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Diffstat (limited to 'release/scripts/tex2uvbaker.py')
-rw-r--r-- | release/scripts/tex2uvbaker.py | 25 |
1 files changed, 25 insertions, 0 deletions
diff --git a/release/scripts/tex2uvbaker.py b/release/scripts/tex2uvbaker.py index 45dbb2e5b11..7a172ee5868 100644 --- a/release/scripts/tex2uvbaker.py +++ b/release/scripts/tex2uvbaker.py @@ -7,6 +7,31 @@ Group: 'UV' Tooltip: 'Procedural to uvmapped texture baker' """ +__author__ = "Jean-Michel Soler (jms)" +__url__ = ("blender", "elysiun", +"Script online, http://jmsoler.free.fr/util/blenderfile/py/text2uvbaker.py", +"Communicate problems and errors, http://www.zoo-logique.org/3D.Blender/newsportal/thread.php?group=3D.Blender") +__version__ = "0.2.2 2004/08/01" + +__bpydoc__ = """\ +This script "bakes" Blender procedural materials (including textures): it saves +them as 2d uv-mapped images. + +This script saves an uv texture layout of the chosen mesh, that can be used as +an uv map for it. It is a way to export procedurals from Blender as normal +image textures that can be edited with a 2d image manipulation program or used +with the mesh in games and other 3d applications. + +Usage: + +a) Enter face mode and define uv coordinates for your mesh;<br> +b) Define its materials and textures and set "Map Input" coordinates to UV; +c) Run this script and check the console. + +Notes:<br> + This script was based on a suggestion by Martin (Theeth) Poirier;<br> +""" + #--------------------------------------------- # Last release : 0.2.2 , 2004/08/01 , 22h13 #--------------------------------------------- |