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Diffstat (limited to 'release/scripts/ui/properties_physics_fluid.py')
-rw-r--r--release/scripts/ui/properties_physics_fluid.py137
1 files changed, 54 insertions, 83 deletions
diff --git a/release/scripts/ui/properties_physics_fluid.py b/release/scripts/ui/properties_physics_fluid.py
index 32acd88654d..035eefe6c2a 100644
--- a/release/scripts/ui/properties_physics_fluid.py
+++ b/release/scripts/ui/properties_physics_fluid.py
@@ -19,28 +19,26 @@
# <pep8 compliant>
import bpy
-narrowui = bpy.context.user_preferences.view.properties_width_check
-
-class PhysicButtonsPanel(bpy.types.Panel):
+class PhysicButtonsPanel():
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
bl_context = "physics"
- def poll(self, context):
+ @classmethod
+ def poll(cls, context):
ob = context.object
rd = context.scene.render
return (ob and ob.type == 'MESH') and (not rd.use_game_engine)
-class PHYSICS_PT_fluid(PhysicButtonsPanel):
+class PHYSICS_PT_fluid(PhysicButtonsPanel, bpy.types.Panel):
bl_label = "Fluid"
def draw(self, context):
layout = self.layout
md = context.fluid
- wide_ui = context.region.width > narrowui
split = layout.split()
@@ -50,34 +48,28 @@ class PHYSICS_PT_fluid(PhysicButtonsPanel):
split.operator("object.modifier_remove", text="Remove")
row = split.row(align=True)
- row.prop(md, "render", text="")
- row.prop(md, "realtime", text="")
+ row.prop(md, "show_render", text="")
+ row.prop(md, "show_viewport", text="")
fluid = md.settings
else:
# add modifier
split.operator("object.modifier_add", text="Add").type = 'FLUID_SIMULATION'
- if wide_ui:
- split.label()
+ split.label()
fluid = None
if fluid:
- if wide_ui:
- row = layout.row()
- row.prop(fluid, "type")
- if fluid.type not in ('NONE', 'DOMAIN', 'PARTICLE'):
- row.prop(fluid, "active", text="")
- else:
- layout.prop(fluid, "type", text="")
- if fluid.type not in ('NONE', 'DOMAIN', 'PARTICLE'):
- layout.prop(fluid, "active", text="")
+ row = layout.row()
+ row.prop(fluid, "type")
+ if fluid.type not in ('NONE', 'DOMAIN', 'PARTICLE'):
+ row.prop(fluid, "use", text="")
layout = layout.column()
if fluid.type not in ('NONE', 'DOMAIN', 'PARTICLE'):
- layout.active = fluid.active
+ layout.active = fluid.use
if fluid.type == 'DOMAIN':
layout.operator("fluid.bake", text="Bake Fluid Simulation", icon='MOD_FLUIDSIM')
@@ -89,8 +81,7 @@ class PHYSICS_PT_fluid(PhysicButtonsPanel):
col.label(text="Render Display:")
col.prop(fluid, "render_display_mode", text="")
- if wide_ui:
- col = split.column()
+ col = split.column()
col.label(text="Required Memory: " + fluid.memory_estimate)
col.prop(fluid, "preview_resolution", text="Preview")
col.label(text="Viewport Display:")
@@ -104,13 +95,12 @@ class PHYSICS_PT_fluid(PhysicButtonsPanel):
sub.prop(fluid, "start_time", text="Start")
sub.prop(fluid, "end_time", text="End")
- if wide_ui:
- col = split.column()
- col.label()
- col.prop(fluid, "generate_speed_vectors")
- col.prop(fluid, "reverse_frames")
+ col = split.column()
+ col.label()
+ col.prop(fluid, "use_speed_vectors")
+ col.prop(fluid, "use_reverse_frames")
- layout.prop(fluid, "path", text="")
+ layout.prop(fluid, "filepath", text="")
elif fluid.type == 'FLUID':
split = layout.split()
@@ -118,10 +108,9 @@ class PHYSICS_PT_fluid(PhysicButtonsPanel):
col = split.column()
col.label(text="Volume Initialization:")
col.prop(fluid, "volume_initialization", text="")
- col.prop(fluid, "export_animated_mesh")
+ col.prop(fluid, "use_animated_mesh")
- if wide_ui:
- col = split.column()
+ col = split.column()
col.label(text="Initial Velocity:")
col.prop(fluid, "initial_velocity", text="")
@@ -131,10 +120,9 @@ class PHYSICS_PT_fluid(PhysicButtonsPanel):
col = split.column()
col.label(text="Volume Initialization:")
col.prop(fluid, "volume_initialization", text="")
- col.prop(fluid, "export_animated_mesh")
+ col.prop(fluid, "use_animated_mesh")
- if wide_ui:
- col = split.column()
+ col = split.column()
col.label(text="Slip Type:")
col.prop(fluid, "slip_type", text="")
if fluid.slip_type == 'PARTIALSLIP':
@@ -149,11 +137,10 @@ class PHYSICS_PT_fluid(PhysicButtonsPanel):
col = split.column()
col.label(text="Volume Initialization:")
col.prop(fluid, "volume_initialization", text="")
- col.prop(fluid, "export_animated_mesh")
- col.prop(fluid, "local_coordinates")
+ col.prop(fluid, "use_animated_mesh")
+ col.prop(fluid, "use_local_coords")
- if wide_ui:
- col = split.column()
+ col = split.column()
col.label(text="Inflow Velocity:")
col.prop(fluid, "inflow_velocity", text="")
@@ -163,10 +150,9 @@ class PHYSICS_PT_fluid(PhysicButtonsPanel):
col = split.column()
col.label(text="Volume Initialization:")
col.prop(fluid, "volume_initialization", text="")
- col.prop(fluid, "export_animated_mesh")
+ col.prop(fluid, "use_animated_mesh")
- if wide_ui:
- split.column()
+ split.column()
elif fluid.type == 'PARTICLE':
split = layout.split()
@@ -176,14 +162,13 @@ class PHYSICS_PT_fluid(PhysicButtonsPanel):
col.prop(fluid, "particle_influence", text="Size")
col.prop(fluid, "alpha_influence", text="Alpha")
- if wide_ui:
- col = split.column()
+ col = split.column()
col.label(text="Type:")
- col.prop(fluid, "drops")
- col.prop(fluid, "floats")
- col.prop(fluid, "tracer")
+ col.prop(fluid, "use_drops")
+ col.prop(fluid, "use_floats")
+ col.prop(fluid, "show_tracer")
- layout.prop(fluid, "path", text="")
+ layout.prop(fluid, "filepath", text="")
elif fluid.type == 'CONTROL':
split = layout.split()
@@ -191,10 +176,9 @@ class PHYSICS_PT_fluid(PhysicButtonsPanel):
col = split.column()
col.label(text="")
col.prop(fluid, "quality", slider=True)
- col.prop(fluid, "reverse_frames")
+ col.prop(fluid, "use_reverse_frames")
- if wide_ui:
- col = split.column()
+ col = split.column()
col.label(text="Time:")
sub = col.column(align=True)
sub.prop(fluid, "start_time", text="Start")
@@ -208,28 +192,27 @@ class PHYSICS_PT_fluid(PhysicButtonsPanel):
sub.prop(fluid, "attraction_strength", text="Strength")
sub.prop(fluid, "attraction_radius", text="Radius")
- if wide_ui:
- col = split.column()
+ col = split.column()
col.label(text="Velocity Force:")
sub = col.column(align=True)
sub.prop(fluid, "velocity_strength", text="Strength")
sub.prop(fluid, "velocity_radius", text="Radius")
-class PHYSICS_PT_domain_gravity(PhysicButtonsPanel):
+class PHYSICS_PT_domain_gravity(PhysicButtonsPanel, bpy.types.Panel):
bl_label = "Domain World"
bl_default_closed = True
- def poll(self, context):
+ @classmethod
+ def poll(cls, context):
md = context.fluid
- return md and (md.settings.type == 'DOMAIN')
+ return md and md.settings and (md.settings.type == 'DOMAIN')
def draw(self, context):
layout = self.layout
fluid = context.fluid.settings
scene = context.scene
- wide_ui = context.region.width > narrowui
split = layout.split()
@@ -247,13 +230,12 @@ class PHYSICS_PT_domain_gravity(PhysicButtonsPanel):
col.label(text="Using Scene Size Units", icon="SCENE_DATA")
sub = col.column()
sub.enabled = False
- sub.prop(fluid, "real_world_size", text="Metres")
+ sub.prop(fluid, "simulation_scale", text="Metres")
else:
col.label(text="Real World Size:")
- col.prop(fluid, "real_world_size", text="Metres")
+ col.prop(fluid, "simulation_scale", text="Metres")
- if wide_ui:
- col = split.column()
+ col = split.column()
col.label(text="Viscosity Presets:")
sub = col.column(align=True)
sub.prop(fluid, "viscosity_preset", text="")
@@ -267,19 +249,19 @@ class PHYSICS_PT_domain_gravity(PhysicButtonsPanel):
col.prop(fluid, "compressibility", slider=True)
-class PHYSICS_PT_domain_boundary(PhysicButtonsPanel):
+class PHYSICS_PT_domain_boundary(PhysicButtonsPanel, bpy.types.Panel):
bl_label = "Domain Boundary"
bl_default_closed = True
- def poll(self, context):
+ @classmethod
+ def poll(cls, context):
md = context.fluid
- return md and (md.settings.type == 'DOMAIN')
+ return md and md.settings and (md.settings.type == 'DOMAIN')
def draw(self, context):
layout = self.layout
fluid = context.fluid.settings
- wide_ui = context.region.width > narrowui
split = layout.split()
@@ -289,20 +271,20 @@ class PHYSICS_PT_domain_boundary(PhysicButtonsPanel):
if fluid.slip_type == 'PARTIALSLIP':
col.prop(fluid, "partial_slip_factor", slider=True, text="Amount")
- if wide_ui:
- col = split.column()
+ col = split.column()
col.label(text="Surface:")
- col.prop(fluid, "surface_smoothing", text="Smoothing")
+ col.prop(fluid, "surface_smooth", text="Smoothing")
col.prop(fluid, "surface_subdivisions", text="Subdivisions")
-class PHYSICS_PT_domain_particles(PhysicButtonsPanel):
+class PHYSICS_PT_domain_particles(PhysicButtonsPanel, bpy.types.Panel):
bl_label = "Domain Particles"
bl_default_closed = True
- def poll(self, context):
+ @classmethod
+ def poll(cls, context):
md = context.fluid
- return md and (md.settings.type == 'DOMAIN')
+ return md and md.settings and (md.settings.type == 'DOMAIN')
def draw(self, context):
layout = self.layout
@@ -314,23 +296,12 @@ class PHYSICS_PT_domain_particles(PhysicButtonsPanel):
col.prop(fluid, "generate_particles")
-classes = [
- PHYSICS_PT_fluid,
- PHYSICS_PT_domain_gravity,
- PHYSICS_PT_domain_boundary,
- PHYSICS_PT_domain_particles]
-
-
def register():
- register = bpy.types.register
- for cls in classes:
- register(cls)
+ pass
def unregister():
- unregister = bpy.types.unregister
- for cls in classes:
- unregister(cls)
+ pass
if __name__ == "__main__":
register()