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Diffstat (limited to 'release/scripts/ui/properties_particle.py')
-rw-r--r--release/scripts/ui/properties_particle.py460
1 files changed, 210 insertions, 250 deletions
diff --git a/release/scripts/ui/properties_particle.py b/release/scripts/ui/properties_particle.py
index 58e602dd1e2..27d02ac97cd 100644
--- a/release/scripts/ui/properties_particle.py
+++ b/release/scripts/ui/properties_particle.py
@@ -25,40 +25,40 @@ from properties_physics_common import effector_weights_ui
from properties_physics_common import basic_force_field_settings_ui
from properties_physics_common import basic_force_field_falloff_ui
-narrowui = bpy.context.user_preferences.view.properties_width_check
-
def particle_panel_enabled(context, psys):
- return (psys.point_cache.baked is False) and (not psys.edited) and (not context.particle_system_editable)
+ return (psys.point_cache.is_baked is False) and (not psys.is_edited) and (not context.particle_system_editable)
-def particle_panel_poll(panel, context):
+def particle_panel_poll(cls, context):
psys = context.particle_system
engine = context.scene.render.engine
if psys is None:
return False
if psys.settings is None:
return False
- return psys.settings.type in ('EMITTER', 'REACTOR', 'HAIR') and (engine in panel.COMPAT_ENGINES)
+ return psys.settings.type in ('EMITTER', 'REACTOR', 'HAIR') and (engine in cls.COMPAT_ENGINES)
-class ParticleButtonsPanel(bpy.types.Panel):
+class ParticleButtonsPanel():
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
bl_context = "particle"
- def poll(self, context):
- return particle_panel_poll(self, context)
+ @classmethod
+ def poll(cls, context):
+ return particle_panel_poll(cls, context)
-class PARTICLE_PT_context_particles(ParticleButtonsPanel):
+class PARTICLE_PT_context_particles(ParticleButtonsPanel, bpy.types.Panel):
bl_label = ""
bl_show_header = False
COMPAT_ENGINES = {'BLENDER_RENDER'}
- def poll(self, context):
+ @classmethod
+ def poll(cls, context):
engine = context.scene.render.engine
- return (context.particle_system or context.object) and (engine in self.COMPAT_ENGINES)
+ return (context.particle_system or context.object) and (engine in cls.COMPAT_ENGINES)
def draw(self, context):
layout = self.layout
@@ -116,15 +116,15 @@ class PARTICLE_PT_context_particles(ParticleButtonsPanel):
split = layout.split(percentage=0.65)
if part.type == 'HAIR':
- if psys.edited:
+ if psys.is_edited:
split.operator("particle.edited_clear", text="Free Edit")
else:
split.label(text="")
row = split.row()
row.enabled = particle_panel_enabled(context, psys)
row.prop(part, "hair_step")
- if psys.edited:
- if psys.global_hair:
+ if psys.is_edited:
+ if psys.is_global_hair:
layout.operator("particle.connect_hair")
layout.label(text="Hair is disconnected.")
else:
@@ -136,18 +136,14 @@ class PARTICLE_PT_context_particles(ParticleButtonsPanel):
split.prop(psys, "reactor_target_particle_system", text="Particle System")
-class PARTICLE_PT_custom_props(ParticleButtonsPanel, PropertyPanel):
- COMPAT_ENGINES = {'BLENDER_RENDER'}
- _context_path = "particle_system.settings"
-
-
-class PARTICLE_PT_emission(ParticleButtonsPanel):
+class PARTICLE_PT_emission(ParticleButtonsPanel, bpy.types.Panel):
bl_label = "Emission"
COMPAT_ENGINES = {'BLENDER_RENDER'}
- def poll(self, context):
- if particle_panel_poll(self, context):
- return not context.particle_system.point_cache.external
+ @classmethod
+ def poll(cls, context):
+ if particle_panel_poll(PARTICLE_PT_emission, context):
+ return not context.particle_system.point_cache.use_external
else:
return False
@@ -156,13 +152,12 @@ class PARTICLE_PT_emission(ParticleButtonsPanel):
psys = context.particle_system
part = psys.settings
- wide_ui = context.region.width > narrowui
- layout.enabled = particle_panel_enabled(context, psys) and not psys.multiple_caches
+ layout.enabled = particle_panel_enabled(context, psys) and not psys.has_multiple_caches
row = layout.row()
row.active = part.distribution != 'GRID'
- row.prop(part, "amount")
+ row.prop(part, "count")
if part.type != 'HAIR':
split = layout.split()
@@ -173,26 +168,22 @@ class PARTICLE_PT_emission(ParticleButtonsPanel):
col = split.column(align=True)
col.prop(part, "lifetime")
- col.prop(part, "random_lifetime", slider=True)
+ col.prop(part, "lifetime_random", slider=True)
layout.row().label(text="Emit From:")
row = layout.row()
- if wide_ui:
- row.prop(part, "emit_from", expand=True)
- else:
- row.prop(part, "emit_from", text="")
+ row.prop(part, "emit_from", expand=True)
+
row = layout.row()
- row.prop(part, "trand")
+ row.prop(part, "use_emit_random")
if part.distribution != 'GRID':
- row.prop(part, "even_distribution")
+ row.prop(part, "use_even_distribution")
if part.emit_from == 'FACE' or part.emit_from == 'VOLUME':
row = layout.row()
- if wide_ui:
- row.prop(part, "distribution", expand=True)
- else:
- row.prop(part, "distribution", text="")
+
+ row.prop(part, "distribution", expand=True)
row = layout.row()
@@ -203,27 +194,28 @@ class PARTICLE_PT_emission(ParticleButtonsPanel):
row.prop(part, "grid_resolution")
-class PARTICLE_PT_hair_dynamics(ParticleButtonsPanel):
+class PARTICLE_PT_hair_dynamics(ParticleButtonsPanel, bpy.types.Panel):
bl_label = "Hair dynamics"
bl_default_closed = True
COMPAT_ENGINES = {'BLENDER_RENDER'}
- def poll(self, context):
+ @classmethod
+ def poll(cls, context):
psys = context.particle_system
engine = context.scene.render.engine
if psys is None:
return False
if psys.settings is None:
return False
- return psys.settings.type == 'HAIR' and (engine in self.COMPAT_ENGINES)
+ return psys.settings.type == 'HAIR' and (engine in cls.COMPAT_ENGINES)
def draw_header(self, context):
#cloth = context.cloth.collision_settings
#self.layout.active = cloth_panel_enabled(context.cloth)
- #self.layout.prop(cloth, "enable_collision", text="")
+ #self.layout.prop(cloth, "use_collision", text="")
psys = context.particle_system
- self.layout.prop(psys, "hair_dynamics", text="")
+ self.layout.prop(psys, "use_hair_dynamics", text="")
def draw(self, context):
layout = self.layout
@@ -236,7 +228,7 @@ class PARTICLE_PT_hair_dynamics(ParticleButtonsPanel):
#part = psys.settings
cloth = psys.cloth.settings
- layout.enabled = psys.hair_dynamics
+ layout.enabled = psys.use_hair_dynamics
split = layout.split()
@@ -260,12 +252,13 @@ class PARTICLE_PT_hair_dynamics(ParticleButtonsPanel):
col.prop(cloth, "quality", text="Steps", slider=True)
-class PARTICLE_PT_cache(ParticleButtonsPanel):
+class PARTICLE_PT_cache(ParticleButtonsPanel, bpy.types.Panel):
bl_label = "Cache"
bl_default_closed = True
COMPAT_ENGINES = {'BLENDER_RENDER'}
- def poll(self, context):
+ @classmethod
+ def poll(cls, context):
psys = context.particle_system
engine = context.scene.render.engine
if psys is None:
@@ -275,22 +268,23 @@ class PARTICLE_PT_cache(ParticleButtonsPanel):
phystype = psys.settings.physics_type
if phystype == 'NO' or phystype == 'KEYED':
return False
- return (psys.settings.type in ('EMITTER', 'REACTOR') or (psys.settings.type == 'HAIR' and psys.hair_dynamics)) and engine in self.COMPAT_ENGINES
+ return (psys.settings.type in ('EMITTER', 'REACTOR') or (psys.settings.type == 'HAIR' and psys.use_hair_dynamics)) and engine in cls.COMPAT_ENGINES
def draw(self, context):
psys = context.particle_system
- point_cache_ui(self, context, psys.point_cache, True, 'HAIR' if psys.hair_dynamics else 'PSYS')
+ point_cache_ui(self, context, psys.point_cache, True, 'HAIR' if psys.use_hair_dynamics else 'PSYS')
-class PARTICLE_PT_velocity(ParticleButtonsPanel):
+class PARTICLE_PT_velocity(ParticleButtonsPanel, bpy.types.Panel):
bl_label = "Velocity"
COMPAT_ENGINES = {'BLENDER_RENDER'}
- def poll(self, context):
- if particle_panel_poll(self, context):
+ @classmethod
+ def poll(cls, context):
+ if particle_panel_poll(PARTICLE_PT_velocity, context):
psys = context.particle_system
- return psys.settings.physics_type != 'BOIDS' and not psys.point_cache.external
+ return psys.settings.physics_type != 'BOIDS' and not psys.point_cache.use_external
else:
return False
@@ -313,7 +307,7 @@ class PARTICLE_PT_velocity(ParticleButtonsPanel):
sub = split.column()
sub.label(text="Emitter Object")
- sub.prop(part, "object_aligned_factor", text="")
+ sub.prop(part, "object_align_factor", text="")
layout.row().label(text="Other:")
split = layout.split()
@@ -323,21 +317,22 @@ class PARTICLE_PT_velocity(ParticleButtonsPanel):
else:
sub.prop(part, "object_factor", slider=True)
sub = split.column()
- sub.prop(part, "random_factor")
+ sub.prop(part, "factor_random")
#if part.type=='REACTOR':
# sub.prop(part, "reactor_factor")
# sub.prop(part, "reaction_shape", slider=True)
-class PARTICLE_PT_rotation(ParticleButtonsPanel):
+class PARTICLE_PT_rotation(ParticleButtonsPanel, bpy.types.Panel):
bl_label = "Rotation"
COMPAT_ENGINES = {'BLENDER_RENDER'}
- def poll(self, context):
- if particle_panel_poll(self, context):
+ @classmethod
+ def poll(cls, context):
+ if particle_panel_poll(PARTICLE_PT_rotation, context):
psys = context.particle_system
- return psys.settings.physics_type != 'BOIDS' and not psys.point_cache.external
+ return psys.settings.physics_type != 'BOIDS' and not psys.point_cache.use_external
else:
return False
@@ -346,28 +341,24 @@ class PARTICLE_PT_rotation(ParticleButtonsPanel):
psys = context.particle_system
part = psys.settings
- wide_ui = context.region.width > narrowui
layout.enabled = particle_panel_enabled(context, psys)
split = layout.split()
split.label(text="Initial Rotation:")
- split.prop(part, "rotation_dynamic")
+ split.prop(part, "use_dynamic_rotation")
split = layout.split()
sub = split.column(align=True)
sub.prop(part, "rotation_mode", text="")
- sub.prop(part, "random_rotation_factor", slider=True, text="Random")
+ sub.prop(part, "rotation_factor_random", slider=True, text="Random")
sub = split.column(align=True)
sub.prop(part, "phase_factor", slider=True)
- sub.prop(part, "random_phase_factor", text="Random", slider=True)
+ sub.prop(part, "phase_factor_random", text="Random", slider=True)
layout.row().label(text="Angular Velocity:")
- if wide_ui:
- layout.row().prop(part, "angular_velocity_mode", expand=True)
- else:
- layout.row().prop(part, "angular_velocity_mode", text="")
+ layout.row().prop(part, "angular_velocity_mode", expand=True)
split = layout.split()
sub = split.column()
@@ -376,13 +367,14 @@ class PARTICLE_PT_rotation(ParticleButtonsPanel):
sub.prop(part, "angular_velocity_factor", text="")
-class PARTICLE_PT_physics(ParticleButtonsPanel):
+class PARTICLE_PT_physics(ParticleButtonsPanel, bpy.types.Panel):
bl_label = "Physics"
COMPAT_ENGINES = {'BLENDER_RENDER'}
- def poll(self, context):
- if particle_panel_poll(self, context):
- return not context.particle_system.point_cache.external
+ @classmethod
+ def poll(cls, context):
+ if particle_panel_poll(PARTICLE_PT_physics, context):
+ return not context.particle_system.point_cache.use_external
else:
return False
@@ -391,24 +383,21 @@ class PARTICLE_PT_physics(ParticleButtonsPanel):
psys = context.particle_system
part = psys.settings
- wide_ui = context.region.width > narrowui
layout.enabled = particle_panel_enabled(context, psys)
row = layout.row()
- if wide_ui:
- row.prop(part, "physics_type", expand=True)
- else:
- row.prop(part, "physics_type", text="")
+ row.prop(part, "physics_type", expand=True)
+
+ row = layout.row()
+ col = row.column(align=True)
+ col.prop(part, "particle_size")
+ col.prop(part, "size_random", slider=True)
if part.physics_type != 'NO':
- row = layout.row()
- col = row.column(align=True)
- col.prop(part, "particle_size")
- col.prop(part, "random_size", slider=True)
col = row.column(align=True)
col.prop(part, "mass")
- col.prop(part, "sizemass", text="Multiply mass with size")
+ col.prop(part, "use_multiply_size_mass", text="Multiply mass with size")
if part.physics_type == 'NEWTON':
split = layout.split()
@@ -417,15 +406,15 @@ class PARTICLE_PT_physics(ParticleButtonsPanel):
sub.label(text="Forces:")
sub.prop(part, "brownian_factor")
sub.prop(part, "drag_factor", slider=True)
- sub.prop(part, "damp_factor", slider=True)
+ sub.prop(part, "damping", slider=True)
sub = split.column()
sub.label(text="Integration:")
sub.prop(part, "integrator", text="")
sub.prop(part, "time_tweak")
sub.prop(part, "subframes")
sub = layout.row()
- sub.prop(part, "size_deflect")
- sub.prop(part, "die_on_collision")
+ sub.prop(part, "use_size_deflect")
+ sub.prop(part, "use_die_on_collision")
elif part.physics_type == 'FLUID':
fluid = part.fluid
@@ -435,22 +424,22 @@ class PARTICLE_PT_physics(ParticleButtonsPanel):
sub.label(text="Forces:")
sub.prop(part, "brownian_factor")
sub.prop(part, "drag_factor", slider=True)
- sub.prop(part, "damp_factor", slider=True)
+ sub.prop(part, "damping", slider=True)
sub = split.column()
sub.label(text="Integration:")
sub.prop(part, "integrator", text="")
sub.prop(part, "time_tweak")
sub.prop(part, "subframes")
sub = layout.row()
- sub.prop(part, "size_deflect")
- sub.prop(part, "die_on_collision")
+ sub.prop(part, "use_size_deflect")
+ sub.prop(part, "use_die_on_collision")
split = layout.split()
sub = split.column()
sub.label(text="Fluid Interaction:")
sub.prop(fluid, "fluid_radius", slider=True)
- sub.prop(fluid, "stiffness_k")
- sub.prop(fluid, "stiffness_knear")
+ sub.prop(fluid, "stiffness")
+ sub.prop(fluid, "stiffness_near")
sub.prop(fluid, "rest_density")
sub.label(text="Viscosity:")
@@ -460,7 +449,7 @@ class PARTICLE_PT_physics(ParticleButtonsPanel):
sub = split.column()
sub.label(text="Springs:")
- sub.prop(fluid, "spring_k", text="Force", slider=True)
+ sub.prop(fluid, "spring_force", text="Force", slider=True)
sub.prop(fluid, "rest_length", slider=True)
layout.label(text="Multiple fluids interactions:")
@@ -473,9 +462,9 @@ class PARTICLE_PT_physics(ParticleButtonsPanel):
row = layout.row()
col = row.column()
- col.active = not psys.keyed_timing
+ col.active = not psys.use_keyed_timing
col.prop(part, "keyed_loops", text="Loops")
- row.prop(psys, "keyed_timing", text="Use Timing")
+ row.prop(psys, "use_keyed_timing", text="Use Timing")
layout.label(text="Keys:")
elif part.physics_type == 'BOIDS':
@@ -483,31 +472,31 @@ class PARTICLE_PT_physics(ParticleButtonsPanel):
row = layout.row()
- row.prop(boids, "allow_flight")
- row.prop(boids, "allow_land")
- row.prop(boids, "allow_climb")
+ row.prop(boids, "use_flight")
+ row.prop(boids, "use_land")
+ row.prop(boids, "use_climb")
split = layout.split()
sub = split.column()
col = sub.column(align=True)
- col.active = boids.allow_flight
- col.prop(boids, "air_max_speed")
- col.prop(boids, "air_min_speed", slider=True)
- col.prop(boids, "air_max_acc", slider=True)
- col.prop(boids, "air_max_ave", slider=True)
+ col.active = boids.use_flight
+ col.prop(boids, "air_speed_max")
+ col.prop(boids, "air_speed_min", slider=True)
+ col.prop(boids, "air_acc_max", slider=True)
+ col.prop(boids, "air_ave_max", slider=True)
col.prop(boids, "air_personal_space")
row = col.row()
- row.active = (boids.allow_land or boids.allow_climb) and boids.allow_flight
- row.prop(boids, "landing_smoothness")
+ row.active = (boids.use_land or boids.allow_climb) and boids.allow_flight
+ row.prop(boids, "land_smooth")
sub = split.column()
col = sub.column(align=True)
- col.active = boids.allow_land or boids.allow_climb
- col.prop(boids, "land_max_speed")
+ col.active = boids.use_land or boids.allow_climb
+ col.prop(boids, "land_speed_max")
col.prop(boids, "land_jump_speed")
- col.prop(boids, "land_max_acc", slider=True)
- col.prop(boids, "land_max_ave", slider=True)
+ col.prop(boids, "land_acc_max", slider=True)
+ col.prop(boids, "land_ave_max", slider=True)
col.prop(boids, "land_personal_space")
col.prop(boids, "land_stick_force")
@@ -523,7 +512,7 @@ class PARTICLE_PT_physics(ParticleButtonsPanel):
col = row.column()
col.label(text="Misc:")
- col.prop(boids, "banking", slider=True)
+ col.prop(boids, "bank", slider=True)
col.prop(boids, "height", slider=True)
if part.physics_type == 'KEYED' or part.physics_type == 'BOIDS' or part.physics_type == 'FLUID':
@@ -553,7 +542,7 @@ class PARTICLE_PT_physics(ParticleButtonsPanel):
col.prop(key, "object", text="")
col.prop(key, "system", text="System")
col = row.column()
- col.active = psys.keyed_timing
+ col.active = psys.use_keyed_timing
col.prop(key, "time")
col.prop(key, "duration")
elif part.physics_type == 'BOIDS':
@@ -563,7 +552,7 @@ class PARTICLE_PT_physics(ParticleButtonsPanel):
sub.prop(key, "object", text="")
sub.prop(key, "system", text="System")
- layout.prop(key, "mode", expand=True)
+ layout.prop(key, "alliance", expand=True)
elif part.physics_type == 'FLUID':
sub = row.row()
#doesn't work yet
@@ -572,20 +561,21 @@ class PARTICLE_PT_physics(ParticleButtonsPanel):
sub.prop(key, "system", text="System")
-class PARTICLE_PT_boidbrain(ParticleButtonsPanel):
+class PARTICLE_PT_boidbrain(ParticleButtonsPanel, bpy.types.Panel):
bl_label = "Boid Brain"
COMPAT_ENGINES = {'BLENDER_RENDER'}
- def poll(self, context):
+ @classmethod
+ def poll(cls, context):
psys = context.particle_system
engine = context.scene.render.engine
if psys is None:
return False
if psys.settings is None:
return False
- if psys.point_cache.external:
+ if psys.point_cache.use_external:
return False
- return psys.settings.physics_type == 'BOIDS' and engine in self.COMPAT_ENGINES
+ return psys.settings.physics_type == 'BOIDS' and engine in cls.COMPAT_ENGINES
def draw(self, context):
layout = self.layout
@@ -612,7 +602,7 @@ class PARTICLE_PT_boidbrain(ParticleButtonsPanel):
row = layout.row()
row.prop(state, "ruleset_type")
if state.ruleset_type == 'FUZZY':
- row.prop(state, "rule_fuzziness", slider=True)
+ row.prop(state, "rule_fuzzy", slider=True)
else:
row.label(text="")
@@ -635,34 +625,34 @@ class PARTICLE_PT_boidbrain(ParticleButtonsPanel):
row = layout.row()
row.prop(rule, "name", text="")
#somebody make nice icons for boids here please! -jahka
- row.prop(rule, "in_air", icon='MOVE_UP_VEC', text="")
- row.prop(rule, "on_land", icon='MOVE_DOWN_VEC', text="")
+ row.prop(rule, "use_in_air", icon='MOVE_UP_VEC', text="")
+ row.prop(rule, "use_on_land", icon='MOVE_DOWN_VEC', text="")
row = layout.row()
if rule.type == 'GOAL':
row.prop(rule, "object")
row = layout.row()
- row.prop(rule, "predict")
+ row.prop(rule, "use_predict")
elif rule.type == 'AVOID':
row.prop(rule, "object")
row = layout.row()
- row.prop(rule, "predict")
+ row.prop(rule, "use_predict")
row.prop(rule, "fear_factor")
elif rule.type == 'FOLLOW_PATH':
row.label(text="Not yet functional.")
elif rule.type == 'AVOID_COLLISION':
- row.prop(rule, "boids")
- row.prop(rule, "deflectors")
+ row.prop(rule, "use_avoid")
+ row.prop(rule, "use_avoid_collision")
row.prop(rule, "look_ahead")
elif rule.type == 'FOLLOW_LEADER':
row.prop(rule, "object", text="")
row.prop(rule, "distance")
row = layout.row()
- row.prop(rule, "line")
+ row.prop(rule, "use_line")
sub = row.row()
sub.active = rule.line
- sub.prop(rule, "queue_size")
+ sub.prop(rule, "queue_count")
elif rule.type == 'AVERAGE_SPEED':
row.prop(rule, "speed", slider=True)
row.prop(rule, "wander", slider=True)
@@ -672,25 +662,25 @@ class PARTICLE_PT_boidbrain(ParticleButtonsPanel):
row.prop(rule, "flee_distance")
-class PARTICLE_PT_render(ParticleButtonsPanel):
+class PARTICLE_PT_render(ParticleButtonsPanel, bpy.types.Panel):
bl_label = "Render"
COMPAT_ENGINES = {'BLENDER_RENDER'}
- def poll(self, context):
+ @classmethod
+ def poll(cls, context):
psys = context.particle_system
engine = context.scene.render.engine
if psys is None:
return False
if psys.settings is None:
return False
- return engine in self.COMPAT_ENGINES
+ return engine in cls.COMPAT_ENGINES
def draw(self, context):
layout = self.layout
psys = context.particle_system
part = psys.settings
- wide_ui = context.region.width > narrowui
row = layout.row()
row.prop(part, "material")
@@ -699,85 +689,82 @@ class PARTICLE_PT_render(ParticleButtonsPanel):
split = layout.split()
sub = split.column()
- sub.prop(part, "emitter")
- sub.prop(part, "parent")
+ sub.prop(part, "use_render_emitter")
+ sub.prop(part, "use_parent_particles")
sub = split.column()
- sub.prop(part, "unborn")
- sub.prop(part, "died")
+ sub.prop(part, "show_unborn")
+ sub.prop(part, "use_dead")
row = layout.row()
- if wide_ui:
- row.prop(part, "ren_as", expand=True)
- else:
- row.prop(part, "ren_as", text="")
+ row.prop(part, "render_type", expand=True)
split = layout.split()
sub = split.column()
- if part.ren_as == 'LINE':
+ if part.render_type == 'LINE':
sub.prop(part, "line_length_tail")
sub.prop(part, "line_length_head")
sub = split.column()
- sub.prop(part, "velocity_length")
- elif part.ren_as == 'PATH':
- sub.prop(part, "render_strand")
+ sub.prop(part, "use_velocity_length")
+ elif part.render_type == 'PATH':
+ sub.prop(part, "use_strand_primitive")
subsub = sub.column()
- subsub.active = (part.render_strand is False)
- subsub.prop(part, "render_adaptive")
+ subsub.active = (part.use_strand_primitive is False)
+ subsub.prop(part, "use_render_adaptive")
subsub = sub.column()
- subsub.active = part.render_adaptive or part.render_strand == True
+ subsub.active = part.use_render_adaptive or part.use_strand_primitive == True
subsub.prop(part, "adaptive_angle")
subsub = sub.column()
- subsub.active = (part.render_adaptive is True and part.render_strand is False)
- subsub.prop(part, "adaptive_pix")
- sub.prop(part, "hair_bspline")
+ subsub.active = (part.use_render_adaptive is True and part.use_strand_primitive is False)
+ subsub.prop(part, "adaptive_pixel")
+ sub.prop(part, "use_hair_bspline")
sub.prop(part, "render_step", text="Steps")
sub = split.column()
sub.label(text="Timing:")
- sub.prop(part, "abs_path_time")
- sub.prop(part, "path_start", text="Start", slider=not part.abs_path_time)
- sub.prop(part, "path_end", text="End", slider=not part.abs_path_time)
- sub.prop(part, "random_length", text="Random", slider=True)
+ sub.prop(part, "use_absolute_path_time")
+ sub.prop(part, "path_start", text="Start", slider=not part.use_absolute_path_time)
+ sub.prop(part, "path_end", text="End", slider=not part.use_absolute_path_time)
+ sub.prop(part, "length_random", text="Random", slider=True)
row = layout.row()
col = row.column()
- if part.type == 'HAIR' and part.render_strand == True and part.child_type == 'FACES':
- layout.prop(part, "enable_simplify")
- if part.enable_simplify == True:
+ if part.type == 'HAIR' and part.use_strand_primitive == True and part.child_type == 'FACES':
+ layout.prop(part, "use_simplify")
+ if part.use_simplify == True:
row = layout.row()
row.prop(part, "simplify_refsize")
row.prop(part, "simplify_rate")
row.prop(part, "simplify_transition")
row = layout.row()
- row.prop(part, "viewport")
+ row.prop(part, "use_simplify_viewport")
sub = row.row()
sub.active = part.viewport == True
sub.prop(part, "simplify_viewport")
- elif part.ren_as == 'OBJECT':
+ elif part.render_type == 'OBJECT':
sub.prop(part, "dupli_object")
sub.prop(part, "use_global_dupli")
- elif part.ren_as == 'GROUP':
+ elif part.render_type == 'GROUP':
sub.prop(part, "dupli_group")
split = layout.split()
sub = split.column()
- sub.prop(part, "whole_group")
+ sub.prop(part, "use_whole_group")
subsub = sub.column()
- subsub.active = (part.whole_group is False)
+ subsub.active = (part.use_whole_group is False)
subsub.prop(part, "use_group_count")
sub = split.column()
subsub = sub.column()
- subsub.active = (part.whole_group is False)
+ subsub.active = (part.use_whole_group is False)
subsub.prop(part, "use_global_dupli")
- subsub.prop(part, "rand_group")
+ subsub.prop(part, "use_group_pick_random")
- if part.use_group_count and not part.whole_group:
+ if part.use_group_count and not part.use_whole_group:
row = layout.row()
- row.template_list(part, "dupliweights", part, "active_dupliweight_index")
+ row.template_list(part, "dupli_weights", part, "active_dupliweight_index")
col = row.column()
sub = col.row()
@@ -792,15 +779,12 @@ class PARTICLE_PT_render(ParticleButtonsPanel):
row = layout.row()
row.prop(weight, "count")
- elif part.ren_as == 'BILLBOARD':
+ elif part.render_type == 'BILLBOARD':
sub.label(text="Align:")
row = layout.row()
- if wide_ui:
- row.prop(part, "billboard_align", expand=True)
- else:
- row.prop(part, "billboard_align", text="")
- row.prop(part, "billboard_lock", text="Lock")
+ row.prop(part, "billboard_align", expand=True)
+ row.prop(part, "lock_billboard", text="Lock")
row = layout.row()
row.prop(part, "billboard_object")
@@ -808,7 +792,7 @@ class PARTICLE_PT_render(ParticleButtonsPanel):
col = row.column(align=True)
col.label(text="Tilt:")
col.prop(part, "billboard_tilt", text="Angle", slider=True)
- col.prop(part, "billboard_random_tilt", slider=True)
+ col.prop(part, "billboard_tilt_random", slider=True)
col = row.column()
col.prop(part, "billboard_offset")
@@ -826,57 +810,54 @@ class PARTICLE_PT_render(ParticleButtonsPanel):
row.label(text="Animate:")
row.prop(part, "billboard_animation", text="")
row.label(text="Offset:")
- row.prop(part, "billboard_split_offset", text="")
+ row.prop(part, "billboard_offset_split", text="")
- if part.ren_as == 'HALO' or part.ren_as == 'LINE' or part.ren_as == 'BILLBOARD':
+ if part.render_type == 'HALO' or part.render_type == 'LINE' or part.render_type == 'BILLBOARD':
row = layout.row()
col = row.column()
col.prop(part, "trail_count")
if part.trail_count > 1:
- col.prop(part, "abs_path_time", text="Length in frames")
+ col.prop(part, "use_absolute_path_time", text="Length in frames")
col = row.column()
- col.prop(part, "path_end", text="Length", slider=not part.abs_path_time)
- col.prop(part, "random_length", text="Random", slider=True)
+ col.prop(part, "path_end", text="Length", slider=not part.use_absolute_path_time)
+ col.prop(part, "length_random", text="Random", slider=True)
else:
col = row.column()
col.label(text="")
-class PARTICLE_PT_draw(ParticleButtonsPanel):
+class PARTICLE_PT_draw(ParticleButtonsPanel, bpy.types.Panel):
bl_label = "Display"
bl_default_closed = True
COMPAT_ENGINES = {'BLENDER_RENDER'}
- def poll(self, context):
+ @classmethod
+ def poll(cls, context):
psys = context.particle_system
engine = context.scene.render.engine
if psys is None:
return False
if psys.settings is None:
return False
- return engine in self.COMPAT_ENGINES
+ return engine in cls.COMPAT_ENGINES
def draw(self, context):
layout = self.layout
psys = context.particle_system
part = psys.settings
- wide_ui = context.region.width > narrowui
row = layout.row()
- if wide_ui:
- row.prop(part, "draw_as", expand=True)
- else:
- row.prop(part, "draw_as", text="")
+ row.prop(part, "draw_method", expand=True)
- if part.draw_as == 'NONE' or (part.ren_as == 'NONE' and part.draw_as == 'RENDER'):
+ if part.draw_method == 'NONE' or (part.render_type == 'NONE' and part.draw_method == 'RENDER'):
return
- path = (part.ren_as == 'PATH' and part.draw_as == 'RENDER') or part.draw_as == 'PATH'
+ path = (part.render_type == 'PATH' and part.draw_method == 'RENDER') or part.draw_method == 'PATH'
row = layout.row()
- row.prop(part, "display", slider=True)
- if part.draw_as != 'RENDER' or part.ren_as == 'HALO':
+ row.prop(part, "draw_percentage", slider=True)
+ if part.draw_method != 'RENDER' or part.render_type == 'HALO':
row.prop(part, "draw_size")
else:
row.label(text="")
@@ -884,39 +865,39 @@ class PARTICLE_PT_draw(ParticleButtonsPanel):
row = layout.row()
col = row.column()
col.prop(part, "show_size")
- col.prop(part, "velocity")
- col.prop(part, "num")
+ col.prop(part, "show_velocity")
+ col.prop(part, "show_number")
if part.physics_type == 'BOIDS':
- col.prop(part, "draw_health")
+ col.prop(part, "show_health")
col = row.column()
- col.prop(part, "material_color", text="Use material color")
+ col.prop(part, "show_material_color", text="Use material color")
if (path):
col.prop(part, "draw_step")
else:
sub = col.column()
- sub.active = (part.material_color is False)
+ sub.active = (part.show_material_color is False)
#sub.label(text="color")
#sub.label(text="Override material color")
-class PARTICLE_PT_children(ParticleButtonsPanel):
+class PARTICLE_PT_children(ParticleButtonsPanel, bpy.types.Panel):
bl_label = "Children"
bl_default_closed = True
COMPAT_ENGINES = {'BLENDER_RENDER'}
+ @classmethod
+ def poll(cls, context):
+ return particle_panel_poll(cls, context)
+
def draw(self, context):
layout = self.layout
psys = context.particle_system
part = psys.settings
- wide_ui = context.region.width > narrowui
- if wide_ui:
- layout.row().prop(part, "child_type", expand=True)
- else:
- layout.row().prop(part, "child_type", text="")
+ layout.row().prop(part, "child_type", expand=True)
if part.child_type == 'NONE':
return
@@ -925,7 +906,7 @@ class PARTICLE_PT_children(ParticleButtonsPanel):
col = row.column(align=True)
col.prop(part, "child_nbr", text="Display")
- col.prop(part, "rendered_child_nbr", text="Render")
+ col.prop(part, "rendered_child_count", text="Render")
col = row.column(align=True)
@@ -937,7 +918,7 @@ class PARTICLE_PT_children(ParticleButtonsPanel):
col = row.column(align=True)
col.prop(part, "child_size", text="Size")
- col.prop(part, "child_random_size", text="Random")
+ col.prop(part, "child_size_random", text="Random")
layout.row().label(text="Effects:")
@@ -945,37 +926,34 @@ class PARTICLE_PT_children(ParticleButtonsPanel):
col = row.column(align=True)
col.prop(part, "clump_factor", slider=True)
- col.prop(part, "clumppow", slider=True)
+ col.prop(part, "clump_shape", slider=True)
col = row.column(align=True)
- col.prop(part, "rough_endpoint")
- col.prop(part, "rough_end_shape")
+ col.prop(part, "roughness_endpoint")
+ col.prop(part, "roughness_end_shape")
row = layout.row()
col = row.column(align=True)
- col.prop(part, "rough1")
- col.prop(part, "rough1_size")
+ col.prop(part, "roughness_1")
+ col.prop(part, "roughness_1_size")
col = row.column(align=True)
- col.prop(part, "rough2")
- col.prop(part, "rough2_size")
- col.prop(part, "rough2_thres", slider=True)
+ col.prop(part, "roughness_2")
+ col.prop(part, "roughness_2_size")
+ col.prop(part, "roughness_2_threshold", slider=True)
row = layout.row()
col = row.column(align=True)
col.prop(part, "child_length", slider=True)
- col.prop(part, "child_length_thres", slider=True)
+ col.prop(part, "child_length_threshold", slider=True)
col = row.column(align=True)
col.label(text="Space reserved for")
col.label(text="hair parting controls")
layout.row().label(text="Kink:")
- if wide_ui:
- layout.row().prop(part, "kink", expand=True)
- else:
- layout.row().prop(part, "kink", text="")
+ layout.row().prop(part, "kink", expand=True)
split = layout.split()
@@ -986,7 +964,7 @@ class PARTICLE_PT_children(ParticleButtonsPanel):
col.prop(part, "kink_shape", slider=True)
-class PARTICLE_PT_field_weights(ParticleButtonsPanel):
+class PARTICLE_PT_field_weights(ParticleButtonsPanel, bpy.types.Panel):
bl_label = "Field Weights"
bl_default_closed = True
COMPAT_ENGINES = {'BLENDER_RENDER'}
@@ -996,10 +974,10 @@ class PARTICLE_PT_field_weights(ParticleButtonsPanel):
effector_weights_ui(self, context, part.effector_weights)
if part.type == 'HAIR':
- self.layout.prop(part.effector_weights, "do_growing_hair")
+ self.layout.prop(part.effector_weights, "apply_to_hair_growing")
-class PARTICLE_PT_force_fields(ParticleButtonsPanel):
+class PARTICLE_PT_force_fields(ParticleButtonsPanel, bpy.types.Panel):
bl_label = "Force Field Settings"
bl_default_closed = True
COMPAT_ENGINES = {'BLENDER_RENDER'}
@@ -1009,7 +987,7 @@ class PARTICLE_PT_force_fields(ParticleButtonsPanel):
part = context.particle_system.settings
- layout.prop(part, "self_effect")
+ layout.prop(part, "use_self_effect")
split = layout.split(percentage=0.2)
split.label(text="Type 1:")
@@ -1027,7 +1005,7 @@ class PARTICLE_PT_force_fields(ParticleButtonsPanel):
basic_force_field_falloff_ui(self, context, part.force_field_2)
-class PARTICLE_PT_vertexgroups(ParticleButtonsPanel):
+class PARTICLE_PT_vertexgroups(ParticleButtonsPanel, bpy.types.Panel):
bl_label = "Vertexgroups"
bl_default_closed = True
COMPAT_ENGINES = {'BLENDER_RENDER'}
@@ -1048,82 +1026,64 @@ class PARTICLE_PT_vertexgroups(ParticleButtonsPanel):
row = layout.row()
row.prop_object(psys, "vertex_group_density", ob, "vertex_groups", text="Density")
- row.prop(psys, "vertex_group_density_negate", text="")
+ row.prop(psys, "invert_vertex_group_density", text="")
row = layout.row()
row.prop_object(psys, "vertex_group_velocity", ob, "vertex_groups", text="Velocity")
- row.prop(psys, "vertex_group_velocity_negate", text="")
+ row.prop(psys, "invert_vertex_group_velocity", text="")
row = layout.row()
row.prop_object(psys, "vertex_group_length", ob, "vertex_groups", text="Length")
- row.prop(psys, "vertex_group_length_negate", text="")
+ row.prop(psys, "invert_vertex_group_length", text="")
row = layout.row()
row.prop_object(psys, "vertex_group_clump", ob, "vertex_groups", text="Clump")
- row.prop(psys, "vertex_group_clump_negate", text="")
+ row.prop(psys, "invert_vertex_group_clump", text="")
row = layout.row()
row.prop_object(psys, "vertex_group_kink", ob, "vertex_groups", text="Kink")
- row.prop(psys, "vertex_group_kink_negate", text="")
+ row.prop(psys, "invert_vertex_group_kink", text="")
row = layout.row()
- row.prop_object(psys, "vertex_group_roughness1", ob, "vertex_groups", text="Roughness 1")
- row.prop(psys, "vertex_group_roughness1_negate", text="")
+ row.prop_object(psys, "vertex_group_roughness_1", ob, "vertex_groups", text="Roughness 1")
+ row.prop(psys, "invert_vertex_group_roughness_1", text="")
row = layout.row()
- row.prop_object(psys, "vertex_group_roughness2", ob, "vertex_groups", text="Roughness 2")
- row.prop(psys, "vertex_group_roughness2_negate", text="")
+ row.prop_object(psys, "vertex_group_roughness_2", ob, "vertex_groups", text="Roughness 2")
+ row.prop(psys, "invert_vertex_group_roughness_2", text="")
row = layout.row()
row.prop_object(psys, "vertex_group_roughness_end", ob, "vertex_groups", text="Roughness End")
- row.prop(psys, "vertex_group_roughness_end_negate", text="")
+ row.prop(psys, "invert_vertex_group_roughness_end", text="")
row = layout.row()
row.prop_object(psys, "vertex_group_size", ob, "vertex_groups", text="Size")
- row.prop(psys, "vertex_group_size_negate", text="")
+ row.prop(psys, "invert_vertex_group_size", text="")
row = layout.row()
row.prop_object(psys, "vertex_group_tangent", ob, "vertex_groups", text="Tangent")
- row.prop(psys, "vertex_group_tangent_negate", text="")
+ row.prop(psys, "invert_vertex_group_tangent", text="")
row = layout.row()
row.prop_object(psys, "vertex_group_rotation", ob, "vertex_groups", text="Rotation")
- row.prop(psys, "vertex_group_rotation_negate", text="")
+ row.prop(psys, "invert_vertex_group_rotation", text="")
row = layout.row()
row.prop_object(psys, "vertex_group_field", ob, "vertex_groups", text="Field")
- row.prop(psys, "vertex_group_field_negate", text="")
+ row.prop(psys, "invert_vertex_group_field", text="")
-classes = [
- PARTICLE_PT_context_particles,
- PARTICLE_PT_hair_dynamics,
- PARTICLE_PT_cache,
- PARTICLE_PT_emission,
- PARTICLE_PT_velocity,
- PARTICLE_PT_rotation,
- PARTICLE_PT_physics,
- PARTICLE_PT_boidbrain,
- PARTICLE_PT_render,
- PARTICLE_PT_draw,
- PARTICLE_PT_children,
- PARTICLE_PT_field_weights,
- PARTICLE_PT_force_fields,
- PARTICLE_PT_vertexgroups,
-
- PARTICLE_PT_custom_props]
+class PARTICLE_PT_custom_props(ParticleButtonsPanel, PropertyPanel, bpy.types.Panel):
+ COMPAT_ENGINES = {'BLENDER_RENDER'}
+ _context_path = "particle_system.settings"
def register():
- register = bpy.types.register
- for cls in classes:
- register(cls)
+ pass
def unregister():
- unregister = bpy.types.unregister
- for cls in classes:
- unregister(cls)
+ pass
if __name__ == "__main__":
register()