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Diffstat (limited to 'release/scripts/weightpaint_invert.py')
-rw-r--r--release/scripts/weightpaint_invert.py95
1 files changed, 0 insertions, 95 deletions
diff --git a/release/scripts/weightpaint_invert.py b/release/scripts/weightpaint_invert.py
deleted file mode 100644
index cdae83a9d50..00000000000
--- a/release/scripts/weightpaint_invert.py
+++ /dev/null
@@ -1,95 +0,0 @@
-#!BPY
-"""
-Name: 'Invert Active Group'
-Blender: 245
-Group: 'WeightPaint'
-Tooltip: 'Invert the active vertex group'
-"""
-
-# --------------------------------------------------------------------------
-# ***** BEGIN GPL LICENSE BLOCK *****
-#
-# This program is free software; you can redistribute it and/or
-# modify it under the terms of the GNU General Public License
-# as published by the Free Software Foundation; either version 2
-# of the License, or (at your option) any later version.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-# GNU General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License
-# along with this program; if not, write to the Free Software Foundation,
-# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-#
-# ***** END GPL LICENCE BLOCK *****
-# --------------------------------------------------------------------------
-import Blender
-from Blender import Scene, Mesh, Window, sys
-
-import BPyMessages
-import bpy
-
-def vgroup_invert(ob_orig, me):
- if not me.getVertGroupNames():
- return
- group_act = me.activeGroup
- if group_act == None:
- return
-
- group_data = me.getVertsFromGroup(group_act, 1)
-
- weights= [1.0] * len(me.verts) # 1.0 - initialize inverted
-
- group_data = me.getVertsFromGroup(group_act, 1) # (i,w) tuples.
-
- me.removeVertGroup(group_act) # messes up the active group.
- for i,w in group_data:
- weights[i] = 1.0-w
-
- me.addVertGroup(group_act)
-
- rep = Blender.Mesh.AssignModes.REPLACE
- vertList= [None]
- for i,weight in enumerate(weights):
- vertList[0] = i
- me.assignVertsToGroup(group_act, vertList, weight, rep)
-
- me.activeGroup = group_act
- me.update()
-
-def main():
-
- # Gets the current scene, there can be many scenes in 1 blend file.
- sce = bpy.data.scenes.active
-
- # Get the active object, there can only ever be 1
- # and the active object is always the editmode object.
- ob_act = sce.objects.active
-
- if not ob_act or ob_act.type != 'Mesh':
- BPyMessages.Error_NoMeshActive()
- return
-
- # Saves the editmode state and go's out of
- # editmode if its enabled, we cant make
- # changes to the mesh data while in editmode.
- is_editmode = Window.EditMode()
- Window.EditMode(0)
-
- Window.WaitCursor(1)
- me = ob_act.getData(mesh=1) # old NMesh api is default
- t = sys.time()
-
- # Run the mesh editing function
- vgroup_invert(ob_act, me)
-
- # Timing the script is a good way to be aware on any speed hits when scripting
- print 'Invert VGroup in %.2f seconds' % (sys.time()-t)
- Window.WaitCursor(0)
- if is_editmode: Window.EditMode(1)
-
-# This lets you can import the script without running it
-if __name__ == '__main__':
- main() \ No newline at end of file