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Diffstat (limited to 'release/scripts/weightpaint_invert.py')
-rw-r--r-- | release/scripts/weightpaint_invert.py | 95 |
1 files changed, 0 insertions, 95 deletions
diff --git a/release/scripts/weightpaint_invert.py b/release/scripts/weightpaint_invert.py deleted file mode 100644 index cdae83a9d50..00000000000 --- a/release/scripts/weightpaint_invert.py +++ /dev/null @@ -1,95 +0,0 @@ -#!BPY -""" -Name: 'Invert Active Group' -Blender: 245 -Group: 'WeightPaint' -Tooltip: 'Invert the active vertex group' -""" - -# -------------------------------------------------------------------------- -# ***** BEGIN GPL LICENSE BLOCK ***** -# -# This program is free software; you can redistribute it and/or -# modify it under the terms of the GNU General Public License -# as published by the Free Software Foundation; either version 2 -# of the License, or (at your option) any later version. -# -# This program is distributed in the hope that it will be useful, -# but WITHOUT ANY WARRANTY; without even the implied warranty of -# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -# GNU General Public License for more details. -# -# You should have received a copy of the GNU General Public License -# along with this program; if not, write to the Free Software Foundation, -# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. -# -# ***** END GPL LICENCE BLOCK ***** -# -------------------------------------------------------------------------- -import Blender -from Blender import Scene, Mesh, Window, sys - -import BPyMessages -import bpy - -def vgroup_invert(ob_orig, me): - if not me.getVertGroupNames(): - return - group_act = me.activeGroup - if group_act == None: - return - - group_data = me.getVertsFromGroup(group_act, 1) - - weights= [1.0] * len(me.verts) # 1.0 - initialize inverted - - group_data = me.getVertsFromGroup(group_act, 1) # (i,w) tuples. - - me.removeVertGroup(group_act) # messes up the active group. - for i,w in group_data: - weights[i] = 1.0-w - - me.addVertGroup(group_act) - - rep = Blender.Mesh.AssignModes.REPLACE - vertList= [None] - for i,weight in enumerate(weights): - vertList[0] = i - me.assignVertsToGroup(group_act, vertList, weight, rep) - - me.activeGroup = group_act - me.update() - -def main(): - - # Gets the current scene, there can be many scenes in 1 blend file. - sce = bpy.data.scenes.active - - # Get the active object, there can only ever be 1 - # and the active object is always the editmode object. - ob_act = sce.objects.active - - if not ob_act or ob_act.type != 'Mesh': - BPyMessages.Error_NoMeshActive() - return - - # Saves the editmode state and go's out of - # editmode if its enabled, we cant make - # changes to the mesh data while in editmode. - is_editmode = Window.EditMode() - Window.EditMode(0) - - Window.WaitCursor(1) - me = ob_act.getData(mesh=1) # old NMesh api is default - t = sys.time() - - # Run the mesh editing function - vgroup_invert(ob_act, me) - - # Timing the script is a good way to be aware on any speed hits when scripting - print 'Invert VGroup in %.2f seconds' % (sys.time()-t) - Window.WaitCursor(0) - if is_editmode: Window.EditMode(1) - -# This lets you can import the script without running it -if __name__ == '__main__': - main()
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