diff options
Diffstat (limited to 'release/scripts/ui/properties_material.py')
-rw-r--r-- | release/scripts/ui/properties_material.py | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/release/scripts/ui/properties_material.py b/release/scripts/ui/properties_material.py index e5f53d9ed0d..a71700706f7 100644 --- a/release/scripts/ui/properties_material.py +++ b/release/scripts/ui/properties_material.py @@ -65,7 +65,7 @@ class MaterialButtonsPanel(): class MATERIAL_PT_context_material(MaterialButtonsPanel, bpy.types.Panel): bl_label = "" - bl_show_header = False + bl_options = {'HIDE_HEADER'} COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} @classmethod @@ -300,7 +300,7 @@ class MATERIAL_PT_shading(MaterialButtonsPanel, bpy.types.Panel): class MATERIAL_PT_transp(MaterialButtonsPanel, bpy.types.Panel): bl_label = "Transparency" - bl_default_closed = True + bl_options = {'DEFAULT_CLOSED'} COMPAT_ENGINES = {'BLENDER_RENDER'} @classmethod @@ -362,7 +362,7 @@ class MATERIAL_PT_transp(MaterialButtonsPanel, bpy.types.Panel): class MATERIAL_PT_mirror(MaterialButtonsPanel, bpy.types.Panel): bl_label = "Mirror" - bl_default_closed = True + bl_options = {'DEFAULT_CLOSED'} COMPAT_ENGINES = {'BLENDER_RENDER'} @classmethod @@ -420,7 +420,7 @@ class MATERIAL_PT_mirror(MaterialButtonsPanel, bpy.types.Panel): class MATERIAL_PT_sss(MaterialButtonsPanel, bpy.types.Panel): bl_label = "Subsurface Scattering" - bl_default_closed = True + bl_options = {'DEFAULT_CLOSED'} COMPAT_ENGINES = {'BLENDER_RENDER'} @classmethod @@ -581,7 +581,7 @@ class MATERIAL_PT_physics(MaterialButtonsPanel, bpy.types.Panel): class MATERIAL_PT_strand(MaterialButtonsPanel, bpy.types.Panel): bl_label = "Strand" - bl_default_closed = True + bl_options = {'DEFAULT_CLOSED'} COMPAT_ENGINES = {'BLENDER_RENDER'} @classmethod @@ -673,7 +673,7 @@ class MATERIAL_PT_options(MaterialButtonsPanel, bpy.types.Panel): class MATERIAL_PT_shadow(MaterialButtonsPanel, bpy.types.Panel): bl_label = "Shadow" - bl_default_closed = True + bl_options = {'DEFAULT_CLOSED'} COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} @classmethod @@ -710,7 +710,7 @@ class MATERIAL_PT_shadow(MaterialButtonsPanel, bpy.types.Panel): class MATERIAL_PT_transp_game(MaterialButtonsPanel, bpy.types.Panel): bl_label = "Transparency" - bl_default_closed = True + bl_options = {'DEFAULT_CLOSED'} COMPAT_ENGINES = {'BLENDER_GAME'} @classmethod @@ -871,7 +871,7 @@ class MATERIAL_PT_volume_integration(VolumeButtonsPanel, bpy.types.Panel): class MATERIAL_PT_volume_options(VolumeButtonsPanel, bpy.types.Panel): bl_label = "Options" COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} - bl_default_closed = True + bl_options = {'DEFAULT_CLOSED'} def draw(self, context): layout = self.layout |