diff options
Diffstat (limited to 'release/scripts/ui/properties_texture.py')
-rw-r--r-- | release/scripts/ui/properties_texture.py | 91 |
1 files changed, 27 insertions, 64 deletions
diff --git a/release/scripts/ui/properties_texture.py b/release/scripts/ui/properties_texture.py index 2bfbe188c9e..d9d8e5cb24d 100644 --- a/release/scripts/ui/properties_texture.py +++ b/release/scripts/ui/properties_texture.py @@ -65,7 +65,7 @@ def context_tex_datablock(context): return idblock -class TextureButtonsPanel(bpy.types.Panel): +class TextureButtonsPanel(): bl_space_type = 'PROPERTIES' bl_region_type = 'WINDOW' bl_context = "texture" @@ -78,7 +78,7 @@ class TextureButtonsPanel(bpy.types.Panel): return (tex.type != 'NONE' or tex.use_nodes) and (engine in self.COMPAT_ENGINES) -class TEXTURE_PT_preview(TextureButtonsPanel): +class TEXTURE_PT_preview(TextureButtonsPanel, bpy.types.Panel): bl_label = "Preview" COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} @@ -95,7 +95,7 @@ class TEXTURE_PT_preview(TextureButtonsPanel): layout.template_preview(tex, slot=slot) -class TEXTURE_PT_context_texture(TextureButtonsPanel): +class TEXTURE_PT_context_texture(TextureButtonsPanel, bpy.types.Panel): bl_label = "" bl_show_header = False COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} @@ -166,7 +166,7 @@ class TEXTURE_PT_context_texture(TextureButtonsPanel): layout.prop(tex, "type", text="") -class TEXTURE_PT_custom_props(TextureButtonsPanel, PropertyPanel): +class TEXTURE_PT_custom_props(TextureButtonsPanel, PropertyPanel, bpy.types.Panel): _context_path = "texture" COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} @@ -175,7 +175,7 @@ class TEXTURE_PT_custom_props(TextureButtonsPanel, PropertyPanel): return context.texture and (engine in self.COMPAT_ENGINES) -class TEXTURE_PT_colors(TextureButtonsPanel): +class TEXTURE_PT_colors(TextureButtonsPanel, bpy.types.Panel): bl_label = "Colors" bl_default_closed = True COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} @@ -220,7 +220,7 @@ class TextureSlotPanel(TextureButtonsPanel): return TextureButtonsPanel.poll(self, context) and (engine in self.COMPAT_ENGINES) -class TEXTURE_PT_mapping(TextureSlotPanel): +class TEXTURE_PT_mapping(TextureSlotPanel, bpy.types.Panel): bl_label = "Mapping" COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} @@ -317,7 +317,7 @@ class TEXTURE_PT_mapping(TextureSlotPanel): col.prop(tex, "size") -class TEXTURE_PT_influence(TextureSlotPanel): +class TEXTURE_PT_influence(TextureSlotPanel, bpy.types.Panel): bl_label = "Influence" COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} @@ -451,7 +451,7 @@ class TextureTypePanel(TextureButtonsPanel): return ((tex and tex.type == self.tex_type and not tex.use_nodes) and (engine in self.COMPAT_ENGINES)) -class TEXTURE_PT_clouds(TextureTypePanel): +class TEXTURE_PT_clouds(TextureTypePanel, bpy.types.Panel): bl_label = "Clouds" tex_type = 'CLOUDS' COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} @@ -481,7 +481,7 @@ class TEXTURE_PT_clouds(TextureTypePanel): col.prop(tex, "nabla", text="Nabla") -class TEXTURE_PT_wood(TextureTypePanel): +class TEXTURE_PT_wood(TextureTypePanel, bpy.types.Panel): bl_label = "Wood" tex_type = 'WOOD' COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} @@ -518,7 +518,7 @@ class TEXTURE_PT_wood(TextureTypePanel): col.prop(tex, "nabla") -class TEXTURE_PT_marble(TextureTypePanel): +class TEXTURE_PT_marble(TextureTypePanel, bpy.types.Panel): bl_label = "Marble" tex_type = 'MARBLE' COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} @@ -550,7 +550,7 @@ class TEXTURE_PT_marble(TextureTypePanel): col.prop(tex, "nabla") -class TEXTURE_PT_magic(TextureTypePanel): +class TEXTURE_PT_magic(TextureTypePanel, bpy.types.Panel): bl_label = "Magic" tex_type = 'MAGIC' COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} @@ -571,7 +571,7 @@ class TEXTURE_PT_magic(TextureTypePanel): col.prop(tex, "turbulence") -class TEXTURE_PT_blend(TextureTypePanel): +class TEXTURE_PT_blend(TextureTypePanel, bpy.types.Panel): bl_label = "Blend" tex_type = 'BLEND' COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} @@ -593,7 +593,7 @@ class TEXTURE_PT_blend(TextureTypePanel): sub.prop(tex, "flip_axis", expand=True) -class TEXTURE_PT_stucci(TextureTypePanel): +class TEXTURE_PT_stucci(TextureTypePanel, bpy.types.Panel): bl_label = "Stucci" tex_type = 'STUCCI' COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} @@ -622,7 +622,7 @@ class TEXTURE_PT_stucci(TextureTypePanel): col.prop(tex, "turbulence") -class TEXTURE_PT_image(TextureTypePanel): +class TEXTURE_PT_image(TextureTypePanel, bpy.types.Panel): bl_label = "Image" tex_type = 'IMAGE' COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} @@ -648,7 +648,7 @@ def texture_filter_common(tex, layout): layout.prop(tex, "filter_size_minimum") -class TEXTURE_PT_image_sampling(TextureTypePanel): +class TEXTURE_PT_image_sampling(TextureTypePanel, bpy.types.Panel): bl_label = "Image Sampling" bl_default_closed = True tex_type = 'IMAGE' @@ -689,7 +689,7 @@ class TEXTURE_PT_image_sampling(TextureTypePanel): texture_filter_common(tex, col) -class TEXTURE_PT_image_mapping(TextureTypePanel): +class TEXTURE_PT_image_mapping(TextureTypePanel, bpy.types.Panel): bl_label = "Image Mapping" bl_default_closed = True tex_type = 'IMAGE' @@ -748,7 +748,7 @@ class TEXTURE_PT_image_mapping(TextureTypePanel): col.prop(tex, "crop_max_y", text="Y") -class TEXTURE_PT_plugin(TextureTypePanel): +class TEXTURE_PT_plugin(TextureTypePanel, bpy.types.Panel): bl_label = "Plugin" tex_type = 'PLUGIN' COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} @@ -761,7 +761,7 @@ class TEXTURE_PT_plugin(TextureTypePanel): layout.label(text="Nothing yet") -class TEXTURE_PT_envmap(TextureTypePanel): +class TEXTURE_PT_envmap(TextureTypePanel, bpy.types.Panel): bl_label = "Environment Map" tex_type = 'ENVIRONMENT_MAP' COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} @@ -802,7 +802,7 @@ class TEXTURE_PT_envmap(TextureTypePanel): col.prop(env, "clip_end", text="End") -class TEXTURE_PT_envmap_sampling(TextureTypePanel): +class TEXTURE_PT_envmap_sampling(TextureTypePanel, bpy.types.Panel): bl_label = "Environment Map Sampling" bl_default_closed = True tex_type = 'ENVIRONMENT_MAP' @@ -816,7 +816,7 @@ class TEXTURE_PT_envmap_sampling(TextureTypePanel): texture_filter_common(tex, layout) -class TEXTURE_PT_musgrave(TextureTypePanel): +class TEXTURE_PT_musgrave(TextureTypePanel, bpy.types.Panel): bl_label = "Musgrave" tex_type = 'MUSGRAVE' COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} @@ -864,7 +864,7 @@ class TEXTURE_PT_musgrave(TextureTypePanel): col.prop(tex, "nabla") -class TEXTURE_PT_voronoi(TextureTypePanel): +class TEXTURE_PT_voronoi(TextureTypePanel, bpy.types.Panel): bl_label = "Voronoi" tex_type = 'VORONOI' COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} @@ -908,7 +908,7 @@ class TEXTURE_PT_voronoi(TextureTypePanel): col.prop(tex, "nabla") -class TEXTURE_PT_distortednoise(TextureTypePanel): +class TEXTURE_PT_distortednoise(TextureTypePanel, bpy.types.Panel): bl_label = "Distorted Noise" tex_type = 'DISTORTED_NOISE' COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} @@ -937,7 +937,7 @@ class TEXTURE_PT_distortednoise(TextureTypePanel): col.prop(tex, "nabla") -class TEXTURE_PT_voxeldata(TextureButtonsPanel): +class TEXTURE_PT_voxeldata(TextureButtonsPanel, bpy.types.Panel): bl_label = "Voxel Data" COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} @@ -975,7 +975,7 @@ class TEXTURE_PT_voxeldata(TextureButtonsPanel): layout.prop(vd, "intensity") -class TEXTURE_PT_pointdensity(TextureButtonsPanel): +class TEXTURE_PT_pointdensity(TextureButtonsPanel, bpy.types.Panel): bl_label = "Point Density" COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} @@ -1035,7 +1035,7 @@ class TEXTURE_PT_pointdensity(TextureButtonsPanel): col.prop(pd, "falloff_softness") -class TEXTURE_PT_pointdensity_turbulence(TextureButtonsPanel): +class TEXTURE_PT_pointdensity_turbulence(TextureButtonsPanel, bpy.types.Panel): bl_label = "Turbulence" COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} @@ -1076,49 +1076,12 @@ class TEXTURE_PT_pointdensity_turbulence(TextureButtonsPanel): col.prop(pd, "turbulence_strength") -classes = [ - TEXTURE_MT_specials, - TEXTURE_MT_envmap_specials, - - TEXTURE_PT_context_texture, - TEXTURE_PT_preview, - - TEXTURE_PT_clouds, # Texture Type Panels - TEXTURE_PT_wood, - TEXTURE_PT_marble, - TEXTURE_PT_magic, - TEXTURE_PT_blend, - TEXTURE_PT_stucci, - TEXTURE_PT_image, - TEXTURE_PT_image_sampling, - TEXTURE_PT_image_mapping, - TEXTURE_PT_plugin, - TEXTURE_PT_envmap, - TEXTURE_PT_envmap_sampling, - TEXTURE_PT_musgrave, - TEXTURE_PT_voronoi, - TEXTURE_PT_distortednoise, - TEXTURE_PT_voxeldata, - TEXTURE_PT_pointdensity, - TEXTURE_PT_pointdensity_turbulence, - - TEXTURE_PT_colors, - TEXTURE_PT_mapping, - TEXTURE_PT_influence, - - TEXTURE_PT_custom_props] - - def register(): - register = bpy.types.register - for cls in classes: - register(cls) + pass def unregister(): - unregister = bpy.types.unregister - for cls in classes: - unregister(cls) + pass if __name__ == "__main__": register() |