diff options
Diffstat (limited to 'release/scripts/videoscape_export.py')
-rw-r--r-- | release/scripts/videoscape_export.py | 29 |
1 files changed, 25 insertions, 4 deletions
diff --git a/release/scripts/videoscape_export.py b/release/scripts/videoscape_export.py index 362ecdc0d60..26bd7d08b01 100644 --- a/release/scripts/videoscape_export.py +++ b/release/scripts/videoscape_export.py @@ -15,9 +15,32 @@ __version__ = "Part of IOSuite 0.5" __bpydoc__ = """\ This script exports meshes (including vertex colors) to VideoScape File Format. -Usage: +The VideoScape file format is a simple format that is natively supported +in Blender. I wrote this module because Blender's internal exporter +doesn't export vertex colors correctly. Check the source for a *fast* algorithm for +averaging vertex colors. -Select meshes to be exported and run this script from "File->Export" menu. +Usage:<br> + Select meshes to be exported and run this script from "File->Export" menu. + +Supported:<br> + Exports meshes only. Hint: use ALT-C to convert non-mesh objects, +and CTRL-ALT-A if you have "dupliverts" objects. + +Notes:<br> + Before exporting, the mesh must have vertex colors. Here's how to assign them: + +1. Use radiosity! + +2. Set up lights and materials, select a mesh, switch the drawing mode +to "textured," press the VKEY. + +3. Press the VKEY and paint manually. + +4. Use a custom script to calculate and apply simple diffuse shading and +specular highlights to the vertex colors. + +5. The Videoscape format also allows vertex colors to be specified. """ @@ -32,8 +55,6 @@ Select meshes to be exported and run this script from "File->Export" menu. # | Import Export Suite v0.5 | # +---------------------------------------------------------+ # | Write Videoscape File Format (*.obj NOT WAVEFRONT OBJ) | -# | Includes a *fast* algorithm for averaging vertex colors | -# | Blender's a|w doesn't export proper vertex colors | # +---------------------------------------------------------+ import Blender, mod_meshtools |