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Diffstat (limited to 'release/scripts/templates_py/addon_add_object.py')
-rw-r--r--release/scripts/templates_py/addon_add_object.py92
1 files changed, 92 insertions, 0 deletions
diff --git a/release/scripts/templates_py/addon_add_object.py b/release/scripts/templates_py/addon_add_object.py
new file mode 100644
index 00000000000..66da6a969c7
--- /dev/null
+++ b/release/scripts/templates_py/addon_add_object.py
@@ -0,0 +1,92 @@
+bl_info = {
+ "name": "New Object",
+ "author": "Your Name Here",
+ "version": (1, 0),
+ "blender": (2, 65, 0),
+ "location": "View3D > Add > Mesh > New Object",
+ "description": "Adds a new Mesh Object",
+ "warning": "",
+ "wiki_url": "",
+ "tracker_url": "",
+ "category": "Add Mesh"}
+
+
+import bpy
+from bpy.types import Operator
+from bpy.props import FloatVectorProperty
+from bpy_extras.object_utils import AddObjectHelper, object_data_add
+from mathutils import Vector
+
+
+def add_object(self, context):
+ scale_x = self.scale.x
+ scale_y = self.scale.y
+
+ verts = [Vector((-1 * scale_x, 1 * scale_y, 0)),
+ Vector((1 * scale_x, 1 * scale_y, 0)),
+ Vector((1 * scale_x, -1 * scale_y, 0)),
+ Vector((-1 * scale_x, -1 * scale_y, 0)),
+ ]
+
+ edges = []
+ faces = [[0, 1, 2, 3]]
+
+ mesh = bpy.data.meshes.new(name="New Object Mesh")
+ mesh.from_pydata(verts, edges, faces)
+ # useful for development when the mesh may be invalid.
+ # mesh.validate(verbose=True)
+ object_data_add(context, mesh, operator=self)
+
+
+class OBJECT_OT_add_object(Operator, AddObjectHelper):
+ """Create a new Mesh Object"""
+ bl_idname = "mesh.add_object"
+ bl_label = "Add Mesh Object"
+ bl_options = {'REGISTER', 'UNDO'}
+
+ scale = FloatVectorProperty(
+ name="scale",
+ default=(1.0, 1.0, 1.0),
+ subtype='TRANSLATION',
+ description="scaling",
+ )
+
+ def execute(self, context):
+
+ add_object(self, context)
+
+ return {'FINISHED'}
+
+
+# Registration
+
+def add_object_button(self, context):
+ self.layout.operator(
+ OBJECT_OT_add_object.bl_idname,
+ text="Add Object",
+ icon='PLUGIN')
+
+
+# This allows you to right click on a button and link to the manual
+def add_object_manual_map():
+ url_manual_prefix = "http://wiki.blender.org/index.php/Doc:2.6/Manual/"
+ url_manual_mapping = (
+ ("bpy.ops.mesh.add_object", "Modeling/Objects"),
+ )
+ return url_manual_prefix, url_manual_mapping
+
+
+def register():
+ bpy.utils.register_class(OBJECT_OT_add_object)
+ bpy.utils.register_manual_map(add_object_manual_map)
+ bpy.types.INFO_MT_mesh_add.append(add_object_button)
+
+
+def unregister():
+ bpy.utils.unregister_class(OBJECT_OT_add_object)
+ bpy.utils.unregister_manual_map(add_object_manual_map)
+ bpy.types.INFO_MT_mesh_add.remove(add_object_button)
+
+
+if __name__ == "__main__":
+ register()