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Diffstat (limited to 'release/scripts/ui/properties_texture.py')
-rw-r--r--release/scripts/ui/properties_texture.py178
1 files changed, 45 insertions, 133 deletions
diff --git a/release/scripts/ui/properties_texture.py b/release/scripts/ui/properties_texture.py
index aeccbc71e46..32c572d849b 100644
--- a/release/scripts/ui/properties_texture.py
+++ b/release/scripts/ui/properties_texture.py
@@ -20,8 +20,6 @@
import bpy
from rna_prop_ui import PropertyPanel
-narrowui = bpy.context.user_preferences.view.properties_width_check
-
class TEXTURE_MT_specials(bpy.types.Menu):
bl_label = "Texture Specials"
@@ -112,7 +110,6 @@ class TEXTURE_PT_context_texture(TextureButtonsPanel, bpy.types.Panel):
node = context.texture_node
space = context.space_data
tex = context.texture
- wide_ui = context.region.width > narrowui
idblock = context_tex_datablock(context)
tex_collection = space.pin_id == None and type(idblock) != bpy.types.Brush and not node
@@ -126,11 +123,8 @@ class TEXTURE_PT_context_texture(TextureButtonsPanel, bpy.types.Panel):
col.operator("texture.slot_move", text="", icon='TRIA_DOWN').type = 'DOWN'
col.menu("TEXTURE_MT_specials", icon='DOWNARROW_HLT', text="")
- if wide_ui:
- split = layout.split(percentage=0.65)
- col = split.column()
- else:
- col = layout.column()
+ split = layout.split(percentage=0.65)
+ col = split.column()
if tex_collection:
col.template_ID(idblock, "active_texture", new="texture.new")
@@ -142,8 +136,7 @@ class TEXTURE_PT_context_texture(TextureButtonsPanel, bpy.types.Panel):
if space.pin_id:
col.template_ID(space, "pin_id")
- if wide_ui:
- col = split.column()
+ col = split.column()
if not space.pin_id:
col.prop(space, "brush_texture", text="Brush", toggle=True)
@@ -158,11 +151,8 @@ class TEXTURE_PT_context_texture(TextureButtonsPanel, bpy.types.Panel):
split.prop(slot, "output_node", text="")
else:
- if wide_ui:
- split.label(text="Type:")
- split.prop(tex, "type", text="")
- else:
- layout.prop(tex, "type", text="")
+ split.label(text="Type:")
+ split.prop(tex, "type", text="")
class TEXTURE_PT_custom_props(TextureButtonsPanel, PropertyPanel, bpy.types.Panel):
@@ -189,7 +179,6 @@ class TEXTURE_PT_colors(TextureButtonsPanel, bpy.types.Panel):
layout = self.layout
tex = context.texture
- wide_ui = context.region.width > narrowui
layout.prop(tex, "use_color_ramp", text="Ramp")
if tex.use_color_ramp:
@@ -204,8 +193,7 @@ class TEXTURE_PT_colors(TextureButtonsPanel, bpy.types.Panel):
sub.prop(tex, "factor_green", text="G")
sub.prop(tex, "factor_blue", text="B")
- if wide_ui:
- col = split.column()
+ col = split.column()
col.label(text="Adjust:")
col.prop(tex, "brightness")
col.prop(tex, "contrast")
@@ -249,7 +237,6 @@ class TEXTURE_PT_mapping(TextureSlotPanel, bpy.types.Panel):
tex = context.texture_slot
# textype = context.texture
- wide_ui = context.region.width > narrowui
if type(idblock) != bpy.types.Brush:
split = layout.split(percentage=0.3)
@@ -301,11 +288,10 @@ class TEXTURE_PT_mapping(TextureSlotPanel, bpy.types.Panel):
col.prop(tex, "from_dupli")
elif tex.texture_coordinates == 'OBJECT':
col.prop(tex, "from_original")
- elif wide_ui:
+ else:
col.label()
- if wide_ui:
- col = split.column()
+ col = split.column()
row = col.row()
row.prop(tex, "x_mapping", text="")
row.prop(tex, "y_mapping", text="")
@@ -316,10 +302,7 @@ class TEXTURE_PT_mapping(TextureSlotPanel, bpy.types.Panel):
col = split.column()
col.prop(tex, "offset")
- if wide_ui:
- col = split.column()
- else:
- col.separator()
+ col = split.column()
col.prop(tex, "size")
@@ -348,7 +331,6 @@ class TEXTURE_PT_influence(TextureSlotPanel, bpy.types.Panel):
# textype = context.texture
tex = context.texture_slot
- wide_ui = context.region.width > narrowui
def factor_but(layout, active, toggle, factor, name):
row = layout.row(align=True)
@@ -373,8 +355,7 @@ class TEXTURE_PT_influence(TextureSlotPanel, bpy.types.Panel):
factor_but(col, tex.map_colorspec, "map_colorspec", "colorspec_factor", "Color")
factor_but(col, tex.map_hardness, "map_hardness", "hardness_factor", "Hardness")
- if wide_ui:
- col = split.column()
+ col = split.column()
col.label(text="Shading:")
factor_but(col, tex.map_ambient, "map_ambient", "ambient_factor", "Ambient")
factor_but(col, tex.map_emit, "map_emit", "emit_factor", "Emit")
@@ -399,9 +380,8 @@ class TEXTURE_PT_influence(TextureSlotPanel, bpy.types.Panel):
factor_but(col, tex.map_scattering, "map_scattering", "scattering_factor", "Scattering")
factor_but(col, tex.map_reflection, "map_reflection", "reflection_factor", "Reflection")
- if wide_ui:
- col = split.column()
- col.label(text=" ")
+ col = split.column()
+ col.label(text=" ")
factor_but(col, tex.map_coloremission, "map_coloremission", "coloremission_factor", "Emission Color")
factor_but(col, tex.map_colortransmission, "map_colortransmission", "colortransmission_factor", "Transmission Color")
factor_but(col, tex.map_colorreflection, "map_colorreflection", "colorreflection_factor", "Reflection Color")
@@ -412,8 +392,7 @@ class TEXTURE_PT_influence(TextureSlotPanel, bpy.types.Panel):
col = split.column()
factor_but(col, tex.map_color, "map_color", "color_factor", "Color")
- if wide_ui:
- col = split.column()
+ col = split.column()
factor_but(col, tex.map_shadow, "map_shadow", "shadow_factor", "Shadow")
elif type(idblock) == bpy.types.World:
@@ -423,8 +402,7 @@ class TEXTURE_PT_influence(TextureSlotPanel, bpy.types.Panel):
factor_but(col, tex.map_blend, "map_blend", "blend_factor", "Blend")
factor_but(col, tex.map_horizon, "map_horizon", "horizon_factor", "Horizon")
- if wide_ui:
- col = split.column()
+ col = split.column()
factor_but(col, tex.map_zenith_up, "map_zenith_up", "zenith_up_factor", "Zenith Up")
factor_but(col, tex.map_zenith_down, "map_zenith_down", "zenith_down_factor", "Zenith Down")
@@ -439,8 +417,7 @@ class TEXTURE_PT_influence(TextureSlotPanel, bpy.types.Panel):
sub.active = tex.rgb_to_intensity
sub.prop(tex, "color", text="")
- if wide_ui:
- col = split.column()
+ col = split.column()
col.prop(tex, "negate", text="Negative")
col.prop(tex, "stencil")
@@ -469,15 +446,11 @@ class TEXTURE_PT_clouds(TextureTypePanel, bpy.types.Panel):
layout = self.layout
tex = context.texture
- wide_ui = context.region.width > narrowui
layout.prop(tex, "stype", expand=True)
layout.label(text="Noise:")
layout.prop(tex, "noise_type", text="Type", expand=True)
- if wide_ui:
- layout.prop(tex, "noise_basis", text="Basis")
- else:
- layout.prop(tex, "noise_basis", text="")
+ layout.prop(tex, "noise_basis", text="Basis")
split = layout.split()
@@ -485,8 +458,7 @@ class TEXTURE_PT_clouds(TextureTypePanel, bpy.types.Panel):
col.prop(tex, "noise_size", text="Size")
col.prop(tex, "noise_depth", text="Depth")
- if wide_ui:
- col = split.column()
+ col = split.column()
col.prop(tex, "nabla", text="Nabla")
@@ -505,22 +477,15 @@ class TEXTURE_PT_wood(TextureTypePanel, bpy.types.Panel):
layout = self.layout
tex = context.texture
- wide_ui = context.region.width > narrowui
layout.prop(tex, "noisebasis2", expand=True)
- if wide_ui:
- layout.prop(tex, "stype", expand=True)
- else:
- layout.prop(tex, "stype", text="")
+ layout.prop(tex, "stype", expand=True)
col = layout.column()
col.active = tex.stype in ('RINGNOISE', 'BANDNOISE')
col.label(text="Noise:")
col.row().prop(tex, "noise_type", text="Type", expand=True)
- if wide_ui:
- layout.prop(tex, "noise_basis", text="Basis")
- else:
- layout.prop(tex, "noise_basis", text="")
+ layout.prop(tex, "noise_basis", text="Basis")
split = layout.split()
split.active = tex.stype in ('RINGNOISE', 'BANDNOISE')
@@ -548,16 +513,12 @@ class TEXTURE_PT_marble(TextureTypePanel, bpy.types.Panel):
layout = self.layout
tex = context.texture
- wide_ui = context.region.width > narrowui
layout.prop(tex, "stype", expand=True)
layout.prop(tex, "noisebasis2", expand=True)
layout.label(text="Noise:")
layout.prop(tex, "noise_type", text="Type", expand=True)
- if wide_ui:
- layout.prop(tex, "noise_basis", text="Basis")
- else:
- layout.prop(tex, "noise_basis", text="")
+ layout.prop(tex, "noise_basis", text="Basis")
split = layout.split()
@@ -565,8 +526,7 @@ class TEXTURE_PT_marble(TextureTypePanel, bpy.types.Panel):
col.prop(tex, "noise_size", text="Size")
col.prop(tex, "noise_depth", text="Depth")
- if wide_ui:
- col = split.column()
+ col = split.column()
col.prop(tex, "turbulence")
col.prop(tex, "nabla")
@@ -586,15 +546,13 @@ class TEXTURE_PT_magic(TextureTypePanel, bpy.types.Panel):
layout = self.layout
tex = context.texture
- wide_ui = context.region.width > narrowui
split = layout.split()
col = split.column()
col.prop(tex, "noise_depth", text="Depth")
- if wide_ui:
- col = split.column()
+ col = split.column()
col.prop(tex, "turbulence")
@@ -613,12 +571,8 @@ class TEXTURE_PT_blend(TextureTypePanel, bpy.types.Panel):
layout = self.layout
tex = context.texture
- wide_ui = context.region.width > narrowui
- if wide_ui:
- layout.prop(tex, "progression")
- else:
- layout.prop(tex, "progression", text="")
+ layout.prop(tex, "progression")
sub = layout.row()
@@ -641,23 +595,18 @@ class TEXTURE_PT_stucci(TextureTypePanel, bpy.types.Panel):
layout = self.layout
tex = context.texture
- wide_ui = context.region.width > narrowui
layout.prop(tex, "stype", expand=True)
layout.label(text="Noise:")
layout.prop(tex, "noise_type", text="Type", expand=True)
- if wide_ui:
- layout.prop(tex, "noise_basis", text="Basis")
- else:
- layout.prop(tex, "noise_basis", text="")
+ layout.prop(tex, "noise_basis", text="Basis")
split = layout.split()
col = split.column()
col.prop(tex, "noise_size", text="Size")
- if wide_ui:
- col = split.column()
+ col = split.column()
col.prop(tex, "turbulence")
@@ -710,7 +659,6 @@ class TEXTURE_PT_image_sampling(TextureTypePanel, bpy.types.Panel):
tex = context.texture
# slot = context.texture_slot
- wide_ui = context.region.width > narrowui
split = layout.split()
@@ -722,10 +670,8 @@ class TEXTURE_PT_image_sampling(TextureTypePanel, bpy.types.Panel):
col.separator()
col.prop(tex, "flip_axis", text="Flip X/Y Axis")
- if wide_ui:
- col = split.column()
- else:
- col.separator()
+ col = split.column()
+
col.prop(tex, "normal_map")
row = col.row()
row.active = tex.normal_map
@@ -756,12 +702,8 @@ class TEXTURE_PT_image_mapping(TextureTypePanel, bpy.types.Panel):
layout = self.layout
tex = context.texture
- wide_ui = context.region.width > narrowui
- if wide_ui:
- layout.prop(tex, "extension")
- else:
- layout.prop(tex, "extension", text="")
+ layout.prop(tex, "extension")
split = layout.split()
@@ -771,8 +713,7 @@ class TEXTURE_PT_image_mapping(TextureTypePanel, bpy.types.Panel):
col.prop(tex, "repeat_x", text="X")
col.prop(tex, "repeat_y", text="Y")
- if wide_ui:
- col = split.column(align=True)
+ col = split.column(align=True)
col.label(text="Mirror:")
col.prop(tex, "mirror_x", text="X")
col.prop(tex, "mirror_y", text="Y")
@@ -784,8 +725,7 @@ class TEXTURE_PT_image_mapping(TextureTypePanel, bpy.types.Panel):
row.prop(tex, "checker_even", text="Even")
row.prop(tex, "checker_odd", text="Odd")
- if wide_ui:
- col = split.column()
+ col = split.column()
col.prop(tex, "checker_distance", text="Distance")
layout.separator()
@@ -798,8 +738,7 @@ class TEXTURE_PT_image_mapping(TextureTypePanel, bpy.types.Panel):
col.prop(tex, "crop_min_x", text="X")
col.prop(tex, "crop_min_y", text="Y")
- if wide_ui:
- col = split.column(align=True)
+ col = split.column(align=True)
col.label(text="Crop Maximum:")
col.prop(tex, "crop_max_x", text="X")
col.prop(tex, "crop_max_y", text="Y")
@@ -841,7 +780,6 @@ class TEXTURE_PT_envmap(TextureTypePanel, bpy.types.Panel):
tex = context.texture
env = tex.environment_map
- wide_ui = context.region.width > narrowui
row = layout.row()
row.prop(env, "source", expand=True)
@@ -863,8 +801,7 @@ class TEXTURE_PT_envmap(TextureTypePanel, bpy.types.Panel):
col.prop(env, "resolution")
col.prop(env, "depth")
- if wide_ui:
- col = split.column(align=True)
+ col = split.column(align=True)
col.label(text="Clipping:")
col.prop(env, "clip_start", text="Start")
@@ -906,12 +843,8 @@ class TEXTURE_PT_musgrave(TextureTypePanel, bpy.types.Panel):
layout = self.layout
tex = context.texture
- wide_ui = context.region.width > narrowui
- if wide_ui:
- layout.prop(tex, "musgrave_type")
- else:
- layout.prop(tex, "musgrave_type", text="")
+ layout.prop(tex, "musgrave_type")
split = layout.split()
@@ -920,8 +853,7 @@ class TEXTURE_PT_musgrave(TextureTypePanel, bpy.types.Panel):
col.prop(tex, "lacunarity")
col.prop(tex, "octaves")
- if wide_ui:
- col = split.column()
+ col = split.column()
if (tex.musgrave_type in ('HETERO_TERRAIN', 'RIDGED_MULTIFRACTAL', 'HYBRID_MULTIFRACTAL')):
col.prop(tex, "offset")
if (tex.musgrave_type in ('RIDGED_MULTIFRACTAL', 'HYBRID_MULTIFRACTAL')):
@@ -930,18 +862,14 @@ class TEXTURE_PT_musgrave(TextureTypePanel, bpy.types.Panel):
layout.label(text="Noise:")
- if wide_ui:
- layout.prop(tex, "noise_basis", text="Basis")
- else:
- layout.prop(tex, "noise_basis", text="")
+ layout.prop(tex, "noise_basis", text="Basis")
split = layout.split()
col = split.column()
col.prop(tex, "noise_size", text="Size")
- if wide_ui:
- col = split.column()
+ col = split.column()
col.prop(tex, "nabla")
@@ -960,7 +888,6 @@ class TEXTURE_PT_voronoi(TextureTypePanel, bpy.types.Panel):
layout = self.layout
tex = context.texture
- wide_ui = context.region.width > narrowui
split = layout.split()
@@ -974,8 +901,7 @@ class TEXTURE_PT_voronoi(TextureTypePanel, bpy.types.Panel):
col.prop(tex, "coloring", text="")
col.prop(tex, "noise_intensity", text="Intensity")
- if wide_ui:
- col = split.column()
+ col = split.column()
sub = col.column(align=True)
sub.label(text="Feature Weights:")
sub.prop(tex, "weight_1", text="1", slider=True)
@@ -990,8 +916,7 @@ class TEXTURE_PT_voronoi(TextureTypePanel, bpy.types.Panel):
col = split.column()
col.prop(tex, "noise_size", text="Size")
- if wide_ui:
- col = split.column()
+ col = split.column()
col.prop(tex, "nabla")
@@ -1010,14 +935,9 @@ class TEXTURE_PT_distortednoise(TextureTypePanel, bpy.types.Panel):
layout = self.layout
tex = context.texture
- wide_ui = context.region.width > narrowui
- if wide_ui:
- layout.prop(tex, "noise_distortion")
- layout.prop(tex, "noise_basis", text="Basis")
- else:
- layout.prop(tex, "noise_distortion", text="")
- layout.prop(tex, "noise_basis", text="")
+ layout.prop(tex, "noise_distortion")
+ layout.prop(tex, "noise_basis", text="Basis")
split = layout.split()
@@ -1025,8 +945,7 @@ class TEXTURE_PT_distortednoise(TextureTypePanel, bpy.types.Panel):
col.prop(tex, "distortion", text="Distortion")
col.prop(tex, "noise_size", text="Size")
- if wide_ui:
- col = split.column()
+ col = split.column()
col.prop(tex, "nabla")
@@ -1084,12 +1003,8 @@ class TEXTURE_PT_pointdensity(TextureButtonsPanel, bpy.types.Panel):
tex = context.texture
pd = tex.pointdensity
- wide_ui = context.region.width > narrowui
- if wide_ui:
- layout.prop(pd, "point_source", expand=True)
- else:
- layout.prop(pd, "point_source", text="")
+ layout.prop(pd, "point_source", expand=True)
split = layout.split()
@@ -1120,8 +1035,7 @@ class TEXTURE_PT_pointdensity(TextureButtonsPanel, bpy.types.Panel):
if pd.color_source in ('PARTICLE_SPEED', 'PARTICLE_AGE'):
layout.template_color_ramp(pd, "color_ramp", expand=True)
- if wide_ui:
- col = split.column()
+ col = split.column()
col.label()
col.prop(pd, "radius")
col.label(text="Falloff:")
@@ -1154,7 +1068,6 @@ class TEXTURE_PT_pointdensity_turbulence(TextureButtonsPanel, bpy.types.Panel):
tex = context.texture
pd = tex.pointdensity
layout.active = pd.turbulence
- wide_ui = context.region.width > narrowui
split = layout.split()
@@ -1164,9 +1077,8 @@ class TEXTURE_PT_pointdensity_turbulence(TextureButtonsPanel, bpy.types.Panel):
col.label(text="Noise Basis:")
col.prop(pd, "noise_basis", text="")
- if wide_ui:
- col = split.column()
- col.label()
+ col = split.column()
+ col.label()
col.prop(pd, "turbulence_size")
col.prop(pd, "turbulence_depth")
col.prop(pd, "turbulence_strength")