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Diffstat (limited to 'release/scripts/ui/properties_data_modifier.py')
-rw-r--r--release/scripts/ui/properties_data_modifier.py494
1 files changed, 210 insertions, 284 deletions
diff --git a/release/scripts/ui/properties_data_modifier.py b/release/scripts/ui/properties_data_modifier.py
index 5ae971bce6f..8950a017022 100644
--- a/release/scripts/ui/properties_data_modifier.py
+++ b/release/scripts/ui/properties_data_modifier.py
@@ -19,52 +19,46 @@
# <pep8 compliant>
import bpy
-narrowui = 180
-narrowmod = 260
-
-class DataButtonsPanel(bpy.types.Panel):
+class ModifierButtonsPanel():
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
bl_context = "modifier"
-class DATA_PT_modifiers(DataButtonsPanel):
+class DATA_PT_modifiers(ModifierButtonsPanel, bpy.types.Panel):
bl_label = "Modifiers"
def draw(self, context):
layout = self.layout
ob = context.object
- wide_ui = context.region.width > narrowui
- compact_mod = context.region.width < narrowmod
layout.operator_menu_enum("object.modifier_add", "type")
for md in ob.modifiers:
- box = layout.template_modifier(md, compact=compact_mod)
+ box = layout.template_modifier(md)
if box:
# match enum type to our functions, avoids a lookup table.
- getattr(self, md.type)(box, ob, md, wide_ui)
+ getattr(self, md.type)(box, ob, md)
# the mt.type enum is (ab)used for a lookup on function names
# ...to avoid lengthy if statements
# so each type must have a function here.
- def ARMATURE(self, layout, ob, md, wide_ui):
+ def ARMATURE(self, layout, ob, md):
split = layout.split()
col = split.column()
col.label(text="Object:")
col.prop(md, "object", text="")
- if wide_ui:
- col = split.column()
+ col = split.column()
col.label(text="Vertex Group::")
- col.prop_object(md, "vertex_group", ob, "vertex_groups", text="")
+ col.prop_search(md, "vertex_group", ob, "vertex_groups", text="")
sub = col.column()
sub.active = bool(md.vertex_group)
- sub.prop(md, "invert")
+ sub.prop(md, "invert_vertex_group")
split = layout.split()
@@ -73,23 +67,18 @@ class DATA_PT_modifiers(DataButtonsPanel):
col.prop(md, "use_vertex_groups", text="Vertex Groups")
col.prop(md, "use_bone_envelopes", text="Bone Envelopes")
- if wide_ui:
- col = split.column()
+ col = split.column()
col.label(text="Deformation:")
- col.prop(md, "quaternion")
- col.prop(md, "multi_modifier")
-
- def ARRAY(self, layout, ob, md, wide_ui):
- if wide_ui:
- layout.prop(md, "fit_type")
- else:
- layout.prop(md, "fit_type", text="")
+ col.prop(md, "use_deform_preserve_volume")
+ col.prop(md, "use_multi_modifier")
+ def ARRAY(self, layout, ob, md):
+ layout.prop(md, "fit_type")
if md.fit_type == 'FIXED_COUNT':
layout.prop(md, "count")
elif md.fit_type == 'FIT_LENGTH':
- layout.prop(md, "length")
+ layout.prop(md, "fit_length")
elif md.fit_type == 'FIT_CURVE':
layout.prop(md, "curve")
@@ -98,31 +87,30 @@ class DATA_PT_modifiers(DataButtonsPanel):
split = layout.split()
col = split.column()
- col.prop(md, "constant_offset")
+ col.prop(md, "use_constant_offset")
sub = col.column()
- sub.active = md.constant_offset
- sub.prop(md, "constant_offset_displacement", text="")
+ sub.active = md.use_constant_offset
+ sub.prop(md, "constant_offset_displace", text="")
col.separator()
- col.prop(md, "merge_adjacent_vertices", text="Merge")
+ col.prop(md, "use_merge_vertices", text="Merge")
sub = col.column()
- sub.active = md.merge_adjacent_vertices
- sub.prop(md, "merge_end_vertices", text="First Last")
- sub.prop(md, "merge_distance", text="Distance")
+ sub.active = md.use_merge_vertices
+ sub.prop(md, "use_merge_vertices_cap", text="First Last")
+ sub.prop(md, "merge_threshold", text="Distance")
- if wide_ui:
- col = split.column()
- col.prop(md, "relative_offset")
+ col = split.column()
+ col.prop(md, "use_relative_offset")
sub = col.column()
- sub.active = md.relative_offset
- sub.prop(md, "relative_offset_displacement", text="")
+ sub.active = md.use_relative_offset
+ sub.prop(md, "relative_offset_displace", text="")
col.separator()
- col.prop(md, "add_offset_object")
+ col.prop(md, "use_object_offset")
sub = col.column()
- sub.active = md.add_offset_object
+ sub.active = md.use_object_offset
sub.prop(md, "offset_object", text="")
layout.separator()
@@ -131,138 +119,128 @@ class DATA_PT_modifiers(DataButtonsPanel):
col.prop(md, "start_cap")
col.prop(md, "end_cap")
- def BEVEL(self, layout, ob, md, wide_ui):
+ def BEVEL(self, layout, ob, md):
split = layout.split()
col = split.column()
col.prop(md, "width")
- if wide_ui:
- col = split.column()
- col.prop(md, "only_vertices")
+ col = split.column()
+ col.prop(md, "use_only_vertices")
layout.label(text="Limit Method:")
layout.row().prop(md, "limit_method", expand=True)
if md.limit_method == 'ANGLE':
- layout.prop(md, "angle")
+ layout.prop(md, "angle_limit")
elif md.limit_method == 'WEIGHT':
layout.row().prop(md, "edge_weight_method", expand=True)
- def BOOLEAN(self, layout, ob, md, wide_ui):
+ def BOOLEAN(self, layout, ob, md):
split = layout.split()
col = split.column()
col.label(text="Operation:")
col.prop(md, "operation", text="")
- if wide_ui:
- col = split.column()
+ col = split.column()
col.label(text="Object:")
col.prop(md, "object", text="")
- def BUILD(self, layout, ob, md, wide_ui):
+ def BUILD(self, layout, ob, md):
split = layout.split()
col = split.column()
- col.prop(md, "start")
- col.prop(md, "length")
+ col.prop(md, "frame_start")
+ col.prop(md, "frame_duration")
- if wide_ui:
- col = split.column()
- col.prop(md, "randomize")
+ col = split.column()
+ col.prop(md, "use_random_order")
sub = col.column()
- sub.active = md.randomize
+ sub.active = md.use_random_order
sub.prop(md, "seed")
- def CAST(self, layout, ob, md, wide_ui):
+ def CAST(self, layout, ob, md):
split = layout.split(percentage=0.25)
- if wide_ui:
- split.label(text="Cast Type:")
- split.prop(md, "cast_type", text="")
- else:
- layout.prop(md, "cast_type", text="")
+ split.label(text="Cast Type:")
+ split.prop(md, "cast_type", text="")
split = layout.split(percentage=0.25)
col = split.column()
- col.prop(md, "x")
- col.prop(md, "y")
- col.prop(md, "z")
+ col.prop(md, "use_x")
+ col.prop(md, "use_y")
+ col.prop(md, "use_z")
col = split.column()
col.prop(md, "factor")
col.prop(md, "radius")
col.prop(md, "size")
- col.prop(md, "from_radius")
+ col.prop(md, "use_radius_as_size")
split = layout.split()
col = split.column()
col.label(text="Vertex Group:")
- col.prop_object(md, "vertex_group", ob, "vertex_groups", text="")
- if wide_ui:
- col = split.column()
+ col.prop_search(md, "vertex_group", ob, "vertex_groups", text="")
+ col = split.column()
col.label(text="Control Object:")
col.prop(md, "object", text="")
if md.object:
col.prop(md, "use_transform")
- def CLOTH(self, layout, ob, md, wide_ui):
+ def CLOTH(self, layout, ob, md):
layout.label(text="See Cloth panel.")
- def COLLISION(self, layout, ob, md, wide_ui):
+ def COLLISION(self, layout, ob, md):
layout.label(text="See Collision panel.")
- def CURVE(self, layout, ob, md, wide_ui):
+ def CURVE(self, layout, ob, md):
split = layout.split()
col = split.column()
col.label(text="Object:")
col.prop(md, "object", text="")
- if wide_ui:
- col = split.column()
+ col = split.column()
col.label(text="Vertex Group:")
- col.prop_object(md, "vertex_group", ob, "vertex_groups", text="")
+ col.prop_search(md, "vertex_group", ob, "vertex_groups", text="")
layout.label(text="Deformation Axis:")
layout.row().prop(md, "deform_axis", expand=True)
- def DECIMATE(self, layout, ob, md, wide_ui):
+ def DECIMATE(self, layout, ob, md):
layout.prop(md, "ratio")
- layout.prop(md, "face_count")
+ layout.label(text="Face Count: %s" % str(md.face_count))
- def DISPLACE(self, layout, ob, md, wide_ui):
+ def DISPLACE(self, layout, ob, md):
split = layout.split()
col = split.column()
col.label(text="Texture:")
col.prop(md, "texture", text="")
col.label(text="Vertex Group:")
- col.prop_object(md, "vertex_group", ob, "vertex_groups", text="")
+ col.prop_search(md, "vertex_group", ob, "vertex_groups", text="")
- if wide_ui:
- col = split.column()
+ col = split.column()
col.label(text="Direction:")
col.prop(md, "direction", text="")
col.label(text="Texture Coordinates:")
- col.prop(md, "texture_coordinates", text="")
- if md.texture_coordinates == 'OBJECT':
+ col.prop(md, "texture_coords", text="")
+ if md.texture_coords == 'OBJECT':
layout.prop(md, "texture_coordinate_object", text="Object")
- elif md.texture_coordinates == 'UV' and ob.type == 'MESH':
- layout.prop_object(md, "uv_layer", ob.data, "uv_textures")
+ elif md.texture_coords == 'UV' and ob.type == 'MESH':
+ layout.prop_search(md, "uv_layer", ob.data, "uv_textures")
layout.separator()
split = layout.split()
col = split.column()
- col.prop(md, "midlevel")
+ col.prop(md, "mid_level")
- if wide_ui:
- col = split.column()
+ col = split.column()
col.prop(md, "strength")
- def EDGE_SPLIT(self, layout, ob, md, wide_ui):
+ def EDGE_SPLIT(self, layout, ob, md):
split = layout.split()
col = split.column()
@@ -271,33 +249,32 @@ class DATA_PT_modifiers(DataButtonsPanel):
sub.active = md.use_edge_angle
sub.prop(md, "split_angle")
- if wide_ui:
- col = split.column()
- col.prop(md, "use_sharp", text="Sharp Edges")
+ col = split.column()
+ col.prop(md, "use_edge_sharp", text="Sharp Edges")
- def EXPLODE(self, layout, ob, md, wide_ui):
+ def EXPLODE(self, layout, ob, md):
split = layout.split()
col = split.column()
col.label(text="Vertex group:")
- col.prop_object(md, "vertex_group", ob, "vertex_groups", text="")
+ col.prop_search(md, "vertex_group", ob, "vertex_groups", text="")
sub = col.column()
sub.active = bool(md.vertex_group)
sub.prop(md, "protect")
- if wide_ui:
- col = split.column()
- col.prop(md, "split_edges")
- col.prop(md, "unborn")
- col.prop(md, "alive")
- col.prop(md, "dead")
+ col = split.column()
+ col.prop(md, "use_edge_split")
+ col.prop(md, "show_unborn")
+ col.prop(md, "show_alive")
+ col.prop(md, "show_dead")
+ col.prop(md, "use_size")
layout.operator("object.explode_refresh", text="Refresh")
- def FLUID_SIMULATION(self, layout, ob, md, wide_ui):
+ def FLUID_SIMULATION(self, layout, ob, md):
layout.label(text="See Fluid panel.")
- def HOOK(self, layout, ob, md, wide_ui):
+ def HOOK(self, layout, ob, md):
split = layout.split()
col = split.column()
@@ -305,11 +282,10 @@ class DATA_PT_modifiers(DataButtonsPanel):
col.prop(md, "object", text="")
if md.object and md.object.type == 'ARMATURE':
col.label(text="Bone:")
- col.prop_object(md, "subtarget", md.object.data, "bones", text="")
- if wide_ui:
- col = split.column()
+ col.prop_search(md, "subtarget", md.object.data, "bones", text="")
+ col = split.column()
col.label(text="Vertex Group:")
- col.prop_object(md, "vertex_group", ob, "vertex_groups", text="")
+ col.prop_search(md, "vertex_group", ob, "vertex_groups", text="")
layout.separator()
@@ -318,10 +294,8 @@ class DATA_PT_modifiers(DataButtonsPanel):
col = split.column()
col.prop(md, "falloff")
col.prop(md, "force", slider=True)
- if wide_ui:
- col = split.column()
- else:
- col.separator()
+
+ col = split.column()
col.operator("object.hook_reset", text="Reset")
col.operator("object.hook_recenter", text="Recenter")
@@ -331,52 +305,49 @@ class DATA_PT_modifiers(DataButtonsPanel):
row.operator("object.hook_select", text="Select")
row.operator("object.hook_assign", text="Assign")
- def LATTICE(self, layout, ob, md, wide_ui):
+ def LATTICE(self, layout, ob, md):
split = layout.split()
col = split.column()
col.label(text="Object:")
col.prop(md, "object", text="")
- if wide_ui:
- col = split.column()
+ col = split.column()
col.label(text="Vertex Group:")
- col.prop_object(md, "vertex_group", ob, "vertex_groups", text="")
+ col.prop_search(md, "vertex_group", ob, "vertex_groups", text="")
- def MASK(self, layout, ob, md, wide_ui):
+ def MASK(self, layout, ob, md):
split = layout.split()
col = split.column()
col.label(text="Mode:")
col.prop(md, "mode", text="")
- if wide_ui:
- col = split.column()
+ col = split.column()
if md.mode == 'ARMATURE':
col.label(text="Armature:")
col.prop(md, "armature", text="")
elif md.mode == 'VERTEX_GROUP':
col.label(text="Vertex Group:")
- col.prop_object(md, "vertex_group", ob, "vertex_groups", text="")
+ col.prop_search(md, "vertex_group", ob, "vertex_groups", text="")
sub = col.column()
sub.active = bool(md.vertex_group)
- sub.prop(md, "invert")
+ sub.prop(md, "invert_vertex_group")
- def MESH_DEFORM(self, layout, ob, md, wide_ui):
+ def MESH_DEFORM(self, layout, ob, md):
split = layout.split()
col = split.column()
sub = col.column()
sub.label(text="Object:")
sub.prop(md, "object", text="")
sub.active = not md.is_bound
- if wide_ui:
- col = split.column()
+ col = split.column()
col.label(text="Vertex Group:")
- col.prop_object(md, "vertex_group", ob, "vertex_groups", text="")
+ col.prop_search(md, "vertex_group", ob, "vertex_groups", text="")
sub = col.column()
sub.active = bool(md.vertex_group)
- sub.prop(md, "invert")
+ sub.prop(md, "invert_vertex_group")
layout.separator()
@@ -390,46 +361,35 @@ class DATA_PT_modifiers(DataButtonsPanel):
col = split.column()
col.prop(md, "precision")
- if wide_ui:
- col = split.column()
- col.prop(md, "dynamic")
+ col = split.column()
+ col.prop(md, "use_dynamic_bind")
- def MIRROR(self, layout, ob, md, wide_ui):
- layout.prop(md, "merge_limit")
- if wide_ui:
- split = layout.split(percentage=0.25)
- else:
- split = layout.split(percentage=0.4)
+ def MIRROR(self, layout, ob, md):
+ layout.prop(md, "merge_threshold")
+ split = layout.split(percentage=0.25)
col = split.column()
col.label(text="Axis:")
- col.prop(md, "x")
- col.prop(md, "y")
- col.prop(md, "z")
+ col.prop(md, "use_x")
+ col.prop(md, "use_y")
+ col.prop(md, "use_z")
- if wide_ui:
- col = split.column()
- else:
- subsplit = layout.split()
- col = subsplit.column()
+ col = split.column()
col.label(text="Options:")
- col.prop(md, "clip", text="Clipping")
- col.prop(md, "mirror_vertex_groups", text="Vertex Groups")
+ col.prop(md, "use_clip", text="Clipping")
+ col.prop(md, "use_mirror_vertex_groups", text="Vertex Groups")
col = split.column()
col.label(text="Textures:")
- col.prop(md, "mirror_u", text="U")
- col.prop(md, "mirror_v", text="V")
+ col.prop(md, "use_mirror_u", text="U")
+ col.prop(md, "use_mirror_v", text="V")
col = layout.column()
col.label(text="Mirror Object:")
col.prop(md, "mirror_object", text="")
- def MULTIRES(self, layout, ob, md, wide_ui):
- if wide_ui:
- layout.row().prop(md, "subdivision_type", expand=True)
- else:
- layout.row().prop(md, "subdivision_type", text="")
+ def MULTIRES(self, layout, ob, md):
+ layout.row().prop(md, "subdivision_type", expand=True)
split = layout.split()
col = split.column()
@@ -437,65 +397,62 @@ class DATA_PT_modifiers(DataButtonsPanel):
col.prop(md, "sculpt_levels", text="Sculpt")
col.prop(md, "render_levels", text="Render")
- if wide_ui:
- col = split.column()
+ col = split.column()
col.enabled = ob.mode != 'EDIT'
col.operator("object.multires_subdivide", text="Subdivide")
col.operator("object.multires_higher_levels_delete", text="Delete Higher")
col.operator("object.multires_reshape", text="Reshape")
- col.prop(md, "optimal_display")
+ col.prop(md, "show_only_control_edges")
layout.separator()
col = layout.column()
row = col.row()
- if md.external:
- row.operator("object.multires_pack_external", text="Pack External")
+ if md.is_external:
+ row.operator("object.multires_external_pack", text="Pack External")
row.label()
row = col.row()
- row.prop(md, "filename", text="")
+ row.prop(md, "filepath", text="")
else:
- row.operator("object.multires_save_external", text="Save External...")
+ row.operator("object.multires_external_save", text="Save External...")
row.label()
- def PARTICLE_INSTANCE(self, layout, ob, md, wide_ui):
+ def PARTICLE_INSTANCE(self, layout, ob, md):
layout.prop(md, "object")
- layout.prop(md, "particle_system_number", text="Particle System")
+ layout.prop(md, "particle_system_index", text="Particle System")
split = layout.split()
col = split.column()
col.label(text="Create From:")
- col.prop(md, "normal")
- col.prop(md, "children")
- col.prop(md, "size")
+ col.prop(md, "use_normal")
+ col.prop(md, "use_children")
+ col.prop(md, "use_size")
- if wide_ui:
- col = split.column()
+ col = split.column()
col.label(text="Show Particles When:")
- col.prop(md, "alive")
- col.prop(md, "unborn")
- col.prop(md, "dead")
+ col.prop(md, "show_alive")
+ col.prop(md, "show_unborn")
+ col.prop(md, "show_dead")
layout.separator()
- layout.prop(md, "path", text="Create Along Paths")
+ layout.prop(md, "use_path", text="Create Along Paths")
split = layout.split()
- split.active = md.path
+ split.active = md.use_path
col = split.column()
col.row().prop(md, "axis", expand=True)
- col.prop(md, "keep_shape")
+ col.prop(md, "use_preserve_shape")
- if wide_ui:
- col = split.column()
+ col = split.column()
col.prop(md, "position", slider=True)
col.prop(md, "random_position", text="Random", slider=True)
- def PARTICLE_SYSTEM(self, layout, ob, md, wide_ui):
+ def PARTICLE_SYSTEM(self, layout, ob, md):
layout.label(text="See Particle panel.")
- def SCREW(self, layout, ob, md, wide_ui):
+ def SCREW(self, layout, ob, md):
split = layout.split()
col = split.column()
@@ -505,8 +462,7 @@ class DATA_PT_modifiers(DataButtonsPanel):
col.prop(md, "steps")
col.prop(md, "render_steps")
- if wide_ui:
- col = split.column()
+ col = split.column()
row = col.row()
row.active = (md.object is None or md.use_object_screw_offset == False)
row.prop(md, "screw_offset")
@@ -517,15 +473,14 @@ class DATA_PT_modifiers(DataButtonsPanel):
col.prop(md, "use_normal_flip")
col.prop(md, "iterations")
- def SHRINKWRAP(self, layout, ob, md, wide_ui):
+ def SHRINKWRAP(self, layout, ob, md):
split = layout.split()
col = split.column()
col.label(text="Target:")
col.prop(md, "target", text="")
- if wide_ui:
- col = split.column()
+ col = split.column()
col.label(text="Vertex Group:")
- col.prop_object(md, "vertex_group", ob, "vertex_groups", text="")
+ col.prop_search(md, "vertex_group", ob, "vertex_groups", text="")
split = layout.split()
@@ -533,54 +488,47 @@ class DATA_PT_modifiers(DataButtonsPanel):
col.prop(md, "offset")
col.prop(md, "subsurf_levels")
- if wide_ui:
- col = split.column()
- col.label(text="Mode:")
- col.prop(md, "mode", text="")
+ col = split.column()
+ col.label(text="Mode:")
+ col.prop(md, "wrap_method", text="")
+
+ split = layout.split(percentage=0.25)
- if wide_ui:
- split = layout.split(percentage=0.25)
- else:
- split = layout.split(percentage=0.35)
col = split.column()
- if md.mode == 'PROJECT':
+ if md.wrap_method == 'PROJECT':
col.label(text="Axis:")
- col.prop(md, "x")
- col.prop(md, "y")
- col.prop(md, "z")
+ col.prop(md, "use_project_x")
+ col.prop(md, "use_project_y")
+ col.prop(md, "use_project_z")
col = split.column()
col.label(text="Direction:")
- col.prop(md, "negative")
- col.prop(md, "positive")
-
- if wide_ui:
- col = split.column()
- else:
- subsplit = layout.split()
- col = subsplit.column()
+ col.prop(md, "use_negative_direction")
+ col.prop(md, "use_positive_direction")
+
+ col = split.column()
+
col.label(text="Cull Faces:")
- col.prop(md, "cull_front_faces", text="Front")
- col.prop(md, "cull_back_faces", text="Back")
+ col.prop(md, "use_cull_front_faces", text="Front")
+ col.prop(md, "use_cull_back_faces", text="Back")
layout.label(text="Auxiliary Target:")
layout.prop(md, "auxiliary_target", text="")
- elif md.mode == 'NEAREST_SURFACEPOINT':
- layout.prop(md, "keep_above_surface")
+ elif md.wrap_method == 'NEAREST_SURFACEPOINT':
+ layout.prop(md, "use_keep_above_surface")
- def SIMPLE_DEFORM(self, layout, ob, md, wide_ui):
+ def SIMPLE_DEFORM(self, layout, ob, md):
split = layout.split()
col = split.column()
col.label(text="Mode:")
- col.prop(md, "mode", text="")
+ col.prop(md, "deform_method", text="")
- if wide_ui:
- col = split.column()
+ col = split.column()
col.label(text="Vertex Group:")
- col.prop_object(md, "vertex_group", ob, "vertex_groups", text="")
+ col.prop_search(md, "vertex_group", ob, "vertex_groups", text="")
split = layout.split()
@@ -588,76 +536,68 @@ class DATA_PT_modifiers(DataButtonsPanel):
col.label(text="Origin:")
col.prop(md, "origin", text="")
sub = col.column()
- sub.active = (md.origin != "")
- sub.prop(md, "relative")
+ sub.active = (md.origin is not None)
+ sub.prop(md, "use_relative")
- if wide_ui:
- col = split.column()
+ col = split.column()
col.label(text="Deform:")
col.prop(md, "factor")
col.prop(md, "limits", slider=True)
- if md.mode in ('TAPER', 'STRETCH'):
- col.prop(md, "lock_x_axis")
- col.prop(md, "lock_y_axis")
+ if md.deform_method in ('TAPER', 'STRETCH'):
+ col.prop(md, "lock_x")
+ col.prop(md, "lock_y")
- def SMOKE(self, layout, ob, md, wide_ui):
+ def SMOKE(self, layout, ob, md):
layout.label(text="See Smoke panel.")
- def SMOOTH(self, layout, ob, md, wide_ui):
+ def SMOOTH(self, layout, ob, md):
split = layout.split(percentage=0.25)
col = split.column()
col.label(text="Axis:")
- col.prop(md, "x")
- col.prop(md, "y")
- col.prop(md, "z")
+ col.prop(md, "use_x")
+ col.prop(md, "use_y")
+ col.prop(md, "use_z")
col = split.column()
col.prop(md, "factor")
- col.prop(md, "repeat")
+ col.prop(md, "iterations")
col.label(text="Vertex Group:")
- col.prop_object(md, "vertex_group", ob, "vertex_groups", text="")
+ col.prop_search(md, "vertex_group", ob, "vertex_groups", text="")
- def SOFT_BODY(self, layout, ob, md, wide_ui):
+ def SOFT_BODY(self, layout, ob, md):
layout.label(text="See Soft Body panel.")
- def SOLIDIFY(self, layout, ob, md, wide_ui):
+ def SOLIDIFY(self, layout, ob, md):
split = layout.split()
col = split.column()
col.prop(md, "thickness")
- col.prop_object(md, "vertex_group", ob, "vertex_groups", text="")
+ col.prop_search(md, "vertex_group", ob, "vertex_groups", text="")
col.label(text="Crease:")
col.prop(md, "edge_crease_inner", text="Inner")
col.prop(md, "edge_crease_outer", text="Outer")
col.prop(md, "edge_crease_rim", text="Rim")
- if wide_ui:
- col = split.column()
+ col = split.column()
col.prop(md, "offset")
colsub = col.column()
- colsub.active = (md.vertex_group is not "")
- colsub.prop(md, "invert", text="Invert")
+ colsub.active = bool(md.vertex_group)
+ colsub.prop(md, "invert_vertex_group", text="Invert")
- if wide_ui:
- col.label(text="")
-
- col.prop(md, "use_rim")
col.prop(md, "use_even_offset")
col.prop(md, "use_quality_normals")
- # col = layout.column()
- # col.label(text="Vertex Group:")
- # col.prop_object(md, "vertex_group", ob, "vertex_groups", text="")
+ col.prop(md, "use_rim")
+ colsub = col.column()
+ colsub.active = md.use_rim
+ colsub.prop(md, "use_rim_material")
- def SUBSURF(self, layout, ob, md, wide_ui):
- if wide_ui:
- layout.row().prop(md, "subdivision_type", expand=True)
- else:
- layout.row().prop(md, "subdivision_type", text="")
+ def SUBSURF(self, layout, ob, md):
+ layout.row().prop(md, "subdivision_type", expand=True)
split = layout.split()
col = split.column()
@@ -665,16 +605,15 @@ class DATA_PT_modifiers(DataButtonsPanel):
col.prop(md, "levels", text="View")
col.prop(md, "render_levels", text="Render")
- if wide_ui:
- col = split.column()
+ col = split.column()
col.label(text="Options:")
- col.prop(md, "subsurf_uv")
- col.prop(md, "optimal_display")
+ col.prop(md, "use_subsurf_uv")
+ col.prop(md, "show_only_control_edges")
- def SURFACE(self, layout, ob, md, wide_ui):
+ def SURFACE(self, layout, ob, md):
layout.label(text="See Fields panel.")
- def UV_PROJECT(self, layout, ob, md, wide_ui):
+ def UV_PROJECT(self, layout, ob, md):
if ob.type == 'MESH':
split = layout.split()
@@ -682,20 +621,18 @@ class DATA_PT_modifiers(DataButtonsPanel):
col.label(text="Image:")
col.prop(md, "image", text="")
- if wide_ui:
- col = split.column()
+ col = split.column()
col.label(text="UV Layer:")
- col.prop_object(md, "uv_layer", ob.data, "uv_textures", text="")
+ col.prop_search(md, "uv_layer", ob.data, "uv_textures", text="")
split = layout.split()
col = split.column()
- col.prop(md, "override_image")
- col.prop(md, "num_projectors", text="Projectors")
+ col.prop(md, "use_image_override")
+ col.prop(md, "projector_count", text="Projectors")
for proj in md.projectors:
col.prop(proj, "object", text="")
- if wide_ui:
- col = split.column()
+ col = split.column()
sub = col.column(align=True)
sub.prop(md, "aspect_x", text="Aspect X")
sub.prop(md, "aspect_y", text="Aspect Y")
@@ -704,23 +641,22 @@ class DATA_PT_modifiers(DataButtonsPanel):
sub.prop(md, "scale_x", text="Scale X")
sub.prop(md, "scale_y", text="Scale Y")
- def WAVE(self, layout, ob, md, wide_ui):
+ def WAVE(self, layout, ob, md):
split = layout.split()
col = split.column()
col.label(text="Motion:")
- col.prop(md, "x")
- col.prop(md, "y")
- col.prop(md, "cyclic")
+ col.prop(md, "use_x")
+ col.prop(md, "use_y")
+ col.prop(md, "use_cyclic")
- if wide_ui:
- col = split.column()
- col.prop(md, "normals")
+ col = split.column()
+ col.prop(md, "use_normal")
sub = col.column()
- sub.active = md.normals
- sub.prop(md, "x_normal", text="X")
- sub.prop(md, "y_normal", text="Y")
- sub.prop(md, "z_normal", text="Z")
+ sub.active = md.use_normal
+ sub.prop(md, "use_normal_x", text="X")
+ sub.prop(md, "use_normal_y", text="Y")
+ sub.prop(md, "use_normal_z", text="Z")
split = layout.split()
@@ -731,8 +667,7 @@ class DATA_PT_modifiers(DataButtonsPanel):
sub.prop(md, "lifetime", text="Life")
col.prop(md, "damping_time", text="Damping")
- if wide_ui:
- col = split.column()
+ col = split.column()
col.label(text="Position:")
sub = col.column(align=True)
sub.prop(md, "start_position_x", text="X")
@@ -742,13 +677,13 @@ class DATA_PT_modifiers(DataButtonsPanel):
layout.separator()
layout.prop(md, "start_position_object")
- layout.prop_object(md, "vertex_group", ob, "vertex_groups")
+ layout.prop_search(md, "vertex_group", ob, "vertex_groups")
layout.prop(md, "texture")
- layout.prop(md, "texture_coordinates")
- if md.texture_coordinates == 'MAP_UV' and ob.type == 'MESH':
- layout.prop_object(md, "uv_layer", ob.data, "uv_textures")
- elif md.texture_coordinates == 'OBJECT':
- layout.prop(md, "texture_coordinates_object")
+ layout.prop(md, "texture_coords")
+ if md.texture_coords == 'MAP_UV' and ob.type == 'MESH':
+ layout.prop_search(md, "uv_layer", ob.data, "uv_textures")
+ elif md.texture_coords == 'OBJECT':
+ layout.prop(md, "texture_coords_object")
layout.separator()
@@ -758,26 +693,17 @@ class DATA_PT_modifiers(DataButtonsPanel):
col.prop(md, "speed", slider=True)
col.prop(md, "height", slider=True)
- if wide_ui:
- col = split.column()
+ col = split.column()
col.prop(md, "width", slider=True)
col.prop(md, "narrowness", slider=True)
-classes = [
- DATA_PT_modifiers]
-
-
def register():
- register = bpy.types.register
- for cls in classes:
- register(cls)
+ pass
def unregister():
- unregister = bpy.types.unregister
- for cls in classes:
- unregister(cls)
+ pass
if __name__ == "__main__":
register()