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Diffstat (limited to 'release/scripts/weightpaint_normalize.py')
-rw-r--r--release/scripts/weightpaint_normalize.py170
1 files changed, 0 insertions, 170 deletions
diff --git a/release/scripts/weightpaint_normalize.py b/release/scripts/weightpaint_normalize.py
deleted file mode 100644
index 6059922eecb..00000000000
--- a/release/scripts/weightpaint_normalize.py
+++ /dev/null
@@ -1,170 +0,0 @@
-#!BPY
-"""
-Name: 'Normalize/Scale Weight...'
-Blender: 245
-Group: 'WeightPaint'
-Tooltip: 'Normalize the weight of the active weightgroup.'
-"""
-
-__author__ = "Campbell Barton aka ideasman42"
-__url__ = ["www.blender.org", "blenderartists.org", "www.python.org"]
-__version__ = "0.1"
-__bpydoc__ = """\
-
-Normalize Weights
-
-This Script is to be used only in weight paint mode,
-It Normalizes the weights of the current group, to the desired peak
-optionaly scaling groups that are shared by these verts so the
-proportion of the veighting is unchanged.
-"""
-
-# ***** BEGIN GPL LICENSE BLOCK *****
-#
-# Script copyright (C) Campbell J Barton
-#
-# This program is free software; you can redistribute it and/or
-# modify it under the terms of the GNU General Public License
-# as published by the Free Software Foundation; either version 2
-# of the License, or (at your option) any later version.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-# GNU General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License
-# along with this program; if not, write to the Free Software Foundation,
-# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-#
-# ***** END GPL LICENCE BLOCK *****
-# --------------------------------------------------------------------------
-
-from Blender import Scene, Draw, Object, Modifier
-import BPyMesh
-SMALL_NUM= 0.000001
-
-def getArmatureGroups(ob, me):
-
- arm_obs = []
-
- arm = ob.parent
- if arm and arm.type == 'Armature' and ob.parentType == Object.ParentTypes.ARMATURE:
- arm_obs.append(arm)
-
- for m in ob.modifiers:
- if m.type== Modifier.Types.ARMATURE:
- arm = m[Modifier.Settings.OBJECT]
- if arm:
- arm_obs.append(arm)
-
- # convert to a dict and back, should be a set! :/ - python 2.3 dosnt like.
- return dict([ (bonename, None) for arm in arm_obs for bonename in arm.data.bones.keys() ]).keys()
-
-
-
-def actWeightNormalize(me, ob, PREF_PEAKWEIGHT, PREF_ACTIVE_ONLY, PREF_ARMATURE_ONLY, PREF_KEEP_PROPORTION):
-
- groupNames, vWeightDict= BPyMesh.meshWeight2Dict(me)
- new_weight= max_weight= -1.0
- act_group= me.activeGroup
-
- if PREF_ACTIVE_ONLY:
- normalizeGroups = [act_group]
- else:
- normalizeGroups = groupNames[:]
-
- if PREF_ARMATURE_ONLY:
-
- armature_groups = getArmatureGroups(ob, me)
-
- i = len(normalizeGroups)
- while i:
- i-=1
- if not normalizeGroups[i] in armature_groups:
- del normalizeGroups[i]
-
-
- for act_group in normalizeGroups:
- vWeightDictUsed=[False] * len(vWeightDict)
-
- for i, wd in enumerate(vWeightDict):
- try:
- new_weight= wd[act_group]
- if new_weight > max_weight:
- max_weight= new_weight
- vWeightDictUsed[i]=wd
- except:
- pass
-
- # These can be skipped for now, they complicate things when using multiple vgroups,
- '''
- if max_weight < SMALL_NUM or new_weight == -1:
- Draw.PupMenu('No verts to normalize. exiting.')
- #return
-
- if abs(max_weight-PREF_PEAKWEIGHT) < SMALL_NUM:
- Draw.PupMenu('Vert Weights are alredy normalized.')
- #return
- '''
- max_weight= max_weight/PREF_PEAKWEIGHT
-
- if PREF_KEEP_PROPORTION:
- # TODO, PROPORTIONAL WEIGHT SCALING.
- for wd in vWeightDictUsed:
- if wd: # not false.
- if len(wd) == 1:
- # Only 1 group for thsi vert. Simple
- wd[act_group] /= max_weight
- else:
- # More then 1 group. will need to scale all users evenly.
- if PREF_ARMATURE_ONLY:
- local_maxweight= max([v for k, v in wd.iteritems() if k in armature_groups]) / PREF_PEAKWEIGHT
- if local_maxweight > 0.0:
- # So groups that are not used in any bones are ignored.
- for weight in wd.iterkeys():
- if weight in armature_groups:
- wd[weight] /= local_maxweight
- else:
- local_maxweight= max(wd.itervalues()) / PREF_PEAKWEIGHT
- for weight in wd.iterkeys():
- wd[weight] /= local_maxweight
-
- else: # Simple, just scale the weights up. we alredy know this is in an armature group (if needed)
- for wd in vWeightDictUsed:
- if wd: # not false.
- wd[act_group] /= max_weight
-
- # Copy weights back to the mesh.
- BPyMesh.dict2MeshWeight(me, groupNames, vWeightDict)
-
-
-def main():
- scn= Scene.GetCurrent()
- ob= scn.objects.active
-
- if not ob or ob.type != 'Mesh':
- Draw.PupMenu('Error, no active mesh object, aborting.')
- return
-
- me= ob.getData(mesh=1)
-
- PREF_PEAKWEIGHT= Draw.Create(1.0)
- PREF_ACTIVE_ONLY= Draw.Create(1)
- PREF_KEEP_PROPORTION= Draw.Create(1)
- PREF_ARMATURE_ONLY= Draw.Create(0)
-
- pup_block= [\
- ('Peak Weight:', PREF_PEAKWEIGHT, 0.01, 1.0, 'Upper weight for normalizing.'),\
- ('Active Only', PREF_ACTIVE_ONLY, 'Only Normalize groups that have matching bones in an armature (when an armature is used).'),\
- ('Proportional', PREF_KEEP_PROPORTION, 'Scale other weights so verts (Keep weights with other groups in proportion).'),\
- ('Armature Only', PREF_ARMATURE_ONLY, 'Only Normalize groups that have matching bones in an armature (when an armature is used).'),\
- ]
-
- if not Draw.PupBlock('Clean Selected Meshes...', pup_block):
- return
-
- actWeightNormalize(me, ob, PREF_PEAKWEIGHT.val, PREF_ACTIVE_ONLY.val, PREF_ARMATURE_ONLY.val, PREF_KEEP_PROPORTION.val)
-
-if __name__=='__main__':
- main() \ No newline at end of file