diff options
Diffstat (limited to 'release/scripts/ui/properties_physics_softbody.py')
-rw-r--r-- | release/scripts/ui/properties_physics_softbody.py | 21 |
1 files changed, 3 insertions, 18 deletions
diff --git a/release/scripts/ui/properties_physics_softbody.py b/release/scripts/ui/properties_physics_softbody.py index a07c6a8e43b..7d3fa66ed02 100644 --- a/release/scripts/ui/properties_physics_softbody.py +++ b/release/scripts/ui/properties_physics_softbody.py @@ -39,7 +39,7 @@ class PhysicButtonsPanel(): rd = context.scene.render # return (ob and ob.type == 'MESH') and (not rd.use_game_engine) # i really hate touching things i do not understand completely .. but i think this should read (bjornmose) - return (ob and (ob.type == 'MESH' or ob.type == 'LATTICE'or ob.type == 'CURVE')) and (not rd.use_game_engine) + return (ob and (ob.type == 'MESH' or ob.type == 'LATTICE'or ob.type == 'CURVE')) and (not rd.use_game_engine) and (context.soft_body) class PHYSICS_PT_softbody(PhysicButtonsPanel, bpy.types.Panel): @@ -51,21 +51,6 @@ class PHYSICS_PT_softbody(PhysicButtonsPanel, bpy.types.Panel): md = context.soft_body ob = context.object - split = layout.split() - - if md: - # remove modifier + settings - split.context_pointer_set("modifier", md) - split.operator("object.modifier_remove", text="Remove") - - row = split.row(align=True) - row.prop(md, "show_render", text="") - row.prop(md, "show_viewport", text="") - else: - # add modifier - split.operator("object.modifier_add", text="Add").type = 'SOFT_BODY' - split.column() - if md: softbody = md.settings @@ -277,11 +262,11 @@ class PHYSICS_PT_softbody_field_weights(PhysicButtonsPanel, bpy.types.Panel): def register(): - pass + bpy.utils.register_module(__name__) def unregister(): - pass + bpy.utils.unregister_module(__name__) if __name__ == "__main__": register() |