diff options
Diffstat (limited to 'release/scripts/templates_py/addon_add_object.py')
-rw-r--r-- | release/scripts/templates_py/addon_add_object.py | 92 |
1 files changed, 92 insertions, 0 deletions
diff --git a/release/scripts/templates_py/addon_add_object.py b/release/scripts/templates_py/addon_add_object.py new file mode 100644 index 00000000000..66da6a969c7 --- /dev/null +++ b/release/scripts/templates_py/addon_add_object.py @@ -0,0 +1,92 @@ +bl_info = { + "name": "New Object", + "author": "Your Name Here", + "version": (1, 0), + "blender": (2, 65, 0), + "location": "View3D > Add > Mesh > New Object", + "description": "Adds a new Mesh Object", + "warning": "", + "wiki_url": "", + "tracker_url": "", + "category": "Add Mesh"} + + +import bpy +from bpy.types import Operator +from bpy.props import FloatVectorProperty +from bpy_extras.object_utils import AddObjectHelper, object_data_add +from mathutils import Vector + + +def add_object(self, context): + scale_x = self.scale.x + scale_y = self.scale.y + + verts = [Vector((-1 * scale_x, 1 * scale_y, 0)), + Vector((1 * scale_x, 1 * scale_y, 0)), + Vector((1 * scale_x, -1 * scale_y, 0)), + Vector((-1 * scale_x, -1 * scale_y, 0)), + ] + + edges = [] + faces = [[0, 1, 2, 3]] + + mesh = bpy.data.meshes.new(name="New Object Mesh") + mesh.from_pydata(verts, edges, faces) + # useful for development when the mesh may be invalid. + # mesh.validate(verbose=True) + object_data_add(context, mesh, operator=self) + + +class OBJECT_OT_add_object(Operator, AddObjectHelper): + """Create a new Mesh Object""" + bl_idname = "mesh.add_object" + bl_label = "Add Mesh Object" + bl_options = {'REGISTER', 'UNDO'} + + scale = FloatVectorProperty( + name="scale", + default=(1.0, 1.0, 1.0), + subtype='TRANSLATION', + description="scaling", + ) + + def execute(self, context): + + add_object(self, context) + + return {'FINISHED'} + + +# Registration + +def add_object_button(self, context): + self.layout.operator( + OBJECT_OT_add_object.bl_idname, + text="Add Object", + icon='PLUGIN') + + +# This allows you to right click on a button and link to the manual +def add_object_manual_map(): + url_manual_prefix = "http://wiki.blender.org/index.php/Doc:2.6/Manual/" + url_manual_mapping = ( + ("bpy.ops.mesh.add_object", "Modeling/Objects"), + ) + return url_manual_prefix, url_manual_mapping + + +def register(): + bpy.utils.register_class(OBJECT_OT_add_object) + bpy.utils.register_manual_map(add_object_manual_map) + bpy.types.INFO_MT_mesh_add.append(add_object_button) + + +def unregister(): + bpy.utils.unregister_class(OBJECT_OT_add_object) + bpy.utils.unregister_manual_map(add_object_manual_map) + bpy.types.INFO_MT_mesh_add.remove(add_object_button) + + +if __name__ == "__main__": + register() |