diff options
Diffstat (limited to 'release/scripts/startup/nodeitems_builtins.py')
-rw-r--r-- | release/scripts/startup/nodeitems_builtins.py | 11 |
1 files changed, 9 insertions, 2 deletions
diff --git a/release/scripts/startup/nodeitems_builtins.py b/release/scripts/startup/nodeitems_builtins.py index abab50b95a2..7ceb52a55e5 100644 --- a/release/scripts/startup/nodeitems_builtins.py +++ b/release/scripts/startup/nodeitems_builtins.py @@ -330,6 +330,7 @@ compositor_node_categories = [ NodeItem("CompositorNodeHueCorrect"), NodeItem("CompositorNodeBrightContrast"), NodeItem("CompositorNodeGamma"), + NodeItem("CompositorNodeExposure"), NodeItem("CompositorNodeColorCorrection"), NodeItem("CompositorNodeTonemap"), NodeItem("CompositorNodeZcombine"), @@ -481,8 +482,12 @@ def not_implemented_node(idname): geometry_node_categories = [ # Geometry Nodes GeometryNodeCategory("GEO_ATTRIBUTE", "Attribute", items=[ - NodeItem("GeometryNodeRandomAttribute"), + NodeItem("GeometryNodeAttributeRandomize"), NodeItem("GeometryNodeAttributeMath"), + NodeItem("GeometryNodeAttributeCompare"), + NodeItem("GeometryNodeAttributeFill"), + NodeItem("GeometryNodeAttributeMix"), + NodeItem("GeometryNodeAttributeColorRamp"), ]), GeometryNodeCategory("GEO_COLOR", "Color", items=[ NodeItem("ShaderNodeValToRGB"), @@ -491,15 +496,16 @@ geometry_node_categories = [ ]), GeometryNodeCategory("GEO_GEOMETRY", "Geometry", items=[ NodeItem("GeometryNodeTransform"), - NodeItem("GeometryNodeBoolean"), NodeItem("GeometryNodeJoinGeometry"), ]), GeometryNodeCategory("GEO_INPUT", "Input", items=[ NodeItem("GeometryNodeObjectInfo"), NodeItem("FunctionNodeRandomFloat"), NodeItem("ShaderNodeValue"), + NodeItem("FunctionNodeInputVector"), ]), GeometryNodeCategory("GEO_MESH", "Mesh", items=[ + NodeItem("GeometryNodeBoolean"), NodeItem("GeometryNodeTriangulate"), NodeItem("GeometryNodeEdgeSplit"), NodeItem("GeometryNodeSubdivisionSurface"), @@ -507,6 +513,7 @@ geometry_node_categories = [ GeometryNodeCategory("GEO_POINT", "Point", items=[ NodeItem("GeometryNodePointDistribute"), NodeItem("GeometryNodePointInstance"), + NodeItem("GeometryNodePointSeparate"), ]), GeometryNodeCategory("GEO_UTILITIES", "Utilities", items=[ NodeItem("ShaderNodeMapRange"), |