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Diffstat (limited to 'release/scripts/ui/properties_scene.py')
-rw-r--r--release/scripts/ui/properties_scene.py161
1 files changed, 161 insertions, 0 deletions
diff --git a/release/scripts/ui/properties_scene.py b/release/scripts/ui/properties_scene.py
new file mode 100644
index 00000000000..2061b6580f3
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+++ b/release/scripts/ui/properties_scene.py
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+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+# <pep8 compliant>
+import bpy
+
+
+class SceneButtonsPanel(bpy.types.Panel):
+ bl_space_type = 'PROPERTIES'
+ bl_region_type = 'WINDOW'
+ bl_context = "scene"
+
+ def poll(self, context):
+ return context.scene
+
+
+class SCENE_PT_scene(SceneButtonsPanel):
+ bl_label = "Scene"
+ COMPAT_ENGINES = set(['BLENDER_RENDER'])
+
+ def draw(self, context):
+ layout = self.layout
+
+ scene = context.scene
+
+ layout.itemR(scene, "camera")
+ layout.itemR(scene, "set", text="Background")
+
+
+class SCENE_PT_unit(SceneButtonsPanel):
+ bl_label = "Units"
+ COMPAT_ENGINES = set(['BLENDER_RENDER'])
+
+ def draw(self, context):
+ layout = self.layout
+
+ unit = context.scene.unit_settings
+
+ col = layout.column()
+ col.row().itemR(unit, "system", expand=True)
+
+ row = layout.row()
+ row.active = (unit.system != 'NONE')
+ row.itemR(unit, "scale_length", text="Scale")
+ row.itemR(unit, "use_separate")
+
+
+class SCENE_PT_keying_sets(SceneButtonsPanel):
+ bl_label = "Keying Sets"
+
+ def draw(self, context):
+ layout = self.layout
+
+ scene = context.scene
+
+ row = layout.row()
+
+ col = row.column()
+ col.template_list(scene, "keying_sets", scene, "active_keying_set_index", rows=2)
+
+ col = row.column(align=True)
+ col.itemO("anim.keying_set_add", icon='ICON_ZOOMIN', text="")
+ col.itemO("anim.keying_set_remove", icon='ICON_ZOOMOUT', text="")
+
+ ks = scene.active_keying_set
+ if ks:
+ row = layout.row()
+
+ col = row.column()
+ col.itemR(ks, "name")
+ col.itemR(ks, "absolute")
+
+ col = row.column()
+ col.itemL(text="Keyframing Settings:")
+ col.itemR(ks, "insertkey_needed", text="Needed")
+ col.itemR(ks, "insertkey_visual", text="Visual")
+
+
+class SCENE_PT_keying_set_paths(SceneButtonsPanel):
+ bl_label = "Active Keying Set"
+
+ def poll(self, context):
+ return (context.scene != None) and (context.scene.active_keying_set != None)
+
+ def draw(self, context):
+ layout = self.layout
+
+ scene = context.scene
+ ks = scene.active_keying_set
+
+ row = layout.row()
+ row.itemL(text="Paths:")
+
+ row = layout.row()
+
+ col = row.column()
+ col.template_list(ks, "paths", ks, "active_path_index", rows=2)
+
+ col = row.column(align=True)
+ col.itemO("anim.keying_set_path_add", icon='ICON_ZOOMIN', text="")
+ col.itemO("anim.keying_set_path_remove", icon='ICON_ZOOMOUT', text="")
+
+ ksp = ks.active_path
+ if ksp:
+ col = layout.column()
+ col.itemL(text="Target:")
+ col.template_any_ID(ksp, "id", "id_type")
+ col.template_path_builder(ksp, "rna_path", ksp.id)
+
+
+ row = layout.row()
+
+ col = row.column()
+ col.itemL(text="Array Target:")
+ col.itemR(ksp, "entire_array")
+ if ksp.entire_array == False:
+ col.itemR(ksp, "array_index")
+
+ col = row.column()
+ col.itemL(text="F-Curve Grouping:")
+ col.itemR(ksp, "grouping")
+ if ksp.grouping == 'NAMED':
+ col.itemR(ksp, "group")
+
+
+class SCENE_PT_physics(SceneButtonsPanel):
+ bl_label = "Gravity"
+ COMPAT_ENGINES = set(['BLENDER_RENDER'])
+
+ def draw_header(self, context):
+ self.layout.itemR(context.scene, "use_gravity", text="")
+
+ def draw(self, context):
+ layout = self.layout
+
+ scene = context.scene
+
+ layout.active = scene.use_gravity
+
+ layout.itemR(scene, "gravity", text="")
+
+bpy.types.register(SCENE_PT_scene)
+bpy.types.register(SCENE_PT_unit)
+bpy.types.register(SCENE_PT_keying_sets)
+bpy.types.register(SCENE_PT_keying_set_paths)
+bpy.types.register(SCENE_PT_physics)