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Diffstat (limited to 'release/scripts/ui/buttons_physics_cloth.py')
-rw-r--r--release/scripts/ui/buttons_physics_cloth.py187
1 files changed, 0 insertions, 187 deletions
diff --git a/release/scripts/ui/buttons_physics_cloth.py b/release/scripts/ui/buttons_physics_cloth.py
deleted file mode 100644
index bcf1d3b8316..00000000000
--- a/release/scripts/ui/buttons_physics_cloth.py
+++ /dev/null
@@ -1,187 +0,0 @@
-
-import bpy
-
-from buttons_physics_common import point_cache_ui
-from buttons_physics_common import effector_weights_ui
-
-def cloth_panel_enabled(md):
- return md.point_cache.baked==False
-
-class PhysicButtonsPanel(bpy.types.Panel):
- __space_type__ = 'PROPERTIES'
- __region_type__ = 'WINDOW'
- __context__ = "physics"
-
- def poll(self, context):
- ob = context.object
- rd = context.scene.render_data
- return (ob and ob.type == 'MESH') and (not rd.use_game_engine)
-
-class PHYSICS_PT_cloth(PhysicButtonsPanel):
- __label__ = "Cloth"
-
- def draw(self, context):
- layout = self.layout
-
- md = context.cloth
- ob = context.object
-
- split = layout.split()
- split.operator_context = 'EXEC_DEFAULT'
-
- if md:
- # remove modifier + settings
- split.set_context_pointer("modifier", md)
- split.itemO("object.modifier_remove", text="Remove")
-
- row = split.row(align=True)
- row.itemR(md, "render", text="")
- row.itemR(md, "realtime", text="")
- else:
- # add modifier
- split.item_enumO("object.modifier_add", "type", 'CLOTH', text="Add")
- split.itemL()
-
- if md:
- cloth = md.settings
-
- layout.active = cloth_panel_enabled(md)
-
- split = layout.split()
-
- col = split.column()
-
- col.itemL(text="Quality:")
- col.itemR(cloth, "quality", text="Steps",slider=True)
-
- col.itemL(text="Material:")
- sub = col.column(align=True)
- sub.itemR(cloth, "mass")
- sub.itemR(cloth, "structural_stiffness", text="Structural")
- sub.itemR(cloth, "bending_stiffness", text="Bending")
-
- col = split.column()
-
- col.itemL(text="Presets:")
- col.itemL(text="TODO!")
-
- col.itemL(text="Damping:")
- sub = col.column(align=True)
- sub.itemR(cloth, "spring_damping", text="Spring")
- sub.itemR(cloth, "air_damping", text="Air")
-
- col.itemR(cloth, "pin_cloth", text="Pin")
- sub = col.column(align=True)
- sub.active = cloth.pin_cloth
- sub.itemR(cloth, "pin_stiffness", text="Stiffness")
- sub.item_pointerR(cloth, "mass_vertex_group", ob, "vertex_groups", text="")
-
- # Disabled for now
- """
- if cloth.mass_vertex_group:
- layout.itemL(text="Goal:")
-
- col = layout.column_flow()
- col.itemR(cloth, "goal_default", text="Default")
- col.itemR(cloth, "goal_spring", text="Stiffness")
- col.itemR(cloth, "goal_friction", text="Friction")
- """
-
-class PHYSICS_PT_cloth_cache(PhysicButtonsPanel):
- __label__ = "Cloth Cache"
- __default_closed__ = True
-
- def poll(self, context):
- return context.cloth
-
- def draw(self, context):
- md = context.cloth
- point_cache_ui(self, md.point_cache, cloth_panel_enabled(md), 0, 0)
-
-class PHYSICS_PT_cloth_collision(PhysicButtonsPanel):
- __label__ = "Cloth Collision"
- __default_closed__ = True
-
- def poll(self, context):
- return context.cloth
-
- def draw_header(self, context):
- cloth = context.cloth.collision_settings
-
- self.layout.active = cloth_panel_enabled(context.cloth)
- self.layout.itemR(cloth, "enable_collision", text="")
-
- def draw(self, context):
- layout = self.layout
-
- cloth = context.cloth.collision_settings
- md = context.cloth
-
- layout.active = cloth.enable_collision and cloth_panel_enabled(md)
-
- split = layout.split()
-
- col = split.column()
- col.itemR(cloth, "collision_quality", slider=True, text="Quality")
- col.itemR(cloth, "min_distance", slider=True, text="Distance")
- col.itemR(cloth, "friction")
-
- col = split.column()
- col.itemR(cloth, "enable_self_collision", text="Self Collision")
- sub = col.column()
- sub.active = cloth.enable_self_collision
- sub.itemR(cloth, "self_collision_quality", slider=True, text="Quality")
- sub.itemR(cloth, "self_min_distance", slider=True, text="Distance")
-
-class PHYSICS_PT_cloth_stiffness(PhysicButtonsPanel):
- __label__ = "Cloth Stiffness Scaling"
- __default_closed__ = True
-
- def poll(self, context):
- return context.cloth
-
- def draw_header(self, context):
- cloth = context.cloth.settings
-
- self.layout.active = cloth_panel_enabled(context.cloth)
- self.layout.itemR(cloth, "stiffness_scaling", text="")
-
- def draw(self, context):
- layout = self.layout
-
- md = context.cloth
- ob = context.object
- cloth = context.cloth.settings
-
- layout.active = cloth.stiffness_scaling and cloth_panel_enabled(md)
-
- split = layout.split()
-
- col = split.column()
- col.itemL(text="Structural Stiffness:")
- sub = col.column(align=True)
- sub.itemR(cloth, "structural_stiffness_max", text="Max")
- sub.item_pointerR(cloth, "structural_stiffness_vertex_group", ob, "vertex_groups", text="")
-
- col = split.column()
- col.itemL(text="Bending Stiffness:")
- sub = col.column(align=True)
- sub.itemR(cloth, "bending_stiffness_max", text="Max")
- sub.item_pointerR(cloth, "bending_vertex_group", ob, "vertex_groups", text="")
-
-class PHYSICS_PT_cloth_field_weights(PhysicButtonsPanel):
- __label__ = "Cloth Field Weights"
- __default_closed__ = True
-
- def poll(self, context):
- return (context.cloth)
-
- def draw(self, context):
- cloth = context.cloth.settings
- effector_weights_ui(self, cloth.effector_weights)
-
-bpy.types.register(PHYSICS_PT_cloth)
-bpy.types.register(PHYSICS_PT_cloth_cache)
-bpy.types.register(PHYSICS_PT_cloth_collision)
-bpy.types.register(PHYSICS_PT_cloth_stiffness)
-bpy.types.register(PHYSICS_PT_cloth_field_weights)