diff options
Diffstat (limited to 'release/scripts/ui/buttons_physics_softbody.py')
-rw-r--r-- | release/scripts/ui/buttons_physics_softbody.py | 244 |
1 files changed, 0 insertions, 244 deletions
diff --git a/release/scripts/ui/buttons_physics_softbody.py b/release/scripts/ui/buttons_physics_softbody.py deleted file mode 100644 index cd66df00044..00000000000 --- a/release/scripts/ui/buttons_physics_softbody.py +++ /dev/null @@ -1,244 +0,0 @@ - -import bpy - -from buttons_physics_common import point_cache_ui -from buttons_physics_common import effector_weights_ui - -def softbody_panel_enabled(md): - return md.point_cache.baked==False - -class PhysicButtonsPanel(bpy.types.Panel): - __space_type__ = 'PROPERTIES' - __region_type__ = 'WINDOW' - __context__ = "physics" - - def poll(self, context): - ob = context.object - rd = context.scene.render_data - return (ob and ob.type == 'MESH') and (not rd.use_game_engine) - -class PHYSICS_PT_softbody(PhysicButtonsPanel): - __label__ = "Soft Body" - - def draw(self, context): - layout = self.layout - - md = context.soft_body - ob = context.object - - split = layout.split() - split.operator_context = "EXEC_DEFAULT" - - if md: - # remove modifier + settings - split.set_context_pointer("modifier", md) - split.itemO("object.modifier_remove", text="Remove") - - row = split.row(align=True) - row.itemR(md, "render", text="") - row.itemR(md, "realtime", text="") - else: - # add modifier - split.item_enumO("object.modifier_add", "type", 'SOFT_BODY', text="Add") - split.itemL("") - - if md: - softbody = md.settings - - # General - split = layout.split() - split.enabled = softbody_panel_enabled(md) - - col = split.column() - col.itemL(text="Object:") - col.itemR(softbody, "mass") - col.itemR(softbody, "friction") - - col = split.column() - col.itemL(text="Simulation:") - col.itemR(softbody, "speed") - -class PHYSICS_PT_softbody_cache(PhysicButtonsPanel): - __label__ = "Soft Body Cache" - __default_closed__ = True - - def poll(self, context): - return context.soft_body - - def draw(self, context): - md = context.soft_body - point_cache_ui(self, md.point_cache, softbody_panel_enabled(md), 0, 0) - -class PHYSICS_PT_softbody_goal(PhysicButtonsPanel): - __label__ = "Soft Body Goal" - __default_closed__ = True - - def poll(self, context): - return context.soft_body - - def draw_header(self, context): - softbody = context.soft_body.settings - - self.layout.active = softbody_panel_enabled(context.soft_body) - self.layout.itemR(softbody, "use_goal", text="") - - def draw(self, context): - layout = self.layout - - md = context.soft_body - softbody = md.settings - ob = context.object - - layout.active = softbody.use_goal and softbody_panel_enabled(md) - - split = layout.split() - - # Goal - split = layout.split() - - col = split.column() - col.itemL(text="Goal Strengths:") - col.itemR(softbody, "goal_default", text="Default") - sub = col.column(align=True) - sub.itemR(softbody, "goal_min", text="Minimum") - sub.itemR(softbody, "goal_max", text="Maximum") - - col = split.column() - col.itemL(text="Goal Settings:") - col.itemR(softbody, "goal_spring", text="Stiffness") - col.itemR(softbody, "goal_friction", text="Damping") - - layout.item_pointerR(softbody, "goal_vertex_group", ob, "vertex_groups", text="Vertex Group") - -class PHYSICS_PT_softbody_edge(PhysicButtonsPanel): - __label__ = "Soft Body Edges" - __default_closed__ = True - - def poll(self, context): - return context.soft_body - - def draw_header(self, context): - softbody = context.soft_body.settings - - self.layout.active = softbody_panel_enabled(context.soft_body) - self.layout.itemR(softbody, "use_edges", text="") - - def draw(self, context): - layout = self.layout - - md = context.soft_body - softbody = md.settings - ob = context.object - - layout.active = softbody.use_edges and softbody_panel_enabled(md) - - split = layout.split() - - col = split.column() - col.itemL(text="Springs:") - col.itemR(softbody, "pull") - col.itemR(softbody, "push") - col.itemR(softbody, "damp") - col.itemR(softbody, "plastic") - col.itemR(softbody, "bending") - col.itemR(softbody, "spring_length", text="Length") - - col = split.column() - col.itemR(softbody, "stiff_quads") - sub = col.column() - sub.active = softbody.stiff_quads - sub.itemR(softbody, "shear") - - col.itemR(softbody, "new_aero", text="Aero") - sub = col.column() - sub.enabled = softbody.new_aero - sub.itemR(softbody, "aero", text="Factor") - - col.itemL(text="Collision:") - col.itemR(softbody, "edge_collision", text="Edge") - col.itemR(softbody, "face_collision", text="Face") - -class PHYSICS_PT_softbody_collision(PhysicButtonsPanel): - __label__ = "Soft Body Collision" - __default_closed__ = True - - def poll(self, context): - return context.soft_body - - def draw_header(self, context): - softbody = context.soft_body.settings - - self.layout.active = softbody_panel_enabled(context.soft_body) - self.layout.itemR(softbody, "self_collision", text="") - - def draw(self, context): - layout = self.layout - - md = context.soft_body - softbody = md.settings - ob = context.object - - layout.active = softbody.self_collision and softbody_panel_enabled(md) - - layout.itemL(text="Collision Type:") - layout.itemR(softbody, "collision_type", expand=True) - - col = layout.column(align=True) - col.itemL(text="Ball:") - col.itemR(softbody, "ball_size", text="Size") - col.itemR(softbody, "ball_stiff", text="Stiffness") - col.itemR(softbody, "ball_damp", text="Dampening") - -class PHYSICS_PT_softbody_solver(PhysicButtonsPanel): - __label__ = "Soft Body Solver" - __default_closed__ = True - - def poll(self, context): - return context.soft_body - - def draw(self, context): - layout = self.layout - - md = context.soft_body - softbody = md.settings - ob = context.object - - layout.active = softbody_panel_enabled(md) - - # Solver - split = layout.split() - - col = split.column(align=True) - col.itemL(text="Step Size:") - col.itemR(softbody, "minstep") - col.itemR(softbody, "maxstep") - col.itemR(softbody, "auto_step", text="Auto-Step") - - col = split.column() - col.itemR(softbody, "error_limit") - col.itemL(text="Helpers:") - col.itemR(softbody, "choke") - col.itemR(softbody, "fuzzy") - - layout.itemL(text="Diagnostics:") - layout.itemR(softbody, "diagnose") - -class PHYSICS_PT_softbody_field_weights(PhysicButtonsPanel): - __label__ = "Soft Body Field Weights" - __default_closed__ = True - - def poll(self, context): - return (context.soft_body) - - def draw(self, context): - md = context.soft_body - softbody = md.settings - effector_weights_ui(self, softbody.effector_weights) - -bpy.types.register(PHYSICS_PT_softbody) -bpy.types.register(PHYSICS_PT_softbody_cache) -bpy.types.register(PHYSICS_PT_softbody_goal) -bpy.types.register(PHYSICS_PT_softbody_edge) -bpy.types.register(PHYSICS_PT_softbody_collision) -bpy.types.register(PHYSICS_PT_softbody_solver) -bpy.types.register(PHYSICS_PT_softbody_field_weights) |