diff options
Diffstat (limited to 'release/scripts/ui/buttons_world.py')
-rw-r--r-- | release/scripts/ui/buttons_world.py | 181 |
1 files changed, 181 insertions, 0 deletions
diff --git a/release/scripts/ui/buttons_world.py b/release/scripts/ui/buttons_world.py new file mode 100644 index 00000000000..3134c0ce46b --- /dev/null +++ b/release/scripts/ui/buttons_world.py @@ -0,0 +1,181 @@ + +import bpy + +class WorldButtonsPanel(bpy.types.Panel): + __space_type__ = 'PROPERTIES' + __region_type__ = 'WINDOW' + __context__ = "world" + # COMPAT_ENGINES must be defined in each subclass, external engines can add themselves here + + def poll(self, context): + rd = context.scene.render_data + return (context.world) and (not rd.use_game_engine) and (rd.engine in self.COMPAT_ENGINES) + +class WORLD_PT_preview(WorldButtonsPanel): + __label__ = "Preview" + COMPAT_ENGINES = set(['BLENDER_RENDER']) + + def draw(self, context): + self.layout.template_preview(context.world) + +class WORLD_PT_context_world(WorldButtonsPanel): + __show_header__ = False + COMPAT_ENGINES = set(['BLENDER_RENDER']) + + def poll(self, context): + rd = context.scene.render_data + return (not rd.use_game_engine) and (rd.engine in self.COMPAT_ENGINES) + + def draw(self, context): + layout = self.layout + + scene = context.scene + world = context.world + space = context.space_data + + split = layout.split(percentage=0.65) + + if scene: + split.template_ID(scene, "world", new="world.new") + elif world: + split.template_ID(space, "pin_id") + +class WORLD_PT_world(WorldButtonsPanel): + __label__ = "World" + COMPAT_ENGINES = set(['BLENDER_RENDER']) + + def draw(self, context): + layout = self.layout + + world = context.world + + row = layout.row() + row.itemR(world, "paper_sky") + row.itemR(world, "blend_sky") + row.itemR(world, "real_sky") + + row = layout.row() + row.column().itemR(world, "horizon_color") + col = row.column() + col.itemR(world, "zenith_color") + col.active = world.blend_sky + row.column().itemR(world, "ambient_color") + +class WORLD_PT_mist(WorldButtonsPanel): + __label__ = "Mist" + COMPAT_ENGINES = set(['BLENDER_RENDER']) + + def draw_header(self, context): + world = context.world + + self.layout.itemR(world.mist, "enabled", text="") + + def draw(self, context): + layout = self.layout + + world = context.world + + layout.active = world.mist.enabled + + flow = layout.column_flow() + flow.itemR(world.mist, "intensity", slider=True) + flow.itemR(world.mist, "start") + flow.itemR(world.mist, "depth") + flow.itemR(world.mist, "height") + + layout.itemR(world.mist, "falloff") + +class WORLD_PT_stars(WorldButtonsPanel): + __label__ = "Stars" + COMPAT_ENGINES = set(['BLENDER_RENDER']) + + def draw_header(self, context): + world = context.world + + self.layout.itemR(world.stars, "enabled", text="") + + def draw(self, context): + layout = self.layout + + world = context.world + + layout.active = world.stars.enabled + + flow = layout.column_flow() + flow.itemR(world.stars, "size") + flow.itemR(world.stars, "color_randomization", text="Colors") + flow.itemR(world.stars, "min_distance", text="Min. Dist") + flow.itemR(world.stars, "average_separation", text="Separation") + +class WORLD_PT_ambient_occlusion(WorldButtonsPanel): + __label__ = "Ambient Occlusion" + COMPAT_ENGINES = set(['BLENDER_RENDER']) + + def draw_header(self, context): + world = context.world + + self.layout.itemR(world.ambient_occlusion, "enabled", text="") + + def draw(self, context): + layout = self.layout + + ao = context.world.ambient_occlusion + + layout.active = ao.enabled + + layout.itemR(ao, "gather_method", expand=True) + + split = layout.split() + + col = split.column() + col.itemL(text="Attenuation:") + col.itemR(ao, "distance") + col.itemR(ao, "falloff") + sub = col.row() + sub.active = ao.falloff + sub.itemR(ao, "falloff_strength", text="Strength") + + if ao.gather_method == 'RAYTRACE': + col = split.column() + + col.itemL(text="Sampling:") + col.itemR(ao, "sample_method", text="") + + sub = col.column() + sub.itemR(ao, "samples") + + if ao.sample_method == 'ADAPTIVE_QMC': + sub.itemR(ao, "threshold") + sub.itemR(ao, "adapt_to_speed", slider=True) + elif ao.sample_method == 'CONSTANT_JITTERED': + sub.itemR(ao, "bias") + + if ao.gather_method == 'APPROXIMATE': + col = split.column() + + col.itemL(text="Sampling:") + col.itemR(ao, "error_tolerance", text="Error") + col.itemR(ao, "pixel_cache") + col.itemR(ao, "correction") + + col = layout.column() + col.itemL(text="Influence:") + + col.row().itemR(ao, "blend_mode", expand=True) + + split = layout.split() + + col = split.column() + col.itemR(ao, "energy") + + col = split.column() + sub = col.split(percentage=0.3) + sub.itemL(text="Color:") + sub.itemR(ao, "color", text="") + +bpy.types.register(WORLD_PT_context_world) +bpy.types.register(WORLD_PT_preview) +bpy.types.register(WORLD_PT_world) +bpy.types.register(WORLD_PT_ambient_occlusion) +bpy.types.register(WORLD_PT_mist) +bpy.types.register(WORLD_PT_stars) |