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Diffstat (limited to 'release/scripts/ui/properties_particle.py')
-rw-r--r--release/scripts/ui/properties_particle.py1004
1 files changed, 1004 insertions, 0 deletions
diff --git a/release/scripts/ui/properties_particle.py b/release/scripts/ui/properties_particle.py
new file mode 100644
index 00000000000..8a1f0cc2b5f
--- /dev/null
+++ b/release/scripts/ui/properties_particle.py
@@ -0,0 +1,1004 @@
+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+# <pep8 compliant>
+import bpy
+
+from properties_physics_common import point_cache_ui
+from properties_physics_common import effector_weights_ui
+from properties_physics_common import basic_force_field_settings_ui
+from properties_physics_common import basic_force_field_falloff_ui
+
+
+def particle_panel_enabled(context, psys):
+ return psys.point_cache.baked == False and psys.edited == False and (not context.particle_system_editable)
+
+
+def particle_panel_poll(context):
+ psys = context.particle_system
+ if psys == None:
+ return False
+ if psys.settings == None:
+ return False
+ return psys.settings.type in ('EMITTER', 'REACTOR', 'HAIR')
+
+
+class ParticleButtonsPanel(bpy.types.Panel):
+ bl_space_type = 'PROPERTIES'
+ bl_region_type = 'WINDOW'
+ bl_context = "particle"
+
+ def poll(self, context):
+ return particle_panel_poll(context)
+
+
+class PARTICLE_PT_particles(ParticleButtonsPanel):
+ bl_label = ""
+ bl_show_header = False
+
+ def poll(self, context):
+ return (context.particle_system or context.object)
+
+ def draw(self, context):
+ layout = self.layout
+
+ ob = context.object
+ psys = context.particle_system
+
+ if ob:
+ row = layout.row()
+
+ row.template_list(ob, "particle_systems", ob, "active_particle_system_index", rows=2)
+
+ col = row.column(align=True)
+ col.itemO("object.particle_system_add", icon='ICON_ZOOMIN', text="")
+ col.itemO("object.particle_system_remove", icon='ICON_ZOOMOUT', text="")
+
+ if psys and not psys.settings:
+ split = layout.split(percentage=0.32)
+
+ col = split.column()
+ col.itemL(text="Name:")
+ col.itemL(text="Settings:")
+
+ col = split.column()
+ col.itemR(psys, "name", text="")
+ col.template_ID(psys, "settings", new="particle.new")
+ elif psys:
+ part = psys.settings
+
+ split = layout.split(percentage=0.32)
+ col = split.column()
+ col.itemL(text="Name:")
+ if part.type in ('EMITTER', 'REACTOR', 'HAIR'):
+ col.itemL(text="Settings:")
+ col.itemL(text="Type:")
+
+ col = split.column()
+ col.itemR(psys, "name", text="")
+ if part.type in ('EMITTER', 'REACTOR', 'HAIR'):
+ col.template_ID(psys, "settings", new="particle.new")
+
+ #row = layout.row()
+ #row.itemL(text="Viewport")
+ #row.itemL(text="Render")
+
+ if part:
+ if part.type not in ('EMITTER', 'REACTOR', 'HAIR'):
+ layout.itemL(text="No settings for fluid particles")
+ return
+
+ row = col.row()
+ row.enabled = particle_panel_enabled(context, psys)
+ row.itemR(part, "type", text="")
+ row.itemR(psys, "seed")
+
+ split = layout.split(percentage=0.65)
+ if part.type == 'HAIR':
+ if psys.edited == True:
+ split.itemO("particle.edited_clear", text="Free Edit")
+ else:
+ split.itemL(text="")
+ row = split.row()
+ row.enabled = particle_panel_enabled(context, psys)
+ row.itemR(part, "hair_step")
+ if psys.edited == True:
+ if psys.global_hair:
+ layout.itemO("particle.connect_hair")
+ layout.itemL(text="Hair is disconnected.")
+ else:
+ layout.itemO("particle.disconnect_hair")
+ layout.itemL(text="")
+ elif part.type == 'REACTOR':
+ split.enabled = particle_panel_enabled(context, psys)
+ split.itemR(psys, "reactor_target_object")
+ split.itemR(psys, "reactor_target_particle_system", text="Particle System")
+
+
+class PARTICLE_PT_emission(ParticleButtonsPanel):
+ bl_label = "Emission"
+
+ def poll(self, context):
+ if particle_panel_poll(context):
+ return not context.particle_system.point_cache.external
+ else:
+ return False
+
+ def draw(self, context):
+ layout = self.layout
+
+ psys = context.particle_system
+ part = psys.settings
+
+ layout.enabled = particle_panel_enabled(context, psys) and not psys.multiple_caches
+
+ row = layout.row()
+ row.active = part.distribution != 'GRID'
+ row.itemR(part, "amount")
+
+ if part.type != 'HAIR':
+ split = layout.split()
+
+ col = split.column(align=True)
+ col.itemR(part, "start")
+ col.itemR(part, "end")
+
+ col = split.column(align=True)
+ col.itemR(part, "lifetime")
+ col.itemR(part, "random_lifetime", slider=True)
+
+ layout.row().itemL(text="Emit From:")
+
+ row = layout.row()
+ row.itemR(part, "emit_from", expand=True)
+ row = layout.row()
+ row.itemR(part, "trand")
+ if part.distribution != 'GRID':
+ row.itemR(part, "even_distribution")
+
+ if part.emit_from == 'FACE' or part.emit_from == 'VOLUME':
+ row = layout.row()
+ row.itemR(part, "distribution", expand=True)
+
+ row = layout.row()
+
+ if part.distribution == 'JIT':
+ row.itemR(part, "userjit", text="Particles/Face")
+ row.itemR(part, "jitter_factor", text="Jittering Amount", slider=True)
+ elif part.distribution == 'GRID':
+ row.itemR(part, "grid_resolution")
+
+
+class PARTICLE_PT_hair_dynamics(ParticleButtonsPanel):
+ bl_label = "Hair dynamics"
+ bl_default_closed = True
+
+ def poll(self, context):
+ psys = context.particle_system
+ if psys == None:
+ return False
+ if psys.settings == None:
+ return False
+ return psys.settings.type == 'HAIR'
+
+ def draw_header(self, context):
+ #cloth = context.cloth.collision_settings
+
+ #self.layout.active = cloth_panel_enabled(context.cloth)
+ #self.layout.itemR(cloth, "enable_collision", text="")
+ psys = context.particle_system
+ self.layout.itemR(psys, "hair_dynamics", text="")
+
+ def draw(self, context):
+ layout = self.layout
+
+ psys = context.particle_system
+ part = psys.settings
+ cloth = psys.cloth.settings
+
+ layout.enabled = psys.hair_dynamics
+
+ split = layout.split()
+
+ col = split.column()
+ col.itemL(text="Material:")
+ sub = col.column(align=True)
+ sub.itemR(cloth, "pin_stiffness", text="Stiffness")
+ sub.itemR(cloth, "mass")
+ sub.itemR(cloth, "bending_stiffness", text="Bending")
+ sub.itemR(cloth, "internal_friction", slider="True")
+
+ col = split.column()
+
+ col.itemL(text="Damping:")
+ sub = col.column(align=True)
+ sub.itemR(cloth, "spring_damping", text="Spring")
+ sub.itemR(cloth, "air_damping", text="Air")
+
+ col.itemL(text="Quality:")
+ col.itemR(cloth, "quality", text="Steps", slider=True)
+
+
+class PARTICLE_PT_cache(ParticleButtonsPanel):
+ bl_label = "Cache"
+ bl_default_closed = True
+
+ def poll(self, context):
+ psys = context.particle_system
+ if psys == None:
+ return False
+ if psys.settings == None:
+ return False
+ phystype = psys.settings.physics_type
+ if phystype == 'NO' or phystype == 'KEYED':
+ return False
+ return psys.settings.type in ('EMITTER', 'REACTOR') or (psys.settings.type == 'HAIR' and psys.hair_dynamics)
+
+ def draw(self, context):
+ layout = self.layout
+
+ psys = context.particle_system
+
+ point_cache_ui(self, psys.point_cache, particle_panel_enabled(context, psys), not psys.hair_dynamics, 0)
+
+
+class PARTICLE_PT_velocity(ParticleButtonsPanel):
+ bl_label = "Velocity"
+
+ def poll(self, context):
+ if particle_panel_poll(context):
+ psys = context.particle_system
+ return psys.settings.physics_type != 'BOIDS' and not psys.point_cache.external
+ else:
+ return False
+
+ def draw(self, context):
+ layout = self.layout
+
+ psys = context.particle_system
+ part = psys.settings
+
+ layout.enabled = particle_panel_enabled(context, psys)
+
+ split = layout.split()
+
+ sub = split.column()
+ sub.itemL(text="Emitter Geometry:")
+ sub.itemR(part, "normal_factor")
+ subsub = sub.column(align=True)
+ subsub.itemR(part, "tangent_factor")
+ subsub.itemR(part, "tangent_phase", slider=True)
+
+ sub = split.column()
+ sub.itemL(text="Emitter Object")
+ sub.itemR(part, "object_aligned_factor", text="")
+
+ layout.row().itemL(text="Other:")
+ split = layout.split()
+ sub = split.column()
+ if part.emit_from == 'PARTICLE':
+ sub.itemR(part, "particle_factor")
+ else:
+ sub.itemR(part, "object_factor", slider=True)
+ sub = split.column()
+ sub.itemR(part, "random_factor")
+
+ #if part.type=='REACTOR':
+ # sub.itemR(part, "reactor_factor")
+ # sub.itemR(part, "reaction_shape", slider=True)
+
+
+class PARTICLE_PT_rotation(ParticleButtonsPanel):
+ bl_label = "Rotation"
+
+ def poll(self, context):
+ if particle_panel_poll(context):
+ psys = context.particle_system
+ return psys.settings.physics_type != 'BOIDS' and not psys.point_cache.external
+ else:
+ return False
+
+ def draw(self, context):
+ layout = self.layout
+
+ psys = context.particle_system
+ part = psys.settings
+
+ layout.enabled = particle_panel_enabled(context, psys)
+
+ split = layout.split()
+ split.itemL(text="Initial Rotation:")
+ split.itemR(part, "rotation_dynamic")
+ split = layout.split()
+
+ sub = split.column(align=True)
+ sub.itemR(part, "rotation_mode", text="")
+ sub.itemR(part, "random_rotation_factor", slider=True, text="Random")
+
+ sub = split.column(align=True)
+ sub.itemR(part, "phase_factor", slider=True)
+ sub.itemR(part, "random_phase_factor", text="Random", slider=True)
+
+ layout.row().itemL(text="Angular Velocity:")
+ layout.row().itemR(part, "angular_velocity_mode", expand=True)
+ split = layout.split()
+
+ sub = split.column()
+
+ sub.itemR(part, "angular_velocity_factor", text="")
+
+
+class PARTICLE_PT_physics(ParticleButtonsPanel):
+ bl_label = "Physics"
+
+ def poll(self, context):
+ if particle_panel_poll(context):
+ return not context.particle_system.point_cache.external
+ else:
+ return False
+
+ def draw(self, context):
+ layout = self.layout
+
+ psys = context.particle_system
+ part = psys.settings
+
+ layout.enabled = particle_panel_enabled(context, psys)
+
+ row = layout.row()
+ row.itemR(part, "physics_type", expand=True)
+ if part.physics_type != 'NO':
+ row = layout.row()
+ col = row.column(align=True)
+ col.itemR(part, "particle_size")
+ col.itemR(part, "random_size", slider=True)
+ col = row.column(align=True)
+ col.itemR(part, "mass")
+ col.itemR(part, "sizemass", text="Multiply mass with size")
+
+ if part.physics_type == 'NEWTON':
+ split = layout.split()
+ sub = split.column()
+
+ sub.itemL(text="Forces:")
+ sub.itemR(part, "brownian_factor")
+ sub.itemR(part, "drag_factor", slider=True)
+ sub.itemR(part, "damp_factor", slider=True)
+ sub = split.column()
+ sub.itemR(part, "size_deflect")
+ sub.itemR(part, "die_on_collision")
+ sub.itemR(part, "integrator")
+ sub.itemR(part, "time_tweak")
+
+ elif part.physics_type == 'KEYED':
+ split = layout.split()
+ sub = split.column()
+
+ row = layout.row()
+ col = row.column()
+ col.active = not psys.keyed_timing
+ col.itemR(part, "keyed_loops", text="Loops")
+ row.itemR(psys, "keyed_timing", text="Use Timing")
+
+ layout.itemL(text="Keys:")
+ elif part.physics_type == 'BOIDS':
+ boids = part.boids
+
+
+ row = layout.row()
+ row.itemR(boids, "allow_flight")
+ row.itemR(boids, "allow_land")
+ row.itemR(boids, "allow_climb")
+
+ split = layout.split()
+
+ sub = split.column()
+ col = sub.column(align=True)
+ col.active = boids.allow_flight
+ col.itemR(boids, "air_max_speed")
+ col.itemR(boids, "air_min_speed", slider="True")
+ col.itemR(boids, "air_max_acc", slider="True")
+ col.itemR(boids, "air_max_ave", slider="True")
+ col.itemR(boids, "air_personal_space")
+ row = col.row()
+ row.active = (boids.allow_land or boids.allow_climb) and boids.allow_flight
+ row.itemR(boids, "landing_smoothness")
+
+ sub = split.column()
+ col = sub.column(align=True)
+ col.active = boids.allow_land or boids.allow_climb
+ col.itemR(boids, "land_max_speed")
+ col.itemR(boids, "land_jump_speed")
+ col.itemR(boids, "land_max_acc", slider="True")
+ col.itemR(boids, "land_max_ave", slider="True")
+ col.itemR(boids, "land_personal_space")
+ col.itemR(boids, "land_stick_force")
+
+ row = layout.row()
+
+ col = row.column(align=True)
+ col.itemL(text="Battle:")
+ col.itemR(boids, "health")
+ col.itemR(boids, "strength")
+ col.itemR(boids, "aggression")
+ col.itemR(boids, "accuracy")
+ col.itemR(boids, "range")
+
+ col = row.column()
+ col.itemL(text="Misc:")
+ col.itemR(boids, "banking", slider=True)
+ col.itemR(boids, "height", slider=True)
+
+ if part.physics_type == 'KEYED' or part.physics_type == 'BOIDS':
+ if part.physics_type == 'BOIDS':
+ layout.itemL(text="Relations:")
+
+ row = layout.row()
+ row.template_list(psys, "targets", psys, "active_particle_target_index")
+
+ col = row.column()
+ sub = col.row()
+ subsub = sub.column(align=True)
+ subsub.itemO("particle.new_target", icon='ICON_ZOOMIN', text="")
+ subsub.itemO("particle.remove_target", icon='ICON_ZOOMOUT', text="")
+ sub = col.row()
+ subsub = sub.column(align=True)
+ subsub.itemO("particle.target_move_up", icon='VICON_MOVE_UP', text="")
+ subsub.itemO("particle.target_move_down", icon='VICON_MOVE_DOWN', text="")
+
+ key = psys.active_particle_target
+ if key:
+ row = layout.row()
+ if part.physics_type == 'KEYED':
+ col = row.column()
+ #doesn't work yet
+ #col.red_alert = key.valid
+ col.itemR(key, "object", text="")
+ col.itemR(key, "system", text="System")
+ col = row.column()
+ col.active = psys.keyed_timing
+ col.itemR(key, "time")
+ col.itemR(key, "duration")
+ else:
+ sub = row.row()
+ #doesn't work yet
+ #subrow.red_alert = key.valid
+ sub.itemR(key, "object", text="")
+ sub.itemR(key, "system", text="System")
+
+ layout.itemR(key, "mode", expand=True)
+
+
+class PARTICLE_PT_boidbrain(ParticleButtonsPanel):
+ bl_label = "Boid Brain"
+
+ def poll(self, context):
+ psys = context.particle_system
+ if psys == None:
+ return False
+ if psys.settings == None:
+ return False
+ if psys.point_cache.external:
+ return False
+ return psys.settings.physics_type == 'BOIDS'
+
+ def draw(self, context):
+ layout = self.layout
+
+ boids = context.particle_system.settings.boids
+
+ layout.enabled = particle_panel_enabled(context, context.particle_system)
+
+ # Currently boids can only use the first state so these are commented out for now.
+ #row = layout.row()
+ #row.template_list(boids, "states", boids, "active_boid_state_index", compact="True")
+ #col = row.row()
+ #subrow = col.row(align=True)
+ #subrow.itemO("boid.state_add", icon='ICON_ZOOMIN', text="")
+ #subrow.itemO("boid.state_del", icon='ICON_ZOOMOUT', text="")
+ #subrow = row.row(align=True)
+ #subrow.itemO("boid.state_move_up", icon='VICON_MOVE_UP', text="")
+ #subrow.itemO("boid.state_move_down", icon='VICON_MOVE_DOWN', text="")
+
+ state = boids.active_boid_state
+
+ #layout.itemR(state, "name", text="State name")
+
+ row = layout.row()
+ row.itemR(state, "ruleset_type")
+ if state.ruleset_type == 'FUZZY':
+ row.itemR(state, "rule_fuzziness", slider=True)
+ else:
+ row.itemL(text="")
+
+ row = layout.row()
+ row.template_list(state, "rules", state, "active_boid_rule_index")
+
+ col = row.column()
+ sub = col.row()
+ subsub = sub.column(align=True)
+ subsub.item_menu_enumO("boid.rule_add", "type", icon='ICON_ZOOMIN', text="")
+ subsub.itemO("boid.rule_del", icon='ICON_ZOOMOUT', text="")
+ sub = col.row()
+ subcol = sub.column(align=True)
+ subsub.itemO("boid.rule_move_up", icon='VICON_MOVE_UP', text="")
+ subsub.itemO("boid.rule_move_down", icon='VICON_MOVE_DOWN', text="")
+
+ rule = state.active_boid_rule
+
+ if rule:
+ row = layout.row()
+ row.itemR(rule, "name", text="")
+ #somebody make nice icons for boids here please! -jahka
+ row.itemR(rule, "in_air", icon='VICON_MOVE_UP', text="")
+ row.itemR(rule, "on_land", icon='VICON_MOVE_DOWN', text="")
+
+ row = layout.row()
+
+ if rule.type == 'GOAL':
+ row.itemR(rule, "object")
+ row = layout.row()
+ row.itemR(rule, "predict")
+ elif rule.type == 'AVOID':
+ row.itemR(rule, "object")
+ row = layout.row()
+ row.itemR(rule, "predict")
+ row.itemR(rule, "fear_factor")
+ elif rule.type == 'FOLLOW_PATH':
+ row.itemL(text="Not yet functional.")
+ elif rule.type == 'AVOID_COLLISION':
+ row.itemR(rule, "boids")
+ row.itemR(rule, "deflectors")
+ row.itemR(rule, "look_ahead")
+ elif rule.type == 'FOLLOW_LEADER':
+ row.itemR(rule, "object", text="")
+ row.itemR(rule, "distance")
+ row = layout.row()
+ row.itemR(rule, "line")
+ subrow = row.row()
+ subrow.active = rule.line
+ subrow.itemR(rule, "queue_size")
+ elif rule.type == 'AVERAGE_SPEED':
+ row.itemR(rule, "speed", slider=True)
+ row.itemR(rule, "wander", slider=True)
+ row.itemR(rule, "level", slider=True)
+ elif rule.type == 'FIGHT':
+ row.itemR(rule, "distance")
+ row.itemR(rule, "flee_distance")
+
+
+class PARTICLE_PT_render(ParticleButtonsPanel):
+ bl_label = "Render"
+
+ def poll(self, context):
+ psys = context.particle_system
+ if psys == None:
+ return False
+ if psys.settings == None:
+ return False
+ return True
+
+ def draw(self, context):
+ layout = self.layout
+
+ psys = context.particle_system
+ part = psys.settings
+
+ row = layout.row()
+ row.itemR(part, "material")
+ row.itemR(psys, "parent")
+
+ split = layout.split()
+
+ sub = split.column()
+ sub.itemR(part, "emitter")
+ sub.itemR(part, "parent")
+ sub = split.column()
+ sub.itemR(part, "unborn")
+ sub.itemR(part, "died")
+
+ row = layout.row()
+ row.itemR(part, "ren_as", expand=True)
+
+ split = layout.split()
+
+ sub = split.column()
+
+ if part.ren_as == 'LINE':
+ sub.itemR(part, "line_length_tail")
+ sub.itemR(part, "line_length_head")
+ sub = split.column()
+ sub.itemR(part, "velocity_length")
+ elif part.ren_as == 'PATH':
+
+ if part.type != 'HAIR' and part.physics_type != 'KEYED' and psys.point_cache.baked == False:
+ box = layout.box()
+ box.itemL(text="Baked or keyed particles needed for correct rendering.")
+ return
+
+ sub.itemR(part, "render_strand")
+ subsub = sub.column()
+ subsub.active = part.render_strand == False
+ subsub.itemR(part, "render_adaptive")
+ subsub = sub.column()
+ subsub.active = part.render_adaptive or part.render_strand == True
+ subsub.itemR(part, "adaptive_angle")
+ subsub = sub.column()
+ subsub.active = part.render_adaptive == True and part.render_strand == False
+ subsub.itemR(part, "adaptive_pix")
+ sub.itemR(part, "hair_bspline")
+ sub.itemR(part, "render_step", text="Steps")
+
+ sub = split.column()
+ sub.itemL(text="Timing:")
+ sub.itemR(part, "abs_path_time")
+ sub.itemR(part, "path_start", text="Start", slider=not part.abs_path_time)
+ sub.itemR(part, "path_end", text="End", slider=not part.abs_path_time)
+ sub.itemR(part, "random_length", text="Random", slider=True)
+
+ row = layout.row()
+ col = row.column()
+
+ if part.type == 'HAIR' and part.render_strand == True and part.child_type == 'FACES':
+ layout.itemR(part, "enable_simplify")
+ if part.enable_simplify == True:
+ row = layout.row()
+ row.itemR(part, "simplify_refsize")
+ row.itemR(part, "simplify_rate")
+ row.itemR(part, "simplify_transition")
+ row = layout.row()
+ row.itemR(part, "viewport")
+ sub = row.row()
+ sub.active = part.viewport == True
+ sub.itemR(part, "simplify_viewport")
+
+ elif part.ren_as == 'OBJECT':
+ sub.itemR(part, "dupli_object")
+ sub.itemR(part, "use_global_dupli")
+ elif part.ren_as == 'GROUP':
+ sub.itemR(part, "dupli_group")
+ split = layout.split()
+ sub = split.column()
+ sub.itemR(part, "whole_group")
+ subsub = sub.column()
+ subsub.active = part.whole_group == False
+ subsub.itemR(part, "use_group_count")
+
+ sub = split.column()
+ subsub = sub.column()
+ subsub.active = part.whole_group == False
+ subsub.itemR(part, "use_global_dupli")
+ subsub.itemR(part, "rand_group")
+
+ if part.use_group_count and not part.whole_group:
+ row = layout.row()
+ row.template_list(part, "dupliweights", part, "active_dupliweight_index")
+
+ col = row.column()
+ sub = col.row()
+ subsub = sub.column(align=True)
+ subsub.itemO("particle.dupliob_copy", icon='ICON_ZOOMIN', text="")
+ subsub.itemO("particle.dupliob_remove", icon='ICON_ZOOMOUT', text="")
+ subsub.itemO("particle.dupliob_move_up", icon='VICON_MOVE_UP', text="")
+ subsub.itemO("particle.dupliob_move_down", icon='VICON_MOVE_DOWN', text="")
+
+ weight = part.active_dupliweight
+ if weight:
+ row = layout.row()
+ row.itemR(weight, "count")
+
+ elif part.ren_as == 'BILLBOARD':
+ sub.itemL(text="Align:")
+
+ row = layout.row()
+ row.itemR(part, "billboard_align", expand=True)
+ row.itemR(part, "billboard_lock", text="Lock")
+ row = layout.row()
+ row.itemR(part, "billboard_object")
+
+ row = layout.row()
+ col = row.column(align=True)
+ col.itemL(text="Tilt:")
+ col.itemR(part, "billboard_tilt", text="Angle", slider=True)
+ col.itemR(part, "billboard_random_tilt", slider=True)
+ col = row.column()
+ col.itemR(part, "billboard_offset")
+
+ row = layout.row()
+ row.itemR(psys, "billboard_normal_uv")
+ row = layout.row()
+ row.itemR(psys, "billboard_time_index_uv")
+
+ row = layout.row()
+ row.itemL(text="Split uv's:")
+ row.itemR(part, "billboard_uv_split", text="Number of splits")
+ row = layout.row()
+ row.itemR(psys, "billboard_split_uv")
+ row = layout.row()
+ row.itemL(text="Animate:")
+ row.itemR(part, "billboard_animation", expand=True)
+ row.itemL(text="Offset:")
+ row.itemR(part, "billboard_split_offset", expand=True)
+
+ if part.ren_as == 'HALO' or part.ren_as == 'LINE' or part.ren_as == 'BILLBOARD':
+ row = layout.row()
+ col = row.column()
+ col.itemR(part, "trail_count")
+ if part.trail_count > 1:
+ col.itemR(part, "abs_path_time", text="Length in frames")
+ col = row.column()
+ col.itemR(part, "path_end", text="Length", slider=not part.abs_path_time)
+ col.itemR(part, "random_length", text="Random", slider=True)
+ else:
+ col = row.column()
+ col.itemL(text="")
+
+
+class PARTICLE_PT_draw(ParticleButtonsPanel):
+ bl_label = "Display"
+ bl_default_closed = True
+
+ def poll(self, context):
+ psys = context.particle_system
+ if psys == None:
+ return False
+ if psys.settings == None:
+ return False
+ return True
+
+ def draw(self, context):
+ layout = self.layout
+
+ psys = context.particle_system
+ part = psys.settings
+
+ row = layout.row()
+ row.itemR(part, "draw_as", expand=True)
+
+ if part.draw_as == 'NONE' or (part.ren_as == 'NONE' and part.draw_as == 'RENDER'):
+ return
+
+ path = (part.ren_as == 'PATH' and part.draw_as == 'RENDER') or part.draw_as == 'PATH'
+
+ if path and part.type != 'HAIR' and part.physics_type != 'KEYED' and psys.point_cache.baked == False:
+ box = layout.box()
+ box.itemL(text="Baked or keyed particles needed for correct drawing.")
+ return
+
+ row = layout.row()
+ row.itemR(part, "display", slider=True)
+ if part.draw_as != 'RENDER' or part.ren_as == 'HALO':
+ row.itemR(part, "draw_size")
+ else:
+ row.itemL(text="")
+
+ row = layout.row()
+ col = row.column()
+ col.itemR(part, "show_size")
+ col.itemR(part, "velocity")
+ col.itemR(part, "num")
+ if part.physics_type == 'BOIDS':
+ col.itemR(part, "draw_health")
+
+ col = row.column()
+ col.itemR(part, "material_color", text="Use material color")
+
+ if (path):
+ col.itemR(part, "draw_step")
+ else:
+ sub = col.column()
+ sub.active = part.material_color == False
+ #sub.itemL(text="color")
+ #sub.itemL(text="Override material color")
+
+
+class PARTICLE_PT_children(ParticleButtonsPanel):
+ bl_label = "Children"
+ bl_default_closed = True
+
+ def draw(self, context):
+ layout = self.layout
+
+ psys = context.particle_system
+ part = psys.settings
+
+ layout.row().itemR(part, "child_type", expand=True)
+
+ if part.child_type == 'NONE':
+ return
+
+ row = layout.row()
+
+ col = row.column(align=True)
+ col.itemR(part, "child_nbr", text="Display")
+ col.itemR(part, "rendered_child_nbr", text="Render")
+
+ col = row.column(align=True)
+
+ if part.child_type == 'FACES':
+ col.itemR(part, "virtual_parents", slider=True)
+ else:
+ col.itemR(part, "child_radius", text="Radius")
+ col.itemR(part, "child_roundness", text="Roundness", slider=True)
+
+ col = row.column(align=True)
+ col.itemR(part, "child_size", text="Size")
+ col.itemR(part, "child_random_size", text="Random")
+
+ layout.row().itemL(text="Effects:")
+
+ row = layout.row()
+
+ col = row.column(align=True)
+ col.itemR(part, "clump_factor", slider=True)
+ col.itemR(part, "clumppow", slider=True)
+
+ col = row.column(align=True)
+ col.itemR(part, "rough_endpoint")
+ col.itemR(part, "rough_end_shape")
+
+ row = layout.row()
+
+ col = row.column(align=True)
+ col.itemR(part, "rough1")
+ col.itemR(part, "rough1_size")
+
+ col = row.column(align=True)
+ col.itemR(part, "rough2")
+ col.itemR(part, "rough2_size")
+ col.itemR(part, "rough2_thres", slider=True)
+
+ row = layout.row()
+ col = row.column(align=True)
+ col.itemR(part, "child_length", slider=True)
+ col.itemR(part, "child_length_thres", slider=True)
+
+ col = row.column(align=True)
+ col.itemL(text="Space reserved for")
+ col.itemL(text="hair parting controls")
+
+ layout.row().itemL(text="Kink:")
+ layout.row().itemR(part, "kink", expand=True)
+
+ split = layout.split()
+
+ col = split.column()
+ col.itemR(part, "kink_amplitude")
+ col.itemR(part, "kink_frequency")
+ col = split.column()
+ col.itemR(part, "kink_shape", slider=True)
+
+
+class PARTICLE_PT_field_weights(ParticleButtonsPanel):
+ bl_label = "Field Weights"
+ bl_default_closed = True
+
+ def draw(self, context):
+ part = context.particle_system.settings
+ effector_weights_ui(self, part.effector_weights)
+
+ if part.type == 'HAIR':
+ self.layout.itemR(part.effector_weights, "do_growing_hair")
+
+
+class PARTICLE_PT_force_fields(ParticleButtonsPanel):
+ bl_label = "Force Field Settings"
+ bl_default_closed = True
+
+ def draw(self, context):
+ layout = self.layout
+
+ part = context.particle_system.settings
+
+ layout.itemR(part, "self_effect")
+
+ split = layout.split(percentage=0.2)
+ split.itemL(text="Type 1:")
+ split.itemR(part.force_field_1, "type", text="")
+ basic_force_field_settings_ui(self, part.force_field_1)
+ basic_force_field_falloff_ui(self, part.force_field_1)
+
+ if part.force_field_1.type != 'NONE':
+ layout.itemL(text="")
+
+ split = layout.split(percentage=0.2)
+ split.itemL(text="Type 2:")
+ split.itemR(part.force_field_2, "type", text="")
+ basic_force_field_settings_ui(self, part.force_field_2)
+ basic_force_field_falloff_ui(self, part.force_field_2)
+
+
+class PARTICLE_PT_vertexgroups(ParticleButtonsPanel):
+ bl_label = "Vertexgroups"
+ bl_default_closed = True
+
+ def draw(self, context):
+ layout = self.layout
+
+ psys = context.particle_system
+ part = psys.settings
+
+ layout.itemL(text="Nothing here yet.")
+
+ #row = layout.row()
+ #row.itemL(text="Vertex Group")
+ #row.itemL(text="Negate")
+
+
+ #row = layout.row()
+ #row.itemR(psys, "vertex_group_density")
+ #row.itemR(psys, "vertex_group_density_negate", text="")
+
+ #row = layout.row()
+ #row.itemR(psys, "vertex_group_velocity")
+ #row.itemR(psys, "vertex_group_velocity_negate", text="")
+
+ #row = layout.row()
+ #row.itemR(psys, "vertex_group_length")
+ #row.itemR(psys, "vertex_group_length_negate", text="")
+
+ #row = layout.row()
+ #row.itemR(psys, "vertex_group_clump")
+ #row.itemR(psys, "vertex_group_clump_negate", text="")
+
+ #row = layout.row()
+ #row.itemR(psys, "vertex_group_kink")
+ #row.itemR(psys, "vertex_group_kink_negate", text="")
+
+ #row = layout.row()
+ #row.itemR(psys, "vertex_group_roughness1")
+ #row.itemR(psys, "vertex_group_roughness1_negate", text="")
+
+ #row = layout.row()
+ #row.itemR(psys, "vertex_group_roughness2")
+ #row.itemR(psys, "vertex_group_roughness2_negate", text="")
+
+ #row = layout.row()
+ #row.itemR(psys, "vertex_group_roughness_end")
+ #row.itemR(psys, "vertex_group_roughness_end_negate", text="")
+
+ #row = layout.row()
+ #row.itemR(psys, "vertex_group_size")
+ #row.itemR(psys, "vertex_group_size_negate", text="")
+
+ #row = layout.row()
+ #row.itemR(psys, "vertex_group_tangent")
+ #row.itemR(psys, "vertex_group_tangent_negate", text="")
+
+ #row = layout.row()
+ #row.itemR(psys, "vertex_group_rotation")
+ #row.itemR(psys, "vertex_group_rotation_negate", text="")
+
+ #row = layout.row()
+ #row.itemR(psys, "vertex_group_field")
+ #row.itemR(psys, "vertex_group_field_negate", text="")
+
+bpy.types.register(PARTICLE_PT_particles)
+bpy.types.register(PARTICLE_PT_hair_dynamics)
+bpy.types.register(PARTICLE_PT_cache)
+bpy.types.register(PARTICLE_PT_emission)
+bpy.types.register(PARTICLE_PT_velocity)
+bpy.types.register(PARTICLE_PT_rotation)
+bpy.types.register(PARTICLE_PT_physics)
+bpy.types.register(PARTICLE_PT_boidbrain)
+bpy.types.register(PARTICLE_PT_render)
+bpy.types.register(PARTICLE_PT_draw)
+bpy.types.register(PARTICLE_PT_children)
+bpy.types.register(PARTICLE_PT_field_weights)
+bpy.types.register(PARTICLE_PT_force_fields)
+bpy.types.register(PARTICLE_PT_vertexgroups)