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Diffstat (limited to 'release/scripts/weightpaint_normalize.py')
-rw-r--r-- | release/scripts/weightpaint_normalize.py | 170 |
1 files changed, 0 insertions, 170 deletions
diff --git a/release/scripts/weightpaint_normalize.py b/release/scripts/weightpaint_normalize.py deleted file mode 100644 index 6059922eecb..00000000000 --- a/release/scripts/weightpaint_normalize.py +++ /dev/null @@ -1,170 +0,0 @@ -#!BPY -""" -Name: 'Normalize/Scale Weight...' -Blender: 245 -Group: 'WeightPaint' -Tooltip: 'Normalize the weight of the active weightgroup.' -""" - -__author__ = "Campbell Barton aka ideasman42" -__url__ = ["www.blender.org", "blenderartists.org", "www.python.org"] -__version__ = "0.1" -__bpydoc__ = """\ - -Normalize Weights - -This Script is to be used only in weight paint mode, -It Normalizes the weights of the current group, to the desired peak -optionaly scaling groups that are shared by these verts so the -proportion of the veighting is unchanged. -""" - -# ***** BEGIN GPL LICENSE BLOCK ***** -# -# Script copyright (C) Campbell J Barton -# -# This program is free software; you can redistribute it and/or -# modify it under the terms of the GNU General Public License -# as published by the Free Software Foundation; either version 2 -# of the License, or (at your option) any later version. -# -# This program is distributed in the hope that it will be useful, -# but WITHOUT ANY WARRANTY; without even the implied warranty of -# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -# GNU General Public License for more details. -# -# You should have received a copy of the GNU General Public License -# along with this program; if not, write to the Free Software Foundation, -# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. -# -# ***** END GPL LICENCE BLOCK ***** -# -------------------------------------------------------------------------- - -from Blender import Scene, Draw, Object, Modifier -import BPyMesh -SMALL_NUM= 0.000001 - -def getArmatureGroups(ob, me): - - arm_obs = [] - - arm = ob.parent - if arm and arm.type == 'Armature' and ob.parentType == Object.ParentTypes.ARMATURE: - arm_obs.append(arm) - - for m in ob.modifiers: - if m.type== Modifier.Types.ARMATURE: - arm = m[Modifier.Settings.OBJECT] - if arm: - arm_obs.append(arm) - - # convert to a dict and back, should be a set! :/ - python 2.3 dosnt like. - return dict([ (bonename, None) for arm in arm_obs for bonename in arm.data.bones.keys() ]).keys() - - - -def actWeightNormalize(me, ob, PREF_PEAKWEIGHT, PREF_ACTIVE_ONLY, PREF_ARMATURE_ONLY, PREF_KEEP_PROPORTION): - - groupNames, vWeightDict= BPyMesh.meshWeight2Dict(me) - new_weight= max_weight= -1.0 - act_group= me.activeGroup - - if PREF_ACTIVE_ONLY: - normalizeGroups = [act_group] - else: - normalizeGroups = groupNames[:] - - if PREF_ARMATURE_ONLY: - - armature_groups = getArmatureGroups(ob, me) - - i = len(normalizeGroups) - while i: - i-=1 - if not normalizeGroups[i] in armature_groups: - del normalizeGroups[i] - - - for act_group in normalizeGroups: - vWeightDictUsed=[False] * len(vWeightDict) - - for i, wd in enumerate(vWeightDict): - try: - new_weight= wd[act_group] - if new_weight > max_weight: - max_weight= new_weight - vWeightDictUsed[i]=wd - except: - pass - - # These can be skipped for now, they complicate things when using multiple vgroups, - ''' - if max_weight < SMALL_NUM or new_weight == -1: - Draw.PupMenu('No verts to normalize. exiting.') - #return - - if abs(max_weight-PREF_PEAKWEIGHT) < SMALL_NUM: - Draw.PupMenu('Vert Weights are alredy normalized.') - #return - ''' - max_weight= max_weight/PREF_PEAKWEIGHT - - if PREF_KEEP_PROPORTION: - # TODO, PROPORTIONAL WEIGHT SCALING. - for wd in vWeightDictUsed: - if wd: # not false. - if len(wd) == 1: - # Only 1 group for thsi vert. Simple - wd[act_group] /= max_weight - else: - # More then 1 group. will need to scale all users evenly. - if PREF_ARMATURE_ONLY: - local_maxweight= max([v for k, v in wd.iteritems() if k in armature_groups]) / PREF_PEAKWEIGHT - if local_maxweight > 0.0: - # So groups that are not used in any bones are ignored. - for weight in wd.iterkeys(): - if weight in armature_groups: - wd[weight] /= local_maxweight - else: - local_maxweight= max(wd.itervalues()) / PREF_PEAKWEIGHT - for weight in wd.iterkeys(): - wd[weight] /= local_maxweight - - else: # Simple, just scale the weights up. we alredy know this is in an armature group (if needed) - for wd in vWeightDictUsed: - if wd: # not false. - wd[act_group] /= max_weight - - # Copy weights back to the mesh. - BPyMesh.dict2MeshWeight(me, groupNames, vWeightDict) - - -def main(): - scn= Scene.GetCurrent() - ob= scn.objects.active - - if not ob or ob.type != 'Mesh': - Draw.PupMenu('Error, no active mesh object, aborting.') - return - - me= ob.getData(mesh=1) - - PREF_PEAKWEIGHT= Draw.Create(1.0) - PREF_ACTIVE_ONLY= Draw.Create(1) - PREF_KEEP_PROPORTION= Draw.Create(1) - PREF_ARMATURE_ONLY= Draw.Create(0) - - pup_block= [\ - ('Peak Weight:', PREF_PEAKWEIGHT, 0.01, 1.0, 'Upper weight for normalizing.'),\ - ('Active Only', PREF_ACTIVE_ONLY, 'Only Normalize groups that have matching bones in an armature (when an armature is used).'),\ - ('Proportional', PREF_KEEP_PROPORTION, 'Scale other weights so verts (Keep weights with other groups in proportion).'),\ - ('Armature Only', PREF_ARMATURE_ONLY, 'Only Normalize groups that have matching bones in an armature (when an armature is used).'),\ - ] - - if not Draw.PupBlock('Clean Selected Meshes...', pup_block): - return - - actWeightNormalize(me, ob, PREF_PEAKWEIGHT.val, PREF_ACTIVE_ONLY.val, PREF_ARMATURE_ONLY.val, PREF_KEEP_PROPORTION.val) - -if __name__=='__main__': - main()
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