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Diffstat (limited to 'release/scripts/ui/buttons_texture.py')
-rw-r--r--release/scripts/ui/buttons_texture.py789
1 files changed, 0 insertions, 789 deletions
diff --git a/release/scripts/ui/buttons_texture.py b/release/scripts/ui/buttons_texture.py
deleted file mode 100644
index 1a308bbb2ad..00000000000
--- a/release/scripts/ui/buttons_texture.py
+++ /dev/null
@@ -1,789 +0,0 @@
-
-import bpy
-
-def active_node_mat(mat):
- if mat:
- mat_node = mat.active_node_material
- if mat_node:
- return mat_node
- else:
- return mat
-
- return None
-
-def context_tex_datablock(context):
-
- idblock = active_node_mat(context.material)
- if idblock: return idblock
-
- idblock = context.lamp
- if idblock: return idblock
-
- idblock = context.world
- if idblock: return idblock
-
- idblock = context.brush
- return idblock
-
-class TextureButtonsPanel(bpy.types.Panel):
- __space_type__ = 'PROPERTIES'
- __region_type__ = 'WINDOW'
- __context__ = "texture"
-
- def poll(self, context):
- tex = context.texture
- return (tex and (tex.type != 'NONE' or tex.use_nodes))
-
-class TEXTURE_PT_preview(TextureButtonsPanel):
- __label__ = "Preview"
-
- def draw(self, context):
- layout = self.layout
-
- tex = context.texture
- slot = context.texture_slot
-
- idblock = context_tex_datablock(context)
-
- if idblock:
- layout.template_preview(tex, parent=idblock, slot=slot)
- else:
- layout.template_preview(tex, slot=slot)
-
-class TEXTURE_PT_context_texture(TextureButtonsPanel):
- __show_header__ = False
-
- def poll(self, context):
- return (context.material or context.world or context.lamp or context.brush or context.texture)
-
- def draw(self, context):
- layout = self.layout
-
- tex = context.texture
-
- idblock = context_tex_datablock(context)
-
- space = context.space_data
-
- if idblock:
- row = layout.row()
-
- row.template_list(idblock, "textures", idblock, "active_texture_index", rows=2)
-
- col = row.column(align=True)
- col.item_enumO("texture.slot_move", "type", 'UP', text="", icon='ICON_TRIA_UP')
- col.item_enumO("texture.slot_move", "type", 'DOWN', text="", icon='ICON_TRIA_DOWN')
-
-
- split = layout.split(percentage=0.65)
-
- if idblock:
- split.template_ID(idblock, "active_texture", new="texture.new")
- elif tex:
- split.template_ID(space, "pin_id")
-
- if (not space.pin_id) and (
- context.sculpt_object or
- context.vertex_paint_object or
- context.weight_paint_object or
- context.texture_paint_object
- ):
- split.itemR(space, "brush_texture", text="Brush", toggle=True)
-
- if tex:
- layout.itemR(tex, "use_nodes")
-
- split = layout.split(percentage=0.2)
-
- if tex.use_nodes:
- slot = context.texture_slot
-
- if slot:
- split.itemL(text="Output:")
- split.itemR(slot, "output_node", text="")
-
- else:
- split.itemL(text="Type:")
- split.itemR(tex, "type", text="")
-
-class TEXTURE_PT_colors(TextureButtonsPanel):
- __label__ = "Colors"
- __default_closed__ = True
-
- def draw(self, context):
- layout = self.layout
-
- tex = context.texture
-
- layout.itemR(tex, "use_color_ramp", text="Ramp")
- if tex.use_color_ramp:
- layout.template_color_ramp(tex, "color_ramp", expand=True)
-
- split = layout.split()
-
- col = split.column()
- col.itemL(text="RGB Multiply:")
- sub = col.column(align=True)
- sub.itemR(tex, "factor_red", text="R")
- sub.itemR(tex, "factor_green", text="G")
- sub.itemR(tex, "factor_blue", text="B")
-
- col = split.column()
- col.itemL(text="Adjust:")
- col.itemR(tex, "brightness")
- col.itemR(tex, "contrast")
-
-# Texture Slot Panels #
-
-class TextureSlotPanel(TextureButtonsPanel):
- def poll(self, context):
- return (
- context.texture_slot and
- TextureButtonsPanel.poll(self, context)
- )
-
-class TEXTURE_PT_mapping(TextureSlotPanel):
- __label__ = "Mapping"
-
- def draw(self, context):
- layout = self.layout
-
- idblock = context_tex_datablock(context)
-
- tex = context.texture_slot
- textype = context.texture
-
- if type(idblock) != bpy.types.Brush:
- split = layout.split(percentage=0.3)
- col = split.column()
- col.itemL(text="Coordinates:")
- col = split.column()
- col.itemR(tex, "texture_coordinates", text="")
-
- if tex.texture_coordinates == 'ORCO':
- """
- ob = context.object
- if ob and ob.type == 'MESH':
- split = layout.split(percentage=0.3)
- split.itemL(text="Mesh:")
- split.itemR(ob.data, "texco_mesh", text="")
- """
- elif tex.texture_coordinates == 'UV':
- split = layout.split(percentage=0.3)
- split.itemL(text="Layer:")
- ob = context.object
- if ob and ob.type == 'MESH': split.item_pointerR(tex, "uv_layer", ob.data, "uv_textures", text="")
- else: split.itemR(tex, "uv_layer", text="")
- elif tex.texture_coordinates == 'OBJECT':
- split = layout.split(percentage=0.3)
- split.itemL(text="Object:")
- split.itemR(tex, "object", text="")
-
- if type(idblock) == bpy.types.Brush:
- layout.itemR(tex, "map_mode", expand=True)
-
- row = layout.row()
- row.active = tex.map_mode in ('FIXED', 'TILED')
- row.itemR(tex, "angle")
-
- row = layout.row()
- row.active = tex.map_mode in ('TILED', '3D')
- row.column().itemR(tex, "size")
- else:
- if type(idblock) == bpy.types.Material:
- split = layout.split(percentage=0.3)
- split.itemL(text="Projection:")
- split.itemR(tex, "mapping", text="")
-
- split = layout.split()
-
- col = split.column()
- if tex.texture_coordinates in ('ORCO', 'UV'):
- col.itemR(tex, "from_dupli")
- elif tex.texture_coordinates == 'OBJECT':
- col.itemR(tex, "from_original")
- else:
- col.itemL()
-
- col = split.column()
- row = col.row()
- row.itemR(tex, "x_mapping", text="")
- row.itemR(tex, "y_mapping", text="")
- row.itemR(tex, "z_mapping", text="")
-
- # any non brush
- row = layout.row()
- row.column().itemR(tex, "offset")
- row.column().itemR(tex, "size")
-
-
-class TEXTURE_PT_influence(TextureSlotPanel):
- __label__ = "Influence"
- def poll(self, context):
- return context.texture_slot
-
-
- def draw(self, context):
-
- layout = self.layout
-
- idblock = context_tex_datablock(context)
-
- textype = context.texture
- tex = context.texture_slot
-
- def factor_but(layout, active, toggle, factor, name):
- row = layout.row(align=True)
- row.itemR(tex, toggle, text="")
- sub = row.row()
- sub.active = active
- sub.itemR(tex, factor, text=name, slider=True)
-
- if type(idblock) == bpy.types.Material:
- if idblock.type in ('SURFACE', 'HALO', 'WIRE'):
- split = layout.split()
-
- col = split.column()
- col.itemL(text="Diffuse:")
- factor_but(col, tex.map_diffuse, "map_diffuse", "diffuse_factor", "Intensity")
- factor_but(col, tex.map_colordiff, "map_colordiff", "colordiff_factor", "Color")
- factor_but(col, tex.map_alpha, "map_alpha", "alpha_factor", "Alpha")
- factor_but(col, tex.map_translucency, "map_translucency", "translucency_factor", "Translucency")
-
- col.itemL(text="Specular:")
- factor_but(col, tex.map_specular, "map_specular", "specular_factor", "Intensity")
- factor_but(col, tex.map_colorspec, "map_colorspec", "colorspec_factor", "Color")
- factor_but(col, tex.map_hardness, "map_hardness", "hardness_factor", "Hardness")
-
- col = split.column()
- col.itemL(text="Shading:")
- factor_but(col, tex.map_ambient, "map_ambient", "ambient_factor", "Ambient")
- factor_but(col, tex.map_emit, "map_emit", "emit_factor", "Emit")
- factor_but(col, tex.map_mirror, "map_mirror", "mirror_factor", "Mirror")
- factor_but(col, tex.map_raymir, "map_raymir", "raymir_factor", "Ray Mirror")
-
- col.itemL(text="Geometry:")
- factor_but(col, tex.map_normal, "map_normal", "normal_factor", "Normal")
- factor_but(col, tex.map_warp, "map_warp", "warp_factor", "Warp")
- factor_but(col, tex.map_displacement, "map_displacement", "displacement_factor", "Displace")
-
- #sub = col.column()
- #sub.active = tex.map_translucency or tex.map_emit or tex.map_alpha or tex.map_raymir or tex.map_hardness or tex.map_ambient or tex.map_specularity or tex.map_reflection or tex.map_mirror
- #sub.itemR(tex, "default_value", text="Amount", slider=True)
- elif idblock.type == 'VOLUME':
- split = layout.split()
-
- col = split.column()
- factor_but(col, tex.map_density, "map_density", "density_factor", "Density")
- factor_but(col, tex.map_emission, "map_emission", "emission_factor", "Emission")
- factor_but(col, tex.map_scattering, "map_scattering", "scattering_factor", "Scattering")
- factor_but(col, tex.map_reflection, "map_reflection", "reflection_factor", "Reflection")
-
- col = split.column()
- col.itemL(text=" ")
- factor_but(col, tex.map_alpha, "map_coloremission", "coloremission_factor", "Emission Color")
- factor_but(col, tex.map_colortransmission, "map_colortransmission", "colortransmission_factor", "Transmission Color")
- factor_but(col, tex.map_colorreflection, "map_colorreflection", "colorreflection_factor", "Reflection Color")
-
- elif type(idblock) == bpy.types.Lamp:
- row = layout.row()
- factor_but(row, tex.map_color, "map_color", "color_factor", "Color")
- factor_but(row, tex.map_shadow, "map_shadow", "shadow_factor", "Shadow")
-
- elif type(idblock) == bpy.types.World:
- split = layout.split()
-
- col = split.column()
- factor_but(col, tex.map_blend, "map_blend", "blend_factor", "Blend")
- factor_but(col, tex.map_horizon, "map_horizon", "horizon_factor", "Horizon")
-
- col = split.column()
- factor_but(col, tex.map_zenith_up, "map_zenith_up", "zenith_up_factor", "Zenith Up")
- factor_but(col, tex.map_zenith_down, "map_zenith_down", "zenith_down_factor", "Zenith Down")
-
- layout.itemS()
-
- split = layout.split()
-
- col = split.column()
- col.itemR(tex, "blend_type", text="Blend")
- col.itemR(tex, "rgb_to_intensity")
- sub = col.column()
- sub.active = tex.rgb_to_intensity
- sub.itemR(tex, "color", text="")
-
- col = split.column()
- col.itemR(tex, "negate", text="Negative")
- col.itemR(tex, "stencil")
-
- if type(idblock) in (bpy.types.Material, bpy.types.World):
- col.itemR(tex, "default_value", text="DVar", slider=True)
-
-# Texture Type Panels #
-
-class TextureTypePanel(TextureButtonsPanel):
- def poll(self, context):
- tex = context.texture
- return (tex and tex.type == self.tex_type and not tex.use_nodes)
-
-class TEXTURE_PT_clouds(TextureTypePanel):
- __label__ = "Clouds"
- tex_type = 'CLOUDS'
-
- def draw(self, context):
- layout = self.layout
-
- tex = context.texture
-
- layout.itemR(tex, "stype", expand=True)
- layout.itemL(text="Noise:")
- layout.itemR(tex, "noise_type", text="Type", expand=True)
- layout.itemR(tex, "noise_basis", text="Basis")
-
- flow = layout.column_flow()
- flow.itemR(tex, "noise_size", text="Size")
- flow.itemR(tex, "noise_depth", text="Depth")
- flow.itemR(tex, "nabla", text="Nabla")
-
-class TEXTURE_PT_wood(TextureTypePanel):
- __label__ = "Wood"
- tex_type = 'WOOD'
-
- def draw(self, context):
- layout = self.layout
-
- tex = context.texture
-
- layout.itemR(tex, "noisebasis2", expand=True)
- layout.itemR(tex, "stype", expand=True)
-
- col = layout.column()
- col.active = tex.stype in ('RINGNOISE', 'BANDNOISE')
- col.itemL(text="Noise:")
- col.row().itemR(tex, "noise_type", text="Type", expand=True)
- col.itemR(tex, "noise_basis", text="Basis")
-
- flow = layout.column_flow()
- flow.active = tex.stype in ('RINGNOISE', 'BANDNOISE')
- flow.itemR(tex, "noise_size", text="Size")
- flow.itemR(tex, "turbulence")
- flow.itemR(tex, "nabla")
-
-class TEXTURE_PT_marble(TextureTypePanel):
- __label__ = "Marble"
- tex_type = 'MARBLE'
-
- def draw(self, context):
- layout = self.layout
-
- tex = context.texture
-
- layout.itemR(tex, "stype", expand=True)
- layout.itemR(tex, "noisebasis2", expand=True)
- layout.itemL(text="Noise:")
- layout.itemR(tex, "noise_type", text="Type", expand=True)
- layout.itemR(tex, "noise_basis", text="Basis")
-
- flow = layout.column_flow()
- flow.itemR(tex, "noise_size", text="Size")
- flow.itemR(tex, "noise_depth", text="Depth")
- flow.itemR(tex, "turbulence")
- flow.itemR(tex, "nabla")
-
-class TEXTURE_PT_magic(TextureTypePanel):
- __label__ = "Magic"
- tex_type = 'MAGIC'
-
- def draw(self, context):
- layout = self.layout
-
- tex = context.texture
-
- row = layout.row()
- row.itemR(tex, "noise_depth", text="Depth")
- row.itemR(tex, "turbulence")
-
-class TEXTURE_PT_blend(TextureTypePanel):
- __label__ = "Blend"
- tex_type = 'BLEND'
-
- def draw(self, context):
- layout = self.layout
-
- tex = context.texture
-
- layout.itemR(tex, "progression")
- sub = layout.row()
-
- sub.active = (tex.progression in ('LINEAR', 'QUADRATIC', 'EASING', 'RADIAL'))
- sub.itemR(tex, "flip_axis", expand=True)
-
-class TEXTURE_PT_stucci(TextureTypePanel):
- __label__ = "Stucci"
- tex_type = 'STUCCI'
-
- def draw(self, context):
- layout = self.layout
-
- tex = context.texture
-
- layout.itemR(tex, "stype", expand=True)
- layout.itemL(text="Noise:")
- layout.itemR(tex, "noise_type", text="Type", expand=True)
- layout.itemR(tex, "noise_basis", text="Basis")
-
- row = layout.row()
- row.itemR(tex, "noise_size", text="Size")
- row.itemR(tex, "turbulence")
-
-class TEXTURE_PT_image(TextureTypePanel):
- __label__ = "Image"
- tex_type = 'IMAGE'
-
- def draw(self, context):
- layout = self.layout
-
- tex = context.texture
-
- layout.template_image(tex, "image", tex.image_user)
-
-class TEXTURE_PT_image_sampling(TextureTypePanel):
- __label__ = "Image Sampling"
- __default_closed__ = True
- tex_type = 'IMAGE'
-
- def draw(self, context):
- layout = self.layout
-
- tex = context.texture
- slot = context.texture_slot
-
- split = layout.split()
-
- col = split.column()
- col.itemL(text="Alpha:")
- col.itemR(tex, "use_alpha", text="Use")
- col.itemR(tex, "calculate_alpha", text="Calculate")
- col.itemR(tex, "invert_alpha", text="Invert")
-
- col.itemL(text="Flip:")
- col.itemR(tex, "flip_axis", text="X/Y Axis")
-
- col = split.column()
- col.itemR(tex, "normal_map")
- row = col.row()
- row.active = tex.normal_map
- row.itemR(tex, "normal_space", text="")
-
- col.itemL(text="Filter:")
- col.itemR(tex, "filter", text="")
- col.itemR(tex, "mipmap")
-
- row = col.row()
- row.active = tex.mipmap
- row.itemR(tex, "mipmap_gauss", text="Gauss")
-
- col.itemR(tex, "interpolation")
- if tex.mipmap and tex.filter != 'DEFAULT':
- if tex.filter == 'FELINE':
- col.itemR(tex, "filter_probes", text="Probes")
- else:
- col.itemR(tex, "filter_eccentricity", text="Eccentricity")
-
-class TEXTURE_PT_image_mapping(TextureTypePanel):
- __label__ = "Image Mapping"
- __default_closed__ = True
- tex_type = 'IMAGE'
-
- def draw(self, context):
- layout = self.layout
-
- tex = context.texture
-
- layout.itemR(tex, "extension")
-
- split = layout.split()
-
- if tex.extension == 'REPEAT':
- col = split.column(align=True)
- col.itemL(text="Repeat:")
- col.itemR(tex, "repeat_x", text="X")
- col.itemR(tex, "repeat_y", text="Y")
-
- col = split.column(align=True)
- col.itemL(text="Mirror:")
- col.itemR(tex, "mirror_x", text="X")
- col.itemR(tex, "mirror_y", text="Y")
- layout.itemS()
-
- elif tex.extension == 'CHECKER':
- col = split.column(align=True)
- row = col.row()
- row.itemR(tex, "checker_even", text="Even")
- row.itemR(tex, "checker_odd", text="Odd")
-
- split.itemR(tex, "checker_distance", text="Distance")
- layout.itemS()
-
- split = layout.split()
-
- col = split.column(align=True)
- #col.itemR(tex, "crop_rectangle")
- col.itemL(text="Crop Minimum:")
- col.itemR(tex, "crop_min_x", text="X")
- col.itemR(tex, "crop_min_y", text="Y")
-
- col = split.column(align=True)
- col.itemL(text="Crop Maximum:")
- col.itemR(tex, "crop_max_x", text="X")
- col.itemR(tex, "crop_max_y", text="Y")
-
-class TEXTURE_PT_plugin(TextureTypePanel):
- __label__ = "Plugin"
- tex_type = 'PLUGIN'
-
- def draw(self, context):
- layout = self.layout
-
- tex = context.texture
-
- layout.itemL(text="Nothing yet")
-
-class TEXTURE_PT_envmap(TextureTypePanel):
- __label__ = "Environment Map"
- tex_type = 'ENVIRONMENT_MAP'
-
- def draw(self, context):
- layout = self.layout
-
- tex = context.texture
-
- layout.itemL(text="Nothing yet")
-
-class TEXTURE_PT_musgrave(TextureTypePanel):
- __label__ = "Musgrave"
- tex_type = 'MUSGRAVE'
-
- def draw(self, context):
- layout = self.layout
-
- tex = context.texture
-
- layout.itemR(tex, "musgrave_type")
-
- split = layout.split()
-
- col = split.column()
- col.itemR(tex, "highest_dimension", text="Dimension")
- col.itemR(tex, "lacunarity")
- col.itemR(tex, "octaves")
-
- col = split.column()
- if (tex.musgrave_type in ('HETERO_TERRAIN', 'RIDGED_MULTIFRACTAL', 'HYBRID_MULTIFRACTAL')):
- col.itemR(tex, "offset")
- if (tex.musgrave_type in ('RIDGED_MULTIFRACTAL', 'HYBRID_MULTIFRACTAL')):
- col.itemR(tex, "gain")
- col.itemR(tex, "noise_intensity", text="Intensity")
-
- layout.itemL(text="Noise:")
-
- layout.itemR(tex, "noise_basis", text="Basis")
-
- row = layout.row()
- row.itemR(tex, "noise_size", text="Size")
- row.itemR(tex, "nabla")
-
-class TEXTURE_PT_voronoi(TextureTypePanel):
- __label__ = "Voronoi"
- tex_type = 'VORONOI'
-
- def draw(self, context):
- layout = self.layout
-
- tex = context.texture
-
- split = layout.split()
-
- col = split.column()
- col.itemL(text="Distance Metric:")
- col.itemR(tex, "distance_metric", text="")
- sub = col.column()
- sub.active = tex.distance_metric == 'MINKOVSKY'
- sub.itemR(tex, "minkovsky_exponent", text="Exponent")
- col.itemL(text="Coloring:")
- col.itemR(tex, "coloring", text="")
- col.itemR(tex, "noise_intensity", text="Intensity")
-
- col = split.column(align=True)
- col.itemL(text="Feature Weights:")
- col.itemR(tex, "weight_1", text="1", slider=True)
- col.itemR(tex, "weight_2", text="2", slider=True)
- col.itemR(tex, "weight_3", text="3", slider=True)
- col.itemR(tex, "weight_4", text="4", slider=True)
-
- layout.itemL(text="Noise:")
-
- row = layout.row()
- row.itemR(tex, "noise_size", text="Size")
- row.itemR(tex, "nabla")
-
-class TEXTURE_PT_distortednoise(TextureTypePanel):
- __label__ = "Distorted Noise"
- tex_type = 'DISTORTED_NOISE'
-
- def draw(self, context):
- layout = self.layout
-
- tex = context.texture
-
- layout.itemR(tex, "noise_distortion")
- layout.itemR(tex, "noise_basis", text="Basis")
-
- flow = layout.column_flow()
- flow.itemR(tex, "distortion", text="Distortion")
- flow.itemR(tex, "noise_size", text="Size")
- flow.itemR(tex, "nabla")
-
-class TEXTURE_PT_voxeldata(TextureButtonsPanel):
- __label__ = "Voxel Data"
-
- def poll(self, context):
- tex = context.texture
- return (tex and tex.type == 'VOXEL_DATA')
-
- def draw(self, context):
- layout = self.layout
-
- tex = context.texture
- vd = tex.voxeldata
-
- layout.itemR(vd, "file_format")
- if vd.file_format in ['BLENDER_VOXEL', 'RAW_8BIT']:
- layout.itemR(vd, "source_path")
- if vd.file_format == 'RAW_8BIT':
- layout.itemR(vd, "resolution")
- elif vd.file_format == 'SMOKE':
- layout.itemR(vd, "domain_object")
-
- layout.itemR(vd, "still")
- row = layout.row()
- row.active = vd.still
- row.itemR(vd, "still_frame_number")
-
- layout.itemR(vd, "interpolation")
- layout.itemR(vd, "extension")
- layout.itemR(vd, "intensity")
-
-class TEXTURE_PT_pointdensity(TextureButtonsPanel):
- __label__ = "Point Density"
-
- def poll(self, context):
- tex = context.texture
- return (tex and tex.type == 'POINT_DENSITY')
-
- def draw(self, context):
- layout = self.layout
-
- tex = context.texture
- pd = tex.pointdensity
-
- layout.itemR(pd, "point_source", expand=True)
-
- split = layout.split()
-
- col = split.column()
- if pd.point_source == 'PARTICLE_SYSTEM':
- col.itemL(text="Object:")
- col.itemR(pd, "object", text="")
-
- sub = col.column()
- sub.enabled = pd.object
- if pd.object:
- sub.itemL(text="System:")
- sub.item_pointerR(pd, "particle_system", pd.object, "particle_systems", text="")
- sub.itemL(text="Cache:")
- sub.itemR(pd, "particle_cache", text="")
- else:
- col.itemL(text="Object:")
- col.itemR(pd, "object", text="")
- col.itemL(text="Cache:")
- col.itemR(pd, "vertices_cache", text="")
-
- col.itemS()
-
- col.itemL(text="Color Source:")
- col.itemR(pd, "color_source", text="")
- if pd.color_source in ('PARTICLE_SPEED', 'PARTICLE_VELOCITY'):
- col.itemR(pd, "speed_scale")
- if pd.color_source in ('PARTICLE_SPEED', 'PARTICLE_AGE'):
- layout.template_color_ramp(pd, "color_ramp", expand=True)
-
- col = split.column()
- col.itemL()
- col.itemR(pd, "radius")
- col.itemL(text="Falloff:")
- col.itemR(pd, "falloff", text="")
- if pd.falloff == 'SOFT':
- col.itemR(pd, "falloff_softness")
-
-class TEXTURE_PT_pointdensity_turbulence(TextureButtonsPanel):
- __label__ = "Turbulence"
-
- def poll(self, context):
- tex = context.texture
- return (tex and tex.type == 'POINT_DENSITY')
-
- def draw_header(self, context):
- layout = self.layout
-
- tex = context.texture
- pd = tex.pointdensity
-
- layout.itemR(pd, "turbulence", text="")
-
- def draw(self, context):
- layout = self.layout
-
- tex = context.texture
- pd = tex.pointdensity
- layout.active = pd.turbulence
-
- split = layout.split()
-
- col = split.column()
- col.itemL(text="Influence:")
- col.itemR(pd, "turbulence_influence", text="")
- col.itemL(text="Noise Basis:")
- col.itemR(pd, "noise_basis", text="")
-
- col = split.column()
- col.itemL()
- col.itemR(pd, "turbulence_size")
- col.itemR(pd, "turbulence_depth")
- col.itemR(pd, "turbulence_strength")
-
-bpy.types.register(TEXTURE_PT_context_texture)
-bpy.types.register(TEXTURE_PT_preview)
-
-bpy.types.register(TEXTURE_PT_clouds) # Texture Type Panels
-bpy.types.register(TEXTURE_PT_wood)
-bpy.types.register(TEXTURE_PT_marble)
-bpy.types.register(TEXTURE_PT_magic)
-bpy.types.register(TEXTURE_PT_blend)
-bpy.types.register(TEXTURE_PT_stucci)
-bpy.types.register(TEXTURE_PT_image)
-bpy.types.register(TEXTURE_PT_image_sampling)
-bpy.types.register(TEXTURE_PT_image_mapping)
-bpy.types.register(TEXTURE_PT_plugin)
-bpy.types.register(TEXTURE_PT_envmap)
-bpy.types.register(TEXTURE_PT_musgrave)
-bpy.types.register(TEXTURE_PT_voronoi)
-bpy.types.register(TEXTURE_PT_distortednoise)
-bpy.types.register(TEXTURE_PT_voxeldata)
-bpy.types.register(TEXTURE_PT_pointdensity)
-bpy.types.register(TEXTURE_PT_pointdensity_turbulence)
-
-bpy.types.register(TEXTURE_PT_colors)
-bpy.types.register(TEXTURE_PT_mapping)
-bpy.types.register(TEXTURE_PT_influence)
-