diff options
Diffstat (limited to 'release/scripts/ui/buttons_render.py')
-rw-r--r-- | release/scripts/ui/buttons_render.py | 454 |
1 files changed, 0 insertions, 454 deletions
diff --git a/release/scripts/ui/buttons_render.py b/release/scripts/ui/buttons_render.py deleted file mode 100644 index 0826c766ce3..00000000000 --- a/release/scripts/ui/buttons_render.py +++ /dev/null @@ -1,454 +0,0 @@ - -import bpy - -class RenderButtonsPanel(bpy.types.Panel): - __space_type__ = 'PROPERTIES' - __region_type__ = 'WINDOW' - __context__ = "render" - # COMPAT_ENGINES must be defined in each subclass, external engines can add themselves here - - def poll(self, context): - rd = context.scene.render_data - return (context.scene and rd.use_game_engine==False) and (rd.engine in self.COMPAT_ENGINES) - -class RENDER_PT_render(RenderButtonsPanel): - __label__ = "Render" - COMPAT_ENGINES = set(['BLENDER_RENDER']) - - def draw(self, context): - layout = self.layout - - rd = context.scene.render_data - - row = layout.row() - row.itemO("screen.render", text="Image", icon='ICON_RENDER_STILL') - row.item_booleanO("screen.render", "animation", True, text="Animation", icon='ICON_RENDER_ANIMATION') - - layout.itemR(rd, "display_mode", text="Display") - -class RENDER_PT_layers(RenderButtonsPanel): - __label__ = "Layers" - __default_closed__ = True - COMPAT_ENGINES = set(['BLENDER_RENDER']) - - def draw(self, context): - layout = self.layout - - scene = context.scene - rd = scene.render_data - - row = layout.row() - row.template_list(rd, "layers", rd, "active_layer_index", rows=2) - - col = row.column(align=True) - col.itemO("scene.render_layer_add", icon='ICON_ZOOMIN', text="") - col.itemO("scene.render_layer_remove", icon='ICON_ZOOMOUT', text="") - - rl = rd.layers[rd.active_layer_index] - - if rl: - layout.itemR(rl, "name") - - split = layout.split() - - col = split.column() - col.itemR(scene, "visible_layers", text="Scene") - col = split.column() - col.itemR(rl, "visible_layers", text="Layer") - - layout.itemR(rl, "light_override", text="Light") - layout.itemR(rl, "material_override", text="Material") - - layout.itemS() - layout.itemL(text="Include:") - - split = layout.split() - - col = split.column() - col.itemR(rl, "zmask") - row = col.row() - row.itemR(rl, "zmask_negate", text="Negate") - row.active = rl.zmask - col.itemR(rl, "all_z") - - col = split.column() - col.itemR(rl, "solid") - col.itemR(rl, "halo") - col.itemR(rl, "ztransp") - - col = split.column() - col.itemR(rl, "sky") - col.itemR(rl, "edge") - col.itemR(rl, "strand") - - if rl.zmask: - split = layout.split() - split.itemL(text="Zmask Layers:") - split.column().itemR(rl, "zmask_layers", text="") - - layout.itemS() - - split = layout.split() - - col = split.column() - col.itemL(text="Passes:") - col.itemR(rl, "pass_combined") - col.itemR(rl, "pass_z") - col.itemR(rl, "pass_vector") - col.itemR(rl, "pass_normal") - col.itemR(rl, "pass_uv") - col.itemR(rl, "pass_mist") - col.itemR(rl, "pass_object_index") - - col = split.column() - col.itemL() - col.itemR(rl, "pass_color") - col.itemR(rl, "pass_diffuse") - row = col.row() - row.itemR(rl, "pass_specular") - row.itemR(rl, "pass_specular_exclude", text="", icon='ICON_X') - row = col.row() - row.itemR(rl, "pass_shadow") - row.itemR(rl, "pass_shadow_exclude", text="", icon='ICON_X') - row = col.row() - row.itemR(rl, "pass_ao") - row.itemR(rl, "pass_ao_exclude", text="", icon='ICON_X') - row = col.row() - row.itemR(rl, "pass_reflection") - row.itemR(rl, "pass_reflection_exclude", text="", icon='ICON_X') - row = col.row() - row.itemR(rl, "pass_refraction") - row.itemR(rl, "pass_refraction_exclude", text="", icon='ICON_X') - -class RENDER_PT_shading(RenderButtonsPanel): - __label__ = "Shading" - COMPAT_ENGINES = set(['BLENDER_RENDER']) - - def draw(self, context): - layout = self.layout - - rd = context.scene.render_data - - split = layout.split() - - col = split.column() - col.itemR(rd, "render_textures", text="Textures") - col.itemR(rd, "render_shadows", text="Shadows") - col.itemR(rd, "render_sss", text="Subsurface Scattering") - col.itemR(rd, "render_envmaps", text="Environment Map") - - col = split.column() - col.itemR(rd, "render_raytracing", text="Ray Tracing") - col.itemR(rd, "color_management") - col.itemR(rd, "alpha_mode", text="Alpha") - -class RENDER_PT_performance(RenderButtonsPanel): - __label__ = "Performance" - __default_closed__ = True - COMPAT_ENGINES = set(['BLENDER_RENDER']) - - def draw(self, context): - layout = self.layout - - rd = context.scene.render_data - - split = layout.split() - - col = split.column(align=True) - col.itemL(text="Threads:") - col.row().itemR(rd, "threads_mode", expand=True) - sub = col.column() - sub.enabled = rd.threads_mode == 'THREADS_FIXED' - sub.itemR(rd, "threads") - col.itemL(text="Tiles:") - col.itemR(rd, "parts_x", text="X") - col.itemR(rd, "parts_y", text="Y") - - col = split.column() - col.itemL(text="Memory:") - sub = col.column() - sub.itemR(rd, "save_buffers") - sub.enabled = not rd.full_sample - sub = col.column() - sub.active = rd.use_compositing - sub.itemR(rd, "free_image_textures") - sub = col.column() - sub.active = rd.render_raytracing - sub.itemL(text="Acceleration structure:") - sub.itemR(rd, "raytrace_structure", text="") - if rd.raytrace_structure == "OCTREE": - sub.itemR(rd, "octree_resolution", text="Resolution") - else: - sub.itemR(rd, "use_instances", text="Instances") - sub.itemR(rd, "use_local_coords", text="Local Coordinates") - -class RENDER_PT_post_processing(RenderButtonsPanel): - __label__ = "Post Processing" - __default_closed__ = True - COMPAT_ENGINES = set(['BLENDER_RENDER']) - - def draw(self, context): - layout = self.layout - - rd = context.scene.render_data - - split = layout.split() - - col = split.column() - col.itemR(rd, "use_compositing") - col.itemR(rd, "use_sequencer") - - col = split.column() - col.itemR(rd, "dither_intensity", text="Dither", slider=True) - - layout.itemS() - - split = layout.split() - - col = split.column() - col.itemR(rd, "fields", text="Fields") - sub = col.column() - sub.active = rd.fields - sub.row().itemR(rd, "field_order", expand=True) - sub.itemR(rd, "fields_still", text="Still") - - col = split.column() - col.itemR(rd, "edge") - sub = col.column() - sub.active = rd.edge - sub.itemR(rd, "edge_threshold", text="Threshold", slider=True) - sub.itemR(rd, "edge_color", text="") - -class RENDER_PT_output(RenderButtonsPanel): - __label__ = "Output" - COMPAT_ENGINES = set(['BLENDER_RENDER']) - - def draw(self, context): - layout = self.layout - - rd = context.scene.render_data - - layout.itemR(rd, "output_path", text="") - - split = layout.split() - col = split.column() - col.itemR(rd, "file_format", text="") - col.row().itemR(rd, "color_mode", text="Color", expand=True) - - col = split.column() - col.itemR(rd, "file_extensions") - col.itemR(rd, "use_overwrite") - col.itemR(rd, "use_placeholder") - - if rd.file_format in ('AVIJPEG', 'JPEG'): - split = layout.split() - split.itemR(rd, "quality", slider=True) - - elif rd.file_format == 'OPENEXR': - split = layout.split() - - col = split.column() - col.itemL(text="Codec:") - col.itemR(rd, "exr_codec", text="") - - subsplit = split.split() - col = subsplit.column() - col.itemR(rd, "exr_half") - col.itemR(rd, "exr_zbuf") - col = subsplit.column() - col.itemR(rd, "exr_preview") - - elif rd.file_format == 'JPEG2000': - split = layout.split() - col = split.column() - col.itemL(text="Depth:") - col.row().itemR(rd, "jpeg2k_depth", expand=True) - - col = split.column() - col.itemR(rd, "jpeg2k_preset", text="") - col.itemR(rd, "jpeg2k_ycc") - - elif rd.file_format in ('CINEON', 'DPX'): - split = layout.split() - col = split.column() - col.itemR(rd, "cineon_log", text="Convert to Log") - - col = split.column(align=True) - col.active = rd.cineon_log - col.itemR(rd, "cineon_black", text="Black") - col.itemR(rd, "cineon_white", text="White") - col.itemR(rd, "cineon_gamma", text="Gamma") - - elif rd.file_format == 'TIFF': - split = layout.split() - split.itemR(rd, "tiff_bit") - -class RENDER_PT_encoding(RenderButtonsPanel): - __label__ = "Encoding" - __default_closed__ = True - COMPAT_ENGINES = set(['BLENDER_RENDER']) - - def poll(self, context): - rd = context.scene.render_data - return rd.file_format in ('FFMPEG', 'XVID', 'H264', 'THEORA') - - def draw(self, context): - layout = self.layout - - rd = context.scene.render_data - - split = layout.split() - - split.itemR(rd, "ffmpeg_format") - if rd.ffmpeg_format in ('AVI', 'QUICKTIME', 'MKV', 'OGG'): - split.itemR(rd, "ffmpeg_codec") - else: - split.itemL() - - split = layout.split() - - col = split.column() - col.itemR(rd, "ffmpeg_video_bitrate") - col.itemL(text="Rate:") - col.itemR(rd, "ffmpeg_minrate", text="Minimum") - col.itemR(rd, "ffmpeg_maxrate", text="Maximum") - col.itemR(rd, "ffmpeg_buffersize", text="Buffer") - - col = split.column() - col.itemR(rd, "ffmpeg_gopsize") - col.itemR(rd, "ffmpeg_autosplit") - col.itemL(text="Mux:") - col.itemR(rd, "ffmpeg_muxrate", text="Rate") - col.itemR(rd, "ffmpeg_packetsize", text="Packet Size") - - row = layout.row() - row.itemL(text="Audio:") - row = layout.row() - row.itemR(rd, "ffmpeg_audio_codec") - - split = layout.split() - - col = split.column() - col.itemR(rd, "ffmpeg_audio_bitrate") - col.itemR(rd, "ffmpeg_audio_mixrate") - col = split.column() - col.itemR(rd, "ffmpeg_multiplex_audio") - col.itemR(rd, "ffmpeg_audio_volume") - -class RENDER_PT_antialiasing(RenderButtonsPanel): - __label__ = "Anti-Aliasing" - COMPAT_ENGINES = set(['BLENDER_RENDER']) - - def draw_header(self, context): - rd = context.scene.render_data - - self.layout.itemR(rd, "antialiasing", text="") - - def draw(self, context): - layout = self.layout - - rd = context.scene.render_data - - layout.active = rd.antialiasing - - split = layout.split() - - col = split.column() - col.row().itemR(rd, "antialiasing_samples", expand=True) - col.itemR(rd, "full_sample") - - col = split.column() - col.itemR(rd, "pixel_filter", text="") - col.itemR(rd, "filter_size", text="Size", slider=True) - -class RENDER_PT_dimensions(RenderButtonsPanel): - __label__ = "Dimensions" - COMPAT_ENGINES = set(['BLENDER_RENDER']) - - def draw(self, context): - layout = self.layout - - scene = context.scene - rd = scene.render_data - - split = layout.split() - - col = split.column() - sub = col.column(align=True) - sub.itemL(text="Resolution:") - sub.itemR(rd, "resolution_x", text="X") - sub.itemR(rd, "resolution_y", text="Y") - sub.itemR(rd, "resolution_percentage", text="") - - sub.itemL(text="Aspect Ratio:") - sub.itemR(rd, "pixel_aspect_x", text="X") - sub.itemR(rd, "pixel_aspect_y", text="Y") - - row = col.row() - row.itemR(rd, "use_border", text="Border") - rowsub = row.row() - rowsub.active = rd.use_border - rowsub.itemR(rd, "crop_to_border", text="Crop") - - col = split.column(align=True) - col.itemL(text="Frame Range:") - col.itemR(scene, "start_frame", text="Start") - col.itemR(scene, "end_frame", text="End") - col.itemR(scene, "frame_step", text="Step") - - col.itemL(text="Frame Rate:") - col.itemR(rd, "fps") - col.itemR(rd, "fps_base",text="/") - -class RENDER_PT_stamp(RenderButtonsPanel): - __label__ = "Stamp" - __default_closed__ = True - COMPAT_ENGINES = set(['BLENDER_RENDER']) - - def draw_header(self, context): - rd = context.scene.render_data - - self.layout.itemR(rd, "render_stamp", text="") - - def draw(self, context): - layout = self.layout - - rd = context.scene.render_data - - layout.active = rd.render_stamp - - split = layout.split() - - col = split.column() - col.itemR(rd, "stamp_time", text="Time") - col.itemR(rd, "stamp_date", text="Date") - col.itemR(rd, "stamp_render_time", text="RenderTime") - col.itemR(rd, "stamp_frame", text="Frame") - col.itemR(rd, "stamp_scene", text="Scene") - col.itemR(rd, "stamp_camera", text="Camera") - col.itemR(rd, "stamp_filename", text="Filename") - col.itemR(rd, "stamp_marker", text="Marker") - col.itemR(rd, "stamp_sequence_strip", text="Seq. Strip") - - col = split.column() - col.active = rd.render_stamp - col.itemR(rd, "stamp_foreground", slider=True) - col.itemR(rd, "stamp_background", slider=True) - col.itemR(rd, "stamp_font_size", text="Font Size") - - row = layout.split(percentage=0.2) - row.itemR(rd, "stamp_note", text="Note") - sub = row.row() - sub.active = rd.stamp_note - sub.itemR(rd, "stamp_note_text", text="") - -bpy.types.register(RENDER_PT_render) -bpy.types.register(RENDER_PT_layers) -bpy.types.register(RENDER_PT_dimensions) -bpy.types.register(RENDER_PT_antialiasing) -bpy.types.register(RENDER_PT_shading) -bpy.types.register(RENDER_PT_output) -bpy.types.register(RENDER_PT_encoding) -bpy.types.register(RENDER_PT_performance) -bpy.types.register(RENDER_PT_post_processing) -bpy.types.register(RENDER_PT_stamp) |