diff options
Diffstat (limited to 'release/scripts/ui/properties_scene.py')
-rw-r--r-- | release/scripts/ui/properties_scene.py | 161 |
1 files changed, 161 insertions, 0 deletions
diff --git a/release/scripts/ui/properties_scene.py b/release/scripts/ui/properties_scene.py new file mode 100644 index 00000000000..2061b6580f3 --- /dev/null +++ b/release/scripts/ui/properties_scene.py @@ -0,0 +1,161 @@ +# ##### BEGIN GPL LICENSE BLOCK ##### +# +# This program is free software; you can redistribute it and/or +# modify it under the terms of the GNU General Public License +# as published by the Free Software Foundation; either version 2 +# of the License, or (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU General Public License for more details. +# +# You should have received a copy of the GNU General Public License +# along with this program; if not, write to the Free Software Foundation, +# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +# +# ##### END GPL LICENSE BLOCK ##### + +# <pep8 compliant> +import bpy + + +class SceneButtonsPanel(bpy.types.Panel): + bl_space_type = 'PROPERTIES' + bl_region_type = 'WINDOW' + bl_context = "scene" + + def poll(self, context): + return context.scene + + +class SCENE_PT_scene(SceneButtonsPanel): + bl_label = "Scene" + COMPAT_ENGINES = set(['BLENDER_RENDER']) + + def draw(self, context): + layout = self.layout + + scene = context.scene + + layout.itemR(scene, "camera") + layout.itemR(scene, "set", text="Background") + + +class SCENE_PT_unit(SceneButtonsPanel): + bl_label = "Units" + COMPAT_ENGINES = set(['BLENDER_RENDER']) + + def draw(self, context): + layout = self.layout + + unit = context.scene.unit_settings + + col = layout.column() + col.row().itemR(unit, "system", expand=True) + + row = layout.row() + row.active = (unit.system != 'NONE') + row.itemR(unit, "scale_length", text="Scale") + row.itemR(unit, "use_separate") + + +class SCENE_PT_keying_sets(SceneButtonsPanel): + bl_label = "Keying Sets" + + def draw(self, context): + layout = self.layout + + scene = context.scene + + row = layout.row() + + col = row.column() + col.template_list(scene, "keying_sets", scene, "active_keying_set_index", rows=2) + + col = row.column(align=True) + col.itemO("anim.keying_set_add", icon='ICON_ZOOMIN', text="") + col.itemO("anim.keying_set_remove", icon='ICON_ZOOMOUT', text="") + + ks = scene.active_keying_set + if ks: + row = layout.row() + + col = row.column() + col.itemR(ks, "name") + col.itemR(ks, "absolute") + + col = row.column() + col.itemL(text="Keyframing Settings:") + col.itemR(ks, "insertkey_needed", text="Needed") + col.itemR(ks, "insertkey_visual", text="Visual") + + +class SCENE_PT_keying_set_paths(SceneButtonsPanel): + bl_label = "Active Keying Set" + + def poll(self, context): + return (context.scene != None) and (context.scene.active_keying_set != None) + + def draw(self, context): + layout = self.layout + + scene = context.scene + ks = scene.active_keying_set + + row = layout.row() + row.itemL(text="Paths:") + + row = layout.row() + + col = row.column() + col.template_list(ks, "paths", ks, "active_path_index", rows=2) + + col = row.column(align=True) + col.itemO("anim.keying_set_path_add", icon='ICON_ZOOMIN', text="") + col.itemO("anim.keying_set_path_remove", icon='ICON_ZOOMOUT', text="") + + ksp = ks.active_path + if ksp: + col = layout.column() + col.itemL(text="Target:") + col.template_any_ID(ksp, "id", "id_type") + col.template_path_builder(ksp, "rna_path", ksp.id) + + + row = layout.row() + + col = row.column() + col.itemL(text="Array Target:") + col.itemR(ksp, "entire_array") + if ksp.entire_array == False: + col.itemR(ksp, "array_index") + + col = row.column() + col.itemL(text="F-Curve Grouping:") + col.itemR(ksp, "grouping") + if ksp.grouping == 'NAMED': + col.itemR(ksp, "group") + + +class SCENE_PT_physics(SceneButtonsPanel): + bl_label = "Gravity" + COMPAT_ENGINES = set(['BLENDER_RENDER']) + + def draw_header(self, context): + self.layout.itemR(context.scene, "use_gravity", text="") + + def draw(self, context): + layout = self.layout + + scene = context.scene + + layout.active = scene.use_gravity + + layout.itemR(scene, "gravity", text="") + +bpy.types.register(SCENE_PT_scene) +bpy.types.register(SCENE_PT_unit) +bpy.types.register(SCENE_PT_keying_sets) +bpy.types.register(SCENE_PT_keying_set_paths) +bpy.types.register(SCENE_PT_physics) |