diff options
Diffstat (limited to 'release/scripts/ui/buttons_game.py')
-rw-r--r-- | release/scripts/ui/buttons_game.py | 40 |
1 files changed, 20 insertions, 20 deletions
diff --git a/release/scripts/ui/buttons_game.py b/release/scripts/ui/buttons_game.py index bf25289333f..2a1e6adee5b 100644 --- a/release/scripts/ui/buttons_game.py +++ b/release/scripts/ui/buttons_game.py @@ -2,9 +2,9 @@ import bpy class PhysicsButtonsPanel(bpy.types.Panel): - __space_type__ = 'PROPERTIES' - __region_type__ = 'WINDOW' - __context__ = "physics" + bl_space_type = 'PROPERTIES' + bl_region_type = 'WINDOW' + bl_context = "physics" def poll(self, context): ob = context.active_object @@ -12,7 +12,7 @@ class PhysicsButtonsPanel(bpy.types.Panel): return ob and ob.game and (rd.engine == 'BLENDER_GAME') class PHYSICS_PT_game_physics(PhysicsButtonsPanel): - __label__ = "Physics" + bl_label = "Physics" def draw(self, context): layout = self.layout @@ -131,7 +131,7 @@ class PHYSICS_PT_game_physics(PhysicsButtonsPanel): layout.itemR(ob, "restrict_render", text="Invisible") class PHYSICS_PT_game_collision_bounds(PhysicsButtonsPanel): - __label__ = "Collision Bounds" + bl_label = "Collision Bounds" def poll(self, context): game = context.object.game @@ -159,16 +159,16 @@ bpy.types.register(PHYSICS_PT_game_physics) bpy.types.register(PHYSICS_PT_game_collision_bounds) class RenderButtonsPanel(bpy.types.Panel): - __space_type__ = 'PROPERTIES' - __region_type__ = 'WINDOW' - __context__ = "render" + bl_space_type = 'PROPERTIES' + bl_region_type = 'WINDOW' + bl_context = "render" def poll(self, context): rd = context.scene.render_data return (rd.engine == 'BLENDER_GAME') class RENDER_PT_game(RenderButtonsPanel): - __label__ = "Game" + bl_label = "Game" def draw(self, context): layout = self.layout @@ -178,7 +178,7 @@ class RENDER_PT_game(RenderButtonsPanel): row.itemL() class RENDER_PT_game_player(RenderButtonsPanel): - __label__ = "Standalone Player" + bl_label = "Standalone Player" def draw(self, context): layout = self.layout @@ -209,7 +209,7 @@ class RENDER_PT_game_player(RenderButtonsPanel): col.itemR(gs, "framing_color", text="") class RENDER_PT_game_stereo(RenderButtonsPanel): - __label__ = "Stereo" + bl_label = "Stereo" def draw(self, context): layout = self.layout @@ -258,7 +258,7 @@ class RENDER_PT_game_stereo(RenderButtonsPanel): layout.itemR(gs, "dome_text") class RENDER_PT_game_shading(RenderButtonsPanel): - __label__ = "Shading" + bl_label = "Shading" def draw(self, context): layout = self.layout @@ -280,7 +280,7 @@ class RENDER_PT_game_shading(RenderButtonsPanel): col.itemR(gs, "glsl_extra_textures", text="Extra Textures") class RENDER_PT_game_performance(RenderButtonsPanel): - __label__ = "Performance" + bl_label = "Performance" def draw(self, context): layout = self.layout @@ -302,7 +302,7 @@ class RENDER_PT_game_performance(RenderButtonsPanel): col.itemR(gs, "display_lists") class RENDER_PT_game_sound(RenderButtonsPanel): - __label__ = "Sound" + bl_label = "Sound" def draw(self, context): layout = self.layout @@ -321,16 +321,16 @@ bpy.types.register(RENDER_PT_game_performance) bpy.types.register(RENDER_PT_game_sound) class WorldButtonsPanel(bpy.types.Panel): - __space_type__ = 'PROPERTIES' - __region_type__ = 'WINDOW' - __context__ = "world" + bl_space_type = 'PROPERTIES' + bl_region_type = 'WINDOW' + bl_context = "world" def poll(self, context): rd = context.scene.render_data return (rd.engine == 'BLENDER_GAME') class WORLD_PT_game_context_world(WorldButtonsPanel): - __show_header__ = False + bl_show_header = False def poll(self, context): rd = context.scene.render_data @@ -351,7 +351,7 @@ class WORLD_PT_game_context_world(WorldButtonsPanel): split.template_ID(space, "pin_id") class WORLD_PT_game_world(WorldButtonsPanel): - __label__ = "World" + bl_label = "World" def draw(self, context): layout = self.layout @@ -370,7 +370,7 @@ class WORLD_PT_game_world(WorldButtonsPanel): row.itemR(world.mist, "depth") class WORLD_PT_game_physics(WorldButtonsPanel): - __label__ = "Physics" + bl_label = "Physics" def draw(self, context): layout = self.layout |