diff options
Diffstat (limited to 'release/scripts/ui')
-rw-r--r-- | release/scripts/ui/properties_game.py | 28 |
1 files changed, 14 insertions, 14 deletions
diff --git a/release/scripts/ui/properties_game.py b/release/scripts/ui/properties_game.py index 1a71f4fb280..ee026a3663a 100644 --- a/release/scripts/ui/properties_game.py +++ b/release/scripts/ui/properties_game.py @@ -56,8 +56,8 @@ class PHYSICS_PT_game_physics(PhysicsButtonsPanel, bpy.types.Panel): col.prop(ob, "hide_render", text="Invisible") # out of place but useful col = split.column() - col.prop(game, "material_physics") - col.prop(game, "rotate_from_normal") + col.prop(game, "use_material_physics") + col.prop(game, "use_rotate_from_normal") col.prop(game, "use_sleep") layout.separator() @@ -73,9 +73,9 @@ class PHYSICS_PT_game_physics(PhysicsButtonsPanel, bpy.types.Panel): col = split.column() sub = col.column() sub.active = (game.physics_type == 'RIGID_BODY') - sub.prop(game, "anisotropic_friction") + sub.prop(game, "use_anisotropic_friction") subsub = sub.column() - subsub.active = game.anisotropic_friction + subsub.active = game.use_anisotropic_friction subsub.prop(game, "friction_coefficients", text="", slider=True) split = layout.split() @@ -83,8 +83,8 @@ class PHYSICS_PT_game_physics(PhysicsButtonsPanel, bpy.types.Panel): col = split.column() col.label(text="Velocity:") sub = col.column(align=True) - sub.prop(game, "minimum_velocity", text="Minimum") - sub.prop(game, "maximum_velocity", text="Maximum") + sub.prop(game, "velocity_min", text="Minimum") + sub.prop(game, "velocity_max", text="Maximum") col = split.column() col.label(text="Damping:") @@ -98,15 +98,15 @@ class PHYSICS_PT_game_physics(PhysicsButtonsPanel, bpy.types.Panel): col = split.column() col.label(text="Lock Translation:") - col.prop(game, "lock_x_axis", text="X") - col.prop(game, "lock_y_axis", text="Y") - col.prop(game, "lock_z_axis", text="Z") + col.prop(game, "lock_location_x", text="X") + col.prop(game, "lock_location_y", text="Y") + col.prop(game, "lock_location_z", text="Z") col = split.column() col.label(text="Lock Rotation:") - col.prop(game, "lock_x_rot_axis", text="X") - col.prop(game, "lock_y_rot_axis", text="Y") - col.prop(game, "lock_z_rot_axis", text="Z") + col.prop(game, "lock_rotation_x", text="X") + col.prop(game, "lock_rotation_y", text="Y") + col.prop(game, "lock_rotation_z", text="Z") elif game.physics_type == 'SOFT_BODY': col = layout.column() @@ -174,7 +174,7 @@ class PHYSICS_PT_game_collision_bounds(PhysicsButtonsPanel, bpy.types.Panel): game = context.active_object.game layout.active = game.use_collision_bounds - layout.prop(game, "collision_bounds", text="Bounds") + layout.prop(game, "collision_bounds_type", text="Bounds") split = layout.split() @@ -182,7 +182,7 @@ class PHYSICS_PT_game_collision_bounds(PhysicsButtonsPanel, bpy.types.Panel): col.prop(game, "collision_margin", text="Margin", slider=True) col = split.column() - col.prop(game, "collision_compound", text="Compound") + col.prop(game, "use_collision_compound", text="Compound") class RenderButtonsPanel(): |