diff options
Diffstat (limited to 'release/scripts/startup/nodeitems_builtins.py')
-rw-r--r-- | release/scripts/startup/nodeitems_builtins.py | 85 |
1 files changed, 13 insertions, 72 deletions
diff --git a/release/scripts/startup/nodeitems_builtins.py b/release/scripts/startup/nodeitems_builtins.py index a92b25670fc..0d283d39af7 100644 --- a/release/scripts/startup/nodeitems_builtins.py +++ b/release/scripts/startup/nodeitems_builtins.py @@ -43,18 +43,10 @@ class CompositorNodeCategory(SortedNodeCategory): return (context.space_data.tree_type == 'CompositorNodeTree') -class ShaderNewNodeCategory(SortedNodeCategory): +class ShaderNodeCategory(SortedNodeCategory): @classmethod def poll(cls, context): - return (context.space_data.tree_type == 'ShaderNodeTree' and - context.scene.render.use_shading_nodes) - - -class ShaderOldNodeCategory(SortedNodeCategory): - @classmethod - def poll(cls, context): - return (context.space_data.tree_type == 'ShaderNodeTree' and - not context.scene.render.use_shading_nodes) + return (context.space_data.tree_type == 'ShaderNodeTree') class TextureNodeCategory(SortedNodeCategory): @@ -172,59 +164,8 @@ def object_eevee_cycles_shader_nodes_poll(context): # All standard node categories currently used in nodes. shader_node_categories = [ - # Shader Nodes - ShaderOldNodeCategory("SH_INPUT", "Input", items=[ - NodeItem("ShaderNodeMaterial"), - NodeItem("ShaderNodeCameraData"), - NodeItem("ShaderNodeFresnel"), - NodeItem("ShaderNodeLayerWeight"), - NodeItem("ShaderNodeLampData"), - NodeItem("ShaderNodeValue"), - NodeItem("ShaderNodeRGB"), - NodeItem("ShaderNodeTexture"), - NodeItem("ShaderNodeGeometry"), - NodeItem("ShaderNodeExtendedMaterial"), - NodeItem("ShaderNodeParticleInfo"), - NodeItem("ShaderNodeObjectInfo"), - NodeItem("NodeGroupInput", poll=group_input_output_item_poll), - ]), - ShaderOldNodeCategory("SH_OUTPUT", "Output", items=[ - NodeItem("ShaderNodeOutput"), - NodeItem("NodeGroupOutput", poll=group_input_output_item_poll), - ]), - ShaderOldNodeCategory("SH_OP_COLOR", "Color", items=[ - NodeItem("ShaderNodeMixRGB"), - NodeItem("ShaderNodeRGBCurve"), - NodeItem("ShaderNodeInvert"), - NodeItem("ShaderNodeHueSaturation"), - NodeItem("ShaderNodeGamma"), - ]), - ShaderOldNodeCategory("SH_OP_VECTOR", "Vector", items=[ - NodeItem("ShaderNodeNormal"), - NodeItem("ShaderNodeMapping"), - NodeItem("ShaderNodeVectorCurve"), - NodeItem("ShaderNodeVectorTransform"), - NodeItem("ShaderNodeNormalMap"), - ]), - ShaderOldNodeCategory("SH_CONVERTOR", "Converter", items=[ - NodeItem("ShaderNodeValToRGB"), - NodeItem("ShaderNodeRGBToBW"), - NodeItem("ShaderNodeMath"), - NodeItem("ShaderNodeVectorMath"), - NodeItem("ShaderNodeSqueeze"), - NodeItem("ShaderNodeSeparateRGB"), - NodeItem("ShaderNodeCombineRGB"), - NodeItem("ShaderNodeSeparateHSV"), - NodeItem("ShaderNodeCombineHSV"), - ]), - ShaderOldNodeCategory("SH_GROUP", "Group", items=node_group_items), - ShaderOldNodeCategory("SH_LAYOUT", "Layout", items=[ - NodeItem("NodeFrame"), - NodeItem("NodeReroute"), - ]), - - # New Shader Nodes (Cycles) - ShaderNewNodeCategory("SH_NEW_INPUT", "Input", items=[ + # Shader Nodes (Cycles and Eevee) + ShaderNodeCategory("SH_NEW_INPUT", "Input", items=[ NodeItem("ShaderNodeTexCoord"), NodeItem("ShaderNodeAttribute"), NodeItem("ShaderNodeLightPath"), @@ -244,14 +185,14 @@ shader_node_categories = [ NodeItem("ShaderNodeUVAlongStroke", poll=line_style_shader_nodes_poll), NodeItem("NodeGroupInput", poll=group_input_output_item_poll), ]), - ShaderNewNodeCategory("SH_NEW_OUTPUT", "Output", items=[ + ShaderNodeCategory("SH_NEW_OUTPUT", "Output", items=[ NodeItem("ShaderNodeOutputMaterial", poll=object_eevee_cycles_shader_nodes_poll), NodeItem("ShaderNodeOutputLamp", poll=object_cycles_shader_nodes_poll), NodeItem("ShaderNodeOutputWorld", poll=world_shader_nodes_poll), NodeItem("ShaderNodeOutputLineStyle", poll=line_style_shader_nodes_poll), NodeItem("NodeGroupOutput", poll=group_input_output_item_poll), ]), - ShaderNewNodeCategory("SH_NEW_SHADER", "Shader", items=[ + ShaderNodeCategory("SH_NEW_SHADER", "Shader", items=[ NodeItem("ShaderNodeMixShader", poll=eevee_cycles_shader_nodes_poll), NodeItem("ShaderNodeAddShader", poll=eevee_cycles_shader_nodes_poll), NodeItem("ShaderNodeBsdfDiffuse", poll=object_eevee_cycles_shader_nodes_poll), @@ -275,7 +216,7 @@ shader_node_categories = [ NodeItem("ShaderNodeVolumePrincipled"), NodeItem("ShaderNodeEeveeSpecular", poll=object_eevee_shader_nodes_poll), ]), - ShaderNewNodeCategory("SH_NEW_TEXTURE", "Texture", items=[ + ShaderNodeCategory("SH_NEW_TEXTURE", "Texture", items=[ NodeItem("ShaderNodeTexImage"), NodeItem("ShaderNodeTexEnvironment"), NodeItem("ShaderNodeTexSky"), @@ -289,7 +230,7 @@ shader_node_categories = [ NodeItem("ShaderNodeTexBrick"), NodeItem("ShaderNodeTexPointDensity"), ]), - ShaderNewNodeCategory("SH_NEW_OP_COLOR", "Color", items=[ + ShaderNodeCategory("SH_NEW_OP_COLOR", "Color", items=[ NodeItem("ShaderNodeMixRGB"), NodeItem("ShaderNodeRGBCurve"), NodeItem("ShaderNodeInvert"), @@ -298,7 +239,7 @@ shader_node_categories = [ NodeItem("ShaderNodeGamma"), NodeItem("ShaderNodeBrightContrast"), ]), - ShaderNewNodeCategory("SH_NEW_OP_VECTOR", "Vector", items=[ + ShaderNodeCategory("SH_NEW_OP_VECTOR", "Vector", items=[ NodeItem("ShaderNodeMapping"), NodeItem("ShaderNodeBump"), NodeItem("ShaderNodeDisplacement"), @@ -308,7 +249,7 @@ shader_node_categories = [ NodeItem("ShaderNodeVectorCurve"), NodeItem("ShaderNodeVectorTransform"), ]), - ShaderNewNodeCategory("SH_NEW_CONVERTOR", "Converter", items=[ + ShaderNodeCategory("SH_NEW_CONVERTOR", "Converter", items=[ NodeItem("ShaderNodeMath"), NodeItem("ShaderNodeValToRGB"), NodeItem("ShaderNodeRGBToBW"), @@ -322,11 +263,11 @@ shader_node_categories = [ NodeItem("ShaderNodeWavelength"), NodeItem("ShaderNodeBlackbody"), ]), - ShaderNewNodeCategory("SH_NEW_SCRIPT", "Script", items=[ + ShaderNodeCategory("SH_NEW_SCRIPT", "Script", items=[ NodeItem("ShaderNodeScript"), ]), - ShaderNewNodeCategory("SH_NEW_GROUP", "Group", items=node_group_items), - ShaderNewNodeCategory("SH_NEW_LAYOUT", "Layout", items=[ + ShaderNodeCategory("SH_NEW_GROUP", "Group", items=node_group_items), + ShaderNodeCategory("SH_NEW_LAYOUT", "Layout", items=[ NodeItem("NodeFrame"), NodeItem("NodeReroute"), ]), |