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Diffstat (limited to 'release/scripts/startup/nodeitems_builtins.py')
-rw-r--r--release/scripts/startup/nodeitems_builtins.py75
1 files changed, 52 insertions, 23 deletions
diff --git a/release/scripts/startup/nodeitems_builtins.py b/release/scripts/startup/nodeitems_builtins.py
index c433850cac4..dc8462f1af1 100644
--- a/release/scripts/startup/nodeitems_builtins.py
+++ b/release/scripts/startup/nodeitems_builtins.py
@@ -47,14 +47,14 @@ class ShaderNewNodeCategory(SortedNodeCategory):
@classmethod
def poll(cls, context):
return (context.space_data.tree_type == 'ShaderNodeTree' and
- context.scene.render.use_shading_nodes)
+ context.view_render.use_shading_nodes)
class ShaderOldNodeCategory(SortedNodeCategory):
@classmethod
def poll(cls, context):
return (context.space_data.tree_type == 'ShaderNodeTree' and
- not context.scene.render.use_shading_nodes)
+ not context.view_render.use_shading_nodes)
class TextureNodeCategory(SortedNodeCategory):
@@ -141,6 +141,34 @@ def object_shader_nodes_poll(context):
snode.shader_type == 'OBJECT')
+def cycles_shader_nodes_poll(context):
+ return context.view_render.engine == 'CYCLES'
+
+
+def eevee_shader_nodes_poll(context):
+ return context.view_render.engine == 'BLENDER_EEVEE'
+
+
+def eevee_cycles_shader_nodes_poll(context):
+ return (cycles_shader_nodes_poll(context) or
+ eevee_shader_nodes_poll(context))
+
+
+def object_cycles_shader_nodes_poll(context):
+ return (object_shader_nodes_poll(context) and
+ cycles_shader_nodes_poll(context))
+
+
+def object_eevee_shader_nodes_poll(context):
+ return (object_shader_nodes_poll(context) and
+ eevee_shader_nodes_poll(context))
+
+
+def object_eevee_cycles_shader_nodes_poll(context):
+ return (object_shader_nodes_poll(context) and
+ eevee_cycles_shader_nodes_poll(context))
+
+
# All standard node categories currently used in nodes.
shader_node_categories = [
@@ -217,33 +245,34 @@ shader_node_categories = [
NodeItem("NodeGroupInput", poll=group_input_output_item_poll),
]),
ShaderNewNodeCategory("SH_NEW_OUTPUT", "Output", items=[
- NodeItem("ShaderNodeOutputMaterial", poll=object_shader_nodes_poll),
- NodeItem("ShaderNodeOutputLamp", poll=object_shader_nodes_poll),
+ NodeItem("ShaderNodeOutputMaterial", poll=object_eevee_cycles_shader_nodes_poll),
+ NodeItem("ShaderNodeOutputLamp", poll=object_cycles_shader_nodes_poll),
NodeItem("ShaderNodeOutputWorld", poll=world_shader_nodes_poll),
NodeItem("ShaderNodeOutputLineStyle", poll=line_style_shader_nodes_poll),
NodeItem("NodeGroupOutput", poll=group_input_output_item_poll),
]),
ShaderNewNodeCategory("SH_NEW_SHADER", "Shader", items=[
- NodeItem("ShaderNodeMixShader"),
- NodeItem("ShaderNodeAddShader"),
- NodeItem("ShaderNodeBsdfDiffuse", poll=object_shader_nodes_poll),
- NodeItem("ShaderNodeBsdfPrincipled", poll=object_shader_nodes_poll),
- NodeItem("ShaderNodeBsdfGlossy", poll=object_shader_nodes_poll),
- NodeItem("ShaderNodeBsdfTransparent", poll=object_shader_nodes_poll),
- NodeItem("ShaderNodeBsdfRefraction", poll=object_shader_nodes_poll),
- NodeItem("ShaderNodeBsdfGlass", poll=object_shader_nodes_poll),
- NodeItem("ShaderNodeBsdfTranslucent", poll=object_shader_nodes_poll),
- NodeItem("ShaderNodeBsdfAnisotropic", poll=object_shader_nodes_poll),
- NodeItem("ShaderNodeBsdfVelvet", poll=object_shader_nodes_poll),
- NodeItem("ShaderNodeBsdfToon", poll=object_shader_nodes_poll),
- NodeItem("ShaderNodeSubsurfaceScattering", poll=object_shader_nodes_poll),
- NodeItem("ShaderNodeEmission", poll=object_shader_nodes_poll),
- NodeItem("ShaderNodeBsdfHair", poll=object_shader_nodes_poll),
+ NodeItem("ShaderNodeMixShader", poll=eevee_cycles_shader_nodes_poll),
+ NodeItem("ShaderNodeAddShader", poll=eevee_cycles_shader_nodes_poll),
+ NodeItem("ShaderNodeBsdfDiffuse", poll=object_eevee_cycles_shader_nodes_poll),
+ NodeItem("ShaderNodeBsdfPrincipled", poll=object_eevee_cycles_shader_nodes_poll),
+ NodeItem("ShaderNodeBsdfGlossy", poll=object_eevee_cycles_shader_nodes_poll),
+ NodeItem("ShaderNodeBsdfTransparent", poll=object_eevee_cycles_shader_nodes_poll),
+ NodeItem("ShaderNodeBsdfRefraction", poll=object_eevee_cycles_shader_nodes_poll),
+ NodeItem("ShaderNodeBsdfGlass", poll=object_eevee_cycles_shader_nodes_poll),
+ NodeItem("ShaderNodeBsdfTranslucent", poll=object_cycles_shader_nodes_poll),
+ NodeItem("ShaderNodeBsdfAnisotropic", poll=object_cycles_shader_nodes_poll),
+ NodeItem("ShaderNodeBsdfVelvet", poll=object_cycles_shader_nodes_poll),
+ NodeItem("ShaderNodeBsdfToon", poll=object_cycles_shader_nodes_poll),
+ NodeItem("ShaderNodeSubsurfaceScattering", poll=object_eevee_cycles_shader_nodes_poll),
+ NodeItem("ShaderNodeEmission", poll=object_eevee_cycles_shader_nodes_poll),
+ NodeItem("ShaderNodeBsdfHair", poll=object_cycles_shader_nodes_poll),
NodeItem("ShaderNodeBackground", poll=world_shader_nodes_poll),
- NodeItem("ShaderNodeAmbientOcclusion", poll=object_shader_nodes_poll),
- NodeItem("ShaderNodeHoldout", poll=object_shader_nodes_poll),
- NodeItem("ShaderNodeVolumeAbsorption"),
- NodeItem("ShaderNodeVolumeScatter"),
+ NodeItem("ShaderNodeAmbientOcclusion", poll=object_cycles_shader_nodes_poll),
+ NodeItem("ShaderNodeHoldout", poll=object_cycles_shader_nodes_poll),
+ NodeItem("ShaderNodeVolumeAbsorption", poll=eevee_cycles_shader_nodes_poll),
+ NodeItem("ShaderNodeVolumeScatter", poll=eevee_cycles_shader_nodes_poll),
+ NodeItem("ShaderNodeEeveeSpecular", poll=object_eevee_shader_nodes_poll),
]),
ShaderNewNodeCategory("SH_NEW_TEXTURE", "Texture", items=[
NodeItem("ShaderNodeTexImage"),