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Diffstat (limited to 'release/scripts/ui/buttons_physics_common.py')
-rw-r--r--release/scripts/ui/buttons_physics_common.py159
1 files changed, 0 insertions, 159 deletions
diff --git a/release/scripts/ui/buttons_physics_common.py b/release/scripts/ui/buttons_physics_common.py
deleted file mode 100644
index 411d6e62ad0..00000000000
--- a/release/scripts/ui/buttons_physics_common.py
+++ /dev/null
@@ -1,159 +0,0 @@
-import bpy
-
-def point_cache_ui(self, cache, enabled, particles, smoke):
- layout = self.layout
- layout.set_context_pointer("PointCache", cache)
-
- row = layout.row()
- row.template_list(cache, "point_cache_list", cache, "active_point_cache_index", rows=2 )
- col = row.column(align=True)
- col.itemO("ptcache.add_new", icon='ICON_ZOOMIN', text="")
- col.itemO("ptcache.remove", icon='ICON_ZOOMOUT', text="")
-
- row = layout.row()
- row.itemL(text="File Name:")
- if particles:
- row.itemR(cache, "external")
-
- if cache.external:
- split = layout.split(percentage=0.80)
- split.itemR(cache, "name", text="")
- split.itemR(cache, "index", text="")
-
- layout.itemL(text="File Path:")
- layout.itemR(cache, "filepath", text="")
-
- layout.itemL(text=cache.info)
- else:
- layout.itemR(cache, "name", text="")
-
- if not particles:
- row = layout.row()
- row.enabled = enabled
- row.itemR(cache, "start_frame")
- row.itemR(cache, "end_frame")
-
- row = layout.row()
-
- if cache.baked == True:
- row.itemO("ptcache.free_bake", text="Free Bake")
- else:
- row.item_booleanO("ptcache.bake", "bake", True, text="Bake")
-
- sub = row.row()
- sub.enabled = (cache.frames_skipped or cache.outdated) and enabled
- sub.itemO("ptcache.bake", "bake", False, text="Calculate to Current Frame")
-
- row = layout.row()
- row.enabled = enabled
- row.itemO("ptcache.bake_from_cache", text="Current Cache to Bake")
- if not smoke:
- row.itemR(cache, "step");
-
- if not smoke:
- row = layout.row()
- sub = row.row()
- sub.enabled = enabled
- sub.itemR(cache, "quick_cache")
- row.itemR(cache, "disk_cache")
-
- layout.itemL(text=cache.info)
-
- layout.itemS()
-
- row = layout.row()
- row.item_booleanO("ptcache.bake_all", "bake", True, text="Bake All Dynamics")
- row.itemO("ptcache.free_bake_all", text="Free All Bakes")
- layout.itemO("ptcache.bake_all", "bake", False, text="Update All Dynamics to current frame")
-
-def effector_weights_ui(self, weights):
- layout = self.layout
-
- layout.itemR(weights, "group")
-
- split = layout.split()
- split.itemR(weights, "gravity", slider=True)
- split.itemR(weights, "all", slider=True)
-
- layout.itemS()
-
- flow = layout.column_flow()
- flow.itemR(weights, "force", slider=True)
- flow.itemR(weights, "vortex", slider=True)
- flow.itemR(weights, "magnetic", slider=True)
- flow.itemR(weights, "wind", slider=True)
- flow.itemR(weights, "curveguide", slider=True)
- flow.itemR(weights, "texture", slider=True)
- flow.itemR(weights, "harmonic", slider=True)
- flow.itemR(weights, "charge", slider=True)
- flow.itemR(weights, "lennardjones", slider=True)
- flow.itemR(weights, "turbulence", slider=True)
- flow.itemR(weights, "drag", slider=True)
- flow.itemR(weights, "boid", slider=True)
-
-def basic_force_field_settings_ui(self, field):
- layout = self.layout
- split = layout.split()
-
- if not field or field.type == 'NONE':
- return
-
- col = split.column()
-
- if field.type == 'DRAG':
- col.itemR(field, "linear_drag", text="Linear")
- else:
- col.itemR(field, "strength")
-
- if field.type == 'TURBULENCE':
- col.itemR(field, "size")
- col.itemR(field, "flow")
- elif field.type == 'HARMONIC':
- col.itemR(field, "harmonic_damping", text="Damping")
- elif field.type == 'VORTEX' and field.shape != 'POINT':
- col.itemR(field, "inflow")
- elif field.type == 'DRAG':
- col.itemR(field, "quadratic_drag", text="Quadratic")
- else:
- col.itemR(field, "flow")
-
- col = split.column()
- col.itemR(field, "noise")
- col.itemR(field, "seed")
- if field.type == 'TURBULENCE':
- col.itemR(field, "global_coordinates", text="Global")
-
- split = layout.split()
-
- col = split.column()
- col.itemL(text="Effect point:")
- col.itemR(field, "do_location")
- col.itemR(field, "do_rotation")
-
- sub = split.column()
- sub.itemL(text="Collision:")
- sub.itemR(field, "do_absorption")
-
-
-def basic_force_field_falloff_ui(self, field):
- layout = self.layout
- split = layout.split(percentage=0.35)
-
- if not field or field.type == 'NONE':
- return
-
- col = split.column()
- col.itemR(field, "z_direction", text="")
- col.itemR(field, "use_min_distance", text="Use Minimum")
- col.itemR(field, "use_max_distance", text="Use Maximum")
-
- col = split.column()
- col.itemR(field, "falloff_power", text="Power")
-
- sub = col.column()
- sub.active = field.use_min_distance
- sub.itemR(field, "minimum_distance", text="Distance")
-
- sub = col.column()
- sub.active = field.use_max_distance
- sub.itemR(field, "maximum_distance", text="Distance")