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Diffstat (limited to 'release/scripts/ui/buttons_data_modifier.py')
-rw-r--r--release/scripts/ui/buttons_data_modifier.py449
1 files changed, 0 insertions, 449 deletions
diff --git a/release/scripts/ui/buttons_data_modifier.py b/release/scripts/ui/buttons_data_modifier.py
deleted file mode 100644
index 754e8ce106e..00000000000
--- a/release/scripts/ui/buttons_data_modifier.py
+++ /dev/null
@@ -1,449 +0,0 @@
-
-import bpy
-
-class DataButtonsPanel(bpy.types.Panel):
- __space_type__ = 'PROPERTIES'
- __region_type__ = 'WINDOW'
- __context__ = "modifier"
-
-class DATA_PT_modifiers(DataButtonsPanel):
- __label__ = "Modifiers"
-
- def draw(self, context):
- layout = self.layout
-
- ob = context.object
-
- row = layout.row()
- row.item_menu_enumO("object.modifier_add", "type")
- row.itemL()
-
- for md in ob.modifiers:
- box = layout.template_modifier(md)
- if box:
- # match enum type to our functions, avoids a lookup table.
- getattr(self, md.type)(box, ob, md)
-
- # the mt.type enum is (ab)used for a lookup on function names
- # ...to avoid lengthy if statements
- # so each type must have a function here.
-
- def ARMATURE(self, layout, ob, md):
- layout.itemR(md, "object")
-
- split = layout.split(percentage=0.5)
- split.itemL(text="Vertex Group:")
- sub = split.split(percentage=0.7)
- sub.item_pointerR(md, "vertex_group", ob, "vertex_groups", text="")
- subsub = sub.row()
- subsub.active = md.vertex_group
- subsub.itemR(md, "invert")
-
- layout.itemS()
-
- split = layout.split()
-
- col = split.column()
- col.itemL(text="Bind To:")
- col.itemR(md, "use_vertex_groups", text="Vertex Groups")
- col.itemR(md, "use_bone_envelopes", text="Bone Envelopes")
-
- col = split.column()
- col.itemL(text="Deformation:")
- col.itemR(md, "quaternion")
- col.itemR(md, "multi_modifier")
-
- def ARRAY(self, layout, ob, md):
- layout.itemR(md, "fit_type")
- if md.fit_type == 'FIXED_COUNT':
- layout.itemR(md, "count")
- elif md.fit_type == 'FIT_LENGTH':
- layout.itemR(md, "length")
- elif md.fit_type == 'FIT_CURVE':
- layout.itemR(md, "curve")
-
- layout.itemS()
-
- split = layout.split()
-
- col = split.column()
- col.itemR(md, "constant_offset")
- sub = col.column()
- sub.active = md.constant_offset
- sub.itemR(md, "constant_offset_displacement", text="")
-
- col.itemS()
-
- col.itemR(md, "merge_adjacent_vertices", text="Merge")
- sub = col.column()
- sub.active = md.merge_adjacent_vertices
- sub.itemR(md, "merge_end_vertices", text="First Last")
- sub.itemR(md, "merge_distance", text="Distance")
-
- col = split.column()
- col.itemR(md, "relative_offset")
- sub = col.column()
- sub.active = md.relative_offset
- sub.itemR(md, "relative_offset_displacement", text="")
-
- col.itemS()
-
- col.itemR(md, "add_offset_object")
- sub = col.column()
- sub.active = md.add_offset_object
- sub.itemR(md, "offset_object", text="")
-
- layout.itemS()
-
- col = layout.column()
- col.itemR(md, "start_cap")
- col.itemR(md, "end_cap")
-
- def BEVEL(self, layout, ob, md):
- row = layout.row()
- row.itemR(md, "width")
- row.itemR(md, "only_vertices")
-
- layout.itemL(text="Limit Method:")
- layout.row().itemR(md, "limit_method", expand=True)
- if md.limit_method == 'ANGLE':
- layout.itemR(md, "angle")
- elif md.limit_method == 'WEIGHT':
- layout.row().itemR(md, "edge_weight_method", expand=True)
-
- def BOOLEAN(self, layout, ob, md):
- layout.itemR(md, "operation")
- layout.itemR(md, "object")
-
- def BUILD(self, layout, ob, md):
- split = layout.split()
-
- col = split.column()
- col.itemR(md, "start")
- col.itemR(md, "length")
-
- col = split.column()
- col.itemR(md, "randomize")
- sub = col.column()
- sub.active = md.randomize
- sub.itemR(md, "seed")
-
- def CAST(self, layout, ob, md):
- layout.itemR(md, "cast_type")
- layout.itemR(md, "object")
- if md.object:
- layout.itemR(md, "use_transform")
-
- flow = layout.column_flow()
- flow.itemR(md, "x")
- flow.itemR(md, "y")
- flow.itemR(md, "z")
- flow.itemR(md, "factor")
- flow.itemR(md, "radius")
- flow.itemR(md, "size")
-
- layout.itemR(md, "from_radius")
-
- layout.item_pointerR(md, "vertex_group", ob, "vertex_groups")
-
- def CLOTH(self, layout, ob, md):
- layout.itemL(text="See Cloth panel.")
-
- def COLLISION(self, layout, ob, md):
- layout.itemL(text="See Collision panel.")
-
- def CURVE(self, layout, ob, md):
- layout.itemR(md, "object")
- layout.item_pointerR(md, "vertex_group", ob, "vertex_groups")
- layout.itemR(md, "deform_axis")
-
- def DECIMATE(self, layout, ob, md):
- layout.itemR(md, "ratio")
- layout.itemR(md, "face_count")
-
- def DISPLACE(self, layout, ob, md):
- layout.item_pointerR(md, "vertex_group", ob, "vertex_groups")
- layout.itemR(md, "texture")
- layout.itemR(md, "midlevel")
- layout.itemR(md, "strength")
- layout.itemR(md, "direction")
- layout.itemR(md, "texture_coordinates")
- if md.texture_coordinates == 'OBJECT':
- layout.itemR(md, "texture_coordinate_object", text="Object")
- elif md.texture_coordinates == 'UV' and ob.type == 'MESH':
- layout.item_pointerR(md, "uv_layer", ob.data, "uv_textures")
-
- def EDGE_SPLIT(self, layout, ob, md):
- split = layout.split()
-
- col = split.column()
- col.itemR(md, "use_edge_angle", text="Edge Angle")
- sub = col.column()
- sub.active = md.use_edge_angle
- sub.itemR(md, "split_angle")
-
- col = split.column()
- col.itemR(md, "use_sharp", text="Sharp Edges")
-
- def EXPLODE(self, layout, ob, md):
- layout.item_pointerR(md, "vertex_group", ob, "vertex_groups")
- layout.itemR(md, "protect")
-
- flow = layout.column_flow(2)
- flow.itemR(md, "split_edges")
- flow.itemR(md, "unborn")
- flow.itemR(md, "alive")
- flow.itemR(md, "dead")
-
- layout.itemO("object.explode_refresh", text="Refresh");
-
- def FLUID_SIMULATION(self, layout, ob, md):
- layout.itemL(text="See Fluid panel.")
-
- def HOOK(self, layout, ob, md):
- col = layout.column()
- col.itemR(md, "object")
- if md.object and md.object.type == 'ARMATURE':
- layout.item_pointerR(md, "subtarget", md.object.data, "bones", text="Bone")
-
- layout.item_pointerR(md, "vertex_group", ob, "vertex_groups")
-
- split = layout.split()
- split.itemR(md, "falloff")
- split.itemR(md, "force", slider=True)
-
- layout.itemS()
-
- row = layout.row()
- row.itemO("object.hook_reset", text="Reset")
- row.itemO("object.hook_recenter", text="Recenter")
-
- if ob.mode == 'EDIT':
- row = layout.row()
- row.itemO("object.hook_select", text="Select")
- row.itemO("object.hook_assign", text="Assign")
-
- def LATTICE(self, layout, ob, md):
- layout.itemR(md, "object")
- layout.item_pointerR(md, "vertex_group", ob, "vertex_groups")
-
- def MASK(self, layout, ob, md):
- layout.itemR(md, "mode")
- if md.mode == 'ARMATURE':
- layout.itemR(md, "armature")
- elif md.mode == 'VERTEX_GROUP':
- layout.item_pointerR(md, "vertex_group", ob, "vertex_groups")
- layout.itemR(md, "inverse")
-
- def MESH_DEFORM(self, layout, ob, md):
- layout.itemR(md, "object")
- layout.item_pointerR(md, "vertex_group", ob, "vertex_groups")
- layout.itemR(md, "invert")
-
- layout.itemS()
-
- if md.is_bound:
- layout.itemO("object.meshdeform_bind", text="Unbind")
- else:
- layout.itemO("object.meshdeform_bind", text="Bind")
- row = layout.row()
- row.itemR(md, "precision")
- row.itemR(md, "dynamic")
-
- def MIRROR(self, layout, ob, md):
- layout.itemR(md, "merge_limit")
- split = layout.split()
-
- col = split.column()
- col.itemR(md, "x")
- col.itemR(md, "y")
- col.itemR(md, "z")
-
- col = split.column()
- col.itemL(text="Textures:")
- col.itemR(md, "mirror_u")
- col.itemR(md, "mirror_v")
-
- col = split.column()
- col.itemR(md, "clip", text="Do Clipping")
- col.itemR(md, "mirror_vertex_groups", text="Vertex Group")
-
- layout.itemR(md, "mirror_object")
-
- def MULTIRES(self, layout, ob, md):
- layout.itemR(md, "subdivision_type")
-
- row = layout.row()
- row.itemO("object.multires_subdivide", text="Subdivide")
- row.itemO("object.multires_higher_levels_delete", text="Delete Higher")
-
- layout.itemR(md, "level")
-
- def PARTICLE_INSTANCE(self, layout, ob, md):
- layout.itemR(md, "object")
- layout.itemR(md, "particle_system_number")
-
- flow = layout.column_flow()
- flow.itemR(md, "normal")
- flow.itemR(md, "children")
- flow.itemR(md, "size")
- flow.itemR(md, "path")
- if md.path:
- flow.itemR(md, "keep_shape")
- flow.itemR(md, "unborn")
- flow.itemR(md, "alive")
- flow.itemR(md, "dead")
- flow.itemL(md, "")
- if md.path:
- flow.itemR(md, "axis", text="")
-
- if md.path:
- row = layout.row()
- row.itemR(md, "position", slider=True)
- row.itemR(md, "random_position", text = "Random", slider=True)
-
- def PARTICLE_SYSTEM(self, layout, ob, md):
- layout.itemL(text="See Particle panel.")
-
- def SHRINKWRAP(self, layout, ob, md):
- layout.itemR(md, "target")
- layout.item_pointerR(md, "vertex_group", ob, "vertex_groups")
- layout.itemR(md, "offset")
- layout.itemR(md, "subsurf_levels")
- layout.itemR(md, "mode")
- if md.mode == 'PROJECT':
- layout.itemR(md, "subsurf_levels")
- layout.itemR(md, "auxiliary_target")
-
- row = layout.row()
- row.itemR(md, "x")
- row.itemR(md, "y")
- row.itemR(md, "z")
-
- flow = layout.column_flow()
- flow.itemR(md, "negative")
- flow.itemR(md, "positive")
- flow.itemR(md, "cull_front_faces")
- flow.itemR(md, "cull_back_faces")
- elif md.mode == 'NEAREST_SURFACEPOINT':
- layout.itemR(md, "keep_above_surface")
-
- def SIMPLE_DEFORM(self, layout, ob, md):
- layout.itemR(md, "mode")
- layout.item_pointerR(md, "vertex_group", ob, "vertex_groups")
- layout.itemR(md, "origin")
- layout.itemR(md, "relative")
- layout.itemR(md, "factor")
- layout.itemR(md, "limits")
- if md.mode in ('TAPER', 'STRETCH'):
- layout.itemR(md, "lock_x_axis")
- layout.itemR(md, "lock_y_axis")
-
- def SMOKE(self, layout, ob, md):
- layout.itemL(text="See Smoke panel.")
-
- def SMOOTH(self, layout, ob, md):
- split = layout.split()
-
- col = split.column()
- col.itemR(md, "x")
- col.itemR(md, "y")
- col.itemR(md, "z")
-
- col = split.column()
- col.itemR(md, "factor")
- col.itemR(md, "repeat")
-
- layout.item_pointerR(md, "vertex_group", ob, "vertex_groups")
-
- def SOFT_BODY(self, layout, ob, md):
- layout.itemL(text="See Soft Body panel.")
-
- def SUBSURF(self, layout, ob, md):
- layout.row().itemR(md, "subdivision_type", expand=True)
-
- flow = layout.column_flow()
- flow.itemR(md, "levels", text="Preview")
- flow.itemR(md, "render_levels", text="Render")
- flow.itemR(md, "optimal_draw", text="Optimal Display")
- flow.itemR(md, "subsurf_uv")
-
- def SURFACE(self, layout, ob, md):
- layout.itemL(text="See Fields panel.")
-
- def UV_PROJECT(self, layout, ob, md):
- if ob.type == 'MESH':
- layout.item_pointerR(md, "uv_layer", ob.data, "uv_textures")
- layout.itemR(md, "image")
- layout.itemR(md, "override_image")
-
- split = layout.split()
-
- col = split.column()
- col.itemL(text="Aspect Ratio:")
-
- sub = col.column(align=True)
- sub.itemR(md, "horizontal_aspect_ratio", text="Horizontal")
- sub.itemR(md, "vertical_aspect_ratio", text="Vertical")
-
- col = split.column()
- col.itemL(text="Projectors:")
-
- sub = col.column(align=True)
- sub.itemR(md, "num_projectors", text="Number")
- for proj in md.projectors:
- sub.itemR(proj, "object", text="")
-
- def WAVE(self, layout, ob, md):
- split = layout.split()
-
- col = split.column()
- col.itemL(text="Motion:")
- col.itemR(md, "x")
- col.itemR(md, "y")
- col.itemR(md, "cyclic")
-
- col = split.column()
- col.itemR(md, "normals")
- sub = col.column()
- sub.active = md.normals
- sub.itemR(md, "x_normal", text="X")
- sub.itemR(md, "y_normal", text="Y")
- sub.itemR(md, "z_normal", text="Z")
-
- split = layout.split()
-
- col = split.column()
- col.itemL(text="Time:")
- sub = col.column(align=True)
- sub.itemR(md, "time_offset", text="Offset")
- sub.itemR(md, "lifetime", text="Life")
- col.itemR(md, "damping_time", text="Damping")
-
- col = split.column()
- col.itemL(text="Position:")
- sub = col.column(align=True)
- sub.itemR(md, "start_position_x", text="X")
- sub.itemR(md, "start_position_y", text="Y")
- col.itemR(md, "falloff_radius", text="Falloff")
-
- layout.itemS()
-
- layout.itemR(md, "start_position_object")
- layout.item_pointerR(md, "vertex_group", ob, "vertex_groups")
- layout.itemR(md, "texture")
- layout.itemR(md, "texture_coordinates")
- if md.texture_coordinates == 'MAP_UV' and ob.type == 'MESH':
- layout.item_pointerR(md, "uv_layer", ob.data, "uv_textures")
- elif md.texture_coordinates == 'OBJECT':
- layout.itemR(md, "texture_coordinates_object")
-
- layout.itemS()
-
- flow = layout.column_flow()
- flow.itemR(md, "speed", slider=True)
- flow.itemR(md, "height", slider=True)
- flow.itemR(md, "width", slider=True)
- flow.itemR(md, "narrowness", slider=True)
-
-bpy.types.register(DATA_PT_modifiers)