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Diffstat (limited to 'release/scripts/ui/buttons_world.py')
-rw-r--r--release/scripts/ui/buttons_world.py181
1 files changed, 181 insertions, 0 deletions
diff --git a/release/scripts/ui/buttons_world.py b/release/scripts/ui/buttons_world.py
new file mode 100644
index 00000000000..3134c0ce46b
--- /dev/null
+++ b/release/scripts/ui/buttons_world.py
@@ -0,0 +1,181 @@
+
+import bpy
+
+class WorldButtonsPanel(bpy.types.Panel):
+ __space_type__ = 'PROPERTIES'
+ __region_type__ = 'WINDOW'
+ __context__ = "world"
+ # COMPAT_ENGINES must be defined in each subclass, external engines can add themselves here
+
+ def poll(self, context):
+ rd = context.scene.render_data
+ return (context.world) and (not rd.use_game_engine) and (rd.engine in self.COMPAT_ENGINES)
+
+class WORLD_PT_preview(WorldButtonsPanel):
+ __label__ = "Preview"
+ COMPAT_ENGINES = set(['BLENDER_RENDER'])
+
+ def draw(self, context):
+ self.layout.template_preview(context.world)
+
+class WORLD_PT_context_world(WorldButtonsPanel):
+ __show_header__ = False
+ COMPAT_ENGINES = set(['BLENDER_RENDER'])
+
+ def poll(self, context):
+ rd = context.scene.render_data
+ return (not rd.use_game_engine) and (rd.engine in self.COMPAT_ENGINES)
+
+ def draw(self, context):
+ layout = self.layout
+
+ scene = context.scene
+ world = context.world
+ space = context.space_data
+
+ split = layout.split(percentage=0.65)
+
+ if scene:
+ split.template_ID(scene, "world", new="world.new")
+ elif world:
+ split.template_ID(space, "pin_id")
+
+class WORLD_PT_world(WorldButtonsPanel):
+ __label__ = "World"
+ COMPAT_ENGINES = set(['BLENDER_RENDER'])
+
+ def draw(self, context):
+ layout = self.layout
+
+ world = context.world
+
+ row = layout.row()
+ row.itemR(world, "paper_sky")
+ row.itemR(world, "blend_sky")
+ row.itemR(world, "real_sky")
+
+ row = layout.row()
+ row.column().itemR(world, "horizon_color")
+ col = row.column()
+ col.itemR(world, "zenith_color")
+ col.active = world.blend_sky
+ row.column().itemR(world, "ambient_color")
+
+class WORLD_PT_mist(WorldButtonsPanel):
+ __label__ = "Mist"
+ COMPAT_ENGINES = set(['BLENDER_RENDER'])
+
+ def draw_header(self, context):
+ world = context.world
+
+ self.layout.itemR(world.mist, "enabled", text="")
+
+ def draw(self, context):
+ layout = self.layout
+
+ world = context.world
+
+ layout.active = world.mist.enabled
+
+ flow = layout.column_flow()
+ flow.itemR(world.mist, "intensity", slider=True)
+ flow.itemR(world.mist, "start")
+ flow.itemR(world.mist, "depth")
+ flow.itemR(world.mist, "height")
+
+ layout.itemR(world.mist, "falloff")
+
+class WORLD_PT_stars(WorldButtonsPanel):
+ __label__ = "Stars"
+ COMPAT_ENGINES = set(['BLENDER_RENDER'])
+
+ def draw_header(self, context):
+ world = context.world
+
+ self.layout.itemR(world.stars, "enabled", text="")
+
+ def draw(self, context):
+ layout = self.layout
+
+ world = context.world
+
+ layout.active = world.stars.enabled
+
+ flow = layout.column_flow()
+ flow.itemR(world.stars, "size")
+ flow.itemR(world.stars, "color_randomization", text="Colors")
+ flow.itemR(world.stars, "min_distance", text="Min. Dist")
+ flow.itemR(world.stars, "average_separation", text="Separation")
+
+class WORLD_PT_ambient_occlusion(WorldButtonsPanel):
+ __label__ = "Ambient Occlusion"
+ COMPAT_ENGINES = set(['BLENDER_RENDER'])
+
+ def draw_header(self, context):
+ world = context.world
+
+ self.layout.itemR(world.ambient_occlusion, "enabled", text="")
+
+ def draw(self, context):
+ layout = self.layout
+
+ ao = context.world.ambient_occlusion
+
+ layout.active = ao.enabled
+
+ layout.itemR(ao, "gather_method", expand=True)
+
+ split = layout.split()
+
+ col = split.column()
+ col.itemL(text="Attenuation:")
+ col.itemR(ao, "distance")
+ col.itemR(ao, "falloff")
+ sub = col.row()
+ sub.active = ao.falloff
+ sub.itemR(ao, "falloff_strength", text="Strength")
+
+ if ao.gather_method == 'RAYTRACE':
+ col = split.column()
+
+ col.itemL(text="Sampling:")
+ col.itemR(ao, "sample_method", text="")
+
+ sub = col.column()
+ sub.itemR(ao, "samples")
+
+ if ao.sample_method == 'ADAPTIVE_QMC':
+ sub.itemR(ao, "threshold")
+ sub.itemR(ao, "adapt_to_speed", slider=True)
+ elif ao.sample_method == 'CONSTANT_JITTERED':
+ sub.itemR(ao, "bias")
+
+ if ao.gather_method == 'APPROXIMATE':
+ col = split.column()
+
+ col.itemL(text="Sampling:")
+ col.itemR(ao, "error_tolerance", text="Error")
+ col.itemR(ao, "pixel_cache")
+ col.itemR(ao, "correction")
+
+ col = layout.column()
+ col.itemL(text="Influence:")
+
+ col.row().itemR(ao, "blend_mode", expand=True)
+
+ split = layout.split()
+
+ col = split.column()
+ col.itemR(ao, "energy")
+
+ col = split.column()
+ sub = col.split(percentage=0.3)
+ sub.itemL(text="Color:")
+ sub.itemR(ao, "color", text="")
+
+bpy.types.register(WORLD_PT_context_world)
+bpy.types.register(WORLD_PT_preview)
+bpy.types.register(WORLD_PT_world)
+bpy.types.register(WORLD_PT_ambient_occlusion)
+bpy.types.register(WORLD_PT_mist)
+bpy.types.register(WORLD_PT_stars)