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Diffstat (limited to 'release/scripts/startup/ui_mocap.py')
-rw-r--r--release/scripts/startup/ui_mocap.py850
1 files changed, 0 insertions, 850 deletions
diff --git a/release/scripts/startup/ui_mocap.py b/release/scripts/startup/ui_mocap.py
deleted file mode 100644
index 3cb33776b0b..00000000000
--- a/release/scripts/startup/ui_mocap.py
+++ /dev/null
@@ -1,850 +0,0 @@
-# ##### BEGIN GPL LICENSE BLOCK #####
-#
-# This program is free software; you can redistribute it and/or
-# modify it under the terms of the GNU General Public License
-# as published by the Free Software Foundation; either version 2
-# of the License, or (at your option) any later version.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-# GNU General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License
-# along with this program; if not, write to the Free Software Foundation,
-# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
-#
-# ##### END GPL LICENSE BLOCK #####
-
-# <pep8 compliant>
-
-import bpy
-
-from bpy.props import *
-from bpy import *
-import mocap_constraints
-import retarget
-import mocap_tools
-
-### reloads modules (for testing purposes only)
-from imp import reload
-reload(mocap_constraints)
-reload(retarget)
-reload(mocap_tools)
-
-from mocap_constraints import *
-
-# MocapConstraint class
-# Defines MocapConstraint datatype, used to add and configute mocap constraints
-# Attached to Armature data
-
-
-class MocapConstraint(bpy.types.PropertyGroup):
- name = bpy.props.StringProperty(name="Name",
- default="Mocap Fix",
- description="Name of Mocap Fix",
- update=setConstraint)
- constrained_bone = bpy.props.StringProperty(name="Bone",
- default="",
- description="Constrained Bone",
- update=updateConstraintBoneType)
- constrained_boneB = bpy.props.StringProperty(name="Bone (2)",
- default="",
- description="Other Constrained Bone (optional, depends on type)",
- update=setConstraint)
- s_frame = bpy.props.IntProperty(name="S",
- default=0,
- description="Start frame of Fix",
- update=setConstraint)
- e_frame = bpy.props.IntProperty(name="E",
- default=100,
- description="End frame of Fix",
- update=setConstraint)
- smooth_in = bpy.props.IntProperty(name="In",
- default=10,
- description="Amount of frames to smooth in",
- update=setConstraint,
- min=0)
- smooth_out = bpy.props.IntProperty(name="Out",
- default=10,
- description="Amount of frames to smooth out",
- update=setConstraint,
- min=0)
- targetMesh = bpy.props.StringProperty(name="Mesh",
- default="",
- description="Target of Fix - Mesh (optional, depends on type)",
- update=setConstraint)
- active = bpy.props.BoolProperty(name="Active",
- default=True,
- description="Fix is active",
- update=setConstraint)
- show_expanded = bpy.props.BoolProperty(name="Show Expanded",
- default=True,
- description="Fix is fully shown")
- targetPoint = bpy.props.FloatVectorProperty(name="Point", size=3,
- subtype="XYZ", default=(0.0, 0.0, 0.0),
- description="Target of Fix - Point",
- update=setConstraint)
- targetDist = bpy.props.FloatProperty(name="Offset",
- default=0.0,
- description="Distance and Floor Fixes - Desired offset",
- update=setConstraint)
- targetSpace = bpy.props.EnumProperty(
- items=[("WORLD", "World Space", "Evaluate target in global space"),
- ("LOCAL", "Object space", "Evaluate target in object space"),
- ("constrained_boneB", "Other Bone Space", "Evaluate target in specified other bone space")],
- name="Space",
- description="In which space should Point type target be evaluated",
- update=setConstraint)
- type = bpy.props.EnumProperty(name="Type of constraint",
- items=[("point", "Maintain Position", "Bone is at a specific point"),
- ("freeze", "Maintain Position at frame", "Bone does not move from location specified in target frame"),
- ("floor", "Stay above", "Bone does not cross specified mesh object eg floor"),
- ("distance", "Maintain distance", "Target bones maintained specified distance")],
- description="Type of Fix",
- update=updateConstraintBoneType)
- real_constraint = bpy.props.StringProperty()
- real_constraint_bone = bpy.props.StringProperty()
-
-
-bpy.utils.register_class(MocapConstraint)
-
-bpy.types.Armature.mocap_constraints = bpy.props.CollectionProperty(type=MocapConstraint)
-
-
-# Animation Stitch Settings, used for animation stitching of 2 retargeted animations.
-class AnimationStitchSettings(bpy.types.PropertyGroup):
- first_action = bpy.props.StringProperty(name="Action 1",
- description="First action in stitch")
- second_action = bpy.props.StringProperty(name="Action 2",
- description="Second action in stitch")
- blend_frame = bpy.props.IntProperty(name="Stitch frame",
- description="Frame to locate stitch on")
- blend_amount = bpy.props.IntProperty(name="Blend amount",
- description="Size of blending transitiion, on both sides of the stitch",
- default=10)
- second_offset = bpy.props.IntProperty(name="Second offset",
- description="Frame offset for 2nd animation, where it should start",
- default=10)
- stick_bone = bpy.props.StringProperty(name="Stick Bone",
- description="Bone to freeze during transition",
- default="")
-
-bpy.utils.register_class(AnimationStitchSettings)
-
-
-# MocapNLA Tracks. Stores which tracks/actions are associated with each retargeted animation.
-class MocapNLATracks(bpy.types.PropertyGroup):
- name = bpy.props.StringProperty()
- base_track = bpy.props.StringProperty()
- auto_fix_track = bpy.props.StringProperty()
- manual_fix_track = bpy.props.StringProperty()
- stride_action = bpy.props.StringProperty()
-
-bpy.utils.register_class(MocapNLATracks)
-
-
-#Update function for Advanced Retarget boolean variable.
-def advancedRetargetToggle(self, context):
- enduser_obj = context.active_object
- performer_obj = [obj for obj in context.selected_objects if obj != enduser_obj]
- if enduser_obj is None or len(performer_obj) != 1:
- print("Need active and selected armatures")
- return
- else:
- performer_obj = performer_obj[0]
- if self.advancedRetarget:
- retarget.preAdvancedRetargeting(performer_obj, enduser_obj)
- else:
- retarget.cleanTempConstraints(enduser_obj)
-
-
-#Animation Stitch Settings Property
-bpy.types.Armature.stitch_settings = bpy.props.PointerProperty(type=AnimationStitchSettings)
-#Current/Active retargeted animation on the armature
-bpy.types.Armature.active_mocap = bpy.props.StringProperty(update=retarget.NLASystemInitialize)
-#Collection of retargeted animations and their NLA Tracks on the armature
-bpy.types.Armature.mocapNLATracks = bpy.props.CollectionProperty(type=MocapNLATracks)
-#Advanced retargeting boolean property
-bpy.types.Armature.advancedRetarget = bpy.props.BoolProperty(default=False, update=advancedRetargetToggle)
-#frame step - frequency of frames to retarget. Skipping is useful for previewing, faster work etc.
-bpy.types.Armature.frameStep = smooth_out = bpy.props.IntProperty(name="Frame Skip",
- default=1,
- description="Amount of frames to skip - for previewing retargets quickly. 1 is fully sampled",
- min=1)
-
-
-def toggleIKBone(self, context):
- #Update function for IK functionality. Is called when IK prop checkboxes are toggled.
- if self.IKRetarget:
- if not self.is_in_ik_chain:
- print(self.name + " IK toggled ON!")
- ik = self.constraints.new('IK')
- #ik the whole chain up to the root, excluding
- chainLen = 0
- for parent_bone in self.parent_recursive:
- chainLen += 1
- if hasIKConstraint(parent_bone):
- break
- deformer_children = [child for child in parent_bone.children if child.bone.use_deform]
- #~ if len(deformer_children) > 1:
- #~ break
- ik.chain_count = chainLen
- for bone in self.parent_recursive:
- if bone.is_in_ik_chain:
- bone.IKRetarget = True
- else:
- print(self.name + " IK toggled OFF!")
- cnstrn_bones = []
- newChainLength = []
- if hasIKConstraint(self):
- cnstrn_bones = [self]
- elif self.is_in_ik_chain:
- cnstrn_bones = [child for child in self.children_recursive if hasIKConstraint(child)]
- for cnstrn_bone in cnstrn_bones:
- newChainLength.append(cnstrn_bone.parent_recursive.index(self) + 1)
- if cnstrn_bones:
- # remove constraint, and update IK retarget for all parents of cnstrn_bone up to chain_len
- for i, cnstrn_bone in enumerate(cnstrn_bones):
- print(cnstrn_bone.name)
- if newChainLength:
- ik = hasIKConstraint(cnstrn_bone)
- ik.chain_count = newChainLength[i]
- else:
- ik = hasIKConstraint(cnstrn_bone)
- cnstrn_bone.constraints.remove(ik)
- cnstrn_bone.IKRetarget = False
- for bone in cnstrn_bone.parent_recursive:
- if not bone.is_in_ik_chain:
- bone.IKRetarget = False
-
-
-#MocapMap class for storing mapping on enduser performer,
-# where a bone may be linked to more than one on the performer
-class MocapMapping(bpy.types.PropertyGroup):
- name = bpy.props.StringProperty()
-
-bpy.utils.register_class(MocapMapping)
-
-#string property for storing performer->enduser mapping
-bpy.types.Bone.map = bpy.props.StringProperty()
-#Collection Property for storing enduser->performer mapping
-bpy.types.Bone.reverseMap = bpy.props.CollectionProperty(type=MocapMapping)
-#Boolean property for storing foot bone toggle
-bpy.types.Bone.foot = bpy.props.BoolProperty(name="Foot",
- description="Marks this bone as a 'foot', which determines retargeted animation's translation",
- default=False)
-#Boolean property for storing if this bone is twisted along the y axis,
-# which can happen due to various sources of performers
-bpy.types.Bone.twistFix = bpy.props.BoolProperty(name="Twist Fix",
- description="Fix Twist on this bone",
- default=False)
-#Boolean property for toggling ik retargeting for this bone
-bpy.types.PoseBone.IKRetarget = bpy.props.BoolProperty(name="IK",
- description="Toggles IK Retargeting method for given bone",
- update=toggleIKBone, default=False)
-
-
-def updateIKRetarget():
- # ensures that Blender constraints and IK properties are in sync
- # currently runs when module is loaded, should run when scene is loaded
- # or user adds a constraint to armature. Will be corrected in the future,
- # once python callbacks are implemented
- for obj in bpy.data.objects:
- if obj.pose:
- bones = obj.pose.bones
- for pose_bone in bones:
- if pose_bone.is_in_ik_chain or hasIKConstraint(pose_bone):
- pose_bone.IKRetarget = True
- else:
- pose_bone.IKRetarget = False
-
-updateIKRetarget()
-
-
-class MocapPanel(bpy.types.Panel):
- # Motion capture retargeting panel
- bl_label = "Mocap tools"
- bl_space_type = "PROPERTIES"
- bl_region_type = "WINDOW"
- bl_context = "object"
-
- def draw(self, context):
- self.layout.label("Preprocessing")
- row = self.layout.row(align=True)
- row.alignment = 'EXPAND'
- row.operator("mocap.samples", text='Samples to Beziers')
- row.operator("mocap.denoise", text='Clean noise')
- row.operator("mocap.rotate_fix", text='Fix BVH Axis Orientation')
- row.operator("mocap.scale_fix", text='Auto scale Performer')
- row2 = self.layout.row(align=True)
- row2.operator("mocap.looper", text='Loop animation')
- row2.operator("mocap.limitdof", text='Constrain Rig')
- row2.operator("mocap.removelimitdof", text='Unconstrain Rig')
- self.layout.label("Retargeting")
- enduser_obj = bpy.context.active_object
- performer_obj = [obj for obj in bpy.context.selected_objects if obj != enduser_obj]
- if enduser_obj is None or len(performer_obj) != 1:
- self.layout.label("Select performer rig and target rig (as active)")
- else:
- self.layout.operator("mocap.guessmapping", text="Guess Hiearchy Mapping")
- row3 = self.layout.row(align=True)
- column1 = row3.column(align=True)
- column1.label("Performer Rig")
- column2 = row3.column(align=True)
- column2.label("Enduser Rig")
- performer_obj = performer_obj[0]
- if performer_obj.data and enduser_obj.data:
- if performer_obj.data.name in bpy.data.armatures and enduser_obj.data.name in bpy.data.armatures:
- perf = performer_obj.data
- enduser_arm = enduser_obj.data
- perf_pose_bones = enduser_obj.pose.bones
- for bone in perf.bones:
- row = self.layout.row()
- row.prop(data=bone, property='foot', text='', icon='POSE_DATA')
- row.label(bone.name)
- row.prop_search(bone, "map", enduser_arm, "bones")
- row.operator("mocap.selectmap", text='', icon='CURSOR').perf_bone = bone.name
- label_mod = "FK"
- if bone.map:
- pose_bone = perf_pose_bones[bone.map]
- if pose_bone.is_in_ik_chain:
- label_mod = "ik chain"
- if hasIKConstraint(pose_bone):
- label_mod = "ik end"
- row.prop(data=bone, property='twistFix', text='', icon='RNA')
- row.prop(pose_bone, 'IKRetarget')
- row.label(label_mod)
- else:
- row.label(" ")
- row.label(" ")
- mapRow = self.layout.row()
- mapRow.operator("mocap.savemapping", text='Save mapping')
- mapRow.operator("mocap.loadmapping", text='Load mapping')
- self.layout.prop(data=performer_obj.animation_data.action, property='name', text='Action Name')
- self.layout.prop(enduser_arm, "advancedRetarget", text='Advanced Retarget')
- self.layout.prop(enduser_arm, "frameStep")
- self.layout.operator("mocap.retarget", text='RETARGET!')
-
-
-class MocapConstraintsPanel(bpy.types.Panel):
- #Motion capture constraints panel
- bl_label = "Mocap Fixes"
- bl_space_type = "PROPERTIES"
- bl_region_type = "WINDOW"
- bl_context = "object"
-
- def draw(self, context):
- layout = self.layout
- if context.active_object:
- if context.active_object.data:
- if context.active_object.data.name in bpy.data.armatures:
- enduser_obj = context.active_object
- enduser_arm = enduser_obj.data
- layout.operator_menu_enum("mocap.addmocapfix", "type")
- layout.operator("mocap.updateconstraints", text='Update Fixes')
- bakeRow = layout.row()
- bakeRow.operator("mocap.bakeconstraints", text='Bake Fixes')
- bakeRow.operator("mocap.unbakeconstraints", text='Unbake Fixes')
- layout.separator()
- for i, m_constraint in enumerate(enduser_arm.mocap_constraints):
- box = layout.box()
- headerRow = box.row()
- headerRow.prop(m_constraint, 'show_expanded', text='', icon='TRIA_DOWN' if m_constraint.show_expanded else 'TRIA_RIGHT', emboss=False)
- headerRow.prop(m_constraint, 'type', text='')
- headerRow.prop(m_constraint, 'name', text='')
- headerRow.prop(m_constraint, 'active', icon='MUTE_IPO_ON' if not m_constraint.active else'MUTE_IPO_OFF', text='', emboss=False)
- headerRow.operator("mocap.removeconstraint", text="", icon='X', emboss=False).constraint = i
- if m_constraint.show_expanded:
- box.separator()
- box.prop_search(m_constraint, 'constrained_bone', enduser_obj.pose, "bones", icon='BONE_DATA')
- if m_constraint.type == "distance" or m_constraint.type == "point":
- box.prop_search(m_constraint, 'constrained_boneB', enduser_obj.pose, "bones", icon='CONSTRAINT_BONE')
- frameRow = box.row()
- frameRow.label("Frame Range:")
- frameRow.prop(m_constraint, 's_frame')
- frameRow.prop(m_constraint, 'e_frame')
- smoothRow = box.row()
- smoothRow.label("Smoothing:")
- smoothRow.prop(m_constraint, 'smooth_in')
- smoothRow.prop(m_constraint, 'smooth_out')
- targetRow = box.row()
- targetLabelCol = targetRow.column()
- targetLabelCol.label("Target settings:")
- targetPropCol = targetRow.column()
- if m_constraint.type == "floor":
- targetPropCol.prop_search(m_constraint, 'targetMesh', bpy.data, "objects")
- if m_constraint.type == "point" or m_constraint.type == "freeze":
- box.prop(m_constraint, 'targetSpace')
- if m_constraint.type == "point":
- targetPropCol.prop(m_constraint, 'targetPoint')
- if m_constraint.type == "distance" or m_constraint.type == "floor":
- targetPropCol.prop(m_constraint, 'targetDist')
- layout.separator()
-
-
-class ExtraToolsPanel(bpy.types.Panel):
- # Motion capture retargeting panel
- bl_label = "Extra Mocap Tools"
- bl_space_type = "PROPERTIES"
- bl_region_type = "WINDOW"
- bl_context = "object"
-
- def draw(self, context):
- layout = self.layout
- layout.operator('mocap.pathediting', text="Follow Path")
- layout.label("Animation Stitching")
- activeIsArmature = isinstance(context.active_object.data, bpy.types.Armature)
- if activeIsArmature:
- enduser_arm = context.active_object.data
- layout.label("Retargeted Animations:")
- layout.prop_search(enduser_arm, "active_mocap", enduser_arm, "mocapNLATracks")
- settings = enduser_arm.stitch_settings
- layout.prop_search(settings, "first_action", enduser_arm, "mocapNLATracks")
- layout.prop_search(settings, "second_action", enduser_arm, "mocapNLATracks")
- layout.prop(settings, "blend_frame")
- layout.prop(settings, "blend_amount")
- layout.prop(settings, "second_offset")
- layout.prop_search(settings, "stick_bone", context.active_object.pose, "bones")
- layout.operator('mocap.animstitchguess', text="Guess Settings")
- layout.operator('mocap.animstitch', text="Stitch Animations")
-
-
-class OBJECT_OT_RetargetButton(bpy.types.Operator):
- #Retargeting operator. Assumes selected and active armatures, where the performer (the selected one)
- # has an action for retargeting
- '''Retarget animation from selected armature to active armature '''
- bl_idname = "mocap.retarget"
- bl_label = "Retargets active action from Performer to Enduser"
- bl_options = {'REGISTER', 'UNDO'}
-
- def execute(self, context):
- scene = context.scene
- s_frame = scene.frame_start
- e_frame = scene.frame_end
- enduser_obj = context.active_object
- performer_obj = [obj for obj in context.selected_objects if obj != enduser_obj]
- if enduser_obj is None or len(performer_obj) != 1:
- print("Need active and selected armatures")
- else:
- performer_obj = performer_obj[0]
- s_frame, e_frame = performer_obj.animation_data.action.frame_range
- s_frame = int(s_frame)
- e_frame = int(e_frame)
- if retarget.isRigAdvanced(enduser_obj) and not enduser_obj.data.advancedRetarget:
- print("Recommended to use Advanced Retargeting method")
- enduser_obj.data.advancedRetarget = True
- else:
- retarget.totalRetarget(performer_obj, enduser_obj, scene, s_frame, e_frame)
- return {"FINISHED"}
-
- @classmethod
- def poll(cls, context):
- if context.active_object:
- activeIsArmature = isinstance(context.active_object.data, bpy.types.Armature)
- performer_obj = [obj for obj in context.selected_objects if obj != context.active_object]
- if performer_obj:
- return activeIsArmature and isinstance(performer_obj[0].data, bpy.types.Armature) and performer_obj[0].animation_data
- else:
- return False
-
-
-class OBJECT_OT_SaveMappingButton(bpy.types.Operator):
- #Operator for saving mapping to enduser armature
- '''Save mapping to active armature (for future retargets) '''
- bl_idname = "mocap.savemapping"
- bl_label = "Saves user generated mapping from Performer to Enduser"
-
- def execute(self, context):
- enduser_obj = bpy.context.active_object
- performer_obj = [obj for obj in bpy.context.selected_objects if obj != enduser_obj][0]
- retarget.createDictionary(performer_obj.data, enduser_obj.data)
- return {"FINISHED"}
-
- @classmethod
- def poll(cls, context):
- if context.active_object:
- activeIsArmature = isinstance(context.active_object.data, bpy.types.Armature)
- performer_obj = [obj for obj in context.selected_objects if obj != context.active_object]
- if performer_obj:
- return activeIsArmature and isinstance(performer_obj[0].data, bpy.types.Armature)
- else:
- return False
-
-
-class OBJECT_OT_LoadMappingButton(bpy.types.Operator):
- '''Load saved mapping from active armature'''
- #Operator for loading mapping to enduser armature
- bl_idname = "mocap.loadmapping"
- bl_label = "Loads user generated mapping from Performer to Enduser"
-
- def execute(self, context):
- enduser_obj = bpy.context.active_object
- performer_obj = [obj for obj in bpy.context.selected_objects if obj != enduser_obj][0]
- retarget.loadMapping(performer_obj.data, enduser_obj.data)
- return {"FINISHED"}
-
- @classmethod
- def poll(cls, context):
- if context.active_object:
- activeIsArmature = isinstance(context.active_object.data, bpy.types.Armature)
- performer_obj = [obj for obj in context.selected_objects if obj != context.active_object]
- if performer_obj:
- return activeIsArmature and isinstance(performer_obj[0].data, bpy.types.Armature)
- else:
- return False
-
-
-class OBJECT_OT_SelectMapBoneButton(bpy.types.Operator):
- #Operator for setting selected bone in enduser armature to the performer mapping
- '''Select a bone for faster mapping'''
- bl_idname = "mocap.selectmap"
- bl_label = "Select a bone for faster mapping"
- perf_bone = bpy.props.StringProperty()
-
- def execute(self, context):
- enduser_obj = bpy.context.active_object
- performer_obj = [obj for obj in bpy.context.selected_objects if obj != enduser_obj][0]
- selectedBone = ""
- for bone in enduser_obj.data.bones:
- boneVis = bone.layers
- for i in range(32):
- if boneVis[i] and enduser_obj.data.layers[i]:
- if bone.select:
- selectedBone = bone.name
- break
- performer_obj.data.bones[self.perf_bone].map = selectedBone
- return {"FINISHED"}
-
- @classmethod
- def poll(cls, context):
- if context.active_object:
- activeIsArmature = isinstance(context.active_object.data, bpy.types.Armature)
- performer_obj = [obj for obj in context.selected_objects if obj != context.active_object]
- if performer_obj:
- return activeIsArmature and isinstance(performer_obj[0].data, bpy.types.Armature)
- else:
- return False
-
-
-class OBJECT_OT_ConvertSamplesButton(bpy.types.Operator):
- #Operator to convert samples to beziers on the selected object
- '''Convert active armature's sampled keyframed to beziers'''
- bl_idname = "mocap.samples"
- bl_label = "Converts samples / simplifies keyframes to beziers"
-
- def execute(self, context):
- mocap_tools.fcurves_simplify(context, context.active_object)
- return {"FINISHED"}
-
- @classmethod
- def poll(cls, context):
- return context.active_object.animation_data
-
-
-class OBJECT_OT_LooperButton(bpy.types.Operator):
- #Operator to trim fcurves which contain a few loops to a single one on the selected object
- '''Trim active armature's animation to a single cycle, given a cyclic animation (such as a walk cycle)'''
- bl_idname = "mocap.looper"
- bl_label = "loops animation / sampled mocap data"
-
- def execute(self, context):
- mocap_tools.autoloop_anim()
- return {"FINISHED"}
-
- @classmethod
- def poll(cls, context):
- return context.active_object.animation_data
-
-
-class OBJECT_OT_DenoiseButton(bpy.types.Operator):
- #Operator to denoise impluse noise on the active object's fcurves
- '''Denoise active armature's animation. Good for dealing with 'bad' frames inherent in mocap animation'''
- bl_idname = "mocap.denoise"
- bl_label = "Denoises sampled mocap data "
-
- def execute(self, context):
- mocap_tools.denoise_median()
- return {"FINISHED"}
-
- @classmethod
- def poll(cls, context):
- return context.active_object
-
- @classmethod
- def poll(cls, context):
- return context.active_object.animation_data
-
-
-class OBJECT_OT_LimitDOFButton(bpy.types.Operator):
- #Operator to analyze performer armature and apply rotation constraints on the enduser armature
- '''Create limit constraints on the active armature from the selected armature's animation's range of motion'''
- bl_idname = "mocap.limitdof"
- bl_label = "Analyzes animations Max/Min DOF and adds hard/soft constraints"
-
- def execute(self, context):
- performer_obj = [obj for obj in context.selected_objects if obj != context.active_object][0]
- mocap_tools.limit_dof(context, performer_obj, context.active_object)
- return {"FINISHED"}
-
- @classmethod
- def poll(cls, context):
- if context.active_object:
- activeIsArmature = isinstance(context.active_object.data, bpy.types.Armature)
- performer_obj = [obj for obj in context.selected_objects if obj != context.active_object]
- if performer_obj:
- return activeIsArmature and isinstance(performer_obj[0].data, bpy.types.Armature)
- else:
- return False
-
-
-class OBJECT_OT_RemoveLimitDOFButton(bpy.types.Operator):
- #Removes constraints created by above operator
- '''Removes previously created limit constraints on the active armature'''
- bl_idname = "mocap.removelimitdof"
- bl_label = "Removes previously created limit constraints on the active armature"
-
- def execute(self, context):
- mocap_tools.limit_dof_toggle_off(context, context.active_object)
- return {"FINISHED"}
-
- @classmethod
- def poll(cls, context):
- activeIsArmature = False
- if context.active_object:
- activeIsArmature = isinstance(context.active_object.data, bpy.types.Armature)
- return activeIsArmature
-
-
-class OBJECT_OT_RotateFixArmature(bpy.types.Operator):
- #Operator to fix common imported Mocap data issue of wrong axis system on active object
- '''Realign the active armature's axis system to match Blender (Commonly needed after bvh import)'''
- bl_idname = "mocap.rotate_fix"
- bl_label = "Rotates selected armature 90 degrees (fix for bvh import)"
-
- def execute(self, context):
- mocap_tools.rotate_fix_armature(context.active_object.data)
- return {"FINISHED"}
-
- @classmethod
- def poll(cls, context):
- if context.active_object:
- return isinstance(context.active_object.data, bpy.types.Armature)
-
-
-class OBJECT_OT_ScaleFixArmature(bpy.types.Operator):
- #Operator to scale down the selected armature to match the active one
- '''Rescale selected armature to match the active animation, for convienence'''
- bl_idname = "mocap.scale_fix"
- bl_label = "Scales performer armature to match target armature"
-
- def execute(self, context):
- enduser_obj = bpy.context.active_object
- performer_obj = [obj for obj in bpy.context.selected_objects if obj != enduser_obj][0]
- mocap_tools.scale_fix_armature(performer_obj, enduser_obj)
- return {"FINISHED"}
-
- @classmethod
- def poll(cls, context):
- if context.active_object:
- activeIsArmature = isinstance(context.active_object.data, bpy.types.Armature)
- performer_obj = [obj for obj in context.selected_objects if obj != context.active_object]
- if performer_obj:
- return activeIsArmature and isinstance(performer_obj[0].data, bpy.types.Armature)
- else:
- return False
-
-
-class MOCAP_OT_AddMocapFix(bpy.types.Operator):
- #Operator to add a post-retarget fix
- '''Add a post-retarget fix - useful for fixing certain artifacts following the retarget'''
- bl_idname = "mocap.addmocapfix"
- bl_label = "Add Mocap Fix to target armature"
- type = bpy.props.EnumProperty(name="Type of Fix",
- items=[("point", "Maintain Position", "Bone is at a specific point"),
- ("freeze", "Maintain Position at frame", "Bone does not move from location specified in target frame"),
- ("floor", "Stay above", "Bone does not cross specified mesh object eg floor"),
- ("distance", "Maintain distance", "Target bones maintained specified distance")],
- description="Type of fix")
-
- def execute(self, context):
- enduser_obj = bpy.context.active_object
- enduser_arm = enduser_obj.data
- new_mcon = enduser_arm.mocap_constraints.add()
- new_mcon.type = self.type
- return {"FINISHED"}
-
- @classmethod
- def poll(cls, context):
- if context.active_object:
- return isinstance(context.active_object.data, bpy.types.Armature)
-
-
-class OBJECT_OT_RemoveMocapConstraint(bpy.types.Operator):
- #Operator to remove a post-retarget fix
- '''Remove this post-retarget fix'''
- bl_idname = "mocap.removeconstraint"
- bl_label = "Removes fixes from target armature"
- constraint = bpy.props.IntProperty()
-
- def execute(self, context):
- enduser_obj = bpy.context.active_object
- enduser_arm = enduser_obj.data
- m_constraints = enduser_arm.mocap_constraints
- m_constraint = m_constraints[self.constraint]
- if m_constraint.real_constraint:
- bone = enduser_obj.pose.bones[m_constraint.real_constraint_bone]
- cons_obj = getConsObj(bone)
- removeConstraint(m_constraint, cons_obj)
- m_constraints.remove(self.constraint)
- return {"FINISHED"}
-
- @classmethod
- def poll(cls, context):
- if context.active_object:
- return isinstance(context.active_object.data, bpy.types.Armature)
-
-
-class OBJECT_OT_BakeMocapConstraints(bpy.types.Operator):
- #Operator to bake all post-retarget fixes
- '''Bake all post-retarget fixes to the Retarget Fixes NLA Track'''
- bl_idname = "mocap.bakeconstraints"
- bl_label = "Bake all fixes to target armature"
-
- def execute(self, context):
- bakeConstraints(context)
- return {"FINISHED"}
-
- @classmethod
- def poll(cls, context):
- if context.active_object:
- return isinstance(context.active_object.data, bpy.types.Armature)
-
-
-class OBJECT_OT_UnbakeMocapConstraints(bpy.types.Operator):
- #Operator to unbake all post-retarget fixes
- '''Unbake all post-retarget fixes - removes the baked data from the Retarget Fixes NLA Track'''
- bl_idname = "mocap.unbakeconstraints"
- bl_label = "Unbake all fixes to target armature"
-
- def execute(self, context):
- unbakeConstraints(context)
- return {"FINISHED"}
-
- @classmethod
- def poll(cls, context):
- if context.active_object:
- return isinstance(context.active_object.data, bpy.types.Armature)
-
-
-class OBJECT_OT_UpdateMocapConstraints(bpy.types.Operator):
- #Operator to update all post-retarget fixes, similar to update dependencies on drivers
- #Needed because python properties lack certain callbacks and some fixes take a while to recalculate.
- '''Updates all post-retarget fixes - needed after changes to armature object or pose'''
- bl_idname = "mocap.updateconstraints"
- bl_label = "Updates all fixes to target armature - neccesary to take under consideration changes to armature object or pose"
-
- def execute(self, context):
- updateConstraints(context.active_object, context)
- return {"FINISHED"}
-
- @classmethod
- def poll(cls, context):
- if context.active_object:
- return isinstance(context.active_object.data, bpy.types.Armature)
-
-
-class OBJECT_OT_GuessHierachyMapping(bpy.types.Operator):
- #Operator which calls heurisitic function to guess mapping between 2 armatures
- '''Attemps to auto figure out hierarchy mapping'''
- bl_idname = "mocap.guessmapping"
- bl_label = "Attemps to auto figure out hierarchy mapping"
-
- def execute(self, context):
- enduser_obj = bpy.context.active_object
- performer_obj = [obj for obj in bpy.context.selected_objects if obj != enduser_obj][0]
- mocap_tools.guessMapping(performer_obj, enduser_obj)
- return {"FINISHED"}
-
- @classmethod
- def poll(cls, context):
- if context.active_object:
- activeIsArmature = isinstance(context.active_object.data, bpy.types.Armature)
- performer_obj = [obj for obj in context.selected_objects if obj != context.active_object]
- if performer_obj:
- return activeIsArmature and isinstance(performer_obj[0].data, bpy.types.Armature)
- else:
- return False
-
-
-class OBJECT_OT_PathEditing(bpy.types.Operator):
- #Operator which calls path editing function, making active object follow the selected curve.
- '''Sets active object (stride object) to follow the selected curve'''
- bl_idname = "mocap.pathediting"
- bl_label = "Sets active object (stride object) to follow the selected curve"
-
- def execute(self, context):
- path = [obj for obj in context.selected_objects if obj != context.active_object][0]
- mocap_tools.path_editing(context, context.active_object, path)
- return {"FINISHED"}
-
- @classmethod
- def poll(cls, context):
- if context.active_object:
- selected_objs = [obj for obj in context.selected_objects if obj != context.active_object and isinstance(obj.data, bpy.types.Curve)]
- return selected_objs
- else:
- return False
-
-
-class OBJECT_OT_AnimationStitchingButton(bpy.types.Operator):
- #Operator which calls stitching function, combining 2 animations onto the NLA.
- '''Stitches two defined animations into a single one via alignment of NLA Tracks'''
- bl_idname = "mocap.animstitch"
- bl_label = "Stitches two defined animations into a single one via alignment of NLA Tracks"
-
- def execute(self, context):
- mocap_tools.anim_stitch(context, context.active_object)
- return {"FINISHED"}
-
- @classmethod
- def poll(cls, context):
- activeIsArmature = False
- if context.active_object:
- activeIsArmature = isinstance(context.active_object.data, bpy.types.Armature)
- if activeIsArmature:
- stitch_settings = context.active_object.data.stitch_settings
- return (stitch_settings.first_action and stitch_settings.second_action)
- return False
-
-
-class OBJECT_OT_GuessAnimationStitchingButton(bpy.types.Operator):
- #Operator which calls stitching function heuristic, setting good values for above operator.
- '''Guesses the stitch frame and second offset for animation stitch'''
- bl_idname = "mocap.animstitchguess"
- bl_label = "Guesses the stitch frame and second offset for animation stitch"
-
- def execute(self, context):
- mocap_tools.guess_anim_stitch(context, context.active_object)
- return {"FINISHED"}
-
- @classmethod
- def poll(cls, context):
- activeIsArmature = False
- if context.active_object:
- activeIsArmature = isinstance(context.active_object.data, bpy.types.Armature)
- if activeIsArmature:
- stitch_settings = context.active_object.data.stitch_settings
- return (stitch_settings.first_action and stitch_settings.second_action)
- return False
-
-
-def register():
- bpy.utils.register_module(__name__)
-
-
-def unregister():
- bpy.utils.unregister_module(__name__)
-
-if __name__ == "__main__":
- register()