENCES'
+ bl_label = "Files"
+ bl_region_type = 'WINDOW'
+ bl_options = {'HIDE_HEADER'}
+
+ @classmethod
+ def poll(cls, context):
+ userpref = context.user_preferences
+ return (userpref.active_section == 'FILES')
+
+ def draw(self, context):
+ layout = self.layout
+
+ userpref = context.user_preferences
+ paths = userpref.filepaths
+
+ split = layout.split(percentage=0.7)
+
+ col = split.column()
+ col.label(text="File Paths:")
+
+ colsplit = col.split(percentage=0.95)
+ col1 = colsplit.split(percentage=0.3)
+
+ sub = col1.column()
+ sub.label(text="Fonts:")
+ sub.label(text="Textures:")
+ sub.label(text="Texture Plugins:")
+ sub.label(text="Sequence Plugins:")
+ sub.label(text="Render Output:")
+ sub.label(text="Scripts:")
+ sub.label(text="Sounds:")
+ sub.label(text="Temp:")
+ sub.label(text="Image Editor:")
+ sub.label(text="Animation Player:")
+
+ sub = col1.column()
+ sub.prop(paths, "font_directory", text="")
+ sub.prop(paths, "texture_directory", text="")
+ sub.prop(paths, "texture_plugin_directory", text="")
+ sub.prop(paths, "sequence_plugin_directory", text="")
+ sub.prop(paths, "render_output_directory", text="")
+ sub.prop(paths, "script_directory", text="")
+ sub.prop(paths, "sound_directory", text="")
+ sub.prop(paths, "temporary_directory", text="")
+ sub.prop(paths, "image_editor", text="")
+ subsplit = sub.split(percentage=0.3)
+ subsplit.prop(paths, "animation_player_preset", text="")
+ subsplit.prop(paths, "animation_player", text="")
+
+ col = split.column()
+ col.label(text="Save & Load:")
+ col.prop(paths, "use_relative_paths")
+ col.prop(paths, "use_file_compression")
+ col.prop(paths, "use_load_ui")
+ col.prop(paths, "use_filter_files")
+ col.prop(paths, "show_hidden_files_datablocks")
+ col.prop(paths, "hide_recent_locations")
+ col.prop(paths, "show_thumbnails")
+
+ col.separator()
+ col.separator()
+
+ col.prop(paths, "save_version")
+ col.prop(paths, "recent_files")
+ col.prop(paths, "use_save_preview_images")
+ col.label(text="Auto Save:")
+ col.prop(paths, "use_auto_save_temporary_files")
+ sub = col.column()
+ sub.active = paths.use_auto_save_temporary_files
+ sub.prop(paths, "auto_save_time", text="Timer (mins)")
+
+from bl_ui.space_userpref_keymap import InputKeyMapPanel
+
+
+class USERPREF_PT_input(InputKeyMapPanel):
+ bl_space_type = 'USER_PREFERENCES'
+ bl_label = "Input"
+
+ @classmethod
+ def poll(cls, context):
+ userpref = context.user_preferences
+ return (userpref.active_section == 'INPUT')
+
+ def draw_input_prefs(self, inputs, layout):
+ # General settings
+ row = layout.row()
+ col = row.column()
+
+ sub = col.column()
+ sub.label(text="Presets:")
+ subrow = sub.row(align=True)
+
+ subrow.menu("USERPREF_MT_interaction_presets", text=bpy.types.USERPREF_MT_interaction_presets.bl_label)
+ subrow.operator("wm.interaction_preset_add", text="", icon='ZOOMIN')
+ subrow.operator("wm.interaction_preset_add", text="", icon='ZOOMOUT').remove_active = True
+ sub.separator()
+
+ sub.label(text="Mouse:")
+ sub1 = sub.column()
+ sub1.active = (inputs.select_mouse == 'RIGHT')
+ sub1.prop(inputs, "use_mouse_emulate_3_button")
+ sub.prop(inputs, "use_mouse_continuous")
+ sub.prop(inputs, "drag_threshold")
+
+ sub.label(text="Select With:")
+ sub.row().prop(inputs, "select_mouse", expand=True)
+
+ sub = col.column()
+ sub.label(text="Double Click:")
+ sub.prop(inputs, "mouse_double_click_time", text="Speed")
+
+ sub.separator()
+
+ sub.prop(inputs, "use_emulate_numpad")
+
+ sub.separator()
+
+ sub.label(text="Orbit Style:")
+ sub.row().prop(inputs, "view_rotate_method", expand=True)
+
+ sub.label(text="Zoom Style:")
+ sub.row().prop(inputs, "view_zoom_method", text="")
+ if inputs.view_zoom_method == 'DOLLY':
+ sub.row().prop(inputs, "view_zoom_axis", expand=True)
+ sub.prop(inputs, "invert_mouse_wheel_zoom")
+
+ #sub.prop(inputs, "use_mouse_mmb_paste")
+
+ #col.separator()
+
+ sub = col.column()
+ sub.label(text="Mouse Wheel:")
+ sub.prop(inputs, "invert_zoom_wheel", text="Invert Wheel Zoom Direction")
+ #sub.prop(view, "wheel_scroll_lines", text="Scroll Lines")
+
+ col.separator()
+ ''' not implemented yet
+ sub = col.column()
+ sub.label(text="NDOF Device:")
+ sub.prop(inputs, "ndof_pan_speed", text="Pan Speed")
+ sub.prop(inputs, "ndof_rotate_speed", text="Orbit Speed")
+ '''
+
+ row.separator()
+
+ def draw(self, context):
+ layout = self.layout
+
+ #import time
+
+ #start = time.time()
+
+ userpref = context.user_preferences
+
+ inputs = userpref.inputs
+
+ split = layout.split(percentage=0.25)
+
+ # Input settings
+ self.draw_input_prefs(inputs, split)
+
+ # Keymap Settings
+ self.draw_keymaps(context, split)
+
+ #print("runtime", time.time() - start)
+
+
+class USERPREF_MT_addons_dev_guides(bpy.types.Menu):
+ bl_label = "Addons develoment guides"
+
+ # menu to open webpages with addons development guides
+ def draw(self, context):
+ layout = self.layout
+ layout.operator('wm.url_open', text='API Concepts'
+ ).url = 'http://wiki.blender.org/index.php/Dev:2.5/Py/API/Intro'
+ layout.operator('wm.url_open', text='Addons guidelines',
+ ).url = 'http://wiki.blender.org/index.php/Dev:2.5/Py/Scripts/Guidelines/Addons'
+ layout.operator('wm.url_open', text='How to share your addon',
+ ).url = 'http://wiki.blender.org/index.php/Dev:Py/Sharing'
+
+
+class USERPREF_PT_addons(bpy.types.Panel):
+ bl_space_type = 'USER_PREFERENCES'
+ bl_label = "Addons"
+ bl_region_type = 'WINDOW'
+ bl_options = {'HIDE_HEADER'}
+
+ _addons_fake_modules = {}
+
+ @classmethod
+ def poll(cls, context):
+ userpref = context.user_preferences
+ return (userpref.active_section == 'ADDONS')
+
+ @staticmethod
+ def module_get(mod_name):
+ return USERPREF_PT_addons._addons_fake_modules[mod_name]
+
+ def draw(self, context):
+ layout = self.layout
+
+ userpref = context.user_preferences
+ used_ext = {ext.module for ext in userpref.addons}
+
+ # collect the categories that can be filtered on
+ addons = [(mod, addon_utils.module_bl_info(mod)) for mod in addon_utils.modules(USERPREF_PT_addons._addons_fake_modules)]
+
+ split = layout.split(percentage=0.2)
+ col = split.column()
+ col.prop(context.window_manager, "addon_search", text="", icon='VIEWZOOM')
+ col.prop(context.window_manager, "addon_filter", expand=True)
+
+ col.label(text="Supported Level")
+ col.prop(context.window_manager, "addon_support", expand=True)
+
+ col = split.column()
+
+ filter = context.window_manager.addon_filter
+ search = context.window_manager.addon_search.lower()
+ support = context.window_manager.addon_support
+
+ for mod, info in addons:
+ module_name = mod.__name__
+
+ is_enabled = module_name in used_ext
+
+ if info["support"] not in support:
+ continue
+
+ # check if add-on should be visible with current filters
+ if (filter == "All") or \
+ (filter == info["category"]) or \
+ (filter == "Enabled" and is_enabled) or \
+ (filter == "Disabled" and not is_enabled):
+
+ if search and search not in info["name"].lower():
+ if info["author"]:
+ if search not in info["author"].lower():
+ continue
+ else:
+ continue
+
+ # Addon UI Code
+ box = col.column().box()
+ colsub = box.column()
+ row = colsub.row()
+
+ row.operator("wm.addon_expand", icon='TRIA_DOWN' if info["show_expanded"] else 'TRIA_RIGHT', emboss=False).module = module_name
+
+ rowsub = row.row()
+ rowsub.active = is_enabled
+ rowsub.label(text='%s: %s' % (info['category'], info["name"]))
+ if info["warning"]:
+ rowsub.label(icon='ERROR')
+
+ # icon showing support level.
+ if info["support"] == 'OFFICIAL':
+ rowsub.label(icon='FILE_BLEND')
+ elif info["support"] == 'COMMUNITY':
+ rowsub.label(icon='POSE_DATA')
+ else:
+ rowsub.label(icon='QUESTION')
+
+ if is_enabled:
+ row.operator("wm.addon_disable", icon='CHECKBOX_HLT', text="", emboss=False).module = module_name
+ else:
+ row.operator("wm.addon_enable", icon='CHECKBOX_DEHLT', text="", emboss=False).module = module_name
+
+ # Expanded UI (only if additional infos are available)
+ if info["show_expanded"]:
+ if info["description"]:
+ split = colsub.row().split(percentage=0.15)
+ split.label(text='Description:')
+ split.label(text=info["description"])
+ if info["location"]:
+ split = colsub.row().split(percentage=0.15)
+ split.label(text='Location:')
+ split.label(text=info["location"])
+ if info["author"]:
+ split = colsub.row().split(percentage=0.15)
+ split.label(text='Author:')
+ split.label(text=info["author"])
+ if info["version"]:
+ split = colsub.row().split(percentage=0.15)
+ split.label(text='Version:')
+ split.label(text='.'.join(str(x) for x in info["version"]))
+ if info["warning"]:
+ split = colsub.row().split(percentage=0.15)
+ split.label(text="Warning:")
+ split.label(text=' ' + info["warning"], icon='ERROR')
+ if info["wiki_url"] or info["tracker_url"]:
+ split = colsub.row().split(percentage=0.15)
+ split.label(text="Internet:")
+ if info["wiki_url"]:
+ split.operator("wm.url_open", text="Link to the Wiki", icon='HELP').url = info["wiki_url"]
+ if info["tracker_url"]:
+ split.operator("wm.url_open", text="Report a Bug", icon='URL').url = info["tracker_url"]
+
+ if info["wiki_url"] and info["tracker_url"]:
+ split.separator()
+ else:
+ split.separator()
+ split.separator()
+
+ # Append missing scripts
+ # First collect scripts that are used but have no script file.
+ module_names = {mod.__name__ for mod, info in addons}
+ missing_modules = {ext for ext in used_ext if ext not in module_names}
+
+ if missing_modules and filter in {"All", "Enabled"}:
+ col.column().separator()
+ col.column().label(text="Missing script files")
+
+ module_names = {mod.__name__ for mod, info in addons}
+ for module_name in sorted(missing_modules):
+ is_enabled = module_name in used_ext
+ # Addon UI Code
+ box = col.column().box()
+ colsub = box.column()
+ row = colsub.row()
+
+ row.label(text=module_name, icon='ERROR')
+
+ if is_enabled:
+ row.operator("wm.addon_disable", icon='CHECKBOX_HLT', text="", emboss=False).module = module_name
+
+
+class WM_OT_addon_enable(bpy.types.Operator):
+ "Enable an addon"
+ bl_idname = "wm.addon_enable"
+ bl_label = "Enable Add-On"
+
+ module = StringProperty(name="Module", description="Module name of the addon to enable")
+
+ def execute(self, context):
+ mod = addon_utils.enable(self.module)
+
+ if mod:
+ # check if add-on is written for current blender version, or raise a warning
+ info = addon_utils.module_bl_info(mod)
+
+ if info.get("blender", (0, 0, 0)) > bpy.app.version:
+ self.report("WARNING','This script was written for a newer version of Blender and might not function (correctly).\nThe script is enabled though.")
+ return {'FINISHED'}
+ else:
+ return {'CANCELLED'}
+
+
+class WM_OT_addon_disable(bpy.types.Operator):
+ "Disable an addon"
+ bl_idname = "wm.addon_disable"
+ bl_label = "Disable Add-On"
+
+ module = StringProperty(name="Module", description="Module name of the addon to disable")
+
+ def execute(self, context):
+ addon_utils.disable(self.module)
+ return {'FINISHED'}
+
+
+class WM_OT_addon_install(bpy.types.Operator):
+ "Install an addon"
+ bl_idname = "wm.addon_install"
+ bl_label = "Install Add-On..."
+
+ overwrite = BoolProperty(name="Overwrite", description="Remove existing addons with the same ID", default=True)
+
+ filepath = StringProperty(name="File Path", description="File path to write file to")
+ filter_folder = BoolProperty(name="Filter folders", description="", default=True, options={'HIDDEN'})
+ filter_python = BoolProperty(name="Filter python", description="", default=True, options={'HIDDEN'})
+ filter_glob = StringProperty(default="*.py;*.zip", options={'HIDDEN'})
+
+ @staticmethod
+ def _module_remove(path_addons, module):
+ module = os.path.splitext(module)[0]
+ for f in os.listdir(path_addons):
+ f_base = os.path.splitext(f)[0]
+ if f_base == module:
+ f_full = os.path.join(path_addons, f)
+
+ if os.path.isdir(f_full):
+ os.rmdir(f_full)
+ else:
+ os.remove(f_full)
+
+ def execute(self, context):
+ import traceback
+ import zipfile
+ import shutil
+
+ pyfile = self.filepath
+
+ # dont use bpy.utils.script_paths("addons") because we may not be able to write to it.
+ path_addons = bpy.utils.user_resource('SCRIPTS', "addons", create=True)
+
+ if not path_addons:
+ self.report({'ERROR'}, "Failed to get addons path")
+ return {'CANCELLED'}
+
+ # Check if we are installing from a target path,
+ # doing so causes 2+ addons of same name or when the same from/to
+ # location is used, removal of the file!
+ addon_path = ""
+ pyfile_dir = os.path.dirname(pyfile)
+ for addon_path in addon_utils.paths():
+ if os.path.samefile(pyfile_dir, addon_path):
+ self.report({'ERROR'}, "Source file is in the addon search path: %r" % addon_path)
+ return {'CANCELLED'}
+ del addon_path
+ del pyfile_dir
+ # done checking for exceptional case
+
+ contents = set(os.listdir(path_addons))
+
+ #check to see if the file is in compressed format (.zip)
+ if zipfile.is_zipfile(pyfile):
+ try:
+ file_to_extract = zipfile.ZipFile(pyfile, 'r')
+ except:
+ traceback.print_exc()
+ return {'CANCELLED'}
+
+ if self.overwrite:
+ for f in file_to_extract.namelist():
+ __class__._module_remove(path_addons, f)
+ else:
+ for f in file_to_extract.namelist():
+ path_dest = os.path.join(path_addons, os.path.basename(f))
+ if os.path.exists(path_dest):
+ self.report({'WARNING'}, "File already installed to %r\n" % path_dest)
+ return {'CANCELLED'}
+
+ try: # extract the file to "addons"
+ file_to_extract.extractall(path_addons)
+ except:
+ traceback.print_exc()
+ return {'CANCELLED'}
+
+ else:
+ path_dest = os.path.join(path_addons, os.path.basename(pyfile))
+
+ if self.overwrite:
+ __class__._module_remove(path_addons, os.path.basename(pyfile))
+ elif os.path.exists(path_dest):
+ self.report({'WARNING'}, "File already installed to %r\n" % path_dest)
+ return {'CANCELLED'}
+
+ #if not compressed file just copy into the addon path
+ try:
+ shutil.copyfile(pyfile, path_dest)
+
+ except:
+ traceback.print_exc()
+ return {'CANCELLED'}
+
+ # disable any addons we may have enabled previously and removed.
+ # this is unlikely but do just incase. bug [#23978]
+ addons_new = set(os.listdir(path_addons)) - contents
+ for new_addon in addons_new:
+ addon_utils.disable(os.path.splitext(new_addon)[0])
+
+ # possible the zip contains multiple addons, we could disallow this
+ # but for now just use the first
+ for mod in addon_utils.modules(USERPREF_PT_addons._addons_fake_modules):
+ if mod.__name__ in addons_new:
+ info = addon_utils.module_bl_info(mod)
+
+ # show the newly installed addon.
+ context.window_manager.addon_filter = 'All'
+ context.window_manager.addon_search = info["name"]
+ break
+
+ # TODO, should not be a warning.
+ # self.report({'WARNING'}, "File installed to '%s'\n" % path_dest)
+ return {'FINISHED'}
+
+ def invoke(self, context, event):
+ wm = context.window_manager
+ wm.fileselect_add(self)
+ return {'RUNNING_MODAL'}
+
+
+class WM_OT_addon_expand(bpy.types.Operator):
+ "Display more information on this add-on"
+ bl_idname = "wm.addon_expand"
+ bl_label = ""
+
+ module = StringProperty(name="Module", description="Module name of the addon to expand")
+
+ def execute(self, context):
+ module_name = self.module
+
+ # unlikely to fail, module should have already been imported
+ try:
+ # mod = __import__(module_name)
+ mod = USERPREF_PT_addons.module_get(module_name)
+ except:
+ import traceback
+ traceback.print_exc()
+ return {'CANCELLED'}
+
+ info = addon_utils.module_bl_info(mod)
+ info["show_expanded"] = not info["show_expanded"]
+ return {'FINISHED'}
diff --git a/release/scripts/startup/bl_ui/space_userpref_keymap.py b/release/scripts/startup/bl_ui/space_userpref_keymap.py
new file mode 100644
index 00000000000..4b3ff36abe9
--- /dev/null
+++ b/release/scripts/startup/bl_ui/space_userpref_keymap.py
@@ -0,0 +1,781 @@
+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+# <pep8 compliant>
+import bpy
+import os
+
+
+KM_HIERARCHY = [
+ ('Window', 'EMPTY', 'WINDOW', []), # file save, window change, exit
+ ('Screen', 'EMPTY', 'WINDOW', [ # full screen, undo, screenshot
+ ('Screen Editing', 'EMPTY', 'WINDOW', []), # resizing, action corners
+ ]),
+
+ ('View2D', 'EMPTY', 'WINDOW', []), # view 2d navigation (per region)
+ ('View2D Buttons List', 'EMPTY', 'WINDOW', []), # view 2d with buttons navigation
+ ('Header', 'EMPTY', 'WINDOW', []), # header stuff (per region)
+ ('Grease Pencil', 'EMPTY', 'WINDOW', []), # grease pencil stuff (per region)
+
+ ('3D View', 'VIEW_3D', 'WINDOW', [ # view 3d navigation and generic stuff (select, transform)
+ ('Object Mode', 'EMPTY', 'WINDOW', []),
+ ('Mesh', 'EMPTY', 'WINDOW', []),
+ ('Curve', 'EMPTY', 'WINDOW', []),
+ ('Armature', 'EMPTY', 'WINDOW', []),
+ ('Metaball', 'EMPTY', 'WINDOW', []),
+ ('Lattice', 'EMPTY', 'WINDOW', []),
+ ('Font', 'EMPTY', 'WINDOW', []),
+
+ ('Pose', 'EMPTY', 'WINDOW', []),
+
+ ('Vertex Paint', 'EMPTY', 'WINDOW', []),
+ ('Weight Paint', 'EMPTY', 'WINDOW', []),
+ ('Face Mask', 'EMPTY', 'WINDOW', []),
+ ('Image Paint', 'EMPTY', 'WINDOW', []), # image and view3d
+ ('Sculpt', 'EMPTY', 'WINDOW', []),
+
+ ('Armature Sketch', 'EMPTY', 'WINDOW', []),
+ ('Particle', 'EMPTY', 'WINDOW', []),
+
+ ('Object Non-modal', 'EMPTY', 'WINDOW', []), # mode change
+
+ ('3D View Generic', 'VIEW_3D', 'WINDOW', []) # toolbar and properties
+ ]),
+
+ ('Frames', 'EMPTY', 'WINDOW', []), # frame navigation (per region)
+ ('Markers', 'EMPTY', 'WINDOW', []), # markers (per region)
+ ('Animation', 'EMPTY', 'WINDOW', []), # frame change on click, preview range (per region)
+ ('Animation Channels', 'EMPTY', 'WINDOW', []),
+ ('Graph Editor', 'GRAPH_EDITOR', 'WINDOW', [
+ ('Graph Editor Generic', 'GRAPH_EDITOR', 'WINDOW', [])
+ ]),
+ ('Dopesheet', 'DOPESHEET_EDITOR', 'WINDOW', []),
+ ('NLA Editor', 'NLA_EDITOR', 'WINDOW', [
+ ('NLA Channels', 'NLA_EDITOR', 'WINDOW', []),
+ ('NLA Generic', 'NLA_EDITOR', 'WINDOW', [])
+ ]),
+
+ ('Image', 'IMAGE_EDITOR', 'WINDOW', [
+ ('UV Editor', 'EMPTY', 'WINDOW', []), # image (reverse order, UVEdit before Image
+ ('Image Paint', 'EMPTY', 'WINDOW', []), # image and view3d
+ ('Image Generic', 'IMAGE_EDITOR', 'WINDOW', [])
+ ]),
+
+ ('Timeline', 'TIMELINE', 'WINDOW', []),
+ ('Outliner', 'OUTLINER', 'WINDOW', []),
+
+ ('Node Editor', 'NODE_EDITOR', 'WINDOW', [
+ ('Node Generic', 'NODE_EDITOR', 'WINDOW', [])
+ ]),
+ ('Sequencer', 'SEQUENCE_EDITOR', 'WINDOW', []),
+ ('Logic Editor', 'LOGIC_EDITOR', 'WINDOW', []),
+
+ ('File Browser', 'FILE_BROWSER', 'WINDOW', [
+ ('File Browser Main', 'FILE_BROWSER', 'WINDOW', []),
+ ('File Browser Buttons', 'FILE_BROWSER', 'WINDOW', [])
+ ]),
+
+ ('Property Editor', 'PROPERTIES', 'WINDOW', []), # align context menu
+
+ ('Script', 'SCRIPTS_WINDOW', 'WINDOW', []),
+ ('Text', 'TEXT_EDITOR', 'WINDOW', []),
+ ('Console', 'CONSOLE', 'WINDOW', []),
+
+ ('View3D Gesture Circle', 'EMPTY', 'WINDOW', []),
+ ('Gesture Border', 'EMPTY', 'WINDOW', []),
+ ('Standard Modal Map', 'EMPTY', 'WINDOW', []),
+ ('Transform Modal Map', 'EMPTY', 'WINDOW', []),
+ ('View3D Fly Modal', 'EMPTY', 'WINDOW', []),
+ ('View3D Rotate Modal', 'EMPTY', 'WINDOW', []),
+ ('View3D Move Modal', 'EMPTY', 'WINDOW', []),
+ ('View3D Zoom Modal', 'EMPTY', 'WINDOW', []),
+ ]
+
+
+def _km_exists_in(km, export_keymaps):
+ for km2, kc in export_keymaps:
+ if km2.name == km.name:
+ return True
+ return False
+
+
+def _merge_keymaps(kc1, kc2):
+ """ note: kc1 takes priority over kc2
+ """
+ merged_keymaps = [(km, kc1) for km in kc1.keymaps]
+ if kc1 != kc2:
+ merged_keymaps.extend((km, kc2) for km in kc2.keymaps if not _km_exists_in(km, merged_keymaps))
+
+ return merged_keymaps
+
+
+class USERPREF_MT_keyconfigs(bpy.types.Menu):
+ bl_label = "KeyPresets"
+ preset_subdir = "keyconfig"
+ preset_operator = "wm.keyconfig_activate"
+
+ def draw(self, context):
+ props = self.layout.operator("wm.context_set_value", text="Blender (default)")
+ props.data_path = "window_manager.keyconfigs.active"
+ props.value = "context.window_manager.keyconfigs.default"
+
+ # now draw the presets
+ bpy.types.Menu.draw_preset(self, context)
+
+
+class InputKeyMapPanel(bpy.types.Panel):
+ bl_space_type = 'USER_PREFERENCES'
+ bl_label = "Input"
+ bl_region_type = 'WINDOW'
+ bl_options = {'HIDE_HEADER'}
+
+ def draw_entry(self, display_keymaps, entry, col, level=0):
+ idname, spaceid, regionid, children = entry
+
+ for km, kc in display_keymaps:
+ if km.name == idname and km.space_type == spaceid and km.region_type == regionid:
+ self.draw_km(display_keymaps, kc, km, children, col, level)
+
+ '''
+ km = kc.keymaps.find(idname, space_type=spaceid, region_type=regionid)
+ if not km:
+ kc = defkc
+ km = kc.keymaps.find(idname, space_type=spaceid, region_type=regionid)
+
+ if km:
+ self.draw_km(kc, km, children, col, level)
+ '''
+
+ def indented_layout(self, layout, level):
+ indentpx = 16
+ if level == 0:
+ level = 0.0001 # Tweak so that a percentage of 0 won't split by half
+ indent = level * indentpx / bpy.context.region.width
+
+ split = layout.split(percentage=indent)
+ col = split.column()
+ col = split.column()
+ return col
+
+ def draw_km(self, display_keymaps, kc, km, children, layout, level):
+ km = km.active()
+
+ layout.context_pointer_set("keymap", km)
+
+ col = self.indented_layout(layout, level)
+
+ row = col.row()
+ row.prop(km, "show_expanded_children", text="", emboss=False)
+ row.label(text=km.name)
+
+ row.label()
+ row.label()
+
+ if km.is_modal:
+ row.label(text="", icon='LINKED')
+ if km.is_user_defined:
+ op = row.operator("wm.keymap_restore", text="Restore")
+ else:
+ op = row.operator("wm.keymap_edit", text="Edit")
+
+ if km.show_expanded_children:
+ if children:
+ # Put the Parent key map's entries in a 'global' sub-category
+ # equal in hierarchy to the other children categories
+ subcol = self.indented_layout(col, level + 1)
+ subrow = subcol.row()
+ subrow.prop(km, "show_expanded_items", text="", emboss=False)
+ subrow.label(text="%s (Global)" % km.name)
+ else:
+ km.show_expanded_items = True
+
+ # Key Map items
+ if km.show_expanded_items:
+ for kmi in km.items:
+ self.draw_kmi(display_keymaps, kc, km, kmi, col, level + 1)
+
+ # "Add New" at end of keymap item list
+ col = self.indented_layout(col, level + 1)
+ subcol = col.split(percentage=0.2).column()
+ subcol.enabled = km.is_user_defined
+ op = subcol.operator("wm.keyitem_add", text="Add New", icon='ZOOMIN')
+
+ col.separator()
+
+ # Child key maps
+ if children:
+ subcol = col.column()
+ row = subcol.row()
+
+ for entry in children:
+ self.draw_entry(display_keymaps, entry, col, level + 1)
+
+ @staticmethod
+ def draw_kmi_properties(box, properties, title=None):
+ box.separator()
+ if title:
+ box.label(text=title)
+ flow = box.column_flow(columns=2)
+ for pname, value in properties.bl_rna.properties.items():
+ if pname != "rna_type" and not properties.is_property_hidden(pname):
+ if isinstance(value, bpy.types.OperatorProperties):
+ __class__.draw_kmi_properties(box, value, title=pname)
+ else:
+ flow.prop(properties, pname)
+
+ def draw_kmi(self, display_keymaps, kc, km, kmi, layout, level):
+ map_type = kmi.map_type
+
+ col = self.indented_layout(layout, level)
+
+ if km.is_user_defined:
+ col = col.column(align=True)
+ box = col.box()
+ else:
+ box = col.column()
+
+ split = box.split(percentage=0.05)
+
+ # header bar
+ row = split.row()
+ row.prop(kmi, "show_expanded", text="", emboss=False)
+
+ row = split.row()
+ row.enabled = km.is_user_defined
+ row.prop(kmi, "active", text="", emboss=False)
+
+ if km.is_modal:
+ row.prop(kmi, "propvalue", text="")
+ else:
+ row.label(text=kmi.name)
+
+ row = split.row()
+ row.enabled = km.is_user_defined
+ row.prop(kmi, "map_type", text="")
+ if map_type == 'KEYBOARD':
+ row.prop(kmi, "type", text="", full_event=True)
+ elif map_type == 'MOUSE':
+ row.prop(kmi, "type", text="", full_event=True)
+ elif map_type == 'TWEAK':
+ subrow = row.row()
+ subrow.prop(kmi, "type", text="")
+ subrow.prop(kmi, "value", text="")
+ elif map_type == 'TIMER':
+ row.prop(kmi, "type", text="")
+ else:
+ row.label()
+
+ if not kmi.is_user_defined:
+ op = row.operator("wm.keyitem_restore", text="", icon='BACK')
+ op.item_id = kmi.id
+ op = row.operator("wm.keyitem_remove", text="", icon='X')
+ op.item_id = kmi.id
+
+ # Expanded, additional event settings
+ if kmi.show_expanded:
+ box = col.box()
+
+ box.enabled = km.is_user_defined
+
+ if map_type not in {'TEXTINPUT', 'TIMER'}:
+ split = box.split(percentage=0.4)
+ sub = split.row()
+
+ if km.is_modal:
+ sub.prop(kmi, "propvalue", text="")
+ else:
+ # One day...
+ # sub.prop_search(kmi, "idname", bpy.context.window_manager, "operators_all", text="")
+ sub.prop(kmi, "idname", text="")
+
+ sub = split.column()
+ subrow = sub.row(align=True)
+
+ if map_type == 'KEYBOARD':
+ subrow.prop(kmi, "type", text="", event=True)
+ subrow.prop(kmi, "value", text="")
+ elif map_type == 'MOUSE':
+ subrow.prop(kmi, "type", text="")
+ subrow.prop(kmi, "value", text="")
+
+ subrow = sub.row()
+ subrow.scale_x = 0.75
+ subrow.prop(kmi, "any")
+ subrow.prop(kmi, "shift")
+ subrow.prop(kmi, "ctrl")
+ subrow.prop(kmi, "alt")
+ subrow.prop(kmi, "oskey", text="Cmd")
+ subrow.prop(kmi, "key_modifier", text="", event=True)
+
+ # Operator properties
+ props = kmi.properties
+ if props is not None:
+ __class__.draw_kmi_properties(box, props)
+
+ # Modal key maps attached to this operator
+ if not km.is_modal:
+ kmm = kc.keymaps.find_modal(kmi.idname)
+ if kmm:
+ self.draw_km(display_keymaps, kc, kmm, None, layout, level + 1)
+ layout.context_pointer_set("keymap", km)
+
+ def draw_filtered(self, display_keymaps, filter_text, layout):
+ for km, kc in display_keymaps:
+ km = km.active()
+ layout.context_pointer_set("keymap", km)
+
+ filtered_items = [kmi for kmi in km.items if filter_text in kmi.name.lower()]
+
+ if len(filtered_items) != 0:
+ col = layout.column()
+
+ row = col.row()
+ row.label(text=km.name, icon="DOT")
+
+ row.label()
+ row.label()
+
+ if km.is_user_defined:
+ op = row.operator("wm.keymap_restore", text="Restore")
+ else:
+ op = row.operator("wm.keymap_edit", text="Edit")
+
+ for kmi in filtered_items:
+ self.draw_kmi(display_keymaps, kc, km, kmi, col, 1)
+
+ # "Add New" at end of keymap item list
+ col = self.indented_layout(layout, 1)
+ subcol = col.split(percentage=0.2).column()
+ subcol.enabled = km.is_user_defined
+ op = subcol.operator("wm.keyitem_add", text="Add New", icon='ZOOMIN')
+
+ def draw_hierarchy(self, display_keymaps, layout):
+ for entry in KM_HIERARCHY:
+ self.draw_entry(display_keymaps, entry, layout)
+
+ def draw_keymaps(self, context, layout):
+ wm = context.window_manager
+ kc = wm.keyconfigs.active
+ defkc = wm.keyconfigs.default
+
+ col = layout.column()
+ sub = col.column()
+
+ subsplit = sub.split()
+ subcol = subsplit.column()
+
+ row = subcol.row(align=True)
+
+ #row.prop_search(wm.keyconfigs, "active", wm, "keyconfigs", text="Key Config:")
+ text = bpy.path.display_name(context.window_manager.keyconfigs.active.name)
+ if not text:
+ text = "Blender (default)"
+ row.menu("USERPREF_MT_keyconfigs", text=text)
+ row.operator("wm.keyconfig_preset_add", text="", icon="ZOOMIN")
+ row.operator("wm.keyconfig_preset_add", text="", icon="ZOOMOUT").remove_active = True
+
+# layout.context_pointer_set("keyconfig", wm.keyconfigs.active)
+# row.operator("wm.keyconfig_remove", text="", icon='X')
+
+ row.prop(context.space_data, "filter_text", icon="VIEWZOOM")
+
+ col.separator()
+
+ display_keymaps = _merge_keymaps(kc, defkc)
+ if context.space_data.filter_text != "":
+ filter_text = context.space_data.filter_text.lower()
+ self.draw_filtered(display_keymaps, filter_text, col)
+ else:
+ self.draw_hierarchy(display_keymaps, col)
+
+
+from bpy.props import StringProperty, BoolProperty, IntProperty
+
+
+def export_properties(prefix, properties, lines=None):
+ if lines is None:
+ lines = []
+
+ for pname in properties.keys():
+ if not properties.is_property_hidden(pname):
+ value = getattr(properties, pname)
+ if isinstance(value, bpy.types.OperatorProperties):
+ export_properties(prefix + "." + pname, value, lines)
+ elif properties.is_property_set(pname):
+ value = _string_value(value)
+ if value != "":
+ lines.append("%s.%s = %s\n" % (prefix, pname, value))
+ return lines
+
+
+class WM_OT_keyconfig_test(bpy.types.Operator):
+ "Test keyconfig for conflicts"
+ bl_idname = "wm.keyconfig_test"
+ bl_label = "Test Key Configuration for Conflicts"
+
+ def testEntry(self, kc, entry, src=None, parent=None):
+ result = False
+
+ def kmistr(kmi):
+ if km.is_modal:
+ s = ["kmi = km.items.new_modal(\'%s\', \'%s\', \'%s\'" % (kmi.propvalue, kmi.type, kmi.value)]
+ else:
+ s = ["kmi = km.items.new(\'%s\', \'%s\', \'%s\'" % (kmi.idname, kmi.type, kmi.value)]
+
+ if kmi.any:
+ s.append(", any=True")
+ else:
+ if kmi.shift:
+ s.append(", shift=True")
+ if kmi.ctrl:
+ s.append(", ctrl=True")
+ if kmi.alt:
+ s.append(", alt=True")
+ if kmi.oskey:
+ s.append(", oskey=True")
+ if kmi.key_modifier and kmi.key_modifier != 'NONE':
+ s.append(", key_modifier=\'%s\'" % kmi.key_modifier)
+
+ s.append(")\n")
+
+ props = kmi.properties
+
+ if props is not None:
+ export_properties("kmi.properties", props, s)
+
+ return "".join(s).strip()
+
+ idname, spaceid, regionid, children = entry
+
+ km = kc.keymaps.find(idname, space_type=spaceid, region_type=regionid)
+
+ if km:
+ km = km.active()
+
+ if src:
+ for item in km.items:
+ if src.compare(item):
+ print("===========")
+ print(parent.name)
+ print(kmistr(src))
+ print(km.name)
+ print(kmistr(item))
+ result = True
+
+ for child in children:
+ if self.testEntry(kc, child, src, parent):
+ result = True
+ else:
+ for i in range(len(km.items)):
+ src = km.items[i]
+
+ for child in children:
+ if self.testEntry(kc, child, src, km):
+ result = True
+
+ for j in range(len(km.items) - i - 1):
+ item = km.items[j + i + 1]
+ if src.compare(item):
+ print("===========")
+ print(km.name)
+ print(kmistr(src))
+ print(kmistr(item))
+ result = True
+
+ for child in children:
+ if self.testEntry(kc, child):
+ result = True
+
+ return result
+
+ def testConfig(self, kc):
+ result = False
+ for entry in KM_HIERARCHY:
+ if self.testEntry(kc, entry):
+ result = True
+ return result
+
+ def execute(self, context):
+ wm = context.window_manager
+ kc = wm.keyconfigs.default
+
+ if self.testConfig(kc):
+ print("CONFLICT")
+
+ return {'FINISHED'}
+
+
+def _string_value(value):
+ if isinstance(value, str) or isinstance(value, bool) or isinstance(value, float) or isinstance(value, int):
+ result = repr(value)
+ elif getattr(value, '__len__', False):
+ return repr(list(value))
+ else:
+ print("Export key configuration: can't write ", value)
+
+ return result
+
+
+class WM_OT_keyconfig_import(bpy.types.Operator):
+ "Import key configuration from a python script"
+ bl_idname = "wm.keyconfig_import"
+ bl_label = "Import Key Configuration..."
+
+ filepath = StringProperty(name="File Path", description="Filepath to write file to", default="keymap.py")
+ filter_folder = BoolProperty(name="Filter folders", description="", default=True, options={'HIDDEN'})
+ filter_text = BoolProperty(name="Filter text", description="", default=True, options={'HIDDEN'})
+ filter_python = BoolProperty(name="Filter python", description="", default=True, options={'HIDDEN'})
+
+ keep_original = BoolProperty(name="Keep original", description="Keep original file after copying to configuration folder", default=True)
+
+ def execute(self, context):
+ from os.path import basename
+ import shutil
+ if not self.filepath:
+ raise Exception("Filepath not set")
+
+ f = open(self.filepath, "r")
+ if not f:
+ raise Exception("Could not open file")
+
+ config_name = basename(self.filepath)
+
+ path = bpy.utils.preset_paths("keyconfig")[0] # we need some way to tell the user and system preset path
+ print(path)
+
+ # create config folder if needed
+ if not os.path.exists(path):
+ os.mkdir(path)
+
+ path = os.path.join(path, config_name)
+
+ if self.keep_original:
+ shutil.copy(self.filepath, path)
+ else:
+ shutil.move(self.filepath, path)
+
+ # sneaky way to check we're actually running the code.
+ bpy.utils.keyconfig_set(path)
+
+ return {'FINISHED'}
+
+ def invoke(self, context, event):
+ wm = context.window_manager
+ wm.fileselect_add(self)
+ return {'RUNNING_MODAL'}
+
+# This operator is also used by interaction presets saving - AddPresetBase
+
+
+class WM_OT_keyconfig_export(bpy.types.Operator):
+ "Export key configuration to a python script"
+ bl_idname = "wm.keyconfig_export"
+ bl_label = "Export Key Configuration..."
+
+ filepath = StringProperty(name="File Path", description="Filepath to write file to", default="keymap.py")
+ filter_folder = BoolProperty(name="Filter folders", description="", default=True, options={'HIDDEN'})
+ filter_text = BoolProperty(name="Filter text", description="", default=True, options={'HIDDEN'})
+ filter_python = BoolProperty(name="Filter python", description="", default=True, options={'HIDDEN'})
+
+ def execute(self, context):
+ if not self.filepath:
+ raise Exception("Filepath not set")
+
+ f = open(self.filepath, "w")
+ if not f:
+ raise Exception("Could not open file")
+
+ wm = context.window_manager
+ kc = wm.keyconfigs.active
+
+ f.write("import bpy\n")
+ f.write("import os\n\n")
+ f.write("wm = bpy.context.window_manager\n")
+ f.write("kc = wm.keyconfigs.new(os.path.splitext(os.path.basename(__file__))[0])\n\n") # keymap must be created by caller
+
+ # Generate a list of keymaps to export:
+ #
+ # First add all user_defined keymaps (found in inputs.edited_keymaps list),
+ # then add all remaining keymaps from the currently active custom keyconfig.
+ #
+ # This will create a final list of keymaps that can be used as a 'diff' against
+ # the default blender keyconfig, recreating the current setup from a fresh blender
+ # without needing to export keymaps which haven't been edited.
+
+ class FakeKeyConfig():
+ keymaps = []
+ edited_kc = FakeKeyConfig()
+ edited_kc.keymaps.extend(context.user_preferences.inputs.edited_keymaps)
+ # merge edited keymaps with non-default keyconfig, if it exists
+ if kc != wm.keyconfigs.default:
+ export_keymaps = _merge_keymaps(edited_kc, kc)
+ else:
+ export_keymaps = _merge_keymaps(edited_kc, edited_kc)
+
+ for km, kc_x in export_keymaps:
+
+ km = km.active()
+
+ f.write("# Map %s\n" % km.name)
+ f.write("km = kc.keymaps.new('%s', space_type='%s', region_type='%s', modal=%s)\n\n" % (km.name, km.space_type, km.region_type, km.is_modal))
+ for kmi in km.items:
+ if km.is_modal:
+ f.write("kmi = km.items.new_modal('%s', '%s', '%s'" % (kmi.propvalue, kmi.type, kmi.value))
+ else:
+ f.write("kmi = km.items.new('%s', '%s', '%s'" % (kmi.idname, kmi.type, kmi.value))
+ if kmi.any:
+ f.write(", any=True")
+ else:
+ if kmi.shift:
+ f.write(", shift=True")
+ if kmi.ctrl:
+ f.write(", ctrl=True")
+ if kmi.alt:
+ f.write(", alt=True")
+ if kmi.oskey:
+ f.write(", oskey=True")
+ if kmi.key_modifier and kmi.key_modifier != 'NONE':
+ f.write(", key_modifier='%s'" % kmi.key_modifier)
+ f.write(")\n")
+
+ props = kmi.properties
+
+ if props is not None:
+ f.write("".join(export_properties("kmi.properties", props)))
+
+ f.write("\n")
+
+ f.close()
+
+ return {'FINISHED'}
+
+ def invoke(self, context, event):
+ wm = context.window_manager
+ wm.fileselect_add(self)
+ return {'RUNNING_MODAL'}
+
+
+class WM_OT_keymap_edit(bpy.types.Operator):
+ "Edit stored key map"
+ bl_idname = "wm.keymap_edit"
+ bl_label = "Edit Key Map"
+
+ def execute(self, context):
+ km = context.keymap
+ km.copy_to_user()
+ return {'FINISHED'}
+
+
+class WM_OT_keymap_restore(bpy.types.Operator):
+ "Restore key map(s)"
+ bl_idname = "wm.keymap_restore"
+ bl_label = "Restore Key Map(s)"
+
+ all = BoolProperty(name="All Keymaps", description="Restore all keymaps to default")
+
+ def execute(self, context):
+ wm = context.window_manager
+
+ if self.all:
+ for km in wm.keyconfigs.default.keymaps:
+ km.restore_to_default()
+ else:
+ km = context.keymap
+ km.restore_to_default()
+
+ return {'FINISHED'}
+
+
+class WM_OT_keyitem_restore(bpy.types.Operator):
+ "Restore key map item"
+ bl_idname = "wm.keyitem_restore"
+ bl_label = "Restore Key Map Item"
+
+ item_id = IntProperty(name="Item Identifier", description="Identifier of the item to remove")
+
+ @classmethod
+ def poll(cls, context):
+ return hasattr(context, "keymap") and context.keymap.is_user_defined
+
+ def execute(self, context):
+ km = context.keymap
+ kmi = km.items.from_id(self.item_id)
+
+ if not kmi.is_user_defined:
+ km.restore_item_to_default(kmi)
+
+ return {'FINISHED'}
+
+
+class WM_OT_keyitem_add(bpy.types.Operator):
+ "Add key map item"
+ bl_idname = "wm.keyitem_add"
+ bl_label = "Add Key Map Item"
+
+ def execute(self, context):
+ wm = context.window_manager
+ km = context.keymap
+ kc = wm.keyconfigs.default
+
+ if km.is_modal:
+ km.items.new_modal("", 'A', 'PRESS') # kmi
+ else:
+ km.items.new("none", 'A', 'PRESS') # kmi
+
+ # clear filter and expand keymap so we can see the newly added item
+ if context.space_data.filter_text != "":
+ context.space_data.filter_text = ""
+ km.show_expanded_items = True
+ km.show_expanded_children = True
+
+ return {'FINISHED'}
+
+
+class WM_OT_keyitem_remove(bpy.types.Operator):
+ "Remove key map item"
+ bl_idname = "wm.keyitem_remove"
+ bl_label = "Remove Key Map Item"
+
+ item_id = IntProperty(name="Item Identifier", description="Identifier of the item to remove")
+
+ @classmethod
+ def poll(cls, context):
+ return hasattr(context, "keymap") and context.keymap.is_user_defined
+
+ def execute(self, context):
+ km = context.keymap
+ kmi = km.items.from_id(self.item_id)
+ km.items.remove(kmi)
+ return {'FINISHED'}
+
+
+class WM_OT_keyconfig_remove(bpy.types.Operator):
+ "Remove key config"
+ bl_idname = "wm.keyconfig_remove"
+ bl_label = "Remove Key Config"
+
+ @classmethod
+ def poll(cls, context):
+ wm = context.window_manager
+ return wm.keyconfigs.active.is_user_defined
+
+ def execute(self, context):
+ wm = context.window_manager
+ keyconfig = wm.keyconfigs.active
+ wm.keyconfigs.remove(keyconfig)
+ return {'FINISHED'}
diff --git a/release/scripts/startup/bl_ui/space_view3d.py b/release/scripts/startup/bl_ui/space_view3d.py
new file mode 100644
index 00000000000..31704173258
--- /dev/null
+++ b/release/scripts/startup/bl_ui/space_view3d.py
@@ -0,0 +1,2315 @@
+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+# <pep8 compliant>
+import bpy
+
+
+class VIEW3D_HT_header(bpy.types.Header):
+ bl_space_type = 'VIEW_3D'
+
+ def draw(self, context):
+ layout = self.layout
+
+ view = context.space_data
+ mode_string = context.mode
+ edit_object = context.edit_object
+ obj = context.active_object
+ toolsettings = context.tool_settings
+
+ row = layout.row(align=True)
+ row.template_header()
+
+ # Menus
+ if context.area.show_menus:
+ sub = row.row(align=True)
+
+ sub.menu("VIEW3D_MT_view")
+
+ # Select Menu
+ if mode_string not in {'EDIT_TEXT', 'SCULPT', 'PAINT_WEIGHT', 'PAINT_VERTEX', 'PAINT_TEXTURE'}:
+ sub.menu("VIEW3D_MT_select_%s" % mode_string.lower())
+
+ if edit_object:
+ sub.menu("VIEW3D_MT_edit_%s" % edit_object.type.lower())
+ elif obj:
+ if mode_string not in {'PAINT_TEXTURE'}:
+ sub.menu("VIEW3D_MT_%s" % mode_string.lower())
+ else:
+ sub.menu("VIEW3D_MT_object")
+
+ row = layout.row()
+ row.template_header_3D()
+
+ # do in C for now since these buttons cant be both toggle AND exclusive.
+ '''
+ if obj and obj.mode == 'EDIT' and obj.type == 'MESH':
+ row_sub = row.row(align=True)
+ row_sub.prop(toolsettings, "mesh_select_mode", text="", index=0, icon='VERTEXSEL')
+ row_sub.prop(toolsettings, "mesh_select_mode", text="", index=1, icon='EDGESEL')
+ row_sub.prop(toolsettings, "mesh_select_mode", text="", index=2, icon='FACESEL')
+ '''
+
+ if obj:
+ # Particle edit
+ if obj.mode == 'PARTICLE_EDIT':
+ row.prop(toolsettings.particle_edit, "select_mode", text="", expand=True, toggle=True)
+
+ # Occlude geometry
+ if view.viewport_shade in {'SOLID', 'SHADED', 'TEXTURED'} and (obj.mode == 'PARTICLE_EDIT' or (obj.mode == 'EDIT' and obj.type == 'MESH')):
+ row.prop(view, "use_occlude_geometry", text="")
+
+ # Proportional editing
+ if obj.mode in {'EDIT', 'PARTICLE_EDIT'}:
+ row = layout.row(align=True)
+ row.prop(toolsettings, "proportional_edit", text="", icon_only=True)
+ if toolsettings.proportional_edit != 'DISABLED':
+ row.prop(toolsettings, "proportional_edit_falloff", text="", icon_only=True)
+ elif obj.mode == 'OBJECT':
+ row = layout.row(align=True)
+ row.prop(toolsettings, "use_proportional_edit_objects", text="", icon_only=True)
+ if toolsettings.use_proportional_edit_objects:
+ row.prop(toolsettings, "proportional_edit_falloff", text="", icon_only=True)
+
+ # Snap
+ row = layout.row(align=True)
+ row.prop(toolsettings, "use_snap", text="")
+ row.prop(toolsettings, "snap_element", text="", icon_only=True)
+ if toolsettings.snap_element != 'INCREMENT':
+ row.prop(toolsettings, "snap_target", text="")
+ if obj and obj.mode == 'OBJECT':
+ row.prop(toolsettings, "use_snap_align_rotation", text="")
+ if toolsettings.snap_element == 'VOLUME':
+ row.prop(toolsettings, "use_snap_peel_object", text="")
+ elif toolsettings.snap_element == 'FACE':
+ row.prop(toolsettings, "use_snap_project", text="")
+
+ # OpenGL render
+ row = layout.row(align=True)
+ row.operator("render.opengl", text="", icon='RENDER_STILL')
+ props = row.operator("render.opengl", text="", icon='RENDER_ANIMATION')
+ props.animation = True
+
+ # Pose
+ if obj and obj.mode == 'POSE':
+ row = layout.row(align=True)
+ row.operator("pose.copy", text="", icon='COPYDOWN')
+ row.operator("pose.paste", text="", icon='PASTEDOWN')
+ props = row.operator("pose.paste", text="", icon='PASTEFLIPDOWN')
+ props.flipped = 1
+
+
+# ********** Menu **********
+
+# ********** Utilities **********
+
+
+class ShowHideMenu():
+ bl_label = "Show/Hide"
+ _operator_name = ""
+
+ def draw(self, context):
+ layout = self.layout
+
+ layout.operator("%s.reveal" % self._operator_name, text="Show Hidden")
+ layout.operator("%s.hide" % self._operator_name, text="Hide Selected")
+ layout.operator("%s.hide" % self._operator_name, text="Hide Unselected").unselected = True
+
+
+class VIEW3D_MT_transform(bpy.types.Menu):
+ bl_label = "Transform"
+
+ # TODO: get rid of the custom text strings?
+ def draw(self, context):
+ layout = self.layout
+
+ layout.operator("transform.translate", text="Grab/Move")
+ # TODO: sub-menu for grab per axis
+ layout.operator("transform.rotate", text="Rotate")
+ # TODO: sub-menu for rot per axis
+ layout.operator("transform.resize", text="Scale")
+ # TODO: sub-menu for scale per axis
+
+ layout.separator()
+
+ layout.operator("transform.tosphere", text="To Sphere")
+ layout.operator("transform.shear", text="Shear")
+ layout.operator("transform.warp", text="Warp")
+ layout.operator("transform.push_pull", text="Push/Pull")
+
+ layout.separator()
+
+ layout.operator("transform.translate", text="Move Texture Space").texture_space = True
+ layout.operator("transform.resize", text="Scale Texture Space").texture_space = True
+
+ layout.separator()
+
+ obj = context.object
+ if obj.type == 'ARMATURE' and obj.mode in {'EDIT', 'POSE'} and obj.data.draw_type in {'BBONE', 'ENVELOPE'}:
+ layout.operator("transform.transform", text="Scale Envelope/BBone").mode = 'BONE_SIZE'
+
+ if context.edit_object and context.edit_object.type == 'ARMATURE':
+ layout.operator("armature.align")
+ else:
+ layout.operator_context = 'EXEC_REGION_WIN'
+ layout.operator("transform.transform", text="Align to Transform Orientation").mode = 'ALIGN' # XXX see alignmenu() in edit.c of b2.4x to get this working
+
+ layout.separator()
+
+ layout.operator_context = 'EXEC_AREA'
+
+ layout.operator("object.origin_set", text="Geometry to Origin").type = 'GEOMETRY_ORIGIN'
+ layout.operator("object.origin_set", text="Origin to Geometry").type = 'ORIGIN_GEOMETRY'
+ layout.operator("object.origin_set", text="Origin to 3D Cursor").type = 'ORIGIN_CURSOR'
+
+ if context.mode == 'OBJECT':
+ layout.operator("object.align")
+ layout.operator("object.randomize_transform")
+
+
+class VIEW3D_MT_mirror(bpy.types.Menu):
+ bl_label = "Mirror"
+
+ def draw(self, context):
+ layout = self.layout
+
+ layout.operator("transform.mirror", text="Interactive Mirror")
+
+ layout.separator()
+
+ layout.operator_context = 'INVOKE_REGION_WIN'
+
+ props = layout.operator("transform.mirror", text="X Global")
+ props.constraint_axis = (True, False, False)
+ props.constraint_orientation = 'GLOBAL'
+ props = layout.operator("transform.mirror", text="Y Global")
+ props.constraint_axis = (False, True, False)
+ props.constraint_orientation = 'GLOBAL'
+ props = layout.operator("transform.mirror", text="Z Global")
+ props.constraint_axis = (False, False, True)
+ props.constraint_orientation = 'GLOBAL'
+
+ if context.edit_object:
+ layout.separator()
+
+ props = layout.operator("transform.mirror", text="X Local")
+ props.constraint_axis = (True, False, False)
+ props.constraint_orientation = 'LOCAL'
+ props = layout.operator("transform.mirror", text="Y Local")
+ props.constraint_axis = (False, True, False)
+ props.constraint_orientation = 'LOCAL'
+ props = layout.operator("transform.mirror", text="Z Local")
+ props.constraint_axis = (False, False, True)
+ props.constraint_orientation = 'LOCAL'
+
+ layout.operator("object.vertex_group_mirror")
+
+
+class VIEW3D_MT_snap(bpy.types.Menu):
+ bl_label = "Snap"
+
+ def draw(self, context):
+ layout = self.layout
+
+ layout.operator("view3d.snap_selected_to_grid", text="Selection to Grid")
+ layout.operator("view3d.snap_selected_to_cursor", text="Selection to Cursor")
+
+ layout.separator()
+
+ layout.operator("view3d.snap_cursor_to_selected", text="Cursor to Selected")
+ layout.operator("view3d.snap_cursor_to_center", text="Cursor to Center")
+ layout.operator("view3d.snap_cursor_to_grid", text="Cursor to Grid")
+ layout.operator("view3d.snap_cursor_to_active", text="Cursor to Active")
+
+
+class VIEW3D_MT_uv_map(bpy.types.Menu):
+ bl_label = "UV Mapping"
+
+ def draw(self, context):
+ layout = self.layout
+
+ layout.operator("uv.unwrap")
+ layout.operator("uv.cube_project")
+ layout.operator("uv.cylinder_project")
+ layout.operator("uv.sphere_project")
+ layout.operator("uv.project_from_view")
+ layout.operator("uv.project_from_view", text="Project from View (Bounds)").scale_to_bounds = True
+
+ layout.separator()
+
+ layout.operator("uv.reset")
+
+ layout.separator()
+
+ # python scripts
+ layout.operator_context = 'INVOKE_REGION_WIN'
+ layout.operator("uv.smart_project")
+ layout.operator("uv.lightmap_pack")
+ layout.operator("uv.follow_active_quads")
+
+# ********** View menus **********
+
+
+class VIEW3D_MT_view(bpy.types.Menu):
+ bl_label = "View"
+
+ def draw(self, context):
+ layout = self.layout
+
+ layout.operator("view3d.properties", icon='MENU_PANEL')
+ layout.operator("view3d.toolshelf", icon='MENU_PANEL')
+
+ layout.separator()
+
+ layout.operator("view3d.viewnumpad", text="Camera").type = 'CAMERA'
+ layout.operator("view3d.viewnumpad", text="Top").type = 'TOP'
+ layout.operator("view3d.viewnumpad", text="Bottom").type = 'BOTTOM'
+ layout.operator("view3d.viewnumpad", text="Front").type = 'FRONT'
+ layout.operator("view3d.viewnumpad", text="Back").type = 'BACK'
+ layout.operator("view3d.viewnumpad", text="Right").type = 'RIGHT'
+ layout.operator("view3d.viewnumpad", text="Left").type = 'LEFT'
+
+ layout.menu("VIEW3D_MT_view_cameras", text="Cameras")
+
+ layout.separator()
+
+ layout.operator("view3d.view_persportho")
+
+ layout.separator()
+
+ layout.menu("VIEW3D_MT_view_navigation")
+ layout.menu("VIEW3D_MT_view_align")
+
+ layout.separator()
+
+ layout.operator_context = 'INVOKE_REGION_WIN'
+
+ layout.operator("view3d.clip_border", text="Clipping Border...")
+ layout.operator("view3d.zoom_border", text="Zoom Border...")
+
+ layout.separator()
+
+ layout.operator("view3d.layers", text="Show All Layers").nr = 0
+
+ layout.separator()
+
+ layout.operator("view3d.localview", text="View Global/Local")
+ layout.operator("view3d.view_selected")
+ layout.operator("view3d.view_all")
+
+ layout.separator()
+
+ layout.operator("screen.animation_play", text="Playback Animation")
+
+ layout.separator()
+
+ layout.operator("screen.area_dupli")
+ layout.operator("screen.region_quadview")
+ layout.operator("screen.screen_full_area")
+
+
+class VIEW3D_MT_view_navigation(bpy.types.Menu):
+ bl_label = "Navigation"
+
+ def draw(self, context):
+ layout = self.layout
+
+ layout.operator_enum("view3d.view_orbit", "type")
+
+ layout.separator()
+
+ layout.operator_enum("view3d.view_pan", "type")
+
+ layout.separator()
+
+ layout.operator("view3d.zoom", text="Zoom In").delta = 1
+ layout.operator("view3d.zoom", text="Zoom Out").delta = -1
+ layout.operator("view3d.zoom_camera_1_to_1", text="Zoom Camera 1:1")
+
+ layout.separator()
+
+ layout.operator("view3d.fly")
+
+
+class VIEW3D_MT_view_align(bpy.types.Menu):
+ bl_label = "Align View"
+
+ def draw(self, context):
+ layout = self.layout
+
+ layout.menu("VIEW3D_MT_view_align_selected")
+
+ layout.separator()
+
+ layout.operator("view3d.view_all", text="Center Cursor and View All").center = True
+ layout.operator("view3d.camera_to_view", text="Align Active Camera to View")
+ layout.operator("view3d.view_selected")
+ layout.operator("view3d.view_center_cursor")
+
+
+class VIEW3D_MT_view_align_selected(bpy.types.Menu):
+ bl_label = "Align View to Selected"
+
+ def draw(self, context):
+ layout = self.layout
+
+ props = layout.operator("view3d.viewnumpad", text="Top")
+ props.align_active = True
+ props.type = 'TOP'
+ props = layout.operator("view3d.viewnumpad", text="Bottom")
+ props.align_active = True
+ props.type = 'BOTTOM'
+ props = layout.operator("view3d.viewnumpad", text="Front")
+ props.align_active = True
+ props.type = 'FRONT'
+ props = layout.operator("view3d.viewnumpad", text="Back")
+ props.align_active = True
+ props.type = 'BACK'
+ props = layout.operator("view3d.viewnumpad", text="Right")
+ props.align_active = True
+ props.type = 'RIGHT'
+ props = layout.operator("view3d.viewnumpad", text="Left")
+ props.align_active = True
+ props.type = 'LEFT'
+
+
+class VIEW3D_MT_view_cameras(bpy.types.Menu):
+ bl_label = "Cameras"
+
+ def draw(self, context):
+ layout = self.layout
+
+ layout.operator("view3d.object_as_camera")
+ layout.operator("view3d.viewnumpad", text="Active Camera").type = 'CAMERA'
+
+# ********** Select menus, suffix from context.mode **********
+
+
+class VIEW3D_MT_select_object(bpy.types.Menu):
+ bl_label = "Select"
+
+ def draw(self, context):
+ layout = self.layout
+
+ layout.operator("view3d.select_border")
+ layout.operator("view3d.select_circle")
+
+ layout.separator()
+
+ layout.operator("object.select_all", text="Select/Deselect All")
+ layout.operator("object.select_inverse", text="Inverse")
+ layout.operator("object.select_random", text="Random")
+ layout.operator("object.select_mirror", text="Mirror")
+ layout.operator("object.select_by_layer", text="Select All by Layer")
+ layout.operator_menu_enum("object.select_by_type", "type", text="Select All by Type...")
+ layout.operator("object.select_camera", text="Select Camera")
+
+ layout.separator()
+
+ layout.operator_menu_enum("object.select_grouped", "type", text="Grouped")
+ layout.operator_menu_enum("object.select_linked", "type", text="Linked")
+ layout.operator("object.select_pattern", text="Select Pattern...")
+
+
+class VIEW3D_MT_select_pose(bpy.types.Menu):
+ bl_label = "Select"
+
+ def draw(self, context):
+ layout = self.layout
+
+ layout.operator("view3d.select_border")
+
+ layout.separator()
+
+ layout.operator("pose.select_all", text="Select/Deselect All")
+ layout.operator("pose.select_inverse", text="Inverse")
+ layout.operator("pose.select_flip_active", text="Flip Active")
+ layout.operator("pose.select_constraint_target", text="Constraint Target")
+ layout.operator("pose.select_linked", text="Linked")
+
+ layout.separator()
+
+ layout.operator("pose.select_hierarchy", text="Parent").direction = 'PARENT'
+ layout.operator("pose.select_hierarchy", text="Child").direction = 'CHILD'
+
+ layout.separator()
+
+ props = layout.operator("pose.select_hierarchy", text="Extend Parent")
+ props.extend = True
+ props.direction = 'PARENT'
+
+ props = layout.operator("pose.select_hierarchy", text="Extend Child")
+ props.extend = True
+ props.direction = 'CHILD'
+
+ layout.separator()
+
+ layout.operator_menu_enum("pose.select_grouped", "type", text="Grouped")
+ layout.operator("object.select_pattern", text="Select Pattern...")
+
+
+class VIEW3D_MT_select_particle(bpy.types.Menu):
+ bl_label = "Select"
+
+ def draw(self, context):
+ layout = self.layout
+
+ layout.operator("view3d.select_border")
+
+ layout.separator()
+
+ layout.operator("particle.select_all", text="Select/Deselect All")
+ layout.operator("particle.select_linked")
+ layout.operator("particle.select_inverse")
+
+ layout.separator()
+
+ layout.operator("particle.select_more")
+ layout.operator("particle.select_less")
+
+ layout.separator()
+
+ layout.operator("particle.select_roots", text="Roots")
+ layout.operator("particle.select_tips", text="Tips")
+
+
+class VIEW3D_MT_select_edit_mesh(bpy.types.Menu):
+ bl_label = "Select"
+
+ def draw(self, context):
+ layout = self.layout
+
+ layout.operator("view3d.select_border")
+ layout.operator("view3d.select_circle")
+
+ layout.separator()
+
+ layout.operator("mesh.select_all", text="Select/Deselect All")
+ layout.operator("mesh.select_inverse", text="Inverse")
+
+ layout.separator()
+
+ layout.operator("mesh.select_random", text="Random")
+ layout.operator("mesh.select_nth", text="Every N Number of Verts")
+ layout.operator("mesh.edges_select_sharp", text="Sharp Edges")
+ layout.operator("mesh.faces_select_linked_flat", text="Linked Flat Faces")
+ layout.operator("mesh.faces_select_interior", text="Interior Faces")
+ layout.operator("mesh.select_axis", text="Side of Active")
+
+ layout.separator()
+
+ layout.operator("mesh.select_by_number_vertices", text="Triangles").type = 'TRIANGLES'
+ layout.operator("mesh.select_by_number_vertices", text="Quads").type = 'QUADS'
+ if context.scene.tool_settings.mesh_select_mode[2] == False:
+ layout.operator("mesh.select_non_manifold", text="Non Manifold")
+ layout.operator("mesh.select_by_number_vertices", text="Loose Verts/Edges").type = 'OTHER'
+ layout.operator("mesh.select_similar", text="Similar")
+
+ layout.separator()
+
+ layout.operator("mesh.select_less", text="Less")
+ layout.operator("mesh.select_more", text="More")
+
+ layout.separator()
+
+ layout.operator("mesh.select_mirror", text="Mirror")
+
+ layout.operator("mesh.select_linked", text="Linked")
+ layout.operator("mesh.select_vertex_path", text="Vertex Path")
+ layout.operator("mesh.loop_multi_select", text="Edge Loop")
+ layout.operator("mesh.loop_multi_select", text="Edge Ring").ring = True
+
+ layout.separator()
+
+ layout.operator("mesh.loop_to_region")
+ layout.operator("mesh.region_to_loop")
+
+
+class VIEW3D_MT_select_edit_curve(bpy.types.Menu):
+ bl_label = "Select"
+
+ def draw(self, context):
+ layout = self.layout
+
+ layout.operator("view3d.select_border")
+ layout.operator("view3d.select_circle")
+
+ layout.separator()
+
+ layout.operator("curve.select_all", text="Select/Deselect All")
+ layout.operator("curve.select_inverse")
+ layout.operator("curve.select_random")
+ layout.operator("curve.select_nth", text="Every Nth Number of Points")
+
+ layout.separator()
+
+ layout.operator("curve.de_select_first")
+ layout.operator("curve.de_select_last")
+ layout.operator("curve.select_next")
+ layout.operator("curve.select_previous")
+
+ layout.separator()
+
+ layout.operator("curve.select_more")
+ layout.operator("curve.select_less")
+
+
+class VIEW3D_MT_select_edit_surface(bpy.types.Menu):
+ bl_label = "Select"
+
+ def draw(self, context):
+ layout = self.layout
+
+ layout.operator("view3d.select_border")
+ layout.operator("view3d.select_circle")
+
+ layout.separator()
+
+ layout.operator("curve.select_all", text="Select/Deselect All")
+ layout.operator("curve.select_inverse")
+ layout.operator("curve.select_random")
+ layout.operator("curve.select_nth", text="Every Nth Number of Points")
+
+ layout.separator()
+
+ layout.operator("curve.select_row")
+
+ layout.separator()
+
+ layout.operator("curve.select_more")
+ layout.operator("curve.select_less")
+
+
+class VIEW3D_MT_select_edit_metaball(bpy.types.Menu):
+ bl_label = "Select"
+
+ def draw(self, context):
+ layout = self.layout
+
+ layout.operator("view3d.select_border")
+
+ layout.separator()
+
+ layout.operator("mball.select_all").action = 'TOGGLE'
+ layout.operator("mball.select_inverse_metaelems")
+
+ layout.separator()
+
+ layout.operator("mball.select_random_metaelems")
+
+
+class VIEW3D_MT_select_edit_lattice(bpy.types.Menu):
+ bl_label = "Select"
+
+ def draw(self, context):
+ layout = self.layout
+
+ layout.operator("view3d.select_border")
+
+ layout.separator()
+
+ layout.operator("lattice.select_all", text="Select/Deselect All")
+
+
+class VIEW3D_MT_select_edit_armature(bpy.types.Menu):
+ bl_label = "Select"
+
+ def draw(self, context):
+ layout = self.layout
+
+ layout.operator("view3d.select_border")
+
+ layout.separator()
+
+ layout.operator("armature.select_all", text="Select/Deselect All")
+ layout.operator("armature.select_inverse", text="Inverse")
+
+ layout.separator()
+
+ layout.operator("armature.select_hierarchy", text="Parent").direction = 'PARENT'
+ layout.operator("armature.select_hierarchy", text="Child").direction = 'CHILD'
+
+ layout.separator()
+
+ props = layout.operator("armature.select_hierarchy", text="Extend Parent")
+ props.extend = True
+ props.direction = 'PARENT'
+
+ props = layout.operator("armature.select_hierarchy", text="Extend Child")
+ props.extend = True
+ props.direction = 'CHILD'
+
+ layout.operator("object.select_pattern", text="Select Pattern...")
+
+
+class VIEW3D_MT_select_face(bpy.types.Menu): # XXX no matching enum
+ bl_label = "Select"
+
+ def draw(self, context):
+ # layout = self.layout
+
+ # TODO
+ # see view3d_select_faceselmenu
+ pass
+
+# ********** Object menu **********
+
+
+class VIEW3D_MT_object(bpy.types.Menu):
+ bl_context = "objectmode"
+ bl_label = "Object"
+
+ def draw(self, context):
+ layout = self.layout
+
+ layout.operator("ed.undo")
+ layout.operator("ed.redo")
+
+ layout.separator()
+
+ layout.menu("VIEW3D_MT_transform")
+ layout.menu("VIEW3D_MT_mirror")
+ layout.menu("VIEW3D_MT_object_clear")
+ layout.menu("VIEW3D_MT_object_apply")
+ layout.menu("VIEW3D_MT_snap")
+
+ layout.separator()
+
+ layout.menu("VIEW3D_MT_object_animation")
+
+ layout.separator()
+
+ layout.operator("object.duplicate_move")
+ layout.operator("object.duplicate_move_linked")
+ layout.operator("object.delete", text="Delete...")
+ layout.operator("object.proxy_make", text="Make Proxy...")
+ layout.menu("VIEW3D_MT_make_links", text="Make Links...")
+ layout.operator("object.make_dupli_face")
+ layout.operator_menu_enum("object.make_local", "type", text="Make Local...")
+ layout.menu("VIEW3D_MT_make_single_user")
+
+ layout.separator()
+
+ layout.menu("VIEW3D_MT_object_parent")
+ layout.menu("VIEW3D_MT_object_track")
+ layout.menu("VIEW3D_MT_object_group")
+ layout.menu("VIEW3D_MT_object_constraints")
+
+ layout.separator()
+
+ layout.menu("VIEW3D_MT_object_game")
+
+ layout.separator()
+
+ layout.operator("object.join_uvs")
+ layout.operator("object.join")
+
+ layout.separator()
+
+ layout.operator("object.move_to_layer", text="Move to Layer...")
+ layout.menu("VIEW3D_MT_object_showhide")
+
+ layout.operator_menu_enum("object.convert", "target")
+
+
+class VIEW3D_MT_object_animation(bpy.types.Menu):
+ bl_context = "objectmode"
+ bl_label = "Animation"
+
+ def draw(self, context):
+ layout = self.layout
+
+ layout.operator("anim.keyframe_insert_menu", text="Insert Keyframe...")
+ layout.operator("anim.keyframe_delete_v3d", text="Delete Keyframe...")
+ layout.operator("anim.keying_set_active_set", text="Change Keying Set...")
+
+
+class VIEW3D_MT_object_clear(bpy.types.Menu):
+ bl_label = "Clear"
+
+ def draw(self, context):
+ layout = self.layout
+
+ layout.operator("object.location_clear", text="Location")
+ layout.operator("object.rotation_clear", text="Rotation")
+ layout.operator("object.scale_clear", text="Scale")
+ layout.operator("object.origin_clear", text="Origin")
+
+
+class VIEW3D_MT_object_specials(bpy.types.Menu):
+ bl_label = "Specials"
+
+ @classmethod
+ def poll(cls, context):
+ # add more special types
+ return context.object
+
+ def draw(self, context):
+ layout = self.layout
+
+ obj = context.object
+ if obj.type == 'CAMERA':
+ layout.operator_context = 'INVOKE_REGION_WIN'
+
+ props = layout.operator("wm.context_modal_mouse", text="Camera Lens Angle")
+ props.data_path_iter = "selected_editable_objects"
+ props.data_path_item = "data.lens"
+ props.input_scale = 0.1
+
+ if not obj.data.dof_object:
+ #layout.label(text="Test Has DOF obj");
+ props = layout.operator("wm.context_modal_mouse", text="DOF Distance")
+ props.data_path_iter = "selected_editable_objects"
+ props.data_path_item = "data.dof_distance"
+ props.input_scale = 0.02
+
+ if obj.type in {'CURVE', 'FONT'}:
+ layout.operator_context = 'INVOKE_REGION_WIN'
+
+ props = layout.operator("wm.context_modal_mouse", text="Extrude Size")
+ props.data_path_iter = "selected_editable_objects"
+ props.data_path_item = "data.extrude"
+ props.input_scale = 0.01
+
+ props = layout.operator("wm.context_modal_mouse", text="Width Size")
+ props.data_path_iter = "selected_editable_objects"
+ props.data_path_item = "data.offset"
+ props.input_scale = 0.01
+
+ if obj.type == 'EMPTY':
+ layout.operator_context = 'INVOKE_REGION_WIN'
+
+ props = layout.operator("wm.context_modal_mouse", text="Empty Draw Size")
+ props.data_path_iter = "selected_editable_objects"
+ props.data_path_item = "empty_draw_size"
+ props.input_scale = 0.01
+
+ if obj.type == 'LAMP':
+ layout.operator_context = 'INVOKE_REGION_WIN'
+
+ props = layout.operator("wm.context_modal_mouse", text="Energy")
+ props.data_path_iter = "selected_editable_objects"
+ props.data_path_item = "data.energy"
+
+ if obj.data.type in {'SPOT', 'AREA', 'POINT'}:
+ props = layout.operator("wm.context_modal_mouse", text="Falloff Distance")
+ props.data_path_iter = "selected_editable_objects"
+ props.data_path_item = "data.distance"
+ props.input_scale = 0.1
+
+ if obj.data.type == 'SPOT':
+ layout.separator()
+ props = layout.operator("wm.context_modal_mouse", text="Spot Size")
+ props.data_path_iter = "selected_editable_objects"
+ props.data_path_item = "data.spot_size"
+ props.input_scale = 0.01
+
+ props = layout.operator("wm.context_modal_mouse", text="Spot Blend")
+ props.data_path_iter = "selected_editable_objects"
+ props.data_path_item = "data.spot_blend"
+ props.input_scale = -0.01
+
+ props = layout.operator("wm.context_modal_mouse", text="Clip Start")
+ props.data_path_iter = "selected_editable_objects"
+ props.data_path_item = "data.shadow_buffer_clip_start"
+ props.input_scale = 0.05
+
+ props = layout.operator("wm.context_modal_mouse", text="Clip End")
+ props.data_path_iter = "selected_editable_objects"
+ props.data_path_item = "data.shadow_buffer_clip_end"
+ props.input_scale = 0.05
+
+ layout.separator()
+
+ props = layout.operator("object.isolate_type_render")
+ props = layout.operator("object.hide_render_clear_all")
+
+
+class VIEW3D_MT_object_apply(bpy.types.Menu):
+ bl_label = "Apply"
+
+ def draw(self, context):
+ layout = self.layout
+
+ layout.operator("object.location_apply", text="Location")
+ layout.operator("object.rotation_apply", text="Rotation")
+ layout.operator("object.scale_apply", text="Scale")
+ layout.separator()
+ layout.operator("object.visual_transform_apply", text="Visual Transform")
+ layout.operator("object.duplicates_make_real")
+
+
+class VIEW3D_MT_object_parent(bpy.types.Menu):
+ bl_label = "Parent"
+
+ def draw(self, context):
+ layout = self.layout
+
+ layout.operator("object.parent_set", text="Set")
+ layout.operator("object.parent_clear", text="Clear")
+
+
+class VIEW3D_MT_object_track(bpy.types.Menu):
+ bl_label = "Track"
+
+ def draw(self, context):
+ layout = self.layout
+
+ layout.operator("object.track_set", text="Set")
+ layout.operator("object.track_clear", text="Clear")
+
+
+class VIEW3D_MT_object_group(bpy.types.Menu):
+ bl_label = "Group"
+
+ def draw(self, context):
+ layout = self.layout
+
+ layout.operator("group.create")
+ layout.operator("group.objects_remove")
+
+ layout.separator()
+
+ layout.operator("group.objects_add_active")
+ layout.operator("group.objects_remove_active")
+
+
+class VIEW3D_MT_object_constraints(bpy.types.Menu):
+ bl_label = "Constraints"
+
+ def draw(self, context):
+ layout = self.layout
+
+ layout.operator("object.constraint_add_with_targets")
+ layout.operator("object.constraints_copy")
+ layout.operator("object.constraints_clear")
+
+
+class VIEW3D_MT_object_showhide(bpy.types.Menu):
+ bl_label = "Show/Hide"
+
+ def draw(self, context):
+ layout = self.layout
+
+ layout.operator("object.hide_view_clear", text="Show Hidden")
+ layout.operator("object.hide_view_set", text="Hide Selected")
+ layout.operator("object.hide_view_set", text="Hide Unselected").unselected = True
+
+
+class VIEW3D_MT_make_single_user(bpy.types.Menu):
+ bl_label = "Make Single User"
+
+ def draw(self, context):
+ layout = self.layout
+
+ props = layout.operator("object.make_single_user", text="Object")
+ props.object = True
+
+ props = layout.operator("object.make_single_user", text="Object & Data")
+ props.object = props.obdata = True
+
+ props = layout.operator("object.make_single_user", text="Object & Data & Materials+Tex")
+ props.object = props.obdata = props.material = props.texture = True
+
+ props = layout.operator("object.make_single_user", text="Materials+Tex")
+ props.material = props.texture = True
+
+ props = layout.operator("object.make_single_user", text="Object Animation")
+ props.animation = True
+
+
+class VIEW3D_MT_make_links(bpy.types.Menu):
+ bl_label = "Make Links"
+
+ def draw(self, context):
+ layout = self.layout
+
+ if(len(bpy.data.scenes) > 10):
+ layout.operator_context = 'INVOKE_DEFAULT'
+ layout.operator("object.make_links_scene", text="Objects to Scene...", icon='OUTLINER_OB_EMPTY')
+ layout.operator("object.make_links_scene", text="Markers to Scene...", icon='OUTLINER_OB_EMPTY')
+ else:
+ layout.operator_menu_enum("object.make_links_scene", "scene", text="Objects to Scene...")
+ layout.operator_menu_enum("marker.make_links_scene", "scene", text="Markers to Scene...")
+
+ layout.operator_enum("object.make_links_data", "type") # inline
+
+
+class VIEW3D_MT_object_game(bpy.types.Menu):
+ bl_label = "Game"
+
+ def draw(self, context):
+ layout = self.layout
+
+ layout.operator("object.logic_bricks_copy", text="Copy Logic Bricks")
+
+ layout.separator()
+
+ layout.operator("object.game_property_copy", text="Replace Properties").operation = 'REPLACE'
+ layout.operator("object.game_property_copy", text="Merge Properties").operation = 'MERGE'
+ layout.operator_menu_enum("object.game_property_copy", "property", text="Copy Properties...")
+
+ layout.separator()
+
+ layout.operator("object.game_property_clear")
+
+
+# ********** Vertex paint menu **********
+
+
+class VIEW3D_MT_paint_vertex(bpy.types.Menu):
+ bl_label = "Paint"
+
+ def draw(self, context):
+ layout = self.layout
+
+ layout.operator("ed.undo")
+ layout.operator("ed.redo")
+
+ layout.separator()
+
+ layout.operator("paint.vertex_color_set")
+ layout.operator("paint.vertex_color_dirt")
+
+
+class VIEW3D_MT_hook(bpy.types.Menu):
+ bl_label = "Hooks"
+
+ def draw(self, context):
+ layout = self.layout
+ layout.operator_context = 'EXEC_AREA'
+ layout.operator("object.hook_add_newob")
+ layout.operator("object.hook_add_selob")
+
+ if [mod.type == 'HOOK' for mod in context.active_object.modifiers]:
+ layout.separator()
+ layout.operator_menu_enum("object.hook_assign", "modifier")
+ layout.operator_menu_enum("object.hook_remove", "modifier")
+ layout.separator()
+ layout.operator_menu_enum("object.hook_select", "modifier")
+ layout.operator_menu_enum("object.hook_reset", "modifier")
+ layout.operator_menu_enum("object.hook_recenter", "modifier")
+
+
+class VIEW3D_MT_vertex_group(bpy.types.Menu):
+ bl_label = "Vertex Groups"
+
+ def draw(self, context):
+ layout = self.layout
+ layout.operator_context = 'EXEC_AREA'
+ layout.operator("object.vertex_group_assign", text="Assign to New Group").new = True
+
+ ob = context.active_object
+ if ob.mode == 'EDIT':
+ if ob.vertex_groups.active:
+ layout.separator()
+ layout.operator("object.vertex_group_assign", text="Assign to Active Group")
+ layout.operator("object.vertex_group_remove_from", text="Remove from Active Group")
+ layout.operator("object.vertex_group_remove_from", text="Remove from All").all = True
+ layout.separator()
+
+ if ob.vertex_groups.active:
+ layout.operator_menu_enum("object.vertex_group_set_active", "group", text="Set Active Group")
+ layout.operator("object.vertex_group_remove", text="Remove Active Group")
+ layout.operator("object.vertex_group_remove", text="Remove All Groups").all = True
+
+# ********** Weight paint menu **********
+
+
+class VIEW3D_MT_paint_weight(bpy.types.Menu):
+ bl_label = "Weights"
+
+ def draw(self, context):
+ layout = self.layout
+
+ layout.operator("ed.undo")
+ layout.operator("ed.redo")
+
+ layout.separator()
+
+ layout.operator("paint.weight_from_bones", text="Assign Automatic From Bones").type = 'AUTOMATIC'
+ layout.operator("paint.weight_from_bones", text="Assign From Bone Envelopes").type = 'ENVELOPES'
+
+ layout.separator()
+
+ layout.operator("object.vertex_group_normalize_all", text="Normalize All")
+ layout.operator("object.vertex_group_normalize", text="Normalize")
+ layout.operator("object.vertex_group_invert", text="Invert")
+ layout.operator("object.vertex_group_clean", text="Clean")
+ layout.operator("object.vertex_group_levels", text="Levels")
+
+# ********** Sculpt menu **********
+
+
+class VIEW3D_MT_sculpt(bpy.types.Menu):
+ bl_label = "Sculpt"
+
+ def draw(self, context):
+ layout = self.layout
+
+ tool_settings = context.tool_settings
+ sculpt = tool_settings.sculpt
+ brush = tool_settings.sculpt.brush
+
+ layout.operator("ed.undo")
+ layout.operator("ed.redo")
+
+ layout.separator()
+
+ layout.prop(sculpt, "use_symmetry_x")
+ layout.prop(sculpt, "use_symmetry_y")
+ layout.prop(sculpt, "use_symmetry_z")
+ layout.separator()
+ layout.prop(sculpt, "lock_x")
+ layout.prop(sculpt, "lock_y")
+ layout.prop(sculpt, "lock_z")
+ layout.separator()
+ layout.operator_menu_enum("brush.curve_preset", "shape")
+ layout.separator()
+
+ sculpt_tool = brush.sculpt_tool
+
+ if sculpt_tool != 'GRAB':
+ layout.prop_menu_enum(brush, "stroke_method")
+
+ if sculpt_tool in {'DRAW', 'PINCH', 'INFLATE', 'LAYER', 'CLAY'}:
+ layout.prop_menu_enum(brush, "direction")
+
+ if sculpt_tool == 'LAYER':
+ layout.prop(brush, "use_persistent")
+ layout.operator("sculpt.set_persistent_base")
+
+ layout.separator()
+ layout.prop(sculpt, "use_threaded", text="Threaded Sculpt")
+ layout.prop(sculpt, "show_brush")
+
+ # TODO, make availabel from paint menu!
+ layout.prop(tool_settings, "sculpt_paint_use_unified_size", text="Unify Size")
+ layout.prop(tool_settings, "sculpt_paint_use_unified_strength", text="Unify Strength")
+
+# ********** Particle menu **********
+
+
+class VIEW3D_MT_particle(bpy.types.Menu):
+ bl_label = "Particle"
+
+ def draw(self, context):
+ layout = self.layout
+
+ particle_edit = context.tool_settings.particle_edit
+
+ layout.operator("ed.undo")
+ layout.operator("ed.redo")
+
+ layout.separator()
+
+ layout.operator("particle.mirror")
+
+ layout.separator()
+
+ layout.operator("particle.remove_doubles")
+ layout.operator("particle.delete")
+
+ if particle_edit.select_mode == 'POINT':
+ layout.operator("particle.subdivide")
+
+ layout.operator("particle.rekey")
+ layout.operator("particle.weight_set")
+
+ layout.separator()
+
+ layout.menu("VIEW3D_MT_particle_showhide")
+
+
+class VIEW3D_MT_particle_specials(bpy.types.Menu):
+ bl_label = "Specials"
+
+ def draw(self, context):
+ layout = self.layout
+ particle_edit = context.tool_settings.particle_edit
+
+ layout.operator("particle.rekey")
+
+ layout.separator()
+ if particle_edit.select_mode == 'POINT':
+ layout.operator("particle.subdivide")
+ layout.operator("particle.select_roots")
+ layout.operator("particle.select_tips")
+
+ layout.operator("particle.remove_doubles")
+
+
+class VIEW3D_MT_particle_showhide(ShowHideMenu, bpy.types.Menu):
+ _operator_name = "particle"
+
+# ********** Pose Menu **********
+
+
+class VIEW3D_MT_pose(bpy.types.Menu):
+ bl_label = "Pose"
+
+ def draw(self, context):
+ layout = self.layout
+
+ layout.operator("ed.undo")
+ layout.operator("ed.redo")
+
+ layout.separator()
+
+ layout.menu("VIEW3D_MT_transform")
+ layout.menu("VIEW3D_MT_snap")
+
+ layout.menu("VIEW3D_MT_pose_transform")
+
+ layout.separator()
+
+ layout.operator("anim.keyframe_insert_menu", text="Insert Keyframe...")
+ layout.operator("anim.keyframe_delete_v3d", text="Delete Keyframe...")
+ layout.operator("anim.keying_set_active_set", text="Change Keying Set...")
+
+ layout.separator()
+
+ layout.operator("pose.relax")
+
+ layout.separator()
+
+ layout.menu("VIEW3D_MT_pose_apply")
+
+ layout.separator()
+
+ layout.operator("pose.copy")
+ layout.operator("pose.paste")
+ layout.operator("pose.paste", text="Paste X-Flipped Pose").flipped = True
+
+ layout.separator()
+
+ layout.menu("VIEW3D_MT_pose_pose")
+ layout.menu("VIEW3D_MT_pose_motion")
+ layout.menu("VIEW3D_MT_pose_group")
+
+ layout.separator()
+
+ layout.menu("VIEW3D_MT_object_parent")
+ layout.menu("VIEW3D_MT_pose_ik")
+ layout.menu("VIEW3D_MT_pose_constraints")
+
+ layout.separator()
+
+ layout.operator_context = 'EXEC_AREA'
+ layout.operator("pose.autoside_names", text="AutoName Left/Right").axis = 'XAXIS'
+ layout.operator("pose.autoside_names", text="AutoName Front/Back").axis = 'YAXIS'
+ layout.operator("pose.autoside_names", text="AutoName Top/Bottom").axis = 'ZAXIS'
+
+ layout.operator("pose.flip_names")
+
+ layout.operator("pose.quaternions_flip")
+
+ layout.separator()
+
+ layout.operator_context = 'INVOKE_AREA'
+ layout.operator("pose.armature_layers", text="Change Armature Layers...")
+ layout.operator("pose.bone_layers", text="Change Bone Layers...")
+
+ layout.separator()
+
+ layout.menu("VIEW3D_MT_pose_showhide")
+ layout.operator_menu_enum("pose.flags_set", 'mode', text="Bone Settings")
+
+
+class VIEW3D_MT_pose_transform(bpy.types.Menu):
+ bl_label = "Clear Transform"
+
+ def draw(self, context):
+ layout = self.layout
+
+ layout.operator("pose.transforms_clear", text="All")
+
+ layout.operator("pose.loc_clear", text="Location")
+ layout.operator("pose.rot_clear", text="Rotation")
+ layout.operator("pose.scale_clear", text="Scale")
+
+ layout.label(text="Origin")
+
+
+class VIEW3D_MT_pose_pose(bpy.types.Menu):
+ bl_label = "Pose Library"
+
+ def draw(self, context):
+ layout = self.layout
+
+ layout.operator("poselib.browse_interactive", text="Browse Poses...")
+
+ layout.separator()
+
+ layout.operator("poselib.pose_add", text="Add Pose...")
+ layout.operator("poselib.pose_rename", text="Rename Pose...")
+ layout.operator("poselib.pose_remove", text="Remove Pose...")
+
+
+class VIEW3D_MT_pose_motion(bpy.types.Menu):
+ bl_label = "Motion Paths"
+
+ def draw(self, context):
+ layout = self.layout
+
+ layout.operator("pose.paths_calculate", text="Calculate")
+ layout.operator("pose.paths_clear", text="Clear")
+
+
+class VIEW3D_MT_pose_group(bpy.types.Menu):
+ bl_label = "Bone Groups"
+
+ def draw(self, context):
+ layout = self.layout
+ layout.operator("pose.group_add")
+ layout.operator("pose.group_remove")
+
+ layout.separator()
+
+ layout.operator("pose.group_assign")
+ layout.operator("pose.group_unassign")
+
+
+class VIEW3D_MT_pose_ik(bpy.types.Menu):
+ bl_label = "Inverse Kinematics"
+
+ def draw(self, context):
+ layout = self.layout
+
+ layout.operator("pose.ik_add")
+ layout.operator("pose.ik_clear")
+
+
+class VIEW3D_MT_pose_constraints(bpy.types.Menu):
+ bl_label = "Constraints"
+
+ def draw(self, context):
+ layout = self.layout
+
+ layout.operator("pose.constraint_add_with_targets", text="Add (With Targets)...")
+ layout.operator("pose.constraints_copy")
+ layout.operator("pose.constraints_clear")
+
+
+class VIEW3D_MT_pose_showhide(ShowHideMenu, bpy.types.Menu):
+ _operator_name = "pose"
+
+
+class VIEW3D_MT_pose_apply(bpy.types.Menu):
+ bl_label = "Apply"
+
+ def draw(self, context):
+ layout = self.layout
+
+ layout.operator("pose.armature_apply")
+ layout.operator("pose.visual_transform_apply")
+
+
+# ********** Edit Menus, suffix from ob.type **********
+
+
+class VIEW3D_MT_edit_mesh(bpy.types.Menu):
+ bl_label = "Mesh"
+
+ def draw(self, context):
+ layout = self.layout
+
+ settings = context.tool_settings
+
+ layout.operator("ed.undo")
+ layout.operator("ed.redo")
+
+ layout.separator()
+
+ layout.menu("VIEW3D_MT_transform")
+ layout.menu("VIEW3D_MT_mirror")
+ layout.menu("VIEW3D_MT_snap")
+
+ layout.separator()
+
+ layout.menu("VIEW3D_MT_uv_map", text="UV Unwrap...")
+
+ layout.separator()
+
+ layout.operator("view3d.edit_mesh_extrude_move_normal", text="Extrude Region")
+ layout.operator("view3d.edit_mesh_extrude_individual_move", text="Extrude Individual")
+ layout.operator("mesh.duplicate_move")
+ layout.operator("mesh.delete", text="Delete...")
+
+ layout.separator()
+
+ layout.menu("VIEW3D_MT_edit_mesh_vertices")
+ layout.menu("VIEW3D_MT_edit_mesh_edges")
+ layout.menu("VIEW3D_MT_edit_mesh_faces")
+ layout.menu("VIEW3D_MT_edit_mesh_normals")
+
+ layout.separator()
+
+ layout.prop(settings, "use_mesh_automerge")
+ layout.prop_menu_enum(settings, "proportional_edit")
+ layout.prop_menu_enum(settings, "proportional_edit_falloff")
+
+ layout.separator()
+
+ layout.menu("VIEW3D_MT_edit_mesh_showhide")
+
+
+class VIEW3D_MT_edit_mesh_specials(bpy.types.Menu):
+ bl_label = "Specials"
+
+ def draw(self, context):
+ layout = self.layout
+
+ layout.operator_context = 'INVOKE_REGION_WIN'
+
+ layout.operator("mesh.subdivide", text="Subdivide")
+ layout.operator("mesh.subdivide", text="Subdivide Smooth").smoothness = 1.0
+ layout.operator("mesh.merge", text="Merge...")
+ layout.operator("mesh.remove_doubles")
+ layout.operator("mesh.hide", text="Hide")
+ layout.operator("mesh.reveal", text="Reveal")
+ layout.operator("mesh.select_inverse")
+ layout.operator("mesh.flip_normals")
+ layout.operator("mesh.vertices_smooth", text="Smooth")
+ # layout.operator("mesh.bevel", text="Bevel")
+ layout.operator("mesh.faces_shade_smooth")
+ layout.operator("mesh.faces_shade_flat")
+ layout.operator("mesh.blend_from_shape")
+ layout.operator("mesh.shape_propagate_to_all")
+ layout.operator("mesh.select_vertex_path")
+
+
+class VIEW3D_MT_edit_mesh_select_mode(bpy.types.Menu):
+ bl_label = "Mesh Select Mode"
+
+ def draw(self, context):
+ layout = self.layout
+
+ layout.operator_context = 'INVOKE_REGION_WIN'
+
+ prop = layout.operator("wm.context_set_value", text="Vertex", icon='VERTEXSEL')
+ prop.value = "(True, False, False)"
+ prop.data_path = "tool_settings.mesh_select_mode"
+
+ prop = layout.operator("wm.context_set_value", text="Edge", icon='EDGESEL')
+ prop.value = "(False, True, False)"
+ prop.data_path = "tool_settings.mesh_select_mode"
+
+ prop = layout.operator("wm.context_set_value", text="Face", icon='FACESEL')
+ prop.value = "(False, False, True)"
+ prop.data_path = "tool_settings.mesh_select_mode"
+
+
+class VIEW3D_MT_edit_mesh_extrude(bpy.types.Menu):
+ bl_label = "Extrude"
+
+ _extrude_funcs = { \
+ "VERT": lambda layout: layout.operator("mesh.extrude_vertices_move", text="Vertices Only"),
+ "EDGE": lambda layout: layout.operator("mesh.extrude_edges_move", text="Edges Only"),
+ "FACE": lambda layout: layout.operator("mesh.extrude_faces_move", text="Individual Faces"),
+ "REGION": lambda layout: layout.operator("view3d.edit_mesh_extrude_move_normal", text="Region"),
+ }
+
+ @staticmethod
+ def extrude_options(context):
+ mesh = context.object.data
+ select_mode = context.tool_settings.mesh_select_mode
+
+ menu = []
+ if mesh.total_face_sel:
+ menu += ["REGION", "FACE"]
+ if mesh.total_edge_sel and (select_mode[0] or select_mode[1]):
+ menu += ["EDGE"]
+ if mesh.total_vert_sel and select_mode[0]:
+ menu += ["VERT"]
+
+ # should never get here
+ return menu
+
+ def draw(self, context):
+ layout = self.layout
+ layout.operator_context = 'INVOKE_REGION_WIN'
+
+ for menu_id in self.extrude_options(context):
+ self._extrude_funcs[menu_id](layout)
+
+
+class VIEW3D_OT_edit_mesh_extrude_individual_move(bpy.types.Operator):
+ "Extrude individual elements and move"
+ bl_label = "Extrude Individual and Move"
+ bl_idname = "view3d.edit_mesh_extrude_individual_move"
+
+ def execute(self, context):
+ mesh = context.object.data
+ select_mode = context.tool_settings.mesh_select_mode
+
+ totface = mesh.total_face_sel
+ totedge = mesh.total_edge_sel
+ # totvert = mesh.total_vert_sel
+
+ if select_mode[2] and totface == 1:
+ bpy.ops.mesh.extrude_region_move('INVOKE_REGION_WIN', TRANSFORM_OT_translate={"constraint_orientation": 'NORMAL', "constraint_axis": (False, False, True)})
+ elif select_mode[2] and totface > 1:
+ bpy.ops.mesh.extrude_faces_move('INVOKE_REGION_WIN')
+ elif select_mode[1] and totedge >= 1:
+ bpy.ops.mesh.extrude_edges_move('INVOKE_REGION_WIN')
+ else:
+ bpy.ops.mesh.extrude_vertices_move('INVOKE_REGION_WIN')
+
+ # ignore return from operators above because they are 'RUNNING_MODAL', and cause this one not to be freed. [#24671]
+ return {'FINISHED'}
+
+ def invoke(self, context, event):
+ return self.execute(context)
+
+
+class VIEW3D_OT_edit_mesh_extrude_move(bpy.types.Operator):
+ "Extrude and move along normals"
+ bl_label = "Extrude and Move on Normals"
+ bl_idname = "view3d.edit_mesh_extrude_move_normal"
+
+ def execute(self, context):
+ mesh = context.object.data
+
+ totface = mesh.total_face_sel
+ totedge = mesh.total_edge_sel
+ # totvert = mesh.total_vert_sel
+
+ if totface >= 1:
+ bpy.ops.mesh.extrude_region_move('INVOKE_REGION_WIN', TRANSFORM_OT_translate={"constraint_orientation": 'NORMAL', "constraint_axis": (False, False, True)})
+ elif totedge == 1:
+ bpy.ops.mesh.extrude_region_move('INVOKE_REGION_WIN', TRANSFORM_OT_translate={"constraint_orientation": 'NORMAL', "constraint_axis": (True, True, False)})
+ else:
+ bpy.ops.mesh.extrude_region_move('INVOKE_REGION_WIN')
+
+ # ignore return from operators above because they are 'RUNNING_MODAL', and cause this one not to be freed. [#24671]
+ return {'FINISHED'}
+
+ def invoke(self, context, event):
+ return self.execute(context)
+
+
+class VIEW3D_MT_edit_mesh_vertices(bpy.types.Menu):
+ bl_label = "Vertices"
+
+ def draw(self, context):
+ layout = self.layout
+ layout.operator_context = 'INVOKE_REGION_WIN'
+
+ layout.operator("mesh.merge")
+ layout.operator("mesh.rip_move")
+ layout.operator("mesh.split")
+ layout.operator("mesh.separate")
+
+ layout.separator()
+
+ layout.operator("mesh.vertices_smooth")
+ layout.operator("mesh.remove_doubles")
+ layout.operator("mesh.vertices_sort")
+ layout.operator("mesh.vertices_randomize")
+
+ layout.operator("mesh.select_vertex_path")
+
+ layout.operator("mesh.blend_from_shape")
+
+ layout.operator("object.vertex_group_blend")
+ layout.operator("mesh.shape_propagate_to_all")
+
+ layout.separator()
+
+ layout.menu("VIEW3D_MT_vertex_group")
+ layout.menu("VIEW3D_MT_hook")
+
+
+class VIEW3D_MT_edit_mesh_edges(bpy.types.Menu):
+ bl_label = "Edges"
+
+ def draw(self, context):
+ layout = self.layout
+ layout.operator_context = 'INVOKE_REGION_WIN'
+
+ layout.operator("mesh.edge_face_add")
+ layout.operator("mesh.subdivide")
+
+ layout.separator()
+
+ layout.operator("mesh.mark_seam")
+ layout.operator("mesh.mark_seam", text="Clear Seam").clear = True
+
+ layout.separator()
+
+ layout.operator("mesh.mark_sharp")
+ layout.operator("mesh.mark_sharp", text="Clear Sharp").clear = True
+
+ layout.separator()
+
+ layout.operator("mesh.edge_rotate", text="Rotate Edge CW").direction = 'CW'
+ layout.operator("mesh.edge_rotate", text="Rotate Edge CCW").direction = 'CCW'
+
+ layout.separator()
+
+ layout.operator("TRANSFORM_OT_edge_slide")
+ layout.operator("TRANSFORM_OT_edge_crease")
+ layout.operator("mesh.loop_multi_select", text="Edge Loop")
+
+ # uiItemO(layout, "Loopcut", 0, "mesh.loop_cut"); // CutEdgeloop(em, 1);
+ # uiItemO(layout, "Edge Slide", 0, "mesh.edge_slide"); // EdgeSlide(em, 0,0.0);
+
+ layout.operator("mesh.loop_multi_select", text="Edge Ring").ring = True
+
+ layout.operator("mesh.loop_to_region")
+ layout.operator("mesh.region_to_loop")
+
+
+class VIEW3D_MT_edit_mesh_faces(bpy.types.Menu):
+ bl_label = "Faces"
+ bl_idname = "VIEW3D_MT_edit_mesh_faces"
+
+ def draw(self, context):
+ layout = self.layout
+ layout.operator_context = 'INVOKE_REGION_WIN'
+
+ layout.operator("mesh.flip_normals")
+ # layout.operator("mesh.bevel")
+ # layout.operator("mesh.bevel")
+ layout.operator("mesh.edge_face_add")
+ layout.operator("mesh.fill")
+ layout.operator("mesh.beautify_fill")
+ layout.operator("mesh.solidify")
+ layout.operator("mesh.sort_faces")
+
+ layout.separator()
+
+ layout.operator("mesh.fgon_make")
+ layout.operator("mesh.fgon_clear")
+
+ layout.separator()
+
+ layout.operator("mesh.quads_convert_to_tris")
+ layout.operator("mesh.tris_convert_to_quads")
+ layout.operator("mesh.edge_flip")
+
+ layout.separator()
+
+ layout.operator("mesh.faces_shade_smooth")
+ layout.operator("mesh.faces_shade_flat")
+
+ layout.separator()
+
+ # uiItemO(layout, NULL, 0, "mesh.face_mode"); // mesh_set_face_flags(em, 1);
+ # uiItemBooleanO(layout, NULL, 0, "mesh.face_mode", "clear", 1); // mesh_set_face_flags(em, 0);
+
+ layout.operator("mesh.edge_rotate", text="Rotate Edge CW").direction = 'CW'
+
+ layout.separator()
+
+ layout.operator_menu_enum("mesh.uvs_rotate", "direction")
+ layout.operator_menu_enum("mesh.uvs_mirror", "axis")
+ layout.operator_menu_enum("mesh.colors_rotate", "direction")
+ layout.operator_menu_enum("mesh.colors_mirror", "axis")
+
+
+class VIEW3D_MT_edit_mesh_normals(bpy.types.Menu):
+ bl_label = "Normals"
+
+ def draw(self, context):
+ layout = self.layout
+
+ layout.operator("mesh.normals_make_consistent", text="Recalculate Outside")
+ layout.operator("mesh.normals_make_consistent", text="Recalculate Inside").inside = True
+
+ layout.separator()
+
+ layout.operator("mesh.flip_normals")
+
+
+class VIEW3D_MT_edit_mesh_showhide(ShowHideMenu, bpy.types.Menu):
+ _operator_name = "mesh"
+
+# Edit Curve
+# draw_curve is used by VIEW3D_MT_edit_curve and VIEW3D_MT_edit_surface
+
+
+def draw_curve(self, context):
+ layout = self.layout
+
+ settings = context.tool_settings
+
+ layout.menu("VIEW3D_MT_transform")
+ layout.menu("VIEW3D_MT_mirror")
+ layout.menu("VIEW3D_MT_snap")
+
+ layout.separator()
+
+ layout.operator("curve.extrude")
+ layout.operator("curve.duplicate")
+ layout.operator("curve.separate")
+ layout.operator("curve.make_segment")
+ layout.operator("curve.cyclic_toggle")
+ layout.operator("curve.delete", text="Delete...")
+
+ layout.separator()
+
+ layout.menu("VIEW3D_MT_edit_curve_ctrlpoints")
+ layout.menu("VIEW3D_MT_edit_curve_segments")
+
+ layout.separator()
+
+ layout.prop_menu_enum(settings, "proportional_edit")
+ layout.prop_menu_enum(settings, "proportional_edit_falloff")
+
+ layout.separator()
+
+ layout.menu("VIEW3D_MT_edit_curve_showhide")
+
+
+class VIEW3D_MT_edit_curve(bpy.types.Menu):
+ bl_label = "Curve"
+
+ draw = draw_curve
+
+
+class VIEW3D_MT_edit_curve_ctrlpoints(bpy.types.Menu):
+ bl_label = "Control Points"
+
+ def draw(self, context):
+ layout = self.layout
+
+ edit_object = context.edit_object
+
+ if edit_object.type == 'CURVE':
+ layout.operator("transform.transform", text="Tilt").mode = 'TILT'
+ layout.operator("curve.tilt_clear")
+ layout.operator("curve.separate")
+
+ layout.separator()
+
+ layout.operator_menu_enum("curve.handle_type_set", "type")
+
+ layout.separator()
+
+ layout.menu("VIEW3D_MT_hook")
+
+
+class VIEW3D_MT_edit_curve_segments(bpy.types.Menu):
+ bl_label = "Segments"
+
+ def draw(self, context):
+ layout = self.layout
+
+ layout.operator("curve.subdivide")
+ layout.operator("curve.switch_direction")
+
+
+class VIEW3D_MT_edit_curve_specials(bpy.types.Menu):
+ bl_label = "Specials"
+
+ def draw(self, context):
+ layout = self.layout
+
+ layout.operator("curve.subdivide")
+ layout.operator("curve.switch_direction")
+ layout.operator("curve.spline_weight_set")
+ layout.operator("curve.radius_set")
+ layout.operator("curve.smooth")
+ layout.operator("curve.smooth_radius")
+
+
+class VIEW3D_MT_edit_curve_showhide(ShowHideMenu, bpy.types.Menu):
+ _operator_name = "curve"
+
+
+class VIEW3D_MT_edit_surface(bpy.types.Menu):
+ bl_label = "Surface"
+
+ draw = draw_curve
+
+
+class VIEW3D_MT_edit_font(bpy.types.Menu):
+ bl_label = "Text"
+
+ def draw(self, context):
+ layout = self.layout
+
+ layout.operator("font.file_paste")
+
+ layout.separator()
+
+ layout.menu("VIEW3D_MT_edit_text_chars")
+
+ layout.separator()
+
+ layout.operator("font.style_toggle", text="Toggle Bold").style = 'BOLD'
+ layout.operator("font.style_toggle", text="Toggle Italic").style = 'ITALIC'
+ layout.operator("font.style_toggle", text="Toggle Underline").style = 'UNDERLINE'
+ layout.operator("font.style_toggle", text="Toggle Small Caps").style = 'SMALL_CAPS'
+
+
+class VIEW3D_MT_edit_text_chars(bpy.types.Menu):
+ bl_label = "Special Characters"
+
+ def draw(self, context):
+ layout = self.layout
+
+ layout.operator("font.text_insert", text="Copyright|Alt C").text = b'\xC2\xA9'.decode()
+ layout.operator("font.text_insert", text="Registered Trademark|Alt R").text = b'\xC2\xAE'.decode()
+
+ layout.separator()
+
+ layout.operator("font.text_insert", text="Degree Sign|Alt G").text = b'\xC2\xB0'.decode()
+ layout.operator("font.text_insert", text="Multiplication Sign|Alt x").text = b'\xC3\x97'.decode()
+ layout.operator("font.text_insert", text="Circle|Alt .").text = b'\xC2\x8A'.decode()
+ layout.operator("font.text_insert", text="Superscript 1|Alt 1").text = b'\xC2\xB9'.decode()
+ layout.operator("font.text_insert", text="Superscript 2|Alt 2").text = b'\xC2\xB2'.decode()
+ layout.operator("font.text_insert", text="Superscript 3|Alt 3").text = b'\xC2\xB3'.decode()
+ layout.operator("font.text_insert", text="Double >>|Alt >").text = b'\xC2\xBB'.decode()
+ layout.operator("font.text_insert", text="Double <<|Alt <").text = b'\xC2\xAB'.decode()
+ layout.operator("font.text_insert", text="Promillage|Alt %").text = b'\xE2\x80\xB0'.decode()
+
+ layout.separator()
+
+ layout.operator("font.text_insert", text="Dutch Florin|Alt F").text = b'\xC2\xA4'.decode()
+ layout.operator("font.text_insert", text="British Pound|Alt L").text = b'\xC2\xA3'.decode()
+ layout.operator("font.text_insert", text="Japanese Yen|Alt Y").text = b'\xC2\xA5'.decode()
+
+ layout.separator()
+
+ layout.operator("font.text_insert", text="German S|Alt S").text = b'\xC3\x9F'.decode()
+ layout.operator("font.text_insert", text="Spanish Question Mark|Alt ?").text = b'\xC2\xBF'.decode()
+ layout.operator("font.text_insert", text="Spanish Exclamation Mark|Alt !").text = b'\xC2\xA1'.decode()
+
+
+class VIEW3D_MT_edit_meta(bpy.types.Menu):
+ bl_label = "Metaball"
+
+ def draw(self, context):
+ layout = self.layout
+
+ settings = context.tool_settings
+
+ layout.operator("ed.undo")
+ layout.operator("ed.redo")
+
+ layout.separator()
+
+ layout.menu("VIEW3D_MT_transform")
+ layout.menu("VIEW3D_MT_mirror")
+ layout.menu("VIEW3D_MT_snap")
+
+ layout.separator()
+
+ layout.operator("mball.delete_metaelems", text="Delete...")
+ layout.operator("mball.duplicate_metaelems")
+
+ layout.separator()
+
+ layout.prop_menu_enum(settings, "proportional_edit")
+ layout.prop_menu_enum(settings, "proportional_edit_falloff")
+
+ layout.separator()
+
+ layout.menu("VIEW3D_MT_edit_meta_showhide")
+
+
+class VIEW3D_MT_edit_meta_showhide(bpy.types.Menu):
+ bl_label = "Show/Hide"
+
+ def draw(self, context):
+ layout = self.layout
+
+ layout.operator("mball.reveal_metaelems", text="Show Hidden")
+ layout.operator("mball.hide_metaelems", text="Hide Selected")
+ layout.operator("mball.hide_metaelems", text="Hide Unselected").unselected = True
+
+
+class VIEW3D_MT_edit_lattice(bpy.types.Menu):
+ bl_label = "Lattice"
+
+ def draw(self, context):
+ layout = self.layout
+
+ settings = context.tool_settings
+
+ layout.menu("VIEW3D_MT_transform")
+ layout.menu("VIEW3D_MT_mirror")
+ layout.menu("VIEW3D_MT_snap")
+
+ layout.separator()
+
+ layout.operator("lattice.make_regular")
+
+ layout.separator()
+
+ layout.prop_menu_enum(settings, "proportional_edit")
+ layout.prop_menu_enum(settings, "proportional_edit_falloff")
+
+
+class VIEW3D_MT_edit_armature(bpy.types.Menu):
+ bl_label = "Armature"
+
+ def draw(self, context):
+ layout = self.layout
+
+ edit_object = context.edit_object
+ arm = edit_object.data
+
+ layout.menu("VIEW3D_MT_transform")
+ layout.menu("VIEW3D_MT_mirror")
+ layout.menu("VIEW3D_MT_snap")
+ layout.menu("VIEW3D_MT_edit_armature_roll")
+
+ layout.separator()
+
+ layout.operator("armature.extrude_move")
+
+ if arm.use_mirror_x:
+ layout.operator("armature.extrude_forked")
+
+ layout.operator("armature.duplicate_move")
+ layout.operator("armature.merge")
+ layout.operator("armature.fill")
+ layout.operator("armature.delete")
+ layout.operator("armature.separate")
+
+ layout.separator()
+
+ layout.operator("armature.subdivide", text="Subdivide")
+ layout.operator("armature.switch_direction", text="Switch Direction")
+
+ layout.separator()
+
+ layout.operator_context = 'EXEC_AREA'
+ layout.operator("armature.autoside_names", text="AutoName Left/Right").type = 'XAXIS'
+ layout.operator("armature.autoside_names", text="AutoName Front/Back").type = 'YAXIS'
+ layout.operator("armature.autoside_names", text="AutoName Top/Bottom").type = 'ZAXIS'
+ layout.operator("armature.flip_names")
+
+ layout.separator()
+
+ layout.operator_context = 'INVOKE_DEFAULT'
+ layout.operator("armature.armature_layers")
+ layout.operator("armature.bone_layers")
+
+ layout.separator()
+
+ layout.menu("VIEW3D_MT_edit_armature_parent")
+
+ layout.separator()
+
+ layout.operator_menu_enum("armature.flags_set", "mode", text="Bone Settings")
+
+
+class VIEW3D_MT_armature_specials(bpy.types.Menu):
+ bl_label = "Specials"
+
+ def draw(self, context):
+ layout = self.layout
+
+ layout.operator_context = 'INVOKE_REGION_WIN'
+
+ layout.operator("armature.subdivide", text="Subdivide")
+ layout.operator("armature.switch_direction", text="Switch Direction")
+
+ layout.separator()
+
+ layout.operator_context = 'EXEC_REGION_WIN'
+ layout.operator("armature.autoside_names", text="AutoName Left/Right").type = 'XAXIS'
+ layout.operator("armature.autoside_names", text="AutoName Front/Back").type = 'YAXIS'
+ layout.operator("armature.autoside_names", text="AutoName Top/Bottom").type = 'ZAXIS'
+ layout.operator("armature.flip_names", text="Flip Names")
+
+
+class VIEW3D_MT_edit_armature_parent(bpy.types.Menu):
+ bl_label = "Parent"
+
+ def draw(self, context):
+ layout = self.layout
+
+ layout.operator("armature.parent_set", text="Make")
+ layout.operator("armature.parent_clear", text="Clear")
+
+
+class VIEW3D_MT_edit_armature_roll(bpy.types.Menu):
+ bl_label = "Bone Roll"
+
+ def draw(self, context):
+ layout = self.layout
+
+ layout.operator_menu_enum("armature.calculate_roll", "type")
+
+ layout.separator()
+
+ layout.operator("transform.transform", text="Set Roll").mode = 'BONE_ROLL'
+
+# ********** Panel **********
+
+
+class VIEW3D_PT_view3d_properties(bpy.types.Panel):
+ bl_space_type = 'VIEW_3D'
+ bl_region_type = 'UI'
+ bl_label = "View"
+
+ @classmethod
+ def poll(cls, context):
+ view = context.space_data
+ return (view)
+
+ def draw(self, context):
+ layout = self.layout
+
+ view = context.space_data
+
+ col = layout.column()
+ col.active = view.region_3d.view_perspective != 'CAMERA'
+ col.prop(view, "lens")
+ col.label(text="Lock to Object:")
+ col.prop(view, "lock_object", text="")
+ if view.lock_object and view.lock_object.type == 'ARMATURE':
+ col.prop_search(view, "lock_bone", view.lock_object.data, "bones", text="")
+ elif not view.lock_object:
+ col.prop(view, "lock_cursor", text="Lock to Cursor")
+
+ col = layout.column(align=True)
+ col.label(text="Clip:")
+ col.prop(view, "clip_start", text="Start")
+ col.prop(view, "clip_end", text="End")
+
+ subcol = col.column()
+ subcol.enabled = not view.lock_camera_and_layers
+ subcol.label(text="Local Camera:")
+ subcol.prop(view, "camera", text="")
+
+ layout.column().prop(view, "cursor_location")
+
+
+class VIEW3D_PT_view3d_name(bpy.types.Panel):
+ bl_space_type = 'VIEW_3D'
+ bl_region_type = 'UI'
+ bl_label = "Item"
+
+ @classmethod
+ def poll(cls, context):
+ return (context.space_data and context.active_object)
+
+ def draw(self, context):
+ layout = self.layout
+
+ ob = context.active_object
+ row = layout.row()
+ row.label(text="", icon='OBJECT_DATA')
+ row.prop(ob, "name", text="")
+
+ if ob.type == 'ARMATURE' and ob.mode in {'EDIT', 'POSE'}:
+ bone = context.active_bone
+ if bone:
+ row = layout.row()
+ row.label(text="", icon='BONE_DATA')
+ row.prop(bone, "name", text="")
+
+
+class VIEW3D_PT_view3d_display(bpy.types.Panel):
+ bl_space_type = 'VIEW_3D'
+ bl_region_type = 'UI'
+ bl_label = "Display"
+ bl_options = {'DEFAULT_CLOSED'}
+
+ @classmethod
+ def poll(cls, context):
+ view = context.space_data
+ return (view)
+
+ def draw(self, context):
+ layout = self.layout
+
+ view = context.space_data
+ scene = context.scene
+ gs = scene.game_settings
+ ob = context.object
+
+ col = layout.column()
+ col.prop(view, "show_only_render")
+
+ col = layout.column()
+ display_all = not view.show_only_render
+ col.active = display_all
+ col.prop(view, "show_outline_selected")
+ col.prop(view, "show_all_objects_origin")
+ col.prop(view, "show_relationship_lines")
+ if ob and ob.type == 'MESH':
+ mesh = ob.data
+ col.prop(mesh, "show_all_edges")
+
+ col = layout.column()
+ col.active = display_all
+ split = col.split(percentage=0.55)
+ split.prop(view, "show_floor", text="Grid Floor")
+
+ row = split.row(align=True)
+ row.prop(view, "show_axis_x", text="X", toggle=True)
+ row.prop(view, "show_axis_y", text="Y", toggle=True)
+ row.prop(view, "show_axis_z", text="Z", toggle=True)
+
+ sub = col.column(align=True)
+ sub.active = (display_all and view.show_floor)
+ sub.prop(view, "grid_lines", text="Lines")
+ sub.prop(view, "grid_scale", text="Scale")
+ subsub = sub.column(align=True)
+ subsub.active = scene.unit_settings.system == 'NONE'
+ subsub.prop(view, "grid_subdivisions", text="Subdivisions")
+
+ col = layout.column()
+ col.label(text="Shading:")
+ col.prop(gs, "material_mode", text="")
+ col.prop(view, "show_textured_solid")
+
+ layout.separator()
+
+ region = view.region_quadview
+
+ layout.operator("screen.region_quadview", text="Toggle Quad View")
+
+ if region:
+ col = layout.column()
+ col.prop(region, "lock_rotation")
+ row = col.row()
+ row.enabled = region.lock_rotation
+ row.prop(region, "show_sync_view")
+ row = col.row()
+ row.enabled = region.lock_rotation and region.show_sync_view
+ row.prop(region, "use_box_clip")
+
+
+class VIEW3D_PT_view3d_meshdisplay(bpy.types.Panel):
+ bl_space_type = 'VIEW_3D'
+ bl_region_type = 'UI'
+ bl_label = "Mesh Display"
+
+ @classmethod
+ def poll(cls, context):
+ # The active object check is needed because of localmode
+ return (context.active_object and (context.mode == 'EDIT_MESH'))
+
+ def draw(self, context):
+ layout = self.layout
+
+ mesh = context.active_object.data
+
+ col = layout.column()
+ col.label(text="Overlays:")
+ col.prop(mesh, "show_edges", text="Edges")
+ col.prop(mesh, "show_faces", text="Faces")
+ col.prop(mesh, "show_edge_crease", text="Creases")
+ col.prop(mesh, "show_edge_bevel_weight", text="Bevel Weights")
+ col.prop(mesh, "show_edge_seams", text="Seams")
+ col.prop(mesh, "show_edge_sharp", text="Sharp")
+
+ col.separator()
+ col.label(text="Normals:")
+ col.prop(mesh, "show_normal_face", text="Face")
+ col.prop(mesh, "show_normal_vertex", text="Vertex")
+ col.prop(context.scene.tool_settings, "normal_size", text="Normal Size")
+
+ col.separator()
+ col.label(text="Numerics:")
+ col.prop(mesh, "show_extra_edge_length")
+ col.prop(mesh, "show_extra_face_angle")
+ col.prop(mesh, "show_extra_face_area")
+
+
+class VIEW3D_PT_view3d_curvedisplay(bpy.types.Panel):
+ bl_space_type = 'VIEW_3D'
+ bl_region_type = 'UI'
+ bl_label = "Curve Display"
+
+ @classmethod
+ def poll(cls, context):
+ editmesh = context.mode == 'EDIT_CURVE'
+ return (editmesh)
+
+ def draw(self, context):
+ layout = self.layout
+
+ curve = context.active_object.data
+
+ col = layout.column()
+ col.label(text="Overlays:")
+ col.prop(curve, "show_handles", text="Handles")
+ col.prop(curve, "show_normal_face", text="Normals")
+ col.prop(context.scene.tool_settings, "normal_size", text="Normal Size")
+
+
+class VIEW3D_PT_background_image(bpy.types.Panel):
+ bl_space_type = 'VIEW_3D'
+ bl_region_type = 'UI'
+ bl_label = "Background Images"
+ bl_options = {'DEFAULT_CLOSED'}
+
+ @classmethod
+ def poll(cls, context):
+ view = context.space_data
+ # bg = context.space_data.background_image
+ return (view)
+
+ def draw_header(self, context):
+ layout = self.layout
+ view = context.space_data
+
+ layout.prop(view, "show_background_images", text="")
+
+ def draw(self, context):
+ layout = self.layout
+
+ view = context.space_data
+
+ col = layout.column()
+ col.operator("view3d.background_image_add", text="Add Image")
+
+ for i, bg in enumerate(view.background_images):
+ layout.active = view.show_background_images
+ box = layout.box()
+ row = box.row(align=True)
+ row.prop(bg, "show_expanded", text="", emboss=False)
+ if bg.image:
+ row.prop(bg.image, "name", text="", emboss=False)
+ else:
+ row.label(text="Not Set")
+ row.operator("view3d.background_image_remove", text="", emboss=False, icon='X').index = i
+
+ box.prop(bg, "view_axis", text="Axis")
+
+ if bg.show_expanded:
+ row = box.row()
+ row.template_ID(bg, "image", open="image.open")
+ if (bg.image):
+ box.template_image(bg, "image", bg.image_user, compact=True)
+
+ box.prop(bg, "opacity", slider=True)
+ if bg.view_axis != 'CAMERA':
+ box.prop(bg, "size")
+ row = box.row(align=True)
+ row.prop(bg, "offset_x", text="X")
+ row.prop(bg, "offset_y", text="Y")
+
+
+class VIEW3D_PT_transform_orientations(bpy.types.Panel):
+ bl_space_type = 'VIEW_3D'
+ bl_region_type = 'UI'
+ bl_label = "Transform Orientations"
+ bl_options = {'DEFAULT_CLOSED'}
+
+ @classmethod
+ def poll(cls, context):
+ view = context.space_data
+ return (view)
+
+ def draw(self, context):
+ layout = self.layout
+
+ view = context.space_data
+
+ col = layout.column()
+
+ col.prop(view, "transform_orientation")
+ col.operator("transform.create_orientation", text="Create")
+
+ orientation = view.current_orientation
+
+ if orientation:
+ col.prop(orientation, "name")
+ col.operator("transform.delete_orientation", text="Delete")
+
+
+class VIEW3D_PT_etch_a_ton(bpy.types.Panel):
+ bl_space_type = 'VIEW_3D'
+ bl_region_type = 'UI'
+ bl_label = "Skeleton Sketching"
+ bl_options = {'DEFAULT_CLOSED'}
+
+ @classmethod
+ def poll(cls, context):
+ scene = context.space_data
+ ob = context.active_object
+ return scene and ob and ob.type == 'ARMATURE' and ob.mode == 'EDIT'
+
+ def draw_header(self, context):
+ layout = self.layout
+ toolsettings = context.scene.tool_settings
+
+ layout.prop(toolsettings, "use_bone_sketching", text="")
+
+ def draw(self, context):
+ layout = self.layout
+ toolsettings = context.scene.tool_settings
+
+ col = layout.column()
+
+ col.prop(toolsettings, "use_etch_quick")
+ col.prop(toolsettings, "use_etch_overdraw")
+
+ col.prop(toolsettings, "etch_convert_mode")
+
+ if toolsettings.etch_convert_mode == 'LENGTH':
+ col.prop(toolsettings, "etch_length_limit")
+ elif toolsettings.etch_convert_mode == 'ADAPTIVE':
+ col.prop(toolsettings, "etch_adaptive_limit")
+ elif toolsettings.etch_convert_mode == 'FIXED':
+ col.prop(toolsettings, "etch_subdivision_number")
+ elif toolsettings.etch_convert_mode == 'RETARGET':
+ col.prop(toolsettings, "etch_template")
+ col.prop(toolsettings, "etch_roll_mode")
+ col.prop(toolsettings, "use_etch_autoname")
+ col.prop(toolsettings, "etch_number")
+ col.prop(toolsettings, "etch_side")
+ col.operator("sketch.convert", text="Convert")
+
+
+class VIEW3D_PT_context_properties(bpy.types.Panel):
+ bl_space_type = 'VIEW_3D'
+ bl_region_type = 'UI'
+ bl_label = "Properties"
+ bl_options = {'DEFAULT_CLOSED'}
+
+ def _active_context_member(context):
+ obj = context.object
+ if obj:
+ mode = obj.mode
+ if mode == 'POSE':
+ return "active_pose_bone"
+ elif mode == 'EDIT' and obj.type == 'ARMATURE':
+ return "active_bone"
+ else:
+ return "object"
+
+ return ""
+
+ @classmethod
+ def poll(cls, context):
+ member = cls._active_context_member(context)
+ if member:
+ context_member = getattr(context, member)
+ return context_member and context_member.keys()
+
+ return False
+
+ def draw(self, context):
+ import rna_prop_ui
+ member = __class__._active_context_member(context)
+
+ if member:
+ # Draw with no edit button
+ rna_prop_ui.draw(self.layout, context, member, object, False)
diff --git a/release/scripts/startup/bl_ui/space_view3d_toolbar.py b/release/scripts/startup/bl_ui/space_view3d_toolbar.py
new file mode 100644
index 00000000000..795e73675eb
--- /dev/null
+++ b/release/scripts/startup/bl_ui/space_view3d_toolbar.py
@@ -0,0 +1,1312 @@
+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+# <pep8 compliant>
+import bpy
+
+
+class View3DPanel():
+ bl_space_type = 'VIEW_3D'
+ bl_region_type = 'TOOLS'
+
+
+# **************** standard tool clusters ******************
+
+# History/Repeat tools
+def draw_repeat_tools(context, layout):
+ col = layout.column(align=True)
+ col.label(text="Repeat:")
+ col.operator("screen.repeat_last")
+ col.operator("screen.repeat_history", text="History...")
+
+
+# Keyframing tools
+def draw_keyframing_tools(context, layout):
+ col = layout.column(align=True)
+ col.label(text="Keyframes:")
+ row = col.row()
+ row.operator("anim.keyframe_insert_menu", text="Insert")
+ row.operator("anim.keyframe_delete_v3d", text="Remove")
+
+
+# Grease Pencil tools
+def draw_gpencil_tools(context, layout):
+ col = layout.column(align=True)
+
+ col.label(text="Grease Pencil:")
+
+ row = col.row()
+ row.operator("gpencil.draw", text="Draw").mode = 'DRAW'
+ row.operator("gpencil.draw", text="Line").mode = 'DRAW_STRAIGHT'
+ row.operator("gpencil.draw", text="Erase").mode = 'ERASER'
+
+ row = col.row()
+ row.prop(context.tool_settings, "use_grease_pencil_sessions")
+
+# ********** default tools for objectmode ****************
+
+
+class VIEW3D_PT_tools_objectmode(View3DPanel, bpy.types.Panel):
+ bl_context = "objectmode"
+ bl_label = "Object Tools"
+
+ def draw(self, context):
+ layout = self.layout
+
+ col = layout.column(align=True)
+ col.label(text="Transform:")
+ col.operator("transform.translate")
+ col.operator("transform.rotate")
+ col.operator("transform.resize", text="Scale")
+
+ col = layout.column(align=True)
+ col.operator("object.origin_set", text="Origin")
+
+ col = layout.column(align=True)
+ col.label(text="Object:")
+ col.operator("object.duplicate_move")
+ col.operator("object.delete")
+ col.operator("object.join")
+
+ active_object = context.active_object
+ if active_object and active_object.type == 'MESH':
+
+ col = layout.column(align=True)
+ col.label(text="Shading:")
+ col.operator("object.shade_smooth", text="Smooth")
+ col.operator("object.shade_flat", text="Flat")
+
+ draw_keyframing_tools(context, layout)
+
+ col = layout.column(align=True)
+ col.label(text="Motion Paths:")
+ col.operator("object.paths_calculate", text="Calculate Paths")
+ col.operator("object.paths_clear", text="Clear Paths")
+
+ draw_repeat_tools(context, layout)
+
+ draw_gpencil_tools(context, layout)
+
+# ********** default tools for editmode_mesh ****************
+
+
+class VIEW3D_PT_tools_meshedit(View3DPanel, bpy.types.Panel):
+ bl_context = "mesh_edit"
+ bl_label = "Mesh Tools"
+
+ def draw(self, context):
+ layout = self.layout
+
+ col = layout.column(align=True)
+ col.label(text="Transform:")
+ col.operator("transform.translate")
+ col.operator("transform.rotate")
+ col.operator("transform.resize", text="Scale")
+ col.operator("transform.shrink_fatten", text="Along Normal")
+
+ col = layout.column(align=True)
+ col.label(text="Deform:")
+ col.operator("transform.edge_slide")
+ col.operator("mesh.rip_move")
+ col.operator("mesh.noise")
+ col.operator("mesh.vertices_smooth")
+
+ col = layout.column(align=True)
+ col.label(text="Add:")
+ col.operator("view3d.edit_mesh_extrude_move_normal", text="Extrude Region")
+ col.operator("view3d.edit_mesh_extrude_individual_move", text="Extrude Individual")
+ col.operator("mesh.subdivide")
+ col.operator("mesh.loopcut_slide")
+ col.operator("mesh.duplicate_move", text="Duplicate")
+ col.operator("mesh.spin")
+ col.operator("mesh.screw")
+
+ col = layout.column(align=True)
+ col.label(text="Remove:")
+ col.operator("mesh.delete")
+ col.operator("mesh.merge")
+ col.operator("mesh.remove_doubles")
+
+ col = layout.column(align=True)
+ col.label(text="Normals:")
+ col.operator("mesh.normals_make_consistent", text="Recalculate")
+ col.operator("mesh.flip_normals", text="Flip Direction")
+
+ col = layout.column(align=True)
+ col.label(text="UV Mapping:")
+ col.operator("wm.call_menu", text="Unwrap").name = "VIEW3D_MT_uv_map"
+ col.operator("mesh.mark_seam")
+ col.operator("mesh.mark_seam", text="Clear Seam").clear = True
+
+ col = layout.column(align=True)
+ col.label(text="Shading:")
+ col.operator("mesh.faces_shade_smooth", text="Smooth")
+ col.operator("mesh.faces_shade_flat", text="Flat")
+
+ draw_repeat_tools(context, layout)
+
+ draw_gpencil_tools(context, layout)
+
+
+class VIEW3D_PT_tools_meshedit_options(View3DPanel, bpy.types.Panel):
+ bl_context = "mesh_edit"
+ bl_label = "Mesh Options"
+
+ def draw(self, context):
+ layout = self.layout
+
+ ob = context.active_object
+
+ if ob:
+ mesh = context.active_object.data
+ col = layout.column(align=True)
+ col.prop(mesh, "use_mirror_x")
+ sub = col.column()
+ sub.active = ob.data.use_mirror_x
+ sub.prop(mesh, "use_mirror_topology")
+
+ ts = context.tool_settings
+
+ col.label("Edge Select Mode")
+ col.prop(ts, "edge_path_mode", text="")
+ col.prop(context.tool_settings, "edge_path_live_unwrap")
+
+# ********** default tools for editmode_curve ****************
+
+
+class VIEW3D_PT_tools_curveedit(View3DPanel, bpy.types.Panel):
+ bl_context = "curve_edit"
+ bl_label = "Curve Tools"
+
+ def draw(self, context):
+ layout = self.layout
+
+ col = layout.column(align=True)
+ col.label(text="Transform:")
+ col.operator("transform.translate")
+ col.operator("transform.rotate")
+ col.operator("transform.resize", text="Scale")
+
+ col = layout.column(align=True)
+ col.operator("transform.transform", text="Tilt").mode = 'TILT'
+ col.operator("transform.transform", text="Shrink/Fatten").mode = 'CURVE_SHRINKFATTEN'
+
+ col = layout.column(align=True)
+ col.label(text="Curve:")
+ col.operator("curve.duplicate")
+ col.operator("curve.delete")
+ col.operator("curve.cyclic_toggle")
+ col.operator("curve.switch_direction")
+ col.operator("curve.spline_type_set")
+
+ col = layout.column(align=True)
+ col.label(text="Handles:")
+ row = col.row()
+ row.operator("curve.handle_type_set", text="Auto").type = 'AUTOMATIC'
+ row.operator("curve.handle_type_set", text="Vector").type = 'VECTOR'
+ row = col.row()
+ row.operator("curve.handle_type_set", text="Align").type = 'ALIGNED'
+ row.operator("curve.handle_type_set", text="Free").type = 'FREE_ALIGN'
+
+ col = layout.column(align=True)
+ col.label(text="Modeling:")
+ col.operator("curve.extrude")
+ col.operator("curve.subdivide")
+
+ draw_repeat_tools(context, layout)
+
+ draw_gpencil_tools(context, layout)
+
+# ********** default tools for editmode_surface ****************
+
+
+class VIEW3D_PT_tools_surfaceedit(View3DPanel, bpy.types.Panel):
+ bl_context = "surface_edit"
+ bl_label = "Surface Tools"
+
+ def draw(self, context):
+ layout = self.layout
+
+ col = layout.column(align=True)
+ col.label(text="Transform:")
+ col.operator("transform.translate")
+ col.operator("transform.rotate")
+ col.operator("transform.resize", text="Scale")
+
+ col = layout.column(align=True)
+ col.label(text="Curve:")
+ col.operator("curve.duplicate")
+ col.operator("curve.delete")
+ col.operator("curve.cyclic_toggle")
+ col.operator("curve.switch_direction")
+
+ col = layout.column(align=True)
+ col.label(text="Modeling:")
+ col.operator("curve.extrude")
+ col.operator("curve.subdivide")
+
+ draw_repeat_tools(context, layout)
+
+ draw_gpencil_tools(context, layout)
+
+# ********** default tools for editmode_text ****************
+
+
+class VIEW3D_PT_tools_textedit(View3DPanel, bpy.types.Panel):
+ bl_context = "text_edit"
+ bl_label = "Text Tools"
+
+ def draw(self, context):
+ layout = self.layout
+
+ col = layout.column(align=True)
+ col.label(text="Text Edit:")
+ col.operator("font.text_copy", text="Copy")
+ col.operator("font.text_cut", text="Cut")
+ col.operator("font.text_paste", text="Paste")
+
+ col = layout.column(align=True)
+ col.label(text="Set Case:")
+ col.operator("font.case_set", text="To Upper").case = 'UPPER'
+ col.operator("font.case_set", text="To Lower").case = 'LOWER'
+
+ col = layout.column(align=True)
+ col.label(text="Style:")
+ col.operator("font.style_toggle", text="Bold").style = 'BOLD'
+ col.operator("font.style_toggle", text="Italic").style = 'ITALIC'
+ col.operator("font.style_toggle", text="Underline").style = 'UNDERLINE'
+
+ draw_repeat_tools(context, layout)
+
+
+# ********** default tools for editmode_armature ****************
+
+
+class VIEW3D_PT_tools_armatureedit(View3DPanel, bpy.types.Panel):
+ bl_context = "armature_edit"
+ bl_label = "Armature Tools"
+
+ def draw(self, context):
+ layout = self.layout
+
+ col = layout.column(align=True)
+ col.label(text="Transform:")
+ col.operator("transform.translate")
+ col.operator("transform.rotate")
+ col.operator("transform.resize", text="Scale")
+
+ col = layout.column(align=True)
+ col.label(text="Bones:")
+ col.operator("armature.bone_primitive_add", text="Add")
+ col.operator("armature.duplicate_move", text="Duplicate")
+ col.operator("armature.delete", text="Delete")
+
+ col = layout.column(align=True)
+ col.label(text="Modeling:")
+ col.operator("armature.extrude_move")
+ col.operator("armature.subdivide", text="Subdivide")
+
+ draw_repeat_tools(context, layout)
+
+ draw_gpencil_tools(context, layout)
+
+
+class VIEW3D_PT_tools_armatureedit_options(View3DPanel, bpy.types.Panel):
+ bl_context = "armature_edit"
+ bl_label = "Armature Options"
+
+ def draw(self, context):
+ layout = self.layout
+
+ arm = context.active_object.data
+
+ col = layout.column(align=True)
+ col.prop(arm, "use_mirror_x")
+
+# ********** default tools for editmode_mball ****************
+
+
+class VIEW3D_PT_tools_mballedit(View3DPanel, bpy.types.Panel):
+ bl_context = "mball_edit"
+ bl_label = "Meta Tools"
+
+ def draw(self, context):
+ layout = self.layout
+
+ col = layout.column(align=True)
+ col.label(text="Transform:")
+ col.operator("transform.translate")
+ col.operator("transform.rotate")
+ col.operator("transform.resize", text="Scale")
+
+ draw_repeat_tools(context, layout)
+
+ draw_gpencil_tools(context, layout)
+
+# ********** default tools for editmode_lattice ****************
+
+
+class VIEW3D_PT_tools_latticeedit(View3DPanel, bpy.types.Panel):
+ bl_context = "lattice_edit"
+ bl_label = "Lattice Tools"
+
+ def draw(self, context):
+ layout = self.layout
+
+ col = layout.column(align=True)
+ col.label(text="Transform:")
+ col.operator("transform.translate")
+ col.operator("transform.rotate")
+ col.operator("transform.resize", text="Scale")
+
+ col = layout.column(align=True)
+ col.operator("lattice.make_regular")
+
+ draw_repeat_tools(context, layout)
+
+ draw_gpencil_tools(context, layout)
+
+
+# ********** default tools for posemode ****************
+
+
+class VIEW3D_PT_tools_posemode(View3DPanel, bpy.types.Panel):
+ bl_context = "posemode"
+ bl_label = "Pose Tools"
+
+ def draw(self, context):
+ layout = self.layout
+
+ col = layout.column(align=True)
+ col.label(text="Transform:")
+ col.operator("transform.translate")
+ col.operator("transform.rotate")
+ col.operator("transform.resize", text="Scale")
+
+ col = layout.column(align=True)
+ col.label(text="In-Between:")
+ row = col.row()
+ row.operator("pose.push", text="Push")
+ row.operator("pose.relax", text="Relax")
+ col.operator("pose.breakdown", text="Breakdowner")
+
+ col = layout.column(align=True)
+ col.label(text="Pose:")
+ row = col.row()
+ row.operator("pose.copy", text="Copy")
+ row.operator("pose.paste", text="Paste")
+
+ col = layout.column(align=True)
+ col.operator("poselib.pose_add", text="Add To Library")
+
+ draw_keyframing_tools(context, layout)
+
+ col = layout.column(align=True)
+ col.label(text="Motion Paths:")
+ col.operator("pose.paths_calculate", text="Calculate Paths")
+ col.operator("pose.paths_clear", text="Clear Paths")
+
+ draw_repeat_tools(context, layout)
+
+ draw_gpencil_tools(context, layout)
+
+
+class VIEW3D_PT_tools_posemode_options(View3DPanel, bpy.types.Panel):
+ bl_context = "posemode"
+ bl_label = "Pose Options"
+
+ def draw(self, context):
+ layout = self.layout
+
+ arm = context.active_object.data
+
+ col = layout.column(align=True)
+ col.prop(arm, "use_auto_ik")
+
+# ********** default tools for paint modes ****************
+
+
+class PaintPanel():
+ bl_space_type = 'VIEW_3D'
+ bl_region_type = 'TOOLS'
+
+ @staticmethod
+ def paint_settings(context):
+ ts = context.tool_settings
+
+ if context.sculpt_object:
+ return ts.sculpt
+ elif context.vertex_paint_object:
+ return ts.vertex_paint
+ elif context.weight_paint_object:
+ return ts.weight_paint
+ elif context.texture_paint_object:
+ return ts.image_paint
+ elif context.particle_edit_object:
+ return ts.particle_edit
+
+ return None
+
+
+class VIEW3D_PT_tools_brush(PaintPanel, bpy.types.Panel):
+ bl_label = "Brush"
+
+ @classmethod
+ def poll(cls, context):
+ return cls.paint_settings(context)
+
+ def draw(self, context):
+ layout = self.layout
+
+ settings = __class__.paint_settings(context)
+ brush = settings.brush
+
+ if not context.particle_edit_object:
+ col = layout.split().column()
+ col.template_ID_preview(settings, "brush", new="brush.add", rows=3, cols=8)
+
+ # Particle Mode #
+
+ # XXX This needs a check if psys is editable.
+ if context.particle_edit_object:
+ # XXX Select Particle System
+ layout.column().prop(settings, "tool", expand=True)
+
+ if settings.tool != 'NONE':
+ col = layout.column()
+ col.prop(brush, "size", slider=True)
+ if settings.tool != 'ADD':
+ col.prop(brush, "strength", slider=True)
+
+ if settings.tool == 'ADD':
+ col.prop(brush, "count")
+ col = layout.column()
+ col.prop(settings, "use_default_interpolate")
+ sub = col.column(align=True)
+ sub.active = settings.use_default_interpolate
+ sub.prop(brush, "steps", slider=True)
+ sub.prop(settings, "default_key_count", slider=True)
+ elif settings.tool == 'LENGTH':
+ layout.prop(brush, "length_mode", expand=True)
+ elif settings.tool == 'PUFF':
+ layout.prop(brush, "puff_mode", expand=True)
+ layout.prop(brush, "use_puff_volume")
+
+ # Sculpt Mode #
+
+ elif context.sculpt_object and brush:
+
+ col = layout.column()
+
+ col.separator()
+
+ row = col.row(align=True)
+
+ if brush.use_locked_size:
+ row.prop(brush, "use_locked_size", toggle=True, text="", icon='LOCKED')
+ row.prop(brush, "unprojected_radius", text="Radius", slider=True)
+ else:
+ row.prop(brush, "use_locked_size", toggle=True, text="", icon='UNLOCKED')
+ row.prop(brush, "size", text="Radius", slider=True)
+
+ row.prop(brush, "use_pressure_size", toggle=True, text="")
+
+ if brush.sculpt_tool not in {'SNAKE_HOOK', 'GRAB', 'ROTATE'}:
+ col.separator()
+
+ row = col.row(align=True)
+
+ if brush.use_space and brush.sculpt_tool not in {'SMOOTH'}:
+ if brush.use_space_atten:
+ row.prop(brush, "use_space_atten", toggle=True, text="", icon='LOCKED')
+ else:
+ row.prop(brush, "use_space_atten", toggle=True, text="", icon='UNLOCKED')
+
+ row.prop(brush, "strength", text="Strength", slider=True)
+ row.prop(brush, "use_pressure_strength", text="")
+
+ if brush.sculpt_tool not in {'SMOOTH'}:
+ col.separator()
+
+ row = col.row(align=True)
+ row.prop(brush, "auto_smooth_factor", slider=True)
+ row.prop(brush, "use_inverse_smooth_pressure", toggle=True, text="")
+
+ if brush.sculpt_tool in {'GRAB', 'SNAKE_HOOK'}:
+ col.separator()
+
+ row = col.row(align=True)
+ row.prop(brush, "normal_weight", slider=True)
+
+ if brush.sculpt_tool in {'CREASE', 'BLOB'}:
+ col.separator()
+
+ row = col.row(align=True)
+ row.prop(brush, "crease_pinch_factor", slider=True, text="Pinch")
+
+ if brush.sculpt_tool not in {'PINCH', 'INFLATE', 'SMOOTH'}:
+ row = col.row(align=True)
+
+ col.separator()
+
+ if brush.use_original_normal:
+ row.prop(brush, "use_original_normal", toggle=True, text="", icon='LOCKED')
+ else:
+ row.prop(brush, "use_original_normal", toggle=True, text="", icon='UNLOCKED')
+
+ row.prop(brush, "sculpt_plane", text="")
+
+ #if brush.sculpt_tool in {'CLAY', 'CLAY_TUBES', 'FLATTEN', 'FILL', 'SCRAPE'}:
+ if brush.sculpt_tool in {'CLAY', 'FLATTEN', 'FILL', 'SCRAPE'}:
+ row = col.row(align=True)
+ row.prop(brush, "plane_offset", slider=True)
+ row.prop(brush, "use_offset_pressure", text="")
+
+ col.separator()
+
+ row = col.row()
+ row.prop(brush, "use_plane_trim", text="Trim")
+ row = col.row()
+ row.active = brush.use_plane_trim
+ row.prop(brush, "plane_trim", slider=True, text="Distance")
+
+ if brush.sculpt_tool == 'LAYER':
+ row = col.row()
+ row.prop(brush, "height", slider=True, text="Height")
+
+ col.separator()
+
+ row = col.row()
+ row.prop(brush, "use_frontface", text="Front Faces Only")
+
+ col.separator()
+ col.row().prop(brush, "direction", expand=True)
+
+ if brush.sculpt_tool in {'DRAW', 'CREASE', 'BLOB', 'INFLATE', 'LAYER', 'CLAY'}:
+ col.separator()
+
+ col.prop(brush, "use_accumulate")
+
+ if brush.sculpt_tool == 'LAYER':
+ col.separator()
+
+ ob = context.sculpt_object
+ do_persistent = True
+
+ # not supported yet for this case
+ for md in ob.modifiers:
+ if md.type == 'MULTIRES':
+ do_persistent = False
+
+ if do_persistent:
+ col.prop(brush, "use_persistent")
+ col.operator("sculpt.set_persistent_base")
+
+ # Texture Paint Mode #
+
+ elif context.texture_paint_object and brush:
+ col = layout.column()
+ col.template_color_wheel(brush, "color", value_slider=True)
+ col.prop(brush, "color", text="")
+
+ row = col.row(align=True)
+ row.prop(brush, "size", text="Radius", slider=True)
+ row.prop(brush, "use_pressure_size", toggle=True, text="")
+
+ row = col.row(align=True)
+ row.prop(brush, "strength", text="Strength", slider=True)
+ row.prop(brush, "use_pressure_strength", toggle=True, text="")
+
+ row = col.row(align=True)
+ row.prop(brush, "jitter", slider=True)
+ row.prop(brush, "use_pressure_jitter", toggle=True, text="")
+
+ col.prop(brush, "blend", text="Blend")
+
+ col = layout.column()
+ col.active = (brush.blend not in {'ERASE_ALPHA', 'ADD_ALPHA'})
+ col.prop(brush, "use_alpha")
+
+ # Weight Paint Mode #
+ elif context.weight_paint_object and brush:
+ layout.prop(context.tool_settings, "vertex_group_weight", text="Weight", slider=True)
+ layout.prop(context.tool_settings, "use_auto_normalize", text="Auto Normalize")
+
+ col = layout.column()
+
+ row = col.row(align=True)
+ row.prop(brush, "size", text="Radius", slider=True)
+ row.prop(brush, "use_pressure_size", toggle=True, text="")
+
+ row = col.row(align=True)
+ row.prop(brush, "strength", text="Strength", slider=True)
+ row.prop(brush, "use_pressure_strength", toggle=True, text="")
+
+ row = col.row(align=True)
+ row.prop(brush, "jitter", slider=True)
+ row.prop(brush, "use_pressure_jitter", toggle=True, text="")
+
+ # Vertex Paint Mode #
+ elif context.vertex_paint_object and brush:
+ col = layout.column()
+ col.template_color_wheel(brush, "color", value_slider=True)
+ col.prop(brush, "color", text="")
+
+ row = col.row(align=True)
+ row.prop(brush, "size", text="Radius", slider=True)
+ row.prop(brush, "use_pressure_size", toggle=True, text="")
+
+ row = col.row(align=True)
+ row.prop(brush, "strength", text="Strength", slider=True)
+ row.prop(brush, "use_pressure_strength", toggle=True, text="")
+
+ # XXX - TODO
+ #row = col.row(align=True)
+ #row.prop(brush, "jitter", slider=True)
+ #row.prop(brush, "use_pressure_jitter", toggle=True, text="")
+
+
+class VIEW3D_PT_tools_brush_texture(PaintPanel, bpy.types.Panel):
+ bl_label = "Texture"
+ bl_options = {'DEFAULT_CLOSED'}
+
+ @classmethod
+ def poll(cls, context):
+ settings = cls.paint_settings(context)
+ return (settings and settings.brush and (context.sculpt_object or
+ context.texture_paint_object))
+
+ def draw(self, context):
+ layout = self.layout
+
+ settings = __class__.paint_settings(context)
+ brush = settings.brush
+ tex_slot = brush.texture_slot
+
+ col = layout.column()
+
+ col.template_ID_preview(brush, "texture", new="texture.new", rows=3, cols=8)
+ if brush.use_paint_texture:
+ col.prop(brush, "use_fixed_texture")
+
+ if context.sculpt_object:
+ #XXX duplicated from properties_texture.py
+
+ col.separator()
+
+ col.label(text="Brush Mapping:")
+ row = col.row(align=True)
+ row.prop(tex_slot, "map_mode", expand=True)
+
+ col.separator()
+
+ col = layout.column()
+ col.active = tex_slot.map_mode in {'FIXED'}
+ col.label(text="Angle:")
+
+ col = layout.column()
+ if not brush.use_anchor and brush.sculpt_tool not in {'GRAB', 'SNAKE_HOOK', 'THUMB', 'ROTATE'} and tex_slot.map_mode in {'FIXED'}:
+ col.prop(brush, "texture_angle_source_random", text="")
+ else:
+ col.prop(brush, "texture_angle_source_no_random", text="")
+
+ #row = col.row(align=True)
+ #row.label(text="Angle:")
+ #row.active = tex_slot.map_mode in {'FIXED', 'TILED'}
+
+ #row = col.row(align=True)
+
+ #col = row.column()
+ #col.active = tex_slot.map_mode in {'FIXED'}
+ #col.prop(brush, "use_rake", toggle=True, icon='PARTICLEMODE', text="")
+
+ col = layout.column()
+ col.prop(tex_slot, "angle", text="")
+ col.active = tex_slot.map_mode in {'FIXED', 'TILED'}
+
+ #col = layout.column()
+ #col.prop(brush, "use_random_rotation")
+ #col.active = (not brush.use_rake) and (not brush.use_anchor) and (brush.sculpt_tool not in {'GRAB', 'SNAKE_HOOK', 'THUMB', 'ROTATE'}) and tex_slot.map_mode in {'FIXED'}
+
+ split = layout.split()
+
+ col = split.column()
+ col.prop(tex_slot, "offset")
+
+ col = split.column()
+
+ col.prop(tex_slot, "scale")
+
+ col = layout.column()
+
+ row = col.row(align=True)
+ row.label(text="Sample Bias:")
+ row = col.row(align=True)
+ row.prop(brush, "texture_sample_bias", slider=True, text="")
+
+ row = col.row(align=True)
+ row.label(text="Overlay:")
+ row.active = tex_slot.map_mode in {'FIXED', 'TILED'}
+
+ row = col.row(align=True)
+
+ col = row.column()
+
+ if brush.use_texture_overlay:
+ col.prop(brush, "use_texture_overlay", toggle=True, text="", icon='MUTE_IPO_OFF')
+ else:
+ col.prop(brush, "use_texture_overlay", toggle=True, text="", icon='MUTE_IPO_ON')
+
+ col.active = tex_slot.map_mode in {'FIXED', 'TILED'}
+
+ col = row.column()
+ col.prop(brush, "texture_overlay_alpha", text="Alpha")
+ col.active = tex_slot.map_mode in {'FIXED', 'TILED'} and brush.use_texture_overlay
+
+
+class VIEW3D_PT_tools_brush_tool(PaintPanel, bpy.types.Panel):
+ bl_label = "Tool"
+ bl_options = {'DEFAULT_CLOSED'}
+
+ @classmethod
+ def poll(cls, context):
+ settings = cls.paint_settings(context)
+ return (settings and settings.brush and
+ (context.sculpt_object or context.texture_paint_object or
+ context.vertex_paint_object or context.weight_paint_object))
+
+ def draw(self, context):
+ layout = self.layout
+
+ settings = __class__.paint_settings(context)
+ brush = settings.brush
+ ## Unused
+ # texture_paint = context.texture_paint_object
+ # sculpt = context.sculpt_object
+
+ col = layout.column(align=True)
+
+ if context.sculpt_object:
+ col.prop(brush, "sculpt_tool", expand=False, text="")
+ col.operator("brush.reset")
+ elif context.texture_paint_object:
+ col.prop(brush, "imagepaint_tool", expand=False, text="")
+ elif context.vertex_paint_object or context.weight_paint_object:
+ col.prop(brush, "vertexpaint_tool", expand=False, text="")
+
+ row = layout.row(align=True)
+ row.prop(brush, "use_paint_sculpt", text="", icon='SCULPTMODE_HLT')
+ row.prop(brush, "use_paint_vertex", text="", icon='VPAINT_HLT')
+ row.prop(brush, "use_paint_weight", text="", icon='WPAINT_HLT')
+ row.prop(brush, "use_paint_texture", text="", icon='TPAINT_HLT')
+
+
+class VIEW3D_PT_tools_brush_stroke(PaintPanel, bpy.types.Panel):
+ bl_label = "Stroke"
+ bl_options = {'DEFAULT_CLOSED'}
+
+ @classmethod
+ def poll(cls, context):
+ settings = cls.paint_settings(context)
+ return (settings and settings.brush and (context.sculpt_object or
+ context.vertex_paint_object or
+ context.weight_paint_object or
+ context.texture_paint_object))
+
+ def draw(self, context):
+ layout = self.layout
+
+ settings = __class__.paint_settings(context)
+ brush = settings.brush
+ texture_paint = context.texture_paint_object
+
+ col = layout.column()
+
+ if context.sculpt_object:
+ col.label(text="Stroke Method:")
+ col.prop(brush, "stroke_method", text="")
+
+ if brush.use_anchor:
+ col.separator()
+ row = col.row()
+ row.prop(brush, "use_edge_to_edge", "Edge To Edge")
+
+ if brush.use_airbrush:
+ col.separator()
+ row = col.row()
+ row.prop(brush, "rate", text="Rate", slider=True)
+
+ if brush.use_space:
+ col.separator()
+ row = col.row()
+ row.active = brush.use_space
+ row.prop(brush, "spacing", text="Spacing")
+
+ if (brush.sculpt_tool not in {'GRAB', 'THUMB', 'SNAKE_HOOK', 'ROTATE'}) and (not brush.use_anchor) and (not brush.use_restore_mesh):
+ col = layout.column()
+ col.separator()
+
+ col.prop(brush, "use_smooth_stroke")
+
+ sub = col.column()
+ sub.active = brush.use_smooth_stroke
+ sub.prop(brush, "smooth_stroke_radius", text="Radius", slider=True)
+ sub.prop(brush, "smooth_stroke_factor", text="Factor", slider=True)
+
+ col.separator()
+
+ row = col.row(align=True)
+ row.prop(brush, "jitter", slider=True)
+ row.prop(brush, "use_pressure_jitter", toggle=True, text="")
+
+ else:
+ row = col.row()
+ row.prop(brush, "use_airbrush")
+
+ row = col.row()
+ row.active = brush.use_airbrush and (not brush.use_space) and (not brush.use_anchor)
+ row.prop(brush, "rate", slider=True)
+
+ col.separator()
+
+ if not texture_paint:
+ row = col.row()
+ row.prop(brush, "use_smooth_stroke")
+
+ col = layout.column()
+ col.active = brush.use_smooth_stroke
+ col.prop(brush, "smooth_stroke_radius", text="Radius", slider=True)
+ col.prop(brush, "smooth_stroke_factor", text="Factor", slider=True)
+
+ col.separator()
+
+ col = layout.column()
+ col.active = (not brush.use_anchor) and (brush.sculpt_tool not in {'GRAB', 'THUMB', 'ROTATE', 'SNAKE_HOOK'})
+
+ row = col.row()
+ row.prop(brush, "use_space")
+
+ row = col.row()
+ row.active = brush.use_space
+ row.prop(brush, "spacing", text="Spacing")
+
+ #col.prop(brush, "use_space_atten", text="Adaptive Strength")
+ #col.prop(brush, "use_adaptive_space", text="Adaptive Spacing")
+
+ #col.separator()
+
+ #if texture_paint:
+ # row.prop(brush, "use_pressure_spacing", toggle=True, text="")
+
+
+class VIEW3D_PT_tools_brush_curve(PaintPanel, bpy.types.Panel):
+ bl_label = "Curve"
+ bl_options = {'DEFAULT_CLOSED'}
+
+ @classmethod
+ def poll(cls, context):
+ settings = cls.paint_settings(context)
+ return (settings and settings.brush and settings.brush.curve)
+
+ def draw(self, context):
+ layout = self.layout
+
+ settings = self.paint_settings(context)
+
+ brush = settings.brush
+
+ layout.template_curve_mapping(brush, "curve", brush=True)
+
+ row = layout.row(align=True)
+ row.operator("brush.curve_preset", icon="SMOOTHCURVE", text="").shape = 'SMOOTH'
+ row.operator("brush.curve_preset", icon="SPHERECURVE", text="").shape = 'ROUND'
+ row.operator("brush.curve_preset", icon="ROOTCURVE", text="").shape = 'ROOT'
+ row.operator("brush.curve_preset", icon="SHARPCURVE", text="").shape = 'SHARP'
+ row.operator("brush.curve_preset", icon="LINCURVE", text="").shape = 'LINE'
+ row.operator("brush.curve_preset", icon="NOCURVE", text="").shape = 'MAX'
+
+
+class VIEW3D_PT_sculpt_options(PaintPanel, bpy.types.Panel):
+ bl_label = "Options"
+ bl_options = {'DEFAULT_CLOSED'}
+
+ @classmethod
+ def poll(cls, context):
+ return (context.sculpt_object and context.tool_settings.sculpt)
+
+ def draw(self, context):
+ layout = self.layout
+
+ tool_settings = context.tool_settings
+ sculpt = tool_settings.sculpt
+ settings = __class__.paint_settings(context)
+
+ split = layout.split()
+
+ col = split.column()
+
+ col.prop(sculpt, "use_threaded", text="Threaded Sculpt")
+ col.prop(sculpt, "show_low_resolution")
+ col.prop(sculpt, "show_brush")
+
+ col.label(text="Unified Settings:")
+ col.prop(tool_settings, "sculpt_paint_use_unified_size", text="Size")
+ col.prop(tool_settings, "sculpt_paint_use_unified_strength", text="Strength")
+
+ col = split.column()
+
+ col.label(text="Lock:")
+ row = col.row(align=True)
+ row.prop(sculpt, "lock_x", text="X", toggle=True)
+ row.prop(sculpt, "lock_y", text="Y", toggle=True)
+ row.prop(sculpt, "lock_z", text="Z", toggle=True)
+
+
+class VIEW3D_PT_sculpt_symmetry(PaintPanel, bpy.types.Panel):
+ bl_label = "Symmetry"
+ bl_options = {'DEFAULT_CLOSED'}
+
+ @classmethod
+ def poll(cls, context):
+ return (context.sculpt_object and context.tool_settings.sculpt)
+
+ def draw(self, context):
+
+ layout = self.layout
+
+ sculpt = context.tool_settings.sculpt
+ settings = __class__.paint_settings(context)
+
+ split = layout.split()
+
+ col = split.column()
+
+ col.label(text="Mirror:")
+ col.prop(sculpt, "use_symmetry_x", text="X")
+ col.prop(sculpt, "use_symmetry_y", text="Y")
+ col.prop(sculpt, "use_symmetry_z", text="Z")
+
+ col = split.column()
+
+ col.prop(sculpt, "radial_symmetry", text="Radial")
+
+ col = layout.column()
+
+ col.separator()
+
+ col.prop(sculpt, "use_symmetry_feather", text="Feather")
+
+
+class VIEW3D_PT_tools_brush_appearance(PaintPanel, bpy.types.Panel):
+ bl_label = "Appearance"
+ bl_options = {'DEFAULT_CLOSED'}
+
+ @classmethod
+ def poll(cls, context):
+ return (context.sculpt_object and context.tool_settings.sculpt) or (context.vertex_paint_object and context.tool_settings.vertex_paint) or (context.weight_paint_object and context.tool_settings.weight_paint) or (context.texture_paint_object and context.tool_settings.image_paint)
+
+ def draw(self, context):
+ layout = self.layout
+
+ settings = __class__.paint_settings(context)
+ brush = settings.brush
+
+ col = layout.column()
+
+ if context.sculpt_object and context.tool_settings.sculpt:
+ #if brush.sculpt_tool in {'DRAW', 'INFLATE', 'CLAY', 'PINCH', 'CREASE', 'BLOB', 'FLATTEN', 'FILL', 'SCRAPE', 'CLAY_TUBES'}:
+ if brush.sculpt_tool in {'DRAW', 'INFLATE', 'CLAY', 'PINCH', 'CREASE', 'BLOB', 'FLATTEN', 'FILL', 'SCRAPE'}:
+ col.prop(brush, "cursor_color_add", text="Add Color")
+ col.prop(brush, "cursor_color_subtract", text="Subtract Color")
+ else:
+ col.prop(brush, "cursor_color_add", text="Color")
+ else:
+ col.prop(brush, "cursor_color_add", text="Color")
+
+ col = layout.column()
+ col.label(text="Icon:")
+
+ row = col.row(align=True)
+ row.prop(brush, "use_custom_icon")
+ if brush.use_custom_icon:
+ row = col.row(align=True)
+ row.prop(brush, "icon_filepath", text="")
+
+# ********** default tools for weightpaint ****************
+
+
+class VIEW3D_PT_tools_weightpaint(View3DPanel, bpy.types.Panel):
+ bl_context = "weightpaint"
+ bl_label = "Weight Tools"
+
+ def draw(self, context):
+ layout = self.layout
+
+ ob = context.active_object
+
+ col = layout.column()
+ col.active = ob.vertex_groups.active != None
+ col.operator("object.vertex_group_normalize_all", text="Normalize All")
+ col.operator("object.vertex_group_normalize", text="Normalize")
+ col.operator("object.vertex_group_invert", text="Invert")
+ col.operator("object.vertex_group_clean", text="Clean")
+ col.operator("object.vertex_group_levels", text="Levels")
+
+
+class VIEW3D_PT_tools_weightpaint_options(View3DPanel, bpy.types.Panel):
+ bl_context = "weightpaint"
+ bl_label = "Options"
+
+ def draw(self, context):
+ layout = self.layout
+
+ tool_settings = context.tool_settings
+ wpaint = tool_settings.weight_paint
+
+ col = layout.column()
+ col.prop(wpaint, "use_all_faces")
+ col.prop(wpaint, "use_normal")
+ col.prop(wpaint, "use_spray")
+
+ obj = context.weight_paint_object
+ if obj.type == 'MESH':
+ mesh = obj.data
+ col.prop(mesh, "use_mirror_x")
+ col.prop(mesh, "use_mirror_topology")
+
+ col.label(text="Unified Settings:")
+ col.prop(tool_settings, "sculpt_paint_use_unified_size", text="Size")
+ col.prop(tool_settings, "sculpt_paint_use_unified_strength", text="Strength")
+
+# Commented out because the Apply button isn't an operator yet, making these settings useless
+# col.label(text="Gamma:")
+# col.prop(wpaint, "gamma", text="")
+# col.label(text="Multiply:")
+# col.prop(wpaint, "mul", text="")
+
+# Also missing now:
+# Soft, Vgroup, X-Mirror and "Clear" Operator.
+
+# ********** default tools for vertexpaint ****************
+
+
+class VIEW3D_PT_tools_vertexpaint(View3DPanel, bpy.types.Panel):
+ bl_context = "vertexpaint"
+ bl_label = "Options"
+
+ def draw(self, context):
+ layout = self.layout
+
+ tool_settings = context.tool_settings
+ vpaint = tool_settings.vertex_paint
+
+ col = layout.column()
+ #col.prop(vpaint, "mode", text="")
+ col.prop(vpaint, "use_all_faces")
+ col.prop(vpaint, "use_normal")
+ col.prop(vpaint, "use_spray")
+
+ col.label(text="Unified Settings:")
+ col.prop(tool_settings, "sculpt_paint_use_unified_size", text="Size")
+ col.prop(tool_settings, "sculpt_paint_use_unified_strength", text="Strength")
+
+# Commented out because the Apply button isn't an operator yet, making these settings useless
+# col.label(text="Gamma:")
+# col.prop(vpaint, "gamma", text="")
+# col.label(text="Multiply:")
+# col.prop(vpaint, "mul", text="")
+
+# ********** default tools for texturepaint ****************
+
+
+class VIEW3D_PT_tools_projectpaint(View3DPanel, bpy.types.Panel):
+ bl_context = "texturepaint"
+ bl_label = "Project Paint"
+
+ @classmethod
+ def poll(cls, context):
+ brush = context.tool_settings.image_paint.brush
+ return (brush and brush.imagepaint_tool != 'SOFTEN')
+
+ def draw_header(self, context):
+ ipaint = context.tool_settings.image_paint
+
+ self.layout.prop(ipaint, "use_projection", text="")
+
+ def draw(self, context):
+ layout = self.layout
+
+ ipaint = context.tool_settings.image_paint
+ settings = context.tool_settings.image_paint
+ use_projection = ipaint.use_projection
+
+ col = layout.column()
+ sub = col.column()
+ sub.active = use_projection
+ sub.prop(ipaint, "use_occlude")
+ sub.prop(ipaint, "use_backface_culling")
+
+ split = layout.split()
+
+ col = split.column()
+ col.active = (use_projection)
+ col.prop(ipaint, "use_normal_falloff")
+
+ col = split.column()
+ col.active = (ipaint.use_normal_falloff and use_projection)
+ col.prop(ipaint, "normal_angle", text="")
+
+ col = layout.column(align=False)
+ row = col.row()
+ row.active = (use_projection)
+ row.prop(ipaint, "use_stencil_layer", text="Stencil")
+
+ row2 = row.row(align=False)
+ row2.active = (use_projection and ipaint.use_stencil_layer)
+ row2.menu("VIEW3D_MT_tools_projectpaint_stencil", text=context.active_object.data.uv_texture_stencil.name)
+ row2.prop(ipaint, "invert_stencil", text="", icon='IMAGE_ALPHA')
+
+ col = layout.column()
+ sub = col.column()
+ row = sub.row()
+ row.active = (settings.brush.imagepaint_tool == 'CLONE')
+
+ row.prop(ipaint, "use_clone_layer", text="Layer")
+ row.menu("VIEW3D_MT_tools_projectpaint_clone", text=context.active_object.data.uv_texture_clone.name)
+
+ sub = col.column()
+ sub.prop(ipaint, "seam_bleed")
+
+ col.label(text="External Editing")
+ row = col.split(align=True, percentage=0.55)
+ row.operator("image.project_edit", text="Quick Edit")
+ row.operator("image.project_apply", text="Apply")
+ row = col.row(align=True)
+ row.prop(ipaint, "screen_grab_size", text="")
+
+ sub = col.column()
+ sub.operator("paint.project_image", text="Apply Camera Image")
+
+ sub.operator("image.save_dirty", text="Save All Edited")
+
+
+class VIEW3D_PT_imagepaint_options(PaintPanel):
+ bl_label = "Options"
+ bl_options = {'DEFAULT_CLOSED'}
+
+ @classmethod
+ def poll(cls, context):
+ return (context.texture_paint_object and context.tool_settings.image_paint)
+
+ def draw(self, context):
+ layout = self.layout
+
+ col = layout.column()
+
+ tool_settings = context.tool_settings
+ col.label(text="Unified Settings:")
+ col.prop(tool_settings, "sculpt_paint_use_unified_size", text="Size")
+ col.prop(tool_settings, "sculpt_paint_use_unified_strength", text="Strength")
+
+
+class VIEW3D_MT_tools_projectpaint_clone(bpy.types.Menu):
+ bl_label = "Clone Layer"
+
+ def draw(self, context):
+ layout = self.layout
+ for i, tex in enumerate(context.active_object.data.uv_textures):
+ prop = layout.operator("wm.context_set_int", text=tex.name)
+ prop.data_path = "active_object.data.uv_texture_clone_index"
+ prop.value = i
+
+
+class VIEW3D_MT_tools_projectpaint_stencil(bpy.types.Menu):
+ bl_label = "Mask Layer"
+
+ def draw(self, context):
+ layout = self.layout
+ for i, tex in enumerate(context.active_object.data.uv_textures):
+ prop = layout.operator("wm.context_set_int", text=tex.name)
+ prop.data_path = "active_object.data.uv_texture_stencil_index"
+ prop.value = i
+
+
+class VIEW3D_PT_tools_particlemode(View3DPanel, bpy.types.Panel):
+ '''default tools for particle mode'''
+ bl_context = "particlemode"
+ bl_label = "Options"
+
+ def draw(self, context):
+ layout = self.layout
+
+ pe = context.tool_settings.particle_edit
+ ob = pe.object
+
+ layout.prop(pe, "type", text="")
+
+ ptcache = None
+
+ if pe.type == 'PARTICLES':
+ if ob.particle_systems:
+ if len(ob.particle_systems) > 1:
+ layout.template_list(ob, "particle_systems", ob.particle_systems, "active_index", type='ICONS')
+
+ ptcache = ob.particle_systems.active.point_cache
+ else:
+ for md in ob.modifiers:
+ if md.type == pe.type:
+ ptcache = md.point_cache
+
+ if ptcache and len(ptcache.point_caches) > 1:
+ layout.template_list(ptcache, "point_caches", ptcache.point_caches, "active_index", type='ICONS')
+
+ if not pe.is_editable:
+ layout.label(text="Point cache must be baked")
+ layout.label(text="in memory to enable editing!")
+
+ col = layout.column(align=True)
+ if pe.is_hair:
+ col.active = pe.is_editable
+ col.prop(pe, "use_emitter_deflect", text="Deflect emitter")
+ sub = col.row()
+ sub.active = pe.use_emitter_deflect
+ sub.prop(pe, "emitter_distance", text="Distance")
+
+ col = layout.column(align=True)
+ col.active = pe.is_editable
+ col.label(text="Keep:")
+ col.prop(pe, "use_preserve_length", text="Lengths")
+ col.prop(pe, "use_preserve_root", text="Root")
+ if not pe.is_hair:
+ col.label(text="Correct:")
+ col.prop(pe, "use_auto_velocity", text="Velocity")
+ col.prop(ob.data, "use_mirror_x")
+
+ col = layout.column(align=True)
+ col.active = pe.is_editable
+ col.label(text="Draw:")
+ col.prop(pe, "draw_step", text="Path Steps")
+ if pe.is_hair:
+ col.prop(pe, "show_particles", text="Children")
+ else:
+ if pe.type == 'PARTICLES':
+ col.prop(pe, "show_particles", text="Particles")
+ col.prop(pe, "use_fade_time")
+ sub = col.row()
+ sub.active = pe.use_fade_time
+ sub.prop(pe, "fade_frames", slider=True)