diff options
Diffstat (limited to 'release/scripts/ui/buttons_texture.py')
-rw-r--r-- | release/scripts/ui/buttons_texture.py | 758 |
1 files changed, 758 insertions, 0 deletions
diff --git a/release/scripts/ui/buttons_texture.py b/release/scripts/ui/buttons_texture.py new file mode 100644 index 00000000000..c95fa266aaa --- /dev/null +++ b/release/scripts/ui/buttons_texture.py @@ -0,0 +1,758 @@ + +import bpy + +class TextureButtonsPanel(bpy.types.Panel): + __space_type__ = 'PROPERTIES' + __region_type__ = 'WINDOW' + __context__ = "texture" + + def poll(self, context): + tex = context.texture + return (tex and (tex.type != 'NONE' or tex.use_nodes)) + +class TEXTURE_PT_preview(TextureButtonsPanel): + __label__ = "Preview" + + def draw(self, context): + layout = self.layout + + tex = context.texture + slot = context.texture_slot + ma = context.material + la = context.lamp + wo = context.world + br = context.brush + + if ma: + layout.template_preview(tex, parent=ma, slot=slot) + elif la: + layout.template_preview(tex, parent=la, slot=slot) + elif wo: + layout.template_preview(tex, parent=wo, slot=slot) + elif br: + layout.template_preview(tex, parent=br, slot=slot) + else: + layout.template_preview(tex, slot=slot) + +class TEXTURE_PT_context_texture(TextureButtonsPanel): + __show_header__ = False + + def poll(self, context): + return (context.material or context.world or context.lamp or context.brush or context.texture) + + def draw(self, context): + layout = self.layout + + tex = context.texture + + id = context.material + if not id: id = context.lamp + if not id: id = context.world + if not id: id = context.brush + + space = context.space_data + + if id: + row = layout.row() + row.template_list(id, "textures", id, "active_texture_index", rows=2) + + split = layout.split(percentage=0.65) + + if id: + split.template_ID(id, "active_texture", new="texture.new") + elif tex: + split.template_ID(space, "pin_id") + + if (not space.pin_id) and ( + context.sculpt_object or + context.vertex_paint_object or + context.weight_paint_object or + context.texture_paint_object + ): + split.itemR(space, "brush_texture", text="Brush", toggle=True) + + if tex: + layout.itemR(tex, "use_nodes") + + split = layout.split(percentage=0.2) + + if tex.use_nodes: + slot = context.texture_slot + split.itemL(text="Output:") + split.itemR(slot, "output_node", text="") + + else: + split.itemL(text="Type:") + split.itemR(tex, "type", text="") + +class TEXTURE_PT_colors(TextureButtonsPanel): + __label__ = "Colors" + __default_closed__ = True + + def draw(self, context): + layout = self.layout + + tex = context.texture + + layout.itemR(tex, "use_color_ramp", text="Ramp") + if tex.use_color_ramp: + layout.template_color_ramp(tex, "color_ramp", expand=True) + + split = layout.split() + + split.itemR(tex, "rgb_factor", text="Multiply RGB") + + col = split.column() + col.itemL(text="Adjust:") + col.itemR(tex, "brightness") + col.itemR(tex, "contrast") + +# Texture Slot Panels # + +class TextureSlotPanel(TextureButtonsPanel): + def poll(self, context): + return ( + context.texture_slot and + TextureButtonsPanel.poll(self, context) + ) + +class TEXTURE_PT_mapping(TextureSlotPanel): + __label__ = "Mapping" + + def draw(self, context): + layout = self.layout + + ma = context.material + la = context.lamp + wo = context.world + br = context.brush + tex = context.texture_slot + textype = context.texture + + if not br: + split = layout.split(percentage=0.3) + col = split.column() + col.itemL(text="Coordinates:") + col = split.column() + col.itemR(tex, "texture_coordinates", text="") + + if tex.texture_coordinates == 'ORCO': + """ + ob = context.object + if ob and ob.type == 'MESH': + split = layout.split(percentage=0.3) + split.itemL(text="Mesh:") + split.itemR(ob.data, "texco_mesh", text="") + """ + elif tex.texture_coordinates == 'UV': + split = layout.split(percentage=0.3) + split.itemL(text="Layer:") + split.itemR(tex, "uv_layer", text="") + elif tex.texture_coordinates == 'OBJECT': + split = layout.split(percentage=0.3) + split.itemL(text="Object:") + split.itemR(tex, "object", text="") + + if ma: + split = layout.split(percentage=0.3) + split.itemL(text="Projection:") + split.itemR(tex, "mapping", text="") + + split = layout.split() + + col = split.column() + if tex.texture_coordinates in ('ORCO', 'UV'): + col.itemR(tex, "from_dupli") + elif tex.texture_coordinates == 'OBJECT': + col.itemR(tex, "from_original") + else: + col.itemL() + + col = split.column() + row = col.row() + row.itemR(tex, "x_mapping", text="") + row.itemR(tex, "y_mapping", text="") + row.itemR(tex, "z_mapping", text="") + + if br: + layout.itemR(tex, "brush_map_mode", expand=True) + + row = layout.row() + row.active = tex.brush_map_mode in ('FIXED', 'TILED') + row.itemR(tex, "angle") + + row = layout.row() + row.active = tex.brush_map_mode in ('TILED', '3D') + row.column().itemR(tex, "size") + else: + row = layout.row() + row.column().itemR(tex, "offset") + row.column().itemR(tex, "size") + +class TEXTURE_PT_influence(TextureSlotPanel): + __label__ = "Influence" + + def draw(self, context): + layout = self.layout + + ma = context.material + la = context.lamp + wo = context.world + br = context.brush + textype = context.texture + tex = context.texture_slot + + def factor_but(layout, active, toggle, factor, name): + row = layout.row(align=True) + row.itemR(tex, toggle, text="") + sub = row.row() + sub.active = active + sub.itemR(tex, factor, text=name, slider=True) + + if ma: + if ma.type in ['SURFACE', 'HALO', 'WIRE']: + split = layout.split() + + col = split.column() + col.itemL(text="Diffuse:") + factor_but(col, tex.map_diffuse, "map_diffuse", "diffuse_factor", "Intensity") + factor_but(col, tex.map_colordiff, "map_colordiff", "colordiff_factor", "Color") + factor_but(col, tex.map_alpha, "map_alpha", "alpha_factor", "Alpha") + factor_but(col, tex.map_translucency, "map_translucency", "translucency_factor", "Translucency") + + col.itemL(text="Specular:") + factor_but(col, tex.map_specular, "map_specular", "specular_factor", "Intensity") + factor_but(col, tex.map_colorspec, "map_colorspec", "colorspec_factor", "Color") + factor_but(col, tex.map_hardness, "map_hardness", "hardness_factor", "Hardness") + + col = split.column() + col.itemL(text="Shading:") + factor_but(col, tex.map_ambient, "map_ambient", "ambient_factor", "Ambient") + factor_but(col, tex.map_emit, "map_emit", "emit_factor", "Emit") + factor_but(col, tex.map_mirror, "map_mirror", "mirror_factor", "Mirror") + factor_but(col, tex.map_raymir, "map_raymir", "raymir_factor", "Ray Mirror") + + col.itemL(text="Geometry:") + factor_but(col, tex.map_normal, "map_normal", "normal_factor", "Normal") + factor_but(col, tex.map_warp, "map_warp", "warp_factor", "Warp") + factor_but(col, tex.map_displacement, "map_displacement", "displacement_factor", "Displace") + + #sub = col.column() + #sub.active = tex.map_translucency or tex.map_emit or tex.map_alpha or tex.map_raymir or tex.map_hardness or tex.map_ambient or tex.map_specularity or tex.map_reflection or tex.map_mirror + #sub.itemR(tex, "default_value", text="Amount", slider=True) + elif ma.type == 'VOLUME': + split = layout.split() + + col = split.column() + factor_but(col, tex.map_density, "map_density", "density_factor", "Density") + factor_but(col, tex.map_emission, "map_emission", "emission_factor", "Emission") + factor_but(col, tex.map_absorption, "map_absorption", "absorption_factor", "Absorption") + factor_but(col, tex.map_scattering, "map_scattering", "scattering_factor", "Scattering") + + col = split.column() + col.itemL(text=" ") + factor_but(col, tex.map_alpha, "map_coloremission", "coloremission_factor", "Emission Color") + factor_but(col, tex.map_colorabsorption, "map_colorabsorption", "colorabsorption_factor", "Absorption Color") + + elif la: + row = layout.row() + factor_but(row, tex.map_color, "map_color", "color_factor", "Color") + factor_but(row, tex.map_shadow, "map_shadow", "shadow_factor", "Shadow") + elif wo: + split = layout.split() + + col = split.column() + factor_but(col, tex.map_blend, "map_blend", "blend_factor", "Blend") + factor_but(col, tex.map_horizon, "map_horizon", "horizon_factor", "Horizon") + + col = split.column() + factor_but(col, tex.map_zenith_up, "map_zenith_up", "zenith_up_factor", "Zenith Up") + factor_but(col, tex.map_zenith_down, "map_zenith_down", "zenith_down_factor", "Zenith Down") + + layout.itemS() + + split = layout.split() + + col = split.column() + col.itemR(tex, "blend_type", text="Blend") + col.itemR(tex, "rgb_to_intensity") + sub = col.column() + sub.active = tex.rgb_to_intensity + sub.itemR(tex, "color", text="") + + col = split.column() + col.itemR(tex, "negate", text="Negative") + col.itemR(tex, "stencil") + if ma or wo: + col.itemR(tex, "default_value", text="DVar", slider=True) + +# Texture Type Panels # + +class TextureTypePanel(TextureButtonsPanel): + def poll(self, context): + tex = context.texture + return (tex and tex.type == self.tex_type and not tex.use_nodes) + +class TEXTURE_PT_clouds(TextureTypePanel): + __label__ = "Clouds" + tex_type = 'CLOUDS' + + def draw(self, context): + layout = self.layout + + tex = context.texture + + layout.itemR(tex, "stype", expand=True) + layout.itemL(text="Noise:") + layout.itemR(tex, "noise_type", text="Type", expand=True) + layout.itemR(tex, "noise_basis", text="Basis") + + flow = layout.column_flow() + flow.itemR(tex, "noise_size", text="Size") + flow.itemR(tex, "noise_depth", text="Depth") + flow.itemR(tex, "nabla", text="Nabla") + +class TEXTURE_PT_wood(TextureTypePanel): + __label__ = "Wood" + tex_type = 'WOOD' + + def draw(self, context): + layout = self.layout + + tex = context.texture + + layout.itemR(tex, "noisebasis2", expand=True) + layout.itemR(tex, "stype", expand=True) + + col = layout.column() + col.active = tex.stype in ('RINGNOISE', 'BANDNOISE') + col.itemL(text="Noise:") + col.row().itemR(tex, "noise_type", text="Type", expand=True) + col.itemR(tex, "noise_basis", text="Basis") + + flow = layout.column_flow() + flow.active = tex.stype in ('RINGNOISE', 'BANDNOISE') + flow.itemR(tex, "noise_size", text="Size") + flow.itemR(tex, "turbulence") + flow.itemR(tex, "nabla") + +class TEXTURE_PT_marble(TextureTypePanel): + __label__ = "Marble" + tex_type = 'MARBLE' + + def draw(self, context): + layout = self.layout + + tex = context.texture + + layout.itemR(tex, "stype", expand=True) + layout.itemR(tex, "noisebasis2", expand=True) + layout.itemL(text="Noise:") + layout.itemR(tex, "noise_type", text="Type", expand=True) + layout.itemR(tex, "noise_basis", text="Basis") + + flow = layout.column_flow() + flow.itemR(tex, "noise_size", text="Size") + flow.itemR(tex, "noise_depth", text="Depth") + flow.itemR(tex, "turbulence") + flow.itemR(tex, "nabla") + +class TEXTURE_PT_magic(TextureTypePanel): + __label__ = "Magic" + tex_type = 'MAGIC' + + def draw(self, context): + layout = self.layout + + tex = context.texture + + row = layout.row() + row.itemR(tex, "noise_depth", text="Depth") + row.itemR(tex, "turbulence") + +class TEXTURE_PT_blend(TextureTypePanel): + __label__ = "Blend" + tex_type = 'BLEND' + + def draw(self, context): + layout = self.layout + + tex = context.texture + + layout.itemR(tex, "progression") + sub = layout.row() + + sub.active = (tex.progression in ('LINEAR', 'QUADRATIC', 'EASING', 'RADIAL')) + sub.itemR(tex, "flip_axis", expand=True) + +class TEXTURE_PT_stucci(TextureTypePanel): + __label__ = "Stucci" + tex_type = 'STUCCI' + + def draw(self, context): + layout = self.layout + + tex = context.texture + + layout.itemR(tex, "stype", expand=True) + layout.itemL(text="Noise:") + layout.itemR(tex, "noise_type", text="Type", expand=True) + layout.itemR(tex, "noise_basis", text="Basis") + + row = layout.row() + row.itemR(tex, "noise_size", text="Size") + row.itemR(tex, "turbulence") + +class TEXTURE_PT_image(TextureTypePanel): + __label__ = "Image" + tex_type = 'IMAGE' + + def draw(self, context): + layout = self.layout + + tex = context.texture + + layout.template_image(tex, "image", tex.image_user) + +class TEXTURE_PT_image_sampling(TextureTypePanel): + __label__ = "Image Sampling" + __default_closed__ = True + tex_type = 'IMAGE' + + def draw(self, context): + layout = self.layout + + tex = context.texture + slot = context.texture_slot + + split = layout.split() + + """ + col = split.column() + col.itemR(tex, "flip_axis") + col.itemR(tex, "normal_map") + if slot: + row = col.row() + row.active = tex.normal_map + row.itemR(slot, "normal_map_space", text="") + """ + + col = split.column() + col.itemL(text="Alpha:") + col.itemR(tex, "use_alpha", text="Use") + col.itemR(tex, "calculate_alpha", text="Calculate") + col.itemR(tex, "invert_alpha", text="Invert") + + col.itemL(text="Flip:") + col.itemR(tex, "flip_axis", text="X/Y Axis") + + col = split.column() + col.itemL(text="Filter:") + col.itemR(tex, "filter", text="") + col.itemR(tex, "mipmap") + + row = col.row() + row.active = tex.mipmap + row.itemR(tex, "mipmap_gauss", text="Gauss") + + col.itemR(tex, "interpolation") + if tex.mipmap and tex.filter != 'DEFAULT': + if tex.filter == 'FELINE': + col.itemR(tex, "filter_probes", text="Probes") + else: + col.itemR(tex, "filter_eccentricity", text="Eccentricity") + +class TEXTURE_PT_image_mapping(TextureTypePanel): + __label__ = "Image Mapping" + __default_closed__ = True + tex_type = 'IMAGE' + + def draw(self, context): + layout = self.layout + + tex = context.texture + + layout.itemR(tex, "extension") + + split = layout.split() + + if tex.extension == 'REPEAT': + col = split.column(align=True) + col.itemL(text="Repeat:") + col.itemR(tex, "repeat_x", text="X") + col.itemR(tex, "repeat_y", text="Y") + + col = split.column(align=True) + col.itemL(text="Mirror:") + col.itemR(tex, "mirror_x", text="X") + col.itemR(tex, "mirror_y", text="Y") + elif tex.extension == 'CHECKER': + col = split.column(align=True) + row = col.row() + row.itemR(tex, "checker_even", text="Even") + row.itemR(tex, "checker_odd", text="Odd") + + split.itemR(tex, "checker_distance", text="Distance") + + layout.itemS() + + split = layout.split() + + col = split.column(align=True) + #col.itemR(tex, "crop_rectangle") + col.itemL(text="Crop Minimum:") + col.itemR(tex, "crop_min_x", text="X") + col.itemR(tex, "crop_min_y", text="Y") + + col = split.column(align=True) + col.itemL(text="Crop Maximum:") + col.itemR(tex, "crop_max_x", text="X") + col.itemR(tex, "crop_max_y", text="Y") + +class TEXTURE_PT_plugin(TextureTypePanel): + __label__ = "Plugin" + tex_type = 'PLUGIN' + + def draw(self, context): + layout = self.layout + + tex = context.texture + + layout.itemL(text="Nothing yet") + +class TEXTURE_PT_envmap(TextureTypePanel): + __label__ = "Environment Map" + tex_type = 'ENVIRONMENT_MAP' + + def draw(self, context): + layout = self.layout + + tex = context.texture + + layout.itemL(text="Nothing yet") + +class TEXTURE_PT_musgrave(TextureTypePanel): + __label__ = "Musgrave" + tex_type = 'MUSGRAVE' + + def draw(self, context): + layout = self.layout + + tex = context.texture + + layout.itemR(tex, "musgrave_type") + + split = layout.split() + + col = split.column() + col.itemR(tex, "highest_dimension", text="Dimension") + col.itemR(tex, "lacunarity") + col.itemR(tex, "octaves") + + col = split.column() + if (tex.musgrave_type in ('HETERO_TERRAIN', 'RIDGED_MULTIFRACTAL', 'HYBRID_MULTIFRACTAL')): + col.itemR(tex, "offset") + if (tex.musgrave_type in ('RIDGED_MULTIFRACTAL', 'HYBRID_MULTIFRACTAL')): + col.itemR(tex, "gain") + col.itemR(tex, "noise_intensity", text="Intensity") + + layout.itemL(text="Noise:") + + layout.itemR(tex, "noise_basis", text="Basis") + + row = layout.row() + row.itemR(tex, "noise_size", text="Size") + row.itemR(tex, "nabla") + +class TEXTURE_PT_voronoi(TextureTypePanel): + __label__ = "Voronoi" + tex_type = 'VORONOI' + + def draw(self, context): + layout = self.layout + + tex = context.texture + + split = layout.split() + + col = split.column() + col.itemL(text="Distance Metric:") + col.itemR(tex, "distance_metric", text="") + sub = col.column() + sub.active = tex.distance_metric == 'MINKOVSKY' + sub.itemR(tex, "minkovsky_exponent", text="Exponent") + col.itemL(text="Coloring:") + col.itemR(tex, "coloring", text="") + col.itemR(tex, "noise_intensity", text="Intensity") + + col = split.column(align=True) + col.itemL(text="Feature Weights:") + col.itemR(tex, "weight_1", text="1", slider=True) + col.itemR(tex, "weight_2", text="2", slider=True) + col.itemR(tex, "weight_3", text="3", slider=True) + col.itemR(tex, "weight_4", text="4", slider=True) + + layout.itemL(text="Noise:") + + row = layout.row() + row.itemR(tex, "noise_size", text="Size") + row.itemR(tex, "nabla") + +class TEXTURE_PT_distortednoise(TextureTypePanel): + __label__ = "Distorted Noise" + tex_type = 'DISTORTED_NOISE' + + def draw(self, context): + layout = self.layout + + tex = context.texture + + layout.itemR(tex, "noise_distortion") + layout.itemR(tex, "noise_basis", text="Basis") + + flow = layout.column_flow() + flow.itemR(tex, "distortion", text="Distortion") + flow.itemR(tex, "noise_size", text="Size") + flow.itemR(tex, "nabla") + +class TEXTURE_PT_voxeldata(TextureButtonsPanel): + __label__ = "Voxel Data" + + def poll(self, context): + tex = context.texture + return (tex and tex.type == 'VOXEL_DATA') + + def draw(self, context): + layout = self.layout + + tex = context.texture + vd = tex.voxeldata + + layout.itemR(vd, "file_format") + if vd.file_format in ['BLENDER_VOXEL', 'RAW_8BIT']: + layout.itemR(vd, "source_path") + if vd.file_format == 'RAW_8BIT': + layout.itemR(vd, "resolution") + elif vd.file_format == 'SMOKE': + layout.itemR(vd, "domain_object") + + layout.itemR(vd, "still") + row = layout.row() + row.active = vd.still + row.itemR(vd, "still_frame_number") + + layout.itemR(vd, "interpolation") + layout.itemR(vd, "intensity") + +class TEXTURE_PT_pointdensity(TextureButtonsPanel): + __label__ = "Point Density" + + def poll(self, context): + tex = context.texture + return (tex and tex.type == 'POINT_DENSITY') + + def draw(self, context): + layout = self.layout + + tex = context.texture + pd = tex.pointdensity + + layout.itemR(pd, "point_source", expand=True) + + split = layout.split() + + col = split.column() + if pd.point_source == 'PARTICLE_SYSTEM': + col.itemL(text="Object:") + col.itemR(pd, "object", text="") + + sub = col.column() + sub.enabled = pd.object + if pd.object: + sub.itemL(text="System:") + sub.item_pointerR(pd, "particle_system", pd.object, "particle_systems", text="") + sub.itemL(text="Cache:") + sub.itemR(pd, "particle_cache", text="") + else: + col.itemL(text="Object:") + col.itemR(pd, "object", text="") + col.itemL(text="Cache:") + col.itemR(pd, "vertices_cache", text="") + + col.itemS() + + col.itemL(text="Color Source:") + col.itemR(pd, "color_source", text="") + if pd.color_source in ('PARTICLE_SPEED', 'PARTICLE_VELOCITY'): + col.itemR(pd, "speed_scale") + if pd.color_source in ('PARTICLE_SPEED', 'PARTICLE_AGE'): + layout.template_color_ramp(pd, "color_ramp", expand=True) + + col = split.column() + col.itemL() + col.itemR(pd, "radius") + col.itemL(text="Falloff:") + col.itemR(pd, "falloff", text="") + if pd.falloff == 'SOFT': + col.itemR(pd, "falloff_softness") + +class TEXTURE_PT_pointdensity_turbulence(TextureButtonsPanel): + __label__ = "Turbulence" + + def poll(self, context): + tex = context.texture + return (tex and tex.type == 'POINT_DENSITY') + + def draw_header(self, context): + layout = self.layout + + tex = context.texture + pd = tex.pointdensity + + layout.itemR(pd, "turbulence", text="") + + def draw(self, context): + layout = self.layout + + tex = context.texture + pd = tex.pointdensity + layout.active = pd.turbulence + + split = layout.split() + + col = split.column() + col.itemL(text="Influence:") + col.itemR(pd, "turbulence_influence", text="") + col.itemL(text="Noise Basis:") + col.itemR(pd, "noise_basis", text="") + + col = split.column() + col.itemL() + col.itemR(pd, "turbulence_size") + col.itemR(pd, "turbulence_depth") + col.itemR(pd, "turbulence_strength") + +bpy.types.register(TEXTURE_PT_context_texture) +bpy.types.register(TEXTURE_PT_preview) + +bpy.types.register(TEXTURE_PT_clouds) # Texture Type Panels +bpy.types.register(TEXTURE_PT_wood) +bpy.types.register(TEXTURE_PT_marble) +bpy.types.register(TEXTURE_PT_magic) +bpy.types.register(TEXTURE_PT_blend) +bpy.types.register(TEXTURE_PT_stucci) +bpy.types.register(TEXTURE_PT_image) +bpy.types.register(TEXTURE_PT_image_sampling) +bpy.types.register(TEXTURE_PT_image_mapping) +bpy.types.register(TEXTURE_PT_plugin) +bpy.types.register(TEXTURE_PT_envmap) +bpy.types.register(TEXTURE_PT_musgrave) +bpy.types.register(TEXTURE_PT_voronoi) +bpy.types.register(TEXTURE_PT_distortednoise) +bpy.types.register(TEXTURE_PT_voxeldata) +bpy.types.register(TEXTURE_PT_pointdensity) +bpy.types.register(TEXTURE_PT_pointdensity_turbulence) + +bpy.types.register(TEXTURE_PT_colors) +bpy.types.register(TEXTURE_PT_mapping) +bpy.types.register(TEXTURE_PT_influence) |