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Diffstat (limited to 'release/scripts/templates_py/gamelogic_module.py')
-rw-r--r--release/scripts/templates_py/gamelogic_module.py27
1 files changed, 27 insertions, 0 deletions
diff --git a/release/scripts/templates_py/gamelogic_module.py b/release/scripts/templates_py/gamelogic_module.py
new file mode 100644
index 00000000000..88c8cf0d75b
--- /dev/null
+++ b/release/scripts/templates_py/gamelogic_module.py
@@ -0,0 +1,27 @@
+# This module can be accessed by a python controller with
+# its execution method set to 'Module'
+# * Set the module string to "gamelogic_module.main" (without quotes)
+# * When renaming the script it MUST have a .py extension
+# * External text modules are supported as long as they are at
+# the same location as the blendfile or one of its libraries.
+
+import bge
+
+# variables defined here will only be set once when the
+# module is first imported. Set object specific vars
+# inside the function if you intend to use the module
+# with multiple objects.
+
+
+def main(cont):
+ own = cont.owner
+
+ sens = cont.sensors['mySensor']
+ actu = cont.actuators['myActuator']
+
+ if sens.positive:
+ cont.activate(actu)
+ else:
+ cont.deactivate(actu)
+
+# dont call main(bge.logic.getCurrentController()), the py controller will