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Diffstat (limited to 'release/scripts/startup/nodeitems_builtins.py')
-rw-r--r--release/scripts/startup/nodeitems_builtins.py10
1 files changed, 9 insertions, 1 deletions
diff --git a/release/scripts/startup/nodeitems_builtins.py b/release/scripts/startup/nodeitems_builtins.py
index 8ae5d95f639..15c54fe18f9 100644
--- a/release/scripts/startup/nodeitems_builtins.py
+++ b/release/scripts/startup/nodeitems_builtins.py
@@ -508,14 +508,17 @@ geometry_node_categories = [
NodeItem("GeometryNodeCurveResample"),
NodeItem("GeometryNodeMeshToCurve"),
NodeItem("GeometryNodeCurveToPoints"),
+ NodeItem("GeometryNodeCurveEndpoints"),
NodeItem("GeometryNodeCurveLength"),
NodeItem("GeometryNodeCurveReverse"),
]),
GeometryNodeCategory("GEO_PRIMITIVES_CURVE", "Curve Primitives", items=[
+ NodeItem("GeometryNodeCurvePrimitiveLine"),
NodeItem("GeometryNodeCurvePrimitiveCircle"),
NodeItem("GeometryNodeCurveStar"),
NodeItem("GeometryNodeCurveSpiral"),
NodeItem("GeometryNodeCurveQuadraticBezier"),
+ NodeItem("GeometryNodeCurvePrimitiveQuadrilateral"),
NodeItem("GeometryNodeCurvePrimitiveBezierSegment"),
]),
GeometryNodeCategory("GEO_GEOMETRY", "Geometry", items=[
@@ -547,7 +550,7 @@ geometry_node_categories = [
NodeItem("GeometryNodeTriangulate"),
NodeItem("GeometryNodeEdgeSplit"),
NodeItem("GeometryNodeSubdivisionSurface"),
- NodeItem("GeometryNodeSubdivide"),
+ NodeItem("GeometryNodeMeshSubdivide"),
]),
GeometryNodeCategory("GEO_PRIMITIVES_MESH", "Mesh Primitives", items=[
NodeItem("GeometryNodeMeshCircle"),
@@ -559,6 +562,7 @@ geometry_node_categories = [
NodeItem("GeometryNodeMeshLine"),
NodeItem("GeometryNodeMeshUVSphere"),
]),
+
GeometryNodeCategory("GEO_POINT", "Point", items=[
NodeItem("GeometryNodePointDistribute"),
NodeItem("GeometryNodePointInstance"),
@@ -574,6 +578,7 @@ geometry_node_categories = [
NodeItem("ShaderNodeMath"),
NodeItem("FunctionNodeBooleanMath"),
NodeItem("FunctionNodeFloatCompare"),
+ NodeItem("FunctionNodeFloatToInt"),
NodeItem("GeometryNodeSwitch"),
]),
GeometryNodeCategory("GEO_VECTOR", "Vector", items=[
@@ -583,6 +588,9 @@ geometry_node_categories = [
NodeItem("ShaderNodeVectorMath"),
NodeItem("ShaderNodeVectorRotate"),
]),
+ GeometryNodeCategory("GEO_OUTPUT", "Output", items=[
+ NodeItem("GeometryNodeViewer"),
+ ]),
GeometryNodeCategory("GEO_VOLUME", "Volume", items=[
NodeItem("GeometryNodePointsToVolume"),
NodeItem("GeometryNodeVolumeToMesh"),