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Diffstat (limited to 'release/scripts/templates_py/ui_panel.py')
-rw-r--r--release/scripts/templates_py/ui_panel.py73
1 files changed, 73 insertions, 0 deletions
diff --git a/release/scripts/templates_py/ui_panel.py b/release/scripts/templates_py/ui_panel.py
new file mode 100644
index 00000000000..cacdb83e815
--- /dev/null
+++ b/release/scripts/templates_py/ui_panel.py
@@ -0,0 +1,73 @@
+import bpy
+
+
+class LayoutDemoPanel(bpy.types.Panel):
+ """Creates a Panel in the scene context of the properties editor"""
+ bl_label = "Layout Demo"
+ bl_idname = "SCENE_PT_layout"
+ bl_space_type = 'PROPERTIES'
+ bl_region_type = 'WINDOW'
+ bl_context = "scene"
+
+ def draw(self, context):
+ layout = self.layout
+
+ scene = context.scene
+
+ # Create a simple row.
+ layout.label(text=" Simple Row:")
+
+ row = layout.row()
+ row.prop(scene, "frame_start")
+ row.prop(scene, "frame_end")
+
+ # Create an row where the buttons are aligned to each other.
+ layout.label(text=" Aligned Row:")
+
+ row = layout.row(align=True)
+ row.prop(scene, "frame_start")
+ row.prop(scene, "frame_end")
+
+ # Create two columns, by using a split layout.
+ split = layout.split()
+
+ # First column
+ col = split.column()
+ col.label(text="Column One:")
+ col.prop(scene, "frame_end")
+ col.prop(scene, "frame_start")
+
+ # Second column, aligned
+ col = split.column(align=True)
+ col.label(text="Column Two:")
+ col.prop(scene, "frame_start")
+ col.prop(scene, "frame_end")
+
+ # Big render button
+ layout.label(text="Big Button:")
+ row = layout.row()
+ row.scale_y = 3.0
+ row.operator("render.render")
+
+ # Different sizes in a row
+ layout.label(text="Different button sizes:")
+ row = layout.row(align=True)
+ row.operator("render.render")
+
+ sub = row.row()
+ sub.scale_x = 2.0
+ sub.operator("render.render")
+
+ row.operator("render.render")
+
+
+def register():
+ bpy.utils.register_class(LayoutDemoPanel)
+
+
+def unregister():
+ bpy.utils.unregister_class(LayoutDemoPanel)
+
+
+if __name__ == "__main__":
+ register()