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Diffstat (limited to 'release/scripts/ui/properties_texture.py')
-rw-r--r--release/scripts/ui/properties_texture.py841
1 files changed, 841 insertions, 0 deletions
diff --git a/release/scripts/ui/properties_texture.py b/release/scripts/ui/properties_texture.py
new file mode 100644
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+++ b/release/scripts/ui/properties_texture.py
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+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+# <pep8 compliant>
+import bpy
+
+
+def active_node_mat(mat):
+ if mat:
+ mat_node = mat.active_node_material
+ if mat_node:
+ return mat_node
+ else:
+ return mat
+
+ return None
+
+
+def context_tex_datablock(context):
+
+ idblock = active_node_mat(context.material)
+ if idblock:
+ return idblock
+
+ idblock = context.lamp
+ if idblock:
+ return idblock
+
+ idblock = context.world
+ if idblock:
+ return idblock
+
+ idblock = context.brush
+ return idblock
+
+
+class TextureButtonsPanel(bpy.types.Panel):
+ bl_space_type = 'PROPERTIES'
+ bl_region_type = 'WINDOW'
+ bl_context = "texture"
+
+ def poll(self, context):
+ tex = context.texture
+ return (tex and (tex.type != 'NONE' or tex.use_nodes))
+
+
+class TEXTURE_PT_preview(TextureButtonsPanel):
+ bl_label = "Preview"
+
+ def draw(self, context):
+ layout = self.layout
+
+ tex = context.texture
+ slot = context.texture_slot
+
+ idblock = context_tex_datablock(context)
+
+ if idblock:
+ layout.template_preview(tex, parent=idblock, slot=slot)
+ else:
+ layout.template_preview(tex, slot=slot)
+
+
+class TEXTURE_PT_context_texture(TextureButtonsPanel):
+ bl_label = ""
+ bl_show_header = False
+
+ def poll(self, context):
+ return (context.material or context.world or context.lamp or context.brush or context.texture)
+
+ def draw(self, context):
+ layout = self.layout
+
+ tex = context.texture
+
+ idblock = context_tex_datablock(context)
+
+ space = context.space_data
+
+ if idblock:
+ row = layout.row()
+
+ row.template_list(idblock, "textures", idblock, "active_texture_index", rows=2)
+
+ col = row.column(align=True)
+ col.item_enumO("texture.slot_move", "type", 'UP', text="", icon='ICON_TRIA_UP')
+ col.item_enumO("texture.slot_move", "type", 'DOWN', text="", icon='ICON_TRIA_DOWN')
+
+
+ split = layout.split(percentage=0.65)
+
+ if idblock:
+ split.template_ID(idblock, "active_texture", new="texture.new")
+ elif tex:
+ split.template_ID(space, "pin_id")
+
+ if (not space.pin_id) and (
+ context.sculpt_object or
+ context.vertex_paint_object or
+ context.weight_paint_object or
+ context.texture_paint_object):
+
+ split.itemR(space, "brush_texture", text="Brush", toggle=True)
+
+ if tex:
+ layout.itemR(tex, "use_nodes")
+
+ split = layout.split(percentage=0.2)
+
+ if tex.use_nodes:
+ slot = context.texture_slot
+
+ if slot:
+ split.itemL(text="Output:")
+ split.itemR(slot, "output_node", text="")
+
+ else:
+ split.itemL(text="Type:")
+ split.itemR(tex, "type", text="")
+
+
+class TEXTURE_PT_colors(TextureButtonsPanel):
+ bl_label = "Colors"
+ bl_default_closed = True
+
+ def draw(self, context):
+ layout = self.layout
+
+ tex = context.texture
+
+ layout.itemR(tex, "use_color_ramp", text="Ramp")
+ if tex.use_color_ramp:
+ layout.template_color_ramp(tex, "color_ramp", expand=True)
+
+ split = layout.split()
+
+ col = split.column()
+ col.itemL(text="RGB Multiply:")
+ sub = col.column(align=True)
+ sub.itemR(tex, "factor_red", text="R")
+ sub.itemR(tex, "factor_green", text="G")
+ sub.itemR(tex, "factor_blue", text="B")
+
+ col = split.column()
+ col.itemL(text="Adjust:")
+ col.itemR(tex, "brightness")
+ col.itemR(tex, "contrast")
+
+# Texture Slot Panels #
+
+
+class TextureSlotPanel(TextureButtonsPanel):
+
+ def poll(self, context):
+ return (context.texture_slot and
+ TextureButtonsPanel.poll(self, context))
+
+
+class TEXTURE_PT_mapping(TextureSlotPanel):
+ bl_label = "Mapping"
+
+ def draw(self, context):
+ layout = self.layout
+
+ idblock = context_tex_datablock(context)
+
+ tex = context.texture_slot
+ textype = context.texture
+
+ if type(idblock) != bpy.types.Brush:
+ split = layout.split(percentage=0.3)
+ col = split.column()
+ col.itemL(text="Coordinates:")
+ col = split.column()
+ col.itemR(tex, "texture_coordinates", text="")
+
+ if tex.texture_coordinates == 'ORCO':
+ """
+ ob = context.object
+ if ob and ob.type == 'MESH':
+ split = layout.split(percentage=0.3)
+ split.itemL(text="Mesh:")
+ split.itemR(ob.data, "texco_mesh", text="")
+ """
+ elif tex.texture_coordinates == 'UV':
+ split = layout.split(percentage=0.3)
+ split.itemL(text="Layer:")
+ ob = context.object
+ if ob and ob.type == 'MESH':
+ split.item_pointerR(tex, "uv_layer", ob.data, "uv_textures", text="")
+ else:
+ split.itemR(tex, "uv_layer", text="")
+
+ elif tex.texture_coordinates == 'OBJECT':
+ split = layout.split(percentage=0.3)
+ split.itemL(text="Object:")
+ split.itemR(tex, "object", text="")
+
+ if type(idblock) == bpy.types.Brush:
+ layout.itemR(tex, "map_mode", expand=True)
+
+ row = layout.row()
+ row.active = tex.map_mode in ('FIXED', 'TILED')
+ row.itemR(tex, "angle")
+
+ row = layout.row()
+ row.active = tex.map_mode in ('TILED', '3D')
+ row.column().itemR(tex, "size")
+ else:
+ if type(idblock) == bpy.types.Material:
+ split = layout.split(percentage=0.3)
+ split.itemL(text="Projection:")
+ split.itemR(tex, "mapping", text="")
+
+ split = layout.split()
+
+ col = split.column()
+ if tex.texture_coordinates in ('ORCO', 'UV'):
+ col.itemR(tex, "from_dupli")
+ elif tex.texture_coordinates == 'OBJECT':
+ col.itemR(tex, "from_original")
+ else:
+ col.itemL()
+
+ col = split.column()
+ row = col.row()
+ row.itemR(tex, "x_mapping", text="")
+ row.itemR(tex, "y_mapping", text="")
+ row.itemR(tex, "z_mapping", text="")
+
+ # any non brush
+ row = layout.row()
+ row.column().itemR(tex, "offset")
+ row.column().itemR(tex, "size")
+
+
+class TEXTURE_PT_influence(TextureSlotPanel):
+ bl_label = "Influence"
+
+ def poll(self, context):
+ return context.texture_slot
+
+ def draw(self, context):
+
+ layout = self.layout
+
+ idblock = context_tex_datablock(context)
+
+ textype = context.texture
+ tex = context.texture_slot
+
+ def factor_but(layout, active, toggle, factor, name):
+ row = layout.row(align=True)
+ row.itemR(tex, toggle, text="")
+ sub = row.row()
+ sub.active = active
+ sub.itemR(tex, factor, text=name, slider=True)
+
+ if type(idblock) == bpy.types.Material:
+ if idblock.type in ('SURFACE', 'HALO', 'WIRE'):
+ split = layout.split()
+
+ col = split.column()
+ col.itemL(text="Diffuse:")
+ factor_but(col, tex.map_diffuse, "map_diffuse", "diffuse_factor", "Intensity")
+ factor_but(col, tex.map_colordiff, "map_colordiff", "colordiff_factor", "Color")
+ factor_but(col, tex.map_alpha, "map_alpha", "alpha_factor", "Alpha")
+ factor_but(col, tex.map_translucency, "map_translucency", "translucency_factor", "Translucency")
+
+ col.itemL(text="Specular:")
+ factor_but(col, tex.map_specular, "map_specular", "specular_factor", "Intensity")
+ factor_but(col, tex.map_colorspec, "map_colorspec", "colorspec_factor", "Color")
+ factor_but(col, tex.map_hardness, "map_hardness", "hardness_factor", "Hardness")
+
+ col = split.column()
+ col.itemL(text="Shading:")
+ factor_but(col, tex.map_ambient, "map_ambient", "ambient_factor", "Ambient")
+ factor_but(col, tex.map_emit, "map_emit", "emit_factor", "Emit")
+ factor_but(col, tex.map_mirror, "map_mirror", "mirror_factor", "Mirror")
+ factor_but(col, tex.map_raymir, "map_raymir", "raymir_factor", "Ray Mirror")
+
+ col.itemL(text="Geometry:")
+ factor_but(col, tex.map_normal, "map_normal", "normal_factor", "Normal")
+ factor_but(col, tex.map_warp, "map_warp", "warp_factor", "Warp")
+ factor_but(col, tex.map_displacement, "map_displacement", "displacement_factor", "Displace")
+
+ #sub = col.column()
+ #sub.active = tex.map_translucency or tex.map_emit or tex.map_alpha or tex.map_raymir or tex.map_hardness or tex.map_ambient or tex.map_specularity or tex.map_reflection or tex.map_mirror
+ #sub.itemR(tex, "default_value", text="Amount", slider=True)
+ elif idblock.type == 'VOLUME':
+ split = layout.split()
+
+ col = split.column()
+ factor_but(col, tex.map_density, "map_density", "density_factor", "Density")
+ factor_but(col, tex.map_emission, "map_emission", "emission_factor", "Emission")
+ factor_but(col, tex.map_scattering, "map_scattering", "scattering_factor", "Scattering")
+ factor_but(col, tex.map_reflection, "map_reflection", "reflection_factor", "Reflection")
+
+ col = split.column()
+ col.itemL(text=" ")
+ factor_but(col, tex.map_alpha, "map_coloremission", "coloremission_factor", "Emission Color")
+ factor_but(col, tex.map_colortransmission, "map_colortransmission", "colortransmission_factor", "Transmission Color")
+ factor_but(col, tex.map_colorreflection, "map_colorreflection", "colorreflection_factor", "Reflection Color")
+
+ elif type(idblock) == bpy.types.Lamp:
+ row = layout.row()
+ factor_but(row, tex.map_color, "map_color", "color_factor", "Color")
+ factor_but(row, tex.map_shadow, "map_shadow", "shadow_factor", "Shadow")
+
+ elif type(idblock) == bpy.types.World:
+ split = layout.split()
+
+ col = split.column()
+ factor_but(col, tex.map_blend, "map_blend", "blend_factor", "Blend")
+ factor_but(col, tex.map_horizon, "map_horizon", "horizon_factor", "Horizon")
+
+ col = split.column()
+ factor_but(col, tex.map_zenith_up, "map_zenith_up", "zenith_up_factor", "Zenith Up")
+ factor_but(col, tex.map_zenith_down, "map_zenith_down", "zenith_down_factor", "Zenith Down")
+
+ layout.itemS()
+
+ split = layout.split()
+
+ col = split.column()
+ col.itemR(tex, "blend_type", text="Blend")
+ col.itemR(tex, "rgb_to_intensity")
+ sub = col.column()
+ sub.active = tex.rgb_to_intensity
+ sub.itemR(tex, "color", text="")
+
+ col = split.column()
+ col.itemR(tex, "negate", text="Negative")
+ col.itemR(tex, "stencil")
+
+ if type(idblock) in (bpy.types.Material, bpy.types.World):
+ col.itemR(tex, "default_value", text="DVar", slider=True)
+
+# Texture Type Panels #
+
+
+class TextureTypePanel(TextureButtonsPanel):
+
+ def poll(self, context):
+ tex = context.texture
+ return (tex and tex.type == self.tex_type and not tex.use_nodes)
+
+
+class TEXTURE_PT_clouds(TextureTypePanel):
+ bl_label = "Clouds"
+ tex_type = 'CLOUDS'
+
+ def draw(self, context):
+ layout = self.layout
+
+ tex = context.texture
+
+ layout.itemR(tex, "stype", expand=True)
+ layout.itemL(text="Noise:")
+ layout.itemR(tex, "noise_type", text="Type", expand=True)
+ layout.itemR(tex, "noise_basis", text="Basis")
+
+ flow = layout.column_flow()
+ flow.itemR(tex, "noise_size", text="Size")
+ flow.itemR(tex, "noise_depth", text="Depth")
+ flow.itemR(tex, "nabla", text="Nabla")
+
+
+class TEXTURE_PT_wood(TextureTypePanel):
+ bl_label = "Wood"
+ tex_type = 'WOOD'
+
+ def draw(self, context):
+ layout = self.layout
+
+ tex = context.texture
+
+ layout.itemR(tex, "noisebasis2", expand=True)
+ layout.itemR(tex, "stype", expand=True)
+
+ col = layout.column()
+ col.active = tex.stype in ('RINGNOISE', 'BANDNOISE')
+ col.itemL(text="Noise:")
+ col.row().itemR(tex, "noise_type", text="Type", expand=True)
+ col.itemR(tex, "noise_basis", text="Basis")
+
+ flow = layout.column_flow()
+ flow.active = tex.stype in ('RINGNOISE', 'BANDNOISE')
+ flow.itemR(tex, "noise_size", text="Size")
+ flow.itemR(tex, "turbulence")
+ flow.itemR(tex, "nabla")
+
+
+class TEXTURE_PT_marble(TextureTypePanel):
+ bl_label = "Marble"
+ tex_type = 'MARBLE'
+
+ def draw(self, context):
+ layout = self.layout
+
+ tex = context.texture
+
+ layout.itemR(tex, "stype", expand=True)
+ layout.itemR(tex, "noisebasis2", expand=True)
+ layout.itemL(text="Noise:")
+ layout.itemR(tex, "noise_type", text="Type", expand=True)
+ layout.itemR(tex, "noise_basis", text="Basis")
+
+ flow = layout.column_flow()
+ flow.itemR(tex, "noise_size", text="Size")
+ flow.itemR(tex, "noise_depth", text="Depth")
+ flow.itemR(tex, "turbulence")
+ flow.itemR(tex, "nabla")
+
+
+class TEXTURE_PT_magic(TextureTypePanel):
+ bl_label = "Magic"
+ tex_type = 'MAGIC'
+
+ def draw(self, context):
+ layout = self.layout
+
+ tex = context.texture
+
+ row = layout.row()
+ row.itemR(tex, "noise_depth", text="Depth")
+ row.itemR(tex, "turbulence")
+
+
+class TEXTURE_PT_blend(TextureTypePanel):
+ bl_label = "Blend"
+ tex_type = 'BLEND'
+
+ def draw(self, context):
+ layout = self.layout
+
+ tex = context.texture
+
+ layout.itemR(tex, "progression")
+ sub = layout.row()
+
+ sub.active = (tex.progression in ('LINEAR', 'QUADRATIC', 'EASING', 'RADIAL'))
+ sub.itemR(tex, "flip_axis", expand=True)
+
+
+class TEXTURE_PT_stucci(TextureTypePanel):
+ bl_label = "Stucci"
+ tex_type = 'STUCCI'
+
+ def draw(self, context):
+ layout = self.layout
+
+ tex = context.texture
+
+ layout.itemR(tex, "stype", expand=True)
+ layout.itemL(text="Noise:")
+ layout.itemR(tex, "noise_type", text="Type", expand=True)
+ layout.itemR(tex, "noise_basis", text="Basis")
+
+ row = layout.row()
+ row.itemR(tex, "noise_size", text="Size")
+ row.itemR(tex, "turbulence")
+
+
+class TEXTURE_PT_image(TextureTypePanel):
+ bl_label = "Image"
+ tex_type = 'IMAGE'
+
+ def draw(self, context):
+ layout = self.layout
+
+ tex = context.texture
+
+ layout.template_image(tex, "image", tex.image_user)
+
+
+class TEXTURE_PT_image_sampling(TextureTypePanel):
+ bl_label = "Image Sampling"
+ bl_default_closed = True
+ tex_type = 'IMAGE'
+
+ def draw(self, context):
+ layout = self.layout
+
+ tex = context.texture
+ slot = context.texture_slot
+
+ split = layout.split()
+
+ col = split.column()
+ col.itemL(text="Alpha:")
+ col.itemR(tex, "use_alpha", text="Use")
+ col.itemR(tex, "calculate_alpha", text="Calculate")
+ col.itemR(tex, "invert_alpha", text="Invert")
+
+ col.itemL(text="Flip:")
+ col.itemR(tex, "flip_axis", text="X/Y Axis")
+
+ col = split.column()
+ col.itemR(tex, "normal_map")
+ row = col.row()
+ row.active = tex.normal_map
+ row.itemR(tex, "normal_space", text="")
+
+ col.itemL(text="Filter:")
+ col.itemR(tex, "filter", text="")
+ col.itemR(tex, "filter_size")
+ col.itemR(tex, "filter_size_minimum")
+ col.itemR(tex, "mipmap")
+
+ row = col.row()
+ row.active = tex.mipmap
+ row.itemR(tex, "mipmap_gauss")
+
+ col.itemR(tex, "interpolation")
+ if tex.mipmap and tex.filter != 'DEFAULT':
+ if tex.filter == 'FELINE':
+ col.itemR(tex, "filter_probes", text="Probes")
+ else:
+ col.itemR(tex, "filter_eccentricity", text="Eccentricity")
+
+
+class TEXTURE_PT_image_mapping(TextureTypePanel):
+ bl_label = "Image Mapping"
+ bl_default_closed = True
+ tex_type = 'IMAGE'
+
+ def draw(self, context):
+ layout = self.layout
+
+ tex = context.texture
+
+ layout.itemR(tex, "extension")
+
+ split = layout.split()
+
+ if tex.extension == 'REPEAT':
+ col = split.column(align=True)
+ col.itemL(text="Repeat:")
+ col.itemR(tex, "repeat_x", text="X")
+ col.itemR(tex, "repeat_y", text="Y")
+
+ col = split.column(align=True)
+ col.itemL(text="Mirror:")
+ col.itemR(tex, "mirror_x", text="X")
+ col.itemR(tex, "mirror_y", text="Y")
+ layout.itemS()
+
+ elif tex.extension == 'CHECKER':
+ col = split.column(align=True)
+ row = col.row()
+ row.itemR(tex, "checker_even", text="Even")
+ row.itemR(tex, "checker_odd", text="Odd")
+
+ split.itemR(tex, "checker_distance", text="Distance")
+ layout.itemS()
+
+ split = layout.split()
+
+ col = split.column(align=True)
+ #col.itemR(tex, "crop_rectangle")
+ col.itemL(text="Crop Minimum:")
+ col.itemR(tex, "crop_min_x", text="X")
+ col.itemR(tex, "crop_min_y", text="Y")
+
+ col = split.column(align=True)
+ col.itemL(text="Crop Maximum:")
+ col.itemR(tex, "crop_max_x", text="X")
+ col.itemR(tex, "crop_max_y", text="Y")
+
+
+class TEXTURE_PT_plugin(TextureTypePanel):
+ bl_label = "Plugin"
+ tex_type = 'PLUGIN'
+
+ def draw(self, context):
+ layout = self.layout
+
+ tex = context.texture
+
+ layout.itemL(text="Nothing yet")
+
+
+class TEXTURE_PT_envmap(TextureTypePanel):
+ bl_label = "Environment Map"
+ tex_type = 'ENVIRONMENT_MAP'
+
+ def draw(self, context):
+ layout = self.layout
+
+ tex = context.texture
+
+ layout.itemL(text="Nothing yet")
+
+
+class TEXTURE_PT_musgrave(TextureTypePanel):
+ bl_label = "Musgrave"
+ tex_type = 'MUSGRAVE'
+
+ def draw(self, context):
+ layout = self.layout
+
+ tex = context.texture
+
+ layout.itemR(tex, "musgrave_type")
+
+ split = layout.split()
+
+ col = split.column()
+ col.itemR(tex, "highest_dimension", text="Dimension")
+ col.itemR(tex, "lacunarity")
+ col.itemR(tex, "octaves")
+
+ col = split.column()
+ if (tex.musgrave_type in ('HETERO_TERRAIN', 'RIDGED_MULTIFRACTAL', 'HYBRID_MULTIFRACTAL')):
+ col.itemR(tex, "offset")
+ if (tex.musgrave_type in ('RIDGED_MULTIFRACTAL', 'HYBRID_MULTIFRACTAL')):
+ col.itemR(tex, "gain")
+ col.itemR(tex, "noise_intensity", text="Intensity")
+
+ layout.itemL(text="Noise:")
+
+ layout.itemR(tex, "noise_basis", text="Basis")
+
+ row = layout.row()
+ row.itemR(tex, "noise_size", text="Size")
+ row.itemR(tex, "nabla")
+
+
+class TEXTURE_PT_voronoi(TextureTypePanel):
+ bl_label = "Voronoi"
+ tex_type = 'VORONOI'
+
+ def draw(self, context):
+ layout = self.layout
+
+ tex = context.texture
+
+ split = layout.split()
+
+ col = split.column()
+ col.itemL(text="Distance Metric:")
+ col.itemR(tex, "distance_metric", text="")
+ sub = col.column()
+ sub.active = tex.distance_metric == 'MINKOVSKY'
+ sub.itemR(tex, "minkovsky_exponent", text="Exponent")
+ col.itemL(text="Coloring:")
+ col.itemR(tex, "coloring", text="")
+ col.itemR(tex, "noise_intensity", text="Intensity")
+
+ col = split.column(align=True)
+ col.itemL(text="Feature Weights:")
+ col.itemR(tex, "weight_1", text="1", slider=True)
+ col.itemR(tex, "weight_2", text="2", slider=True)
+ col.itemR(tex, "weight_3", text="3", slider=True)
+ col.itemR(tex, "weight_4", text="4", slider=True)
+
+ layout.itemL(text="Noise:")
+
+ row = layout.row()
+ row.itemR(tex, "noise_size", text="Size")
+ row.itemR(tex, "nabla")
+
+
+class TEXTURE_PT_distortednoise(TextureTypePanel):
+ bl_label = "Distorted Noise"
+ tex_type = 'DISTORTED_NOISE'
+
+ def draw(self, context):
+ layout = self.layout
+
+ tex = context.texture
+
+ layout.itemR(tex, "noise_distortion")
+ layout.itemR(tex, "noise_basis", text="Basis")
+
+ flow = layout.column_flow()
+ flow.itemR(tex, "distortion", text="Distortion")
+ flow.itemR(tex, "noise_size", text="Size")
+ flow.itemR(tex, "nabla")
+
+
+class TEXTURE_PT_voxeldata(TextureButtonsPanel):
+ bl_label = "Voxel Data"
+
+ def poll(self, context):
+ tex = context.texture
+ return (tex and tex.type == 'VOXEL_DATA')
+
+ def draw(self, context):
+ layout = self.layout
+
+ tex = context.texture
+ vd = tex.voxeldata
+
+ layout.itemR(vd, "file_format")
+ if vd.file_format in ['BLENDER_VOXEL', 'RAW_8BIT']:
+ layout.itemR(vd, "source_path")
+ if vd.file_format == 'RAW_8BIT':
+ layout.itemR(vd, "resolution")
+ elif vd.file_format == 'SMOKE':
+ layout.itemR(vd, "domain_object")
+
+ layout.itemR(vd, "still")
+ row = layout.row()
+ row.active = vd.still
+ row.itemR(vd, "still_frame_number")
+
+ layout.itemR(vd, "interpolation")
+ layout.itemR(vd, "extension")
+ layout.itemR(vd, "intensity")
+
+
+class TEXTURE_PT_pointdensity(TextureButtonsPanel):
+ bl_label = "Point Density"
+
+ def poll(self, context):
+ tex = context.texture
+ return (tex and tex.type == 'POINT_DENSITY')
+
+ def draw(self, context):
+ layout = self.layout
+
+ tex = context.texture
+ pd = tex.pointdensity
+
+ layout.itemR(pd, "point_source", expand=True)
+
+ split = layout.split()
+
+ col = split.column()
+ if pd.point_source == 'PARTICLE_SYSTEM':
+ col.itemL(text="Object:")
+ col.itemR(pd, "object", text="")
+
+ sub = col.column()
+ sub.enabled = pd.object
+ if pd.object:
+ sub.itemL(text="System:")
+ sub.item_pointerR(pd, "particle_system", pd.object, "particle_systems", text="")
+ sub.itemL(text="Cache:")
+ sub.itemR(pd, "particle_cache", text="")
+ else:
+ col.itemL(text="Object:")
+ col.itemR(pd, "object", text="")
+ col.itemL(text="Cache:")
+ col.itemR(pd, "vertices_cache", text="")
+
+ col.itemS()
+
+ col.itemL(text="Color Source:")
+ col.itemR(pd, "color_source", text="")
+ if pd.color_source in ('PARTICLE_SPEED', 'PARTICLE_VELOCITY'):
+ col.itemR(pd, "speed_scale")
+ if pd.color_source in ('PARTICLE_SPEED', 'PARTICLE_AGE'):
+ layout.template_color_ramp(pd, "color_ramp", expand=True)
+
+ col = split.column()
+ col.itemL()
+ col.itemR(pd, "radius")
+ col.itemL(text="Falloff:")
+ col.itemR(pd, "falloff", text="")
+ if pd.falloff == 'SOFT':
+ col.itemR(pd, "falloff_softness")
+
+
+class TEXTURE_PT_pointdensity_turbulence(TextureButtonsPanel):
+ bl_label = "Turbulence"
+
+ def poll(self, context):
+ tex = context.texture
+ return (tex and tex.type == 'POINT_DENSITY')
+
+ def draw_header(self, context):
+ layout = self.layout
+
+ tex = context.texture
+ pd = tex.pointdensity
+
+ layout.itemR(pd, "turbulence", text="")
+
+ def draw(self, context):
+ layout = self.layout
+
+ tex = context.texture
+ pd = tex.pointdensity
+ layout.active = pd.turbulence
+
+ split = layout.split()
+
+ col = split.column()
+ col.itemL(text="Influence:")
+ col.itemR(pd, "turbulence_influence", text="")
+ col.itemL(text="Noise Basis:")
+ col.itemR(pd, "noise_basis", text="")
+
+ col = split.column()
+ col.itemL()
+ col.itemR(pd, "turbulence_size")
+ col.itemR(pd, "turbulence_depth")
+ col.itemR(pd, "turbulence_strength")
+
+bpy.types.register(TEXTURE_PT_context_texture)
+bpy.types.register(TEXTURE_PT_preview)
+
+bpy.types.register(TEXTURE_PT_clouds) # Texture Type Panels
+bpy.types.register(TEXTURE_PT_wood)
+bpy.types.register(TEXTURE_PT_marble)
+bpy.types.register(TEXTURE_PT_magic)
+bpy.types.register(TEXTURE_PT_blend)
+bpy.types.register(TEXTURE_PT_stucci)
+bpy.types.register(TEXTURE_PT_image)
+bpy.types.register(TEXTURE_PT_image_sampling)
+bpy.types.register(TEXTURE_PT_image_mapping)
+bpy.types.register(TEXTURE_PT_plugin)
+bpy.types.register(TEXTURE_PT_envmap)
+bpy.types.register(TEXTURE_PT_musgrave)
+bpy.types.register(TEXTURE_PT_voronoi)
+bpy.types.register(TEXTURE_PT_distortednoise)
+bpy.types.register(TEXTURE_PT_voxeldata)
+bpy.types.register(TEXTURE_PT_pointdensity)
+bpy.types.register(TEXTURE_PT_pointdensity_turbulence)
+
+bpy.types.register(TEXTURE_PT_colors)
+bpy.types.register(TEXTURE_PT_mapping)
+bpy.types.register(TEXTURE_PT_influence)