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Diffstat (limited to 'release/scripts/ui/properties_physics_common.py')
-rw-r--r--release/scripts/ui/properties_physics_common.py136
1 files changed, 102 insertions, 34 deletions
diff --git a/release/scripts/ui/properties_physics_common.py b/release/scripts/ui/properties_physics_common.py
index 68b93386099..e6900b162ba 100644
--- a/release/scripts/ui/properties_physics_common.py
+++ b/release/scripts/ui/properties_physics_common.py
@@ -20,9 +20,63 @@
import bpy
-#cachetype can be 'PSYS' 'HAIR' 'SMOKE' etc
+
+class PhysicButtonsPanel():
+ bl_space_type = 'PROPERTIES'
+ bl_region_type = 'WINDOW'
+ bl_context = "physics"
+
+ @classmethod
+ def poll(cls, context):
+ rd = context.scene.render
+ return (context.object) and (not rd.use_game_engine)
+
+
+def physics_add(self, layout, md, name, type, typeicon, toggles):
+ sub = layout.row(align=True)
+ if md:
+ sub.context_pointer_set("modifier", md)
+ sub.operator("object.modifier_remove", text=name, icon='X')
+ if(toggles):
+ sub.prop(md, "show_render", text="")
+ sub.prop(md, "show_viewport", text="")
+ else:
+ sub.operator("object.modifier_add", text=name, icon=typeicon).type = type
+
+
+class PHYSICS_PT_add(PhysicButtonsPanel, bpy.types.Panel):
+ bl_label = ""
+ bl_options = {'HIDE_HEADER'}
+
+ def draw(self, context):
+ ob = context.object
+
+ layout = self.layout
+ layout.label("Enable physics for:")
+ split = layout.split()
+ col = split.column()
+
+ if(context.object.field.type == 'NONE'):
+ col.operator("object.forcefield_toggle", text="Force Field", icon='FORCE_FORCE')
+ else:
+ col.operator("object.forcefield_toggle", text="Force Field", icon='X')
+
+ if(ob.type == 'MESH'):
+ physics_add(self, col, context.collision, "Collision", 'COLLISION', 'MOD_PHYSICS', False)
+ physics_add(self, col, context.cloth, "Cloth", 'CLOTH', 'MOD_CLOTH', True)
+
+ col = split.column()
+
+ if(ob.type == 'MESH' or ob.type == 'LATTICE'or ob.type == 'CURVE'):
+ physics_add(self, col, context.soft_body, "Soft Body", 'SOFT_BODY', 'MOD_SOFT', True)
+
+ if(ob.type == 'MESH'):
+ physics_add(self, col, context.fluid, "Fluid", 'FLUID_SIMULATION', 'MOD_FLUIDSIM', True)
+ physics_add(self, col, context.smoke, "Smoke", 'SMOKE', 'MOD_SMOKE', True)
+#cachetype can be 'PSYS' 'HAIR' 'SMOKE' etc
+
def point_cache_ui(self, context, cache, enabled, cachetype):
layout = self.layout
@@ -46,37 +100,49 @@ def point_cache_ui(self, context, cache, enabled, cachetype):
row = layout.row()
row.label(text="File Path:")
row.prop(cache, "use_library_path", "Use Lib Path")
-
+
layout.prop(cache, "filepath", text="")
layout.label(text=cache.info)
else:
- layout.prop(cache, "name", text="File Name")
+ if cachetype == 'SMOKE':
+ if bpy.data.is_dirty:
+ layout.label(text="Cache is disabled until the file is saved")
+ layout.enabled = False
- split = layout.split()
- col = split.column(align=True)
+ if cache.use_disk_cache:
+ layout.prop(cache, "name", text="File Name")
+ else:
+ layout.prop(cache, "name", text="Cache Name")
+
+ row = layout.row(align=True)
if cachetype != 'PSYS':
- col.enabled = enabled
- col.prop(cache, "frame_start")
- col.prop(cache, "frame_end")
+ row.enabled = enabled
+ row.prop(cache, "frame_start")
+ row.prop(cache, "frame_end")
+ if cachetype not in ('SMOKE', 'CLOTH'):
+ row.prop(cache, "frame_step")
+ row.prop(cache, "use_quick_cache")
if cachetype != 'SMOKE':
- col.prop(cache, "frame_step")
-
- col = split.column()
+ layout.label(text=cache.info)
if cachetype != 'SMOKE':
- sub = col.column()
- sub.enabled = enabled
- sub.prop(cache, "use_quick_cache")
+ split = layout.split()
+ split.enabled = enabled and (not bpy.data.is_dirty)
- sub = col.column()
- sub.enabled = (not bpy.data.is_dirty)
- sub.prop(cache, "use_disk_cache")
- col.label(text=cache.info)
+ col = split.column()
+ col.prop(cache, "use_disk_cache")
- sub = col.column()
- sub.prop(cache, "use_library_path", "Use Lib Path")
+ col = split.column()
+ col.active = cache.use_disk_cache
+ col.prop(cache, "use_library_path", "Use Lib Path")
+
+ row = layout.row()
+ row.enabled = enabled and (not bpy.data.is_dirty)
+ row.active = cache.use_disk_cache
+ row.label(text="Compression:")
+ row.prop(cache, "compression", expand=True)
layout.separator()
@@ -97,7 +163,6 @@ def point_cache_ui(self, context, cache, enabled, cachetype):
sub.enabled = enabled
sub.operator("ptcache.bake_from_cache", text="Current Cache to Bake")
-
col = split.column()
col.operator("ptcache.bake_all", text="Bake All Dynamics").bake = True
col.operator("ptcache.free_bake_all", text="Free All Bakes")
@@ -107,7 +172,6 @@ def point_cache_ui(self, context, cache, enabled, cachetype):
def effector_weights_ui(self, context, weights):
layout = self.layout
-
layout.prop(weights, "group")
split = layout.split()
@@ -142,7 +206,6 @@ def effector_weights_ui(self, context, weights):
def basic_force_field_settings_ui(self, context, field):
layout = self.layout
-
split = layout.split()
if not field or field.type == 'NONE':
@@ -169,8 +232,9 @@ def basic_force_field_settings_ui(self, context, field):
col.prop(field, "flow")
col = split.column()
- col.prop(field, "noise")
- col.prop(field, "seed")
+ sub = col.column(align=True)
+ sub.prop(field, "noise")
+ sub.prop(field, "seed")
if field.type == 'TURBULENCE':
col.prop(field, "use_global_coords", text="Global")
elif field.type == 'HARMONIC':
@@ -191,7 +255,6 @@ def basic_force_field_settings_ui(self, context, field):
def basic_force_field_falloff_ui(self, context, field):
layout = self.layout
-
# XXX: This doesn't update for some reason.
#split = layout.split()
split = layout.split(percentage=0.35)
@@ -201,27 +264,32 @@ def basic_force_field_falloff_ui(self, context, field):
col = split.column()
col.prop(field, "z_direction", text="")
- col.prop(field, "use_min_distance", text="Use Minimum")
- col.prop(field, "use_max_distance", text="Use Maximum")
col = split.column()
col.prop(field, "falloff_power", text="Power")
- sub = col.column()
+ split = layout.split()
+ col = split.column()
+ row = col.row(align=True)
+ row.prop(field, "use_min_distance", text="")
+ sub = row.row()
sub.active = field.use_min_distance
- sub.prop(field, "distance_min", text="Distance")
+ sub.prop(field, "distance_min", text="Minimum")
- sub = col.column()
+ col = split.column()
+ row = col.row(align=True)
+ row.prop(field, "use_max_distance", text="")
+ sub = row.row()
sub.active = field.use_max_distance
- sub.prop(field, "distance_max", text="Distance")
+ sub.prop(field, "distance_max", text="Maximum")
def register():
- pass
+ bpy.utils.register_module(__name__)
def unregister():
- pass
+ bpy.utils.unregister_module(__name__)
if __name__ == "__main__":
register()