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Diffstat (limited to 'release/scripts/ui/properties_game.py')
-rw-r--r--release/scripts/ui/properties_game.py72
1 files changed, 56 insertions, 16 deletions
diff --git a/release/scripts/ui/properties_game.py b/release/scripts/ui/properties_game.py
index b12f368f5f4..ff618965d59 100644
--- a/release/scripts/ui/properties_game.py
+++ b/release/scripts/ui/properties_game.py
@@ -27,16 +27,17 @@ class PhysicsButtonsPanel():
bl_region_type = 'WINDOW'
bl_context = "physics"
- def poll(self, context):
- ob = context.active_object
- rd = context.scene.render
- return ob and ob.game and (rd.engine in self.COMPAT_ENGINES)
-
class PHYSICS_PT_game_physics(PhysicsButtonsPanel, bpy.types.Panel):
bl_label = "Physics"
COMPAT_ENGINES = {'BLENDER_GAME'}
+ @staticmethod
+ def poll(context):
+ ob = context.active_object
+ rd = context.scene.render
+ return ob and ob.game and (rd.engine in __class__.COMPAT_ENGINES)
+
def draw(self, context):
layout = self.layout
@@ -166,10 +167,11 @@ class PHYSICS_PT_game_collision_bounds(PhysicsButtonsPanel, bpy.types.Panel):
bl_label = "Collision Bounds"
COMPAT_ENGINES = {'BLENDER_GAME'}
- def poll(self, context):
+ @staticmethod
+ def poll(context):
game = context.object.game
rd = context.scene.render
- return (game.physics_type in ('DYNAMIC', 'RIGID_BODY', 'SENSOR', 'SOFT_BODY', 'STATIC')) and (rd.engine in self.COMPAT_ENGINES)
+ return (game.physics_type in ('DYNAMIC', 'RIGID_BODY', 'SENSOR', 'SOFT_BODY', 'STATIC')) and (rd.engine in __class__.COMPAT_ENGINES)
def draw_header(self, context):
game = context.active_object.game
@@ -203,15 +205,16 @@ class RenderButtonsPanel():
bl_region_type = 'WINDOW'
bl_context = "render"
- def poll(self, context):
- rd = context.scene.render
- return (rd.engine in self.COMPAT_ENGINES)
-
class RENDER_PT_game(RenderButtonsPanel, bpy.types.Panel):
bl_label = "Game"
COMPAT_ENGINES = {'BLENDER_GAME'}
+ @staticmethod
+ def poll(context):
+ rd = context.scene.render
+ return (rd.engine in __class__.COMPAT_ENGINES)
+
def draw(self, context):
layout = self.layout
@@ -224,6 +227,11 @@ class RENDER_PT_game_player(RenderButtonsPanel, bpy.types.Panel):
bl_label = "Standalone Player"
COMPAT_ENGINES = {'BLENDER_GAME'}
+ @staticmethod
+ def poll(context):
+ rd = context.scene.render
+ return (rd.engine in __class__.COMPAT_ENGINES)
+
def draw(self, context):
layout = self.layout
@@ -262,6 +270,11 @@ class RENDER_PT_game_stereo(RenderButtonsPanel, bpy.types.Panel):
bl_label = "Stereo"
COMPAT_ENGINES = {'BLENDER_GAME'}
+ @staticmethod
+ def poll(context):
+ rd = context.scene.render
+ return (rd.engine in __class__.COMPAT_ENGINES)
+
def draw(self, context):
layout = self.layout
@@ -322,6 +335,11 @@ class RENDER_PT_game_shading(RenderButtonsPanel, bpy.types.Panel):
bl_label = "Shading"
COMPAT_ENGINES = {'BLENDER_GAME'}
+ @staticmethod
+ def poll(context):
+ rd = context.scene.render
+ return (rd.engine in __class__.COMPAT_ENGINES)
+
def draw(self, context):
layout = self.layout
@@ -351,6 +369,11 @@ class RENDER_PT_game_performance(RenderButtonsPanel, bpy.types.Panel):
bl_label = "Performance"
COMPAT_ENGINES = {'BLENDER_GAME'}
+ @staticmethod
+ def poll(context):
+ rd = context.scene.render
+ return (rd.engine in __class__.COMPAT_ENGINES)
+
def draw(self, context):
layout = self.layout
@@ -377,6 +400,11 @@ class RENDER_PT_game_sound(RenderButtonsPanel, bpy.types.Panel):
bl_label = "Sound"
COMPAT_ENGINES = {'BLENDER_GAME'}
+ @staticmethod
+ def poll(context):
+ rd = context.scene.render
+ return (rd.engine in __class__.COMPAT_ENGINES)
+
def draw(self, context):
layout = self.layout
@@ -396,17 +424,14 @@ class WorldButtonsPanel():
bl_region_type = 'WINDOW'
bl_context = "world"
- def poll(self, context):
- scene = context.scene
- return (scene.render.engine in self.COMPAT_ENGINES) and (scene.world is not None)
-
class WORLD_PT_game_context_world(WorldButtonsPanel, bpy.types.Panel):
bl_label = ""
bl_show_header = False
COMPAT_ENGINES = {'BLENDER_GAME'}
- def poll(self, context):
+ @staticmethod
+ def poll(context):
rd = context.scene.render
return (context.scene) and (rd.use_game_engine)
@@ -435,6 +460,11 @@ class WORLD_PT_game_world(WorldButtonsPanel, bpy.types.Panel):
bl_label = "World"
COMPAT_ENGINES = {'BLENDER_GAME'}
+ @staticmethod
+ def poll(context):
+ scene = context.scene
+ return (scene.world and scene.render.engine in __class__.COMPAT_ENGINES)
+
def draw(self, context):
layout = self.layout
@@ -455,6 +485,11 @@ class WORLD_PT_game_mist(WorldButtonsPanel, bpy.types.Panel):
bl_label = "Mist"
COMPAT_ENGINES = {'BLENDER_GAME'}
+ @staticmethod
+ def poll(context):
+ scene = context.scene
+ return (scene.world and scene.render.engine in __class__.COMPAT_ENGINES)
+
def draw_header(self, context):
world = context.world
@@ -481,6 +516,11 @@ class WORLD_PT_game_physics(WorldButtonsPanel, bpy.types.Panel):
bl_label = "Physics"
COMPAT_ENGINES = {'BLENDER_GAME'}
+ @staticmethod
+ def poll(context):
+ scene = context.scene
+ return (scene.world and scene.render.engine in __class__.COMPAT_ENGINES)
+
def draw(self, context):
layout = self.layout