diff options
Diffstat (limited to 'release/scripts/startup/nodeitems_builtins.py')
-rw-r--r-- | release/scripts/startup/nodeitems_builtins.py | 10 |
1 files changed, 9 insertions, 1 deletions
diff --git a/release/scripts/startup/nodeitems_builtins.py b/release/scripts/startup/nodeitems_builtins.py index 8ae5d95f639..15c54fe18f9 100644 --- a/release/scripts/startup/nodeitems_builtins.py +++ b/release/scripts/startup/nodeitems_builtins.py @@ -508,14 +508,17 @@ geometry_node_categories = [ NodeItem("GeometryNodeCurveResample"), NodeItem("GeometryNodeMeshToCurve"), NodeItem("GeometryNodeCurveToPoints"), + NodeItem("GeometryNodeCurveEndpoints"), NodeItem("GeometryNodeCurveLength"), NodeItem("GeometryNodeCurveReverse"), ]), GeometryNodeCategory("GEO_PRIMITIVES_CURVE", "Curve Primitives", items=[ + NodeItem("GeometryNodeCurvePrimitiveLine"), NodeItem("GeometryNodeCurvePrimitiveCircle"), NodeItem("GeometryNodeCurveStar"), NodeItem("GeometryNodeCurveSpiral"), NodeItem("GeometryNodeCurveQuadraticBezier"), + NodeItem("GeometryNodeCurvePrimitiveQuadrilateral"), NodeItem("GeometryNodeCurvePrimitiveBezierSegment"), ]), GeometryNodeCategory("GEO_GEOMETRY", "Geometry", items=[ @@ -547,7 +550,7 @@ geometry_node_categories = [ NodeItem("GeometryNodeTriangulate"), NodeItem("GeometryNodeEdgeSplit"), NodeItem("GeometryNodeSubdivisionSurface"), - NodeItem("GeometryNodeSubdivide"), + NodeItem("GeometryNodeMeshSubdivide"), ]), GeometryNodeCategory("GEO_PRIMITIVES_MESH", "Mesh Primitives", items=[ NodeItem("GeometryNodeMeshCircle"), @@ -559,6 +562,7 @@ geometry_node_categories = [ NodeItem("GeometryNodeMeshLine"), NodeItem("GeometryNodeMeshUVSphere"), ]), + GeometryNodeCategory("GEO_POINT", "Point", items=[ NodeItem("GeometryNodePointDistribute"), NodeItem("GeometryNodePointInstance"), @@ -574,6 +578,7 @@ geometry_node_categories = [ NodeItem("ShaderNodeMath"), NodeItem("FunctionNodeBooleanMath"), NodeItem("FunctionNodeFloatCompare"), + NodeItem("FunctionNodeFloatToInt"), NodeItem("GeometryNodeSwitch"), ]), GeometryNodeCategory("GEO_VECTOR", "Vector", items=[ @@ -583,6 +588,9 @@ geometry_node_categories = [ NodeItem("ShaderNodeVectorMath"), NodeItem("ShaderNodeVectorRotate"), ]), + GeometryNodeCategory("GEO_OUTPUT", "Output", items=[ + NodeItem("GeometryNodeViewer"), + ]), GeometryNodeCategory("GEO_VOLUME", "Volume", items=[ NodeItem("GeometryNodePointsToVolume"), NodeItem("GeometryNodeVolumeToMesh"), |