diff options
Diffstat (limited to 'release/scripts/ui/buttons_data_bone.py')
-rw-r--r-- | release/scripts/ui/buttons_data_bone.py | 228 |
1 files changed, 0 insertions, 228 deletions
diff --git a/release/scripts/ui/buttons_data_bone.py b/release/scripts/ui/buttons_data_bone.py deleted file mode 100644 index 56a1b048594..00000000000 --- a/release/scripts/ui/buttons_data_bone.py +++ /dev/null @@ -1,228 +0,0 @@ - -import bpy - -class BoneButtonsPanel(bpy.types.Panel): - __space_type__ = 'PROPERTIES' - __region_type__ = 'WINDOW' - __context__ = "bone" - - def poll(self, context): - return (context.bone or context.edit_bone) - -class BONE_PT_context_bone(BoneButtonsPanel): - __show_header__ = False - - def draw(self, context): - layout = self.layout - - bone = context.bone - if not bone: - bone = context.edit_bone - - row = layout.row() - row.itemL(text="", icon='ICON_BONE_DATA') - row.itemR(bone, "name", text="") - -class BONE_PT_transform(BoneButtonsPanel): - __label__ = "Transform" - - def draw(self, context): - layout = self.layout - - ob = context.object - bone = context.bone - if not bone: - bone = context.edit_bone - - row = layout.row() - row.column().itemR(bone, "head") - row.column().itemR(bone, "tail") - - col = row.column() - sub = col.column(align=True) - sub.itemL(text="Roll:") - sub.itemR(bone, "roll", text="") - sub.itemL() - sub.itemR(bone, "locked") - - else: - pchan = ob.pose.pose_channels[context.bone.name] - - row = layout.row() - col = row.column() - col.itemR(pchan, "location") - col.active = not (bone.parent and bone.connected) - - col = row.column() - if pchan.rotation_mode == 'QUATERNION': - col.itemR(pchan, "rotation_quaternion", text="Rotation") - elif pchan.rotation_mode == 'AXIS_ANGLE': - #col.itemL(text="Rotation") - #col.itemR(pchan, "rotation_angle", text="Angle") - #col.itemR(pchan, "rotation_axis", text="Axis") - col.itemR(pchan, "rotation_axis_angle", text="Rotation") - else: - col.itemR(pchan, "rotation_euler", text="Rotation") - - row.column().itemR(pchan, "scale") - - layout.itemR(pchan, "rotation_mode") - -class BONE_PT_transform_locks(BoneButtonsPanel): - __label__ = "Transform Locks" - __default_closed__ = True - - def poll(self, context): - return context.bone - - def draw(self, context): - layout = self.layout - - ob = context.object - bone = context.bone - pchan = ob.pose.pose_channels[context.bone.name] - - row = layout.row() - col = row.column() - col.itemR(pchan, "lock_location") - col.active = not (bone.parent and bone.connected) - - col = row.column() - if pchan.rotation_mode in ('QUATERNION', 'AXIS_ANGLE'): - col.itemR(pchan, "lock_rotations_4d", text="Lock Rotation") - if pchan.lock_rotations_4d: - col.itemR(pchan, "lock_rotation_w", text="W") - col.itemR(pchan, "lock_rotation", text="") - else: - col.itemR(pchan, "lock_rotation", text="Rotation") - - row.column().itemR(pchan, "lock_scale") - -class BONE_PT_relations(BoneButtonsPanel): - __label__ = "Relations" - - def draw(self, context): - layout = self.layout - - ob = context.object - bone = context.bone - arm = context.armature - - if not bone: - bone = context.edit_bone - pchan = None - else: - pchan = ob.pose.pose_channels[context.bone.name] - - split = layout.split() - - col = split.column() - col.itemL(text="Layers:") - col.itemR(bone, "layer", text="") - - col.itemS() - - if ob and pchan: - col.itemL(text="Bone Group:") - col.item_pointerR(pchan, "bone_group", ob.pose, "bone_groups", text="") - - col = split.column() - col.itemL(text="Parent:") - if context.bone: - col.itemR(bone, "parent", text="") - else: - col.item_pointerR(bone, "parent", arm, "edit_bones", text="") - - sub = col.column() - sub.active = bone.parent != None - sub.itemR(bone, "connected") - sub.itemR(bone, "hinge", text="Inherit Rotation") - sub.itemR(bone, "inherit_scale", text="Inherit Scale") - -class BONE_PT_display(BoneButtonsPanel): - __label__ = "Display" - - def poll(self, context): - return context.bone - - def draw(self, context): - layout = self.layout - - ob = context.object - bone = context.bone - arm = context.armature - - if not bone: - bone = context.edit_bone - pchan = None - else: - pchan = ob.pose.pose_channels[context.bone.name] - - if ob and pchan: - - split = layout.split() - - col = split.column() - - col.itemR(bone, "draw_wire", text="Wireframe") - col.itemR(bone, "hidden", text="Hide") - - col = split.column() - - col.itemL(text="Custom Shape:") - col.itemR(pchan, "custom_shape", text="") - -class BONE_PT_deform(BoneButtonsPanel): - __label__ = "Deform" - __default_closed__ = True - - def draw_header(self, context): - bone = context.bone - - if not bone: - bone = context.edit_bone - - self.layout.itemR(bone, "deform", text="") - - def draw(self, context): - layout = self.layout - - bone = context.bone - - if not bone: - bone = context.edit_bone - - layout.active = bone.deform - - split = layout.split() - - col = split.column() - col.itemL(text="Envelope:") - - sub = col.column(align=True) - sub.itemR(bone, "envelope_distance", text="Distance") - sub.itemR(bone, "envelope_weight", text="Weight") - col.itemR(bone, "multiply_vertexgroup_with_envelope", text="Multiply") - - sub = col.column(align=True) - sub.itemL(text="Radius:") - sub.itemR(bone, "head_radius", text="Head") - sub.itemR(bone, "tail_radius", text="Tail") - - col = split.column() - col.itemL(text="Curved Bones:") - - sub = col.column(align=True) - sub.itemR(bone, "bbone_segments", text="Segments") - sub.itemR(bone, "bbone_in", text="Ease In") - sub.itemR(bone, "bbone_out", text="Ease Out") - - col.itemL(text="Offset:") - col.itemR(bone, "cyclic_offset") - -bpy.types.register(BONE_PT_context_bone) -bpy.types.register(BONE_PT_transform) -bpy.types.register(BONE_PT_transform_locks) -bpy.types.register(BONE_PT_relations) -bpy.types.register(BONE_PT_display) -bpy.types.register(BONE_PT_deform) |