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Diffstat (limited to 'release/scripts/ui/buttons_physics_softbody.py')
-rw-r--r--release/scripts/ui/buttons_physics_softbody.py244
1 files changed, 0 insertions, 244 deletions
diff --git a/release/scripts/ui/buttons_physics_softbody.py b/release/scripts/ui/buttons_physics_softbody.py
deleted file mode 100644
index cd66df00044..00000000000
--- a/release/scripts/ui/buttons_physics_softbody.py
+++ /dev/null
@@ -1,244 +0,0 @@
-
-import bpy
-
-from buttons_physics_common import point_cache_ui
-from buttons_physics_common import effector_weights_ui
-
-def softbody_panel_enabled(md):
- return md.point_cache.baked==False
-
-class PhysicButtonsPanel(bpy.types.Panel):
- __space_type__ = 'PROPERTIES'
- __region_type__ = 'WINDOW'
- __context__ = "physics"
-
- def poll(self, context):
- ob = context.object
- rd = context.scene.render_data
- return (ob and ob.type == 'MESH') and (not rd.use_game_engine)
-
-class PHYSICS_PT_softbody(PhysicButtonsPanel):
- __label__ = "Soft Body"
-
- def draw(self, context):
- layout = self.layout
-
- md = context.soft_body
- ob = context.object
-
- split = layout.split()
- split.operator_context = "EXEC_DEFAULT"
-
- if md:
- # remove modifier + settings
- split.set_context_pointer("modifier", md)
- split.itemO("object.modifier_remove", text="Remove")
-
- row = split.row(align=True)
- row.itemR(md, "render", text="")
- row.itemR(md, "realtime", text="")
- else:
- # add modifier
- split.item_enumO("object.modifier_add", "type", 'SOFT_BODY', text="Add")
- split.itemL("")
-
- if md:
- softbody = md.settings
-
- # General
- split = layout.split()
- split.enabled = softbody_panel_enabled(md)
-
- col = split.column()
- col.itemL(text="Object:")
- col.itemR(softbody, "mass")
- col.itemR(softbody, "friction")
-
- col = split.column()
- col.itemL(text="Simulation:")
- col.itemR(softbody, "speed")
-
-class PHYSICS_PT_softbody_cache(PhysicButtonsPanel):
- __label__ = "Soft Body Cache"
- __default_closed__ = True
-
- def poll(self, context):
- return context.soft_body
-
- def draw(self, context):
- md = context.soft_body
- point_cache_ui(self, md.point_cache, softbody_panel_enabled(md), 0, 0)
-
-class PHYSICS_PT_softbody_goal(PhysicButtonsPanel):
- __label__ = "Soft Body Goal"
- __default_closed__ = True
-
- def poll(self, context):
- return context.soft_body
-
- def draw_header(self, context):
- softbody = context.soft_body.settings
-
- self.layout.active = softbody_panel_enabled(context.soft_body)
- self.layout.itemR(softbody, "use_goal", text="")
-
- def draw(self, context):
- layout = self.layout
-
- md = context.soft_body
- softbody = md.settings
- ob = context.object
-
- layout.active = softbody.use_goal and softbody_panel_enabled(md)
-
- split = layout.split()
-
- # Goal
- split = layout.split()
-
- col = split.column()
- col.itemL(text="Goal Strengths:")
- col.itemR(softbody, "goal_default", text="Default")
- sub = col.column(align=True)
- sub.itemR(softbody, "goal_min", text="Minimum")
- sub.itemR(softbody, "goal_max", text="Maximum")
-
- col = split.column()
- col.itemL(text="Goal Settings:")
- col.itemR(softbody, "goal_spring", text="Stiffness")
- col.itemR(softbody, "goal_friction", text="Damping")
-
- layout.item_pointerR(softbody, "goal_vertex_group", ob, "vertex_groups", text="Vertex Group")
-
-class PHYSICS_PT_softbody_edge(PhysicButtonsPanel):
- __label__ = "Soft Body Edges"
- __default_closed__ = True
-
- def poll(self, context):
- return context.soft_body
-
- def draw_header(self, context):
- softbody = context.soft_body.settings
-
- self.layout.active = softbody_panel_enabled(context.soft_body)
- self.layout.itemR(softbody, "use_edges", text="")
-
- def draw(self, context):
- layout = self.layout
-
- md = context.soft_body
- softbody = md.settings
- ob = context.object
-
- layout.active = softbody.use_edges and softbody_panel_enabled(md)
-
- split = layout.split()
-
- col = split.column()
- col.itemL(text="Springs:")
- col.itemR(softbody, "pull")
- col.itemR(softbody, "push")
- col.itemR(softbody, "damp")
- col.itemR(softbody, "plastic")
- col.itemR(softbody, "bending")
- col.itemR(softbody, "spring_length", text="Length")
-
- col = split.column()
- col.itemR(softbody, "stiff_quads")
- sub = col.column()
- sub.active = softbody.stiff_quads
- sub.itemR(softbody, "shear")
-
- col.itemR(softbody, "new_aero", text="Aero")
- sub = col.column()
- sub.enabled = softbody.new_aero
- sub.itemR(softbody, "aero", text="Factor")
-
- col.itemL(text="Collision:")
- col.itemR(softbody, "edge_collision", text="Edge")
- col.itemR(softbody, "face_collision", text="Face")
-
-class PHYSICS_PT_softbody_collision(PhysicButtonsPanel):
- __label__ = "Soft Body Collision"
- __default_closed__ = True
-
- def poll(self, context):
- return context.soft_body
-
- def draw_header(self, context):
- softbody = context.soft_body.settings
-
- self.layout.active = softbody_panel_enabled(context.soft_body)
- self.layout.itemR(softbody, "self_collision", text="")
-
- def draw(self, context):
- layout = self.layout
-
- md = context.soft_body
- softbody = md.settings
- ob = context.object
-
- layout.active = softbody.self_collision and softbody_panel_enabled(md)
-
- layout.itemL(text="Collision Type:")
- layout.itemR(softbody, "collision_type", expand=True)
-
- col = layout.column(align=True)
- col.itemL(text="Ball:")
- col.itemR(softbody, "ball_size", text="Size")
- col.itemR(softbody, "ball_stiff", text="Stiffness")
- col.itemR(softbody, "ball_damp", text="Dampening")
-
-class PHYSICS_PT_softbody_solver(PhysicButtonsPanel):
- __label__ = "Soft Body Solver"
- __default_closed__ = True
-
- def poll(self, context):
- return context.soft_body
-
- def draw(self, context):
- layout = self.layout
-
- md = context.soft_body
- softbody = md.settings
- ob = context.object
-
- layout.active = softbody_panel_enabled(md)
-
- # Solver
- split = layout.split()
-
- col = split.column(align=True)
- col.itemL(text="Step Size:")
- col.itemR(softbody, "minstep")
- col.itemR(softbody, "maxstep")
- col.itemR(softbody, "auto_step", text="Auto-Step")
-
- col = split.column()
- col.itemR(softbody, "error_limit")
- col.itemL(text="Helpers:")
- col.itemR(softbody, "choke")
- col.itemR(softbody, "fuzzy")
-
- layout.itemL(text="Diagnostics:")
- layout.itemR(softbody, "diagnose")
-
-class PHYSICS_PT_softbody_field_weights(PhysicButtonsPanel):
- __label__ = "Soft Body Field Weights"
- __default_closed__ = True
-
- def poll(self, context):
- return (context.soft_body)
-
- def draw(self, context):
- md = context.soft_body
- softbody = md.settings
- effector_weights_ui(self, softbody.effector_weights)
-
-bpy.types.register(PHYSICS_PT_softbody)
-bpy.types.register(PHYSICS_PT_softbody_cache)
-bpy.types.register(PHYSICS_PT_softbody_goal)
-bpy.types.register(PHYSICS_PT_softbody_edge)
-bpy.types.register(PHYSICS_PT_softbody_collision)
-bpy.types.register(PHYSICS_PT_softbody_solver)
-bpy.types.register(PHYSICS_PT_softbody_field_weights)