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Diffstat (limited to 'release/scripts/ui/properties_texture.py')
-rw-r--r--release/scripts/ui/properties_texture.py144
1 files changed, 72 insertions, 72 deletions
diff --git a/release/scripts/ui/properties_texture.py b/release/scripts/ui/properties_texture.py
index 9f759e24f53..7996e162b8e 100644
--- a/release/scripts/ui/properties_texture.py
+++ b/release/scripts/ui/properties_texture.py
@@ -228,9 +228,9 @@ class TEXTURE_PT_mapping(TextureSlotPanel, bpy.types.Panel):
col = split.column()
col.label(text="Coordinates:")
col = split.column()
- col.prop(tex, "texture_coordinates", text="")
+ col.prop(tex, "texture_coords", text="")
- if tex.texture_coordinates == 'ORCO':
+ if tex.texture_coords == 'ORCO':
"""
ob = context.object
if ob and ob.type == 'MESH':
@@ -238,7 +238,7 @@ class TEXTURE_PT_mapping(TextureSlotPanel, bpy.types.Panel):
split.label(text="Mesh:")
split.prop(ob.data, "texco_mesh", text="")
"""
- elif tex.texture_coordinates == 'UV':
+ elif tex.texture_coords == 'UV':
split = layout.split(percentage=0.3)
split.label(text="Layer:")
ob = context.object
@@ -247,7 +247,7 @@ class TEXTURE_PT_mapping(TextureSlotPanel, bpy.types.Panel):
else:
split.prop(tex, "uv_layer", text="")
- elif tex.texture_coordinates == 'OBJECT':
+ elif tex.texture_coords == 'OBJECT':
split = layout.split(percentage=0.3)
split.label(text="Object:")
split.prop(tex, "object", text="")
@@ -269,18 +269,18 @@ class TEXTURE_PT_mapping(TextureSlotPanel, bpy.types.Panel):
split = layout.split()
col = split.column()
- if tex.texture_coordinates in ('ORCO', 'UV'):
- col.prop(tex, "from_dupli")
- elif tex.texture_coordinates == 'OBJECT':
- col.prop(tex, "from_original")
+ if tex.texture_coords in ('ORCO', 'UV'):
+ col.prop(tex, "use_from_dupli")
+ elif tex.texture_coords == 'OBJECT':
+ col.prop(tex, "use_from_original")
else:
col.label()
col = split.column()
row = col.row()
- row.prop(tex, "x_mapping", text="")
- row.prop(tex, "y_mapping", text="")
- row.prop(tex, "z_mapping", text="")
+ row.prop(tex, "mapping_x", text="")
+ row.prop(tex, "mapping_y", text="")
+ row.prop(tex, "mapping_z", text="")
split = layout.split()
@@ -330,66 +330,66 @@ class TEXTURE_PT_influence(TextureSlotPanel, bpy.types.Panel):
col = split.column()
col.label(text="Diffuse:")
- factor_but(col, tex.map_diffuse, "map_diffuse", "diffuse_factor", "Intensity")
- factor_but(col, tex.map_colordiff, "map_colordiff", "colordiff_factor", "Color")
- factor_but(col, tex.map_alpha, "map_alpha", "alpha_factor", "Alpha")
- factor_but(col, tex.map_translucency, "map_translucency", "translucency_factor", "Translucency")
+ factor_but(col, tex.use_map_diffuse, "use_map_diffuse", "diffuse_factor", "Intensity")
+ factor_but(col, tex.use_map_color_diff, "use_map_color_diff", "diffuse_color_factor", "Color")
+ factor_but(col, tex.use_map_alpha, "use_map_alpha", "alpha_factor", "Alpha")
+ factor_but(col, tex.use_map_translucency, "use_map_translucency", "translucency_factor", "Translucency")
col.label(text="Specular:")
- factor_but(col, tex.map_specular, "map_specular", "specular_factor", "Intensity")
- factor_but(col, tex.map_colorspec, "map_colorspec", "colorspec_factor", "Color")
- factor_but(col, tex.map_hardness, "map_hardness", "hardness_factor", "Hardness")
+ factor_but(col, tex.use_map_specular, "use_map_specular", "specular_factor", "Intensity")
+ factor_but(col, tex.use_map_color_spec, "use_map_color_spec", "specular_color_factor", "Color")
+ factor_but(col, tex.use_map_hardness, "use_map_hardness", "hardness_factor", "Hardness")
col = split.column()
col.label(text="Shading:")
- factor_but(col, tex.map_ambient, "map_ambient", "ambient_factor", "Ambient")
- factor_but(col, tex.map_emit, "map_emit", "emit_factor", "Emit")
- factor_but(col, tex.map_mirror, "map_mirror", "mirror_factor", "Mirror")
- factor_but(col, tex.map_raymir, "map_raymir", "raymir_factor", "Ray Mirror")
+ factor_but(col, tex.use_map_ambient, "use_map_ambient", "ambient_factor", "Ambient")
+ factor_but(col, tex.use_map_emit, "use_map_emit", "emit_factor", "Emit")
+ factor_but(col, tex.use_map_mirror, "use_map_mirror", "mirror_factor", "Mirror")
+ factor_but(col, tex.use_map_raymir, "use_map_raymir", "raymir_factor", "Ray Mirror")
col.label(text="Geometry:")
# XXX replace 'or' when displacement is fixed to not rely on normal influence value.
- factor_but(col, (tex.map_normal or tex.map_displacement), "map_normal", "normal_factor", "Normal")
- factor_but(col, tex.map_warp, "map_warp", "warp_factor", "Warp")
- factor_but(col, tex.map_displacement, "map_displacement", "displacement_factor", "Displace")
+ factor_but(col, (tex.use_map_normal or tex.use_map_displacement), "use_map_normal", "normal_factor", "Normal")
+ factor_but(col, tex.use_map_warp, "use_map_warp", "warp_factor", "Warp")
+ factor_but(col, tex.use_map_displacement, "use_map_displacement", "displacement_factor", "Displace")
#sub = col.column()
- #sub.active = tex.map_translucency or tex.map_emit or tex.map_alpha or tex.map_raymir or tex.map_hardness or tex.map_ambient or tex.map_specularity or tex.map_reflection or tex.map_mirror
+ #sub.active = tex.use_map_translucency or tex.map_emit or tex.map_alpha or tex.map_raymir or tex.map_hardness or tex.map_ambient or tex.map_specularity or tex.map_reflection or tex.map_mirror
#sub.prop(tex, "default_value", text="Amount", slider=True)
elif idblock.type == 'VOLUME':
split = layout.split()
col = split.column()
- factor_but(col, tex.map_density, "map_density", "density_factor", "Density")
- factor_but(col, tex.map_emission, "map_emission", "emission_factor", "Emission")
- factor_but(col, tex.map_scattering, "map_scattering", "scattering_factor", "Scattering")
- factor_but(col, tex.map_reflection, "map_reflection", "reflection_factor", "Reflection")
+ factor_but(col, tex.use_map_density, "use_map_density", "density_factor", "Density")
+ factor_but(col, tex.use_map_emission, "use_map_emission", "emission_factor", "Emission")
+ factor_but(col, tex.use_map_scatter, "use_map_scattering", "scattering_factor", "Scattering")
+ factor_but(col, tex.use_map_reflect, "use_map_reflection", "reflection_factor", "Reflection")
col = split.column()
col.label(text=" ")
- factor_but(col, tex.map_coloremission, "map_coloremission", "coloremission_factor", "Emission Color")
- factor_but(col, tex.map_colortransmission, "map_colortransmission", "colortransmission_factor", "Transmission Color")
- factor_but(col, tex.map_colorreflection, "map_colorreflection", "colorreflection_factor", "Reflection Color")
+ factor_but(col, tex.use_map_color_emission, "use_map_color_emission", "emission_color_factor", "Emission Color")
+ factor_but(col, tex.use_map_color_transmission, "use_map_color_transmission", "transmission_color_factor", "Transmission Color")
+ factor_but(col, tex.use_map_color_reflection, "use_map_color_reflection", "reflection_color_factor", "Reflection Color")
elif type(idblock) == bpy.types.Lamp:
split = layout.split()
col = split.column()
- factor_but(col, tex.map_color, "map_color", "color_factor", "Color")
+ factor_but(col, tex.use_map_color, "map_color", "color_factor", "Color")
col = split.column()
- factor_but(col, tex.map_shadow, "map_shadow", "shadow_factor", "Shadow")
+ factor_but(col, tex.use_map_shadow, "map_shadow", "shadow_factor", "Shadow")
elif type(idblock) == bpy.types.World:
split = layout.split()
col = split.column()
- factor_but(col, tex.map_blend, "map_blend", "blend_factor", "Blend")
- factor_but(col, tex.map_horizon, "map_horizon", "horizon_factor", "Horizon")
+ factor_but(col, tex.use_map_blend, "map_blend", "blend_factor", "Blend")
+ factor_but(col, tex.use_map_horizon, "map_horizon", "horizon_factor", "Horizon")
col = split.column()
- factor_but(col, tex.map_zenith_up, "map_zenith_up", "zenith_up_factor", "Zenith Up")
- factor_but(col, tex.map_zenith_down, "map_zenith_down", "zenith_down_factor", "Zenith Down")
+ factor_but(col, tex.use_map_zenith_up, "map_zenith_up", "zenith_up_factor", "Zenith Up")
+ factor_but(col, tex.use_map_zenith_down, "map_zenith_down", "zenith_down_factor", "Zenith Down")
layout.separator()
@@ -397,14 +397,14 @@ class TEXTURE_PT_influence(TextureSlotPanel, bpy.types.Panel):
col = split.column()
col.prop(tex, "blend_type", text="Blend")
- col.prop(tex, "rgb_to_intensity")
+ col.prop(tex, "use_rgb_to_intensity")
sub = col.column()
- sub.active = tex.rgb_to_intensity
+ sub.active = tex.use_rgb_to_intensity
sub.prop(tex, "color", text="")
col = split.column()
col.prop(tex, "negate", text="Negative")
- col.prop(tex, "stencil")
+ col.prop(tex, "use_stencil")
if type(idblock) in (bpy.types.Material, bpy.types.World):
col.prop(tex, "default_value", text="DVar", slider=True)
@@ -439,7 +439,7 @@ class TEXTURE_PT_clouds(TextureTypePanel, bpy.types.Panel):
split = layout.split()
col = split.column()
- col.prop(tex, "noise_size", text="Size")
+ col.prop(tex, "noise_scale", text="Size")
col.prop(tex, "noise_depth", text="Depth")
col = split.column()
@@ -456,7 +456,7 @@ class TEXTURE_PT_wood(TextureTypePanel, bpy.types.Panel):
tex = context.texture
- layout.prop(tex, "noisebasis2", expand=True)
+ layout.prop(tex, "noisebasis_2", expand=True)
layout.prop(tex, "stype", expand=True)
col = layout.column()
@@ -469,7 +469,7 @@ class TEXTURE_PT_wood(TextureTypePanel, bpy.types.Panel):
split.active = tex.stype in ('RINGNOISE', 'BANDNOISE')
col = split.column()
- col.prop(tex, "noise_size", text="Size")
+ col.prop(tex, "noise_scale", text="Size")
col.prop(tex, "turbulence")
col = split.column()
@@ -487,7 +487,7 @@ class TEXTURE_PT_marble(TextureTypePanel, bpy.types.Panel):
tex = context.texture
layout.prop(tex, "stype", expand=True)
- layout.prop(tex, "noisebasis2", expand=True)
+ layout.prop(tex, "noisebasis_2", expand=True)
layout.label(text="Noise:")
layout.prop(tex, "noise_type", text="Type", expand=True)
layout.prop(tex, "noise_basis", text="Basis")
@@ -495,7 +495,7 @@ class TEXTURE_PT_marble(TextureTypePanel, bpy.types.Panel):
split = layout.split()
col = split.column()
- col.prop(tex, "noise_size", text="Size")
+ col.prop(tex, "noise_scale", text="Size")
col.prop(tex, "noise_depth", text="Depth")
col = split.column()
@@ -537,7 +537,7 @@ class TEXTURE_PT_blend(TextureTypePanel, bpy.types.Panel):
sub = layout.row()
sub.active = (tex.progression in ('LINEAR', 'QUADRATIC', 'EASING', 'RADIAL'))
- sub.prop(tex, "flip_axis", expand=True)
+ sub.prop(tex, "use_flip_axis", expand=True)
class TEXTURE_PT_stucci(TextureTypePanel, bpy.types.Panel):
@@ -558,7 +558,7 @@ class TEXTURE_PT_stucci(TextureTypePanel, bpy.types.Panel):
split = layout.split()
col = split.column()
- col.prop(tex, "noise_size", text="Size")
+ col.prop(tex, "noise_scale", text="Size")
col = split.column()
col.prop(tex, "turbulence")
@@ -587,7 +587,7 @@ def texture_filter_common(tex, layout):
layout.prop(tex, "filter_eccentricity", text="Eccentricity")
layout.prop(tex, "filter_size")
- layout.prop(tex, "filter_size_minimum")
+ layout.prop(tex, "use_filter_size_min")
class TEXTURE_PT_image_sampling(TextureTypePanel, bpy.types.Panel):
@@ -607,22 +607,22 @@ class TEXTURE_PT_image_sampling(TextureTypePanel, bpy.types.Panel):
col = split.column()
col.label(text="Alpha:")
col.prop(tex, "use_alpha", text="Use")
- col.prop(tex, "calculate_alpha", text="Calculate")
+ col.prop(tex, "use_calculate_alpha", text="Calculate")
col.prop(tex, "invert_alpha", text="Invert")
col.separator()
- col.prop(tex, "flip_axis", text="Flip X/Y Axis")
+ col.prop(tex, "use_flip_axis", text="Flip X/Y Axis")
col = split.column()
- col.prop(tex, "normal_map")
+ col.prop(tex, "use_normal_map")
row = col.row()
- row.active = tex.normal_map
+ row.active = tex.use_normal_map
row.prop(tex, "normal_space", text="")
col.prop(tex, "mipmap")
row = col.row()
row.active = tex.mipmap
- row.prop(tex, "mipmap_gauss")
+ row.prop(tex, "use_mipmap_gauss")
col.prop(tex, "interpolation")
texture_filter_common(tex, col)
@@ -651,15 +651,15 @@ class TEXTURE_PT_image_mapping(TextureTypePanel, bpy.types.Panel):
col = split.column(align=True)
col.label(text="Mirror:")
- col.prop(tex, "mirror_x", text="X")
- col.prop(tex, "mirror_y", text="Y")
+ col.prop(tex, "use_mirror_x", text="X")
+ col.prop(tex, "use_mirror_y", text="Y")
layout.separator()
elif tex.extension == 'CHECKER':
col = split.column(align=True)
row = col.row()
- row.prop(tex, "checker_even", text="Even")
- row.prop(tex, "checker_odd", text="Odd")
+ row.prop(tex, "use_checker_even", text="Even")
+ row.prop(tex, "use_checker_odd", text="Odd")
col = split.column()
col.prop(tex, "checker_distance", text="Distance")
@@ -748,7 +748,7 @@ class TEXTURE_PT_musgrave(TextureTypePanel, bpy.types.Panel):
split = layout.split()
col = split.column()
- col.prop(tex, "highest_dimension", text="Dimension")
+ col.prop(tex, "dimension_max", text="Dimension")
col.prop(tex, "lacunarity")
col.prop(tex, "octaves")
@@ -766,7 +766,7 @@ class TEXTURE_PT_musgrave(TextureTypePanel, bpy.types.Panel):
split = layout.split()
col = split.column()
- col.prop(tex, "noise_size", text="Size")
+ col.prop(tex, "noise_scale", text="Size")
col = split.column()
col.prop(tex, "nabla")
@@ -791,7 +791,7 @@ class TEXTURE_PT_voronoi(TextureTypePanel, bpy.types.Panel):
sub.active = tex.distance_metric == 'MINKOVSKY'
sub.prop(tex, "minkovsky_exponent", text="Exponent")
col.label(text="Coloring:")
- col.prop(tex, "coloring", text="")
+ col.prop(tex, "color_mode", text="")
col.prop(tex, "noise_intensity", text="Intensity")
col = split.column()
@@ -807,7 +807,7 @@ class TEXTURE_PT_voronoi(TextureTypePanel, bpy.types.Panel):
split = layout.split()
col = split.column()
- col.prop(tex, "noise_size", text="Size")
+ col.prop(tex, "noise_scale", text="Size")
col = split.column()
col.prop(tex, "nabla")
@@ -830,7 +830,7 @@ class TEXTURE_PT_distortednoise(TextureTypePanel, bpy.types.Panel):
col = split.column()
col.prop(tex, "distortion", text="Distortion")
- col.prop(tex, "noise_size", text="Size")
+ col.prop(tex, "noise_scale", text="Size")
col = split.column()
col.prop(tex, "nabla")
@@ -854,7 +854,7 @@ class TEXTURE_PT_voxeldata(TextureButtonsPanel, bpy.types.Panel):
layout.prop(vd, "file_format")
if vd.file_format in ('BLENDER_VOXEL', 'RAW_8BIT'):
- layout.prop(vd, "source_path")
+ layout.prop(vd, "filepath")
if vd.file_format == 'RAW_8BIT':
layout.prop(vd, "resolution")
elif vd.file_format == 'SMOKE':
@@ -868,7 +868,7 @@ class TEXTURE_PT_voxeldata(TextureButtonsPanel, bpy.types.Panel):
layout.prop(vd, "still")
row = layout.row()
row.active = vd.still
- row.prop(vd, "still_frame_number")
+ row.prop(vd, "still_frame")
layout.prop(vd, "interpolation")
layout.prop(vd, "extension")
@@ -906,12 +906,12 @@ class TEXTURE_PT_pointdensity(TextureButtonsPanel, bpy.types.Panel):
sub.label(text="System:")
sub.prop_object(pd, "particle_system", pd.object, "particle_systems", text="")
sub.label(text="Cache:")
- sub.prop(pd, "particle_cache", text="")
+ sub.prop(pd, "particle_cache_space", text="")
else:
col.label(text="Object:")
col.prop(pd, "object", text="")
col.label(text="Cache:")
- col.prop(pd, "vertices_cache", text="")
+ col.prop(pd, "vertex_cache_space", text="")
col.separator()
@@ -928,7 +928,7 @@ class TEXTURE_PT_pointdensity(TextureButtonsPanel, bpy.types.Panel):
col.label(text="Falloff:")
col.prop(pd, "falloff", text="")
if pd.falloff == 'SOFT':
- col.prop(pd, "falloff_softness")
+ col.prop(pd, "falloff_soft")
class TEXTURE_PT_pointdensity_turbulence(TextureButtonsPanel, bpy.types.Panel):
@@ -947,14 +947,14 @@ class TEXTURE_PT_pointdensity_turbulence(TextureButtonsPanel, bpy.types.Panel):
tex = context.texture
pd = tex.point_density
- layout.prop(pd, "turbulence", text="")
+ layout.prop(pd, "use_turbulence", text="")
def draw(self, context):
layout = self.layout
tex = context.texture
pd = tex.point_density
- layout.active = pd.turbulence
+ layout.active = pd.use_turbulence
split = layout.split()
@@ -966,7 +966,7 @@ class TEXTURE_PT_pointdensity_turbulence(TextureButtonsPanel, bpy.types.Panel):
col = split.column()
col.label()
- col.prop(pd, "turbulence_size")
+ col.prop(pd, "turbulence_scale")
col.prop(pd, "turbulence_depth")
col.prop(pd, "turbulence_strength")